The DLC That Killed Destiny (Curse of Osiris) - Destiny 2

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  • Опубликовано: 2 июн 2024
  • #destiny2 #destinykiller #videoessay
    Download World of Tanks here: link.thenode.gg/evanfriedman_...
    The DLC That Killed Destiny (Curse of Osiris) - Destiny 2 . There is a reason the term was coined “Destiny Killer”. A saying so grinded down that my channel has even turned it into irony, but what if I told you there was a time when the untouchable, tactile golden Destiny 2 melted down into a red sludge? But to be killed in a genre you control, it would have to be internal! This video in our series going over expansions isn’t meant to be controversial, for that to be the case there has to be room for an argument, but with a player drop off and massive amount of changes to Destiny 2 after this dlc, there is no better title than the dlc that killed Destiny.. So we’re going to look back at the curse of osiris as a whole and ask that one swelling question fueled with hindsight.. Was it really that bad?
    Message me here for the proof:
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    --------------
    Intro 0:00
    Two Tokens and a Blue: 03:00
    Campaign: 12:30
    Activities: 42:10
    Raid: 51:50
    Conclusion: 54:40
    -----------------
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    Music
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    Eater of Worlds - Destiny 2
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Комментарии • 706

  • @evanf1997
    @evanf1997  2 месяца назад +18

    Download World of Tanks here and don't forget to show me proof you used my link or I can't enter you in for emblems and final shapes: link.thenode.gg/evanfriedman_marYT

    • @Montyandrew45
      @Montyandrew45 2 месяца назад

      I misread that as World of Taniks and was confused

    • @evanf1997
      @evanf1997  2 месяца назад +2

      @@Montyandrew45 understandable, both are vehicles after all

    • @Kefk0
      @Kefk0 2 месяца назад

      nice yu-gi-oh card. 😂 28:43

    • @Azulezss
      @Azulezss 2 месяца назад

      @evanf1997 I apologize for resending the picture on insta, the first time around I didn’t have put the code. Thank you for the video thoroughly enjoyed it :D goodnight

    • @terrancelemons7325
      @terrancelemons7325 2 месяца назад

      Destiny content let’s GOOO!

  • @qibcentricsplayground2043
    @qibcentricsplayground2043 2 месяца назад +224

    i still remember how bungie finally enabled us to use sparrows in mercury
    right when they announced they gonna sunset mercury among other destinations

  • @Roadiedave
    @Roadiedave 2 месяца назад +197

    For a brief second there I was wondering what the white ammo bricks were for. Man that was a long time ago lol.

    • @ClintonJRTR
      @ClintonJRTR Месяц назад +3

      Man me too. I was like wth is using white ammo bricks?😂😂.

  • @librainiacgame613
    @librainiacgame613 2 месяца назад +314

    Man, the moment i saw "two tokens and a blue" the old PTSD/brainrot resurfaced and i just started chanting that shit like it was my fav football team

    • @evanf1997
      @evanf1997  2 месяца назад +32

      THOSE 🕺SWEET 🕺SWEET 🕺MOVES

    • @SpaceStokesly
      @SpaceStokesly 2 месяца назад +4

      Facts bro. 😂

    • @jamespaguip5913
      @jamespaguip5913 2 месяца назад +5

      @@evanf1997 ​​⁠ have you tried warframe, I mean destiny 2 and 1 stole ideas from warframe.

    • @CleopatraKing
      @CleopatraKing Месяц назад

      What like it's awful micro transactions?
      Even then d2 has better micro transactions and thats really says something about Warframe lmao​@@jamespaguip5913

    • @elseggs6504
      @elseggs6504 Месяц назад +6

      ​@@jamespaguip5913Dont be that guy, jfc. Plains of Eidolon caused irreversible brainrot

  • @riatsila144
    @riatsila144 2 месяца назад +61

    Man, I really missed the Mission version of Tree of Probabilities, when you were given the Sagira dialog.
    In the sparrow part, if you took the harder course on the right and perfectly dodged all the laser defenses, no damage, I remember Sagira saying something along the lines of "Are you trying to show off? Don't worry, I already like you".
    And it was just a fun character moment.
    I miss Sagira so much, she was seriously one of my favorite characters, and I love how possessive she ended up being of our Guardian.
    It's just such a reminder of what a shame it is that you don't get to interact with other Guardians' ghosts much.

  • @MrMurder0321
    @MrMurder0321 2 месяца назад +593

    Crazy thing is I played more during CoO than I play now

    • @iljacepelov3561
      @iljacepelov3561 2 месяца назад +22

      Same my dude

    • @Robin-lg6mz
      @Robin-lg6mz 2 месяца назад +7

      I felt that, lol

    • @oxsila
      @oxsila 2 месяца назад +22

      I'm the opposite. Until Season of the Splicer/Lost I only did the campaigns and then dipped because the other stuff just didn't interest me. It definitely interests me now. I think whether you play now is very dependent on how long you've been hardcore into the game. I've only been hardcore into it since Lost.

    • @pooPbutwhole
      @pooPbutwhole 2 месяца назад +21

      Game was not 7 years old then

    • @WizzWins
      @WizzWins 2 месяца назад +8

      Yes because that was the DLC that turned you away from the game LOL

  • @sidg868
    @sidg868 2 месяца назад +44

    "Two tokens and a blue" is the best way to describe the general feeling for Curse of Osiris.

