How to Send Minecarts Through Unloaded Chunks

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  • Опубликовано: 7 июн 2024
  • No chunk? No problem!
    In this video, we look at how you can send minecarts through unloaded chunks in Minecraft.
    Chapters:
    00:00 Intro
    01:04 Nether Portal Trick
    01:29 Building
    07:52 First Test
    08:59 It's Never That Simple...
    10:10 Solving the Issue
    11:17 Delaying the Minecart
    14:31 Second Test
    15:52 Third Test
    16:38 Outro

Комментарии • 276

  • @gregoireatlani6138
    @gregoireatlani6138 Год назад +459

    I made something like this a while ago! And if you put a renamed item in the minecart, you can read it at intersections in the nether with hoppers to have a big rail network getting items from farms anywhere in the world to your base!
    You can even put an item with a specific order to start a farm, stop it, or activate an enderpearl statis chamber to teleport anyone anywhere in the world from your base, using the network that already bring you items.

    • @isaacisaac_real
      @isaacisaac_real Год назад +4

      could you explain more in depth?

    • @pierrotA
      @pierrotA Год назад +25

      ​@@isaacisaac_real by using an item filter, you can detect what type of items are in a minecart, or even named items.
      For exemple, you can rename an item "Farm start" and use an item filter to start the farm is that item is detected.
      I made a similar system but I used the output of a comparator on a detector rail.
      When I select a station, it fill more or less a minecart, and send it in front of the train.
      If the ID minecart have one item it go to station 1, if it's full it go to station 15.

    • @thatdelta
      @thatdelta Год назад +5

      @@gregoireatlani6138 This is sooo cool!!! imma try this on the next smp i make with my friends!!

    • @gregoireatlani6138
      @gregoireatlani6138 Год назад +3

      @@isaacisaac_real i tried with pictures but I guess it got deleted because of links :/ ​ pierre Albert explained it perfectly

    • @isaacisaac_real
      @isaacisaac_real Год назад +1

      @@gregoireatlani6138 thanks this clarifies things more

  • @kirtonx7511
    @kirtonx7511 Год назад +47

    The "well of course not, trees don't fall in minecraft, silly" joke made me actually choke on my food
    Good job

  • @Monkeylordz88
    @Monkeylordz88 Год назад +197

    You can use half as many portals if you place them between chunk borders. The 3x3 gets loaded around the chunk that contains the portal block that the entity went through. If the two portal blocks are in different chunks, when the item is dropped through one and returned through the other, a 4x3 area is loaded, allowing you to only place a portal every other chunk.
    Also, the nether side redstone can be simplified: just run redstone dust on a transparent block into the top dispenser. This removes the need for restone torches (and the delay that comes with them).

    • @jazziiRed
      @jazziiRed  Год назад +49

      Yes, true. Good idea!

    • @gweaven4405
      @gweaven4405 Год назад +6

      Won't the chunks be loaded only when a portal spits out something?. It should still be a 3x3 grid but the center chunk is the one where the exit portal block was. I tried building this and it only worked one way, the minecart kept getting stuck in unloaded chunks when coming back, after some testing it would seem it's because it's only a 3x3 and the exit portal block is too behind when going in the opposite way. I guess to make this viable you could use both sides of the portal to make the relay chunkloader, but that would double the material cost of each relay and it would only save some obsidian. I am not sure about my conclusions, but it's really hard to test for loaded and unloaded chunks since I can't really see a lot. Have you made a design that works? how does it work?

    • @firepickaxe4268
      @firepickaxe4268 Год назад +2

      ​@Gweaven well, you use double the redstone, but also only need half the portals. So you end up using the same amount of redstone, while having to link less portals.

  • @Ekipsogel
    @Ekipsogel Год назад +55

    A random fact: holding fly up (default space) and fly down (default shift) will keep you at the same height but will allow you to place blocks against interactable blocks the same way shift normally does.

    • @t-pos
      @t-pos Год назад +2

      yea ik too

    • @obee7423
      @obee7423 Год назад +12

      Bro what. Where was this information all my life???? Thanks bro. Here take this tidbit: clicking break and place at the same time let’s you replace blocks midair.

    • @Ekipsogel
      @Ekipsogel Год назад +4

      @@obee7423 I did know that, but this only works in Java Edition.

