Download World of Tanks here and don't forget to show me proof you used my link or I can't enter you in for emblems and final shapes: link.thenode.gg/evanfriedman_marYT
@evanf1997 I apologize for resending the picture on insta, the first time around I didn’t have put the code. Thank you for the video thoroughly enjoyed it :D goodnight
Man, I really missed the Mission version of Tree of Probabilities, when you were given the Sagira dialog. In the sparrow part, if you took the harder course on the right and perfectly dodged all the laser defenses, no damage, I remember Sagira saying something along the lines of "Are you trying to show off? Don't worry, I already like you". And it was just a fun character moment. I miss Sagira so much, she was seriously one of my favorite characters, and I love how possessive she ended up being of our Guardian. It's just such a reminder of what a shame it is that you don't get to interact with other Guardians' ghosts much.
Hell if she fully took over our ghost and never left then I would have been all for having her as the permanent ghost or have where you can choose to keep her as your new ghost or get old ghost back that would have been dope!
What like it's awful micro transactions? Even then d2 has better micro transactions and thats really says something about Warframe lmao@@jamespaguip5913
Mentioned it over at a blog post about it, but the reason why I still have fond memories of Curse of Osiris was the presentation. Please, look me in the eye and tell me Mercury was not a beautiful destination. Or the Infinite Forest even. Yes, this dlc was all style over substance, beautiful, but empty. And the music, catch myself going back to Trees of Probability every time I get to just chill out. I’m happy I can look back at Curse of Osiris and say, “eh, it was worse than I remember, but not that worse.” And I dunno what that says about me as a consumer of this game tbh lol.
The infinite forest had the potential to be pretty amazing. All they had to do was make it a rewarding truly procedurally generated game mode that offered some good rewards. But honestly I don’t think anything in CoO did as much damage to the game that that devstream where they showed the only thing players had to look forward to. And that was the 2 tokens and blue fiasco.
The Infinite Forest quite literally held infinite possibilities for content that got relegated to predictable missions and seasonal/holiday modes that were mid at best
I'm the opposite. Until Season of the Splicer/Lost I only did the campaigns and then dipped because the other stuff just didn't interest me. It definitely interests me now. I think whether you play now is very dependent on how long you've been hardcore into the game. I've only been hardcore into it since Lost.
I remember grinding the prophet weapons day and night for Sagira's ghost shell. The amount of public events in order to get this was no joke. Good old bad days.
I still use my Sagira shell to this day. When lightfall dropped and we got that training montage woth Osiris I genuinely thought Osiris reclaimed his ghost somehow and then I realized how dumb I am lol
Thanks for making these videos, after putting this game down after the end of the red war campaign and not coming back till the season of the haunted, I missed out getting to see everything that came out in between. These videos give me a way to "experience" them since the aren't in the game anymore. I hope you keep going with this series because I wanna know the little details of what happened.
I truly believe this expansion suffered a lot because of launch lol I never actually minded the story side of it. Especially introducing Osiris the way they did. I do think it was all face value and self investment. People weren't drawn in enough to care, and yes, the Infinite Forest could've been spectacular but it was literally another loading screen you just shot enemies through. And even though I loved the strikes that came with Curse, the idea of using them as f***ing story missions really irritated me. Was the main reason I took a break after finishing Warmind for a good 8 months
altough I do not remember it well, I do remember really loving sagira as your ghost in this DLC and I really wished she had was a potential replacement for our normal ghost
Imagine the people who make the mechanic/systems of the game were as good at what they do as the composers and artists are... this game would be untouchable lol
@@RiskOfRayne It's hard to say which decisions made are a result of the suits to be fair. We can only really speculate. There are something's like timegating that are obviously a suit decision though
Makes so much sense why none of these fools ever capture the zones in the game and also make so much sense why so many of my trials and comp teammates jump off the map cuz they don't want to play the game. They just want the free loot that Bungie should have never gave them! Getting free loot by ruining your teammates cards. His perfectly sums up the Bungie studio and the community as a whole!
26:37 this is what TFS needs. Beautiful scenery and a sense of mystery. Watching those ships come down feels amazing, no matter what. No cringe dialog, no action, just a beautiful work of a few artists and that feel of a "peaceful terror".
Ok I gotta give one to Bungie, “Machina Dei” was pronounced to rhyme precisely with “Back in the day” and this directly referred to the rifle’s model being THAT gun model. Bungie do stuff like this a LOT and it gets missed a LOT but they expressly told us back then that they had a policy of not correcting anyone ever and likened this to people loving a song for years but singing the wrong words to it… the experience belongs to the players. I respected this greatly. Though it’s gone by the wayside now it must have been SUPER hard for certain staff to bite their tongues at all of the misunderstandings over the years.
Just watched your red war video and now currently watching this one U make some damn good videos and very informative I love retrospective videos of games
I didn't play during prime d1 or early d2 and I sincerely thank you for showing and explaining the older content to me I enjoyed the red war video Immensely
At 53 i only started gaming online about 3 years ago, so have 0 expectations on game's, and its a nice feeling as gaming in itself helped me get threw covid because my family saw me struggle and got me my first ever playstation 4, then got wifi and off i went playing online gaming. So ive never been threw this "this game changed or this game got better" it just is what it is to me. Started Destiny 2 about 3 weeks ago, and love the game, so got all but one expansion, not started witch queen yet but enjoying lightfall. This was interesting to watch and learn what could of been had i gamed alot younger. Some could argue having 0 expectations on games is great, i just play what i enjoy, and recently got into rpg like skyrim, and soon will start Witcher 3. So in my case ive never had this feeling of disappointment about a dlc, apart from division 2 which really was my first online gaming experience. However i do regret not gaming earlier in life, but it is what it is. So this was very interesting for me, seing how 1 dlc can change a games for better or worse.
Funny thing is I seem to be one of the few people that absolutely loved this dlc. I had lost interest for a little bit after D2 launched but then this DLC reignited my excitement at the time. I completed everything it had to offer 3 times over. The infinite forest wasn't as awesome as I was hoping but I enjoyed it more than enough.
I've been burned by the lfg for raids and trials of Osiris too many times. I gave up after the forsaken dlc since I was unable to get a group to do the raid. I don't think I'll ever go back but I still love to see these videos from Evan. Keep up your great work.
ahhh, this dlc takes me back. I played D2 religiously back in the day during even its worse times. I have decently fond memories of curse, it most definitely has a lot of issues and compared to content now; it really is just kind of a huge miss. the only memorable part for me was Eater of Worlds, it still boggles my mind why they didn’t give it a whole lootpool and dedicated exotic since it would have been perfect to include a raid exotic, something they fixed with crown/scourge. if there’s one thing they nailed with the dlc, it’s definitely aesthetic. Used to just run around mercury due to the location alone, it was probably my favorite patrol location for that reason; shame it got sunset. your thoughts pretty much echo my own and how I feel about it, just a kinda bad/mid dlc; but I do miss it because it being part of the whole year one package as a whole made it just part of that year one content that you can’t really play anymore.
in terms of retrospectively being able to play every bit of content from red war up to Season of the Worthy, having only started playing then and making a mad dash through all the content i could, i'll admit that my time on Mercury was what i'd call the most enjoyable. aside from not being able to use my sparrow there and praying that there'd be an interceptor fleet active nearby any time i touched down. Something about the area just felt nice, and with the smaller patrol area, it was proportionally teeming with life. if i needed kills or anything, i'd just wander around. i remember being able to do the lighthouse prophecy weapon quests interspersed between literally everything else, and that rich field of content was fantastic to get drawn into. ironically, the new player experience was richer before they vaulted it all. I'll also say that Eater of Worlds was by far my favorite raid. It was simple, fun, and required an amount of teamwork you can reasonably expect from LFGs who, at present, struggle with even the Planets callouts in RoN. it probably also helped that game chat worked for me back then. most of all, though, it was a quick raid. it was, like, 40 minutes with my friends and that was while we tried knocking each other off of the leapfrog portion, or waiting on a rez for the dude who got stuck in the concussive piston chamber. i wish we had a raid we were allowed to run in such a short time even with a collective IQ of a golden retriever in the game right now, just as like an introduction for players too scared to go into even VoG. i genuinely hope they return either EoW or Leviathan just for that purpose, and of course any remixed loot would be plenty welcome too. i think i just miss raiding. i don't have a team to raid with anymore since my friends all quit and i feel a warm summer breeze in my lungs when i think of clearing one while laughing at each other's jokes the whole time.
