The Purple Warrior 74725252652526266262726552616165262762015515262645261615525262627715156261142355261615515263674646525242353647624242365263724444265224731562641625174342742625371316365142635143672552566377996070716559598137989279175492409272092654915397482926536929175373920273639262623893572273683835977219858293920230427317007166047428737502548284649085363819196372819874782992998649918839050617599177480607615849925649927675991853799375151638968524367389733539653891064777848999225973524983282282826373783920203746683828738088267848GX32HnwozqcKmBms2M3vxKdNbkAGiC6oqMoAN6A7UjBmS7F21PoLz87gfcJZfCWdHLxcYjF0fWzN8YS0MDjVFLp5swOrZpid9s9DcuT3EwwaF8FZ8rvHSfehtEyYobUZss1nXUIMchOfp9KqFlt0FVwBlae8FNTUHB9oCrLSecp8nxo6pcd0t5nFEnuysCArxdNB8NA
Giving the code means that in order to solve the level you’d have to watch this video. It’s actually a really good method for getting more people to his channel. Make a level that can’t be beat if you don’t visit this video or at the very least hear his name on wherever else the code is posted
The fact you can see it in a hacked switch is inexcusable and a design flaw that makes this not more secure than the masterlock level I featured in episode ***
The Blasters are like pins in a key, so this is legit like how actual keys work, so just imagine like a 100 foot long key, and that's what this level is.
The only differences are that the driver pins don't fall back into their old position when let go unless you reset the lock entirely, and you can't use friction to clue you in on where each pin goes.
Not all locks are like your average Kwikset door key. This one is though, being a pin and tumbler lock. Aka all has to line up for the barrel to be able to turn
and then Mario Maker 2 explodes. and then Nintendo calls back all the Switches in the world. and then Nintendo shuts down forever. and then your house catches on fire. and then the whole COUNTRY catches on fire. and then the universe explodes. yeah, haha, that would suck.
I just realized... panga knew the code and was left with 14 seconds after beating it... taking into consideration the possibility of death by timer... oh god
That's right, you need to input your 83 teeth key is the lock, then wait 30 seconds for the mushroom to slide across. Just like a real tumbling lock :)
Imagine still remembering a code from a level in Geometry Dash. There is a level called A Bizarre Phantasm. At the end, you have to put in a code by collecting keys. The code is 121322313212321312213. Yeah, I know that this is easier, but the fact that I still remember this is kinda fun to me.
I absolutely love how well developed your videos are, you go over every mechanic in such a clear and concise manner, nothing gets skipped over, you don't waste time over explaining anything, it's great!
panga: makes this super precise security code setup with zero design flaws so there's no way anyone could possibly decipher the code also panga: here's the code panga: *am i a joke to me?*
I see these kind of levels as proof of concept, instead of actual levels, and with that "Don't play this level" of Panga, I think he does, too. So it is actually nice to have a way to check if it really works as Panga says, checking both the number he gives and any other. Not that I don't believe him, mind you, I just like to check this kind of thing by myself
Luigi59 *We also have atomic bombs and mad dictatorships roaming free in the world. But hey, at least with our technology only 95% of the population will die. Of the remaining 5%, an elite group of survivors will somehow get a cell tower back online and will decide to play mario maker 2 with what limited time they have left. Whahoo, let’s use a salvaged quantum computer part to crack this level!* Also, I hate people who ruin jokes. Especially since your name is ‘Luigi59’ as opposed to ‘Luigi69’.
When I saw the setups and contraptions used in this level, the only thing I thought was: looks like the insides of a lock with the player as a key... Yeah, idk either. This is insane.
It would have been interesting if Panga had just shown the last screen of the level as a hint of what the code is. That way we could puzzle over the number of coins collected and the time remaining.
