Download and try #FilmoraGo for free(Mobile App): bit.ly/3ldsG3t Get Started with Filmora and share RUclips videos with a hashtag #LukewithWondershare, they'll pick sveral lucky winners to gift free licenses. Hope you enjoy it!
@@Evanz111 dude I just got a reply from a LUKE STEPHENS telling me to hit up some investment firm and tell them he sent me. They used his exact profile picture and I almost didn’t notice that their name was in all caps whereas Luke’s is not. Plus this didn’t sound like something he’d do or say at all and I’ve been subscribed for a while now. Friggin scammers I tell you…
I agree with you that they should have based things off the "true" formula of AC instead of changing things and slowly added better AI. HOWEVER, I don't agree with you that they should have focused on it SO MUCH, because after all as you've said they have that "Mission briefing" which was NON-EXISTENT since AC1 allowing you to actually PLAN your assassinations with a minimal info unlike everything in between those 2, which is the CORE of the ASSASSIN fantasy. Obviously the believability of the NPC's helps immerse you in the world but AC is a Stealth game first and RPG second imo
I’m to this day still impressed by the sheer amount of NPCs on screen at once, even if it is a little buggy. This game definitely deserved better, and more time in the oven.
@@shokithedogandfriend438 stealth in the AC series was always based around blending in with the crowd, as soon as they put more effort into normal stealth they used up more controls on things that were less unique to the series and dare I say made it less likely for you to think of clever solutions. Unity however has a lot of tools and gadgets to make it much better than games like Black Flag which was basically tall grass simulator. (Not saying Black Flag was bad just that it had less stealth opportunities that made me feel genuinely assassin-like compared to 1-Revelations)
Facts. I bought the ps extra and finally booted up Unity for the first time. Aside from graphics, I noticed the amount of npcs first. The cluttered, busy streets and courtyards is very impressive.
The fluidity of parkour made this my fav and the crowd densities in Paris made it extremely enjoyable and I love how open the assassination missions were and not having a set structure but it’s stealth is quite clunky at times and the free running is amazing the dlc is bloody amazing and free And it’s a shame the co op content doesn’t have any solo missions in the same style Online doesn’t work on console pain
@@amazantaarchives9289 if you think a calm comment pointing out that what you wrote is barely legible is being "triggered", you're the one that needs to grow up and stop being so sensitive. My 9 year old niece has better writing skills.
I played Unity a few years after release, on PC. I experienced next to zero bugs and was very surprised by how good the game was, after hearing so much criticism. One thing I was always flabbergasted was the quantity and quality of explorable building interiors. It was huge even for today standards. And the look of the interior of rich homes, WOW!!! It's really incredible!
Imagine an alternate universe where after this game failed, they actually listened to fans and improved on these mechanics through future games, instead of dropping everything that made the franchise great.
@@__leaf__6364 stealth in syndicate was improved with some new skills, whistling and better detection. Even hiring Rooks to distract was useful. Combat may seem like it downgraded but the unresponsiveness, 4-hit sponge player and no real dodging bullets gives Syndicate a boost. The liberating system was as improved as it could be. Syndicate has the 2 protagonist system once you get bored of one. Syndicate has actually good traversal and replayability. Assassinations were improved 10 times. While collectibles in Syndicate are certainly fucked up they work better than in Unity
I was 12 or so when unity came out and I still remember booting it up at 2 am and thinking it was remarkable. I wasn’t too phased by slight glitches since I had quite good control over the game for whatever reason. I always thought they made decisions based on reasons that had nothing to do with its failure. No one was sick of assassins, they were sick of Ubisoft.
Something I didn't know about at first, but the option in the settings to change the voices to French was a game changer for me. The perfect answer to any gripes about the British voices.
My only problem with that is that it also affects the modern day story. Characters like Bishop, Shaun, and Rebecca wouldn't be speaking fluent French amongst themselves. If they had a way to change the language for the Animus parts of the game without affecting the modern day it would've been perfect.
Something about the lightning in Unity makes the game look so beautiful and colorful compared to any other Assassin's Creed title. Really incredible for a 2014 game.
