Can confirm, even DMs can't let phlogiston get into those crystal spheres. I tried to let my players do it, and gary gygax came to my house and punched me in the throat
@arnold jayeola He created it, used it, took control of the GODDAMN GODDESS OF MAGIC and broke everything. Had he literally chosen ANY other God, it would have worked.
As amusing as it is, I think there may be a practical reason for the phrasing. Someone in another comment mentioned the ability of a sorcerer to double the affected creatures of a spell. This spell doesn't list affected creatures, but rather an area of effect. Even if D&D allowed increasing area of effect, I think it's hard to justify including a second god, unless they're standing right next to the first.
@@Mythraenyou could technically apply echoing spell metamagic to it, not sure how much use you would get out of that but it would allow you a second casting 1 hour later to claim another god?
I think that he straight up took control of the old God/dess of magic, which upon understanding what was happening basically killed itself. Making magic absent from the world before Mystra was born and regulated things more
@@jakeman3659 Karssus. He tried to straight up replace Mystral, not Mystra, who then killed themselves an instant later, killing Karssus in the process, and was reborn as Mystra who then said, "Alright that's enough out of you." We know this event as Karssus' Folly, the spell was the ONLY 12th level spell ever cast, called Karssus' Avatar.
the funnny thing is, if Karssus had tried to impersonate any other god, it would have worked. Well sure the god whose Avatar he took would be pissed at him, but the weave would be intact.
Although, if this spell was written in the older editions, one round and one turn are different, and after even different from the 5e round. In 1st edition, 1 round is 1 minute, not 6 seconds(which I think is round length in 5e, but I'm not very familiar), and 1 turn is 10 minutes, which was listed as the casting time of the spell. He did phrase it like it was one action, but I think it would actually take 10 minutes, if this was written before the meaning of round changed. I could be wrong, though
Think of those crystal spheres like books on a shelf. Once you are in the "philogiston" you are standing next to a shelf with an open book. It is simple to reach out and close that book from the outside.
@@jakeman3659 Yeah, I know the spell. Basically tried to steal the power, but Mystra (at the time, in the 1st incarnation - Mystryl) basically sacrificed herself to hold the magic together after it derped out as a result of 12th level spell being cast. Then, was reincarnated as Mystra, and banned any magic above 9th level. It's actually a pretty cool story.
@@KubinWielki it's actually pretty crazy, she dies like twice trying to stop guys messing with the weave, i cant remember which was first though in terms of her death. Either she died first to sacrificing herself or it was to helm as she tried to go past him into the realm of God's during the spell plague or when gods were cast to earth as mortals. I think she rezzed the third time through one of her necklaces and her top apostle.
@@excruciater3740 Her first death was a result of Karsus's Folly. Her second death was to Helm during the Time of Troubles. Her current incarnation is Midnight, who took on Mystra's name to smooth the transition of the world during the Second Sundering.
SPELLJAMMING SERIES PLEASE!!! Rules, ships, worlds, monsters, you could make a video a day for a year and not cover all of it! Picking out highlights like the Radiant Dragon, the Stellar Dragon, the Gammaroid, the Murderoid, THE Spelljammer, the Tsunami, accelerators, helms, giant space owls and hamsters, and major civilizations and their ships would be AMAZING! Spelljammer doesn't get enough love!
Don't forget the crystal sphere where the vampire Big Bad has extinguished the sun. Faces off against the party (if they make it that far) in front of a gigantic Mirror of Opposition that's had Glassteel put on it. It's almost Gygaxian level of murder-DMing to run that one.
@@richmcgee434 Darkspace~! I LOVED that module! I actually claimed Darkspace as my own when we were done, kept the vampire's Amulet of Translocation to get back and forth, reignited the sun, and built a fortress! Gonna try to use a divine wish to restore a planet! We skipped the mirror! I'm still proud that this was my idea, but when we found the citadel, rather than play in his little fun house and get weakened, we used our Viper Ship and rammed the tower, knowing he would likely be at the top! We disembarked into the hole, went straight to deal with him, then cleaned out his mansion!
I was super fun, but I don't think it's had a print run since AD&D 2nd edition. MToF added Giff, a popular race from the Spelljammer campaign to its pages (source: www.dndbeyond.com/posts/227-meet-the-giff-in-mordenkainens-tome-of-foes) possibly hinting that a 5th Edition rewrite may be on the horizon. Until then, there is plenty of homebrew floating about if you scour reddit, enworld and D&D Beyond.
I created a wizard character who became a lich and created a library in space. No life support or anything, just a big library devoid of atmosphere from which she watches things going on in the world and amasses knowledge and artifacts from all over. She focuses on necromancy, divination, and transmutation. Keen on social engineering and trying to unravel cosmic mysteries, and whether or not Chaos is a force of nature or a self perpetuating cycle that can be stopped with the correct force in the correct places. And of course, she doesn't look like some shriveled husk. She uses transmutation and necromancy to look however the hek' she wants. Most liches would, they aren't mindless. They're incredibly intelligent and long lived beings. Being scary looking is only occasionally a benefit, it's better to not announce to everyone that you're undead or a lich.
@@blackguard5883 I get the joke, but the name was Lovelace. After that one lady involved with the creation of computers. The character liked to think about how small things work together to make wholes, and complex interactions forming whole systems. She was an Arcane Programmer, if you want to google that, using Magic Mouth spells to create computers. Combine that with necromancy to create undead components for more complex actions, and eventually spellcrafting her own spells to aid in the art and the creation of more machines. Also lends to her worldview on cosmology and societies, how little things add up to wholes, how the right input can effect an output somewhere else, ect.
Now I'm imagining that a powerful enough wizard could create their own crystal spheres. As the creator(s) of the sphere, they're the gods of that sphere. They don't have the same influence within other spheres, because they are not the creators of that sphere, or given that authority over the sphere. Now I'm imagining that most gods, or at least key higher gods, know of the other spheres and form an inter-spheral cabal of wizards. Perhaps not even lesser gods (who were given authority later) know about the overarching cosmology. Afterall, their sphere of influence is literally their sphere. Then imagine the Phlogiston is actually the alchemical gas within a potion bottle, or crystal ball, or cauldron, the creation of another wizard who created an elixir of life, observing the tiny crystal bubbles forming over time. Using divination to observe the life forms within it. Or perhaps deliberately using it as a medium through which to miniaturize and create worlds in a micro scale.
In a campaign I think this would be a cool revelation or big secret of the world. A super advanced magic race that has begun creating its own worlds. In cannon/lore I think the biggest difference would be gods are flat out more powerful and are limited omnipresent/omniscient beings. The power level of an overgod however is something altogether different considering how they can bring even the most powerful gods to heel.
Any God: Gods are at a dimension mortals could never comprehend, heck, they can even create crystal spheres, are immortal, and provide magic for whole worlds! Karsus, the object of the next video: who decided that? I am the one to decide those things!
@@sanddry738 The point is that the crystal sphere itself gives that power to the creator, and whoever the creator (or perhaps the sphere itself, in something kind of like a rogue AI scenario) gives authority to. Kind of like a digital world with an Admin and Mods. Except it's the reality within the Sphere. A wizard who created a sphere IS in effect, or in fact, a god of that sphere. Just like how gods don't have authority over other spheres, the wizard has no authority over other spheres. Gods are just people granted authority within the sphere. Overgods who have authority outside of a sphere, might have a similar authority over a greater unifying sphere (or the wizard(s) holding the Elixir of Life within which their universe of Phlogiston resides... with reality being a russian nesting doll or infinite fractal of stacked existences where the previous one created life.), or are just powerful enough wizards without having to rely on the authority of a sphere (after all, they're powerful enough to create spheres), that the line between wizard and god is meaningless.
@@liefone that is a very interesting fact, where do you got that from?, I love Eberron and I would like to expand on its secrets, btw I just imagined the story of the Eldritch Machine of the Giant Empire from Eberron; the Moon Destroyer, a device capable enough to destroy an entire moon...
Making a flying city supporting ‘bomber’. Town you don’t like and is sitting on the ground, float your upside down volcano city right above them and trigger an eruption.
Could you imagine, the spacefaring cleric crew "the a-men" are given a tank by their god and sent out to collect the primordial space gas for "...reasons" but GASP it was actually karsus the whole time!
@@michaelmiller3012 Then what if you light a flame outside the sphere? Does the universe go boom? Guess it would only be flammable when in small quantities...