I'm not trying to be mean, I'm just an idiot, but how do you have a 50 50 chance of beating the level first try, it's probably simple and I'm just not noticing it
Rory Robinson oversimplified probability says you have two possible outcomes: 1) You beat the level or 2) You don’t. 50/50 chance (but obviously each outcome doesn’t actually have the same likelihood)
On/off blocks with a mole in the dark (essentially an invisible maze) could let you fly past the sprite limitation. Or just swapping launcher platforms from coin to on/off blocks could make it base 9.
you can use water to remove the necessity of adding vines, and also remove the one-ways as they don't serve any purpose. You can also build another combination lock in the main world, this time based around question blocks. The only ones players can see will contain spike balls that will activate another question block, but its content can't be seen. Some of them will contain spike balls that will activate other question blocks that will contain munchers (not to be triggered), and the other ones will contain big munchers (to be triggered). This design won't actually use any ELA (except for the doors, and maybe the mushroom trigger, depending on how you do it).
Impressive! A few suggestions (feel free to debunk): -Remove Sawblades: Even if the player escapes the Bill Blasters, they don't have anything to gain. They can only hinder themselves by messing up the timing. -Remove the One-Way walls: While they make lining yourself up easier, you can force the player to commit to their digit choices by tightening the timer/padding the beginning or end, making it so they don't have time to make corrections if they don't collect enough coins in a slot. Also: If you decide to add a Main-World lock layer, you could potentially make it more difficult to pick by sight by adding layers of tracks (+maybe items on the tracks), signs, semi-solid platforms, and "randomly spawned*" background decorations, as when the thumbnail is generated, the resulting compression will add noise, at the cost of lock-complexity. You could also make the compression/noise level higher by using a more visually detailed game style (Super Mario World, or New Super Mario Bros. U), at the cost of potentially giving the player a minor amount of visual ques. Such ques may be mitigated by the above mentioned random* background objects, and semi-solid platforms. *they spawn in randomly, but if you use the copy-paste function, it will retain any decoration.
What's the point of designing a level around a code that possibly know outside of watching your videos? Why not give them a little challenge to gather information in the overworld to clues them in on what the right code is? Like have it be an auto scrolling level that plays the song "8675309".
I'm pretty sure that's nowhere near the number of atoms in the known universe. A difference in power of 6 is very significant. You wouldn't say a million is almost a trillion, right? Cool level though you absolute madman.
that’s like saying 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 is close to 1
It appears to me that you didn't generate the password ramdomly, considering the fact that no number repeats itself for more than 3 digits (humans are very bad at making random numbers and when they try to make "random" numbers they usually leave a bunch of patterns, the number just "looks" random, theres a numberphile video on that you should search it), so you could shave off whole orders of integers, like integers that dont repeat more than 4 times and a bunch of stuff thus making the number of posibilites lower in orders of magnitude. It would still be a very large and unfeasible number though
No number repeats itself more than three digits. Lol. It does seem probable that he didn't generate it, but a random number most definitely can generate with three repeating digits. Unlikely or not.
@@betacarotene5980 yes but that's a sure way to see if a human made this number, there's an experiment where people would choose between flipping a coin 100 times and writing the results or just lie and write the results, if i recall the scientists could determine in about 80% of the cases if the person lied or actually flipping the coins by just seeing if there were any streaks, the result "heads, heads, heads, heads, heads, heads" doesn't look random but it happens a lot when you look at very large numbers.
@@betacarotene5980 you can also look at the disparity of the numbers, when people write random numbers they usually like to keep the numbers spread out evenly without any sequentiation, there are thousands of patterns, what happens is that in reality, the last numbers have absolutely no effect on the following ones, but we humans look at the numbers in context with the ones before that one, that's the gambler's fallacy and that's why we are bad at making actual random numbers.
@@betacarotene5980 wait i just re-read your comment and i think that you misread what i said, i said that the reason why his number probably isn't random is BECAUSE no number repeats itself more than three digits.
