The gods: "No, don't use that magic! The gods forbid it!" Arcane casters: "...You have obviously not been paying attention to my career of ignoring you, and I resent that."
13:27 The negative energy plane does exist in 5E and is very different to the shadowfell. (It’s that brown/black outline on the bottom half/bottom shell of the great wheel cosmology) It’s where creatures such as Night-walkers reside and they’re in Mordikanin Tome of Foes. Maybe it was 4E that didn’t have it and instead focused on the shadowfell?
This comment should be highest. Had to stop the video when Rhexx made that incorrect statement and see if someone had corrected him. Not good to find it buried at the bottom of the comments.
This video almost feels like it was a little rushed, it seems like this could have been avoided by even taking a glance at the planes of existence part of the 5e PHB; I love these videos but I would have liked to believe that there was more fact-checking. I believe there's yet another error in the video. At 15:38 he pronounced Ioulaum as Loulaum, which stood out to me after the previous issue but this may actually be the correct pronunciation, I'm not sure as I can't find an official pronunciation anywhere and I'm not too knowledgeable about the subject.
5E Specifically has: Appendix C of Player's Handbook Chapter 2 in Dungeon Master's Guide page 278 in Monster Manual; Death Slaad page 216 in Mordenkinen's Tome of Foes; Nightwalker page 214 in Tomb of Annihilation; Atropal [All page numbers thanks to dndbeyond]
To clarify, Rhexx is not wrong: after the spell plague the planes were rekt and the whole cosmology changed as several planes fell into each other. Positive fused into feywild and negative fused into the shadowfell. The cosmology itself is really just mortals trying to understand the planes, not their actual setup, so people often just use the terms they believe/understand, such as negative plane instead of shadowfell. Not wrong, just outdated.
Mistra: you can't cast 10th level spells or higher anymore Arcane casters: I recognize that the council has made a decision, but seeing as its a stupid ass decision I've elected to ignore it
It's primarily designed to counter petrification effects, but... yeeah. It works on anything made of stone. Doesn't bring it to life though. Hit a statue and you get a dead body.
Dragon XZero Not to my knowledge. Homunculi in DND are more like little intelligent clay creatures. They are also unable to speak, but have a telepathic bond with their creator. Actual people though... the closest I can think of would be some old ancient lost magics- the plot stuff that lead to the creation of Mimics and Owlbears. And those aren’t exactly people. That said, any DM/GM worth the name should be able to write in an appropriate backstory for a PC, provided the setting fits.
So, by combining Mavin's Create Volcano and Proctiv's Move Mountain, you've just made yourself a D&D Death Star. A floating mountain that spews lava wherever it goes...
Can I just say how much I appreciate your videos. I found your channel back when skyrim first came out and it still is one of the best discoveries i've had on RUclips. I love listenting to your lore videos, they are so well made. Keep on being awesome MrRhexx!
Iolaums fate isnt a mystery. he went to the underdark and became the first elder brain lich, so he is an elder brain lich lvl 31 wizard, lvl 5 archmage, lvl 5 netherse arcanist. hes down in the underdark doing elder brain stuff. He is now known as the Oracle of Ellyn'taal and he resides in an ancient mind flayer city. Page 101 in lost empires of faerun.
Ah, but Tabra his apprentice cast Ioulaums longevity and killed the city and elder brain after Ioulaum "apparently" died from an attack by an alhoon cabal. Ioulaum then took the elder brain as his new body, which she was unaware of.
Yep. The book MrRhexx pulled the content of this video from does indeed say Ioulaum's fate is unknown, but that's just because the books that spelled out what happened to him hadn't been written yet.
Its great for villains. Players realize real quick that they are in for a different kind of fight when a 9th level counterspell fails and a wish has no effect at all to attempt to stop the villain from casting his spell.
@@goliathcleric No joke! Plus it's fun to see their faces when they realize the tarrasque isn't the final boss; it's a stepping stone to the real fight
"She banned any mortal from casting 10th and 11th level spells..." Doesn't that mean that if one achieves immortality, you are free to learn those spells?
There's an arcane theory that all the Gods are in fact nothing more than entities who go transcend the (9th level) limitations of The Weave. Either because they're naturally gifted through creation, or in rare cases through acquisition. It's rumored that Azuth, the God of magic practitioners in the Forgotten Realms Pantheon, used to be mortal. However, the idea that mortals can become equals to Gods is considered forbidden knowledge - to most of the uninitiated it's heresy to suggest Gods and mortals are cut from the same cloth and even in the enlightened magical academies the subject is a bit of a taboo because of the dangers and unpredictable side effects associated with attempting to cast 10+-level magic - they normally wouldn't teach apprentice wizards these kind of theories.
One of the best flavor channels on youtube. Wonderful voice, script, and edits. The material you cover always leaves me wanting more. A great content creator if there ever was one!
Better yet, Warlock of the Undying. My party essentially got TPKed by starving to death in an inescapable room. My guy watched his friends fall, the DM sped time up and I was rescued decades later by the next adventuring group to come by. That's the story of how Stan replaced one whole party for another within one session
@@topogigio7031 Ya! I had a elf warlock of the undying that had a pact made for him as a child by his community so he could survive their community dying out to a deadly disease. Since he aged much slower (1/10th) by the time he joined the party he was almost 7000 years old (elfs typically living till 700) and feeling the limits of his extended mortality he seeks further means of extending his life and preserving his long dead community. It was a pretty fun character. Being older than some of the undead baddies we faced again or recalling memories of fallen ruins we explored while visiting them during their glory days.
I had a friend who had a Hill Dwarf Artificer who was 2000 years old because he built a giant ice cannon that went very out of hand. The hill now has a permanent winter on it.
This and the previous video on magic has given my friend and I a new character idea. Both are rival classmates attempting to be the first to break the 9th level cap. I plan on a wizard, working diligently to find ways to surpass the limit. My friend plans on a sorcerer and she'll do it because " She was literally born to do it".
Karsus's Folly is one of my favorite stories in the Realms. I won't spoil it here in case you're going to cover it in a future video, but I love the tale.
In his defense, the spell worked as intended. He just didn't know the immediate past president of the god of magic club would be so petty as to kill themselves before spell resolution.
@@tedective4427 It is not that Mystral committed suicide before spell resolution. Most of Mystral's consciousness was in a sleep-like state to control the flow of magic and sustain the Weave. Upon the spell resolution Karsus fused with Mystral (for a limited time, 1 hour if I remember correctly), unfortunately for him and Mystral, he was not able as a mortal to do what actual god of magic did continuously and as he gained all of Mystral's knowledge of the subject at the moment of spell resolving both him and Mystral knew that the result of this situation would destroy magic once and for all (and probably world with it) so they made the same decision in the exact same moment as they were technically one being at the time. They killed themselves to force a creation of new god of magic - Mystra. Of course there was a drawback of magic being "turned off" until Mystra was able to do her job, but still better than the calamita that was about to unfold. So I don't believe it was out of pettiness or spite, it was just that both sides agreed that there was no other way. Because, you know, Karsus did not want to become god, he just wanted to hold off phaerimms invading Netheril and he could choose any god to impersonate with "Karsus' avatar" but he chose the one he felt most attached to.
