The new Mechanical Leviathans in Subnautica: Call of the Void | Deep Dive

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  • Опубликовано: 11 ноя 2023
  • The Precursors had to protect their facilities somehow.. these massive constructs pose as much of a threat to you as any natural leviathan would if you want to explore the new research outposts in the void clusters in Subnautica: Call of the Void!
    So let's take a look at how they work!
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Комментарии • 540

  • @Aci_yt
    @Aci_yt  7 месяцев назад +52

    Let me know your wishes & ideas on my Discord server!
    ► www.discord.gg/gYQtqCXTgf

    • @Coreupt7118
      @Coreupt7118 7 месяцев назад +3

      Cool
      NUCLEAR BOMB 🐺💣

    • @D-Coded-GandB
      @D-Coded-GandB 7 месяцев назад +2

      I love the work also I don't have discord so I will ask you here: once this is done can you make a full analyses on the all the creatures me and other people that play subnatica only play for the animals not the story so plz do that

    • @codeexze3713
      @codeexze3713 7 месяцев назад +3

      Not all of us can use discord so I'm just going to say it here
      A maze would actually be a little more ambitious if you did it wrong but here's the real kick about it it's a part of a precursor training facility where they trained assassin precursors which were trained to be the guardians which would make sense considering the subnautica below zero precursor mind transfer and find their world stuff it isn't a stretch as much as you think 🤔 but instead adjust the maze to be a small and compact maze because they could not detach from their islands it could be considered that the
      (keeper)
      (is what I'm going to call them)
      The keepers were supposed to keep the knowledge and continue studying outside of the main research project to make a cure for the (kr) I don't know how to spell it 😅 but they're main focus was to make stronger and more resilient precursors and that was what they ended up making 😅 look I know there's a few holes in the little part but it's still something

    • @Oniquxe12
      @Oniquxe12 7 месяцев назад +1

      I can't find the li k for your patroeon.

    • @YvonneMLake
      @YvonneMLake 7 месяцев назад +2

      As someone who is VERY directionally challenged (both IRL and in games especially), having the maze be that complex and difficult to get through with the teleporting, moving walls, and creature above just sounds a little too overwhelming. I've actually tried playing portal before, and while I liked its puzzles, there were quite a few that my brain just couldn't work out and I got burnt out on the game before finishing it. That said, as this game prioritizes exploration, I would ask that you don't make the puzzles too difficult. Additionally, it would get old, very quickly, if you kept dying and then had to rebuild and/or remod your vehicle, so I'd suggest making some kind of teleportation or defense device to prevent excessive death, the need to restart your journey, or continuously having to travel super far just to die quickly and travel again.

  • @amandasmith593
    @amandasmith593 7 месяцев назад +609

    Story-wise the maze could be a sort of library that was originally very organized and easy to navigate, but something happened to the facility to cause it to rearrange and become more difficult to navigate.

    • @mrdiamond2157
      @mrdiamond2157 7 месяцев назад +61

      maybe it is organized in a way that humans and manmade A.I cant comprehend. Like we've seen A.I translate some bits of the language before but also some lost in translations, so maybe designed in way that looks like a maze for humans but pretty direct for precursers?

    • @user-qr7cj3ls6s
      @user-qr7cj3ls6s 7 месяцев назад +41

      From Below Zero, we know that (at least some) precursors are able to make “jumps” and teleport a short distance so they would have no real concept of a maze, just an efficient way of shelving items in the space available

    • @terentay4537
      @terentay4537 7 месяцев назад +8

      ok thats fokin good, because before I was like a maze that doesnt make sense but this is such a good solution :D

    • @mrdiamond2157
      @mrdiamond2157 7 месяцев назад +14

      @@user-qr7cj3ls6s well that's the the thing, the organization systems for an alien specie is going to be different, the original intent of the compartment may be organized to a precurser but to a human who aren't built like a teleporting mecha centaur? There's a lot of fiddling and potential for some very cool mechanics

    • @itsmegoodbye9227
      @itsmegoodbye9227 7 месяцев назад +1

      NO, WE DO NOT NEED A REPEAT OF The Library

  • @atlas1388
    @atlas1388 7 месяцев назад +224

    Just an idea, but what if you could find a few super unlucky aurora escape pods that either malfunctioned and or jettisoned early?maybe some of the ones that supposedly didnt fire Love this idea, keep it up!

