SaltEMike Reacts to Star Citizen Live Q&A: Invictus Vehicle Gameplay

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  • Опубликовано: 28 сен 2024
  • The Video - • Star Citizen Live Q&A:...
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Комментарии • 237

  • @SaltEMike
    @SaltEMike 4 месяца назад +160

    I was pretty harsh on Jared at the start, I want to make sure it’s clear that I love ISC and SCL and there is no person that should be making it other than Jared.
    Last weeks show was not good, and communication is key when you have 10000 different ideas and things going on…and it sucks when we have to assume stuff.

    • @Dominus-Noctis
      @Dominus-Noctis 4 месяца назад +20

      We gotta uplift the game as much as we constructively criticize them. Jared rules and we love him. ISC would be trash with another host. Kudos to you for saying this in retrospect Mike!

    • @MrSirFluffy
      @MrSirFluffy 4 месяца назад +5

      I thought last weeks show was good? I was not in depth with previous drama or interworking's of SC. Last weeks show was very helpful in understanding what we should expect. Maybe this was obvious stuff for those who lingered for 8 years but not for new people or returning members. I skipped like 4-5 years of news and haven't followed the project. I returned after that Squadron 42 trailer because I was reminded the project existed.
      Eventually the community just has to accept the first 6-8 years of development was , mostly a waste of time. Almost like SC is a different company with the same name, they work way different now and actually have real goals where as before it was a loose bunch of nerds with no real aim but all the drive in the world.
      I am treating this whole project as if development started 3-4 years ago, because it definitely feels that way.

    • @tk0pilot
      @tk0pilot 4 месяца назад

      Jarrod is the man! Big Respect for this comment

    • @NegativeProcess
      @NegativeProcess 4 месяца назад

      ​@Dominus-Noctis I completely agree, I love Jared and we would be worse off without him ❤

    • @titansquirrel4408
      @titansquirrel4408 4 месяца назад

      I love you Mike you're so good at this stuff, I gotta disagree that Jared is the right guy for this job. Maybe I'm alone but I think he's too snide or, idk, defiant towards backers in a way I don't appreciate. I think you being hard on him is justified, as a satisfactory player I've experienced 10/10 backer interaction and we're so far from that with CIG, whoever is responsible. I could go on about this a long time lol but he seems like a nice guy

  • @rjlolatte1
    @rjlolatte1 4 месяца назад +67

    "sounds cool" is Star Citizen in a nutshell

    • @TomTrustworthy
      @TomTrustworthy 4 месяца назад +6

      big fan of the audio team huh? It's good to appreciate their work.

    • @Terran0va_Plays
      @Terran0va_Plays 4 месяца назад

      yup. imagine tech and head cannon. always and forever.

    • @SpaceDad42
      @SpaceDad42 4 месяца назад

      Not even that usually.

    • @xredrum41x
      @xredrum41x 4 месяца назад

      Sounds cool until you play it and it’s a trainwreck.

    • @Schooterl
      @Schooterl 4 месяца назад +2

      A Trainwreck of badassness, I've had a lot of laughs and fun with star citizen. I can't wait for Pyro and engineering gameplay!

  • @brownells
    @brownells 4 месяца назад +4

    Hey Mike, if you want to talk about the ballistics stuff, that's been our thing since 1939.

    • @RyoninShonin
      @RyoninShonin 4 месяца назад +2

      This has the potential to be a fantastic episode. Discussing ballistic ammo with an actual ammunition retailer would be an awesome perspective.
      I've made posts about the game adding firearm safety/range safety training to the tutorial. Many players of this game are in professions with exposure to firearms, but large numbers of players have little to no experience. I can see the benefit of an interview starting with a short reading of the rules of firearm safety like many other firearm content creators do.
      Im surprised by your response @Brownells :) I hope @SaltEMike reads this and takes you up on the offer :)

  • @tboneforreal
    @tboneforreal 4 месяца назад +23

    Thank you, Mike. I made a similar comment on their YT video. Don't ignore questions just because the feature is not in active development and tell us to just assume there is no update. There is a reason a feature is not in active development, just tell us the reason.

  • @DaringDan
    @DaringDan 4 месяца назад +29

    Is CIG's communication ever going to get past T0?

    • @solid466king9
      @solid466king9 4 месяца назад +3

      I don't think so sadly 😔

    • @LumiLupo
      @LumiLupo 4 месяца назад +2

      guys... sandworm... they really have improved even if they're not perfect :P

    • @CristianCiotti
      @CristianCiotti 4 месяца назад +2

      Their communication is exactly like the game loops we have in the game… half broken and half missing.

    • @DaringDan
      @DaringDan 4 месяца назад +1

      @@CristianCiotti My man.