Unity is my favorite AC game. I had a bug less play through some how on contrary to most other people. Hands-down, it has the best parkour in the series and also the best stealth.
I personally think the parkour is tied with the original style, but for different reasons. Unity is way more stylish and has a much higher skill ceiling, but it also suffers from automation, although that is lessened on KB&M. The original is a little iffy visually but the sheer precision is amazing
I also bought the game on launch and had a bugless play through aside from falling through the map one time very early on in the game I didn't have a single glitch from that point on and I put 100 hours into it
@@rogue_0314 some of the animations in Unity really make no sense. The parkour was without a question better in the original games, even visually. Unity removed side ejects, fucked up back ejects, made catchledges automatic and you just hold space to climb up and what matters is not your input but context. The game autocatchledgeding when you drop is just bad. In the Kenway Saga parkour there were obstacles that could swinged or climbed DEPENDING ON YOUR INPUT. The manual jump button was fucked up and pressing high profile + jump will have you jump in any direction to the nearest ledge. In any earlier game it would make you jump up and could in sone context be used to get 1 level higher (height-wise).
Both stealth and parkour are better in Brotherhood, Revelations, AC3, Black Flag and Rogue while the parkour was better in AC1 and 2. Stealth was better in Syndicate and Origins
To this day, as unpopular as this is, both Unity and Syndicate are still my personal favourite Assassin's Creed games to date. It's just a shame that both games weren't as polished as they should've been, Unity especially. Here's hoping that both games receive the remaster/remake treatment in the future so that the bugs get ironed out
I don't think they will. For one, it's a lot of work to remaster big open world games. The amount of code and number of assets is just insanely massive. The bigger reason though is Ubisoft not wanting to remind people about what Assassins Creed used to be. They thought those games failed because they were Assassins Creed games made in the Assassins Creed style. Ubisoft feels like players are tired of that style of AC games which is why they went with the new style of games. Seeing what AC has become is just sad and it's only going to get worse. Origins and Odyssey weren't bad games, but they're not AC games. They're something else entirely and it seems like with every new game, they get further and further away from Assassins Creed. Maybe, someday, if Ubisoft gets sold, we'll see a return to the classic franchise, but this current Ubisoft probably doesn't see enough profit in remasters and probably sees them as a risk.
Unity is incredibly impressive. I think it's the best looking assassin's creed and even though it's just short of a decade old, it at times rivals some next gen games I've played.
I still come back to Unity from time to time and am always enthralled by the scope and vision of this game. I could take or leave the story, but the bones here are absolutely what this series should have been for the next decade. If refined and written with a more compelling story, this would have hands down been the best AC of the series. Arno is underrated, but the story just feels choppy and unorganized. Still, incredible gameplay imo. Your closing thought is spot on. Between Unity's disaster and Syndicate's mediocre performance, it's heartbreaking to imagine what could have been.
Unity had my favorite climbing, favorite combat, favorite stealth, 2nd favorite aesthetics behind AC2, 3rd favorite economy system (Brotherhood/Revelations slightly better IMO) and to this day I feel like something magical was taken from us. This game with some polish would literally be the AC game I dream of, but I know we can never return to now.
Most the games I played when I was a kid weren't maybe the best, but they always made me use my creativity. This game allowed me to role play and be creative with an awesome setting. It was my own creativity that made this game enjoyable. If a game doesn't inspire you to be creative, it's a rigid mess. Games have to pull the creative side out of you at least a little to have a truely genuine experience. Ac Valhalla sucked the life outta me.
Even looking at Unity now, 8 years later, it looks impressive. A fully realized open world 18th century Paris, fluid moveset/ animations and graphics that rival current games. Ahead of it's time imo.
@11:20 I think it’s more likely that the executives Properly identify the issue than misidentified the issue. I think it’s more likely the Executives asked “why was our game so rushed and unpolished“ and the Developers said “because we built this robust climbing mechanic with lots of detail, and didn’t have time for the rest” And so the executives Decided to cut production times in the climbing mechanic.