    • @MHanak30
      @MHanak30 Год назад +2

      so another tip from me, if you have a farm that requires you to hold down the mouse button, press it, press F3 + T and release the mouse button, the game will still think you are pressing the button
      but of course a random thing on your desk will do as well

    • @GOAT_GOATERSON
      @GOAT_GOATERSON 10 месяцев назад +3

      Did you know that pressing "E" will open your inventory?

  • @yousofhariri
    @yousofhariri Год назад +137

    MAAAAAAAAAN. My new favourite Minecraft youtuber. Amazing. I wanted to build your post office design in our SMP server but worried that having so many active chunk loaders will cause too much lag... having the chunk loader only activate when a delivery is on it's way is such a simple elegant solution👏👏👏👏👏

    • @jazziiRed
      @jazziiRed  Год назад +17

      Thanks, glad the videos are useful :)

    • @scottbotgo4218
      @scottbotgo4218 Год назад +1

      ​@@jazziiRedhey dude I just want you to know you are awesome, like, seriously awesome please keep it up you are so fudging cool and I want you to know it if there was an honor above subing, hitting "all" on notifications, and liking you vids I would. Your awesome!

    • @jazziiRed
      @jazziiRed  Год назад

      @@scottbotgo4218 Wow, thank you so much for your support!

  • @DialecticRed
    @DialecticRed Год назад +17

    6:51 "...place any old junk item"
    *puts in a diamond*
    _Ahh yes, definitely a junk item_

  • @kavin2110
    @kavin2110 Год назад +24

    For all those curious bedrock players, this has no chance to work , chunk loading is impossible in bedrock.....

    • @Robbie_Rohm
      @Robbie_Rohm 3 месяца назад

      There's got to be a way!

    • @kavin2110
      @kavin2110 3 месяца назад +1

      @@Robbie_Rohm nope , player entity or commands only can load chunks
      That's how bedrock is made

    • @rabbaniazzahra1784
      @rabbaniazzahra1784 3 месяца назад

      @@kavin2110😢

    • @coldfire9001
      @coldfire9001 3 месяца назад

      ​@@kavin2110T^T

  • @caspermadlener4191
    @caspermadlener4191 Год назад +42

    It is possible to have fewer chunks loaded, but you need to send the information using llamas, and accelerating them with TNT until they move so incredibly fast that you only the llamas don't visit every chunk, since they only visit a single chunk per gametick.

    • @BaseNAND
      @BaseNAND Год назад +6

      What have they done to you? :(

    • @DionDPR
      @DionDPR Год назад +13

      @@BaseNAND spit

    • @Owen-zk4yr
      @Owen-zk4yr Год назад

      they cant move through unloaded chunks

    • @gweaven4405
      @gweaven4405 Год назад +1

      How can you accelerate a Llama with TnT? won't it just die? Is there a way to nullify the damage to the llama?

    • @gweaven4405
      @gweaven4405 Год назад +4

      @@Owen-zk4yr If they follow the same rules as TNT they technically can. If an entity has high enough velocity, let's say 3 chunks per tick. this entity will move 3 chunks every tick, the game only check the destination so if the 2nd chunk the entity passes through is unloaded it does not matter, since it is moving at 3 chunks per second it won't step in it at all, the important part is that the starting and ending chunks are loaded. (I made an example with 3 chunks per tick which is actually really slow for some TNT cannons, they can reach way bigger speeds)

  • @Monkeylordz88
    @Monkeylordz88 Год назад +14

    An alternative to the gate delay system: break the chest minecart and send the item entities through the portal instead. The downside is that is requires a lot more effort to create that system and there will be delay in picking the items back up. The upside is that it works for all distances and supports multiple incoming carts.

    • @logan758
      @logan758 Год назад +3

      another alternative: windy tracks

  • @DoctorPlasmaMC
    @DoctorPlasmaMC Год назад +4

    I see a lot of improvements possible as per some comments, but you're the first I've seen demo such an impressive proof of concept.
    I'd love to see someone (or even you) iterate on this spark of brilliance. So glad I sub to you and didn't miss this. If I do anything with it you'll get full credit.
    People need to think a bit harder about what you could do with this. The ramifications are insane.

  • @nonamefounda9790
    @nonamefounda9790 Год назад +5

    Such an underrated channel, keep up the good work!