@@bitter-bit Nothing stops you from creating one! This is the best part of tabletops rpgs. The story told during the game is yours, shape it anyway you want. Even if you are not a DM you can work with him to be able to do that in his campaign. But I agree with you, it's a pity he died for he meant no harm, and actually he is already redeemed in my eyes. He took the fall after his mistake and sacrificed himself to prevent a calamity from unfolding.
In AD&D (2nd edition) Dark Sun “Dragon Kings” supplement, 10-level spells are presented in great detail and made available to end-tier players. A must read for everyone interested in God-level magic, Dark Sun enthusiasts and Ad&d nostalgics
In the lore of my homebrew world there was an ancient empire where all the humans lived in or around one of 6 pyramid. Several generations in there was a massive civil war so the humans of the smallest pyramid used move mountain to flee with their whole pyramid. And they became the halfling.
God we've collect almost all the forgotten realms books so it's so interesting to see how the edition changes as the books scramble to explain how these happened
There is one way in 5e that Clerics can use, to cast their spells as 10th lvl If Cleric read Book of Exalted Deeds, any spell they cast counts as one lvl higher So if they use 9th lvl spell slot, it counts as 10th lvl
Im just a few sessions into my first game, with a bunch of new players as well, with one experienced player and an experienced dm. But we play at lunch breaks in school cause our schedules dont line up, so only like half an hour sessions.
Very cool, it would be fun to have a video talking about all the different netherial origins of spells. Would be great fodder for a character obsessed with studying them, who tries to remember every spell by its original name
The idea of an item holding concentration for you sounds pretty great. Especially since in 5e so many spells require it! I'll think about adding this in my campaign!
I need to say, that I think you got some conflicting info. Mordenkaimens Tome of foes, gives us the Nightwalker stat block, and explains how to get to the negative plane, via Shadowfell. Now idk if d&d has a book cannon and what is what, but the wording seems to indicate that the negative plane is still accessible.
You literally have the perfect voice for this type of story telling and I love it. I also love your use of enunciation and emphasis to make your points more dramatic. I also love dnd and its lore so thx for sharing your knowledge
"It doesn't matter what kind of elf you want to play, you still know a few cantrips" Wood elves, or any elf added in MToF? The only ones with innate spellcasting are high and dark.
Wednesday afternoon, southern Canada, no school tomorrow; a fresh breakfast sandwich and a big cup of Sprite, AND Mr. Rhexx just uploaded? Sounds perfect.
Hey dude! You're really great at this stuff. I've never DM'd before 5th edition and I'm using all of the videos as lore inspirations for my own world(s) and you have covered a LOT of info I didn't know aboot. THANK YOU
Man I swear, everytime I'm watching a video on youtube I get bored after 3-4 minutes. But your videos they are soooooo good, 18 minutes was just too short.
Is this a possible situation then? Let's say my level 5 Wizard somehow found a moutain that was being affected by Proctiv's Move Moutain. The level 5 Wizard uses Dispel Magic and chooses to dispel the Proctiv's Move Moutain. He passes the save to do it, and is in the spell range. A 5th level wizard just collapsed a moutain.
My guess is that your wizard would have to cast the dispel magic ON the orb thingie that keeps the mountain floating, and then you would have to pass a contested check to dispel it (roll + spellcasting ability > atleast 20 to affect it), besides, as a GM I would put extra restrictions (a lvl 3 spell shouldn't be able to tickle the apex of magic of a lvl 10 spell), so I would argue that you will need to cast a lvl 8 antimagic field to make the floating mountain START losing it's floating capabilities (starts floating down after a day or two) or somehow physically break the thing and that would probably blow you up along with a quarter of the mountain. Also, let's not forget how wizards love trapping their towers. One can only assume what kind of nasties would the traps that lead to the literal beating floating heart of a mayor magical civilization would entail. TL;DR: cute thougth but the mountain was also enchanted to auto-cast counterspell at 9th lvl if you target it because they are lvl 30 wizards man.
I would imagine that they are artefacts so probably couldnt be dispelled so easily. I mean, it took magic not existing for their floating cities to fall. Otherwise I'm sure some chaotic bastard would have just tried dispelling it at some point. Then again, if you're the DM it's whatever you say it is.
@@charlestaylor8344 Im not really a player so please correct me but isnt the entire point of nat 20 in non social situations is that the action bypasses any and all armor, ward etc.? Or does it only apply in combat situations?
@@acancaacanca926 Depends on the DM, I personally would rule that the restrictions are so high compared to the spell you're using that a Nat 20 would still fail and as such I wouldn't even have the players roll, I'd just describe as they cast dispell magic and how it has absolutely no effect on the enchantments in place. Than a magical trap would trigger and massive battle would start as elementals are summoned, golems are activated, 9th level combat spells are unleashed, etc.
I always heard that Magic Missile and Shield spells were commissioned by the general, not invented by him. In short, he paid for the spells to be invented.
I absolutely adore your videos, so much time, thought, and planning go into every single video that you produce and I am so impressed, keep up the amazing work!
4 года назад+24
What they don't tell you about Astral Dreadnoughts!
D&D Mystra: I hereby forbid the casting of spells beyond 9th level by any and all mortals! Pathfinder Nethys: Oh come on! Just because one guy screwed up, that's no reason to punish the whole multiverse!
I only ever play wizards and the idea of casting these ludicrously powerful spells is often the driving force for my characters. Ive never done it, but someday I'll manage it
So, thanks to you and your channel, I have now in total made 2 races inspired by your videos. The first was the Steel Dragon, though I feel like I still need to work on making it both weaker and more useful. And now I've made the Minnetaree variant human, who works best as a Wizard. And thanks to this video, I also got the idea to a whole Wizard Subclass that works with the race that focuses on doing unique things with your spells by combining them.
In retropsect you need to look at the history of the Dungeons and Dragons worlds as a whole. This first began in 2E and ended in 4E, where there was an explanation to why there were new Editions. Officially 2E began as a result of the Time of Troubles (Forgotten Realms), 3E began as a result of Vecna (Ravenloft/Planescape/Greyhawk) when he entered Sigil, 4E was a result of the Sundering (Forgotten Realms), and if you want 5E was the return of Mystra (Forgotten Realms). 1E supposed was a result of the Greyhawk Wars/St. Cuthbert banishing of the Demons (Greyhawk), and D&D was Wrath of the Immortals (Mystara). Each of these events had repercussions that echoes across the multiverse, but the stipulation on magic varies from wold to world and from deity to deity. 10th-16th level spells are possible...