    • @GodzillaInHellforbeingHIM
      @GodzillaInHellforbeingHIM 7 месяцев назад +3

      Thats a good one :O

    • @DJRetro2009
      @DJRetro2009 7 месяцев назад +9

      Yeah cause aren’t there some missing life pods that we never find

    • @atlas1388
      @atlas1388 7 месяцев назад +14

      @@DJRetro2009 i think so because 1-25 are launched sucsessfully and 26-50 allegedly malfunctioned and failed to launch and i dont think there are even 24 other lifepods in the main game but you could also change it a little and say the malfunction didnt prevent the 26-50 to launch and instaid jettesoned them early instaid and since they would be higher in the atmosphere than the other life pods they would land in the void and a few could potentially land in the void clusters

    • @Voice_from_the_Void
      @Voice_from_the_Void 6 месяцев назад

      ​@@atlas138826-50 were instantly destroyed when they were struck by the Q.E.P. although you could have a small chunk of that bay survive. It would be great to see what the escape pod bays looked like and to find the lifepods still attached

  • @-fireball65-
    @-fireball65- 7 месяцев назад +56

    The maze idea, could be cool if it wasn’t a full maze but like a lab with debris and stuff that you have to navigate around

  • @thatkolin
    @thatkolin 7 месяцев назад +154

    i like the whole puzzles thing but i would make sure to make it so that the surrounding islands have puzzles that need the same tool, like the stasis rifle, and that doesn't change throughout the islands or the precursor base. that way you would go to one island, find out that you need the stasis rifle, get it from your hydra, and then you can do some puzzles on the outside islands that introduce the idea of stasis rifle puzzles, and then you can sneak past the crab, and then do some more advanced puzzles in the base. that way, you won't realize you didn't bring the one tool that you need, and the progression curve is nice.

    • @widmo206
      @widmo206 7 месяцев назад +9

      Ooh, maybe use the stasis rifle to freeze sentry turrets?

    • @Ninjat126
      @Ninjat126 5 месяцев назад +1

      That's always a hassle with sandbox games- you can never be sure that a player is going to bring a specific item to a specific place.

  • @lalidasasai6066
    @lalidasasai6066 7 месяцев назад +22

    Idea: A massive squid leviathan based off of the ghost squid but terrifying, all of your machinery would warn you that it's a threat but it will be completely passive moving very slowly with the current. It could possibly be lured with something but the main purpose would be that when ever you or the Hydra hide between it's tentacles, they become invisible to all creatures including most or all leviathans. This creature would drift through the sea between void clusters emitting a faint, eerie glow.

    • @Oleac27
      @Oleac27 6 месяцев назад

      What would be the purpose of being told its dangerous, maybe like a cutscene where it attacks creature thay Gets too close as an explanation for Why everything leaves it alone?

    • @KaiCalimatinus
      @KaiCalimatinus 3 месяца назад

      Everyone thought the Vampire Squad was aggressive just looking at it till they spent time observing it and realised it was just drifting around eating detritus

  • @carboneagle
    @carboneagle 7 месяцев назад +32

    If your looking for puzzle ideas I would suggest studying supraland. Portal is a series of linear chambers, while supraland has its puzzles integrated seamlessly into its explorable open world (which is what subnautica is). It also does an excellent job of making satisfying puzzles and the progression generally being close to just right.

  • @ethanpotato1971
    @ethanpotato1971 7 месяцев назад +12

    It might be a little tricky considering the nature of leviathans but I always like the idea of: just because you managed to slip into the base doesn't mean you're done dealing with its guardian

    • @masteroffire197
      @masteroffire197 4 месяца назад +2

      idea: after making it into the base, the guardian reroutes its power to the base, which could be used to setup having to solve puzzles to stop the security of the base from recognizing you as a threat

  • @shaden99
    @shaden99 7 месяцев назад +137

    Hmm. Very intresting concept. I like the idea to implement puzzles and challenges to solve them. And you have to spot the symbols to get the code. It's very nice concept. However, I am concerned on this. You should remember that not many people can solve puzzles and Portal is for some people very challenging. So, puzzles can be there but not very difficult that can make player mad. This is my only concern. Either way, I am getting more fascinated on your project.

    • @Aci_yt
      @Aci_yt  7 месяцев назад +42

      We'll try out best to give hints when necessary and not overcomplicate any of the puzzles :)

    • @shaden99
      @shaden99 7 месяцев назад +12

      @@Aci_yt That's good idea. If the player might struggle, a hint can pop up. Or, here is my idea, the Precursor AI in facility can give it. Like those hints are not in the game system but in the world of the game. Again, this is my proposition.

    • @ChristineDixonduffersdiary
      @ChristineDixonduffersdiary 7 месяцев назад +1

      @@Aci_yt is there a way the disable the mechanical leviathan by destroying it and disabling its sysyems.

    • @user-cs8zw6xi6k
      @user-cs8zw6xi6k 7 месяцев назад +9

      @@Aci_yt It would be better if the hints were given by the PDA, not the Precursor AI, otherwise it would be difficult to justify.
      As a general guideline for puzzles: obstacles should be such that they are not difficult for the Precursors with their teleportation abilities and other things, but are obstacles for the player.

    • @Flyry0815
      @Flyry0815 7 месяцев назад +2

      @@Aci_yt Maybe there could be a optional hint button in the Alterra menu. For some puzzles/parkour sections it could give you a holographic preview, similar to games like Titanfall 2.