Remember, this was back when AC was still doing yearly releases. What these developers were able to accomplish in what little time they had is amazing. Now Ubisoft is giving AC games triple the production time of AC Unity. So I don't think giving developers more production time is as much of an issue anymore. I think the executives thought that the classic AC blueprint was the issue. Syndicate was too far along to change it so that game came out with that classic AC style gameplay, but every game after that got further and further away from what AC is. I think in some ways, the executives were right, people were getting burnt out on that AC style gameplay, but that's because there was a new game with a giant world every year. Now, people are begging for that classic style to come back.
And paid off since ditching it sales have sky rocketed and Odyssey was even nominated for game of the year. Usually Ubisoft Execs hold nothing but L's, but get a massive W with that decision.
Yup, this is probably exactly it. This dude speaks so confidently that you're almost fooled into believing that he knows any of this stuff. The truth is probably that the overly complex parkour system in Unity was way too expensive to continue doing, so they trimmed it. Or something of the sort. Happens all the time in the industry.
@@CallMeTeci It’s complex in the amount of animations, climbing nodes, intricacy of the terrain, etc. Probably very demanding on the development team and, in their eyes, simply not worth the effort. I bet the code looks like fucking spaghetti as well, but thats a wild guess.
@@CallMeTeci I mean ok. That still sounds pretty complex to me lol. I love Unity as much as the next guy, and I’m not talking about the quality of the game here. Just making my guess on why parkour got trimmed. I don’t think Unity is a bad game, I just think Luke Stephen’s takes are dumb.
Unity is by far my favorite AC game. The parkour feels smooth, the crowds are amazing, the stealth system actually works, the combat was fun, Paris is brilliantly designed, and the first half of the story was good (let’s not talk about the last half).
The parkour in this one was on a whole different level compared to the past games. Arno really has a lot more ability to move the way you want him to when you practice and get used to the way he moves and the systems they put in place.
I played this on my ps5 for the first time about a month ago and it ran so smooth. I did notice the occasional npcs that would disappear then reappear but it did not affect my experience. It sucks I can’t play syndicate on ps5 because of the bugs. Ubisoft needs to fix that but they never will
I absolutely love the parkour in this game. The ability to decide which direction you want to flow through was an amazing and very much needed implementation. I still think of this game fondly because of the parkour and lighting and think that Ubisoft messed up by ditching this system. I remember playing Black Flag very curious about how they'd handle parkour only to find that they reverted back to a very basic parkour system you find in any other game that lets you climb. I haven't been a huge AC fan; I really loved the first one because it was something new, then I enjoyed 3, but it seems that the series has become something entirely unlike what made it great. I actually just played Valhalla for the first time a few days ago and was very unimpressed. When Odyssey came out, people were saying that the combat was fun, so I was thinking I might enjoy fighting in Valhalla, but it was just very basic and unsatisfying and I found out how to cheese the enemies in my very first fight. I've long been very tired of casual gamers pre-ordering or paying full price for these games which lack in innovation and just churn out these empty husks of games which may look pretty, but play no better than games released 20 years ago.
When it comes to Assassin's Creed, there are so many ideas in previous ACs that they could have genuinely built upon but they said "hell man, we gonna strip it off!" For instance I restarted Assassin's Creed 1, and the investigation system could have been improved a lot, we could start by investigating a target, and that could elicit a start of a journey, we could go from one mission to another. Picking up leads and then assassinate our target. They could have simply added that in Valhalla or Odyssey, or Origins but no. All they did was hey look for these xyz clues and kill a random order of ancient who isn't a templar anymore. Ac is now all over the place and even lost the pivotal point.
bruh they even lost the satisfying combat unity and syndicate had. now we literally have one of the worst combat systems to date. That allone makes me hate the game.