@@marcoshalberstadt7646 Good question, if you manage to light any kind of flame, is radius and damage are multiply by three. This is the reason why this gas must never come inside a sphere, because the sun would explode.
"The nature of stars varies from sphere to sphere.......in some they are great cities inhabited by alien creatures..." In 2016, I got saddled with DMing when I intended to play at my FLGS. Other than the three months I'd spent playing there, I hadn't played D&D regularly since 2e around 1990. I had loved "Treasure Hunt" from 1e, and began a small campaign with 3 people at level 0...but in 5e. Over time, the table grew to 5, then fluctuated with 8, and reached 12-14 before settling back down to 8 again. Rather than my shipwrecked party having been somewhere on Toril, the "pirate slavers" of that module instead dumped them on Solara, and island within a biodome that was actually behind the distant speck of the star Solaris on the edge of Realmspace's crystal sphere. Stealth Spelljammer campaign! "WTF.....we're in space???????" They're all level 10 now, and hopefully in the next few levels they'll find their ship and make their way off the biodome and make their way back to Toril. I loved Spelljammer. All those hints that "they're working on it" with the Giff, the Gith, and that Illithid ship in Dungeon of the Mad Mage has me salivating.
@@blackguard5883 Funny you should mention that, my group has been playing 5e Spelljammer, we don't exactly have a good ruleset for the spelljammers yet, but we having our setting on the Rock of Braal. It is a massive city on an asteroid. Very cool. Complete with a beholder named Large Luigi. (Yes, he is cannon in the book) I highly recommend looking up the Rock of Braal book.
@@GenuinelyUniqueGents That's... Pretty awesome. I always wondered how beholders are with "lesser" beings. Makes me want to get in with The Xanathar's Guild.
@@blackguard5883 Yeah, he's described as the owner of a dive called the Laughing Beholder. A more neutral beholder who was kicked out of his home crystal sphere by the more xenophobic beholders.We have it rigged alongside the Acquisitions incorporated book after we discovered there was this company in the book called Xenoterminators Limited. There's so much potential in that book. Get your hopes up though because WoTC have been making more and more spelljammer references like the Giff (British realmspace-faring Hippoman) and including the Nautilus (Mindflayer spelljammer) In Baldur's Gate III trailer. It's gonna be so good.
4:42 A vacuum is just a lack of atmosphere. The "sucking" effect of a vacuum is due to gases wanting to go from places of high pressure (your lungs and blood) to places of low pressure (the airless void). The people in Dnd don't have to worry about pressure since, as you mentioned, they have a bubble of air around them. The pressure problems exist, its just that its solved by the gravity weirdness keeping a bubble of air around them like a spacesuit. Edit: Another little correction, space isn't actually cold. Space doesn't really have a temperature, since its mostly vacuum, and well, nothingness doesn't really have a temperature. A vacuum is however a very good insulator, since it means your not in contact with any air or water or ground so you cant transfer heat into those things. The primary way we cool things, conduction and convection, don't work in a vacuum. The only way of shedding heat is by radiating it, which is why the International space station has large radiator fins on it. In space the big problem is actually staying cool. ISS picture, the radiators are the white panels i.stack.imgur.com/OeoRz.jpg
No. A vacuum is a lack of everything, not just a lack of atmosphere. There is stuff in D&D space, just not atmosphere. The stuff there is just not air.
Yep. If you can manipulate the crystal sphere, then you can make a crystal bubble where the inside of the bubble is the outside of the sphere. Pretty much exactly like how bacteria eat stuff.
All the classic spells like that were reversible back in the day. Things like "flesh to stone" could also do "stone to flesh" which could make for some very avant garde grand ballrooms for nobles. Or alternatively turn a regular dungeon delve into a horrific nightmare.
@@toatahu2003 if some gods in d&d are numerous and stuck in their own little cosmic bubbles then they're probably small fries compared to rulers of outer planes such as asmodeus.
13'th level spells should be Summon cat *the DM puts a cat on the table everything it drops erased from existince erase universe if DM's manuel is gone DM can negate it regardless* I think its reasonable
I definitely want to hear more about spelljamming. Coincidentally, I was googling it today trying to find more information, and I discovered the crystal spheres and phlogistum (sp?) cosmology. I was amazed, because it fits in PERFECTLY with my own homebrew cosmology, which likens the multiverse to a river, and inside every bubble in the river, is a world.
7:37 "This is literally like, the only rule that supersedes the DM in the entirety of DnD" What? No. That's just false, there is no rule like that that supersedes the DM.
@@kitioppa Right, thats why saying its the one rule that supersedes the dm is so weird, because no rules supersede the dm other than the players going 'we dont like that so were not going to play if you keep it'.
Mavin's World Weave, thank you for giving me a reason for there to be a "random" arctic tundra in my home brew map that may or may not of been 100% geographically accurate.
My attempt at converting _Mavin's worldweave_ to 3e's "epic spellcasting" system: /\/\AVIN'S \/\/ORLDWEAVE _Conjuration (Summoning)/Necromancy/Transmutation_ [Netherese] *Spellcraft DC:* 100 *Components:* V, M *Casting Time:* 1 standard action *Range:* Unlimited *Area:* 1-mile-radius/level circle *Duration:* Permanent *Saving Throw:* None *Spell Resistance:* No ᴅᴇsᴄʀɪᴘᴛɪᴏɴ: The _worldweave_ allowed an archmage to change the weather patterns of a large parcel of land until dispelled. Throughout Netheril's existence, this spell was used hundreds of times to stay the effects of the polar ice in its northern borders. This gave Netheril's land a temperate climate instead of one more suited for its placement on the globe - a subartic clime. When cast, the archmage was able to change the climate of an area by one grade - either up or down. Refer to the table to determine the grade changes possible. It was possible to change the climate more than one step, but multiple layers of _Mavin's worldweave_ were required. *Material Components:* _Raiment of the stormwalker_ [†] and an _orb of tempests_ [‡]. ┌─────────┬──────┬─────────┬─────────┬────────┐ │ │ TROPIC │ SUBTROPIC │ TEMPERATE │ SUBARTIC │ ├─────────┼──────┼─────────┼─────────┼────────┤ │ ARCTIC │ 4 │ 3 │ 2 │ 1 │ ├─────────┼──────┼─────────┼─────────┼────────┤ │ SUBARTIC │ 3 │ 2 │ 1 │ - │ ├─────────┼──────┼─────────┼─────────┼────────┤ │ TEMPERATE │ 2 │ 1 │ - │ 1 │ ├─────────┼──────┼─────────┼─────────┼────────┤ │ SUBTROPIC │ 1 │ - │ 1 │ 2 │ └─────────┴──────┴─────────┴─────────┴────────┘ sᴘᴇʟʟᴄᴀsᴛɪɴɢ ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs: *Seed:* _energy_ (weather) (DC 25), _foresee_ (to preview effected landscape) (DC 17); *Factors:* area level dependent (ad hoc +25 DC), 1-action casting time (+20 DC), no somatic component (+2 DC), unlimited range (ad hoc ×2 DC), permanent duration (×5 DC); *Mitigating Factors:* decrease area by 50% (ad hoc -4 DC), expensive material components (ad hoc -75 DC); *Cost:* 900,000 gp, 36,000 XP, 18 days (In order to make the spell "reasonably" castable, I applied the "permanent duration" multiplicative factor _after_ the mitigating factors, not before; otherwise the Spellcraft skill DC would be too high for even Mystra to cast!) [†] Magic Item Compendium, p.205; [‡] Lost Empires of Faerûn, p.155
Hi MrRhexx, I sent this same request on twitter and I am unsure where you are likely to see comments from followers/fans. I firstly wanted to say thanks for your D&D lore on your channel, I am thoroughly enjoying all of it. Over the past year I have been watching much of the history you've covered, I am making my own homebrew world and would love to hear more about the Dawn Titans(the original primordials), as well as the lead up to and the wars with the gods and ensuing aftermath. Thank you good sir
@@ShieTar_ Dude... Do you even know what a nuke is? Hiroshima and Nagasaki were entire CITIES that were wiped off the face of the map, over 200,000 died just from the initial blasts, Nagasaki's mushroom cloud was taller than Mt. Everest, and those were NOTHING compared to the Tzar Bomba, which was over 2,000 Nagasakis and the Russians only fired it with HALF it's potential payload... Even 9th level spells don't have shit on nukes, and you want to call a puny 3rd level fireball with a measly 40ft diameter a "nuke"?