  • @Gaster_7656
    @Gaster_7656 7 месяцев назад +7

    Since we know architects have 4 giant powerful arms, you could make something similar to the pillars from the end of subnautica below zero, where you need to place and freeze the pillars in the correct spots, it would be pretty fitting lore wise, but im unsure how fun something like that would be

  • @ThatRedThing1
    @ThatRedThing1 7 месяцев назад +8

    Hey for the maze you can add a classic lore reason. They were simply testing the intelligence of some local animal, or to test defenses against the creature and thus the deadly defenses over a maze. I'd say both would work. They find a new threat (maybe even one not native to the planet), and are testing its intelligence and what defenses they could make to counter the new threat.

  • @GGBlaster
    @GGBlaster 6 месяцев назад +4

    I like the idea of the mazes being testing rooms (like lab rat mazes). The security system would be there to prevent unwanted external interference with the experiment.

  • @StuartSharp-zu2wg
    @StuartSharp-zu2wg 7 месяцев назад +6

    I like how in the concept art the base is kinda like a spider web and the levaithan is spider-like it would also be pretty cool if the levaithan attacks other levaithans and creatures so it can be like a gamble on if it will attack you or it could pay off and attack the levaithan chasing you

  • @MrNomad-0912
    @MrNomad-0912 7 месяцев назад +36

    I think the puzzles could be really cool, and I do have one guardian leviathan concept: a giant octopus-like robot, lurking around and through a dense cluster of islands, where you have to pay close attention to where it is and make sure not to get caught, be careful, because this one's made for stealth.

    • @DJRetro2009
      @DJRetro2009 7 месяцев назад +2

      I like that one and maybe a giant shark and lobster

  • @danelaw355
    @danelaw355 7 месяцев назад +64

    I think if the precursor bases were lightly randomly generated it would be cool so u cant just memorize them all

    • @user-gh5zo7vx4b
      @user-gh5zo7vx4b 7 месяцев назад +4

      that would make things 10x harder and more complicated to make

    • @danelaw355
      @danelaw355 7 месяцев назад +1

      @@user-gh5zo7vx4b i just suggested it ik its harder i do a bit of programming myself

    • @omahabrowneyes
      @omahabrowneyes 6 месяцев назад +1

      Just a simple seed and random preset rooms that all can interlink into each other (door ways in all same spots)

  • @nmbr39utopia52
    @nmbr39utopia52 7 месяцев назад +4

    I think that the simple fact the player is not in the artificial body like we say the Al an in Sub Zero brings up challenges. To a precursor teleporting around it would not seem like a maze, but organized partitions to separate different workspaces or experiments. Also they had more than two arms which could lead to unique puzzles that are simply due to figuring out to interface with the differences in biology . Would a hovering set of arms be an equipment unlock for the Prawn suit to add more attachment options?

  • @user-by3sy4st2c
    @user-by3sy4st2c 7 месяцев назад +4

    I think a cool thing you could do it's not a puzzle in a precursor base. The precursor base has been attacked/destroyed by a leviathan of sorts. The place is barely standing while the place has no power and the inside has been destroyed. You can see inside some of the walls and what they are made out of. I don't know seems cool seeing a destroyed one of these buildings.

  • @NvianJ009
    @NvianJ009 7 месяцев назад +5

    I’ve noticed a lot of new small fauna, like peeper and boomerang variations, and some new fish as well. A deep dive on the new smaller fauna would be a nice break from the giant spiders and a leviathan that follows you to your base.(you better make a crystal hoverfish)

  • @SkyeBerryJam
    @SkyeBerryJam 7 месяцев назад +33

    I'm loving this idea! Terrifying and awe inspiring, but also mysterious and cool! Perhaps having a precursor base INSIDE the leviathan..? o.o

    • @terentay4537
      @terentay4537 7 месяцев назад

      YEEEEEEEEES

    • @Oleac27
      @Oleac27 6 месяцев назад

      Like one of those port things on cows? On a huge leviathan?

  • @RylixBlizzai
    @RylixBlizzai 7 месяцев назад +9

    i have an idea for an obstacle that could be in your way of exploring a precursor base or two
    it could be a challenge where you need to use the laser cutter and repair tool to redirect the power flow and choose between systems that make exploration easier
    say in this example there's only 1 still functioning power cable but there's 3 systems that each need power to remove an obstacle from the facility
    and depending on what system you power and which ones you don't there'll be different hazards you need to avoid in the path
    for demonstration
    .the facility may be partially flooded with water
    .filled with a bunch of precursor robots that are stuck in some attack mode when they don't get fresh commands
    .and have a number of damaged doors that end up blocking quite a few rooms
    .you could route power to an emergency draining system to remove the water so you can breathe as you explore the facility
    .you could route power to a computer that repeatedly sends other commands to the robots so they're not interested in attacking you
    .or you could route power to the doors to have them open up so you can get whatever goodies or bonus paths may be behind them
    whichever obstacles you don't connect the cable to deal with will still be present as you make your way through the facility
    perhaps there could also be an option to hunt down extra cables from other bases or find a blueprint and fabricate your own, a reward allowing you to potentially breeze right through, only if you've managed to explore other locations
    maybe even unlocking an extra thing or two if you power all the systems at once, so people who buckled up did it with only the provided cable don't feel robbed finding the extras or the blueprint