Quantum Finisher on Mercury was what made me finally learn sparrow flying. It was fun exploring the infinite forest in patrol. Now all I've got of that is old videos :/
the fall off of destiny is insane I was obsessed with this game at like 8 years old played it religiously (never did raids tho cuz i was a kid and scared to talk to strangers on the internet) interest peaked at rise of iron that dlc was like crack then d2 came out was hyped at first but then very quickly lost interest nail in the coffin was curse of osiris, purely because I didn't like fighting vex as a kid very glad I dropped the game as I grew up cause holy jesus the quality of the game is so bad that I genuinely think 343 for once are doing a better job handling Halo than current Bungie could
i had to stop playing destiny during CoO and Warmind due to work+college, i would really really like to play this one day haha especially if i get to bring strand and current QoL stuff...
What killed destiny 2 was taking paid content out of the game. From the people that actually paid for this game and the DLCs. Going free to play and stealing from those that payed already. Will kill any fan base
Lightfall is what killed destiny. Atleast for me and every person I know who played the game and my entire steam friend list is people who played destiny.
Honestly Lightfall as an expansion wasn't that bad IMO. It was a big miss for me narratively, but otherwise I enjoyed it very much. I've continued to have a great time grinding away on the game all year, though I realize not everyone feels the same.
Outside the cinema of first seeing Osiris, the 2 strikes, and the Sagira's Shell, I hated CoO. I remember so badly wanting to walk away but hung around just to get the Shell. Which I'm glad I did since I still use that shell to this day. Plus it made me appreciate the grid of getting loot and in a way prepare me for the Forsaken grid of finding good loot.
i remember when curse of osiris came out, everyone went back to d1, but when warmind came out, it def saved the game for me, i got to experience curse of osiris as like side content for warmind and i think it was really good for that!
I vividly remember when I first played COO, early in the morning 3 hours before school started and the new destiny 2 dlc dropped. Despite my nostalgic ties to the dlc, I still think COO, did lots of things wrong. The key positive highlight for me was the prophecy weapons (no I never went raiding at all, but heard mixed opinions about EOW) and obtaining the sagira shell. The small ideas that made a big difference to me where the change of the garb with Sagira instead of our ghost. The idea of simulations was interesting and seeing Osiris for the first time, showcasing how powerful he was, was awesome. The dlc felt like it was giving us bits and pieces on what should have been something better. It definitely deserves lots of the hate it gets, but had positives sprinkled along. Loved the video and hit all the nails, also the ocarina of time music throughout the video was a nice touch!
I agree that it wasn't that bad when seen as a package. I started playing in Forsaken, where Curse+Warmind were already bundled in the base price, and I enjoyed it for what it was. Especially the strikes were some of the best and I'm still somewhat sad that they were sunset compared to the other ones. And while the prophecy board was pretty grindy, by the time of forsaken the random drops added back the incentive to grind strikes etc. more, so it didn't actually feel that long to me (even though by that point I was only after the sagira shell and perfect paradox). But seen in isolation, it really was around the amount of content some of the newer seasons would add, only with mercury as a new location to elevate it a bit.
What burned me was they got the Deluxe Digital out of me at $100+ and these were then made free later on. Then the grind was insane and I mean beyond crazy. Once I completed one realized it was not worth it. So they got one over on me with pathetic DLC that at the time was very expensive. Needless to say I didn't come back until Beyond Light.
everybody says that [current moment] is the worst period in destiny history but they weren’t there for curse of osiris. there is no other time period in destiny history, now included, when destiny was more in danger of death than coo.
That's the same timeline of players being sick of DLCs after paying for a base game turned free. They'd just been syphoning money from players to add new weapons every few months, half of which are PvP required to get and I'd always nearly faint trying to play that, my heart can't take adrenaline like that, so that's a ton of meta weapons that I just couldn't get and the PvE content itself started ripping me a new one without the good gear you have to PvP for. The game sucked and only made its reputation tank from there
it's just burnout id assume. we've been on this train for 10 years and it's kind of stagnated. the people who complain REASONABLY just want another Forsaken. they want something that hits hard, surprises all of us with its quality, and makes us want to keep playing.
Given what was already known about Mercury in the destiny universe, I was excited to explore a new destination.., and while the Infinite Forest is neat in concept..., the destination was just so barebones. You had the friggen Almighty in the distance and yet you were relegated to this small circle that had one public event, a lost sector and some occasional weirdness. I just don't remember this expansion fondly, and Season of Dawn really rubbed salt in the wound of what CoO coulda been.
I'm gonna say this from the perspective that I started playing Destiny 2 during season 20. Watching this video, I kept coming back to a comparison with another game, that being Curse of Osiris reminds me a lot of Heavensward (from Final Fantasy 14). Heavensward nowadays is touted as one of the best expansions, great story, good characters, amazing places to run around and explore, and fun content with memorable bosses and music...but that's now. Heavensward on release was a disaster. Jobs were harder to play across the board. Some jobs became "unplayable" because other jobs did what that job did, but it either did it better, or it did other things while also not losing damage. "You're playing Monk? You're trolling. Swap to Ninja. Ninja does the same amount of damage, and keeps our healers from dying." "Oh you turned on tank stance in this dungeon (the equivalent of a strike) and now it's gonna take 35 minutes instead of 30? I'm leaving." An entire subsect of jobs suddenly had to start casting their abilities, when they didn't have to before the expansion came out. If a melee missed a positional (where they need to stand relative to whatever they're hitting) they're entire melee combo would break and they would have to start over. And TP (mana for physical abilities) existing, which admittedly only sucks if you run out. How often did you run out of TP?... Yes...yes...... And that's not even talking about the content itself. The first week that Heavensward raids were available, they were statistically impossible to clear, and had to be hotfixed, in order to be able to clear them. DURING THE FIRST WEEK! But now? None of those frustrations exist. Jobs across the board are easier to play and more balanced. The reason you brought Ninja over Monk has been removed from the game completely with the aggro changes that happened in Stormblood. Guy with Bow and Girl with Gun no longer have to aim while firing. Tank stance dancing (swapping between tank stance and damage stance) no longer exists, and has been reworked to just one stance that generates more aggro, that you just turn on. If you don't punch a guy in the back of the head, you can continue into kicking them in the side of the gut instead of having to wait until you can punch him in the back of the head. And TP? Removed completely. All systematic changes that turn a once terrible expansion, into a great and well beloved expansion. So how does this work with Curse of Osiris? I think that if Curse of Osiris existed in the game today (provided that we live in an alternate reality where the DCV doesn't exist and most new content introduced doesn't get removed the moment a new expansion comes out) that it would be great for new players to sink their chops into before they really get into the meat and potatoes that is current Destiny (yes I'm borrowing that analogy). Simple, easy to follow, and any form of grind is just a numbers tweak away from becoming manageable. And that's not even mentioning the fact that they could rework all of the weapons in Curse of Osiris to have new perk pools and random drops. Unfortunately, that doesn't exist. And the players, new and old, are left with what the developers put into it (or in this case, what they take out). I can hope that I'll eventually be able to play Curse, or Warmind, or anything else for that matter, but I'm not holding my breath.