The idea of a deity for magic always annoyed me. Every other god has their clerics that represented their power on the material plane, but here's a singular deity who defines magic itself. Feels wrong is all. Especially with how often she gets murdered.
Yeah that’s bugged me too and also the fact that she doesn’t control ALL magic. Just the FR setting as other settings have their own forces like Mokslk (butchered that for sure) for Greyhawk. A being or force that controlled all magic would probably be at least Overgod level. Not a single goddess who gets destroyed every other era
@@sanddry738 The Overgod is just an allegory for the Dungeon Master. He doesn't even grant spells to his worshipers, nor interact with them on any personal level. He's too busy overseeing the multiverse as a whole to bother with the petty concerns on a single apocalypse level threat.
@@Darkwizzrobe I agree with Warlok, the wall of the faithless is a dumb idea. Even if I don't worship the gods, there's literally 100 places my soul would end up due to Alignment. Beyond the fact that some gods will let non-Followers enter their lands not based on faith, but because that particular person basically belongs there. They just never said a prayer.
@@Kainpound You have forgotten the fact the Gods are basically all powerful children. They kept fucking up because they couldn't stop fighting each other for power until their almighty daddy slapped them like 3 times, before putting a child proof gate over the universe and taking away their toys if they stopped playing with them responsibly.
But they didn't invent Acid Arrow or what we call Melf's acid arrow. This was created by a player character ran by Luke Gygax. Son of Gary Gygax inventor of D&D.
7:07 “Humming a few bars of a song” So that means, there is a possibility that a Weave Mythal was set up with an activation code where you have to sing The Lick
I would imagine that tenth level spells can be cast by groups. In the book "Elminster In Myth Drannor" some sort of weave mythal was cast by a group around Myth Drannor.
Wow, my DM has alredy taugh about that to me but i've never realized how awsome this is. Surely, when i finish building my homebrew world I will add a history like that to show why there are no 10th level spells or higher
Don't forget the glory that was True Dweomers, the 10th level spell equivalent from the DM's Option: High Level Campaigns accessory. One of my campaign worlds was ripped in half by a Wild Mage experimenting with this magic and triggering a Wild Surge...
Yeah, if you look in the PHB in Appendix C: The Planes of Existence - Beyond the Material You'll find a snazzy map of the planes and if you look VERY closely because it is genuinely very hard to see, you'll find at the very bottom just above this kinda random brownish line covering the bottom half of the map, the words "Negative Plane" are there, and "Positive Plane" is similarly at the top half of the map. That being said, I couldn't find ANY detailed information on either of these planes in literally ANY 5E books that I own, and I own a fair few. The Nightwalker has the MOST information, and it basically just says "The Negative Plane is fucked up, nothing living can exist there. Also you can just kinda end up there if you're dicking about in the Shadowfell." There's NOTHING written about it in the guides literally detailing every other plane so DMs can run adventures in them. There's NOTHING but a tiny little blurb acknowledging they exist. Yeah all that considered, not surprised MrRhexx thought they ditched the plane. They almost have honestly, it's more like a Nightwalker dispenser now. You can't really go there unless you write EVERYTHING about what's IN there. I mean, which I would totally DO, but.... that's not the point.
cant wait to the next video thx again MrRhexx! (the positive and negative planes still exist. look closely under the lower planes and above the upper planes on the 5e wheel cosmology.)
First off, I would like to thank you for your efforts to bring obscure dnd lore to the dnd community. Your work on this channel is incredibly helpful for Dungeon Masters like me. Second, I want to thank you personally for this episode as I have a great intrest in the 10 level and above spells. I'm always looking for obscure and lost magic. Where did you find these gems ? Please continue with your good work.
Great video. Do wish you had also covered the level 10 spells out of 2e Dark Sun, but given this whole video was more based around the Forgotten Realms, that makes sense.
As late as 1372 DR, Ioulaum had survived in the form of an undead elder brain, known as the Oracle of Ellyn'taal. Only Ioulaum's undead servitors and the ghosts of the mind flayers slain by Tabra remained with him. The few brave explorers who had stumbled upon the Oracle of Ellyn'taal had gained bits of arcane knowledge dating back to the height of Netheril from their meetings with it." So he became an undead elder brain via illithids.
9:40 "Tha casting time was 9 minutes". That's wrong. This spell comes from 2nd edition AD&D and "casting time 9" means that it has an initiative modifier of 9. It could be cast in one action. A modifier of 9 is pretty high though which means that the caster could likely be interrupted if attacked while casting. In 1st and 2nd edition AD&D, the question of when somebody is done with his action and what could happen during that time is a bit more complicated than in later editions. Edit: Typo.
Truning a Mountain upside down and make it a floating city requires so much effort, and yet my player expect to be able to make the sun explode with a Wish spell
Had a Warlock who was the blind daughter of an influential netherese politician. She got trapped by her patron who unleashed the magic eating creature and kept her locked away for 10,000 as a 6 year old... Yeah, the final boss for her character was killing her patron with the help of the entire netherese spirit army, courtesy of a nat 20 roll from our cleric. That is by far my favorite character
In one of our campaigns, we had a Netherese wizard who had survived the Fall of Netheril as a Shade. What was amusing was that I was a Elan Psionicist from Jhamdath, so I would frequently refer to this ~2000 year old archmage as a young whippersnapper.
Did some minor research and no Mystra did not stop people from casting 10th to 12th level spells . Secrets of the magister directly stated that she changed how to cast them. Secrets of the Magister page 91.
I had a DM back in the day who would use Proctivs Move Mountain to eliminate "bothersome" players. Once he'd imbibed enough and you annoyed him, he say saving throw. You could end up with a mountain on your head.
Awesome video; I like that you did one of 10th level spells, because people always jump to Karsus' Avatar (or at least, create Mythalar). As to Ioulaum's Longevity, I think it was given stats as an Epic Spell (Which, yeah, not exactly what you're looking for but it's probably mechanically identical) in Lost Empires of Faerun. I usually pronounce his name as EE-oo-lah-oom, with the stress on lah, but I am not sure if that's the correct pronunciation.
an other thing you can do as a work around is actually using Wish - and with a DM acting as the Magic god, you can be granted such power , but If you have role over story which is legal, which is why you can have character from old story re appear in newCampg/homebrews - make a family/culture/faith around something and have a passing down of the torch to resharp the game completely. For Wish to be able to talk to Mystra Once a day, With that you can get the DM you explain the limit of what your PC is limited to, and if you were to get her to approve a spell made by Wish, you are having your sacrificial object along with your level. With this you can make your own City, Magical object and etc as long your rolls favor you. Not only that, you legit have bypassed the common thread with help and even had help from The Goddess Her self, so you'll most likely get you're desire result, as I said you can ask her to aide you in that higher tier when you cast Wish. Remember you have to be honest with the DM when you talk to the Goddess cause if she agree with what you cast,or even gain her trust, can be a mortal that can unlock 10th level spells, so you can beabout the Avatar and even remove someone spell casting with her on your side. Now you might ask why once a day? Cause you shouldn't be greedy, getting the ability to talk to her is by far the greatest feat any mage can do now. Not only that, you then have maybe the best teacher of magic to learn all types of magic, so your PC, will become maybe the most special of all mages. Learning the limits from your DM/Mystra also means you can learn and master 10th level spells, or even make weaker version of the original ones, Cause while she did "cap" all magic user, there is no rule or anything stating you can't be granted those as feat or earn the right to cast them, which is why those spell still carry over. I'm Sorry for any DM that might have player do this now to them, but this is a thing most over looked. The rule we're using follows. You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. This is why I wordit like I did and there is no rule saying you can't do such things. Learning the limits and what your DM would allow, means you can Alter the world in a legit normal story, or Home Brew and see what happens from Story after Story. Who knows..... If you're at the end of the Story of the character, nothing to lose and can Impact the games further ahead.