0:25 The number here in words is... Nine quattuorvigintillion, forty-six trevigintillion, two hundred and fifty six duovigintillion, nine hundred and seventy one unvigintillion, six hundred and sixty five vigintillion, three hundred and twenty seven novemdecillion, seven hundred and sixty seven octodecillion, four hundred and sixty six septendecillion, four hundred and eighty three sexdecillion, two hundred and three quindecillion, eight hundred and three quattuordecillion, seven hundred and forty two tredecillion, eight hundred and one duodecillion, thirty six undecillion, seven hundred and seventeen decillion, five hundred and fifty two nontillion, three octillion, one hundred and sixty nine septillion, sixty five sextillion, five hundred and eighty two quintillion, six hundred and twenty three quadrillion, seven hundred and fifty trillion, six hundred and eighteen billion, two hundred and thirteen million, two hundred and fifty three thousand and twelve. I just waisted 30 minuets of my life...
Real flex would've been to stick two Kaizo blocks just underneath the clear condition, just to fuck with some heads. You can still beat it, obviously, by just jumping before you're underneath it, but it would be something to see.
What about players jumping over the p-switches, thus allowing them to run out before intended. A player could use the falling launcher strat you mentioned at each p-switch trigger to find a section of the code and piece it all together at the end
First of all, the cannon hits the pswitch, so it wouldn't be possibly. Secondly, it'd break the level because the cannons would now just fall through to the bottom
Imagine trying this level the first time for fun and beat it first try ;D You would be the luckiest person who has ever exist A 24/7 livestream for this level would be hilarious
Hexagon42 well depends, he didn't say WHICH number he is talking about, the code or the chances of winning If he is talking about the chances of winning it would be less then pi since the chances of winning is less then 1. But if he is talking about the code then yeah you're right
Here's the code: 42634723054172647432350657745242645357406467226455743627740435563546443560526615047
Don't play this level.
Panga: Don't play this level.
SMM2 Community: *plays the level*
Panga: Am I a joke to you?
You're a sadist of the best variety
Why no eights or nines?
@@victornunez2588 its a base 8 number 0-7 are the only allowable values
Hi
i wish you put the "short and sweet" tag on this level
69th like
nice
lmao
1k like
*m U l t I p l a y e r*
@@rianglynn4790 gross
Me : What is the wifi password?
Friend : Its on the router
Password on the router :
The Purple Warrior 74725252652526266262726552616165262762015515262645261615525262627715156261142355261615515263674646525242353647624242365263724444265224731562641625174342742625371316365142635143672552566377996070716559598137989279175492409272092654915397482926536929175373920273639262623893572273683835977219858293920230427317007166047428737502548284649085363819196372819874782992998649918839050617599177480607615849925649927675991853799375151638968524367389733539653891064777848999225973524983282282826373783920203746683828738088267848GX32HnwozqcKmBms2M3vxKdNbkAGiC6oqMoAN6A7UjBmS7F21PoLz87gfcJZfCWdHLxcYjF0fWzN8YS0MDjVFLp5swOrZpid9s9DcuT3EwwaF8FZ8rvHSfehtEyYobUZss1nXUIMchOfp9KqFlt0FVwBlae8FNTUHB9oCrLSecp8nxo6pcd0t5nFEnuysCArxdNB8NA
@@ThylineTheGay couldn't agree more
It's*
@@JorgetePanete Thanks for your valuable input
@@ThylineTheGay the first thing i saw was moan after i clicked read more
Plot twist: the given code is wrong by one digit
Well shet
oh fuck
Plutaph WAHT SWEARWORD?!?!?!!!!
NO SWEARING
@@solartheterrariancreeper7674 :(
@@solartheterrariancreeper7674 shut the fuck up
Can't wait for LilKirbs to optimize this one
Ethan Yospin I’m waiting to see what he puts on his wall
@@fearfly7444 His social security number
King Spaghetti lmao
Probably adding a ton of lag.... not only make it take a lifetime to guess but it would take even longer.
"it looks harder than it looks"
Me: *starts the level and immediately dies*😂
"So you're saying there's a chance?"
Fish you win! You are now my best friend!
@@jrreedve2825 Can I be your friend too?
Rita Rubary of course! How are you my friend.