Before I get into my thoughts on curse of Osiris, I think one reason people took such umbrage with using red war with the DLC is because of how many new players there are who never got to play that, Okay on curse of Osiris. I never had a problem with the DLC when it comes to development even when I was like 16 when it came out cuz that was 2017? I understood that there was no way that they were going to be able to fix everything but I did think it was going to be better before it came out, Because they didn't need to be grandiose with it all they needed to do was just make the loot better but the problem with that is there was no way to do that at the time they could have made the farm for exotics easier but then people would have left quicker. They had really made a game that wasn't conducive to the way they developed games, Because genuinely they needed the random roll system and a reason for people to grind outside of just getting exotics and I would say they needed to allow players to get exotics more often from the big public event on Mercury, because then it would give players a reason to play it but they didn't do that, and that was something they could have easily fixed because all that requires is bumping a drop rate on a particular type of public event I've heard about how fast backwards their coding system is for that engine but I don't imagine that it's so backwards that they couldn't just singularly Target a event to give more rewards than another, And the reason I'm focusing so much on that public event outside of you talking about two tokens and a blue right at the start, is because the fact that there really was nothing else to do to my memory the infinite forest was cool for the perfect paradox but I don't remember there being a reason to do that a lot more outside of that. you couldn't replay the story so it wasn't like you could farm that for something it would have also been pretty unique if they would have had the ability to at least farm the last mission if that last boss actually had a fight instead of basically qte.
The lack of planned daily and weekly content killed D2 for me. I was a massive D1 fan from 2014-2017. The game really it its stride from late 2016 - D2 release in 2017. The daily updates for the factions and The Iron Banner were perfect because it made you go back again and again. It was crazy they got rid of all that in D2. I remember being being so bored with it within a month because the literally nothing worth doing after a point. I remember getting Curse of Osiris thing it was shite.
I really liked d2 then. Played the shit out of it. And have the best memories from back then. Now...I don't play and it's supposed to be so much better now with armor 2.0, updated subclasses, etc.? I don't think so.
I remember doing the red war campaign, then hours and hours of farming public events on titan, then the warmind campaign, which I think speaks to how good curse of osiris was
It’s really weird but I liked the Curse of Osiris DLC and never knew it was supposedly hated so much lol that’s when I fell in love with Sagira, honestly wish we could have had her and her sassy personality as our ghost! I stopped playing after Warmind because I was going through really bad burnout from lack of content, came back in season of arrivals just to see the planets get taken then didn’t come back again until Scarlet Keep (actually terrible DLC compared to CoO) and whichever season we became friends with the cabal (season of undying maybe?) it was just difficult playing a game that had so little new content for so long. It’s strange that people fell off and I never noticed, tbh I’d give anything to to back see the amount of players we had back then running around compared to now
I get where you’re coming from and I think this expansion was not good for the game in many ways BUT I absolutely LOVED Mercury. It was so unique in that it was so small but had huge sight lines and the man cannons were so much fun THEN the design of the public event was inspired (if not the rewards) Unique and to me, a perfect little playground that I LOVED playing in. An unappreciated, fantastic design, Mercury is sorely missed. Just only by me!
You underestimate my Yu-Gi-Oh nostalgia and it will be your undoing! Since he can see the future and shit, obviously his special effect is to reveal the hand of your opponent at the start of your turn every turn. You can then do nothing, or tribute 500 Light Points to delete one card of your choice from ever existing in the game. Panoptes can only be summoned if you place an "infinite forest" Field Spell Card, and has unlimited defense when summoned. Destroying the Infinite Forest removes Panoptes from play and banishes him to the Dark Zone.
Completely agree with the title. Everyone has their own experiences but I think everybody who says “I played more CoO” is looking back through rose tinted glasses. I vividly remember how terrible destiny was at that time. All these people comparing it to lightfall, lightfall was bad, but nothing compares to CoO. There was quite literally nothing to do but grind public events, and even then I remember nobody on mercury despite the two chests. And no one cares for heroic adventures/ adventures in general.
People are mad at Bungie so they're stubbornly going to pretend that it wasn't significantly worse back in year 1 so that they can whine and bitch more.
I still remember getting destiny 2 from psplus back in 2018 and having a blast playing all three campaigns at once.....i bought the game and forsaken straight after.....4000 hours later i hope final shape will deliver....
Half way through the video atm but the thing i remember the most is waiting a week because i fucked up trying to get one of the things required for the last of the 10 weapons for sagira’s shell then realizing I didn’t in fact fuck up so I waited 5 days only to realize I could have gotten sagira’s shell 5 days before. Still my favorite shell in either of the games
Idk, everybody is hating on old eververse but I had basically gotten everyting I wanted including full armour set for free just from the engram drops back then. I think its in a much worse state now.
There was always a strike in Destiny campaigns even in D1. Shield brothers was a story mission in kings fall too. Pretty much every Destiny strike was a campaign mission with a few that weren’t.
I remember waaaay back when I got into Destiny right after Warming launched. I got the entire year one for $30 due to a promotion. I really enjoyed it, and remember thinking why were ppl angry about this game? And after a while I understood. things better and realised that I payed through the entire Curse of Osiris in about 6 hours total (including strikes, extras and the campaign, not including the weapon grind from the forge thing-y). I didn't feel the existence of an entire expansion in the game, and I realised that it actually didn't change anything, but simply added some bits and pieces and nothing else. Entirely forgettable. Music slaps tho. I love the Mercury/Osiris theme.
I played so much D1, it was my go to game, I loved it at the end. So naturally I got D2 even after the beta was pretty meh and I hated all the bullet spam and massive ability cooldowns. I was okay with it at launch because bungie had righted the D1 ship, but when I shelled out $20 for CoO and this is what I got, I quit and never looked back.
I remember people claiming that it was cut content from D2 vanilla. It obviously wasn't. And now that feeling carried over years later. It was fine. The problem was the double primary system
would love to see a deep dive video on factions and faction rallies in the early D2 days, I never really saw anything talking about why they never came back and now it feels like FWC, New Monarchy, and Dead Orbit are turbo irrelevant.
They were fun little events where in the earlier ones you pledged your character to a faction, then went and did lost sectors and possibly public events in their name to gain favor with them, earning weapons and shaders and armor and ornaments. I think the last one fixed the issue where you could pledge one of your three characters to each faction and get all the loot and any winning loot, and made it so your pledge was account-wide and locked you to your faction of choice. Dead Orbit and New Monarchy had the best shaders, I think New Monarchy had one of the best guns from what I remember, and FWC was just there too. I really enjoyed them back then, and was sad when Bungie said they were putting them on the backburner after Forsaken. We never got any faction rallies outside of year 1.
@@trashjash Yea I remember what they were, and rewards and all that, but was wondering if there was anything on why we never got them again or anything else with the factions
@@skellybro2290Officially, I think it was cuz people just weren't participating. Low engagement, basically no usage of reward items, etc. Which is understandable, since iirc it fell into the For Honor trap of "you better pledge to the faction that always wins regardless of personal preference or you lose out" meaning New Monarchy just...always won.
Sunsetting… sunsetting killed my full enjoyment of the game as well things like mountain top, recluse, and anarchy becoming the automatic go to must have PvE loadout. I stress the loadout thing because those were both crucible comp weapons and a literal raid random chance exotic being made into a must have or kick from LFG. Both of these combined made a game I played for enjoyment and turned it into an addiction that was causing me health issues, and at the end of season 8 I just gave up the game until recently. Recently I just play for the sake of playing, screw meta I do what I want, and I will forever demand I get back what I payed for in the game or I get refunded the amount I payed for from launch till the end of season 8 in full pegged to inflation.