  • @justinnamilee
    @justinnamilee Год назад +7

    Hey, I'm not looking to send any minecarts through the nether for a mail delivery, but this video has a wealth of useful chunk loading tips in general! Kudos, heh.

  • @heartfire5452
    @heartfire5452 Год назад +5

    This would allow for interesting "mail" networks on smp servers like hermit raft. Use this system to transport items, maybe use named items as delivery addresses and return addresses. Hoppers and comparators to empty the cart into the "mailbox"and a similar hopper system to put the" address" items back in the cart to be returned.

  • @mantacid1221
    @mantacid1221 Год назад +3

    The tree question is actually a philosophy question about the distinction between our perceptions and reality. Sound (the auditory experience) doesn’t exist when no one is around to hear it, but vibrations in the air absolutely exist regardless of who’s there.

  • @suricate2964
    @suricate2964 Год назад +4

    Didn't expect a philosophical question in the first few seconds xD

  • @thecolonel6394
    @thecolonel6394 Год назад +1

    Despite a few inaccuracies that have already been pointed out in the comments, the video content was nice to watch and was interesting. Great work on this one, and I hope to continue seeing a similar level in future videos!

  • @coldReactive
    @coldReactive 9 месяцев назад

    I'm really glad someone made a coherent video on this with all the details. I've mainly learned this through Hermitcraft when people like Xisuma and Mumbo do it.

  • @uriah-outcast5423
    @uriah-outcast5423 Год назад

    BACK WITH THE GOATED VIDEOS bro these videos give me a Mattbatwings vibe ngl love all of these videos bro keep this shii up

  • @danielvalpuesta1121
    @danielvalpuesta1121 Год назад

    Man, I love your videos thanks!

  • @tomaslobos1326
    @tomaslobos1326 Год назад

    greetings! I'm loving your videos, also love the fact you are a musician as well. hope you make more cool stuff with music in Minecraft

    • @jazziiRed
      @jazziiRed  Год назад

      Currently working on another music project 👀 Might be a while before that video comes out tho, but it'll be good!

  • @ashurad_fox5991
    @ashurad_fox5991 Год назад +3

    Huh, this is actually a really good info. Seems like quite a lot of info I know about chunk loaders are quite wrong.
    Thank you, this will really help me connect more of my far away farms to my base. (Like my triple witch hut farm... Which is 150k blocks away. And no... I'm quite unlucky to not get a quad witch hut... But got lucky on other structures though)

  • @powerfuluwu
    @powerfuluwu Год назад +1

    always happy to see videos from you! keep it up!(im not a bot i swear)

  • @benjaminphipps8325
    @benjaminphipps8325 Год назад +39

    This is awesome. Could you have your mail sorting system in the nether so that all the server members just send something to a central hub and then an item filter takes it to the proper line? Also, I assume there would be no problem with the nether portals in the overworld being underground?

    • @Gaiymer
      @Gaiymer Год назад +1

      of my knowlegde it doesnt do $#!/ becouse chunks are 16x16x ∞

    • @pierrotA
      @pierrotA Год назад +2

      You could have a central hub but in some cases it will force you to make a very long detour.
      If you have very close to a friend but the hub is very far away, you will be force to do a very long travel back and forth.
      The nether portals load by chunks and a chunk have an infinite height, so you can build your portals underground or on a mountain if you like.

    • @jazziiRed
      @jazziiRed  Год назад +11

      I personally would put it in the spawn chunks. That gives you a lot of space that is always loaded.

    • @xxlarrytfvwxx9531
      @xxlarrytfvwxx9531 10 месяцев назад

      ​@@GaiymerI know this is for java, but bedrock has cubic chunks.

    • @xxlarrytfvwxx9531
      @xxlarrytfvwxx9531 10 месяцев назад

      ​@@jazziiRedSo if I wanted to adapt this for Bedrock edition, I would need to use /tickingarea?

  • @jupitersky
    @jupitersky Год назад

    Heyy, I just spent the last week designing a nether side chunk loaded mail system. Neat to see this pop up around the same time!

  • @TheRealDraa
    @TheRealDraa Год назад +1

    "This makes minecart way faster"
    Canman would love this.