  • @jsmaster4779
    @jsmaster4779 2 месяца назад +87

    Mentioned it over at a blog post about it, but the reason why I still have fond memories of Curse of Osiris was the presentation. Please, look me in the eye and tell me Mercury was not a beautiful destination. Or the Infinite Forest even. Yes, this dlc was all style over substance, beautiful, but empty. And the music, catch myself going back to Trees of Probability every time I get to just chill out.
    I’m happy I can look back at Curse of Osiris and say, “eh, it was worse than I remember, but not that worse.” And I dunno what that says about me as a consumer of this game tbh lol.

    • @ceegronlee
      @ceegronlee 2 месяца назад +6

      Mercury was nice for sure but SMALL af

    • @CleopatraKing
      @CleopatraKing Месяц назад

      Curse of Osiris had a really fun campaign too

    • @kaingates
      @kaingates Месяц назад +1

      ​@@CleopatraKingoh hell no. That is the worst campaign, Lightfall is amazing in comparison.

    • @peachypet808
      @peachypet808 Месяц назад +1

      ​@@kaingatesWarmind was two missions and two strikes in one of which we killed a worm god. Warmind was a joke of a campaign in comparison

  • @LowKeyJaded
    @LowKeyJaded 2 месяца назад +60

    The infinite forest had the potential to be pretty amazing. All they had to do was make it a rewarding truly procedurally generated game mode that offered some good rewards. But honestly I don’t think anything in CoO did as much damage to the game that that devstream where they showed the only thing players had to look forward to. And that was the 2 tokens and blue fiasco.

    • @Warriorcat_Youtube
      @Warriorcat_Youtube 2 месяца назад +5

      The Infinite Forest quite literally held infinite possibilities for content that got relegated to predictable missions and seasonal/holiday modes that were mid at best

  • @kaygetsbusy
    @kaygetsbusy 2 месяца назад +102

    Both strikes on mercury was phenomenal

    • @kano4282
      @kano4282 2 месяца назад +2

      No doubt!!! 🥰

    • @oxsila
      @oxsila 2 месяца назад +21

      They were, but when the campaign was already comically short, reusing its missions for strikes took the shine away from them.

    • @Lrbearclaw
      @Lrbearclaw 2 месяца назад +3

      I would love to see them as GMs...

    • @Laidback_616
      @Laidback_616 2 месяца назад +1

      I remember those….kinda of.

    • @tg3zagsyt
      @tg3zagsyt 2 месяца назад +2

      @@Lrbearclawohhhhh no you would not (Vietnam flashbacks to when they were gms pre beyond light)

  • @ayarenn1477
    @ayarenn1477 2 месяца назад +82

    Man, this is just like that time that I "The DLC That Killed Destiny (Curse of Osiris) - Destiny 2"

  • @oxsila
    @oxsila 2 месяца назад +27

    Imagine the people who make the mechanic/systems of the game were as good at what they do as the composers and artists are... this game would be untouchable lol

    • @RiskOfRayne
      @RiskOfRayne 2 месяца назад +3

      They are, there just happens to be a bunch of idiots in charge who say what can and can't be done.

    • @oxsila
      @oxsila 2 месяца назад +2

      @@RiskOfRayne It's hard to say which decisions made are a result of the suits to be fair. We can only really speculate. There are something's like timegating that are obviously a suit decision though

  • @79bigcat
    @79bigcat 2 месяца назад +27

    14:42 If you have the captions on there it says "Swears in alien language" therefore that is in fact the titular Curse of Osiris.

  • @xinfr4z893
    @xinfr4z893 Месяц назад +7

    I remember grinding the prophet weapons day and night for Sagira's ghost shell. The amount of public events in order to get this was no joke. Good old bad days.

  • @i_am_dusky113
    @i_am_dusky113 2 месяца назад +51

    People focusing on how you said dlc on accident just about sums up the destiny community

    • @Eli.p2
      @Eli.p2 2 месяца назад +2

      Ong

    • @TheGreyFox115
      @TheGreyFox115 2 месяца назад +4

      legit one of the reasons why i didn't finish the other video lol its the small things that get to ya

    • @Eli.p2
      @Eli.p2 2 месяца назад +15

      @@TheGreyFox115 you quit a video because someone said one word wrong?

    • @moonwhooper
      @moonwhooper 2 месяца назад +6

      ​@@TheGreyFox115ur weird

    • @TaureanSmoke
      @TaureanSmoke 2 месяца назад +2

      Makes so much sense why none of these fools ever capture the zones in the game and also make so much sense why so many of my trials and comp teammates jump off the map cuz they don't want to play the game. They just want the free loot that Bungie should have never gave them! Getting free loot by ruining your teammates cards. His perfectly sums up the Bungie studio and the community as a whole!

  • @jao6580
    @jao6580 2 месяца назад +11

    Ah Mercury, I remember seeing the whole patrol space and asking "is this seriously all of it?"

  • @mattchadwick1337
    @mattchadwick1337 2 месяца назад +17

    I truly believe this expansion suffered a lot because of launch lol I never actually minded the story side of it. Especially introducing Osiris the way they did. I do think it was all face value and self investment. People weren't drawn in enough to care, and yes, the Infinite Forest could've been spectacular but it was literally another loading screen you just shot enemies through. And even though I loved the strikes that came with Curse, the idea of using them as f***ing story missions really irritated me. Was the main reason I took a break after finishing Warmind for a good 8 months

  • @robin_nohood2515
    @robin_nohood2515 2 месяца назад +13

    altough I do not remember it well, I do remember really loving sagira as your ghost in this DLC and I really wished she had was a potential replacement for our normal ghost

  • @kodemasterx
    @kodemasterx 2 месяца назад +36

    Lightfall makes Curse of Orisis look like GOTY metarial...

    • @24jrodb
      @24jrodb 2 месяца назад +2

      lol gear down.