  • @tk0pilot
    @tk0pilot 4 месяца назад +22

    Mayor Huckabee seemed pushed to his limits in this one a little bit. Feel bad for him. Dudes doing what hes told, and prolly the best anyone could. Hang in there brother! I see you

    • @mattgoldstone8350
      @mattgoldstone8350 4 месяца назад +1

      The game does this to people they are still working on figuring out what to do. Death of a spaceman is still not ironed out its only been 12+ years. These things should have been done pre game design not 12+ years out.

  • @nosir5596
    @nosir5596 4 месяца назад +13

    The BHv2 explanation fell so fucking flat for me. That was a "by end of year" feature in Chris Roberts' May 2022 letter. It was something they talked extensively about throughout that year as a 4.0 addition, it was teased throughout last year during sprint reports and at citcon even. And then two years later they 'determined' that it needs restraints? (which were shown off at citcon btw). They 'determined' it needs the ability to track a target? They 'determined' it needs a law system refactor? How exactly did they fuck around with it for two years without determining any of those things, idk, at the start when you would typically go "What all does this feature need before it can work?"
    All that explanation did was show how fucking incompetent they are, how incapable of plotting out a feature or project they are, and how incapable they are of seeing anything through to completion. It's not really a 'fair' explanation, it's an indictment of the entire fucking company and project. I hope that level of mismanagement and fucking up was the result of outgoing leadership like Todd and maybe something we'll see improvement on going forward but holy shit, idk how you drop the ball so hard that you backburnered bounty hunting after two years of teasing because it suddenly occurred to you a restraint system is needed.
    That's how you argue against the logic. You ask "Why was it ever at the point you were announcing its prospective release when such basic required tech was not there. How did you ever get to that point without knowing it would require these things?" You ask why they so flagrantly misled people to begin with.

    • @Turbovolver
      @Turbovolver 4 месяца назад

      Or Chris Roberts just lied, heh. Occam's razor and all.

    • @CobusGreyling
      @CobusGreyling 4 месяца назад +2

      It's just always the same old shit. As a game developer myself I can tell you there is *_no_* fucking good reason to start full on development of a feature like BHv2 and have no clue as to the technical requirements, and then just "give up" on it months down the line. It makes no fucking sense. What they should simply do is knock out the features Jared mentioned: Quantum tracking etc

    • @JFrombaugh
      @JFrombaugh 4 месяца назад +1

      Because CIG wasn’t really fucking around with BH v2 for two years, they were just playing their usual games and trying to get the community hyped up for concepts in order to make more money.

  • @hangglidingmontana6134
    @hangglidingmontana6134 4 месяца назад +5

    There's been no iteration on MM, since at least December.
    Glad Mike is enjoying and engaging with it (as a player that doesn't like pvp) while that's my whole loop, and it's unbearably boring.
    Won't play again till there's a flight model with decent mass, physics and heating. Maybe with weapons and missiles that work.
    Space soup is lazy, more keybinds is tone deaf. They're doomed to fail.

    • @Anonymous-m9f9j
      @Anonymous-m9f9j 4 месяца назад +2

      I haven’t played since mm dropped into live.
      I tried to like it in the lead up through etpu and gave feedback but it boring and immersion shattering.
      Not the game for me unfortunately. I’ll keep watching Mike for updates but without a decent flight model I don’t see myself returning.

  • @Netist_
    @Netist_ 4 месяца назад +2

    I don't necessarily have a problem with "forcing" a player to use a ground vehicle for certain things, as long as that requirement is in someway communicated to the player before they take the mission. Just let me know that the bunker has AA. Or let me see on the map that there's severe weather at my destination, that kind of thing. Ground vehicles are cheap as dirt to buy, and even cheaper to rent, so I don't see cost being prohibitive to the point of barring players from those missions if they don't already have a ground vehicle. It's true that not every player will have a ship that can carry a ground vehicle, but that's not really an issue either imo--not every ship should be equipped to handle every mission.

  • @coltranenaima6869
    @coltranenaima6869 4 месяца назад +5

    If they are mad at us for claiming ships often due to buggy gameplay then I feel a storm brewing with all this extra maintenance and cost requirements while missions still giving the same low payouts.

    • @DistortedChrist
      @DistortedChrist 4 месяца назад

      They just keep talking about how the game isn't punishing enough and what they can do to make things more consequential. As if the random death bugs and broken missions aren't already a hindrance. I don't mind them talking about the future as to when the small things are fixed, a lot of the mechanics seem really cool, but they need to really fix the small inconveniences before they try to move onto more punishing gameplay mechanics. For example, 30 minutes waiting for a ship claim out of a busy dads day when he only has 2 hours to play a game is significantly more punishment than a lot of things. Time is our most valuable asset and they will have to respect that boundary if they want to see long term success.