No
Dang that got me
All of this effort and the man just gives out the answer. He can't be beat.
Giving the code means that in order to solve the level you’d have to watch this video. It’s actually a really good method for getting more people to his channel. Make a level that can’t be beat if you don’t visit this video or at the very least hear his name on wherever else the code is posted
.
@TaliiLars as long as they've seen this video. Imagine playing the game and seeing this level out of nowhere.
TaliiLars yeah but who has 10 minutes to waste entering that stupid code?
I would probably input the wrong code anyways
Lock Picking Lawyer was impressed that this took him a whole 5.3 seconds.
The fact you can see it in a hacked switch is inexcusable and a design flaw that makes this not more secure than the masterlock level I featured in episode ***
Nice
Just need the tool that BosnianGoomba and he made
Mario is not a lock picking tool.
The only thing you can stick in this lock is Mario, so Lock Picking Lawyer is outta luck
The Blasters are like pins in a key, so this is legit like how actual keys work, so just imagine like a 100 foot long key, and that's what this level is.
The only differences are that the driver pins don't fall back into their old position when let go unless you reset the lock entirely, and you can't use friction to clue you in on where each pin goes.
In other words, this is what a lock would be in a perfect, frictionless environment.
Not all locks are like your average Kwikset door key.
This one is though, being a pin and tumbler lock. Aka all has to line up for the barrel to be able to turn
All I can think about is that handkerchief sleeve magic trick where you just start pulling a key out of your pocket and it just keeps going up.
There's only one man who could solve a real life lock like this, and his name is *The Lockpicking Lawyer*
Yeah yeah, everybody's gangsta until you hear "nothing on one, little click out of two, three is binding..."
Ok no, I cannot imagine lpl trying to decide this lock. It will be simply breathtaking
Lock picking lawyer, is that you?
2 things I don’t fully understand why I watch coming together in one comment section. Thank you kind fellow
Imagine guessing right and then timing out...
1:20 imagine getting it right and somehow failing at going through the door. And you forgot the code. And this video is deleted.
and then Mario Maker 2 explodes. and then Nintendo calls back all the Switches in the world. and then Nintendo shuts down forever. and then your house catches on fire. and then the whole COUNTRY catches on fire. and then the universe explodes.
yeah, haha, that would suck.
HEYimHeroic actually it wouldn’t, because then you can’t play the level so you don’t have to worry about it.
Imagine getting it right then the game crashing
And then the multi verse falls into cause and an eternal war happens and all video games stop existing forever also you died on the first day of war
Imagine getting through this by pure luck, then it's pick-a-door
*if anyone has **_beat_** the level i'm proud*
Basel Swedan u mean legit xd.. like without alr knowing code
Revenant GameZ dude thats so cruel
@@timeflex727 Yes.
damn I haven't seen that number in ages
trevigintillion
last time I saw it was in cookie clicker
Sexagintillion gang where you at?
@@obsidiausisabadname6552 millinillion
@@Psychomaniac14 😤😤🔥🔥🔥
pentavigintillion gang where u at
I've never heard of the number until now tbh
Panga: no one is going to beat the level
Ceave: well its actually suprisingly simple
Ryukahr: Can I cheese it?
Also Ryu: guesses it on first try for world record
Mumbo: it’s actually quite simple!
Pomm Frisk hOoRaY
Just download the level, figure out the code, then beat it.
Imagine getting this level in endless...
In expert. While in a wonderful run... Ouch
the thing is:he already gave the code
@@kaua0f0m
But not everyone saw this video.
Yeah the only purpose of this level is to break a no skip run.
Gets it first try:
When your talent is lock making but you just wanna play video games
When theres a better chance of the Earth being destroyed as your reading this due to quantum tunneling then beating a mario level
That's WAYYY lower than this, lmao
woosh
LOOOOL DOOOD U JUST GOT WOOOSHHED OHHHHHHHHH. THAT MEANS THE JOK WENT OOOOOVVVVEEEERRR YOUR HEAD AND WENT WOOOOSSHSHHH LOOOOOOOOOOOOOOL
@Moth man THANKS FOR THE LIKES THIS IS THE MOST LIKES IVE EVER GOTTEN
@LRD -_- lol so funny xD xD LOL LOL
I just realized... panga knew the code and was left with 14 seconds after beating it... taking into consideration the possibility of death by timer... oh god
Imagine getting to the last digit in the entire code and then sliding down one too many coins.