I left shortly after red war and only came back 6 months ago. I recently was thinking about how I’m annoyed I didn’t play as I’m having so much fun towards its end now but watching this video reminded me why I stoped lol
Destiny 1 vanilla was TOUGH, for many reasons, but it made The Darkness Below and House of Wolves shine all the brighter when they fixed/tweaked a few things and gave us THOUSANDS of hours of fun trying to 3 Man Crota or clutch a Hardmode Prison of Elders with a friend, to say nothing of how unfathomably epic The Taken King was. Destiny 2 vanilla fumbled the 3 years of constant growth Destiny 1 had given us, trying to appeal to casuals via "dual auto rifles" and cheaper economy. And then when CoO didn't fix anything but only dropped the ball further it was a shock to many. I lost several hard core raid buddies due to CoO and Warmind. I miss the days of searching The Tower for Xur and then calling over the rest of my fireteam to excitedly buy the exotic because it really meant something, like allowing an entirely new strategy for Vault of Glass or another step in a massive quest line. I put in hundreds of hours grinding out my exotic Titan faction towel (Dead Orbit - best tower representative and best cosmetics), searching for all 50 (well, 48 minimum) Calcified Fragments to get Touch of Malice for Kings Fall, even taking multiple days off work when a new expansion dropped. Destiny 2 improved from CoO but it never quite scratched that itch. Maybe I just got older and my life moved on, as happened with so many OGs from Vanilla D1, maybe it's just that you can never quite recapture your youth and nostalgia gives everything rose tint. There are few things I would NOT give to go back to those Sunday all day raid sessions, when we had so much fun and time we'd finish grinding out a 6hr Vault of Glass Hard Mode run, someone would say "Anyone fancy a cheeky speedrun through Crota Normal?" and we'd all be up for it. The coordination that got better each week, the new tactics we'd come up with (or see Datta/Jez use), that "SHOOT THE SKY!!!!!" when someone got pancaked by Crota and, of course, that complete elation when you finally, finally, FINALLY got your first g-horn! I literally have the job I have now because someone I met as a Destiny raid teammate, who was a friend of a brother of a friend, recommended me for a position at the company he worked at. I know its a meme but it's true, the real loot drop IS the friends we make on the way.
Pretty much talking directly to me at the start. D1 beta player, put 4000 hours into it, 2000 of which were year 1 alone. Enjoyed destiny 2 at launch and the raid. Haven’t touched destiny 2 since curse. Only redownloaded this week because I want to play the last expansion of a game that took up so much of my teenage years
I ended up playing through the old vanilla, COO, and Warmind storyline during a down time not long before they were sunset, and honestly think most of the hatred was the sandbox and the loot. The missions and strikes were pretty good, and the lore was actually really fun to get into. Perfect paradox's lore entry created a mindf*ck that lasted until season of dawn. Honestly, it was a much better story than Warmind.
When I heard the Infinite Forest was going to be a random tileset, I imagined SO much more diversity in the environment than what we got. Instead it was a bunch of small, samey Vex structures. The Vex can infinitely simulate *anything* and THAT'S what they came up with? It should've been all kinds of cobbed together environments from everywhere, with massive shifts in tone and structure. Like PsiOps Battlegrounds times 1000.
Ik its a small detail but Osiris calling Sagira little light at the end of the dlcs story always caught me off guard because he or his clones never called her that. But in that moment with Ikora as hes leaving he calls her little light. I dont think Savathun took control of him at this point but i think during the dlc he made contact with her maybe in a past time line possibly if he went to the moment the vex invaded oryx's dreadnought where Savathun sensed his peculiar presence and sent a link into sagira which allowed her to get ahold of Osiris and trick all of us into evenutally unknowingly giving her a path to the light.
The first three missions (aside from Ikora not looking hard enough) and Tree of Probabilities (at least gameplay-wise) were pretty darn interesting for the campaign, and the Saint-14 mission was also good fun. If they toned down the humor a bit and gave Panoptes a slight personality as a result of simulating the Light, it would've been pretty interesting. Heck, they could've given small hints towards the Pyramid fleet with Panoptes trying to say that under the Vex, things would be infinitely better than the death and destruction coming from either the Light or *especially* the Dark. Too bad the Infinite Forest really wasn't great and the overall game wasn't rewarding.
As someone who played destiny pretty casually back then up until Warmind, I actually kinda liked CoO. Sure, it had no sparrows and a pretty lackluster campaign. But it had more strikes (even if they were missions from the campaign) than Lightfall. It also brought more PVP maps than Lightfall. It also had a pretty cool destination with the beutiful zones of past mercury and the dreary future mercury. The final boss Phanophtes was really cool aswell. The loot was cool but held back by the state of weapons at the time. A few of the weapons were brought back in season 9 and actually were amazing during then. The exotics were pretty memorable. The strikes were great for GMs. Overall, I really miss some of the old content despite the state it was during Destiny vanilla. If CoO was remade for todays Destiny, it would honestly be a pretty good update if the complexity was tuned up a bit.
The cut scene when Ghost gets he's head back is one of those where it hurts me sooo much that Bungie saves time by not doing voice acting for Our guardian, he was pushing the barrier to the infinite forest clearly struggles and not a single noise comes out of him, like he grunts when he/she gets hurt so why the F he's just silently struggling.
I loved Curse of Osiris. They brought in a bunch of stuff I thought was perfect. But because of some things that people really hated they got rid of so much of what they introduced. Armor Ornaments are one of the things I miss so much and I'm so great disappointed they ditched it for what they've done now
Download World of Tanks here and don't forget to show me proof you used my link or I can't enter you in for emblems and final shapes: link.thenode.gg/evanfriedman_marYT
I misread that as World of Taniks and was confused
@@Montyandrew45 understandable, both are vehicles after all
nice yu-gi-oh card. 😂 28:43
@evanf1997 I apologize for resending the picture on insta, the first time around I didn’t have put the code. Thank you for the video thoroughly enjoyed it :D goodnight
Destiny content let’s GOOO!
i still remember how bungie finally enabled us to use sparrows in mercury
right when they announced they gonna sunset mercury among other destinations
LOL BUNGIE W
LMAO I forgot about that
YOU COULD USE YOUR SPARROW ON MECURY???? (Left after warmind and came back during behind light, never knew this🤣)
i mean why bother? map was small as hell anyway
For a brief second there I was wondering what the white ammo bricks were for. Man that was a long time ago lol.
Man me too. I was like wth is using white ammo bricks?😂😂.
Infinite primary is so good.
I'll tell you what they were. Horse shit. Just like the puny amount of special ammo you can hold
Man, I really missed the Mission version of Tree of Probabilities, when you were given the Sagira dialog.
In the sparrow part, if you took the harder course on the right and perfectly dodged all the laser defenses, no damage, I remember Sagira saying something along the lines of "Are you trying to show off? Don't worry, I already like you".
And it was just a fun character moment.
I miss Sagira so much, she was seriously one of my favorite characters, and I love how possessive she ended up being of our Guardian.
It's just such a reminder of what a shame it is that you don't get to interact with other Guardians' ghosts much.
My thoughts exactly
Hell if she fully took over our ghost and never left then I would have been all for having her as the permanent ghost or have where you can choose to keep her as your new ghost or get old ghost back that would have been dope!
@@LordOfRaven621 that would've been great.
Killing her off, whatever it meant for the narrative, was a huge mistake.
Man, the moment i saw "two tokens and a blue" the old PTSD/brainrot resurfaced and i just started chanting that shit like it was my fav football team
THOSE 🕺SWEET 🕺SWEET 🕺MOVES
Facts bro. 😂
@@evanf1997 have you tried warframe, I mean destiny 2 and 1 stole ideas from warframe.
What like it's awful micro transactions?
Even then d2 has better micro transactions and thats really says something about Warframe lmao@@jamespaguip5913
@@jamespaguip5913Dont be that guy, jfc. Plains of Eidolon caused irreversible brainrot
Mentioned it over at a blog post about it, but the reason why I still have fond memories of Curse of Osiris was the presentation. Please, look me in the eye and tell me Mercury was not a beautiful destination. Or the Infinite Forest even. Yes, this dlc was all style over substance, beautiful, but empty. And the music, catch myself going back to Trees of Probability every time I get to just chill out.
I’m happy I can look back at Curse of Osiris and say, “eh, it was worse than I remember, but not that worse.” And I dunno what that says about me as a consumer of this game tbh lol.
Mercury was nice for sure but SMALL af
Curse of Osiris had a really fun campaign too
@@CleopatraKingoh hell no. That is the worst campaign, Lightfall is amazing in comparison.
@@kaingatesWarmind was two missions and two strikes in one of which we killed a worm god. Warmind was a joke of a campaign in comparison
The infinite forest had the potential to be pretty amazing. All they had to do was make it a rewarding truly procedurally generated game mode that offered some good rewards. But honestly I don’t think anything in CoO did as much damage to the game that that devstream where they showed the only thing players had to look forward to. And that was the 2 tokens and blue fiasco.