I had heard of SpellJammers RPG along time ago but didn’t ever look at it. I had no idea it was all apart of the D&D Lore! I look forward to that vid as well as the 12lvl/epic spells vid! Keep up the great work.
It's been a long time since I've seen some of the earlier editions and to be honest, I completely forgot there was anything that went beyond 10th level. I look forward to your next release on 12th level, and I'm also formally requesting more information on spelljamming because it's been so long since it's been discussed with me, I would love a refresher on its history its rules and how it used to work. I miss second edition spelljamming and planescape now that I think about it, so same request with planescape.
Here is literally the most powerful spell in all of Dungeons & Dragons and quite literally it is the reason you do not have access to above 9th level spells anymore lmfao Karsus' Avatar: 12th circle, and the only 12th circle spell. Instantly kills target deity, no saving throw, no nothing. You take that deity's power and place in the pantheon. Important note: You may not be actually able to contain or handle the power of a deity, and planetary-scale catastrophe may quickly ensue, along with your own death.
I created kind of a mini adventure/game/skill challenge around it for an epic level campaign. I mean... how else would it make sense for PCs to become legit Greater powers? ::mumbles:: and then use that to take the portfolio of time from multiple deities across the multiverse and reverse time back to the first instance of all beginnings, snag the original creator's power and use it to create all of everything ever as they see fit? followed by then allowing small bits of the creation power to be given to mortals and invent imaginations that create worlds.... thusly ending with my PC being the supreme power of all of your games/books/movies/stories/realities?
That only happened due to the unique circumstances surrounding Mystara and magic. Normally, the world wouldn't be affected at all, you'd just need a period of time to get used to your new status and power, just like any time a mortal ascends to godhood. The whole "cannot contain the power" thing is crap - you became a god, of course you can contain it. It is forced ascension via theft - you just don't know what to do with it yet. And unlike a new ascension... Mystara had things that *_actively_* depended on her so when she failed, they failed. You are *_horribly_* conflating secondary effects with primary ones. That had *_nothing_* to do with the spell and *_everything_* to do with the circumstances. You are basically arguing that "Magic Jar kills the subject!" Because one idiot used the spell on someone who was driving and they crashed before they could be made to drive safely. The *_spell_* didn't cause the accident. Idiocy did, by interrupting a delicate operation. Unless a god is actively using their power for something, no one would notice anything. Except the other gods and any clerics and paladins that failed to get their spells.
Literally all that happens with Karsus' Avatar is that you become the Avatar of the God. It doesnt kill the old God, And planetary devastation/ your own death doesnt happen. The reason why this happened is due to the paradoxical concept that Karsus triggered. The goddess of magic gave her powers to everyone to cast magic. He took her Avatar, using magic. But due to this the goddess was rendered inept, and was unable to grant her power to cast the power to steal her own power. This shattered the weave and nearly caused planetary destruction, and she killed herself before shit hit the fan. This caused *all* magic to fail, so all the floating cities crashed, anything steadied by Earthfast failed and crumbled, etc etc. Had Karsus chosen ANY other deity this would not have happened
@@TragGaming Uh, small error. Taking over an *_avatar_* of a god wouldn't negate the power of said god. Avatars are lesser personas of the god... and anything hurting them doesn't stop the main god. It's the same thing as the whole "Jesus trinity" thing, where killing Jesus isn't killing God despite them being "the same" not that many people grasp that Jesus was supposed to be a lesser avatar of YHWH that had incarnated into mortal form or anything... Anyway yeah. Very close, but small error there.
@@zorimanar2247 In that case, there would be tons of other ways to do it, not just this one. For instance, just by moving a cult from Daggerford to Baldur's Gate you'd break canon, would you not?
Yes, please, more on space/spelljamming. I'm getting my campaign started and currently the party is navigating a crippled Nautiloid through the Underdark, just traveling on water until it can be repaired to the point it can take off. Would love to have more info on what to do once they finally take to Realmspace and beyond.
8:12 HOL:Y SHI;T THis is AWSOME dude i'm thank you so much for the info. THING Is my DM Doesn'T know alot of lore., in fact i told him i'M levitating this mountain and he checked the spell book and sayd... "hmm.. OK" X"D Now wait.. i'm going to space :D? This is awsome.
I feel terminal velocity 80ft across meteors from space are going to fuck some major shit up. 90ft meteors would be about 20 million tons of TNT. Each.
@@jordanlicht1601 In dnd, a spell does only what it says it does. If it “created massive destructive shockwaves”, it would be written in the spell text.
@Joeseph Moore You'd need a sapphire, a ruby, an amethyst, a topaz, an emerald and a chunk of amber, each worth 25,000 gold pieces each. And then, as a somatic component, you must click your fingers.
@@zecat3727 They must also be enchanted with certain spells to function and they must be flawless, the gems themselves are legendary items each with a value of over 5mil gold, to attempt to craft them requires the ability to cast the required spell on the required gem at 9th level and the spell must be cast each day on the gem for 10 years.
I have an interesting question: Mystra limited spell use to 9th level for mortals, but she cant reach or see outside of her crystal sphere. So her rules do not apply there? You could cast 10th, 11th spells in Phlogiston or other crystal spheres?
That is theoretically correct, though you have to keep in mind that when you leave a crystal sphere for another....everything changes. The weave could work differently on another crystal sphere (hence preventing you from casting most of your spells.) There's also a lot of rules to the phlogiston that i have to cover.
@@MrRhexx How does Mysta define mortal? If what makes a god immortal is that they dont age then wouldn't a mystic with psionic body technically be exempt?
there is nothing more awesome in life than finding lore that just makes you go yeeeeeeeeeeeeesssssssssssssssssssssssssssssssss! I humbly bow and pleade, please make a video about space! God, just the sheer implication of worldjumping has me hooked (wich is also why ebberon with a canonical way to leave the planet has me going hrnngh yassss!)
@@LuizFerrazLF technically I think it would because basically you are making a wormhole it would fall through and gravity is just pulling it, violently too. Teleporting it would not work although.
I sat down and did some math. I used our current population as a base, even if that's not terribly realistic. Adventurers are supposed to be fairly rare, so I figured that only 1%ish of people would become adventurers. And most of them become goblin food. So I ran on the basis of 1% making it to level 2, and 1% of those mklaking level 3, and so on. What I came up with is that a mage powerful enough to cast level 9 spells would only ever come about roughly once per EPOCH. Meaning roughy that every historical cataclysm we've had was probably level 9 magic. And here we are discussing level 11 spells...
Just disappointing.. I want more. I keep saying “this is so long” and it takes too long to explain... BUT... you mst have an Alter Time spell because it makes these videos pass TOO quickly. I haven’t played since first addition (or just D&D as it was back then) (showing my age a bit sorry). My interest has never wained but unfortunately my mortal time has. As flawed as RUclips is this is the main attraction to me. You could go on forever with your creature and dynamics content and if it was hours I would watch as this is a welcoming escape from my world of electrical engineering. If it means anything I’d say I haven’t had time to have the friends enough to play since Weis and Hickman started writing. I was wise enough to continue reading the WotC novels and get a grip of the happenings. To summarize quite apologizing about content length as true fans cannot get enough of the novels released to date so..... All the best to you and yours!
Robert Dicke after doing this for almost thirty years I have to say it can be a grind sometimes and not half bad other times. I wish you all the success in the world!
@Wesley Townsend , I just hope you will have Time to play D&D starter game with your grand children one day. Playing with 5 and 8 year olds is a trip to watch them Larp out their character's actions. About as good as watching them play with He-man action figures, and rolling dice.
You are the first person I have subscribed to in years i have found your "what they don't tell you videos" very helpful and inspiring to my GMing. I was wondering if you could do a video on Changlings?
Glad I went back through these again. I'm attempting to get an athasian half giant to realmspace through the spell jamming method. Took forever just to find the crimson crystal sphere and figure out what it would take to get out of it.
MrRhexx, please keep expanding on this stuff, especially the higher tier spells and the planets and other crystal spheres. Forget a plane shifting campaign, I want to run a space pirate campaign. Imagine a lich that decided to just fly out of the atmosphere and explore the solar system, and he lands on another planet and eventually builds an empire by subjugating the local population and then tries to invade Toril
It's funny that you're covering these spells now, as the campaign that I'm in is coming to its conclusion, and the legacy of the Netherese empire became a key part of it toward the end. I'm glad you've made these videos because now I can give the other players at the table context for why we were investigating them.