    • @lazyvoid7107
      @lazyvoid7107 Месяц назад

      Lol no

    • @aidenpatrick7724
      @aidenpatrick7724 Месяц назад

      Exactly. Lightfall gets a lot of shit but people don’t realize how much worse things used to be

    • @kokosigar4536
      @kokosigar4536 26 дней назад

      Curse of Osiris was also half the price or less if u got it as a bundle than lightfall so u gotta factor that in.

  • @lordpumpkinhead265
    @lordpumpkinhead265 2 месяца назад +84

    "so RUclips gets to recommend my Endless yapping sessions."
    Evan doesn't yap. He cooks.

  • @mrcrabominablevods3477
    @mrcrabominablevods3477 2 месяца назад +6

    Thanks for making these videos, after putting this game down after the end of the red war campaign and not coming back till the season of the haunted, I missed out getting to see everything that came out in between. These videos give me a way to "experience" them since the aren't in the game anymore. I hope you keep going with this series because I wanna know the little details of what happened.

  • @0XFVCKS
    @0XFVCKS 2 месяца назад +5

    26:37 this is what TFS needs. Beautiful scenery and a sense of mystery. Watching those ships come down feels amazing, no matter what. No cringe dialog, no action, just a beautiful work of a few artists and that feel of a "peaceful terror".

  • @josiahadams3626
    @josiahadams3626 2 месяца назад +6

    Just watched your red war video and now currently watching this one
    U make some damn good videos and very informative
    I love retrospective videos of games

  • @user-Toaofundead
    @user-Toaofundead 2 месяца назад +4

    I literally forced myself to grind the curse to get Sagira's shell. And I still use it

  • @MrMightyZ
    @MrMightyZ 2 месяца назад +2

    Ok I gotta give one to Bungie, “Machina Dei” was pronounced to rhyme precisely with “Back in the day” and this directly referred to the rifle’s model being THAT gun model.
    Bungie do stuff like this a LOT and it gets missed a LOT but they expressly told us back then that they had a policy of not correcting anyone ever and likened this to people loving a song for years but singing the wrong words to it… the experience belongs to the players.
    I respected this greatly. Though it’s gone by the wayside now it must have been SUPER hard for certain staff to bite their tongues at all of the misunderstandings over the years.

  • @tau8316
    @tau8316 2 месяца назад +5

    Are there any mentions of Osiris and Elsie meeting before Beyond Light considering they both seem to travel through timelines

  • @digitaldogs233
    @digitaldogs233 2 месяца назад +1

    At 53 i only started gaming online about 3 years ago, so have 0 expectations on game's, and its a nice feeling as gaming in itself helped me get threw covid because my family saw me struggle and got me my first ever playstation 4, then got wifi and off i went playing online gaming. So ive never been threw this "this game changed or this game got better" it just is what it is to me. Started Destiny 2 about 3 weeks ago, and love the game, so got all but one expansion, not started witch queen yet but enjoying lightfall. This was interesting to watch and learn what could of been had i gamed alot younger. Some could argue having 0 expectations on games is great, i just play what i enjoy, and recently got into rpg like skyrim, and soon will start Witcher 3. So in my case ive never had this feeling of disappointment about a dlc, apart from division 2 which really was my first online gaming experience. However i do regret not gaming earlier in life, but it is what it is. So this was very interesting for me, seing how 1 dlc can change a games for better or worse.

  • @dresdenwarlock7978
    @dresdenwarlock7978 Месяц назад +2

    Funny thing is I seem to be one of the few people that absolutely loved this dlc. I had lost interest for a little bit after D2 launched but then this DLC reignited my excitement at the time. I completed everything it had to offer 3 times over. The infinite forest wasn't as awesome as I was hoping but I enjoyed it more than enough.

  • @deadman150none8
    @deadman150none8 Месяц назад

    I've been burned by the lfg for raids and trials of Osiris too many times. I gave up after the forsaken dlc since I was unable to get a group to do the raid. I don't think I'll ever go back but I still love to see these videos from Evan. Keep up your great work.

  • @paperbagman7515
    @paperbagman7515 2 месяца назад +23

    I’m being 100% serious when I say this, I enjoyed year 1 of d2 more than lightfall.

    • @kelvinramos214
      @kelvinramos214 Месяц назад +1

      Sure

    • @aaronball4700
      @aaronball4700 Месяц назад +1

      I too enjoy chewing on shards of glass instead of eating a McDonald’s apple pie.

    • @paperbagman7515
      @paperbagman7515 Месяц назад +2

      @@aaronball4700 Lacerated gums over food poisoning any day.

  • @roobeedooo
    @roobeedooo 2 месяца назад +4

    i had to stop playing destiny during CoO and Warmind due to work+college, i would really really like to play this one day haha
    especially if i get to bring strand and current QoL stuff...

    • @JDxxatteis
      @JDxxatteis 2 месяца назад

      Warmind was pretty good

  • @irrelevantnamehandle
    @irrelevantnamehandle 2 месяца назад +1

    ahhh, this dlc takes me back. I played D2 religiously back in the day during even its worse times. I have decently fond memories of curse, it most definitely has a lot of issues and compared to content now; it really is just kind of a huge miss. the only memorable part for me was Eater of Worlds, it still boggles my mind why they didn’t give it a whole lootpool and dedicated exotic since it would have been perfect to include a raid exotic, something they fixed with crown/scourge.
    if there’s one thing they nailed with the dlc, it’s definitely aesthetic. Used to just run around mercury due to the location alone, it was probably my favorite patrol location for that reason; shame it got sunset.
    your thoughts pretty much echo my own and how I feel about it, just a kinda bad/mid dlc; but I do miss it because it being part of the whole year one package as a whole made it just part of that year one content that you can’t really play anymore.