  • @JFrombaugh
    @JFrombaugh 4 месяца назад +3

    I'm anxiously awaiting this Road to 1.0 roadmap so we can see EXACTLY what features CIG deems necessary for a baseline 1.0 Live release of this game, and which ones we'll just have to wait awhile longer to see. One of my fears all along has been that a lot of the career/mission stuff they've been teasing is actually going to be post-1.0, which is gonna be a hard sell for people who have already bought ships like the MSR & Carrack whose core functionality is still not in the game.

    • @JJS563
      @JJS563 4 месяца назад

      IMO even after a 1.0 release, there is still like 4-5 years of work on this game

  • @TomTrustworthy
    @TomTrustworthy 4 месяца назад +2

    Ok so they don't want to have a whole show saying "this question asked about X, X is not in active development" then do the same for y/z/ect. I think the obvious thing is to have a list of what features there are then set them to "active" or "not active" so if Jimmy wants to know if "hacking" is in active dev he can look at a CIG site showing its not active. But wouldnt that basically be the roadmap?
    So we already have this as long as CIG keeps it updated as things change states and as long as we go check there rather than asking on social media. The question is, does the roadmap cover this and does cig keep it updated?
    I don't know because I don't check the road map. Things will come when they come and I will just keep checking each patch for fun and play when it's fun.

  • @sevilnatas
    @sevilnatas 4 месяца назад +2

    In his statement about not addressing things that aren't in active development, he give a perfectly good answer to a question about something that isn't in active development, at which point, everyone screams that is the answer we were asking for! Now we know. How is it they think that leaving us in the dark on things they don't have happy answers for is better than just letting us know the truth? We are big boys and girls, we can handle the truth.

  • @SpaceDad42
    @SpaceDad42 4 месяца назад +3

    Not only is Tony gone, he left in a bad way.

  • @silus73
    @silus73 4 месяца назад +2

    The proof that ships should not explode while crash landing on a planet is Star Trek. The enterprise D crashed with no power and ship slamed into the planet while damaged severely did not explode.

    • @MrSyphen6
      @MrSyphen6 4 месяца назад +1

      It will be just more fun that way. Crash landing on a planet with crazy monsters having to use ground vehicles to get to a base to buy parts to fix your ship. There is just so much more they can do.

  • @pr0saic692
    @pr0saic692 4 месяца назад +1

    Dunno if you ever figure it out in the vid but it seemed as though they were talking about gatlings (think minigun) using the same size ammo as a repeater (think rifle) one size smaller. That's how it came across to me and it makes sense if you think of the barrel sizes on a s3 gatling vs a s2 repeater

    • @toombstone9596
      @toombstone9596 4 месяца назад

      Yeah, The way it came across to me was size 3 Gatling uses the same ammo as the Size 2 repeater as well. Though they said size 1 repeater just after and i wonder if they meant ballistic cannon. It makes sense in my mind because In order to fire a bigger round faster it would need to increase in size to handle the potential pressures of firing bigger rounds at faster rates.

  • @5h4ndt
    @5h4ndt 4 месяца назад +11

    Not a pvper and still hate mm. I just like flying and it has gotten very unfun.

    • @angelarch5352
      @angelarch5352 4 месяца назад +1

      exactly.

    • @fn8382
      @fn8382 4 месяца назад +2

      Why , Whats wrong with flying now ? I have not Been playing for 2 years now

    • @5h4ndt
      @5h4ndt 4 месяца назад

      ​@@fn8382 They brought back the mode changing from years ago, and butchered the flight model, added magic space drag and shield/weapons don't work magically in one mode. I'm bad at describing it actually, there's a lot of feedback in the spectrum feedback thread that does a better job than me.
      At where it is now, I don't even want to play anymore.

    • @fn8382
      @fn8382 4 месяца назад

      @@5h4ndt its bad as the first flight mode they introduced and removed my god

  • @silus73
    @silus73 4 месяца назад +2

    I want the filters and fuses to be craftable

  • @First_Chapter
    @First_Chapter 4 месяца назад

    @CIG If / when you do string together multi-disciplinary missions, please leave those that allow us to focus on a single discipline in place alongside.

  • @alexpetrov8871
    @alexpetrov8871 4 месяца назад

    47:48 "more soft death" - Looks like some of these changes are in PU now. in last week my Cutlas was softkilled above Klescher 4 times. Every time ship fell to the planet from 8-9km height and didn't explode. I walked around a bit then backspaced.

  • @Marlax-101
    @Marlax-101 4 месяца назад

    ground vehicles, the environment could be a good solve but hard to balance with the time it takes to travel and getting stuck on rocks. Saving fuel could also be a decent. we already got some hazard zones like bunkers that driving could be better for. scanning might not be the best thing but maybe some kind of special notification with certain vehicles like the rover might take soil samples ect as it drives and alert you to life forms and minerals.