6:35 >these crystal spheres are extraordinarily important because they essentially denote the extent of a god's reach 10:47 >within a crystal sphere the spell dipped directly into the magical forces of the goddes Mystral So how does it work? Is she present in all the spheres and if so which gods also share this trait? If she's realmspace only god, how can that spell dip into her power while being casted in another sphere? Can someone explain this please?
To those who are curious, spells above 9th level were dropped in 3(.5) and replaced with generalized "Epic Magic." The way Epic magic worked is that there was no upper limit of power to the spells you could cast. A quick explanation to epic spell casting is as follows. To cast it, you must expend an epic level slot, which is equal to 1/10 of your ranks in Knowledge(Arcana/Religion/Nature) depending on your flavor of casting. After that you must make a spell craft DC depending on the complexity of the spell being cast. You can take a 10 on these rolls, but the DCs can get into the hundreds. You can expend other spell slots to decrease the overall DC of the spell at a rate of ((Slot Level * 2) -1). So burning a 9th level spell decreases the DC by 17. At this level, an epic level wizard has six 9th level spells give or take. Also, for you 5e folk, in 3.5 there was no upper limit to how high a skill or stat could get. Being a level 20 wizard with a +37 to spell craft was not hard. To top it all off, you could get other Epic Casters to help you cast the ridiculous spells. So yeah. As an example, my friend and I made an epic level spell that had a radius of a few hundred feet that forced everyone inside to make a DC 40 fortitude save or suffer instant death. Success instead dealt 20d6 necrotic damage. It cost the guy two 8th level spells and a 9th.
Can confirm, even DMs can't let phlogiston get into those crystal spheres. I tried to let my players do it, and gary gygax came to my house and punched me in the throat
Dude came back from an eleven-year stay in the afterlife to do that. Think of the expensiveness of that punch!
I just imagine an ethereal fist manifesting through the DM screen to break your face like a boxing glove on a spring
@@DFX2KX just imagine it as a kick with a boxing glove
@@DFX2KX Bigby's clenched fist
right to the throat.
Man we had to do it in our campaign to get to Sigil, and it near about broke our hearts
"Are you guys interested..." the answer is always yes MrRexx
Yes MrRhexx (please more people answering with yes MrRhexx XD)
Why even ask, right?! Of course we want more, our hunger for lore exclipses the mindflayers hunger for brains!! xD
... to support me on Patreon
Space DND
yes MrRexx
"Area of effect: one god"
I just love the sheer audacity of that.
@arnold jayeola He created it, used it, took control of the GODDAMN GODDESS OF MAGIC and broke everything. Had he literally chosen ANY other God, it would have worked.
@@TragGaming When you mess up a spell so bad you create a runtime error and the magic system has to be rebooted.
As amusing as it is, I think there may be a practical reason for the phrasing. Someone in another comment mentioned the ability of a sorcerer to double the affected creatures of a spell. This spell doesn't list affected creatures, but rather an area of effect.
Even if D&D allowed increasing area of effect, I think it's hard to justify including a second god, unless they're standing right next to the first.
gods: hol' up a minit! Get the ban hammer!
Time to change the meta! This one is broken!
@@Mythraenyou could technically apply echoing spell metamagic to it, not sure how much use you would get out of that but it would allow you a second casting 1 hour later to claim another god?
Level 12 Spell: Oh shit you just broke the Weave. This is why we can't have nice things.
I'm pretty sure the caster of the tried to impersonate Mystra but wasn't powerful enough to hold the position
@@jakeman3659 He tried to straight up replace Mystra, no one liked this and made it so that no one could use Epic magic again.
I think that he straight up took control of the old God/dess of magic, which upon understanding what was happening basically killed itself. Making magic absent from the world before Mystra was born and regulated things more
@@jakeman3659 Karssus. He tried to straight up replace Mystral, not Mystra, who then killed themselves an instant later, killing Karssus in the process, and was reborn as Mystra who then said, "Alright that's enough out of you." We know this event as Karssus' Folly, the spell was the ONLY 12th level spell ever cast, called Karssus' Avatar.
the funnny thing is, if Karssus had tried to impersonate any other god, it would have worked. Well sure the god whose Avatar he took would be pissed at him, but the weave would be intact.
Creating a volcano: one day
Moving a mountain: 9 hours
Sealing an entire area of the universe: dunno, couple of seconds
Although, if this spell was written in the older editions, one round and one turn are different, and after even different from the 5e round. In 1st edition, 1 round is 1 minute, not 6 seconds(which I think is round length in 5e, but I'm not very familiar), and 1 turn is 10 minutes, which was listed as the casting time of the spell. He did phrase it like it was one action, but I think it would actually take 10 minutes, if this was written before the meaning of round changed. I could be wrong, though
Think of those crystal spheres like books on a shelf. Once you are in the "philogiston" you are standing next to a shelf with an open book. It is simple to reach out and close that book from the outside.
@@justinc5967 Yep, super simple. Just need to cast an 11th level spell.
Technically speaking, a mountain or a volcano is also an area of the universe.
If it seals the Sphere, why is it called “BREACH”??
Area of Effect: "One god" ; Enchantment/Charm
oh boy
*well that escalated quickly*
Yeah. I'm pretty sure we all know why we don't have these spells now...
The sad thing is that for a moment the spell worked,
and it was at that moment Karsus realized,
He Fucked Up.
@@Darkboarder4 I love the lore of how badass and wrong 12th level spells are.
You know the spell means business when the "area of effect" states "one GOD".
I'm pretty sure the caster of the tried to impersonate Mystra but wasn't powerful enough to hold the position
@@jakeman3659 Yeah, I know the spell. Basically tried to steal the power, but Mystra (at the time, in the 1st incarnation - Mystryl) basically sacrificed herself to hold the magic together after it derped out as a result of 12th level spell being cast.
Then, was reincarnated as Mystra, and banned any magic above 9th level.
It's actually a pretty cool story.
Spoiler Alert!!! We are not at 12th level spells yet!!
@@KubinWielki it's actually pretty crazy, she dies like twice trying to stop guys messing with the weave, i cant remember which was first though in terms of her death. Either she died first to sacrificing herself or it was to helm as she tried to go past him into the realm of God's during the spell plague or when gods were cast to earth as mortals. I think she rezzed the third time through one of her necklaces and her top apostle.
@@excruciater3740 Her first death was a result of Karsus's Folly. Her second death was to Helm during the Time of Troubles. Her current incarnation is Midnight, who took on Mystra's name to smooth the transition of the world during the Second Sundering.
What I understand is: Mavin was a literal climate change denier
It is the complete opposite. He believed in climate change, the one he did.
He was the climate change
You aren't wrong he probably hated snow and was like nah. We're temperate climate
The spell component is a ton of coal and an crate of aquanet aerosol hairspray.
I knew climate change was man-made!
SPELLJAMMING SERIES PLEASE!!!
Rules, ships, worlds, monsters, you could make a video a day for a year and not cover all of it! Picking out highlights like the Radiant Dragon, the Stellar Dragon, the Gammaroid, the Murderoid, THE Spelljammer, the Tsunami, accelerators, helms, giant space owls and hamsters, and major civilizations and their ships would be AMAZING!
Spelljammer doesn't get enough love!
Don't forget the crystal sphere where the vampire Big Bad has extinguished the sun. Faces off against the party (if they make it that far) in front of a gigantic Mirror of Opposition that's had Glassteel put on it. It's almost Gygaxian level of murder-DMing to run that one.
@@richmcgee434 Darkspace~! I LOVED that module! I actually claimed Darkspace as my own when we were done, kept the vampire's Amulet of Translocation to get back and forth, reignited the sun, and built a fortress! Gonna try to use a divine wish to restore a planet!
We skipped the mirror! I'm still proud that this was my idea, but when we found the citadel, rather than play in his little fun house and get weakened, we used our Viper Ship and rammed the tower, knowing he would likely be at the top! We disembarked into the hole, went straight to deal with him, then cleaned out his mansion!
Yes. I agree. I love spelljammer.
YES PLEASE :)
I want to play Spelljammer since I first heard about it, but most of my friends think it's too cheesy :(
Yes!
Yeah, I'd be interested in learning more about space in D&D. Sounds like a damn fun place for a campaign.