Pop-ins and graphical issues were just animus glitches bro. This whole time we’re giving Ubisoft such a bad time when in reality we were more immersed than ever. (Sarcasm)
Unity was basically the game that made me wanna get a PS4 when I was still playing PS3. Honestly, I really enjoyed it in 2014. I also think it aged pretty well. All of its major problems were mostly technical imo
I feel like he's missing the fact that assassin's Creed syndicate came out after this that still had this free roaming system and basically a very similar design. They didn't go from unity to origins
I don't think that's the reason they simplified the free climbing sistem. I mean, you say it like you were in those rooms listening to the reasons. They simplified it because they completely change genre of game. They knew the problem was the rushing, that's why Origin took a couple of years to come out from the previous game, and not a single year like it was before.
That's what Luke does, he compares one game genre to another to bolster his point, this time it was 'they got rid of free climbing' even though it still existed in Origins, a compacted city of paris was no where to be seen in ancient Egypt so the need to do it that often wasn't there.
I swear that's all this dude does. He speaks so confidently that you're almost fooled into believing that he knows any of this stuff. The truth is probably that the overly complex parkour system in Unity was way too expensive to continue doing, so they trimmed it. Or something of the sort. Happens all the time in the industry.
Tbh Ubisoft should of just stay with unity engine and work on it to improve it so it can be better and glitch free but no after playing the recent ac it made me realize why did I come back to gaming for this shit
That feeling of depression when playing Unity and realizing how glorious the serious could have evolved, hadn't it been for the broken launch of this game. That feeling is so real. One feels betrayed for games that never came to exist.
Unity was the last AC game that actually made me feel like an assassin, detailed urban map, stealth focused, huge crowds, smooth parkour system with depth and badass hidden blade takedowns. I wish ubisoft made another AC game like this again, just one more time.
I bought this game for my birthday back in 2020 because it was like $10 on PSN and ngl, it was one of the best b-day gifts I gave myself. Despite hearing all the bad things about this game, I still gave it a chance and I liked it. The story was ok, but it was the gameplay that stuck out to me. I even got a friend of mine to play it with me just to dick around in co-op and even he liked it. Such a bizarre experience, but so much fun. Sort of want the next AC to go back to this. Possibly one of AC's finest moments, it just needed some touch up XD.
They should make assassin's creed in Dubrovnik. It would return the old city feeling from the first games. Btw Dubrovnik is a beautifull city in Croatia with a lot of history. You could place the game in reasance. You could have players hvaing big boats like in black flag. Dubrovnik was the first rebuplic to remove slavery so the story could be about that or about building the wals of the city or about foreigners atacking the city. City has Christian history so the templars would be very well placed. You could be a pirat or a regular assassin.
I played through it about a year ago. It’s definitely in my top 3 AC games. It might actually be my favorite. Being able to customize your outfits, a wide weapon variety, set during the French Revolution, a co op mode, what’s not to like? Good DLC btw as well…,
Unity was developed by the same team that did AC1, AC2, and ACB. It started development back in late 2010. It wasn't rushed development that ruined the game, it was a rushed release. AC Rogue should've been the game that came out in 2014 on older and newer systems, then Unity in 2015 exclusively on next gen consoles; same with Syndicate in 2016.
What is wrong with the combat system of Unity?? Many games have a similar combat, like the Arkham saga, the witcher 3, sleeping dogs, and people love them, what is so different with unity? You have to press a button to parry and then you have a button to attack and another one for heavy attack, one button to evade or roll.
Unity is still one of my favorite games of all time, and I have fond and buggy memories of it. Yes I haven’t played a lot of games. But that still means something to me.
I actually just restarted unity last night. I figured it's been a long time, I remember almost nothing about it, cause I hated it so much the first time....I figured I'd give it another chance from an almost fresh mind. So yeh. It really is a beautiful game and the traversal of the maps is awesome.
Unity is hilarious because when it came out the fandom was groaning at yet another cookie cutter AC game, and then everyone bitched when Origins wasn't cookie cutter like Unity. There is no pleasing this fandom. Been in the fandom since the very first game on 360, and I have since then re-purchased every single AC game again for my PC, and no Valhalla is not the culmination of everything I hate as a die hard long term AC fan no matter how many times you tell us they're awful.
@@johan13135 so YOU say - the maps got bigger and it innovated all the way up to Valhalla. NOW they need to do something different, not go backwards to linear shit.