  • @Faulticave007
    @Faulticave007 7 месяцев назад +5

    I think it would be cool that if you find a destroyed Base the barriers at the entrance of every base would still work but the Console where you normally insert your tablets(I don't know with they called)would be broken so that you will have to use ur Stasis rifle to lower the energy off the barrier and then smash it with your prawn suit to break the barrier while getting hunted by Giant Spider leviathans.Maybe the giant spider could release little mechanical spiders that jump in your face just to get a jumpscare designed for arachnophobes

  • @ferbmicah8514
    @ferbmicah8514 7 месяцев назад +4

    Maybe you have to enter a tank where there is some creatures in it, as it was investigating things about various creatures, and avoid them in a more "close quarters" encounters. It could also be used as a way to train ways to work around creatures in areas further into the void.

  • @LunaMoonwing
    @LunaMoonwing 7 месяцев назад +3

    I like how this mod happened
    Concept
    Trailer
    Assembling a team
    There's hype and info and community to it and I feel like mods should try to adopt this if possible for them

  • @SEJ9
    @SEJ9 7 месяцев назад +16

    Okay what if the treasure room was in the leviathans den (recharge area or smth) so you can get additional loot for taking a risk.
    (Maybe make it optional)

  • @TrueXiarno
    @TrueXiarno 7 месяцев назад +12

    I do wonder if this mod will be compatible in some way with Return of the ancient. Like they won't collide with each other so you can have both of them.

  • @tectonic1615
    @tectonic1615 7 месяцев назад +3

    An idea for an upgrade chip for vehicles can be that in one of the precursor bases late in the story you can get an Identification chip to stop the defences from attacking the you

  • @CuteKyuubi
    @CuteKyuubi 7 месяцев назад +62

    I have a question, you mentioned that the precursor structures hold upgrades for bases. Does this include the basic defenses against the leviathan that follows you, because if so, you're helpless if the leviathan follows you the first time you go out

    • @AHandleWasAlreadyTaken
      @AHandleWasAlreadyTaken 7 месяцев назад +6

      I imagine it would give you one’s initially then give you stronger ones in the bases

    • @emmanuelgaming8392
      @emmanuelgaming8392 7 месяцев назад

      rip looks like he is not going to respond

    • @Aci_yt
      @Aci_yt  7 месяцев назад +9

      No, basic defenses will be available from the start, since all agressive creatures will attack your bases

    • @ChaosOnyx
      @ChaosOnyx 7 месяцев назад +3

      @@Aci_yt wait ALL aggressive creatures will attack your base? uh oh

  • @Kolibii
    @Kolibii 7 месяцев назад +2

    Yo Aci, i wanted to say good job on helping/making (im not sure) on this project, i know as soon as i can get my hands on it, i will play it all the time it seem amazing, keep up the good work

  • @wolfywith_e
    @wolfywith_e 7 месяцев назад +3

    Could have a room with multiple interaction tables where in the lore they (once all activated) will open the main door (to something)
    But due to lock down or malfunction the tables won’t remain on and you have to map out a route to turn all of them on before one turns of. (Once on they can stay on)
    This could also be justified as a security check where one person isn’t supposed to open it alone since we can assume multiple workers/scientists worked here.

  • @dragaidurango5762
    @dragaidurango5762 7 месяцев назад +4

    Why not have a puzzle where you use the propulsion gun to launch peepers over a tank to coax leviathans or predators to leap up and hit switches to demonstrate the attempts at training or domestication. Switches could range from pressure plates or buttons to signal based rhythm games using impact activated sounds from body weight.

  • @tiber_drake
    @tiber_drake 7 месяцев назад +2

    10 "Deep Dives" later: This is most certainly last "Deep Dive" video, I promise!
    Just kidding, we love this content)

  • @ishaanagarwal1705
    @ishaanagarwal1705 7 месяцев назад +5

    So excited. Can't wait

  • @quinnstevens-tx4mq
    @quinnstevens-tx4mq 7 месяцев назад +3

    Alright this is a stretch but I have a idea for a puzzle you have to go through a room to find different pieces of a green tablet once you find all six you get out but throughout the room are creature hidden in the sand like sand sharks but different after you get out a special event happens in the special event the creatures in the room break out into the void after that you can find them rarely but that’s pretty far-fetched

  • @littledino1515
    @littledino1515 Месяц назад +1

    The architects making massive machines to protect there bases sounds like something they would absolutely do. After all the architects were known for highly advanced mechanics

  • @v1ct0r_4
    @v1ct0r_4 7 месяцев назад +2

    Maybe a puzzle where a cropped picture of a creature gets shown, and you have to select a rough-ish sketch of the creature to pass?