I was super fun, but I don't think it's had a print run since AD&D 2nd edition. MToF added Giff, a popular race from the Spelljammer campaign to its pages (source: www.dndbeyond.com/posts/227-meet-the-giff-in-mordenkainens-tome-of-foes) possibly hinting that a 5th Edition rewrite may be on the horizon. Until then, there is plenty of homebrew floating about if you scour reddit, enworld and D&D Beyond.
Who is imagining litch's just floating in space, while using the fly spell
Overlord. >:3
Liches. In. SPAACE!
I created a wizard character who became a lich and created a library in space. No life support or anything, just a big library devoid of atmosphere from which she watches things going on in the world and amasses knowledge and artifacts from all over. She focuses on necromancy, divination, and transmutation. Keen on social engineering and trying to unravel cosmic mysteries, and whether or not Chaos is a force of nature or a self perpetuating cycle that can be stopped with the correct force in the correct places.
And of course, she doesn't look like some shriveled husk. She uses transmutation and necromancy to look however the hek' she wants. Most liches would, they aren't mindless. They're incredibly intelligent and long lived beings. Being scary looking is only occasionally a benefit, it's better to not announce to everyone that you're undead or a lich.
@@supercalifragic1551 Is her last name Clinton, by chance?
(Don't hate me for this, I just thought it was funny)
@@blackguard5883 I get the joke, but the name was Lovelace. After that one lady involved with the creation of computers. The character liked to think about how small things work together to make wholes, and complex interactions forming whole systems. She was an Arcane Programmer, if you want to google that, using Magic Mouth spells to create computers. Combine that with necromancy to create undead components for more complex actions, and eventually spellcrafting her own spells to aid in the art and the creation of more machines.
Also lends to her worldview on cosmology and societies, how little things add up to wholes, how the right input can effect an output somewhere else, ect.
Now I'm imagining that a powerful enough wizard could create their own crystal spheres. As the creator(s) of the sphere, they're the gods of that sphere. They don't have the same influence within other spheres, because they are not the creators of that sphere, or given that authority over the sphere.
Now I'm imagining that most gods, or at least key higher gods, know of the other spheres and form an inter-spheral cabal of wizards. Perhaps not even lesser gods (who were given authority later) know about the overarching cosmology. Afterall, their sphere of influence is literally their sphere.
Then imagine the Phlogiston is actually the alchemical gas within a potion bottle, or crystal ball, or cauldron, the creation of another wizard who created an elixir of life, observing the tiny crystal bubbles forming over time. Using divination to observe the life forms within it. Or perhaps deliberately using it as a medium through which to miniaturize and create worlds in a micro scale.
In a campaign I think this would be a cool revelation or big secret of the world. A super advanced magic race that has begun creating its own worlds. In cannon/lore I think the biggest difference would be gods are flat out more powerful and are limited omnipresent/omniscient beings. The power level of an overgod however is something altogether different considering how they can bring even the most powerful gods to heel.
Any God: Gods are at a dimension mortals could never comprehend, heck, they can even create crystal spheres, are immortal, and provide magic for whole worlds!
Karsus, the object of the next video: who decided that? I am the one to decide those things!
@@sanddry738 The point is that the crystal sphere itself gives that power to the creator, and whoever the creator (or perhaps the sphere itself, in something kind of like a rogue AI scenario) gives authority to.
Kind of like a digital world with an Admin and Mods.
Except it's the reality within the Sphere.
A wizard who created a sphere IS in effect, or in fact, a god of that sphere. Just like how gods don't have authority over other spheres, the wizard has no authority over other spheres.
Gods are just people granted authority within the sphere.
Overgods who have authority outside of a sphere, might have a similar authority over a greater unifying sphere (or the wizard(s) holding the Elixir of Life within which their universe of Phlogiston resides... with reality being a russian nesting doll or infinite fractal of stacked existences where the previous one created life.), or are just powerful enough wizards without having to rely on the authority of a sphere (after all, they're powerful enough to create spheres), that the line between wizard and god is meaningless.
The only gods known (D&D cannon) to have created a crystal sphere were a trio of dragon gods casting a 15th level spell creating the world of Eberron
@@liefone that is a very interesting fact, where do you got that from?, I love Eberron and I would like to expand on its secrets, btw I just imagined the story of the Eldritch Machine of the Giant Empire from Eberron; the Moon Destroyer, a device capable enough to destroy an entire moon...
- cast create volcano in a strategic place
-cast move mountain on it
-change the climate to something plesant
-build a city on it
-????
-profit
Oh, yes, spread the lava, it's so hot!
ya kno watt? Don’t change the climate.
Terrorize the whole continent you come to with a floating volcano into submission.
->grofit
Making a flying city supporting ‘bomber’. Town you don’t like and is sitting on the ground, float your upside down volcano city right above them and trigger an eruption.
@@crowsenpai5625 This is why it's banned too many late-game mad lads would just terrorize everything with their volcano forts
If I had Chaos and Nature magic in the 25 year classic Master of Magic, I would convert Tundra land in just this pattern.
"The only rule that supersedes the GM" cant wait to make getting creation gas to be the point of my next campaign out of god damned spite
Could you imagine, the spacefaring cleric crew "the a-men" are given a tank by their god and sent out to collect the primordial space gas for "...reasons" but GASP it was actually karsus the whole time!
Warning: Phlogiston is ridiculously flammable. Not even kidding...
@@michaelmiller3012 Then what if you light a flame outside the sphere? Does the universe go boom? Guess it would only be flammable when in small quantities...
@@marcoshalberstadt7646 Good question, if you manage to light any kind of flame, is radius and damage are multiply by three. This is the reason why this gas must never come inside a sphere, because the sun would explode.
@@Alex-gl8li So this gas is just 60% Oxygen? An exceptionally powerful star would be needed to run on that.
And YES PLEASE tell us about spells, tell us your secrets, tell me more about space illitids and space beholder
"The nature of stars varies from sphere to sphere.......in some they are great cities inhabited by alien creatures..."
In 2016, I got saddled with DMing when I intended to play at my FLGS. Other than the three months I'd spent playing there, I hadn't played D&D regularly since 2e around 1990. I had loved "Treasure Hunt" from 1e, and began a small campaign with 3 people at level 0...but in 5e. Over time, the table grew to 5, then fluctuated with 8, and reached 12-14 before settling back down to 8 again. Rather than my shipwrecked party having been somewhere on Toril, the "pirate slavers" of that module instead dumped them on Solara, and island within a biodome that was actually behind the distant speck of the star Solaris on the edge of Realmspace's crystal sphere. Stealth Spelljammer campaign! "WTF.....we're in space???????"
They're all level 10 now, and hopefully in the next few levels they'll find their ship and make their way off the biodome and make their way back to Toril. I loved Spelljammer. All those hints that "they're working on it" with the Giff, the Gith, and that Illithid ship in Dungeon of the Mad Mage has me salivating.
Please do Spelljammer I love that setting!!!!!
I wonder if anyone has done a 5E conversion for Spelljammer... Gonna have to look around.
@@blackguard5883 Funny you should mention that, my group has been playing 5e Spelljammer, we don't exactly have a good ruleset for the spelljammers yet, but we having our setting on the Rock of Braal. It is a massive city on an asteroid. Very cool. Complete with a beholder named Large Luigi. (Yes, he is cannon in the book) I highly recommend looking up the Rock of Braal book.
@@GenuinelyUniqueGents That's... Pretty awesome. I always wondered how beholders are with "lesser" beings. Makes me want to get in with The Xanathar's Guild.
@@blackguard5883 Yeah, he's described as the owner of a dive called the Laughing Beholder. A more neutral beholder who was kicked out of his home crystal sphere by the more xenophobic beholders.We have it rigged alongside the Acquisitions incorporated book after we discovered there was this company in the book called Xenoterminators Limited. There's so much potential in that book. Get your hopes up though because WoTC have been making more and more spelljammer references like the Giff (British realmspace-faring Hippoman) and including the Nautilus (Mindflayer spelljammer) In Baldur's Gate III trailer. It's gonna be so good.
Just got into Starfinder. It's very different but did get me hankering for more space exploration stuff.
*next vid: "what they don't tell you about level 12 spells."*
*thumbnail of a star collapsing*
and it's somehow even more insane
OMG, I would love to hear about DND space I can’t imagine what horrors could be waiting there.
My last game shop basic want nothing to do with "Spell Jammer."