  • @zakin1049
    @zakin1049 2 месяца назад +2

    the red war video was really good, my eyes were glued to the screen. idk why people were getting salty over a minor misspeak

  • @yolo1789
    @yolo1789 2 месяца назад

    Best
    Outro
    EVERRRRR!!!!
    Love the vid!

  • @avweasel6020
    @avweasel6020 2 месяца назад +1

    Outside the cinema of first seeing Osiris, the 2 strikes, and the Sagira's Shell, I hated CoO. I remember so badly wanting to walk away but hung around just to get the Shell. Which I'm glad I did since I still use that shell to this day. Plus it made me appreciate the grid of getting loot and in a way prepare me for the Forsaken grid of finding good loot.

  • @anindyachowdhury6496
    @anindyachowdhury6496 2 месяца назад +11

    Lightfall is what killed destiny. Atleast for me and every person I know who played the game and my entire steam friend list is people who played destiny.

    • @macho8240
      @macho8240 2 месяца назад +3

      Cool story

    • @anindyachowdhury6496
      @anindyachowdhury6496 2 месяца назад +1

      @@macho8240 Thanks !

    • @VailingD
      @VailingD 2 месяца назад +2

      To be honest i like barely a few things about light fall.
      The armor is one of em

    • @radtacular2218
      @radtacular2218 2 месяца назад +3

      Honestly Lightfall as an expansion wasn't that bad IMO. It was a big miss for me narratively, but otherwise I enjoyed it very much. I've continued to have a great time grinding away on the game all year, though I realize not everyone feels the same.

    • @VailingD
      @VailingD 2 месяца назад +2

      @@radtacular2218 j agree.

  • @michaelwatts207
    @michaelwatts207 Месяц назад

    Great vid. I enjoyed the content but I played through it in a week or so. Still use Sagira’s shell to this day :)

  • @ForgieDusker
    @ForgieDusker 2 месяца назад

    in terms of retrospectively being able to play every bit of content from red war up to Season of the Worthy, having only started playing then and making a mad dash through all the content i could, i'll admit that my time on Mercury was what i'd call the most enjoyable. aside from not being able to use my sparrow there and praying that there'd be an interceptor fleet active nearby any time i touched down. Something about the area just felt nice, and with the smaller patrol area, it was proportionally teeming with life. if i needed kills or anything, i'd just wander around. i remember being able to do the lighthouse prophecy weapon quests interspersed between literally everything else, and that rich field of content was fantastic to get drawn into. ironically, the new player experience was richer before they vaulted it all.
    I'll also say that Eater of Worlds was by far my favorite raid. It was simple, fun, and required an amount of teamwork you can reasonably expect from LFGs who, at present, struggle with even the Planets callouts in RoN. it probably also helped that game chat worked for me back then. most of all, though, it was a quick raid. it was, like, 40 minutes with my friends and that was while we tried knocking each other off of the leapfrog portion, or waiting on a rez for the dude who got stuck in the concussive piston chamber. i wish we had a raid we were allowed to run in such a short time even with a collective IQ of a golden retriever in the game right now, just as like an introduction for players too scared to go into even VoG. i genuinely hope they return either EoW or Leviathan just for that purpose, and of course any remixed loot would be plenty welcome too.
    i think i just miss raiding. i don't have a team to raid with anymore since my friends all quit and i feel a warm summer breeze in my lungs when i think of clearing one while laughing at each other's jokes the whole time.

  • @cbgray
    @cbgray 2 месяца назад +6

    Another banger as always!

  • @YoremGale
    @YoremGale 2 месяца назад +1

    Evan you should make videos about others Destiny memorable players and their importance to the community like Eso, Datto, Byf, Cross and more

  • @dominikdoom
    @dominikdoom 2 месяца назад +1

    I agree that it wasn't that bad when seen as a package. I started playing in Forsaken, where Curse+Warmind were already bundled in the base price, and I enjoyed it for what it was. Especially the strikes were some of the best and I'm still somewhat sad that they were sunset compared to the other ones.
    And while the prophecy board was pretty grindy, by the time of forsaken the random drops added back the incentive to grind strikes etc. more, so it didn't actually feel that long to me (even though by that point I was only after the sagira shell and perfect paradox).
    But seen in isolation, it really was around the amount of content some of the newer seasons would add, only with mercury as a new location to elevate it a bit.

  • @roobeedooo
    @roobeedooo 2 месяца назад +5

    we need more of this bungie 30:54 like WAY more

  • @onemilliongecs
    @onemilliongecs 2 месяца назад +8

    everybody says that [current moment] is the worst period in destiny history but they weren’t there for curse of osiris. there is no other time period in destiny history, now included, when destiny was more in danger of death than coo.

    • @Zamerus
      @Zamerus 2 месяца назад +1

      That's the same timeline of players being sick of DLCs after paying for a base game turned free. They'd just been syphoning money from players to add new weapons every few months, half of which are PvP required to get and I'd always nearly faint trying to play that, my heart can't take adrenaline like that, so that's a ton of meta weapons that I just couldn't get and the PvE content itself started ripping me a new one without the good gear you have to PvP for. The game sucked and only made its reputation tank from there

    • @refraynn
      @refraynn Месяц назад +1

      it's just burnout id assume. we've been on this train for 10 years and it's kind of stagnated. the people who complain REASONABLY just want another Forsaken. they want something that hits hard, surprises all of us with its quality, and makes us want to keep playing.