I remember a post (on tumblr?) about a gm who in playing a prequel one-shot accidentally described a mountain, which didn't exist in the main campaign. Players got hooked on what happened to this mountain, and gm didn't have a heart to confess a mistake, and needed an advice. Now, Proctiv got you covered, the unknown gm from few years ago.
The Negative Plane does exist in 5e. There's a creature in Volo's guide that comes out of the Negative Plane, I think it's called the Nightwalker. They come out whenever a libing creature enters the Negative Plane, and the creature that goes in can never get back out or brought back from the dead unless the Nightwalker is forced back into the plane.
Just to help you out since I didn't see anyone else comment on this: Geas is pronounced "gesh" with a hard G and a short E sound. It's from Irish folklore.
The negative energy plane does still exist in 5e. You even showed it. The Positive & Negative energy planes are now represented by the bars at the top and bottom of the cosmic wheel, now just called the Positive and Negative Planes. There's even a monster in 5e that explicitly comes from the Negative Plane - the Nightwalker.
An excellent video, as usual. Only thing I would add is that Ioulaum's name starts with an i and not an L. So it's most likely pronounced Eeee-o-Lawm or similarly. But that's pretty minor. Can't wait to hear you talk about Spelljamming. The campaign my friends and I created back in the 90's that I've been running ever since is set in Spelljammer. The core home of the "Good Guys" in our setting is, ironically, inspired by Netheril. :)
The gods: "No, don't use that magic! The gods forbid it!"
Arcane casters: "...You have obviously not been paying attention to my career of ignoring you, and I resent that."
Dustin D Arcane: you know, it kinda hurts how much you dismiss my dismissal of you
*proceeds to ignore you for that*
Thank you, that was hilarious.
Ahh the Raistlin Majere syndrome....
It's not the magic was banned, but near impossible to cast without multiple casters.
So youre telling me, you can make a forcefield that will fry you if you dont throw up the right gang sign before you walk through
Sounds like Mexico to me
Whole Icewind Dale 1 & 2 story is build and refer to this Mythal spell.
Welcome to Princes of apocalypse. (Haven't watched video yet so idk if he mentioned)
Yes! That's right! Bruh.
“Big B’s no c’s”
walks right in
Karsus: I'ma restart the magic real quick hope you don't need it.
Mages: Hol up, what?
Mages: *Die*
bro do u actually play this game or no ?
Hol up a minute!
13:27 The negative energy plane does exist in 5E and is very different to the shadowfell. (It’s that brown/black outline on the bottom half/bottom shell of the great wheel cosmology) It’s where creatures such as Night-walkers reside and they’re in Mordikanin Tome of Foes. Maybe it was 4E that didn’t have it and instead focused on the shadowfell?
This comment should be highest. Had to stop the video when Rhexx made that incorrect statement and see if someone had corrected him. Not good to find it buried at the bottom of the comments.
This video almost feels like it was a little rushed, it seems like this could have been avoided by even taking a glance at the planes of existence part of the 5e PHB; I love these videos but I would have liked to believe that there was more fact-checking.
I believe there's yet another error in the video. At 15:38 he pronounced Ioulaum as Loulaum, which stood out to me after the previous issue but this may actually be the correct pronunciation, I'm not sure as I can't find an official pronunciation anywhere and I'm not too knowledgeable about the subject.
The 5E chart of the planes he shows even has the Positive and Negative Planes on it.
5E Specifically has:
Appendix C of Player's Handbook
Chapter 2 in Dungeon Master's Guide
page 278 in Monster Manual; Death Slaad
page 216 in Mordenkinen's Tome of Foes; Nightwalker
page 214 in Tomb of Annihilation; Atropal
[All page numbers thanks to dndbeyond]
To clarify, Rhexx is not wrong: after the spell plague the planes were rekt and the whole cosmology changed as several planes fell into each other. Positive fused into feywild and negative fused into the shadowfell.
The cosmology itself is really just mortals trying to understand the planes, not their actual setup, so people often just use the terms they believe/understand, such as negative plane instead of shadowfell. Not wrong, just outdated.
Mistra: you can't cast 10th level spells or higher anymore
Arcane casters: I recognize that the council has made a decision, but seeing as its a stupid ass decision I've elected to ignore it
*proceeds to cast 10th level magic and fucking dies instantly*
@@laserlights9684most based death in DnD tbh .
Only to revive as a Lich and Achieve 12th levek spells.
I'ma be real with you stone to flesh sounds equally great and horrifying
It's primarily designed to counter petrification effects, but... yeeah. It works on anything made of stone. Doesn't bring it to life though. Hit a statue and you get a dead body.
@@Narifamen Are artificial humans a thing in dnd? Cause this sounds like something that could be used to make a homunculus or something
Dragon XZero Not to my knowledge. Homunculi in DND are more like little intelligent clay creatures. They are also unable to speak, but have a telepathic bond with their creator.
Actual people though... the closest I can think of would be some old ancient lost magics- the plot stuff that lead to the creation of Mimics and Owlbears. And those aren’t exactly people.
That said, any DM/GM worth the name should be able to write in an appropriate backstory for a PC, provided the setting fits.
@@Narifamen Ah I see, thank you
@@DragonXZero You mean like a flesh golem?
So, by combining Mavin's Create Volcano and Proctiv's Move Mountain, you've just made yourself a D&D Death Star. A floating mountain that spews lava wherever it goes...
Yes but if that Death Stad neessd , Ahem. " Male performance Enhancers " but didnt take them.
Splirt splurt
Can I just say how much I appreciate your videos. I found your channel back when skyrim first came out and it still is one of the best discoveries i've had on RUclips. I love listenting to your lore videos, they are so well made. Keep on being awesome MrRhexx!
Took the comment straight out of my mouth mate.