The Infinite Forest quite literally held infinite possibilities for content that got relegated to predictable missions and seasonal/holiday modes that were mid at best
We kind of saw how the Infinite Forest could have been with this past season's Coil activity. I really hope it comes back at some point.
Crazy thing is I played more during CoO than I play now
Same my dude
I felt that, lol
I'm the opposite. Until Season of the Splicer/Lost I only did the campaigns and then dipped because the other stuff just didn't interest me. It definitely interests me now. I think whether you play now is very dependent on how long you've been hardcore into the game. I've only been hardcore into it since Lost.
Game was not 7 years old then
Yes because that was the DLC that turned you away from the game LOL
"Two tokens and a blue" is the best way to describe the general feeling for Curse of Osiris.
14:42 If you have the captions on there it says "Swears in alien language" therefore that is in fact the titular Curse of Osiris.
I remember grinding the prophet weapons day and night for Sagira's ghost shell. The amount of public events in order to get this was no joke. Good old bad days.
I still use my Sagira shell to this day. When lightfall dropped and we got that training montage woth Osiris I genuinely thought Osiris reclaimed his ghost somehow and then I realized how dumb I am lol
I also still use this shell as my primary. Badge of honor for the sheer grinding involved!
lol i think i just paid extra to get the deluxe dlc or whatever and they just handed me the shell
Ah Mercury, I remember seeing the whole patrol space and asking "is this seriously all of it?"
Thanks for making these videos, after putting this game down after the end of the red war campaign and not coming back till the season of the haunted, I missed out getting to see everything that came out in between. These videos give me a way to "experience" them since the aren't in the game anymore. I hope you keep going with this series because I wanna know the little details of what happened.
I truly believe this expansion suffered a lot because of launch lol I never actually minded the story side of it. Especially introducing Osiris the way they did. I do think it was all face value and self investment. People weren't drawn in enough to care, and yes, the Infinite Forest could've been spectacular but it was literally another loading screen you just shot enemies through. And even though I loved the strikes that came with Curse, the idea of using them as f***ing story missions really irritated me. Was the main reason I took a break after finishing Warmind for a good 8 months
Both strikes on mercury was phenomenal
No doubt!!! 🥰
They were, but when the campaign was already comically short, reusing its missions for strikes took the shine away from them.
I would love to see them as GMs...
I remember those….kinda of.
@@Lrbearclawohhhhh no you would not (Vietnam flashbacks to when they were gms pre beyond light)
altough I do not remember it well, I do remember really loving sagira as your ghost in this DLC and I really wished she had was a potential replacement for our normal ghost
I will always say the Infinity Forest could’ve been thier friendly Lore way of allowing us to bring back old strikes and such
Imagine the people who make the mechanic/systems of the game were as good at what they do as the composers and artists are... this game would be untouchable lol
They are, there just happens to be a bunch of idiots in charge who say what can and can't be done.
@@RiskOfRayne It's hard to say which decisions made are a result of the suits to be fair. We can only really speculate. There are something's like timegating that are obviously a suit decision though
People focusing on how you said dlc on accident just about sums up the destiny community
Ong
legit one of the reasons why i didn't finish the other video lol its the small things that get to ya
@@TheGreyFox115 you quit a video because someone said one word wrong?
@@TheGreyFox115ur weird
Makes so much sense why none of these fools ever capture the zones in the game and also make so much sense why so many of my trials and comp teammates jump off the map cuz they don't want to play the game. They just want the free loot that Bungie should have never gave them! Getting free loot by ruining your teammates cards. His perfectly sums up the Bungie studio and the community as a whole!
Man, this is just like that time that I "The DLC That Killed Destiny (Curse of Osiris) - Destiny 2"
He likes to recycle content
the Recycler
26:37 this is what TFS needs. Beautiful scenery and a sense of mystery. Watching those ships come down feels amazing, no matter what. No cringe dialog, no action, just a beautiful work of a few artists and that feel of a "peaceful terror".
Ok I gotta give one to Bungie, “Machina Dei” was pronounced to rhyme precisely with “Back in the day” and this directly referred to the rifle’s model being THAT gun model.
Bungie do stuff like this a LOT and it gets missed a LOT but they expressly told us back then that they had a policy of not correcting anyone ever and likened this to people loving a song for years but singing the wrong words to it… the experience belongs to the players.
I respected this greatly. Though it’s gone by the wayside now it must have been SUPER hard for certain staff to bite their tongues at all of the misunderstandings over the years.
I literally forced myself to grind the curse to get Sagira's shell. And I still use it
Just watched your red war video and now currently watching this one
U make some damn good videos and very informative
I love retrospective videos of games
Another banger as always!
My 🐐
I’m being 100% serious when I say this, I enjoyed year 1 of d2 more than lightfall.
Sure
I too enjoy chewing on shards of glass instead of eating a McDonald’s apple pie.
@@aaronball4700 Lacerated gums over food poisoning any day.
Year one destiny 2 WAS better than current destiny 2. It wasn’t stupidly grindy and boring.
Yah because it was fresh and new. What a dumb take
I didn't play during prime d1 or early d2 and I sincerely thank you for showing and explaining the older content to me I enjoyed the red war video Immensely
I'm just glad I got Sagira's Shell when it was available
At 53 i only started gaming online about 3 years ago, so have 0 expectations on game's, and its a nice feeling as gaming in itself helped me get threw covid because my family saw me struggle and got me my first ever playstation 4, then got wifi and off i went playing online gaming. So ive never been threw this "this game changed or this game got better" it just is what it is to me. Started Destiny 2 about 3 weeks ago, and love the game, so got all but one expansion, not started witch queen yet but enjoying lightfall. This was interesting to watch and learn what could of been had i gamed alot younger. Some could argue having 0 expectations on games is great, i just play what i enjoy, and recently got into rpg like skyrim, and soon will start Witcher 3. So in my case ive never had this feeling of disappointment about a dlc, apart from division 2 which really was my first online gaming experience. However i do regret not gaming earlier in life, but it is what it is. So this was very interesting for me, seing how 1 dlc can change a games for better or worse.
Funny thing is I seem to be one of the few people that absolutely loved this dlc. I had lost interest for a little bit after D2 launched but then this DLC reignited my excitement at the time. I completed everything it had to offer 3 times over. The infinite forest wasn't as awesome as I was hoping but I enjoyed it more than enough.
"so RUclips gets to recommend my Endless yapping sessions."
Evan doesn't yap. He cooks.
Yooks.
I've been burned by the lfg for raids and trials of Osiris too many times. I gave up after the forsaken dlc since I was unable to get a group to do the raid. I don't think I'll ever go back but I still love to see these videos from Evan. Keep up your great work.
ahhh, this dlc takes me back. I played D2 religiously back in the day during even its worse times. I have decently fond memories of curse, it most definitely has a lot of issues and compared to content now; it really is just kind of a huge miss. the only memorable part for me was Eater of Worlds, it still boggles my mind why they didn’t give it a whole lootpool and dedicated exotic since it would have been perfect to include a raid exotic, something they fixed with crown/scourge.
if there’s one thing they nailed with the dlc, it’s definitely aesthetic. Used to just run around mercury due to the location alone, it was probably my favorite patrol location for that reason; shame it got sunset.
your thoughts pretty much echo my own and how I feel about it, just a kinda bad/mid dlc; but I do miss it because it being part of the whole year one package as a whole made it just part of that year one content that you can’t really play anymore.
in terms of retrospectively being able to play every bit of content from red war up to Season of the Worthy, having only started playing then and making a mad dash through all the content i could, i'll admit that my time on Mercury was what i'd call the most enjoyable. aside from not being able to use my sparrow there and praying that there'd be an interceptor fleet active nearby any time i touched down. Something about the area just felt nice, and with the smaller patrol area, it was proportionally teeming with life. if i needed kills or anything, i'd just wander around. i remember being able to do the lighthouse prophecy weapon quests interspersed between literally everything else, and that rich field of content was fantastic to get drawn into. ironically, the new player experience was richer before they vaulted it all.