  • @janeyvantrigt8947
    @janeyvantrigt8947 7 месяцев назад +1

    If you want the maze, you can make it kinda like a mouse-maze? The precursers are scientists, they could use it to researh the intelligence from those crab-aliens

  • @Chaos706
    @Chaos706 6 месяцев назад +1

    Judging from the cannon, they knew that other intelligent life might come to the planet, so the defense would be to protect their big secrets, the leviathans and their tech both serve as their defense. Make sure the puzzles are hard for the player but easy for them, for instance the warpers can teleport so maybe they could, so a maze would make sense as they could zip to the end, while intruders trying to steal their weapons would struggle.

  • @rexzidus2158
    @rexzidus2158 7 месяцев назад +2

    Idea:
    Flipped island. Like the other islands but uppside down (floaters on the top and flat surface bottom). Think it could be cool and could open up for more weird and interesting creatures.

  • @griffinsanders7933
    @griffinsanders7933 7 месяцев назад +1

    An idea I have is what if all communications between each precursor base are more or less severed with the only thing actully aware of everything being the precursor AI meaning that while the precursor leviathans don't like you there not outright hostile because they can tell that you are very much a sapient being simply exploring but if you try to go into the base while their watching you well you suddenly have a very hostile leviathan rapidly approaching you.

  • @LexIconLS
    @LexIconLS 5 месяцев назад

    Love how all this looks! As someone who regularly bites off more than he can chew with pet projects, make sure you're okay to abandon some of the more complex ideas and mechanics so that you can actually finish the project! You can always save the stuff on the cutting room floor for another project or idea when you have more experience and resources!

  • @xandronius
    @xandronius 7 месяцев назад +7

    I’m really looking forward to the medmiser leviathan. Mesmisers where one of my favourite creatures frost subnautica, corrupting your pda and making you hear things. It will be the perfect antagonist. And personally, I felt like there wasn’t enough mesmisers in subnautica. Probably wrong video to say this on, XD. Anyway, cool mod! Best of luck to you and your team (edit: meant Mesmer leviathan XD)

    • @ginaran8921
      @ginaran8921 7 месяцев назад +1

      mesmer, not mesmiser

    • @xandronius
      @xandronius 7 месяцев назад

      @@ginaran8921 I realised that at the end but didn’t want to rewrite the entire thing Xd

  • @Skronk93
    @Skronk93 5 месяцев назад

    im honestly really glad you're sticking with the original design philosophy of keeping combat off the table in most cases and having the leviathans act almost like set pieces more than enemies that's really cool

  • @Gamer_G33k
    @Gamer_G33k 7 месяцев назад +1

    Might be incredibly difficult to implement, but maybe the player could have to use the Stasis Rifle on the security system? Freeze it with just enough time to run to the next hiding spot. And maybe for a reward within the base, you can find a "Synthesis Pod" which basically acts as an egg. If you "hatch" the egg, it spawns a Precursor Drone which acts as a pet, like the Cuddlefish.

  • @fluuro6575
    @fluuro6575 5 месяцев назад +1

    My guy is single handedly resparking the huge popularity this game used to have, mad respect and keep up the effort!

  • @TazariaGaming
    @TazariaGaming 7 месяцев назад +4

    Am I to take from this that we're gonna get to decipher (part of) the Precursor's language? Cause if so that would be so cool! Always love to decipher made up languages in games. The rest looks really interesting as well! The idea of having to overcome puzzles and traps in the Precursor bases makes a lot of sense and sounds like a nice challenge. Very very hype to see where this project goes from here! Good luck Aci and team!

  • @konradrzeniecki5209
    @konradrzeniecki5209 7 месяцев назад +3

    6:35 aci what do you mean by "missing" like the wires that hold the precursor bases up were bit/cut off and the base fell into the void? or the base was attacked by a huge creature that made it fall into the void or just straight up whole base eaten? actually that gives me an idea. what about a precursor base where a chunk of it has been eaten or a precursor base where it fell to the void and only the wires and stuff are still standing

  • @brotherkhrayn3525
    @brotherkhrayn3525 Месяц назад

    I love how the mecha leviathans look like spiders, and how the base they guard looks like a web

  • @mr.e9239
    @mr.e9239 6 месяцев назад +1

    i was so hoping for an extra deep dive and I'm so excited!

  • @Fynn_1337
    @Fynn_1337 7 месяцев назад +2

    This is actually amazing are there also gonna be new things to build your base with ?

  • @netherwarrior6113
    @netherwarrior6113 7 месяцев назад +1

    One potential idea is have traps activated by Kharaa. If the bases are accessible before curing yourself, make it so extra traps will activate if the base detects you have it. This will have a nice tie in to the base game and reward players for completing the default story before moving onto Call of the Void. Some examples could be a flooded room that releases a whole bunch of Warpers if it detects Kharaa or a command needing an extra verification level you have to solve if you have kharaa.