Same
You're not alone, there are many of us like that! 😉 All hail Rhexx
Iolaums fate isnt a mystery. he went to the underdark and became the first elder brain lich, so he is an elder brain lich lvl 31 wizard, lvl 5 archmage, lvl 5 netherse arcanist. hes down in the underdark doing elder brain stuff. He is now known as the Oracle of Ellyn'taal and he resides in an ancient mind flayer city. Page 101 in lost empires of faerun.
And created the illithiliches or alhoons (or at least, he teach to the mind flayers how to become lich ).
Good for him
Ah, but Tabra his apprentice cast Ioulaums longevity and killed the city and elder brain after Ioulaum "apparently" died from an attack by an alhoon cabal. Ioulaum then took the elder brain as his new body, which she was unaware of.
I want Ioulaum to be acerack
Yep. The book MrRhexx pulled the content of this video from does indeed say Ioulaum's fate is unknown, but that's just because the books that spelled out what happened to him hadn't been written yet.
*mentions Neverwinter MMO*
*Shows DDO Character creation*
The superior MMO sneaks through always
:)
I wonder if it was purposeful
Fuck that shitty MMO, play a good RPG instead such as Never Winter Nights 2.
ddo?
MrMagbrant
Dungeons and Dragons online, the only good D&D mmo
Imagine doing all this just to cast fireball at 10th level or sum other upcast spell
Magic missile. But at 12th level!
@@misterdayne2792 Magic missile barrage
Witchbolt? 👀
The sun's actually just a 12th level delayed blast fireball.
Permenancy, but 10th level
"The MMO Neverwinter is set here."
*shows picture of the Eberron mmo*
DDO is better than Neverwinter. At least to me. lol
Normies: "With enough years and determination, a man can move mountains."
Proctiv: "Gimme 2 hours."
Proctiv: "Hold my beer for about 2 hours"
@@jollyyellow "sure. I can use stop time to ensure it wont go flat while we wait."
Well you still need years and determination to learn how to do this lol :p
@@leprechaun7766 or just watch the video.
Seems like a full video could be done just on Netherese history.
I would love that
Jorphdan did, but maybe Rhexx can find something he missed.
I think he allready has.
Love this channel and how it's not just about 5th edition!
Always love discovering more about Epic Magic in D&D. As a DM, I have plans to incorporate it into my campaign, but not until after the tarrasque. :)
Remembee it is the last of his kind. Be nice to it😉
@@Verwunscht My villain may or may not use a Wish spell to summon it so she can get her hands on its blood for use in recreating Karsus's Avatar
Its great for villains. Players realize real quick that they are in for a different kind of fight when a 9th level counterspell fails and a wish has no effect at all to attempt to stop the villain from casting his spell.
@@goliathcleric No joke! Plus it's fun to see their faces when they realize the tarrasque isn't the final boss; it's a stepping stone to the real fight
2:34 - It's always that ONE person who ruins it for everybody.
"She banned any mortal from casting 10th and 11th level spells..."
Doesn't that mean that if one achieves immortality, you are free to learn those spells?
if you are skilled enough
The trick is immortality is a tenth level spell
There's an arcane theory that all the Gods are in fact nothing more than entities who go transcend the (9th level) limitations of The Weave. Either because they're naturally gifted through creation, or in rare cases through acquisition. It's rumored that Azuth, the God of magic practitioners in the Forgotten Realms Pantheon, used to be mortal. However, the idea that mortals can become equals to Gods is considered forbidden knowledge - to most of the uninitiated it's heresy to suggest Gods and mortals are cut from the same cloth and even in the enlightened magical academies the subject is a bit of a taboo because of the dangers and unpredictable side effects associated with attempting to cast 10+-level magic - they normally wouldn't teach apprentice wizards these kind of theories.
@@dirkmaes3786
What about the raven queen? Isn't one of her significant lore bits, that she is an ascended mortal?
Well now I know what my next BBEG will be.
One of the best flavor channels on youtube. Wonderful voice, script, and edits. The material you cover always leaves me wanting more. A great content creator if there ever was one!
I once had a character for a one shot that his whole thing was that he used the longevity spell and now h was over 5000 years old. It was cool.
Better yet, Warlock of the Undying. My party essentially got TPKed by starving to death in an inescapable room. My guy watched his friends fall, the DM sped time up and I was rescued decades later by the next adventuring group to come by. That's the story of how Stan replaced one whole party for another within one session
@@topogigio7031 :)
@@topogigio7031 Ya! I had a elf warlock of the undying that had a pact made for him as a child by his community so he could survive their community dying out to a deadly disease. Since he aged much slower (1/10th) by the time he joined the party he was almost 7000 years old (elfs typically living till 700) and feeling the limits of his extended mortality he seeks further means of extending his life and preserving his long dead community.
It was a pretty fun character. Being older than some of the undead baddies we faced again or recalling memories of fallen ruins we explored while visiting them during their glory days.
I had a friend who had a Hill Dwarf Artificer who was 2000 years old because he built a giant ice cannon that went very out of hand. The hill now has a permanent winter on it.
This and the previous video on magic has given my friend and I a new character idea. Both are rival classmates attempting to be the first to break the 9th level cap. I plan on a wizard, working diligently to find ways to surpass the limit. My friend plans on a sorcerer and she'll do it because " She was literally born to do it".
The freakin' Netherise, man. Thanks for englightening us.
Karsus's Folly is one of my favorite stories in the Realms. I won't spoil it here in case you're going to cover it in a future video, but I love the tale.
wouldnt that spell be 12th level or something?
@@texteel Yes, it's the one 12th level spell he briefly mentioned here. I think the next video is going to cover it.
@@drewforchic9083 havent watch it yet, just looked at the comments.
Anytime a spell above level 9 is mentioned, I immediately jump there
You keep calling it "Karsus' casting of the 12th level spell" and not its proper name: Karsus' Massive Fuckup
In his defense, the spell worked as intended. He just didn't know the immediate past president of the god of magic club would be so petty as to kill themselves before spell resolution.
It is actually officially known as a historic event called Karsus' Folly.... though the history of that event has been completely forgotten so..
@@tedective4427 It is not that Mystral committed suicide before spell resolution. Most of Mystral's consciousness was in a sleep-like state to control the flow of magic and sustain the Weave. Upon the spell resolution Karsus fused with Mystral (for a limited time, 1 hour if I remember correctly), unfortunately for him and Mystral, he was not able as a mortal to do what actual god of magic did continuously and as he gained all of Mystral's knowledge of the subject at the moment of spell resolving both him and Mystral knew that the result of this situation would destroy magic once and for all (and probably world with it) so they made the same decision in the exact same moment as they were technically one being at the time. They killed themselves to force a creation of new god of magic - Mystra. Of course there was a drawback of magic being "turned off" until Mystra was able to do her job, but still better than the calamita that was about to unfold.
So I don't believe it was out of pettiness or spite, it was just that both sides agreed that there was no other way. Because, you know, Karsus did not want to become god, he just wanted to hold off phaerimms invading Netheril and he could choose any god to impersonate with "Karsus' avatar" but he chose the one he felt most attached to.