One of the things that this game did that I thought was very interesting was it moved the "send your team of assassins on a timed mission" side game into a mobile app. While you can argue that those missions aren't really that interesting, I thought the concept of being able to interact with the game while away from your console/PC was novel and could have resulted in something very cool if it was further fleshed out.
I would argue that the AI in AC2 was actually pretty good compared to others in the series. If you punched a civillian the others would back away from your in fear, some would even run away. If you stepped to oclose to a guard, they would shove you, and if you did anything like retaliate, then you would find yourself having to run away from an entire mob of guards.
I'm quite envious of those that encountered little to no bugs in their gameplays, good on you. I wanted to get into ACU really bad. The problem I encountered which took me out of playing it, aside from the bugs, was this; whenever I paused the game and went into the options, my PS4 fan would turn into a jet turbine. That confused me so much; how would going into an options menu be so resource-hungry? No other PS4 game I had did this or had this problem. I got so concerned for my console's well-being enough that I stowed the game away after a week. Yes, playing it on a PC rig might fix the issues, and honestly ACU will be one of those games I'll boot up and mod to fix when I get my own rig. But if only Ubi was a little more patient with this baby, it could have made a big splash.
What a great video Luke. I have the itch of playing this game again, for the sake of old times remembering myself on a Sunday morning wondering in 1700 Paris and solving mysteries or slicing goons. I do remember it took me a while to get used to the movement, maybe due to lack of practice. I picked up this game when it came out but I wasn't playing any AC at the time. What I would do like to see in the future for this franchise, regardless of what Ubisoft builds, is a full on stealth game like unity in terms of controls and mobility (and gadgetry), with the combat of AC: Origins, somehow I find those combat mechanics simple and straight forward, and still keep the compelling story telling that have been so powerful (just like origins). (I know is a strange combination per se). All of this, situated in Edo time period in Japan or The original AC 1 locations (Jerusalem, Acre and Damascus). (and yes, Sucker Punch beat Ubisoft by a long shot in terms of location and historical assets of Japan in regards of Ghost of Tsushima)
Suh Luke. I bought RDR2 and I'm in love with it, it's crazy how much I remember loving Read Dead and Undead Nightmare all those years ago. I also liked Unity way back when, I think Paris is gorgeous and the setting is great. I don't remember much about the story other than some details, I don't think it was very memorable but it was cool seeing Napoleon though. Maybe I was not mature enough to appreciate the story OR it was boring.
Hi Luke, what about Syndicate ? I remember when I played it that i enjoyed it more due to its refined gameplay, parkour & its combat (which in my opinion was much better, fast & more accurate than Unity). I tried to play it on my PS5, but unfortunately its not optimized nor work smoothly at all (30fps with light flashing almost every 2 seconds). Tried Unity as well on the PS5 (the 60fps version without updating it). The slow, heavy combat was killing me! But the parkour was more fun & engaging than any other AC games in the last recent years. I’d love to hear your retrospective thoughts on the gameplay & parkour of Syndicate. Apreciate your work man 👏🏻
I don’t understand why people shit on the combat, as if the last 3 games’ combat was any better? This new “hack and slash”, quick dodge away looks/plays horrible. Horrible. Looks/plays/feels cheap. Unity’s combat system, while basic, should never have the word “atrocious” attached to it. That’s doing way too much. The 3 most recent AC games combat is atrocious. This combat, if worked on and refined, would have been the best way to play this game
I literally picked this game up again after not playing since it came out and I did the mission you just did earlier, then came and saw this video a few hours later what a coincidence. I loved this game, the characters were so good and Arno was great, I thought he felt a lot like Ezio.
Easily my favourite AC game! Recently completed it again a few weeks back actually. The parkour is still the best in the series, heavy emphasis on stealth was great and I loved the customization. Apart from the odd drop in textures I don't really have anything bad to say about it.
How do you not have more subscribers? When I first came across your channel I figured you had at least 3 mil. Your quality is so good, I know you’re gonna make it big one day.