I'll also say that Eater of Worlds was by far my favorite raid. It was simple, fun, and required an amount of teamwork you can reasonably expect from LFGs who, at present, struggle with even the Planets callouts in RoN. it probably also helped that game chat worked for me back then. most of all, though, it was a quick raid. it was, like, 40 minutes with my friends and that was while we tried knocking each other off of the leapfrog portion, or waiting on a rez for the dude who got stuck in the concussive piston chamber. i wish we had a raid we were allowed to run in such a short time even with a collective IQ of a golden retriever in the game right now, just as like an introduction for players too scared to go into even VoG. i genuinely hope they return either EoW or Leviathan just for that purpose, and of course any remixed loot would be plenty welcome too.
i think i just miss raiding. i don't have a team to raid with anymore since my friends all quit and i feel a warm summer breeze in my lungs when i think of clearing one while laughing at each other's jokes the whole time.
Quantum Finisher on Mercury was what made me finally learn sparrow flying. It was fun exploring the infinite forest in patrol. Now all I've got of that is old videos :/
Evan you should make videos about others Destiny memorable players and their importance to the community like Eso, Datto, Byf, Cross and more
the fall off of destiny is insane
I was obsessed with this game at like 8 years old
played it religiously (never did raids tho cuz i was a kid and scared to talk to strangers on the internet)
interest peaked at rise of iron
that dlc was like crack
then d2 came out
was hyped at first but then very quickly lost interest
nail in the coffin was curse of osiris, purely because I didn't like fighting vex as a kid
very glad I dropped the game as I grew up cause holy jesus
the quality of the game is so bad that I genuinely think 343 for once are doing a better job handling Halo than current Bungie could
Honestly, the absolute worst seasons always focus on a Warlock. They're just so dull it kills the whole season.
i had to stop playing destiny during CoO and Warmind due to work+college, i would really really like to play this one day haha
especially if i get to bring strand and current QoL stuff...
Warmind was pretty good
What killed destiny 2 was taking paid content out of the game. From the people that actually paid for this game and the DLCs. Going free to play and stealing from those that payed already. Will kill any fan base
The game is dead?
Yeah
Lightfall is what killed destiny. Atleast for me and every person I know who played the game and my entire steam friend list is people who played destiny.
Cool story
@@macho8240 Thanks !
To be honest i like barely a few things about light fall.
The armor is one of em
Honestly Lightfall as an expansion wasn't that bad IMO. It was a big miss for me narratively, but otherwise I enjoyed it very much. I've continued to have a great time grinding away on the game all year, though I realize not everyone feels the same.
@@radtacular2218 j agree.
the red war video was really good, my eyes were glued to the screen. idk why people were getting salty over a minor misspeak
Recently I went through my closet and found an old poster of Destiny 2 and thought to myself “why did I take this down”?
This video reminded me why.
Outside the cinema of first seeing Osiris, the 2 strikes, and the Sagira's Shell, I hated CoO. I remember so badly wanting to walk away but hung around just to get the Shell. Which I'm glad I did since I still use that shell to this day. Plus it made me appreciate the grid of getting loot and in a way prepare me for the Forsaken grid of finding good loot.
we need more of this bungie 30:54 like WAY more
Are there any mentions of Osiris and Elsie meeting before Beyond Light considering they both seem to travel through timelines
28:44 here's your comment. Panoptes is missing a level and Atk/Def points. Should have an effect, me thinks.
i remember when curse of osiris came out, everyone went back to d1, but when warmind came out, it def saved the game for me, i got to experience curse of osiris as like side content for warmind and i think it was really good for that!
This was very true, if it wasn’t Fortnite it was D1 for a lot of ppl
I vividly remember when I first played COO, early in the morning 3 hours before school started and the new destiny 2 dlc dropped. Despite my nostalgic ties to the dlc, I still think COO, did lots of things wrong. The key positive highlight for me was the prophecy weapons (no I never went raiding at all, but heard mixed opinions about EOW) and obtaining the sagira shell. The small ideas that made a big difference to me where the change of the garb with Sagira instead of our ghost. The idea of simulations was interesting and seeing Osiris for the first time, showcasing how powerful he was, was awesome. The dlc felt like it was giving us bits and pieces on what should have been something better. It definitely deserves lots of the hate it gets, but had positives sprinkled along.
Loved the video and hit all the nails, also the ocarina of time music throughout the video was a nice touch!
I agree that it wasn't that bad when seen as a package. I started playing in Forsaken, where Curse+Warmind were already bundled in the base price, and I enjoyed it for what it was. Especially the strikes were some of the best and I'm still somewhat sad that they were sunset compared to the other ones.
And while the prophecy board was pretty grindy, by the time of forsaken the random drops added back the incentive to grind strikes etc. more, so it didn't actually feel that long to me (even though by that point I was only after the sagira shell and perfect paradox).
But seen in isolation, it really was around the amount of content some of the newer seasons would add, only with mercury as a new location to elevate it a bit.
i remember the grind back then was PAIIIIINFUL but i still played the game even more than i do since lightfall, something really did switch
I had fun with curse. The raid was fun and the grind was real. Not super amazing or anything but the gate was ridiculous.
3:33 - "Raise the bar" as the ghost raises the gun is peak editing.
What burned me was they got the Deluxe Digital out of me at $100+ and these were then made free later on. Then the grind was insane and I mean beyond crazy. Once I completed one realized it was not worth it. So they got one over on me with pathetic DLC that at the time was very expensive. Needless to say I didn't come back until Beyond Light.
everybody says that [current moment] is the worst period in destiny history but they weren’t there for curse of osiris. there is no other time period in destiny history, now included, when destiny was more in danger of death than coo.
That's the same timeline of players being sick of DLCs after paying for a base game turned free. They'd just been syphoning money from players to add new weapons every few months, half of which are PvP required to get and I'd always nearly faint trying to play that, my heart can't take adrenaline like that, so that's a ton of meta weapons that I just couldn't get and the PvE content itself started ripping me a new one without the good gear you have to PvP for. The game sucked and only made its reputation tank from there
it's just burnout id assume. we've been on this train for 10 years and it's kind of stagnated. the people who complain REASONABLY just want another Forsaken. they want something that hits hard, surprises all of us with its quality, and makes us want to keep playing.
Given what was already known about Mercury in the destiny universe, I was excited to explore a new destination.., and while the Infinite Forest is neat in concept..., the destination was just so barebones. You had the friggen Almighty in the distance and yet you were relegated to this small circle that had one public event, a lost sector and some occasional weirdness. I just don't remember this expansion fondly, and Season of Dawn really rubbed salt in the wound of what CoO coulda been.
I'm gonna say this from the perspective that I started playing Destiny 2 during season 20.
Watching this video, I kept coming back to a comparison with another game, that being Curse of Osiris reminds me a lot of Heavensward (from Final Fantasy 14). Heavensward nowadays is touted as one of the best expansions, great story, good characters, amazing places to run around and explore, and fun content with memorable bosses and music...but that's now.
Heavensward on release was a disaster. Jobs were harder to play across the board. Some jobs became "unplayable" because other jobs did what that job did, but it either did it better, or it did other things while also not losing damage. "You're playing Monk? You're trolling. Swap to Ninja. Ninja does the same amount of damage, and keeps our healers from dying." "Oh you turned on tank stance in this dungeon (the equivalent of a strike) and now it's gonna take 35 minutes instead of 30? I'm leaving." An entire subsect of jobs suddenly had to start casting their abilities, when they didn't have to before the expansion came out. If a melee missed a positional (where they need to stand relative to whatever they're hitting) they're entire melee combo would break and they would have to start over. And TP (mana for physical abilities) existing, which admittedly only sucks if you run out. How often did you run out of TP?... Yes...yes...... And that's not even talking about the content itself. The first week that Heavensward raids were available, they were statistically impossible to clear, and had to be hotfixed, in order to be able to clear them. DURING THE FIRST WEEK!
