Camera POV Tech Test

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  • Опубликовано: 15 сен 2024
  • CAUTION: LOUD!
    OsciStudio / Blender / Animation Nodes
    Remapping vertices based on camera POV, removing hidden lines
    Tutorials on hidden line removals and camera movement:
    Part 1: • Making Oscilloscope Mu...
    Part 2: • Making Oscilloscope Mu...

Комментарии • 16

  • @konohh
    @konohh 6 лет назад +12

    Stunning.
    For headphones users, the start of the video is a bit... intens :)

    • @ChrisAllenMusic
      @ChrisAllenMusic  6 лет назад +1

      Thanks! This was mainly a tech test to see how a complex scene w/ camera movement would look. Sorry for the loudness!

  • @thesynthesizeroperator8924
    @thesynthesizeroperator8924 6 лет назад +2

    It sounds like innovation... Cool!

  • @dreddnott
    @dreddnott 4 года назад +2

    I want to play video games on my oscilloscope

  • @garbleduser
    @garbleduser 6 лет назад

    WOW! You obviously win. What? I have no idea, but you do win it none the less.

  • @mrM0U574CH3
    @mrM0U574CH3 5 лет назад +2

    hey...you really get shit nicely done! would you like to explain me how you managed to get the Camera POV into Oscistudio and how you can hide the vectors laying behind objects? I havend seen this ever before and I realy like it.

    • @ChrisAllenMusic
      @ChrisAllenMusic  5 лет назад

      Yeah, camera control and hidden line removal are both things which OsciStudio does NOT do, and probable will not anytime soon.
      I developed a method to do both of these things directly in blender itself, then redraw the scene as vectors and lines and pass that to OsciStudio.
      I did a couple of (long) tutorial videos on this topic a while back. First one is here: ruclips.net/video/gTTZuOCVKJ8/видео.html and the second one is ruclips.net/video/uG6uX5UmgRw/видео.html
      Fair warning: The approach is a bit technical, and requires a blender plugin called Animation Nodes, but it's very effective at taking a complex scene down to a more manageable size, and allows for dynamic camera and object interactions.
      Hope this helps!

    • @mrM0U574CH3
      @mrM0U574CH3 5 лет назад

      @@ChrisAllenMusic thank you very much! I first tried it (naiv as I am) directly with a POV animation in blender but I´m going to check out your tutorials and let you know about the result when you are intrested...

    • @ChrisAllenMusic
      @ChrisAllenMusic  5 лет назад

      Good luck!

  • @absoluteinfinity1197
    @absoluteinfinity1197 6 лет назад

    Next time driving in such place i can imagine these invisible dimentions!

  • @amydaniels2719
    @amydaniels2719 5 лет назад

    What happens if you play exe files.
    Like put exe file into audacity as a non specific file and when you play it will be kinda beepy and static. then take the file and put it through the o scope

    • @ChrisAllenMusic
      @ChrisAllenMusic  5 лет назад +1

      Probably just noise. I don't even know if there would be any stereo data there. But give it a try!

  • @satan2583
    @satan2583 4 года назад

    Kär

  • @GewelReal
    @GewelReal 6 лет назад +1

    Make a game