The last digit was the maximum...
schuelermine Oh well
@@tigersfan00 *too
Albond whoops typo fixed it
Worse, imagine you got the code right but fuck up going in the door in time because your hands are sweaty or something
This honestly feels like something out of a creepypasta
Last part yes
stuck forever in a mario level
this is so hilariously funny and i can't understand why
This is basically how actual tumbling locks work. Neato.
Is this the Comrade Dan from perswaya 😳
yeea
@@Fireninja50 Do you need something?
That's right, you need to input your 83 teeth key is the lock, then wait 30 seconds for the mushroom to slide across. Just like a real tumbling lock :)
*opens up a lock and sees bullet bill blasters, a p switch, a mushroom, and Mario inside*
Wow you’re right
Imagine beating this on a no skip run.
Ouchy
Lock picking lawyer could decode this easily
"Nice click out of four"
"Nine has a false gate"
"Better call Saul"
"Aaaand we've already got this open. Certainly not a lock I would use."
"Using the pick Bosnian Bill and I made"
11:37 don't you dare scare me like that
Imagine this is someone's password
And he gives us the pass
how did you know????
@@aquaticstarr4607 how did you not
Imagine still remembering a code from a level in Geometry Dash. There is a level called A Bizarre Phantasm. At the end, you have to put in a code by collecting keys.
The code is 121322313212321312213.
Yeah, I know that this is easier, but the fact that I still remember this is kinda fun to me.
Oh yeah, that level. I still suck at it.
Bowser: Mario keeps beating all my levels. Halp!
Pangaea: Im about to end this mans whole adventure.
5 years later
Here's a mario maker combo level with a 1 in one gargoogolplex chance of beating it
what's a gargoogolplex
I know what a googolplex is, but not that
@@Psychomaniac14 it's the combination of gargoogol and a googleplex, I cant remember the exact scientific notation for it
@@roryrobinson8220 what the fuck is a gargoogol
@@Psychomaniac14 gargoogol is googol squared
@@roryrobinson8220 ok
Everyone: Complains about not being able to see a level in the editor
Panga: I don’t know what I would do without you
The chances of me being able to beat this level are still higher than me bei-
Wait, you told the code? *_Am I a joke to you?_*
Christopher Moon you changed your icon
@@furretnamedwalcc410 yeah
@@furretnamedwalcc410 probably change again in 2 months
this isn't the christopher moon I know
Christopher Moon I see you everywhere
6:54
**I pause the game and move away from the mic to breathe in
Chocolate rain!
@@LordOberic1 some stay dry
I absolutely love how well developed your videos are, you go over every mechanic in such a clear and concise manner, nothing gets skipped over, you don't waste time over explaining anything, it's great!
All the horrible levels you get in endless no-skip are karma for this level.
panga: makes this super precise security code setup with zero design flaws so there's no way anyone could possibly decipher the code
also panga: here's the code
panga: *am i a joke to me?*
I see these kind of levels as proof of concept, instead of actual levels, and with that "Don't play this level" of Panga, I think he does, too.
So it is actually nice to have a way to check if it really works as Panga says, checking both the number he gives and any other. Not that I don't believe him, mind you, I just like to check this kind of thing by myself
Sorry, but a better meme would be that one where the guy is holding a gun up to the head of another himself.
PangaeaPanga: *Uploads level without code*
(20 yrs later...)