And only a little bit of "PLanescape." setting.
I like to think that Mind Flayers, Beholders, and Abloeths come from there.
Who imagined a Warforged wizard saying: "Screw you guys, I am going home."
Casting fly and going to the moon?
All the walforged were made in the moon?
"That Wizard came from the moon."
@@Ajescent warforged are basically the same thing as exos, right?
I'm loving all this high level Netherese magic and history content. Netheril for the win!
4:42 A vacuum is just a lack of atmosphere. The "sucking" effect of a vacuum is due to gases wanting to go from places of high pressure (your lungs and blood) to places of low pressure (the airless void).
The people in Dnd don't have to worry about pressure since, as you mentioned, they have a bubble of air around them. The pressure problems exist, its just that its solved by the gravity weirdness keeping a bubble of air around them like a spacesuit.
Edit: Another little correction, space isn't actually cold. Space doesn't really have a temperature, since its mostly vacuum, and well, nothingness doesn't really have a temperature. A vacuum is however a very good insulator, since it means your not in contact with any air or water or ground so you cant transfer heat into those things. The primary way we cool things, conduction and convection, don't work in a vacuum. The only way of shedding heat is by radiating it, which is why the International space station has large radiator fins on it. In space the big problem is actually staying cool.
ISS picture, the radiators are the white panels i.stack.imgur.com/OeoRz.jpg
Ah yes, the 12th level spell that ruined everything
Shyamalan's Avatar
Pretty sure the spell was karsis's avatar
Pretty sure that was a reference to a movie.
When the 12th level spell came, everything changed.
Area of affect: my childhood nostalgia
"it's not a vacuum as much as it is a lack of atmosphere." Sooo a vacuum. lol
It's not cold as much as it is a lack of heat
*breathable atmosphere
Nah that's called Aether mate.
Probably meant a micro atmosphere.
No. A vacuum is a lack of everything, not just a lack of atmosphere. There is stuff in D&D space, just not atmosphere. The stuff there is just not air.
Wow, glad my players never found out about those when we were playing. Always wanted to try the spelljaming side too
I have not been this eager to view a video in a while!
Pleaase keep up the great work!
"It's the one rule that supersedes DMs", but it's not like they can't make up their own rules.
I the DM have a dream!
Yep. If you can manipulate the crystal sphere, then you can make a crystal bubble where the inside of the bubble is the outside of the sphere. Pretty much exactly like how bacteria eat stuff.
I would absolutely LOVE to hear more about Spelljammers. It sounds so amazing. Please do more videos on it.
Why is it called BREACH crystal sphere if it SEALS a crystal sphere? Can it do either?
Yes, it is meant to counter itself, so that the caster could still change Solar system if they wanted to
@@jeremyfaure1888 So it does do either?
@@Ghostneedle1 Indeed.
@@Ghostneedle1 basically an on/off switch
All the classic spells like that were reversible back in the day. Things like "flesh to stone" could also do "stone to flesh" which could make for some very avant garde grand ballrooms for nobles. Or alternatively turn a regular dungeon delve into a horrific nightmare.
Human imagination is impressive. Probably a 13th level spell
I imagine a 13th level spell is essentially to gods what Fireball is to mortals... Want to murder an entire Pantheon? 13th level spells...
@@toatahu2003 if some gods in d&d are numerous and stuck in their own little cosmic bubbles then they're probably small fries compared to rulers of outer planes such as asmodeus.
13'th level spells should be
Summon cat
*the DM puts a cat on the table everything it drops erased from existince erase universe if DM's manuel is gone DM can negate it regardless*
I think its reasonable
@@veemie8148 Or Lovecraftian's horrors like Azatoth XD
@@veemie8148 there is IO,tharizdun,AO,lady of pain as most powerful
I love your DnD lore knowledge, please keep doing these videos
I definitely want to hear more about spelljamming. Coincidentally, I was googling it today trying to find more information, and I discovered the crystal spheres and phlogistum (sp?) cosmology. I was amazed, because it fits in PERFECTLY with my own homebrew cosmology, which likens the multiverse to a river, and inside every bubble in the river, is a world.
Im fairly certain the worlds of greyhawk and eberron are in seprate universes, but i absolutely love the idea. I may be wrong though
I would like to know more about spelljaming.
7:37
"This is literally like, the only rule that supersedes the DM in the entirety of DnD"
What? No. That's just false, there is no rule like that that supersedes the DM.
truth as a DM if i decide that doesnt exist or that i have something stronger, well then get rekt
@@Xenibalt Obviously but "I can homebrew it to be different" can be said about any other rule or content as well.
@@kitioppa Right, thats why saying its the one rule that supersedes the dm is so weird, because no rules supersede the dm other than the players going 'we dont like that so were not going to play if you keep it'.
I guess he meant the DM in-universe/in-game as an entity in the Multiverse
Exaggeration
this is what i was looking for, thank you, now i know how greyhawk and other realms all fit together inside forgotten realms.
Mavin's World Weave, thank you for giving me a reason for there to be a "random" arctic tundra in my home brew map that may or may not of been 100% geographically accurate.
Straight quoting the air and gravity rules from the spelljammer core book, LOVE IT.
My attempt at converting _Mavin's worldweave_ to 3e's "epic spellcasting" system:
/\/\AVIN'S \/\/ORLDWEAVE
_Conjuration (Summoning)/Necromancy/Transmutation_ [Netherese]
*Spellcraft DC:* 100
*Components:* V, M
*Casting Time:* 1 standard action
*Range:* Unlimited
*Area:* 1-mile-radius/level circle
*Duration:* Permanent
*Saving Throw:* None
*Spell Resistance:* No
ᴅᴇsᴄʀɪᴘᴛɪᴏɴ:
The _worldweave_ allowed an archmage to change the weather patterns of a large parcel of land until dispelled. Throughout Netheril's existence, this spell was used hundreds of times to stay the effects of the polar ice in its northern borders. This gave Netheril's land a temperate climate instead of one more suited for its placement on the globe - a subartic clime.
When cast, the archmage was able to change the climate of an area by one grade - either up or down. Refer to the table to determine the grade changes possible. It was possible to change the climate more than one step, but multiple layers of _Mavin's worldweave_ were required.
*Material Components:* _Raiment of the stormwalker_ [†] and an _orb of tempests_ [‡].
┌─────────┬──────┬─────────┬─────────┬────────┐
│ │ TROPIC │ SUBTROPIC │ TEMPERATE │ SUBARTIC │
├─────────┼──────┼─────────┼─────────┼────────┤
│ ARCTIC │ 4 │ 3 │ 2 │ 1 │
├─────────┼──────┼─────────┼─────────┼────────┤
│ SUBARTIC │ 3 │ 2 │ 1 │ - │
├─────────┼──────┼─────────┼─────────┼────────┤
│ TEMPERATE │ 2 │ 1 │ - │ 1 │
├─────────┼──────┼─────────┼─────────┼────────┤
│ SUBTROPIC │ 1 │ - │ 1 │ 2 │
└─────────┴──────┴─────────┴─────────┴────────┘
sᴘᴇʟʟᴄᴀsᴛɪɴɢ ʀᴇǫᴜɪʀᴇᴍᴇɴᴛs:
*Seed:* _energy_ (weather) (DC 25), _foresee_ (to preview effected landscape) (DC 17); *Factors:* area level dependent (ad hoc +25 DC), 1-action casting time (+20 DC), no somatic component (+2 DC), unlimited range (ad hoc ×2 DC), permanent duration (×5 DC); *Mitigating Factors:* decrease area by 50% (ad hoc -4 DC), expensive material components (ad hoc -75 DC); *Cost:* 900,000 gp, 36,000 XP, 18 days
(In order to make the spell "reasonably" castable, I applied the "permanent duration" multiplicative factor _after_ the mitigating factors, not before; otherwise the Spellcraft skill DC would be too high for even Mystra to cast!)
[†] Magic Item Compendium, p.205; [‡] Lost Empires of Faerûn, p.155
Never played 3e, but can I stack mitigating factors? Like, can I cut the area in half enough times that when I made it infinite, the DC is 4?
Hi MrRhexx, I sent this same request on twitter and I am unsure where you are likely to see comments from followers/fans.
I firstly wanted to say thanks for your D&D lore on your channel, I am thoroughly enjoying all of it.