  • @Noskavian
    @Noskavian 4 месяца назад

    Its always been a thing that Lasers are supposed to Melt armor and be super effective against it, but you have to chew through the shields. While Ballistics is resisted by armor and less effective against armor but it punches through shields. Now how much that is in the actual build as varied but that's always been the plan.

  • @idemus168
    @idemus168 4 месяца назад

    I've never compared/looked up the damage profiles of the S3 gatling and the S2 repeater, but I have a couple explanations...
    1) maybe the damage is the same between the 3 sizes, but obviously a gatling with multiple barrels has a substantially higher firerate increasing DPS rather than damage per hit. (most likely imho)
    2) longer barrels on weapons with explosive cartridges (terra based firearms) help the round to continue to accelerate to a certain point. A size 3 weapon would have a longer barrel than a S2 or S1, I would assume. This assumes that it's not some sort of mass accelerator that doesn't use explosive cartridges. If so...space magic...and larger weapon=more room for more space magic?
    3) The round is somehow used differently or modified in different guns. It's heated up, sharpened, blunted or some other mystical modification while being primed to fire. Mass Effect has like universal metal shards, for instance, that it uses for all of its weapons and they all fire with different characteristics due to the mass effect field changing per weapon. (not likely at all)

  • @Marlax-101
    @Marlax-101 4 месяца назад

    i think if every ship survives a crash it will be a bit bland but if its based on hull strength or something that would be good.
    i am a fan of crash landing on planets tho but so far its mostly been something i notice from anvil ships. most of the anvil ships i have ever got disabled in have survived a crash landing and a few of the fighter.

  • @yous2244
    @yous2244 4 месяца назад +3

    Wait? When the heck did you react to this?

  • @cybinnine4977
    @cybinnine4977 4 месяца назад

    Make it like any racing event. you want your vehicle to be as light as possible. if you don't pull weapons and ammo out, if you don't pull your QD and Shields out then you are weight will factor in your speed and agility ,.

  • @rr46benji41
    @rr46benji41 4 месяца назад

    rather than weapon sizes, imagine modern ammunition sizes.
    Size 1 Ball Gat: 5.56mm
    Size 2 Ball Gat: 7.62mm
    Size 3 Ball Gat: 9mm
    Size 1 Ball Repeat: 7.62mm
    Size 2 Ball Repeat: 9mm
    Size 3 Ball Repeat: 12.7mm
    Size 1 Ball Can: 9mm
    Size 2 Ball Can: 12.7mm
    Size 3 Ball Can: 20mm
    Size 1 Mass Driv: 12.7mm
    Size 2 Mass Driv: 20mm
    Size 3 Mass Driv: 25mm
    i know these are small sizes for ship weapons but gives a rough idea just by barrel diameter, irl the 7.62 is a bigger round than the 9mm but im not talking about round length here, just diameter for an example.
    so you could buy a crate of 9mm rounds that would fit either a size 1 cannon, a size 2 repeater, or a size 3 gatling. or you could buy 12.7mm rounds that will fit a size 3 repeater, size 2 cannon, or a size 1 mass driver, but cant be shoehorned into a gatling. just as an example.

  • @seekerhooligan781
    @seekerhooligan781 4 месяца назад

    Great show Mike! Excellent take and commentary!
    Really agree with you 100% on this show Mike.
    1) Mike on MM. "It's boring". This.
    2) "The nature of balance is imbalance" YES
    44:02 Mike nails it
    This is what we lost in MM 3.23 imo.
    Flight in ships, racers, and the loss of a skill ceiling in favor of boring "balancing", and "roles".
    Fix this and MM, and Racing in MM is fixed!
    Eg: I can still beat a higher dps ship (within reason) because "skillz". Even Jared's comment on percentage reference is great in this case.
    3) Fuel. MM seems too heavy on gas. Please give me enough hydrogen to complete...anything really. LoL

  • @theninedivides6851
    @theninedivides6851 4 месяца назад

    never had my helmet off with all the doors open, but I have had my helmet off since the new character creator because now I love how I look so I try to wear my helmet less and sometimes I forge to put it on before leaving my ship onto a moon or something and almost die lol

  • @alexanderdooley5833
    @alexanderdooley5833 4 месяца назад

    the size 3 stuff and larger not being removable lends more value and incentive to tow and repair a ship rather then salvaging it.

  • @thomasinlondon2849
    @thomasinlondon2849 4 месяца назад +2

    In a nutshell they have worked on new items with no pre-orders, and left ships on the shelf with millions of dollars in pre-orders. Wtf is wrong with cig.

  • @kwarkon1
    @kwarkon1 4 месяца назад

    I noticed that some questions in Q&A it self do have Jered responses in form of a mod comment.