Quantum computers: *I’m about to end this whole man’s career*
Luigi59 *We also have atomic bombs and mad dictatorships roaming free in the world. But hey, at least with our technology only 95% of the population will die. Of the remaining 5%, an elite group of survivors will somehow get a cell tower back online and will decide to play mario maker 2 with what limited time they have left. Whahoo, let’s use a salvaged quantum computer part to crack this level!*
Also, I hate people who ruin jokes. Especially since your name is ‘Luigi59’ as opposed to ‘Luigi69’.
Luigi59 its also a stupid meme that’s as stale as the dusty box of week old donuts at the corner store.
That code is so long that it's a good enough challenge by itself
It's so long it's almost comical
MapleMilk it IS comical
thats what she said
It's weird to hear a serious Panga when all I am used to hear is weird sounding block, "Not the bros!", "Not the claws!"
Gets level when doing no skip and doesn’t know this video exist with the code
Dragonking126 *skip*
@@catchara1496 doing *no skip*
@@rageyafboy4472 break the rules, it'll be worth it
just leave and start a new one, ez. or alternatively keep dying til its game over.
@@rageyafboy4472 On no skip, you can skip luck based levels
Me clicking on the thumbnail : Oh this level must be making the player go rage
Me actually 20 seconds in the video : what... there's math?
Let the world record race begin!
So...umm...it’s pick a door but instead of 1 in 4 it’s 1 in.....that?
And instead of picking a door you pick a lock
when there are 904 trevigintillion doors
When I saw the setups and contraptions used in this level, the only thing I thought was: looks like the insides of a lock with the player as a key... Yeah, idk either.
This is insane.
Darkbox i mean, it pretty much is exactly that.
6:15
“Omega, count how much sand is here.”
Thanks for the code, man.
I didn't want to live the rest of my life trying to beat a mario level with a 1/>atoms in the universe possibility rate
Imagine this getting in super expert no skip endless
Oof
A few people did
Its happened
Players gonna start running super experts with an instructional paper premade for such levels LOL
Panga calm down.
It would have been interesting if Panga had just shown the last screen of the level as a hint of what the code is. That way we could puzzle over the number of coins collected and the time remaining.
You can increase it to 2.7x10^105 combinations by using 221 different 3-digit numbers.
DaveMcW you can also set two states and figure out a way to not give any information.
Imagine someone getting the code right after so long only to be crushed because they weren’t ready for the key door
There's about a 50/50 chance to beat this first try.
I'm not trying to be mean, I'm just an idiot, but how do you have a 50 50 chance of beating the level first try, it's probably simple and I'm just not noticing it
What?
Rory Robinson oversimplified probability says you have two possible outcomes: 1) You beat the level or 2) You don’t. 50/50 chance (but obviously each outcome doesn’t actually have the same likelihood)
@@roryrobinson8220 he's just saying you might mess up collecting the coins or being too slow and dying. Then you have to start over rip
@@roryrobinson8220 well you either win or you don't, 50/50
maths are easy
"Well how does this work?"
*Ceave has appeared*
WELL IT'S ACTUALLY VERY SIMPLE!!
Finally, a practical use for octal.
FF Fanatic The thing is, one octal digit is just three bits.
DGR: Lets have every level in Mm2 beaten!
Panga:
You can finally say you did 0% of a panga level
Imagine running into this level in multiplayer
But why give out the code? Now you won't know who cheated.
Anyone who beats it cheated lol
wadduphomeizd lmao i got it first try ezpz def no cheating
@@zenthichutt7071, of course lol
@@zenthichutt7071 yeah right
How about when one person gets it right
Yes you should make more videos like this. Videos explaining mario maker mechanics are fun.
I bet you Lil' Kirbs is still going to beat this.
"Satan has left the lobby"
If Panga were to come across this level, he’d for sure “BOO” it 😂
😡
Definitely love these videos!!! They’re so interesting and really give a lot of inspiration for my own SMM2 projects!
Someone is going to get this without knowing in a noskip run and cry
On/off blocks with a mole in the dark (essentially an invisible maze) could let you fly past the sprite limitation.
Or just swapping launcher platforms from coin to on/off blocks could make it base 9.