Over the past year I have been watching much of the history you've covered, I am making my own homebrew world and would love to hear more about the Dawn Titans(the original primordials), as well as the lead up to and the wars with the gods and ensuing aftermath.
Thank you good sir
Next video: What they don't tell you about THE 12th level spell.
Ah yes, Karsus's grand fuckup
@@joshuaarnett762 karsus's big opsie
@@Matteo-tq9zl Karsus's amazing accident
@@joshuaarnett762 Karsus's spectacular mistake
@@jeremyfaure1888 Karsus's crazy catastrophe
I always like when you give context to the most crucial information because it then just makes sense as a whole, so don't apologize.
I'm interested in space travel.
I’ve been running a spelljammer campaign for about 2-3 years. Pretty awesome to see this getting needed attention!
What they don't tell you about 13th level spell: Nukes.
Nukes are 3rd level actually ... roll20.net/compendium/dnd5e/Fireball
What about the world’s entire storage of nukes activated at once?
@@ShieTar_ Dude... Do you even know what a nuke is? Hiroshima and Nagasaki were entire CITIES that were wiped off the face of the map, over 200,000 died just from the initial blasts, Nagasaki's mushroom cloud was taller than Mt. Everest, and those were NOTHING compared to the Tzar Bomba, which was over 2,000 Nagasakis and the Russians only fired it with HALF it's potential payload...
Even 9th level spells don't have shit on nukes, and you want to call a puny 3rd level fireball with a measly 40ft diameter a "nuke"?
@@toatahu2003 Dude... Do you even know what a joke is?
@@toatahu2003 Nukes would be 10th levels spells if we're being realistic.
Love the Chrono Trigger art at 1:00. Used that as my computer background for years. Zeal was such a magical place.
If the question is "Spelljammer" then the answer is always "Yes."
I had heard of SpellJammers RPG along time ago but didn’t ever look at it. I had no idea it was all apart of the D&D Lore! I look forward to that vid as well as the 12lvl/epic spells vid! Keep up the great work.
"are you guys interested?" YES, and please use this oportunity to talk about the gith pls
It's been a long time since I've seen some of the earlier editions and to be honest, I completely forgot there was anything that went beyond 10th level. I look forward to your next release on 12th level, and I'm also formally requesting more information on spelljamming because it's been so long since it's been discussed with me, I would love a refresher on its history its rules and how it used to work. I miss second edition spelljamming and planescape now that I think about it, so same request with planescape.
Here is literally the most powerful spell in all of Dungeons & Dragons and quite literally it is the reason you do not have access to above 9th level spells anymore lmfao
Karsus' Avatar: 12th circle, and the only 12th circle spell. Instantly kills target deity, no saving throw, no nothing. You take that deity's power and place in the pantheon. Important note: You may not be actually able to contain or handle the power of a deity, and planetary-scale catastrophe may quickly ensue, along with your own death.
I created kind of a mini adventure/game/skill challenge around it for an epic level campaign. I mean... how else would it make sense for PCs to become legit Greater powers? ::mumbles:: and then use that to take the portfolio of time from multiple deities across the multiverse and reverse time back to the first instance of all beginnings, snag the original creator's power and use it to create all of everything ever as they see fit? followed by then allowing small bits of the creation power to be given to mortals and invent imaginations that create worlds.... thusly ending with my PC being the supreme power of all of your games/books/movies/stories/realities?
Yep, the one rhexx mentioned last vid and mentioned as the inspiration for the series
That only happened due to the unique circumstances surrounding Mystara and magic.
Normally, the world wouldn't be affected at all, you'd just need a period of time to get used to your new status and power, just like any time a mortal ascends to godhood.
The whole "cannot contain the power" thing is crap - you became a god, of course you can contain it. It is forced ascension via theft - you just don't know what to do with it yet.
And unlike a new ascension... Mystara had things that *_actively_* depended on her so when she failed, they failed.
You are *_horribly_* conflating secondary effects with primary ones. That had *_nothing_* to do with the spell and *_everything_* to do with the circumstances.
You are basically arguing that "Magic Jar kills the subject!" Because one idiot used the spell on someone who was driving and they crashed before they could be made to drive safely. The *_spell_* didn't cause the accident. Idiocy did, by interrupting a delicate operation.
Unless a god is actively using their power for something, no one would notice anything. Except the other gods and any clerics and paladins that failed to get their spells.
Literally all that happens with Karsus' Avatar is that you become the Avatar of the God. It doesnt kill the old God, And planetary devastation/ your own death doesnt happen.
The reason why this happened is due to the paradoxical concept that Karsus triggered. The goddess of magic gave her powers to everyone to cast magic. He took her Avatar, using magic. But due to this the goddess was rendered inept, and was unable to grant her power to cast the power to steal her own power. This shattered the weave and nearly caused planetary destruction, and she killed herself before shit hit the fan.
This caused *all* magic to fail, so all the floating cities crashed, anything steadied by Earthfast failed and crumbled, etc etc. Had Karsus chosen ANY other deity this would not have happened
@@TragGaming Uh, small error. Taking over an *_avatar_* of a god wouldn't negate the power of said god.
Avatars are lesser personas of the god... and anything hurting them doesn't stop the main god.
It's the same thing as the whole "Jesus trinity" thing, where killing Jesus isn't killing God despite them being "the same" not that many people grasp that Jesus was supposed to be a lesser avatar of YHWH that had incarnated into mortal form or anything...
Anyway yeah. Very close, but small error there.
This video is not on the playlist. Just telling you in case it was overlooked. Thank you for the great work! Love these videos!
We need Spelljammer!
Very interested in that level 12 spell, and I love how in depth and holistic your explanations are.
"It's like the only rule in DnD that supersedes DMs"
You can't stop me, magic gas everywhere all the time
Well yes, but then you would be automatically violating cannon. Not saying you can't do that, but it just wouldn't be possible in *cannon* D&D space.
@@zorimanar2247 In that case, there would be tons of other ways to do it, not just this one. For instance, just by moving a cult from Daggerford to Baldur's Gate you'd break canon, would you not?
Yes, please, more on space/spelljamming. I'm getting my campaign started and currently the party is navigating a crippled Nautiloid through the Underdark, just traveling on water until it can be repaired to the point it can take off. Would love to have more info on what to do once they finally take to Realmspace and beyond.
These actually exist?!
Look up the epic hand book of 3.5
8:12 HOL:Y SHI;T THis is AWSOME dude i'm thank you so much for the info. THING Is my DM Doesn'T know alot of lore., in fact i told him i'M levitating this mountain and he checked the spell book and sayd... "hmm.. OK" X"D Now wait.. i'm going to space :D? This is awsome.
"Meteor Swarm can destroy a whole city"
How many cities do you know of that have an area of anything as small as four 40 ft. radius spheres?
I feel terminal velocity 80ft across meteors from space are going to fuck some major shit up. 90ft meteors would be about 20 million tons of TNT. Each.
Yes
Plus, D&D cities are (loosely) medieval so a lot of settlements would be much smaller than present day cities.
Also yea it states a base damage in an area doesn't mean u can't state it creates Shockwave busting buildings either
@@jordanlicht1601 In dnd, a spell does only what it says it does. If it “created massive destructive shockwaves”, it would be written in the spell text.
"No DM may do this"
DM: How about I do it anyway
Up Next: What They Don't Tell You About 52nd Level Spells - D&D
@Joeseph Moore You'd need a sapphire, a ruby, an amethyst, a topaz, an emerald and a chunk of amber, each worth 25,000 gold pieces each. And then, as a somatic component, you must click your fingers.
50th level spell - Become DM xD
@@zecat3727 They must also be enchanted with certain spells to function and they must be flawless, the gems themselves are legendary items each with a value of over 5mil gold, to attempt to craft them requires the ability to cast the required spell on the required gem at 9th level and the spell must be cast each day on the gem for 10 years.
@@Nyghtking I love it. I can see a whole campaign revolving around this.
53rd level spell: make two equal three.
9:07 lol I'm used to hearing this specific music in a series of astronomy youtube videos, so feels extra fitting for this d&d video
These spells got nerfed harder than Mercy
"Till you run out of oxygen."
*Laughs in Warforged.*
I have an interesting question: Mystra limited spell use to 9th level for mortals, but she cant reach or see outside of her crystal sphere. So her rules do not apply there? You could cast 10th, 11th spells in Phlogiston or other crystal spheres?