But now? None of those frustrations exist. Jobs across the board are easier to play and more balanced. The reason you brought Ninja over Monk has been removed from the game completely with the aggro changes that happened in Stormblood. Guy with Bow and Girl with Gun no longer have to aim while firing. Tank stance dancing (swapping between tank stance and damage stance) no longer exists, and has been reworked to just one stance that generates more aggro, that you just turn on. If you don't punch a guy in the back of the head, you can continue into kicking them in the side of the gut instead of having to wait until you can punch him in the back of the head. And TP? Removed completely. All systematic changes that turn a once terrible expansion, into a great and well beloved expansion.
So how does this work with Curse of Osiris? I think that if Curse of Osiris existed in the game today (provided that we live in an alternate reality where the DCV doesn't exist and most new content introduced doesn't get removed the moment a new expansion comes out) that it would be great for new players to sink their chops into before they really get into the meat and potatoes that is current Destiny (yes I'm borrowing that analogy). Simple, easy to follow, and any form of grind is just a numbers tweak away from becoming manageable. And that's not even mentioning the fact that they could rework all of the weapons in Curse of Osiris to have new perk pools and random drops.
Unfortunately, that doesn't exist. And the players, new and old, are left with what the developers put into it (or in this case, what they take out). I can hope that I'll eventually be able to play Curse, or Warmind, or anything else for that matter, but I'm not holding my breath.
Before I get into my thoughts on curse of Osiris, I think one reason people took such umbrage with using red war with the DLC is because of how many new players there are who never got to play that,
Okay on curse of Osiris. I never had a problem with the DLC when it comes to development even when I was like 16 when it came out cuz that was 2017? I understood that there was no way that they were going to be able to fix everything but I did think it was going to be better before it came out,
Because they didn't need to be grandiose with it all they needed to do was just make the loot better but the problem with that is there was no way to do that at the time they could have made the farm for exotics easier but then people would have left quicker. They had really made a game that wasn't conducive to the way they developed games,
Because genuinely they needed the random roll system and a reason for people to grind outside of just getting exotics and I would say they needed to allow players to get exotics more often from the big public event on Mercury, because then it would give players a reason to play it but they didn't do that, and that was something they could have easily fixed because all that requires is bumping a drop rate on a particular type of public event I've heard about how fast backwards their coding system is for that engine but I don't imagine that it's so backwards that they couldn't just singularly Target a event to give more rewards than another,
And the reason I'm focusing so much on that public event outside of you talking about two tokens and a blue right at the start, is because the fact that there really was nothing else to do to my memory the infinite forest was cool for the perfect paradox but I don't remember there being a reason to do that a lot more outside of that. you couldn't replay the story so it wasn't like you could farm that for something it would have also been pretty unique if they would have had the ability to at least farm the last mission if that last boss actually had a fight instead of basically qte.
It's been so long since I'd heard Sagira's voice, I deadass almost teared up. 😢
The lack of planned daily and weekly content killed D2 for me. I was a massive D1 fan from 2014-2017. The game really it its stride from late 2016 - D2 release in 2017. The daily updates for the factions and The Iron Banner were perfect because it made you go back again and again. It was crazy they got rid of all that in D2. I remember being being so bored with it within a month because the literally nothing worth doing after a point. I remember getting Curse of Osiris thing it was shite.
I really liked d2 then. Played the shit out of it. And have the best memories from back then. Now...I don't play and it's supposed to be so much better now with armor 2.0, updated subclasses, etc.? I don't think so.
Bait
I remember ironically playing D2 alot during Curse mostly for the Prophecy Weapons and PvP was decent back then.
Exactly!!!
No
I remember doing the red war campaign, then hours and hours of farming public events on titan, then the warmind campaign, which I think speaks to how good curse of osiris was
Your reviews are fantastic, sir.
Glad you like them!
If the Infinite Forest created a full reality, like the 'flashback' scenes, instead of just floating platforms, it would have been way cooler.
It’s really weird but I liked the Curse of Osiris DLC and never knew it was supposedly hated so much lol that’s when I fell in love with Sagira, honestly wish we could have had her and her sassy personality as our ghost! I stopped playing after Warmind because I was going through really bad burnout from lack of content, came back in season of arrivals just to see the planets get taken then didn’t come back again until Scarlet Keep (actually terrible DLC compared to CoO) and whichever season we became friends with the cabal (season of undying maybe?) it was just difficult playing a game that had so little new content for so long. It’s strange that people fell off and I never noticed, tbh I’d give anything to to back see the amount of players we had back then running around compared to now
I get where you’re coming from and I think this expansion was not good for the game in many ways BUT I absolutely LOVED Mercury.
It was so unique in that it was so small but had huge sight lines and the man cannons were so much fun THEN the design of the public event was inspired (if not the rewards)
Unique and to me, a perfect little playground that I LOVED playing in.
An unappreciated, fantastic design, Mercury is sorely missed. Just only by me!
I saw the title before the thumbnail. I thought it was going to be Beyond Light. I'd still use some of these guns if Bungie didn't sunset them.
I have friends still to this day who have never came back because of curse of osiris lmao
You underestimate my Yu-Gi-Oh nostalgia and it will be your undoing!
Since he can see the future and shit, obviously his special effect is to reveal the hand of your opponent at the start of your turn every turn. You can then do nothing, or tribute 500 Light Points to delete one card of your choice from ever existing in the game.
Panoptes can only be summoned if you place an "infinite forest" Field Spell Card, and has unlimited defense when summoned. Destroying the Infinite Forest removes Panoptes from play and banishes him to the Dark Zone.
I remember playing this dlc and being so disappointed in bungie I didn't pick destiny back up until witch queen
Completely agree with the title. Everyone has their own experiences but I think everybody who says “I played more CoO” is looking back through rose tinted glasses. I vividly remember how terrible destiny was at that time. All these people comparing it to lightfall, lightfall was bad, but nothing compares to CoO. There was quite literally nothing to do but grind public events, and even then I remember nobody on mercury despite the two chests. And no one cares for heroic adventures/ adventures in general.
People are mad at Bungie so they're stubbornly going to pretend that it wasn't significantly worse back in year 1 so that they can whine and bitch more.
Best
Outro
EVERRRRR!!!!
Love the vid!
I still remember getting destiny 2 from psplus back in 2018 and having a blast playing all three campaigns at once.....i bought the game and forsaken straight after.....4000 hours later i hope final shape will deliver....
Lol
Half way through the video atm but the thing i remember the most is waiting a week because i fucked up trying to get one of the things required for the last of the 10 weapons for sagira’s shell then realizing I didn’t in fact fuck up so I waited 5 days only to realize I could have gotten sagira’s shell 5 days before. Still my favorite shell in either of the games
Idk, everybody is hating on old eververse but I had basically gotten everyting I wanted including full armour set for free just from the engram drops back then. I think its in a much worse state now.
There was always a strike in Destiny campaigns even in D1. Shield brothers was a story mission in kings fall too. Pretty much every Destiny strike was a campaign mission with a few that weren’t.
No
@@lazyvoid7107 yes name one expansion that didn’t have at least 2 of the new strikes in the story.
I remember waaaay back when I got into Destiny right after Warming launched. I got the entire year one for $30 due to a promotion. I really enjoyed it, and remember thinking why were ppl angry about this game? And after a while I understood. things better and realised that I payed through the entire Curse of Osiris in about 6 hours total (including strikes, extras and the campaign, not including the weapon grind from the forge thing-y). I didn't feel the existence of an entire expansion in the game, and I realised that it actually didn't change anything, but simply added some bits and pieces and nothing else. Entirely forgettable. Music slaps tho. I love the Mercury/Osiris theme.
I played so much D1, it was my go to game, I loved it at the end. So naturally I got D2 even after the beta was pretty meh and I hated all the bullet spam and massive ability cooldowns. I was okay with it at launch because bungie had righted the D1 ship, but when I shelled out $20 for CoO and this is what I got, I quit and never looked back.