1:28
Ceave: well it is surprising simple
you can use water to remove the necessity of adding vines, and also remove the one-ways as they don't serve any purpose. You can also build another combination lock in the main world, this time based around question blocks. The only ones players can see will contain spike balls that will activate another question block, but its content can't be seen. Some of them will contain spike balls that will activate other question blocks that will contain munchers (not to be triggered), and the other ones will contain big munchers (to be triggered). This design won't actually use any ELA (except for the doors, and maybe the mushroom trigger, depending on how you do it).
Since water made sprites move slower,idk if this deaign would work
Wow, you really gotta collect those coins FAST to be able to beat it! I made it with, like, 2 seconds to spare!
Funny having this pop on to my stream shortly after you released your true "RNG" level. I love how you push the boundaries
This was the most creative level design I’ve ever seen
With the same chance you can unlock new characters in Mario Kart Tour so...
xD
Lmao XD
This is extremely creative! You should've put the puzzle solving tag instead of standard.
Impressive!
A few suggestions (feel free to debunk):
-Remove Sawblades: Even if the player escapes the Bill Blasters, they don't have anything to gain. They can only hinder themselves by messing up the timing.
-Remove the One-Way walls: While they make lining yourself up easier, you can force the player to commit to their digit choices by tightening the timer/padding the beginning or end, making it so they don't have time to make corrections if they don't collect enough coins in a slot.
Also: If you decide to add a Main-World lock layer, you could potentially make it more difficult to pick by sight by adding layers of tracks (+maybe items on the tracks), signs, semi-solid platforms, and "randomly spawned*" background decorations, as when the thumbnail is generated, the resulting compression will add noise, at the cost of lock-complexity. You could also make the compression/noise level higher by using a more visually detailed game style (Super Mario World, or New Super Mario Bros. U), at the cost of potentially giving the player a minor amount of visual ques. Such ques may be mitigated by the above mentioned random* background objects, and semi-solid platforms.
*they spawn in randomly, but if you use the copy-paste function, it will retain any decoration.
Why not wait a week to give out the code?
Brant Axt u gon guess that?
Calm down a sec satan
Why not wait forever to give out the code?
"So how does this work?"
It's actually surprisingly simple.
wi-fi password asks for the friend
the friend: *what*
What's the point of designing a level around a code that possibly know outside of watching your videos? Why not give them a little challenge to gather information in the overworld to clues them in on what the right code is? Like have it be an auto scrolling level that plays the song "8675309".
My guess is he tried his imagination but he was disturbed
I'm pretty sure that's nowhere near the number of atoms in the known universe. A difference in power of 6 is very significant. You wouldn't say a million is almost a trillion, right?
Cool level though you absolute madman.
People actually do have a very hard time understanding the significance of orders of magnitude.
RabidTangerine A double logarithmic scale is the key.
that’s like saying 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 is close to 1
Lilkirbs: I found a HUGE SHORTCUT in Panga’s password level
It appears to me that you didn't generate the password ramdomly, considering the fact that no number repeats itself for more than 3 digits (humans are very bad at making random numbers and when they try to make "random" numbers they usually leave a bunch of patterns, the number just "looks" random, theres a numberphile video on that you should search it), so you could shave off whole orders of integers, like integers that dont repeat more than 4 times and a bunch of stuff thus making the number of posibilites lower in orders of magnitude. It would still be a very large and unfeasible number though
No number repeats itself more than three digits. Lol. It does seem probable that he didn't generate it, but a random number most definitely can generate with three repeating digits. Unlikely or not.
@@betacarotene5980 yes but that's a sure way to see if a human made this number, there's an experiment where people would choose between flipping a coin 100 times and writing the results or just lie and write the results, if i recall the scientists could determine in about 80% of the cases if the person lied or actually flipping the coins by just seeing if there were any streaks, the result "heads, heads, heads, heads, heads, heads" doesn't look random but it happens a lot when you look at very large numbers.