That is theoretically correct, though you have to keep in mind that when you leave a crystal sphere for another....everything changes. The weave could work differently on another crystal sphere (hence preventing you from casting most of your spells.) There's also a lot of rules to the phlogiston that i have to cover.
@@MrRhexx Like that it's explodey. Very very explodey.
And it is incredibly reactive to any magic. Minor illusion= atomic bomb
@@MrRhexx How does Mysta define mortal? If what makes a god immortal is that they dont age then wouldn't a mystic with psionic body technically be exempt?
@@Tagswell it has probably to do with the nature of your soul, not with your actual mortality.
Mortal= living being not magical or divine in essence.
PLEASE talk more about d&d's space! it seems so cool!
Warforged that know fly: It’s free real estate!
Thanks so much for taking the time to give us all this background lore!
"Inquisitor, with all respect, is exterminatus the only solution?"
As to your question about a video about space and the DM subersceding gas. Yes please!
Looking forward to more. Great video!
“This is the only rule that supersedes the DM”
No, it’s not.
Exactly. No matter how ridiculous, the DM is above all. It’s why it’s such a tough roll to play.
Well, you can't exactly force yourself onto another DM's game.
The way Comrade words their comment suggests there is another rule that supersedes the DM.
Cypher's Basement
I suppose it did sound a bit like that lol
ShadeSlayer1911
You’re exactly right. That’s why the catch all “DMs can’t break this rule” is fundamentally wrong
"Space isn't as much a vacuum as it is a lack of atmosphere"
That's... the definition of a vacuum
"the only thing a GM cant make happen" ... Gm: it happened tada!
there is nothing more awesome in life than finding lore that just makes you go yeeeeeeeeeeeeesssssssssssssssssssssssssssssssss! I humbly bow and pleade, please make a video about space! God, just the sheer implication of worldjumping has me hooked (wich is also why ebberon with a canonical way to leave the planet has me going hrnngh yassss!)
Wait...THE COSMOLOGY OF D&D IS THE SAME AS THE COSMOLOGY OF KINGDOM HEARTS.
FUCK. YOU'RE RIGHT.
Yeah, for sure make more videos about spell jamming and such.
Showing my players your videos helps them out IMMENSELY.
Everybody put your flying boots on. We are making the tarrasque someone else's problem.
There is an easyer way, just open a huge portal underneath it and send it idk, to the abyss for example.
@@attila535 but isnt that magic? Would it work?
@@LuizFerrazLF technically I think it would because basically you are making a wormhole it would fall through and gravity is just pulling it, violently too. Teleporting it would not work although.
@@robertwatkins3602 makes sense
I sat down and did some math. I used our current population as a base, even if that's not terribly realistic. Adventurers are supposed to be fairly rare, so I figured that only 1%ish of people would become adventurers.
And most of them become goblin food.
So I ran on the basis of 1% making it to level 2, and 1% of those mklaking level 3, and so on. What I came up with is that a mage powerful enough to cast level 9 spells would only ever come about roughly once per EPOCH. Meaning roughy that every historical cataclysm we've had was probably level 9 magic.
And here we are discussing level 11 spells...
Love the D&D content, but why don’t You make Elder Scrolls content anymore?
He should probably wait until ES6 to release more of that. D&D has been in a constant demand with new content recently released.
Josh Davis yeah but He just stopped with no explanation. I loved when He revived loreplay and then for seemingly no reason stopped making it again.
Definitely want a space, spell jamming, and flogistin (sp?) video!
0 views 2 comments and 9 likes. RUclips is drunk
:O when I was younger I used to watch your Skyrim videos. Couple of years later I am getting into dnd and I see you recommended to me!
Now I dont want to sound like a 2 year old, but...
*I wan space!!!*
*Personality Core #2 joined the chat*
imagine trying to teleport to a star, then being burned instantly due to stars being large balls of fire
Just disappointing.. I want more. I keep saying “this is so long” and it takes too long to explain... BUT... you mst have an Alter Time spell because it makes these videos pass TOO quickly. I haven’t played since first addition (or just D&D as it was back then) (showing my age a bit sorry). My interest has never wained but unfortunately my mortal time has. As flawed as RUclips is this is the main attraction to me. You could go on forever with your creature and dynamics content and if it was hours I would watch as this is a welcoming escape from my world of electrical engineering. If it means anything I’d say I haven’t had time to have the friends enough to play since Weis and Hickman started writing. I was wise enough to continue reading the WotC novels and get a grip of the happenings.
To summarize quite apologizing about content length as true fans cannot get enough of the novels released to date so.....
All the best to you and yours!
"escape from my world of electrical engineering"
Here I am accumulating tremendous debt trying get into your world.
Robert Dicke after doing this for almost thirty years I have to say it can be a grind sometimes and not half bad other times. I wish you all the success in the world!
@Wesley Townsend , I just hope you will have Time to play D&D starter game with your grand children one day. Playing with 5 and 8 year olds is a trip to watch them Larp out their character's actions. About as good as watching them play with He-man action figures, and rolling dice.
You are the first person I have subscribed to in years i have found your "what they don't tell you videos" very helpful and inspiring to my GMing. I was wondering if you could do a video on Changlings?
Earlier this evening i happened to 10th level video, what an coincidence
Glad I went back through these again. I'm attempting to get an athasian half giant to realmspace through the spell jamming method. Took forever just to find the crimson crystal sphere and figure out what it would take to get out of it.
Oh my this is a recent upload, am i perhaps early?
@@KippoKupo that was a rhetorical question my friend
We're ALWAYS interested in more D&D content, MrRhexx.
"This isn't a vacuum, as much as it is a lack of atmosphere."
*Looks up atmospheric vacuum*
-Right..
The guy is an idiot his whole presentation is so stupid
@@hephaestus9901 Hes not an idiot so much as that Space in DnD isnt really defined.
@@hephaestus9901
Tell me how his entire presentation is stupid and give me ways in how you would make it better
it's d&d physics, don't think about it too much.
In the physics of this setting absence of atmosphere doesn't cause absence of pressure.
MrRhexx, please keep expanding on this stuff, especially the higher tier spells and the planets and other crystal spheres. Forget a plane shifting campaign, I want to run a space pirate campaign. Imagine a lich that decided to just fly out of the atmosphere and explore the solar system, and he lands on another planet and eventually builds an empire by subjugating the local population and then tries to invade Toril
First
It's funny that you're covering these spells now, as the campaign that I'm in is coming to its conclusion, and the legacy of the Netherese empire became a key part of it toward the end. I'm glad you've made these videos because now I can give the other players at the table context for why we were investigating them.
context is always important! :D
I would absolutely love to hear more about spell jammers, and space. Maybe a series?
6:35 >these crystal spheres are extraordinarily important because they essentially denote the extent of a god's reach
10:47 >within a crystal sphere the spell dipped directly into the magical forces of the goddes Mystral
So how does it work? Is she present in all the spheres and if so which gods also share this trait? If she's realmspace only god, how can that spell dip into her power while being casted in another sphere?
Can someone explain this please?
As an irl space engineer, this is exciting. Please tell us more about dnd space!
To those who are curious, spells above 9th level were dropped in 3(.5) and replaced with generalized "Epic Magic." The way Epic magic worked is that there was no upper limit of power to the spells you could cast. A quick explanation to epic spell casting is as follows.
To cast it, you must expend an epic level slot, which is equal to 1/10 of your ranks in Knowledge(Arcana/Religion/Nature) depending on your flavor of casting. After that you must make a spell craft DC depending on the complexity of the spell being cast. You can take a 10 on these rolls, but the DCs can get into the hundreds. You can expend other spell slots to decrease the overall DC of the spell at a rate of ((Slot Level * 2) -1). So burning a 9th level spell decreases the DC by 17. At this level, an epic level wizard has six 9th level spells give or take.
Also, for you 5e folk, in 3.5 there was no upper limit to how high a skill or stat could get. Being a level 20 wizard with a +37 to spell craft was not hard. To top it all off, you could get other Epic Casters to help you cast the ridiculous spells. So yeah.
As an example, my friend and I made an epic level spell that had a radius of a few hundred feet that forced everyone inside to make a DC 40 fortitude save or suffer instant death. Success instead dealt 20d6 necrotic damage. It cost the guy two 8th level spells and a 9th.
Spelljammer seems absolutely fascinating to me. I would love to watch more videos about it.
I really like all your DnD videos but I'm really digging this. I also would like to learn more about spelljamming too.