  • @coulsonintahiti
    @coulsonintahiti 6 месяцев назад +1

    I think a stasis trap that you have to disable to sneak past would be a cool idea, since we know they have that tech.

  • @poketrainerjames7246
    @poketrainerjames7246 7 месяцев назад +1

    Perhaps the mazes could be a security system where the layout of the base can be rearranged by the guardians

  • @dylanlamprecht3406
    @dylanlamprecht3406 7 месяцев назад

    I like it that he keeps one of the key elements of subnautica witch is that you have to avoid leviathans knowing you cant fight back wich makes the game scary

  • @SquarerSun
    @SquarerSun 7 месяцев назад +1

    So happy you are making a mod like this for Subnautica. It sounds very cool and I cannot wait to play the bits and pieces as they come out, not to mention the full mod when it is finished!

  • @Magnus-the-red.
    @Magnus-the-red. 4 месяца назад

    I have a idea for the puzzle, it would be a room with debrie littered around the corridors, some too big to squeeze past, and there would also be sentry robots patrolling the area, you can either temporaily disable them by hitting them several times in the back at random spots that glow, or avoid their gaze but once you reach near the ene, they would all instantly be alerted and come for you, needing you to time the barrier open and closing to cut or crush the robots.

  • @Schlenchen
    @Schlenchen 7 месяцев назад

    This is just mindblowing amazing. Thank you so, so much!!!

  • @McSkellyHo
    @McSkellyHo Месяц назад

    I'm very excited to see this mod's development. It's very big with a lot that separates it from the base game. Though one thing that is very honest to the game's devs' direction that I love is that there is no incentive or even an effective way to try to fight any of the creatures.

  • @maksymovcharov6885
    @maksymovcharov6885 7 месяцев назад

    Literally the first thing I thought of when I read the title of this video was "giant construction robot". And I think that's a good idea. A giant robot built to build a variety of structures for its creators, and who doesn't like having its work ruined.

  • @Triforce_Gardian
    @Triforce_Gardian 7 месяцев назад

    I’m so hyped for this. Hope the project goes well and don’t burn yourselves out

  • @hannoduplooy4046
    @hannoduplooy4046 7 месяцев назад

    i'm really excited for this "call of the viod". I love your ideas

  • @greatlordhelios
    @greatlordhelios 5 месяцев назад

    Amazing work bro

  • @mariobario6873
    @mariobario6873 7 месяцев назад +1

    I think a cool trap would be the floor opening up under you and putting you in the void with no vehicles

  • @spartan7375
    @spartan7375 7 месяцев назад +1

    "we dont want you to fight them"
    C O W A R D

  • @bellehogel8665
    @bellehogel8665 7 месяцев назад +1

    The puzzles and challenges sound like a neat addition.

  • @emifond
    @emifond 2 месяца назад

    I think the maze lore could represent a physical manifestation of the architects slowly losing themselves to the call of the void. Either to mezmer leviathans, the effects the crystals have on them, or simply being isolated from the rest of their network in the depths for too long. A look into some of the ways 'insanity' manifests in beings as advanced as the architects, and showing how our characters humanity is actually the key to solving the puzzles.
    Such as being able to work alone, embracing empathy, and indomitable spirit.

  • @Dan0RG
    @Dan0RG 7 месяцев назад +2

    The puzzle ideas are clever and all, but the examples brought up towards the end made me remember how much I dislike the parts in Subnautica that require you to bring specific equipment to access certain areas that are already difficult to get to. All they do is make you go back to your base instead of exploring organically and clutter your inventory with tools that are otherwise non-essential.
    Maybe you should lean more into the "immersive sim" direction of nonlinear puzzles that allow for multiple approaches. It should still reward preparation, for example bringing a propulsion cannon could allow you to clear out a jammed doorway that you would otherwise need to hack a console to get past, but it should never absolutely require you to have any one thing unless the reward is clearly worth coming back for later (and preferably optional). Just throwing an idea out there!

  • @ChaosOnyx
    @ChaosOnyx 7 месяцев назад

    aci: don't fight the leviathans
    the entire subnautica community: I'm gonna pretend I didn't hear that

  • @cutestcreeper569
    @cutestcreeper569 7 месяцев назад

    Mini biome/point of interest idea: A reaper nest at the dunes. There could be some big cave enterance that leads to one or two reaper eggs as a new challenge for completing the aquarium collection. It would be funny to release a reaper leviathan into the shallows and watch it kill everything.
    To give the nest a better purpose, the cave and surrounding area may have a lot of large clusters of materials. As an obstacle inside the cave, there can just be another reaper placed next to the actual nest. It would be more of a side-quest in order to get an egg, and also a great way to get a crap ton of crafting ingredients.