  • @Gaiymer
    @Gaiymer Год назад

    Great video👍 thanks for making it and explaning SUUUPER good how it works❤

  • @dodolord4512
    @dodolord4512 Год назад

    Thank you this fixed my problem perfectly

  • @mehdithezer0_985
    @mehdithezer0_985 Год назад +3

    Thats an intresting change, u can also solve the cart portal cooldown with cart yeeting by redispensing the cart back and reloading it with the items

    • @ddylan4cats
      @ddylan4cats Год назад +1

      Wouldn’t the items take awhile to flow out of one cart using hoppers and into another? What if the chest Minecraft was named and doing that reset the name?

  • @Wortigon2000
    @Wortigon2000 9 месяцев назад +3

    So technically, ifwe wanted to set up a serverwide messaging system, with address handling, what we'd need is:
    1.: a central hub that every base is connected to
    2.: a delay cirquit in said hub, that either makes the minecart wait in place as yours did, or makes it run on a loop, whatever's simpler to build. (also, that loads said hub for enough time to process the message)
    3.: a decoder circuit (simple Impulse sorters would work for this) to select where to send the minecart out
    4.: a way to connect the minecart to the selected branch. (For example, all the branches start from the same loop, but only one is toggled available, while the minecart rolls straight past the rest of the startng points ratherthan turning on to them instead. This can bring up issues if the server is big, and would require more entry/exit points than we have space around in the loaded chunks.)
    Since the message travels in a minecart chest, at least in your example, it wouldn't be too much of a hassle to put a shulker in there, with specific items. If you havea distant farming district, with let's say, a chunk loading grid attched, and a system in place that toggles farms on/off based on a specific item being sent there, that it can read out of a shulker, you can control your farms from any distance you'd like, using the messaging system that would also work for your message delivery with your friends. Not to mention, you could send a chest minecart of two back to your base using the same system, with the drops from the the farms. Preferably already pre-packed in shulkers.
    Now just build a decent looking hut that you can copy/paste over the chunk loaders in the overworld, and a nice tunnel design or something similar for the nether part, and you've got yourself a fully automated remote industrial district. Just make sure you either have automatic crafting on your server from some mod, or manually craft up enough shulkers so you don't have to visit back there all too often.
    To be fair, I was secretly hopin for a method that can send items/entities a longer distance away without necessarily having to load the distance in between, but I guess having to load 1/8th of it is still better than having to load it all by smacking the player on the payload in a normal minecart.

    • @lordquadrato437
      @lordquadrato437 Месяц назад

      This sounds incredible.
      I know there will be an autocrafter, but adressing your second to last point: Use the system to your advantage by building an automatic system for emptying out the shulker boxes (droppers can place them) and then return the empty ones with minecarts.
      Also about loading the hub in 2, I would just permaload it honestly, these would just be 9 chunks and not take that much memory and performance.
      And just hide the nether portals underground in the overworld, and in the Nether maybe a few blocks below the roof (sending a fast signal down is easily doable).

  • @ubnull5861
    @ubnull5861 Год назад

    It's a nice thing, now finally my chunk dupe new project begin ahahahah

  • @Polycarboneight
    @Polycarboneight Год назад

    Thank you for the knowledge. I can now go break into the 4th dimension.

  • @Pshady
    @Pshady 9 месяцев назад +2

    We need the mine cart journey to be a few seconds longer
    Redstoner: elaborate clock system with gates etc
    None redstoners : let’s just add a few zig zags to the track

  • @Mysda_
    @Mysda_ Год назад

    Good tutorial on a boring but important task to deal with!

  • @Oscar_Garrido
    @Oscar_Garrido Год назад +2

    I did something very similar to send coded sculk signals. Sculk was faster than the chunk loading time so the signal was lost before it loaded, so I made the first sigal to activate a chunk loader and inside the nether it activated a second sculk line that activated a line of portals from the nether

    • @lordquadrato437
      @lordquadrato437 Месяц назад +1

      This sounds super interesting.
      I hope you can tell us more about what you mean by coded sculk signals.
      How are you encoding your signals?
      I can think of binary codes with multiple sculks, or producing different sounds for different signal strengths from the original signal. Or is it timing based?
      I'm intrigued and interested to know how you have done it.
      How many different codes/messages can you send?
      How do you decode the final signal?
      I hope you can provide some details, would be very grateful.