  • @shivo4328
    @shivo4328 4 месяца назад

    We are witnesses a bigest trash talk JARED THE CLOWN KING OF TRASH.

  • @Marlax-101
    @Marlax-101 4 месяца назад

    The jumptown thing is the problem with most games. everyone says they want to do something and it doesnt matter if its unprofitable, yet anytime something in game is a think its based on what makes the most money. like any game and people dont do it if they can avoid it if something else is found to be better.

  • @BigBobBlazer
    @BigBobBlazer 4 месяца назад

    Have roads, rest stops, highways and dirt roads, points of interests, etc to make driving vehicles on a planet its own experience. Otherwise, they're just a very small, inconsequential means to an end as opposed to a unique and highly enjoyable experience.

  • @Marlax-101
    @Marlax-101 4 месяца назад

    could make a super powerful fighter ship for pvp players but it has very low fuel capacities so they can only fly it for a few minutes before its out of gas and need refueling.

  • @williamlewis1805
    @williamlewis1805 4 месяца назад +1

    Do NOT unify all ship gun ammo….. at least keep it different per weapon size. Otherwise that is WAY too simple.

    • @NegativeProcess
      @NegativeProcess 4 месяца назад

      Yeah, I mean how would a size 5 do more damage than a size 3 if its the exact same bullet lol

  • @stevenballard5889
    @stevenballard5889 4 месяца назад

    I want to know if the small ships do 200-250meters in combat mode what will the massive capital ships be doing? 50?

  • @MrAbram94
    @MrAbram94 4 месяца назад

    Does 4.0 stand for the amount of average server FPS we will have? 😅

  • @kierlen
    @kierlen 4 месяца назад

    Falling through atmo and slamming into the ground is okay because what makes sense takes a back seat to fun. Mario cart racing takes a back seat for things that make sense because you are really into racing ...
    Pick one man.

  • @Embarkation1
    @Embarkation1 4 месяца назад

    I don’t think you’re misunderstanding either Mike, it sounds to me like the ammunition size no matter what it is doesn’t matter.
    It’ll just be a reload canister. I think it should’ve been size of the gun matching. It adds more variety for the guys who are servicing them - they need to carry a selection of different ammunition sizes and your org needs to be better prepared.
    **Also Star Sim is a much better name - Thank God.

    • @saltemikereacts
      @saltemikereacts  4 месяца назад +1

      Its not, the dev posted on spectrum.

    • @Embarkation1
      @Embarkation1 4 месяца назад

      @@saltemikereacts thank you - I’ll go check it out.

  • @PotatoHate
    @PotatoHate 4 месяца назад

    what is this audio jump scare at 21:36

  • @Wickwire86
    @Wickwire86 4 месяца назад

    I never hear anyone talking about cost when it comes to balance of ships

  • @tuckwalker670
    @tuckwalker670 4 месяца назад +2

    The problem with your takes is that you treat your opinion as law, and anyone who disagrees with you is wrong in the absolute definition of the word. Blasphemous to even consider what your opinion is isn’t fact.
    Edit: also seriously how can you not fathom that most people make it a habit to close their ship doors because people like to sneak onto ships, and having doors on ships closed looks nicer. So you just drink after all that’s done. Why do you die on such weird hills bro. God damn

  • @angelarch5352
    @angelarch5352 4 месяца назад +1

    "Backers will have everything they paid for and MORE by the end of the year!" was said by a passionate dev in 2016... no more passionate devs please.

  • @breadbeard6722
    @breadbeard6722 4 месяца назад

    I have a feeling their shows are devolving into just another sales pitch/ advertisement for the game (maybe for people who are on the fence) rather than a form of communication about what is happening. It feels they just want to talk to completely new players or those who don't own the game. I get that feeling because it seems like they don't want to talk about negative things because that may scare people away

  • @seekerhooligan781
    @seekerhooligan781 4 месяца назад

    Racing, they just need to go back and ask Splen imo, and the different racing modes, especially land vehicles sounds great also.

  • @swiftbow2110
    @swiftbow2110 4 месяца назад

    Yea, Jared should be like the Star Citizen news caster. This is why he has the fancy studio, right… Keep the news coming.

  • @Tacticalpanda757
    @Tacticalpanda757 4 месяца назад

    sometimes questions dont get answered. theres a time frame. we expect them to answer EVERYTHING every SC live. I do believe the community managers could answer alot in a thread than on here.
    retaliator and firebird get more missiles! :)

  • @ThreeGoddesses
    @ThreeGoddesses 4 месяца назад

    Balance is totally possible. There should always be a best option, and a worst option, but the issue shouldn't be that there isnt any overlap with any of the in between options.
    Ships can have unique characteristics and identities, but they shouldn't be so unique and defined that doing anything outside of its explicitly defined role is impossible. You SHOULDNT be able to take a prospector to war and do well, but a prospector SHOULD be capable of self defence. A buccaneer SHOULD be a solid option for combat, but it shouldn't be incapable of running errands without mother ship nearby for fuel.