@@mrMaro132 I honestly pity Karsus and wish a campaign existed to rescue him from his fate to help him redeem himself
@@bitter-bit Nothing stops you from creating one! This is the best part of tabletops rpgs. The story told during the game is yours, shape it anyway you want. Even if you are not a DM you can work with him to be able to do that in his campaign.
But I agree with you, it's a pity he died for he meant no harm, and actually he is already redeemed in my eyes. He took the fall after his mistake and sacrificed himself to prevent a calamity from unfolding.
In AD&D (2nd edition) Dark Sun “Dragon Kings” supplement, 10-level spells are presented in great detail and made available to end-tier players. A must read for everyone interested in God-level magic, Dark Sun enthusiasts and Ad&d nostalgics
12th lvl spell
summon puppy
1st
@@justadummy8076 you try doing evil when mr Shngulwump is on your lap.
Make it happen
Isn't that just "summon familiar"??? (Still a good joke btw)
@Sightless_Seeker i LOOOOOOVE this!!!!!!!
In the lore of my homebrew world there was an ancient empire where all the humans lived in or around one of 6 pyramid. Several generations in there was a massive civil war so the humans of the smallest pyramid used move mountain to flee with their whole pyramid. And they became the halfling.
God we've collect almost all the forgotten realms books so it's so interesting to see how the edition changes as the books scramble to explain how these happened
DM: "You open do door as you see five goblins, sitting around a table, playing cards.."
Wizzard: "I cast create volcano!"
There is one way in 5e that Clerics can use, to cast their spells as 10th lvl
If Cleric read Book of Exalted Deeds, any spell they cast counts as one lvl higher
So if they use 9th lvl spell slot, it counts as 10th lvl
Why am I watching this I’ve never played D&D
It's never too late to start playing D&D.
There are people around who will help you find a group, if you ever want to give it a go.
Im just a few sessions into my first game, with a bunch of new players as well, with one experienced player and an experienced dm. But we play at lunch breaks in school cause our schedules dont line up, so only like half an hour sessions.
Still can we do with whatsapp groups? Im from Argentina btw.
@@carlosemiralonso7997 discord
@@carlosemiralonso7997 yo quiero jugar también, formemos un grupo!
Very cool, it would be fun to have a video talking about all the different netherial origins of spells. Would be great fodder for a character obsessed with studying them, who tries to remember every spell by its original name
The idea of an item holding concentration for you sounds pretty great. Especially since in 5e so many spells require it!
I'll think about adding this in my campaign!
I need to say, that I think you got some conflicting info. Mordenkaimens Tome of foes, gives us the Nightwalker stat block, and explains how to get to the negative plane, via Shadowfell. Now idk if d&d has a book cannon and what is what, but the wording seems to indicate that the negative plane is still accessible.
area of effect : mountain. I don't know why I find that funny but I do
I mean, the 12th level spell is aoe: one god
Woah my illustration of Karsus' Avatar is in the video.
You literally have the perfect voice for this type of story telling and I love it. I also love your use of enunciation and emphasis to make your points more dramatic. I also love dnd and its lore so thx for sharing your knowledge
5e cosmology does still include the negative energy plane, as detailed in a number of creatures
"It doesn't matter what kind of elf you want to play, you still know a few cantrips"
Wood elves, or any elf added in MToF? The only ones with innate spellcasting are high and dark.
Wednesday afternoon, southern Canada, no school tomorrow; a fresh breakfast sandwich and a big cup of Sprite, AND Mr. Rhexx just uploaded? Sounds perfect.
I feel like a single wish spell can actually replicate any of these spell effects if you do it well enough
Hey dude! You're really great at this stuff. I've never DM'd before 5th edition and I'm using all of the videos as lore inspirations for my own world(s) and you have covered a LOT of info I didn't know aboot. THANK YOU
Man I swear, everytime I'm watching a video on youtube I get bored after 3-4 minutes. But your videos they are soooooo good, 18 minutes was just too short.
Rhexx: ...and he was never seen again. His fate remains a mystery to this day
Me: I cast legend lore
Is this a possible situation then?
Let's say my level 5 Wizard somehow found a moutain that was being affected by Proctiv's Move Moutain. The level 5 Wizard uses Dispel Magic and chooses to dispel the Proctiv's Move Moutain. He passes the save to do it, and is in the spell range.
A 5th level wizard just collapsed a moutain.
My guess is that your wizard would have to cast the dispel magic ON the orb thingie that keeps the mountain floating, and then you would have to pass a contested check to dispel it (roll + spellcasting ability > atleast 20 to affect it), besides, as a GM I would put extra restrictions (a lvl 3 spell shouldn't be able to tickle the apex of magic of a lvl 10 spell), so I would argue that you will need to cast a lvl 8 antimagic field to make the floating mountain START losing it's floating capabilities (starts floating down after a day or two) or somehow physically break the thing and that would probably blow you up along with a quarter of the mountain.
Also, let's not forget how wizards love trapping their towers. One can only assume what kind of nasties would the traps that lead to the literal beating floating heart of a mayor magical civilization would entail.
TL;DR: cute thougth but the mountain was also enchanted to auto-cast counterspell at 9th lvl if you target it because they are lvl 30 wizards man.
@@Jonsoner Ooooh, that's a smart idea to connect it to the mythraler thingy.
That TLDR version was also fair XD.
I would imagine that they are artefacts so probably couldnt be dispelled so easily. I mean, it took magic not existing for their floating cities to fall. Otherwise I'm sure some chaotic bastard would have just tried dispelling it at some point. Then again, if you're the DM it's whatever you say it is.
@@charlestaylor8344 Im not really a player so please correct me but isnt the entire point of nat 20 in non social situations is that the action bypasses any and all armor, ward etc.? Or does it only apply in combat situations?
@@acancaacanca926 Depends on the DM, I personally would rule that the restrictions are so high compared to the spell you're using that a Nat 20 would still fail and as such I wouldn't even have the players roll, I'd just describe as they cast dispell magic and how it has absolutely no effect on the enchantments in place. Than a magical trap would trigger and massive battle would start as elementals are summoned, golems are activated, 9th level combat spells are unleashed, etc.
I always heard that Magic Missile and Shield spells were commissioned by the general, not invented by him. In short, he paid for the spells to be invented.
If the 12th level spell messed them up this much imagine what the Spell Plague would have done to them.
I absolutely adore your videos, so much time, thought, and planning go into every single video that you produce and I am so impressed, keep up the amazing work!
What they don't tell you about Astral Dreadnoughts!
That they inspired DOOM's Cacodemon.
@No Chance Without Pasta I understood that reference.
@@juraj1998 me too
D&D Mystra: I hereby forbid the casting of spells beyond 9th level by any and all mortals!
Pathfinder Nethys: Oh come on! Just because one guy screwed up, that's no reason to punish the whole multiverse!