  • @Cattyn05
    @Cattyn05 7 месяцев назад

    No way, its so cool project. Keep doing great and u got this, mate😳

  • @CoolMonke69420
    @CoolMonke69420 7 месяцев назад +1

    I am so excited for this mod

  • @MrGrayWallace
    @MrGrayWallace 7 месяцев назад +1

    Congrats dude! I can't believe this is finally happening! I can't wait to get these mod on Steam and then link it to Subnautica on my OC through Xbox.
    As for the Precursor defenses and robotic Leviathans you must act as a type of spy, avoid not engage. As for the question to if you are ready for this mod my answer is simple: I'M READY!

  • @monicabarlow6940
    @monicabarlow6940 7 месяцев назад +1

    I’ve got a few Ideas for some of the things that revolve around the facilities. My first one is the maze room, in which if the player reaches the end of the maze room, there will be one of those purple key tablet slots with a wire connected to the eye that oversees the maze, and if you just so happen to have a key on you, you can deactivate the eye and the walls and portals in the maze would deactivate and disappear, so the player won’t have to struggle to go back through if they want to. I had a few ideas for the consequences of the eye spotting you, like lasers, sicking those annoying little robots from the Grand Reef Lab on you, or warping you to a previous room in the facility. I did have an idea with it and the Karah bacteria, but it seemed unrealistic for the Precursors to do something like that. My other ideas mainly focused around two new creatures that work in tandem with one another. The Patroller and the Scouter. The Patroller being a bulky, souped up version of the regular facility robots. These big boys would be seen, what else, patrolling the inside of the facility and the void chunks connected to it. If they see anything suspicious or dangerous, they can shoot out a stunning plasma ball akin to the player’s stun gun, and will attack while it’s target is paralyzed. The Scouter is a small robot that vaguely resembles a Peeper, and is roughly about the same size as one as well. These little guys are rare and swim around the facility and the chunks connected to it. If it spots the player, the Hydra, or a leviathan that’s to close to the facility, it will scan it while maintaining it’s distance, and swim off to show a hologram of the scanned object to any nearby Patrollers, Warner’s (if they are even in the void), or even the Precursor leviathan to inform them that danger is in the area and they should be on guard. But these are all just my personal ideas of course.

  • @omarririttenberg6038
    @omarririttenberg6038 6 месяцев назад +1

    Maybe the only way to get through a room could be through a small specimen tank that needs a certain creature in order to open it

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 7 месяцев назад +2

    Here is my idea for the maze:
    The only way it could be justified is if the maze is a giant processor, memory, core room. The robot scanning is actually repairing the system constantly, for lack of maintenance and constant outside threat. That is why the whole maze shift, is alive.
    No idea for the portals though-

  • @Oozemaster707
    @Oozemaster707 7 месяцев назад

    If portals are on the table, may I suggest Xonthol’s Tower? (Taken from D&D Tyranny of Dragons, adapted to Subnautica):
    The tower consists of 3 phases:
    1) Barrier Maze
    2) Central Portal Network
    3) Hidden Research
    Barrier Maze:
    A maze is built in the surrounding terrain around the tower. The maze has three consoles connected by paths that give directions to the right path. Taking the wrong turn triggers a trap room that you need to disable, and it’s path teleports you back to the console. Like a lost-woods feeling.
    Bonus points for a Minotaur Leviathan.
    Central Portal Network:
    Once through the maze and into the base of the tower, you’re met with a small room that has a portal gate. Next to the gate is a console with many buttons, each labeled with different tunes. Pressing a button opens the gate, with each rune leading to a different room of the tower. However, the bottom rune is locked and needs a key. The player must search the rest of the tower for a key (or password or whatever).
    Hidden Research:
    The bottom rune leads to a series of halls where the Precursors conducted their dangerous research - and where the final prize is). This room could hold prisoners, dangerous sample specimen, maybe leviathan research, etc.
    The cool thing about portals is that they don’t need to match the size of the base. No matter how big or small your tower is, if it’s all linked through portals, each room could be anywhere in the world, and thus any size you want. The tower can be much bigger on the inside than on the outside. And it’s super convenient for the Precursors, since they don’t need to build hallways and aren’t restricted by space.
    So there you go! A mechanical wizard’s tower with rooms connected by portals!

  • @Jadieoo00
    @Jadieoo00 7 месяцев назад

    There should be a void cluster with a huge guardian being the research facility itself, and either you have to figure out to sneak inside of it, or deactivate it to explore. This could be a major storyline part

  • @lordcorruption5992
    @lordcorruption5992 5 месяцев назад

    imagine a peeper sized pet sea bunny slug that glows with biolumenessence here, could be called the abyssal slug

  • @funnyguyseek1639
    @funnyguyseek1639 3 месяца назад

    I have a quick concept, the lurker parts, and lurker stealth system, it will be for a small vehicle called the sea Dragon, its pretty fast, and it reduces the chance of the lurker spotting you, it needs some lurker parts and for the lurker stealth system, it will make you unable to be spotted by the lurker in the sea dragon, though you will need to survive a couple of lurker attacks to get these.