  • @tylermug
    @tylermug 2 месяца назад +1

    i remember when curse of osiris came out, everyone went back to d1, but when warmind came out, it def saved the game for me, i got to experience curse of osiris as like side content for warmind and i think it was really good for that!

    • @evanf1997
      @evanf1997  2 месяца назад

      This was very true, if it wasn’t Fortnite it was D1 for a lot of ppl

  • @savilyudalov5386
    @savilyudalov5386 2 месяца назад +1

    i remember the grind back then was PAIIIIINFUL but i still played the game even more than i do since lightfall, something really did switch

  • @Xenyre_The_Fool
    @Xenyre_The_Fool 2 месяца назад

    Given what was already known about Mercury in the destiny universe, I was excited to explore a new destination.., and while the Infinite Forest is neat in concept..., the destination was just so barebones. You had the friggen Almighty in the distance and yet you were relegated to this small circle that had one public event, a lost sector and some occasional weirdness. I just don't remember this expansion fondly, and Season of Dawn really rubbed salt in the wound of what CoO coulda been.

  • @samsterling3332
    @samsterling3332 Месяц назад

    I remember doing the red war campaign, then hours and hours of farming public events on titan, then the warmind campaign, which I think speaks to how good curse of osiris was

  • @Froggy618157725
    @Froggy618157725 Месяц назад

    Quantum Finisher on Mercury was what made me finally learn sparrow flying. It was fun exploring the infinite forest in patrol. Now all I've got of that is old videos :/

  • @kitchengun1175
    @kitchengun1175 Месяц назад +1

    the fall off of destiny is insane
    I was obsessed with this game at like 8 years old
    played it religiously (never did raids tho cuz i was a kid and scared to talk to strangers on the internet)
    interest peaked at rise of iron
    that dlc was like crack
    then d2 came out
    was hyped at first but then very quickly lost interest
    nail in the coffin was curse of osiris, purely because I didn't like fighting vex as a kid
    very glad I dropped the game as I grew up cause holy jesus
    the quality of the game is so bad that I genuinely think 343 for once are doing a better job handling Halo than current Bungie could

  • @QuasarMachinima
    @QuasarMachinima Месяц назад

    3:33 - "Raise the bar" as the ghost raises the gun is peak editing.

  • @Ottersanity
    @Ottersanity Месяц назад

    I remember I used to go visit that radio tower a few times. Cool place

  • @killerbsting1621
    @killerbsting1621 2 месяца назад

    im actually starting to play again and excited for the final shape

  • @bigcd3438
    @bigcd3438 Месяц назад

    Honestly, Curse of Osiris is what got me playing Destiny 2 in the first place. I played it on accident instead of Red War, and I might not have accumulated thousands of hours into play if it wasn't for it. I guess it was a blessing in disguise.

  • @omnymisa
    @omnymisa 4 дня назад

    What seemed the most important at the time for Bungie is that you understood that the most broken guardian in the universe had an affair with the other most broken guardian in the universe, a gay romance that was so epic than when the evil robots defeated one of them, they built shrine of flowers to honor the thing, and from there on it was clear Bungie invested heavy thinking on how to some times more subtle than other how to display real life ideologies and political postures into the game, plenty to see for who want to see.

  • @Heavysauce555
    @Heavysauce555 2 месяца назад

    I vividly remember when I first played COO, early in the morning 3 hours before school started and the new destiny 2 dlc dropped. Despite my nostalgic ties to the dlc, I still think COO, did lots of things wrong. The key positive highlight for me was the prophecy weapons (no I never went raiding at all, but heard mixed opinions about EOW) and obtaining the sagira shell. The small ideas that made a big difference to me where the change of the garb with Sagira instead of our ghost. The idea of simulations was interesting and seeing Osiris for the first time, showcasing how powerful he was, was awesome. The dlc felt like it was giving us bits and pieces on what should have been something better. It definitely deserves lots of the hate it gets, but had positives sprinkled along.
    Loved the video and hit all the nails, also the ocarina of time music throughout the video was a nice touch!

  • @BrainWasherAttendent
    @BrainWasherAttendent 2 месяца назад +2

    I had fun with curse. The raid was fun and the grind was real. Not super amazing or anything but the gate was ridiculous.

  • @blaziken38
    @blaziken38 11 дней назад

    After all these years i still got that perfect paradox in my vault

  • @lostnemesis
    @lostnemesis 2 месяца назад +1

    Before I get into my thoughts on curse of Osiris, I think one reason people took such umbrage with using red war with the DLC is because of how many new players there are who never got to play that,
    Okay on curse of Osiris. I never had a problem with the DLC when it comes to development even when I was like 16 when it came out cuz that was 2017? I understood that there was no way that they were going to be able to fix everything but I did think it was going to be better before it came out,
    Because they didn't need to be grandiose with it all they needed to do was just make the loot better but the problem with that is there was no way to do that at the time they could have made the farm for exotics easier but then people would have left quicker. They had really made a game that wasn't conducive to the way they developed games,
    Because genuinely they needed the random roll system and a reason for people to grind outside of just getting exotics and I would say they needed to allow players to get exotics more often from the big public event on Mercury, because then it would give players a reason to play it but they didn't do that, and that was something they could have easily fixed because all that requires is bumping a drop rate on a particular type of public event I've heard about how fast backwards their coding system is for that engine but I don't imagine that it's so backwards that they couldn't just singularly Target a event to give more rewards than another,
    And the reason I'm focusing so much on that public event outside of you talking about two tokens and a blue right at the start, is because the fact that there really was nothing else to do to my memory the infinite forest was cool for the perfect paradox but I don't remember there being a reason to do that a lot more outside of that. you couldn't replay the story so it wasn't like you could farm that for something it would have also been pretty unique if they would have had the ability to at least farm the last mission if that last boss actually had a fight instead of basically qte.