I only ever play wizards and the idea of casting these ludicrously powerful spells is often the driving force for my characters. Ive never done it, but someday I'll manage it
Spelljammer is one of my all-time favorite campaign settings. Looking forward to the next video.
So, thanks to you and your channel, I have now in total made 2 races inspired by your videos. The first was the Steel Dragon, though I feel like I still need to work on making it both weaker and more useful. And now I've made the Minnetaree variant human, who works best as a Wizard. And thanks to this video, I also got the idea to a whole Wizard Subclass that works with the race that focuses on doing unique things with your spells by combining them.
In retropsect you need to look at the history of the Dungeons and Dragons worlds as a whole. This first began in 2E and ended in 4E, where there was an explanation to why there were new Editions. Officially 2E began as a result of the Time of Troubles (Forgotten Realms), 3E began as a result of Vecna (Ravenloft/Planescape/Greyhawk) when he entered Sigil, 4E was a result of the Sundering (Forgotten Realms), and if you want 5E was the return of Mystra (Forgotten Realms). 1E supposed was a result of the Greyhawk Wars/St. Cuthbert banishing of the Demons (Greyhawk), and D&D was Wrath of the Immortals (Mystara). Each of these events had repercussions that echoes across the multiverse, but the stipulation on magic varies from wold to world and from deity to deity. 10th-16th level spells are possible...
The idea of a deity for magic always annoyed me. Every other god has their clerics that represented their power on the material plane, but here's a singular deity who defines magic itself. Feels wrong is all. Especially with how often she gets murdered.
Yeah that’s bugged me too and also the fact that she doesn’t control ALL magic. Just the FR setting as other settings have their own forces like Mokslk (butchered that for sure) for Greyhawk. A being or force that controlled all magic would probably be at least Overgod level. Not a single goddess who gets destroyed every other era
@@sanddry738 The Overgod is just an allegory for the Dungeon Master. He doesn't even grant spells to his worshipers, nor interact with them on any personal level. He's too busy overseeing the multiverse as a whole to bother with the petty concerns on a single apocalypse level threat.
@Warlok I like what mask of the betrayer did with it.
@@Darkwizzrobe I agree with Warlok, the wall of the faithless is a dumb idea. Even if I don't worship the gods, there's literally 100 places my soul would end up due to Alignment. Beyond the fact that some gods will let non-Followers enter their lands not based on faith, but because that particular person basically belongs there. They just never said a prayer.
@@Kainpound You have forgotten the fact the Gods are basically all powerful children.
They kept fucking up because they couldn't stop fighting each other for power until their almighty daddy slapped them like 3 times, before putting a child proof gate over the universe and taking away their toys if they stopped playing with them responsibly.
But they didn't invent Acid Arrow or what we call Melf's acid arrow. This was created by a player character ran by Luke Gygax. Son of Gary Gygax inventor of D&D.
7:07
“Humming a few bars of a song”
So that means, there is a possibility that a Weave Mythal was set up with an activation code where you have to sing The Lick
PDHicks YO YOURE AMAZING
I would imagine that tenth level spells can be cast by groups. In the book "Elminster In Myth Drannor" some sort of weave mythal was cast by a group around Myth Drannor.
This video is not on the playlist. Just telling you in case it was overlooked. Thank you for the great work! Love these videos!
Wow, my DM has alredy taugh about that to me but i've never realized how awsome this is.
Surely, when i finish building my homebrew world I will add a history like that to show why there are no 10th level spells or higher
Don't forget the glory that was True Dweomers, the 10th level spell equivalent from the DM's Option: High Level Campaigns accessory. One of my campaign worlds was ripped in half by a Wild Mage experimenting with this magic and triggering a Wild Surge...
Going home for my birthday after being in college for 2 months for and seeing a new Rhexx video about DnD
What a great day
Yay
🍻
\[T]/
The Negative Energy Plane still exists in 5e, it is referenced in the Nightwalker description in Mordenkainen’s Tome of Foes
Yeah, if you look in the PHB in Appendix C: The Planes of Existence - Beyond the Material
You'll find a snazzy map of the planes and if you look VERY closely because it is genuinely very hard to see, you'll find at the very bottom just above this kinda random brownish line covering the bottom half of the map, the words "Negative Plane" are there, and "Positive Plane" is similarly at the top half of the map.
That being said, I couldn't find ANY detailed information on either of these planes in literally ANY 5E books that I own, and I own a fair few.
The Nightwalker has the MOST information, and it basically just says "The Negative Plane is fucked up, nothing living can exist there. Also you can just kinda end up there if you're dicking about in the Shadowfell."
There's NOTHING written about it in the guides literally detailing every other plane so DMs can run adventures in them. There's NOTHING but a tiny little blurb acknowledging they exist.
Yeah all that considered, not surprised MrRhexx thought they ditched the plane. They almost have honestly, it's more like a Nightwalker dispenser now. You can't really go there unless you write EVERYTHING about what's IN there.
I mean, which I would totally DO, but.... that's not the point.
cant wait to the next video
thx again MrRhexx!
(the positive and negative planes still exist. look closely under the lower planes and above the upper planes on the 5e wheel cosmology.)
Too bad Wizards can’t function on Wisdom, an I right?
Intelligence > Wisdom
kenneth kujala Charisma>Intelligence>Wisdom
@@jaxryz_380 Intelligence>Wisdom>Charisma*
Just sneeze on them. Constitution is always a wizard dump stat
@@DrakeCaliburn Wrong. It's strength!
Thank you, it’s crazy to hear about some of these spells and thinking of a character or group using one of them
First off, I would like to thank you for your efforts to bring obscure dnd lore to the dnd community. Your work on this channel is incredibly helpful for Dungeon Masters like me.
Second, I want to thank you personally for this episode as I have a great intrest in the 10 level and above spells. I'm always looking for obscure and lost magic. Where did you find these gems ?
Please continue with your good work.
Great video. Do wish you had also covered the level 10 spells out of 2e Dark Sun, but given this whole video was more based around the Forgotten Realms, that makes sense.
As late as 1372 DR, Ioulaum had survived in the form of an undead elder brain, known as the Oracle of Ellyn'taal. Only Ioulaum's undead servitors and the ghosts of the mind flayers slain by Tabra remained with him. The few brave explorers who had stumbled upon the Oracle of Ellyn'taal had gained bits of arcane knowledge dating back to the height of Netheril from their meetings with it." So he became an undead elder brain via illithids.
Love the lore, using it in the current campaign of mine and needed some material! Much thanks!!!
My DM allows 235 levels, letting us become gods. Thanks for all these world bending spells that I will be able to cast soon!
You mentioned DDO!
Give this man a medal!
9:40 "Tha casting time was 9 minutes". That's wrong.