  • @tristanbruton7933
    @tristanbruton7933 Год назад +1

    Ok, use this concept to create a warp system with ender porters. If you use a minecart with a chest you could throw an item into a hopper with your intended destination as it's name for instance, then you could have item filters decode the item in the nether and change the path the minecart takes. Once it reaches the final destination it triggers an ender porter and you end up traveling much faster, much easier.

    • @LochyP
      @LochyP 9 месяцев назад

      Cool, but if you're going to that trouble why not just hop in the minecart

  • @krocodile55
    @krocodile55 Год назад +2

    Imagine someone using this method to send creepers across an entire server.

  • @gavin5410
    @gavin5410 Год назад

    The sticky-less hopper clock is a really cool innovation... I wonder how compact it could get, and if you could use it for both pistons

  • @watsonjunior85
    @watsonjunior85 Год назад +11

    Couldn't you just put curves in the nether rails so it takes longer than 15 s to get to the portal?

    • @mussaratperveen2543
      @mussaratperveen2543 Год назад

      Smart

    • @NiallHosking
      @NiallHosking 8 месяцев назад

      Expensive in rails but very obvious.

    • @donutbedum9837
      @donutbedum9837 8 месяцев назад +2

      Or just make it loop in and around the portal somehow until it teleports through it

  • @ilonachan
    @ilonachan Год назад +5

    o+h it's "just" chunkloading... wouldn't have been surprised if you had like idk, discovered a novel entity manipulation technique that gets them to actually physically move through a gap of unloaded chunks. But a fantastic tutorial for an advanced technique, that's also great!
    for the "wait to run out the portal cooldown" mechanism... would it be worth investigating to just quickly move the items to a NEW minecart? I don't know if minecart unloaders are fast enough now for that to make sense, but TMC is kinda crazy so who knows

    • @areadenial2343
      @areadenial2343 Год назад +4

      A minecart transfer system could be constructed, yes. Hopper minecarts can pull items from containers at a rate of 20 per second, quickly draining the items and splitting them into multiple hopper lines, then loading the target minecart. If the chest minecart only contains shulker boxes or non-stackable items, this gives a theoretical transfer time of 2.65 seconds with 6 hopper minecarts and 6 hoppers transferring the items (0.25 seconds to drain all the items, 2.4 seconds to insert the items into the target minecart). However, transferring items this way may not preserve item order, which is important for redstone computing applications where data is physically transferred over a minecart network. You may also need multiple transfer stations if minecarts pass through your station more frequently than 1 every 10 seconds or so.
      In general, a multi-minecart queue is a better solution, since it is simpler to construct and allows many minecarts to cooldown at once.

  • @villagerjj
    @villagerjj 9 месяцев назад

    I my computer class, I have been learning how the internet works. This video kinda gave me an idea. Internet in minecraft?
    Imagine loading a website in minecraft.
    (Of course, you would have to build an entire web server to send out proper packets)

    • @jazziiRed
      @jazziiRed  9 месяцев назад

      That would be an absolutely massive project

  • @fiddlededee09
    @fiddlededee09 Год назад

    Nice intro

  • @drowzypollinator640
    @drowzypollinator640 Год назад +1

    It might be payload dependant, but would it be faster to break the minecart chest to send it through the portal instead of waiting 15 seconds?
    If you made sure that the minecart chest had shulker's in it, I think it would be faster even if it was completely full.

  • @therealiuur
    @therealiuur Год назад

    Good, and thank you so I can make a mail system im minecraft

  • @theofficialfcq6011
    @theofficialfcq6011 Год назад

    Here at 10k 🎉

  • @colbyboucher6391
    @colbyboucher6391 Год назад

    OOOH hit this the moment I saw the thumbnail. I've always wanted to send chest minecarts off to distant places...

  • @kubek3345
    @kubek3345 Год назад

    I'd personally make an minecart breaker setup, then dispense it with dispenser, since from 1.19 chests minecarts don't split up into 2 items. You can fill the items with hoppers afterwards. Newly created chest minecart has its portal cooldown set to 0 by default, so the delay circuit is not needed.

    • @jazziiRed
      @jazziiRed  Год назад +1

      Depending on how full the chest is, it might take much more than 15 seconds to fill it back up, and the chunk would unload before it finishes. And at that point, it'd be better to just delay the minecart.

  • @AvetFox
    @AvetFox Год назад +1

    Bro's Minecraft Skin gave me nostalgia reminding me of Minecraft Batman & Robin with all those TNT mods.