Great vid. I enjoyed the content but I played through it in a week or so. Still use Sagira’s shell to this day :)
I remember people claiming that it was cut content from D2 vanilla. It obviously wasn't. And now that feeling carried over years later. It was fine. The problem was the double primary system
would love to see a deep dive video on factions and faction rallies in the early D2 days, I never really saw anything talking about why they never came back and now it feels like FWC, New Monarchy, and Dead Orbit are turbo irrelevant.
They were fun little events where in the earlier ones you pledged your character to a faction, then went and did lost sectors and possibly public events in their name to gain favor with them, earning weapons and shaders and armor and ornaments. I think the last one fixed the issue where you could pledge one of your three characters to each faction and get all the loot and any winning loot, and made it so your pledge was account-wide and locked you to your faction of choice. Dead Orbit and New Monarchy had the best shaders, I think New Monarchy had one of the best guns from what I remember, and FWC was just there too. I really enjoyed them back then, and was sad when Bungie said they were putting them on the backburner after Forsaken. We never got any faction rallies outside of year 1.
@@trashjash Yea I remember what they were, and rewards and all that, but was wondering if there was anything on why we never got them again or anything else with the factions
@@skellybro2290Officially, I think it was cuz people just weren't participating. Low engagement, basically no usage of reward items, etc.
Which is understandable, since iirc it fell into the For Honor trap of "you better pledge to the faction that always wins regardless of personal preference or you lose out" meaning New Monarchy just...always won.
I still like the old model of story telling better. Not having to wait months to finish the story.
Sunsetting… sunsetting killed my full enjoyment of the game as well things like mountain top, recluse, and anarchy becoming the automatic go to must have PvE loadout. I stress the loadout thing because those were both crucible comp weapons and a literal raid random chance exotic being made into a must have or kick from LFG.
Both of these combined made a game I played for enjoyment and turned it into an addiction that was causing me health issues, and at the end of season 8 I just gave up the game until recently. Recently I just play for the sake of playing, screw meta I do what I want, and I will forever demand I get back what I payed for in the game or I get refunded the amount I payed for from launch till the end of season 8 in full pegged to inflation.
I left shortly after red war and only came back 6 months ago. I recently was thinking about how I’m annoyed I didn’t play as I’m having so much fun towards its end now but watching this video reminded me why I stoped lol
I was absolutely obsessed with the steel feather repeater i love it
Bah Eater was my favorite of the Leviathan raids. The final boss was SO MUCH FUN.
Destiny 1 vanilla was TOUGH, for many reasons, but it made The Darkness Below and House of Wolves shine all the brighter when they fixed/tweaked a few things and gave us THOUSANDS of hours of fun trying to 3 Man Crota or clutch a Hardmode Prison of Elders with a friend, to say nothing of how unfathomably epic The Taken King was.
Destiny 2 vanilla fumbled the 3 years of constant growth Destiny 1 had given us, trying to appeal to casuals via "dual auto rifles" and cheaper economy. And then when CoO didn't fix anything but only dropped the ball further it was a shock to many. I lost several hard core raid buddies due to CoO and Warmind.
I miss the days of searching The Tower for Xur and then calling over the rest of my fireteam to excitedly buy the exotic because it really meant something, like allowing an entirely new strategy for Vault of Glass or another step in a massive quest line. I put in hundreds of hours grinding out my exotic Titan faction towel (Dead Orbit - best tower representative and best cosmetics), searching for all 50 (well, 48 minimum) Calcified Fragments to get Touch of Malice for Kings Fall, even taking multiple days off work when a new expansion dropped.
Destiny 2 improved from CoO but it never quite scratched that itch. Maybe I just got older and my life moved on, as happened with so many OGs from Vanilla D1, maybe it's just that you can never quite recapture your youth and nostalgia gives everything rose tint. There are few things I would NOT give to go back to those Sunday all day raid sessions, when we had so much fun and time we'd finish grinding out a 6hr Vault of Glass Hard Mode run, someone would say "Anyone fancy a cheeky speedrun through Crota Normal?" and we'd all be up for it. The coordination that got better each week, the new tactics we'd come up with (or see Datta/Jez use), that "SHOOT THE SKY!!!!!" when someone got pancaked by Crota and, of course, that complete elation when you finally, finally, FINALLY got your first g-horn!
I literally have the job I have now because someone I met as a Destiny raid teammate, who was a friend of a brother of a friend, recommended me for a position at the company he worked at.
I know its a meme but it's true, the real loot drop IS the friends we make on the way.
Damn the budget increase on this video compared to others is crazy…that intro alone made think this one was gonna be a good one.
Whats crazy about CoO is if was a season like we have now, it would’ve been top 5
Pretty much talking directly to me at the start. D1 beta player, put 4000 hours into it, 2000 of which were year 1 alone. Enjoyed destiny 2 at launch and the raid. Haven’t touched destiny 2 since curse. Only redownloaded this week because I want to play the last expansion of a game that took up so much of my teenage years
i loved the grind behind all the CoS weapons, i wish they would bring them back
Nobody wants that
I ended up playing through the old vanilla, COO, and Warmind storyline during a down time not long before they were sunset, and honestly think most of the hatred was the sandbox and the loot. The missions and strikes were pretty good, and the lore was actually really fun to get into. Perfect paradox's lore entry created a mindf*ck that lasted until season of dawn.
Honestly, it was a much better story than Warmind.
When I heard the Infinite Forest was going to be a random tileset, I imagined SO much more diversity in the environment than what we got. Instead it was a bunch of small, samey Vex structures. The Vex can infinitely simulate *anything* and THAT'S what they came up with? It should've been all kinds of cobbed together environments from everywhere, with massive shifts in tone and structure. Like PsiOps Battlegrounds times 1000.
Ik its a small detail but Osiris calling Sagira little light at the end of the dlcs story always caught me off guard because he or his clones never called her that. But in that moment with Ikora as hes leaving he calls her little light. I dont think Savathun took control of him at this point but i think during the dlc he made contact with her maybe in a past time line possibly if he went to the moment the vex invaded oryx's dreadnought where Savathun sensed his peculiar presence and sent a link into sagira which allowed her to get ahold of Osiris and trick all of us into evenutally unknowingly giving her a path to the light.
The first three missions (aside from Ikora not looking hard enough) and Tree of Probabilities (at least gameplay-wise) were pretty darn interesting for the campaign, and the Saint-14 mission was also good fun. If they toned down the humor a bit and gave Panoptes a slight personality as a result of simulating the Light, it would've been pretty interesting. Heck, they could've given small hints towards the Pyramid fleet with Panoptes trying to say that under the Vex, things would be infinitely better than the death and destruction coming from either the Light or *especially* the Dark.
Too bad the Infinite Forest really wasn't great and the overall game wasn't rewarding.
As someone who played destiny pretty casually back then up until Warmind, I actually kinda liked CoO. Sure, it had no sparrows and a pretty lackluster campaign. But it had more strikes (even if they were missions from the campaign) than Lightfall. It also brought more PVP maps than Lightfall. It also had a pretty cool destination with the beutiful zones of past mercury and the dreary future mercury. The final boss Phanophtes was really cool aswell. The loot was cool but held back by the state of weapons at the time. A few of the weapons were brought back in season 9 and actually were amazing during then. The exotics were pretty memorable. The strikes were great for GMs. Overall, I really miss some of the old content despite the state it was during Destiny vanilla. If CoO was remade for todays Destiny, it would honestly be a pretty good update if the complexity was tuned up a bit.
Nope
The cut scene when Ghost gets he's head back is one of those where it hurts me sooo much that Bungie saves time by not doing voice acting for Our guardian, he was pushing the barrier to the infinite forest clearly struggles and not a single noise comes out of him, like he grunts when he/she gets hurt so why the F he's just silently struggling.
I loved Curse of Osiris. They brought in a bunch of stuff I thought was perfect. But because of some things that people really hated they got rid of so much of what they introduced. Armor Ornaments are one of the things I miss so much and I'm so great disappointed they ditched it for what they've done now
I remember I used to go visit that radio tower a few times. Cool place