  • @OmegaGamer707
    @OmegaGamer707 Месяц назад

    Half way through the video atm but the thing i remember the most is waiting a week because i fucked up trying to get one of the things required for the last of the 10 weapons for sagira’s shell then realizing I didn’t in fact fuck up so I waited 5 days only to realize I could have gotten sagira’s shell 5 days before. Still my favorite shell in either of the games

  • @Bio_UK
    @Bio_UK 2 месяца назад +1

    I remember playing this dlc and being so disappointed in bungie I didn't pick destiny back up until witch queen

  • @lazykitten4709
    @lazykitten4709 Месяц назад

    I think I stopped playing during the haunted forest, while occasionally dipping my toes back in to see what was knew I never really got back into it, I play a decent amount now but because I’m the only one of my old group playing I just do the casual stuff

  • @msp720
    @msp720 26 дней назад

    When I heard the Infinite Forest was going to be a random tileset, I imagined SO much more diversity in the environment than what we got. Instead it was a bunch of small, samey Vex structures. The Vex can infinitely simulate *anything* and THAT'S what they came up with? It should've been all kinds of cobbed together environments from everywhere, with massive shifts in tone and structure. Like PsiOps Battlegrounds times 1000.

  • @SecondQuantisation
    @SecondQuantisation Месяц назад

    Destiny 1 vanilla was TOUGH, for many reasons, but it made The Darkness Below and House of Wolves shine all the brighter when they fixed/tweaked a few things and gave us THOUSANDS of hours of fun trying to 3 Man Crota or clutch a Hardmode Prison of Elders with a friend, to say nothing of how unfathomably epic The Taken King was.
    Destiny 2 vanilla fumbled the 3 years of constant growth Destiny 1 had given us, trying to appeal to casuals via "dual auto rifles" and cheaper economy. And then when CoO didn't fix anything but only dropped the ball further it was a shock to many. I lost several hard core raid buddies due to CoO and Warmind.
    I miss the days of searching The Tower for Xur and then calling over the rest of my fireteam to excitedly buy the exotic because it really meant something, like allowing an entirely new strategy for Vault of Glass or another step in a massive quest line. I put in hundreds of hours grinding out my exotic Titan faction towel (Dead Orbit - best tower representative and best cosmetics), searching for all 50 (well, 48 minimum) Calcified Fragments to get Touch of Malice for Kings Fall, even taking multiple days off work when a new expansion dropped.
    Destiny 2 improved from CoO but it never quite scratched that itch. Maybe I just got older and my life moved on, as happened with so many OGs from Vanilla D1, maybe it's just that you can never quite recapture your youth and nostalgia gives everything rose tint. There are few things I would NOT give to go back to those Sunday all day raid sessions, when we had so much fun and time we'd finish grinding out a 6hr Vault of Glass Hard Mode run, someone would say "Anyone fancy a cheeky speedrun through Crota Normal?" and we'd all be up for it. The coordination that got better each week, the new tactics we'd come up with (or see Datta/Jez use), that "SHOOT THE SKY!!!!!" when someone got pancaked by Crota and, of course, that complete elation when you finally, finally, FINALLY got your first g-horn!
    I literally have the job I have now because someone I met as a Destiny raid teammate, who was a friend of a brother of a friend, recommended me for a position at the company he worked at.
    I know its a meme but it's true, the real loot drop IS the friends we make on the way.

  • @gorshhorsh
    @gorshhorsh 3 дня назад

    Infinite Forest was cool, Sagira’s shell, and perfect paradox were amazing but…CoO was possibly the biggest misstep Bungie ever took

  • @abelortiz3010
    @abelortiz3010 Месяц назад +1

    i loved the grind behind all the CoS weapons, i wish they would bring them back

  • @gabriel10169
    @gabriel10169 2 месяца назад +2

    I saw the title before the thumbnail. I thought it was going to be Beyond Light. I'd still use some of these guns if Bungie didn't sunset them.

  • @dudemunch87
    @dudemunch87 2 месяца назад

    It's been so long since I'd heard Sagira's voice, I deadass almost teared up. 😢

  • @KennethRathburn
    @KennethRathburn Месяц назад +1

    28:44 here's your comment. Panoptes is missing a level and Atk/Def points. Should have an effect, me thinks.

  • @sevenlexar
    @sevenlexar 2 месяца назад

    One of the reasons I hated CoO specifically out of all the early DLCs was that I LOATHED Sagira as a character. I hated her voice, I hated her personality, I don't even like the way her Shell looks and despite unlocking it before Mercury was sunset I've never ONCE used it, bonuses or not. Finding out she'd been killed in Witch Queen was like christmas come early, for me.

  • @dimitrisjimmygtheodorou8478
    @dimitrisjimmygtheodorou8478 2 месяца назад

    I still remember getting destiny 2 from psplus back in 2018 and having a blast playing all three campaigns at once.....i bought the game and forsaken straight after.....4000 hours later i hope final shape will deliver....

  • @garrettsmith4760
    @garrettsmith4760 Месяц назад

    Me and my buddies had a joke that it was more like a “ finite savannah “ than an “ infinite Forrest “.

  • @Harrythe1st
    @Harrythe1st 2 месяца назад

    I never got one of those tree of probalities embelms, this would be much cooler to see in rotation vs fricken battlegrounds but at least I had the chance to experience it, they should bring nostalgic strikes in the timeline or on the legeds menu

  • @JDxxatteis
    @JDxxatteis 2 месяца назад +1

    There was always a strike in Destiny campaigns even in D1. Shield brothers was a story mission in kings fall too. Pretty much every Destiny strike was a campaign mission with a few that weren’t.