  • @TheeSlickShady
    @TheeSlickShady 9 месяцев назад

    Excellent vidyo 🏆👍🏼💯

  • @blacklight683
    @blacklight683 Год назад +1

    me and the boys using hell just to send mail without walking👍

  • @haphazodus
    @haphazodus Год назад

    Would it be faster to make a chest minecart unloader and then immediately relaunch and fill it to negate the cd? It might take more than 15 seconds but it was something I was thinking of.

  • @JackieJKENVtuber
    @JackieJKENVtuber 8 месяцев назад

    The original question isn't necessarily about the relationship between observation and reality, but rather the difference between sound (perception) and things that can cause sound but have no sound because there's no one there to perceive it (since sound is your perception and not the physical phenomenon)

  • @kody.wiremane
    @kody.wiremane 9 месяцев назад

    * watching the notifications as the minecart is passing by the portals *
    "Click out of one, nice click out of two, false gate on three…"

  • @ee5142
    @ee5142 Год назад

    What are the songs used in the background?

  • @jkostesi
    @jkostesi 10 месяцев назад

    If you've got shorter than 980 blocks to cover, could you just not send the cart into the nether? Would this work just as well on shorter distances building the chunk loaders the same way, but keeping the mine cart in the overworld the whole time, putting the auto-returns in the nether instead?

  • @jesusmorillo5755
    @jesusmorillo5755 Год назад

    I just realized why youtube recommended this video to me “now we are thinking with portals”

  • @DaMedicWhoSezNi
    @DaMedicWhoSezNi Год назад +1

    You could also just add a zig zag or use less powered rails to slow it down

  • @memegrinch
    @memegrinch Год назад +11

    i actually saw an "simpler" design ( to load chunks), when i remember it right, it was with hoppers facing in an unloaded chunk, that wants to transport an item into the unloaded one, and because of that the game loads the unloaded chunk, and the new loaded does the same ... or so, im searching the video ...
    EDIT: it got patched in 1.12 :(

    • @jazziiRed
      @jazziiRed  Год назад +5

      Yeah it did get patched... Also this design is very lag efficient because the in-between chunks are only loaded when needed and not 100% of the time.

  • @Clip_It1
    @Clip_It1 Год назад +1

    Does this and the post office work in bedrock too? If not could you make a tutorial for that please?

  • @SamuSeen
    @SamuSeen Год назад +1

    Reminds me of Stargate's intergalactic relay.

  • @Kaleisbord
    @Kaleisbord Год назад

    0:24 is that the dankpods headphone testing music?

  • @Notabot-2112
    @Notabot-2112 Год назад

    One small thing about the intro, since 1.18 render distance and simulation distance aren't the same anymore, and chunks actually being loaded is simulation distance. Render distance is how far you can see.
    Great video though, this is just a nitpick!

  • @whtiequillBj
    @whtiequillBj Год назад +1

    @3:40 "All we need is to do is make sure there is a portal in every single chunk leading up to the portal over there"
    Yes I'm absolutely going to do this when transporting a mine cart long distances. Say over 500+ chunks.

    • @99temporal
      @99temporal Год назад

      500 chunks is like 64 THOUSAND blocks, why would you need to transport anything this far?

    • @StreamlineDeet
      @StreamlineDeet Год назад +1

      @@99temporal Your math is a bit off. It's actually 8000 blocks. It's far, but I've had friend servers with that size of gap between bases.

    • @99temporal
      @99temporal Год назад +1

      ​@@StreamlineDeet its 8000 nether blocks, so 64k overworld blocks

  • @SCP-tn2ln
    @SCP-tn2ln Год назад

    0:33 except that's not the case with OptiFine tho, render distance and processing distance are two different things, you can have low render distance and high distance to process and vice versa

  • @sleirsgoevy
    @sleirsgoevy Год назад +1

    Isn't it easier to just activate hopper-based chunk loaders using detector rails?

  • @mace1234
    @mace1234 Год назад

    hey what music r u using in the intro

    • @jazziiRed
      @jazziiRed  Год назад

      Walk Through the Park by Tracktribe

  • @dzuchun
    @dzuchun Год назад

    So, to send a minecart through unloaded chunks you need to... load them?
    Wow, absolutely mindblowing :idk:
    Thanks for not clickbaiting on thumbnail and title, that would be ebarrasing

  • @ivoknoob_2909
    @ivoknoob_2909 Год назад

    Can i use data pack thath load chunks that specially named minecart is?