    • @ThreeGoddesses
      @ThreeGoddesses 4 месяца назад

      If CIG wants a game that's immersive and full of life what a ship can do should always be somewhat murky. Otherwise we run into a game that isnt a universe, its a bunch of content islands that occasionally bump into each other.

  • @titansquirrel4408
    @titansquirrel4408 4 месяца назад

    nooo mike perfect balance within a role is the opposite of boring, it allows for skill expression and style. If one fighter had a 70% win rate in smash thats all you would see, the standard goal is 45-55%. if goddamn warhammer 40k can do that this edition we can get that in SC

  • @Orion1632
    @Orion1632 4 месяца назад

    think of it as ammo goo that'll make the ammunition for the guns

  • @GhostOfSnuffles
    @GhostOfSnuffles 4 месяца назад

    The issue is that they say they working on something to shut people up then in the next Q&A it's completely dropped. If they actually worked on what they say they're working on then it would be an acceptable answer, *however* when it's used as an excuse to sweep aside people who have waited *10 YEARS* for a finished game then those customers have every right to ask again and again as many times as they want.
    "Coming soon" was suppose to happen back in 2014, not 10 F-ing years later.

  • @Orion1632
    @Orion1632 4 месяца назад

    they could just have a spread sheet of all ships and what its status is.

  • @BokehDev
    @BokehDev 4 месяца назад

    31:20 me in global chat when they add the Expanse; wtb raw qua

  • @derjadebaum9159
    @derjadebaum9159 4 месяца назад

    - Ammo only one or so sort of boxes, very nice, is good enough. At least for sizes 1-5, above is open for discussion, but making reloading available sounds good. But what is with ships without cargo, not possible? During flight, not possible? Or is it only for when a small ship gets refilled by a bigger ship?
    - Ballance, well the idea seems nice, but what they say and their actions don't match up. Intentional imbalance when needed for ship sales, that matches ;)
    - Mocking someone sticking to SC and this scummy company deserves a thankful gesture and not unprofessional behaviour. jared is on business not in his free time.

  • @kierlen
    @kierlen 4 месяца назад

    Yes. Fun should always overrule anything else. Now where is my ranch ship so I can raise and breed poke-pals.

  • @UBIQUITAR
    @UBIQUITAR 4 месяца назад

    How about reloading is done with common resources that work for every ship that would need to unload be didn't explain it well not same size but same resource

  • @polblanes
    @polblanes 4 месяца назад

    Racing ships should have no guns, no QT and no shields. They should be completely optimized for the race you're doing. In fact, what they should probably do is make components change the weight of the ship and affect their stats. Making people that use ships for racing want to remove the guns and all components they don't need. And if those components are on the ship, they can do combat but they're worse than interceptors and fighters at it.

  • @mobius6772
    @mobius6772 4 месяца назад

    I really hate squadron battle right now. Everyone is pip wiggling and running F7A MK II because the damage is exponentially greater than other fighters.

  • @jeffroLife
    @jeffroLife 4 месяца назад

    Loot button is back trying to open things. Half the loot boxes open and I can’t move stuff to my inventory. Lag at times, and for no reason about 95% of my inventory just went away. Also, you can’t put ship components to haul to your preferred station. Same ole Star Citizen. New patch same issues with added new issues. 2033 the game will be stable

  • @First_Chapter
    @First_Chapter 4 месяца назад

    Vest. One of the many words in UK English that refer to something different than in US English...

  • @boomkind7979
    @boomkind7979 4 месяца назад

    i heard nothing about your ship just blows up leaving the hangar and nothing there

  • @xredrum41x
    @xredrum41x 4 месяца назад

    Balancing is selling new ships. -CIG

  • @bhz8499
    @bhz8499 4 месяца назад +2

    The problem with life support evacuating when doors open is how they designed some of the ships….. +cough* Valkyrie

  • @TheCosmicNihilist
    @TheCosmicNihilist 4 месяца назад

    I am Glad they know exactly what they want to achieve now but being in Open Development how about a lil love and share that Vision with us? Closed Development games tend to share that Vision at the Pitch.

  • @angelarch5352
    @angelarch5352 4 месяца назад

    54:54 "Which mission is "call to arms"?"... oh... my... god... as much as I respect Jared, you know when backers accuse CIG people of never playing the game? Ya, that.
    And it doesn't matter if internally the devs have a different name for it-- the game itself uses that name, if you ever play it.

  • @theninedivides6851
    @theninedivides6851 4 месяца назад +1

    Also I swear these three guys, with their knowledge, honesty and passion for the game. I think they will single handily bring some of the best polished features to the game, I just get that feeling from them.