  • @greatlordhelios
    @greatlordhelios 5 месяцев назад

    This is going to be fire bro

  • @barnabyalsop5601
    @barnabyalsop5601 7 месяцев назад

    Here's a simple puzzle:
    - A half flooded base, but no way to access certain areas until you pipe in oxygen and expell the water (maybe a lockdown was triggered due to the flooding etc)
    - A Leviathan I'd love to see would be some kind of weed octopus which camouflages itself in kelp forests/floating weed beds etc and pulls your sub in with a tentacle if you pass too close (tentacles disguised as the vegatation so as to make everyone paranoid of plants hehe)

  • @ashleydejong3402
    @ashleydejong3402 7 месяцев назад +2

    You poor poor thing
    If it has a healthbar it WILL be killed by someone
    but aside from that SUPER PUMPED FIR THIS MOD PROJECT
    good luck aci! You'll probably need it

  • @Eskimo01423
    @Eskimo01423 7 месяцев назад

    Love this so good of an idea

  • @Irongarrison.5764
    @Irongarrison.5764 6 месяцев назад

    This mod is going to be so epic i cant wait!

  • @Tis-he
    @Tis-he 7 месяцев назад +1

    this is gonna be so great!!!!!!!!!

  • @thetiredladdy
    @thetiredladdy 7 месяцев назад +1

    Maybe a half mech half reaper thing would be cool
    Hung in a base under construction
    Data log for it is "Levaithin class kraha containment vessel Mk.25c"

  • @rimuru_burnt_out_and_suicidal
    @rimuru_burnt_out_and_suicidal 7 месяцев назад +1

    I love that it's gonna exist.

  • @StereoMonoYT
    @StereoMonoYT 7 месяцев назад

    can't wait to explore these!

  • @tristanfarmer9031
    @tristanfarmer9031 7 месяцев назад +1

    Ok here me out, mobile precursor bases. Think of it like the warpers, but bigger. Lore wise it could be a way of trying to keep smarter leviathans from coming back by moving around if the defense is triggered. This would mean if you or another threat get caught the base will teleport. If you are inside the base it could even take you if you get the timing wrong.

  • @CoolPiggy
    @CoolPiggy 7 месяцев назад +1

    I'm so glad Its actually happening.

  • @NamiZu00
    @NamiZu00 7 месяцев назад

    This is a very ambitious project and I hope it will succeed❤❤

  • @Luencarnation
    @Luencarnation 2 месяца назад

    The maze could belong to someone who sought isolation, not wanting anyone to enter their home, someone who never intended to leave. or likely had a remote that could shut it off at will like keys to unlock a car.

  • @Enclave.General
    @Enclave.General 7 месяцев назад

    so exited to play this when it comes out.

  • @jameson221
    @jameson221 7 месяцев назад

    I really love this game idea keep it up 👍

  • @jessecrafts2630
    @jessecrafts2630 16 дней назад

    An idea I have is sorta a version of the Prawn Suit, like a precursor version or alternate version that can be used for Stealth or potentially to get past the mechanical leviathans as you're in a vehicle made with the same tech as them so they assume your a architect

  • @h2osa708
    @h2osa708 7 месяцев назад

    Every time a video come out, my hype is rising

  • @skyblocksimplafied7973
    @skyblocksimplafied7973 5 месяцев назад

    I think a good idea for bases would be a security control area. It would control some of the defence measures and to deactivate them you would need to find some fragments for a key from that base or maybe a data download from another base (Primary Containment Facility Maybe) when you craft the key it shuts off the main defence leading you to the end.

  • @Ash05020
    @Ash05020 7 месяцев назад +2

    You could try use the basic repair bots in the base game as some sort of defense measure like you mess up a command and a horde of them start chasing you or something

    • @mistywideman19
      @mistywideman19 7 месяцев назад +2

      You could use the repair bots to fix the corrupted mechanical leviathans and restore broken precursor facilities.

    • @unbiasedrelic5287
      @unbiasedrelic5287 7 месяцев назад

      @@mistywideman19 that was what I was thinking too. Fixing the mechanical leviathans and they mark u as friendly or something so they won’t attack u and u can use the area as a safe haven but have it to where fixing the leviathans are extremely difficult

  • @DJRetro2009
    @DJRetro2009 7 месяцев назад

    This is so cool maybe you could do a precursor leviathan based off a shark guarding a crashed precursor ship

  • @BauNinja
    @BauNinja 7 месяцев назад

    A base that covers itself with alien technology? Or maybe a moving giant architects base? The fact that it randomly disappears sounds like a great opportunity that could be wasted, but I trust Aci with this, so good luck🗿

  • @BuckButbetter23
    @BuckButbetter23 7 месяцев назад +2

    Fire wall trap its like a wall of fire insted of the force feld ,tazor thing that gives you an eletric shock when to close or somthing