  • @danielkbastos10
    @danielkbastos10 9 месяцев назад

    Very nice 10/10 i'll never do it c:

  • @nessunonessun1
    @nessunonessun1 8 месяцев назад

    Beautifull sistem 👍

  • @lightning_11
    @lightning_11 Год назад +2

    Is there a way to update this design to use a boat? That way, the overworld side is just a single piece of fire, which is far simpler, easier, and cheaper to build.

    • @jazziiRed
      @jazziiRed  Год назад

      That's definitely an option, yes

  • @violet8937
    @violet8937 Год назад

    you could also break the minecart and dispense a new one to reset the portal timer

  • @joegurt9053
    @joegurt9053 Год назад

    This may sound stupid but it wouldnt it be much easier and less resource expensive to just make the track longer in the nether if your sending the minecart a shorter distance?

  • @NeverSnows
    @NeverSnows Год назад +1

    Instead of delaying the whole delivery, you could break the minecart, dispense a new one, and then fill it up again.

  • @rebornreaper194
    @rebornreaper194 Год назад +1

    How does the detector rail power the fence gates? Isn't it 2 blocks away from them?
    (This is awesome btw)

    • @jazziiRed
      @jazziiRed  Год назад +1

      It doesn't. The detector rail kicks off the clock, which closes the gates.

    • @rebornreaper194
      @rebornreaper194 Год назад

      @@jazziiRed Ah! Of course. Thanks 😃
      I'll have to take another look at that section with this in mind.

  • @jayturner5242
    @jayturner5242 Год назад

    This gives mckay-carter intergalactic stargate vibes

  • @Malam_NightYoru
    @Malam_NightYoru 8 месяцев назад

    Cant you make a timer long enough for the cart to take exactly 15sec between every chunk to pass into an activator rail to render a chunk with a farm?
    Like an infinitely looping minecart, who just so happens to load the farm chunks, so they never stop

  • @victortolstov5175
    @victortolstov5175 9 месяцев назад +1

    It was nice when the portal 1 message showed up. I was happy to see portal 2 message. But when i saw the portal 3 message my inner Gabe died of ligma.

  • @NedJeffery
    @NedJeffery Год назад

    1:20 "we will be leveraging a portal to hell to help you send messages to your friends".
    Soooo basically twiiter then.

  • @BarteG44
    @BarteG44 Год назад

    Samuel Hayden harnessing hell energy just so he can send spam mail to poeple

  • @nelsonthen884
    @nelsonthen884 Год назад

    You can increase the distance if you use tnt to impulse the minecart through unholy speeds. Process might be different, but it'd be cool

  • @Heisenberg612
    @Heisenberg612 Год назад +2

    I believe these only work on java edition. For bedrock, I don't think there is any alternative unfortunately.

  • @Siissioe123
    @Siissioe123 9 месяцев назад +1

    Mojang should make so that a minecart can load only the chunk were it is

  • @Specious_Seraphim
    @Specious_Seraphim Год назад

    Considering it seems they might buff minecart speed this distance can be EXPANDED

  • @aaron.blessmann
    @aaron.blessmann Год назад

    but is it limited by render distance or the simularion distance?

    • @Notabot-2112
      @Notabot-2112 Год назад

      Simulation distance. Before 1.18, the two were one and the same, and just called render distance.

    • @gweaven4405
      @gweaven4405 Год назад

      it shouldn't be. A nether portal should load 3x3 grid of chunks regardless of the server/singleplayer setting for render or simulation distance, so this design works in any case since the player is not involved at all

  • @Exhalted1
    @Exhalted1 Год назад

    Sadly it seems very tedious, a work around is keep chunks mod and use the command /kc keeprails and tada! It works without any hassle

  • @setixtaramov3539
    @setixtaramov3539 Год назад

    genius

  • @mj6463
    @mj6463 Год назад +1

    So you could put a 8 second delay on every entrance and exit, making the system easier to modify in the future right? This should totally eliminate fine tuning and issues.

    • @jazziiRed
      @jazziiRed  Год назад +1

      Yes, that can work too

    • @mj6463
      @mj6463 Год назад

      @@jazziiRed cool!