  • @keldornify
    @keldornify 4 месяца назад

    why do racing ships need guns at all?

  • @Vioblight
    @Vioblight 4 месяца назад

    Damn everything’s back burnered…. But they can release a new concept… (concept is sick af but..)
    Where the FUCK is the SANDWORM and Where the FUCK is Repair/Rearm!!!

  • @phantomx2003
    @phantomx2003 4 месяца назад

    I think they do the whole not answer certain questions because they don't want to impact any kind of sale. If for example they where fixing to release a ship that focused on BH stuff and they out right say BH isn't in active development then people would be less likely to buy it. Of course this is SC we are talking about here lol.

  • @knok2222
    @knok2222 4 месяца назад

    its not easy for any new dev to come into a project full of garbage code and be passionate. So when you get one... keep them happy.

  • @forcommenting1017
    @forcommenting1017 4 месяца назад

    I hear you Mike but don't you think listing off things that are not being done is sort of the worst PR you could imagine for a game like Star Citizen? I don't think it's exactly a surprise that they wouldn't want to talk about things like that given the history of the game.

    • @saltemikereacts
      @saltemikereacts  4 месяца назад

      Then don’t get defensive when we ask questions….

  • @tafferinthedark
    @tafferinthedark 4 месяца назад +1

    They don't answer certain questions because PR is never transparent it's always a heavily curated process. He is answering now, because someone above said "You can give these answers." When you are talking to the community, especially for a company so shady as CIG, saying the wrong thing can cause all sorts of mayhem.

  • @VFW-Mayer
    @VFW-Mayer 4 месяца назад

    Would CIG please give us a LOT more information on the Evolution of Gameplay and Mechanics we can Expect in this game?
    I do not trust the stretch goals or my current knowledge as to what Star Citizen has become and is planned to become.
    I would like my 5K back if the current model of "Star Citizen" is different from what we were sold.

    • @SpaceDad42
      @SpaceDad42 4 месяца назад

      They don’t know it. We are building simultaneous with research and development. Sometimes R&D means throwing stuff out and starting over.

  • @JJS563
    @JJS563 4 месяца назад +1

    I am just gonna add my 2 cents here: Master Modes is utter trash. Yogi's vision is bad. Its not good.
    But whatever. This isnt the game I backed and I only have myself to blame

  • @titansquirrel4408
    @titansquirrel4408 4 месяца назад

    Ya dude when you said "looks like youre proving your point wrong" thats kinda how ive felt about jared for years. I think its reasonable to assume its his decision to handle certain questions and answers the way he does, and I just find his straregy to be very poorly thought out idk

  • @Anonymous-m9f9j
    @Anonymous-m9f9j 4 месяца назад

    1:33:16 sounds like busy work.

  • @PvPNecrash
    @PvPNecrash 4 месяца назад

    45:40 Balance... you can have balance between 2 things that are totally different. If you have something that is armored to take 50% dmg and something that's agile to mitigate almost all dmg 50% of the time... you have balance. If you have a ship that can't fly fast but because it doesn't have to fight inertia is quiker turning and a ship that can engage disengage but get out turned properly you have balance. Right now thou... the balance is trash!!!

  • @eshamblazer
    @eshamblazer 4 месяца назад

    This was a good episode

  • @schtoobs
    @schtoobs 4 месяца назад

    Surely racing ships wouldn't have the capacity for weapons and ammo. It would negate any superior performance advantage they have to add weapons... so racing vehicles with weapons would be average moving ships with no armour or shield capacitance and weak weapons. Problem solved.

  • @Atheica-Atheismos
    @Atheica-Atheismos 4 месяца назад

    Lol. Physical manipulation with missiles and torpedos on Capitals? With actual physic? Well, ByeBye crew... ByeBye Capital ship. :)
    And what about different missile sizes and types on ships? We need really lot of carts with missiles to run around. :) And how do you fill empty cart? What if empty cart fall off ship? How you replace them?
    Seems like a lot of ideas but without thinking through all the implications as always.
    I don't even want to comment on the rest.
    Perfect balance is boring? WTF?
    It allows you to sell more ships. Why do we have so many of them if people will only buy the best ones in the given category? No one wants to lose... Use your fking brain.
    Fix the shield to block certain percentages of all ammo types, add armor and leave the hull. We will have three barriers of protection and the ships will not be destroyed in two seconds. And add permanent shield regeneration so that small ships can destroy the big one only with DPS greater than the shield regeneration.
    Why do I need weapons to drop a shield when I can use ballistics that completely ignore the shield in your play?
    As for weapons, they should have some share of damage to everything.
    For example (Shield/Armor/Hull/Components) vs (DPS %):
    Ballistic 25/75/100/100%
    Laser 95/35/50/100%
    etc...
    But of course it shouldn't be possible to damage the internal components until the shield and armor (in that area) is destroyed.
    Just learn from the other games and stop making up your "CIG reality" and other bullshit.
    Dropping a ship from a certain height without taking damage is really stupid. There doesn't have to be an explosion, but the damage to the ship just has to be there. A wing breaks off, the hull is damaged, etc. The crew does not die, but the ship is unusable unless repaired (if possible).