    • @lazyvoid7107
      @lazyvoid7107 Месяц назад

      No

    • @JDxxatteis
      @JDxxatteis Месяц назад

      @@lazyvoid7107 yes name one expansion that didn’t have at least 2 of the new strikes in the story.

  • @LeeFox1337
    @LeeFox1337 Месяц назад

    I'll be honest THE thing I still miss is when bosses didn't have hard gates on their HP. It was nice when you were in casual strikes just trying to end it fast and could.

  • @Lv05Ditto
    @Lv05Ditto Месяц назад

    I'm gonna say this from the perspective that I started playing Destiny 2 during season 20.
    Watching this video, I kept coming back to a comparison with another game, that being Curse of Osiris reminds me a lot of Heavensward (from Final Fantasy 14). Heavensward nowadays is touted as one of the best expansions, great story, good characters, amazing places to run around and explore, and fun content with memorable bosses and music...but that's now.
    Heavensward on release was a disaster. Jobs were harder to play across the board. Some jobs became "unplayable" because other jobs did what that job did, but it either did it better, or it did other things while also not losing damage. "You're playing Monk? You're trolling. Swap to Ninja. Ninja does the same amount of damage, and keeps our healers from dying." "Oh you turned on tank stance in this dungeon (the equivalent of a strike) and now it's gonna take 35 minutes instead of 30? I'm leaving." An entire subsect of jobs suddenly had to start casting their abilities, when they didn't have to before the expansion came out. If a melee missed a positional (where they need to stand relative to whatever they're hitting) they're entire melee combo would break and they would have to start over. And TP (mana for physical abilities) existing, which admittedly only sucks if you run out. How often did you run out of TP?... Yes...yes...... And that's not even talking about the content itself. The first week that Heavensward raids were available, they were statistically impossible to clear, and had to be hotfixed, in order to be able to clear them. DURING THE FIRST WEEK!
    But now? None of those frustrations exist. Jobs across the board are easier to play and more balanced. The reason you brought Ninja over Monk has been removed from the game completely with the aggro changes that happened in Stormblood. Guy with Bow and Girl with Gun no longer have to aim while firing. Tank stance dancing (swapping between tank stance and damage stance) no longer exists, and has been reworked to just one stance that generates more aggro, that you just turn on. If you don't punch a guy in the back of the head, you can continue into kicking them in the side of the gut instead of having to wait until you can punch him in the back of the head. And TP? Removed completely. All systematic changes that turn a once terrible expansion, into a great and well beloved expansion.
    So how does this work with Curse of Osiris? I think that if Curse of Osiris existed in the game today (provided that we live in an alternate reality where the DCV doesn't exist and most new content introduced doesn't get removed the moment a new expansion comes out) that it would be great for new players to sink their chops into before they really get into the meat and potatoes that is current Destiny (yes I'm borrowing that analogy). Simple, easy to follow, and any form of grind is just a numbers tweak away from becoming manageable. And that's not even mentioning the fact that they could rework all of the weapons in Curse of Osiris to have new perk pools and random drops.
    Unfortunately, that doesn't exist. And the players, new and old, are left with what the developers put into it (or in this case, what they take out). I can hope that I'll eventually be able to play Curse, or Warmind, or anything else for that matter, but I'm not holding my breath.

  • @JDxxatteis
    @JDxxatteis 2 месяца назад +1

    I still like the old model of story telling better. Not having to wait months to finish the story.

  • @Kojo..
    @Kojo.. Месяц назад

    I was one of those people who left around then, I played the expansion but not the seasons till now.

  • @raygotz1069
    @raygotz1069 Месяц назад

    What burned me was they got the Deluxe Digital out of me at $100+ and these were then made free later on. Then the grind was insane and I mean beyond crazy. Once I completed one realized it was not worth it. So they got one over on me with pathetic DLC that at the time was very expensive. Needless to say I didn't come back until Beyond Light.

  • @omegaleonidasxv3693
    @omegaleonidasxv3693 Месяц назад

    Damn the budget increase on this video compared to others is crazy…that intro alone made think this one was gonna be a good one.

  • @Supersonicspyro
    @Supersonicspyro 2 месяца назад

    I was already gone before the first dlcs came out, just recently came back too the game, I was a beta player and finished the campaign at launch, there was just nothing to do after the campaign was finished and I had a falling out with the clan I was part of in the 1st game

  • @marther3898
    @marther3898 Месяц назад

    "Was it really that bad?"
    For me, I started playing Destiny when CoO landed, and I was genuinely trying to get into the spirit of the game. I can say, having what we have now and how much has happened since then.... YES, it was that bad.

  • @leiderhosen7110
    @leiderhosen7110 2 месяца назад +1

    You underestimate my Yu-Gi-Oh nostalgia and it will be your undoing!
    Since he can see the future and shit, obviously his special effect is to reveal the hand of your opponent at the start of your turn every turn. You can then do nothing, or tribute 500 Light Points to delete one card of your choice from ever existing in the game.
    Panoptes can only be summoned if you place an "infinite forest" Field Spell Card, and has unlimited defense when summoned. Destroying the Infinite Forest removes Panoptes from play and banishes him to the Dark Zone.