  • @obee7423
    @obee7423 Год назад

    Are the portals on every eighth or are the in betweeen eight chunks?

  • @arcticsnow4624
    @arcticsnow4624 Год назад +1

    /forceload: 'Am I a joke to you?'

  • @richardkirkland6805
    @richardkirkland6805 Год назад

    This is cool, but I'll stick to Create Mod trains, which are able to keep running, even if they leave the loaded chunks

  • @martitoto9715
    @martitoto9715 Год назад

    maybe make a video where you add an option to choose to with portal you will send the minecart (I imagen it that you will input some kind of item to the minecart and the system will understand to who you wanna send the message)

    • @Notabot-2112
      @Notabot-2112 Год назад

      The post office video is pretty much that!

  • @user-ln2ri9nx8u
    @user-ln2ri9nx8u 11 месяцев назад

    Hey, jazziiRed, I made a version of this postal system where you can put certain items in the minecart chest and those items will determine where (or who) the shipment goes to. I would love for you to see this and even maybe make a video on it if you're interested. I'm putting this comment both on the "How to Send Minecarts Through Unloaded Chunks" video and your most recent one, the "Dissecting Minecraft's Most Complex Minigame - gnireenignE Ep 1" video in hopes that you may see it. Thanks!

  • @arghyaprotimhalder5592
    @arghyaprotimhalder5592 Год назад

    They should follow create mod train mechanism create mod is the best Minecraft mod for this year man so much physics, movable blocks mechanical system.

  • @endablox
    @endablox Год назад

    wow! thats great! do you know how to do this with a person in real life?

  • @haventurealisediusednouonu
    @haventurealisediusednouonu Год назад +5

    I think it's a bit unreasonable to have portals in the nether every chunk, considering they are loading 3by3 entity rendering chunks, so it would be possible to have them on every 2nd chunks by placing next portal on the edge between loaded chunk and unloaded chunk and using minecart as loading mechanism ( a bit more expensive, but not that hard ). This way you nee twice less portals and chunkloading work, less lags from loading area and generally easier

    • @safeish57
      @safeish57 Год назад +3

      unfourtunately the chunk loader has the be in a loaded chunk to work so they have to be every chunk

    • @MythicTF2
      @MythicTF2 Год назад

      Well thats the beauty of redstone and things like this on youtube. You can build off it! If you have the knowledge to do so then go for it. You never have to do anything exactly as it's laid out if you feel that you can improve a system.
      I feel like they made the portal every chunk mainly just as demonstration purposes on how chunk loaders work but I don't really see a reason as to why you couldn't spread out the portals further.

    • @toydotgame
      @toydotgame Год назад +3

      Because the second chunk loader couldn't be loaded and started. If a loader is in the centre of a chunk, then there would be one chunk extra radius loaded around it (the 3x3 entity processed loaded). If you put the next loader further than one chunk away, it can't be loaded autonomously, as it would be outside of the entity processing range of the currently running loader.

    • @haventurealisediusednouonu
      @haventurealisediusednouonu Год назад +1

      Thanks for correcting, forgot that entity needs to be loaded to transfer in another dimension, was trying to check it by myself in Minecraft all this time lmeo

    • @haventurealisediusednouonu
      @haventurealisediusednouonu Год назад +1

      Updated original comment, cause I found that it's possible to have portal on every 2nd chunk if you place on the edge and load with minecart, not as good as I expected originally, but better than nothing lol

  • @kotakmelompat
    @kotakmelompat Год назад +1

    Waw gg

  • @Puffster
    @Puffster Год назад

    Having to make so many portals is just not my thing :) Interesting at least.

  • @Eliasdbr
    @Eliasdbr Год назад +4

    Doesn't redstone enable chunks? Am I wrong?
    Anyways, awesome video!

    • @broski7792
      @broski7792 Год назад +4

      Nope, unfortunately. That's why lots of redstone contraptions break if you build them on chunk borders

    • @Eliasdbr
      @Eliasdbr Год назад

      Ow :(

    • @commander3494
      @commander3494 Год назад

      that was removed post 1.12 afaik

  • @CT-mf7ll
    @CT-mf7ll Год назад +1

    Does this work on Bedrock?

  • @arghyaprotimhalder5592
    @arghyaprotimhalder5592 Год назад +1

    Or best use vanilla friendly mods to fix it.