  • @sketto1283
    @sketto1283 4 месяца назад

    DRAKE TAPE!!

  • @seekerhooligan781
    @seekerhooligan781 4 месяца назад +1

    I disagree that just sweaty pvpr's hate MM though.
    I'm not even close, described as pretty far away from nerd territory, MM has made "flight" and "race flight" in the PU not enjoyable. I play less as a result atm.

    • @MareLooke
      @MareLooke 3 месяца назад

      Yogi only ever seems to talk about combat balance and AC. Wonder if he even consider the "feel" of regular flight at all, certainly doesn't seem so.

  • @mikenunn8696
    @mikenunn8696 4 месяца назад

    Qn a to cig is a way to use marketing to sell more junk.l they won't make for 20 yrs

  • @Volf1916
    @Volf1916 4 месяца назад

    LOL. 3.23 sounded cool. Until it was delivered. Then it was, ok, new bugs, change in meta to sell the newly released vehicles no matter what the previous ships had a making them fun.

  • @chrisnaumann6169
    @chrisnaumann6169 4 месяца назад +2

    Engineering will changes SC complete.

  • @First_Chapter
    @First_Chapter 4 месяца назад

    @Yogi If by some chance you see this: thanks because ships do fly better in 3.23 than in older patches. They feel smoother and more resonsive and it's noticeable that the pitch ladder is now working so that zero pitch really does correspond to zero vertical speed!

  • @norrain13
    @norrain13 4 месяца назад

    UGH all the sudden my comments are all on te right hand side of the screen again, wtf, gross.

  • @reaper97679
    @reaper97679 4 месяца назад +1

    I think im done listening to Salty Mike while i like that he is invested in the game development. i think he is too jaded and as a whole toxic. Sorry, but im not watching any more.

  • @michu1247
    @michu1247 4 месяца назад

    About master modes i think people didnt figure out combat with it yet so they cant destroy you 2:15
    Give it a year or two and new players will have no chance.

  • @Riddick00001
    @Riddick00001 4 месяца назад +1

    Ground vehicles physics are trash

  • @HolySaker
    @HolySaker 3 месяца назад

    WTH is the Economy team even doing lmao

  • @tyandy1424
    @tyandy1424 4 месяца назад

    Nanite Ammo

  • @PvPNecrash
    @PvPNecrash 4 месяца назад

    28:50 why do you have to get pirated by a freaking NPC... why a mindnumbing NPC with shit challenge rating. Where is the dopamine rush in busting a shit ship for the 10,000th time. Seriously they don't know how much their are hurting their own game. None of this interactions will create crazy stories. Just boring repetitive gameplay loops that the PVE players will get bored of move on and kill the game.

  • @CaptainSnackbeard
    @CaptainSnackbeard 4 месяца назад +1

    The reason they don't "just answer questions" is because SC supporters make decisions based on what they DON'T know in this game as much or more than on what they DO know.
    To make the point that there is "no point" in sharing information with backers, Jared just had to put a bullet in Zeus Marque sales. Not in the head, but he clipped the leg.
    Every statement CIG makes has a dollar value attached. The Marketing can show on charts just how much a "negative statement" (honest statement) costs the company directly.
    So, since there is "no point" in us knowing, better we don't know. If we don't know, we will buy more, and that is GREAT for them. 😂

  • @soeveth
    @soeveth 4 месяца назад

    Theres something going on with communication over the past month I feel like. Things are coming out of nowhere, changes no one expects and we have no reason for. Its unsettling. Sure some people are mad but 99% of us just want answers as to why. And I hate their excuse of because this is what it was always supposed to be. If that was the case then why was it in the game a different way. Over the last month I lost more faith in CIG then I have in the past 13 years combined. I dont know what's changed but something has changed.

  • @FrAsSBrAsS
    @FrAsSBrAsS 2 месяца назад

    Uninstalling is also very cool...

  • @Terran0va_Plays
    @Terran0va_Plays 4 месяца назад

    i feel like most of this was just "imagine what the game will be like." i hate these talks.

  • @digitalben420
    @digitalben420 4 месяца назад

    Like I posted on their original video… The game needs to be feature complete and ready to release no later than 2025.. this team has exactly 0 excuses for not being able to deliver this by 2025.
    Almost $700,000,000 earned backs up my statement.