@@betacarotene5980 i found the video, search "Randomness is Random Numberphile"
@@betacarotene5980 you can also look at the disparity of the numbers, when people write random numbers they usually like to keep the numbers spread out evenly without any sequentiation, there are thousands of patterns, what happens is that in reality, the last numbers have absolutely no effect on the following ones, but we humans look at the numbers in context with the ones before that one, that's the gambler's fallacy and that's why we are bad at making actual random numbers.
@@betacarotene5980 wait i just re-read your comment and i think that you misread what i said, i said that the reason why his number probably isn't random is BECAUSE no number repeats itself more than three digits.
this gonna be a no skip challenge killer
He’s helping the dev route makers
more -> feler
combinations -> permutations
their -> whose
faster -> swifter, swiftlier
they -> who
travel -> fare
A block _is_ a sprite, if not a mob.
Yes, but why?
This level is actually really brilliant.
0:25 The number here in words is...
Nine quattuorvigintillion, forty-six trevigintillion, two hundred and fifty six duovigintillion, nine hundred and seventy one unvigintillion, six hundred and sixty five vigintillion, three hundred and twenty seven novemdecillion, seven hundred and sixty seven octodecillion, four hundred and sixty six septendecillion, four hundred and eighty three sexdecillion, two hundred and three quindecillion, eight hundred and three quattuordecillion, seven hundred and forty two tredecillion, eight hundred and one duodecillion, thirty six undecillion, seven hundred and seventeen decillion, five hundred and fifty two nontillion, three octillion, one hundred and sixty nine septillion, sixty five sextillion, five hundred and eighty two quintillion, six hundred and twenty three quadrillion, seven hundred and fifty trillion, six hundred and eighteen billion, two hundred and thirteen million, two hundred and fifty three thousand and twelve.
I just waisted 30 minuets of my life...
Real flex would've been to stick two Kaizo blocks just underneath the clear condition, just to fuck with some heads. You can still beat it, obviously, by just jumping before you're underneath it, but it would be something to see.
Time to make an impossible level with this as a dev exit that is hard to find.
This is the most intelligent comment I've seen on this video. This could be used to upload impossible levels if you want.
Dude. But the actual combination is way harder to get than any well hidden dev exit.
What about players jumping over the p-switches, thus allowing them to run out before intended. A player could use the falling launcher strat you mentioned at each p-switch trigger to find a section of the code and piece it all together at the end
First of all, the cannon hits the pswitch, so it wouldn't be possibly. Secondly, it'd break the level because the cannons would now just fall through to the bottom
Imagine thin in a non-skip challenge
Matías Rivera Carvajal I think that’s why he gave the code. It will turn up in endless mode because of how many people beat it
Imagine seeing this in super expert and your doing a no skip challenge
Are these maps possible to run into in the 30 lives challenges?
Wayne Scott yes
the background music is so fitting lmfao its the sound of whoevers playing this level going insane
I was going to give hint then pitepanga gave the answer
Me: why... are we still here...
Just to suffer?
When you have played anough clicker games to know how much trevigintillion is
So you’re saying there’s a chance.
A one in a million chance doesn't seem so unlikely anymore does it? ;)
Quantum Nintendo Switch : you dare oppose me mortal?
More like modded nintendo switch
Imagine trying this level the first time for fun and beat it first try ;D
You would be the luckiest person who has ever exist
A 24/7 livestream for this level would be hilarious
Panga: I've made the improbable level which is pretty impossible to beat without knowing the code
Guys with Level Viewers: 🙃
I would say a 1 in 9401023755214558302913685 chance. 😂
You know you're never gonna beat it when the chances are an -illion you didn't even know the name of beforehand.
Me: wow that number is so big lol
Pi: first time?
Pi isn’t a big number, its between 3 and 4. It just has infinite digits because its irrational.
Hexagon42 well depends, he didn't say WHICH number he is talking about, the code or the chances of winning
If he is talking about the chances of winning it would be less then pi since the chances of winning is less then 1.
But if he is talking about the code then yeah you're right
I actually quite enjoy these videos to research how mario maker can be used to teach programming, engineering, math, statistics, and more.