This spell comes from 2nd edition AD&D and "casting time 9" means that it has an initiative modifier of 9. It could be cast in one action. A modifier of 9 is pretty high though which means that the caster could likely be interrupted if attacked while casting. In 1st and 2nd edition AD&D, the question of when somebody is done with his action and what could happen during that time is a bit more complicated than in later editions.
Edit: Typo.
Truning a Mountain upside down and make it a floating city requires so much effort, and yet my player expect to be able to make the sun explode with a Wish spell
I don't know much about d@d except from your videos and I must say you do a great job of adding people to it with the lore and creatures videos
English is my second language, I apologize
I still have all the original spelljammer stuff from 2nd edition. When you mentioned it i swooned. :))))
Thank you for doing these videos. Your lore research and video essays are amazing, and thorough.
Cuz of you Mr Rhexx my campaign has the Shadow Wizard Money Gang and the leader is trying to pull off some impossible magic
Had a Warlock who was the blind daughter of an influential netherese politician. She got trapped by her patron who unleashed the magic eating creature and kept her locked away for 10,000 as a 6 year old... Yeah, the final boss for her character was killing her patron with the help of the entire netherese spirit army, courtesy of a nat 20 roll from our cleric. That is by far my favorite character
*Please do more of this .*
*I want to know everything about Magic spells and Magic items .*
In one of our campaigns, we had a Netherese wizard who had survived the Fall of Netheril as a Shade.
What was amusing was that I was a Elan Psionicist from Jhamdath, so I would frequently refer to this ~2000 year old archmage as a young whippersnapper.
Honestly you could make an hour long video about that old human empire and I'd probably listen to it at least once a day
I have a magically powered time control machine in my game *scribbles notes furiously*
Dnd 3.5's Epic Level Handbook has rules for creating your own 10th level spells with Seeds and Spell craft Check Difficulties.
Did some minor research and no Mystra did not stop people from casting 10th to 12th level spells . Secrets of the magister directly stated that she changed how to cast them. Secrets of the Magister page 91.
I had a DM back in the day who would use Proctivs Move Mountain to eliminate "bothersome" players. Once he'd imbibed enough and you annoyed him, he say saving throw. You could end up with a mountain on your head.
“Give some context...”
Laugh in mr.Rhexx old vid
Awesome video; I like that you did one of 10th level spells, because people always jump to Karsus' Avatar (or at least, create Mythalar). As to Ioulaum's Longevity, I think it was given stats as an Epic Spell (Which, yeah, not exactly what you're looking for but it's probably mechanically identical) in Lost Empires of Faerun. I usually pronounce his name as EE-oo-lah-oom, with the stress on lah, but I am not sure if that's the correct pronunciation.
an other thing you can do as a work around is actually using Wish - and with a DM acting as the Magic god, you can be granted such power , but If you have role over story which is legal, which is why you can have character from old story re appear in newCampg/homebrews - make a family/culture/faith around something and have a passing down of the torch to resharp the game completely.
For Wish to be able to talk to Mystra Once a day, With that you can get the DM you explain the limit of what your PC is limited to, and if you were to get her to approve a spell made by Wish, you are having your sacrificial object along with your level. With this you can make your own City, Magical object and etc as long your rolls favor you. Not only that, you legit have bypassed the common thread with help and even had help from The Goddess Her self, so you'll most likely get you're desire result, as I said you can ask her to aide you in that higher tier when you cast Wish. Remember you have to be honest with the DM when you talk to the Goddess cause if she agree with what you cast,or even gain her trust, can be a mortal that can unlock 10th level spells, so you can beabout the Avatar and even remove someone spell casting with her on your side.
Now you might ask why once a day? Cause you shouldn't be greedy, getting the ability to talk to her is by far the greatest feat any mage can do now. Not only that, you then have maybe the best teacher of magic to learn all types of magic, so your PC, will become maybe the most special of all mages.
Learning the limits from your DM/Mystra also means you can learn and master 10th level spells, or even make weaker version of the original ones, Cause while she did "cap" all magic user, there is no rule or anything stating you can't be granted those as feat or earn the right to cast them, which is why those spell still carry over.
I'm Sorry for any DM that might have player do this now to them, but this is a thing most over looked.
The rule we're using follows.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner.
This is why I wordit like I did and there is no rule saying you can't do such things. Learning the limits and what your DM would allow, means you can Alter the world in a legit normal story, or Home Brew and see what happens from Story after Story. Who knows..... If you're at the end of the Story of the character, nothing to lose and can Impact the games further ahead.
Super interesting video. Lots of stuff to help add flavor to 'modern' stories in DND. Also creepy as hell that Ioulaum is still alive.
Ah tenth level spell, so what the bard can now seduce everything at once?
The bard just marries everything in a two mile radius. Or everything in a two mile radius nuts, depending on the bards intention.
@@picklestheomnipotent4535 bard nuts on everything in a two mile radius?
I would personally call it (insert name's) Harem!
I remember a post (on tumblr?) about a gm who in playing a prequel one-shot accidentally described a mountain, which didn't exist in the main campaign. Players got hooked on what happened to this mountain, and gm didn't have a heart to confess a mistake, and needed an advice. Now, Proctiv got you covered, the unknown gm from few years ago.
The Negative Plane does exist in 5e. There's a creature in Volo's guide that comes out of the Negative Plane, I think it's called the Nightwalker. They come out whenever a libing creature enters the Negative Plane, and the creature that goes in can never get back out or brought back from the dead unless the Nightwalker is forced back into the plane.
The even mention the Positive and Negative Planes in the PHB and DMG.
Just to help you out since I didn't see anyone else comment on this: Geas is pronounced "gesh" with a hard G and a short E sound. It's from Irish folklore.
Magic is my favorite part of dnd because of how cool the high level spells can make your character seem
Black blade of disaster is all you need.
Source: My Wizard cast that and it instantly executed Mephistopheles.
DGneoseeker1 well that’s one way to master magic
Michael Johnson I’m imagining a really bad band trying to make a song with a bunch of trash cans and banana peels
"Ioulaums Longevity", if you look to the capitalisation, it begins with an "i", making it "Yolaum" like in pronunciation.
The negative energy plane does still exist in 5e. You even showed it. The Positive & Negative energy planes are now represented by the bars at the top and bottom of the cosmic wheel, now just called the Positive and Negative Planes. There's even a monster in 5e that explicitly comes from the Negative Plane - the Nightwalker.
An excellent video, as usual. Only thing I would add is that Ioulaum's name starts with an i and not an L. So it's most likely pronounced Eeee-o-Lawm or similarly. But that's pretty minor. Can't wait to hear you talk about Spelljamming. The campaign my friends and I created back in the 90's that I've been running ever since is set in Spelljammer. The core home of the "Good Guys" in our setting is, ironically, inspired by Netheril. :)
>Get a bunch of jars
>Fill with flies spread them over a >range of 12,000 square feet
>Cast loulaum's longevity
>Life's good
This is the best scp illustrated episode I've seen lol