  • @the_catstronaut7037
    @the_catstronaut7037 3 дня назад

    The best thing from CoO imo was the sagira’s shell. That’s my all time favorite shell and I still use it

  • @jimjam139
    @jimjam139 Месяц назад

    Moving to free to play broke the game in my view.
    Up to Forsaken you had NEW chapters which gave you access to
    New characters to chat to
    New planets to visit and explore
    New skills to unlock
    New story that followed on from previous
    Then after forsaken you get
    An online shop,
    Planets removed
    Story line fragmented
    Extra grind as monster level keeps rising
    Requirement to buy new DLC just to raise level cap ( as monster cap raised)
    It’s time they brought out Destiny 3 or a new game model

  • @texmex1210
    @texmex1210 Месяц назад

    One thing that just bugs me is the fact that it's a futuristic game, and they keep giving us armor and weapons that are put together with strings and ribbons.

  • @seraph327J
    @seraph327J Месяц назад

    I unironically enjoyed the idea CoO as a story, but if there was more of a focus on the temporal/infinite forest side of things, it would have made this DLC really good.

  • @FireFlyMaxx
    @FireFlyMaxx 2 месяца назад

    I remember people claiming that it was cut content from D2 vanilla. It obviously wasn't. And now that feeling carried over years later. It was fine. The problem was the double primary system

  • @Zamerus
    @Zamerus 2 месяца назад

    I think what killed the game was it going free to play and basically telling the playerbase who paid for the base game "good luck you still have to buy more dlc and get no benefit from spending 80$"

  • @ShadyMarine2023
    @ShadyMarine2023 2 месяца назад

    When you going to make an into the light video?

  • @Draxlemsclumps
    @Draxlemsclumps 2 месяца назад +1

    Your reviews are fantastic, sir.

    • @evanf1997
      @evanf1997  2 месяца назад

      Glad you like them!

  • @Hazy18
    @Hazy18 2 месяца назад

    It’s really weird but I liked the Curse of Osiris DLC and never knew it was supposedly hated so much lol that’s when I fell in love with Sagira, honestly wish we could have had her and her sassy personality as our ghost! I stopped playing after Warmind because I was going through really bad burnout from lack of content, came back in season of arrivals just to see the planets get taken then didn’t come back again until Scarlet Keep (actually terrible DLC compared to CoO) and whichever season we became friends with the cabal (season of undying maybe?) it was just difficult playing a game that had so little new content for so long. It’s strange that people fell off and I never noticed, tbh I’d give anything to to back see the amount of players we had back then running around compared to now

  • @neborailing8235
    @neborailing8235 25 дней назад

    This is where i stopped playing from being a Day 1 player.
    I signed in for the first time again a couple nights ago

  • @Th3Cused1
    @Th3Cused1 2 месяца назад

    I'm just glad I got Sagira's Shell when it was available

  • @Lrbearclaw
    @Lrbearclaw 2 месяца назад

    Bah Eater was my favorite of the Leviathan raids. The final boss was SO MUCH FUN.

  • @tinywarfare9109
    @tinywarfare9109 Месяц назад

    I bust out my ghost with the Sagira shell whenever I'm talking to Osiris in Lightfall. Curse problems aside, Osiris was a character we would finally meet after being hinted at for a long time, and he was pretty cool to start. Now we're at Lightfall and I roll my eyes and just want to get through any Osiris dialogue. It seems everything about this character got worse over time, even the quality of the VA.

  • @aidangold5461
    @aidangold5461 2 месяца назад

    Recently I went through my closet and found an old poster of Destiny 2 and thought to myself “why did I take this down”?
    This video reminded me why.

  • @ChrisDeebo
    @ChrisDeebo 2 месяца назад +11

    I remember ironically playing D2 alot during Curse mostly for the Prophecy Weapons and PvP was decent back then.

  • @skellybro2290
    @skellybro2290 2 месяца назад +1

    would love to see a deep dive video on factions and faction rallies in the early D2 days, I never really saw anything talking about why they never came back and now it feels like FWC, New Monarchy, and Dead Orbit are turbo irrelevant.

    • @trashjash
      @trashjash 2 месяца назад

      They were fun little events where in the earlier ones you pledged your character to a faction, then went and did lost sectors and possibly public events in their name to gain favor with them, earning weapons and shaders and armor and ornaments. I think the last one fixed the issue where you could pledge one of your three characters to each faction and get all the loot and any winning loot, and made it so your pledge was account-wide and locked you to your faction of choice. Dead Orbit and New Monarchy had the best shaders, I think New Monarchy had one of the best guns from what I remember, and FWC was just there too. I really enjoyed them back then, and was sad when Bungie said they were putting them on the backburner after Forsaken. We never got any faction rallies outside of year 1.

    • @skellybro2290
      @skellybro2290 2 месяца назад

      @@trashjash Yea I remember what they were, and rewards and all that, but was wondering if there was anything on why we never got them again or anything else with the factions

    • @funnyvalentinedidnothingwrong
      @funnyvalentinedidnothingwrong 2 месяца назад

      ​​@@skellybro2290Officially, I think it was cuz people just weren't participating. Low engagement, basically no usage of reward items, etc.
      Which is understandable, since iirc it fell into the For Honor trap of "you better pledge to the faction that always wins regardless of personal preference or you lose out" meaning New Monarchy just...always won.

  • @TDW0304
    @TDW0304 2 месяца назад

    Pretty much talking directly to me at the start. D1 beta player, put 4000 hours into it, 2000 of which were year 1 alone. Enjoyed destiny 2 at launch and the raid. Haven’t touched destiny 2 since curse. Only redownloaded this week because I want to play the last expansion of a game that took up so much of my teenage years

  • @Arc_Logic
    @Arc_Logic Месяц назад

    I actually love that Osiris cutscene at the beginning of the DLC.