The only reason I ever played Assassins Creed games is to explore cities that no longer exist. I never cared about the story, which is why I'm one of the people who love how the modern day part of the games are barely there anymore. The French revolution is one of the most interesting time periods to explore and that's the real reason I love this game.
Draw distance issue and npc pop up was not there on release. With one of the patches they reduced it significantly for the sake of performance and I can’t understand why the did that even on ultra settings. For me, on my medium-low pc, this decrease changed nothing, maybe that’s a boost for systems on hdd.
It's a shame because I loved this game when it first came out. And still class it in my top 3 for assassin's creed games. I've lost all interest in assassin's creed since origins. I'm not a fan of the ranking rpg elements and grinding on any game is not something I wanna put time into anymore. So naturally I enjoy just the good looking games that play well with good storytelling. And that's exactly what unity was. I come from an older generation of gamers being 36 years old. So I've been there from the early days (not the beginning) but early enough to have started gaming on a Nintendo with 2d games. Anyway.. what I'm getting at is I look beyond glitches and bugs. I notice them but they don't effect my game experience. Much worse goes on in bigger games and I don't mind if my shit crashes so I have to reset my console. It happens. I did used to grind out games like final fantasy, fable etc.. but I'm just done with putting that much time into games now because too many games come out. It's overwhelming to me. So yeah, unity gets a pass for me. It's fun, stunning, good old assassin's creed gaming. I understand fully how it's hit and miss thou. But give it a chance guys. It's not that bad.
I just finished downloading the game for the 4th time in a year, I never encountered graphics issues at all, just frame drop, for some reason i keep going back to it & Syndicate, they just feel different, guilty pleasure game thats addictive, especially after modding them with photo realistic mods which make them look mind blowing. Cant wait for ur next 3hours review, keep up the gd work
How is the multiplayer now? My first co op game was a horrible experience. Teammates running off, refusing to get into the circle to advance to the next stage? I forgot it's been a while. But i remember 3 of us waiting for one guy to stop running around so that we could move on. Then there was a tournament event thing and despite winning it, the NPC enemy got stuck on the fence and i couldn't kill or get rid of him. There was also something about climbing up a pole but it didn't work cause it kept bugging out. I played it last year or the year before. Solo was great though.
I would buy the shit out of this game if Ubisoft remastered it for the current generation. It looks and plays better than anything they've released since imo, it's just way too ambitious for the hardware of the time
For the LOD problems (glitchy texture and such), the engine will be broken if the fps is above 120, even above 100 they will be very minor texture glitches.
*DUDE IDK HW U DO THIS, BUT YOU'RE THE ONLY GUY* on internet whose videos i watch even though they are 30 mins long. Its because of Content. You dont blabber sht. You speak facts, find interesting things , and another reason being most of the things you say about games , i mutually agree because i have been their and experienced that. In this game, Unity was really a Game that should be kept in a Museum and given some respect, i mean it had its issues, boring story , boring protagonist, bugs and glitches, poor Optimization, etc, BUT, The visual aesthetic, the City, the monuments, the parkour, the lighting, evrything was out of the world considering it came out in 2014. *IF ONLY THEY HAD RELEASED AC ROGUE THAT YEAR , AND WAITED 1 YEAR TO COMPLETELY OPTIMIZE UNITY AND THEN RELEASE IT* , this game could ve been top games of all time. Look at the amount of Work that went into this. But, that gets overshadowed by the amount of work that needed to be remained on it. I still play this game to this date, Every 6-8 months , i complete it once. It gives you that Raw Assassin's creed feel to it. In IGN words , IT MAKES YOU FEEL LIKE AN ASSASSIN 😁.
I got this game just a few days ago on my Xbox one s and I don’t have really any issues with textures npcs spawning in or the graphics. The only thing I’ve noticed are the janky rag dolls and the clipping issues at times but other than that it runs pretty much perfectly for me
Initially I had skipped over Unity, as I didn’t have a new gen console at the time and it was getting terrible reviews. I finally picked it up about a week ago, and I’m pleasantly surprised at how much I love it, it’s quickly become one of my favourite AC games. The free running is highly nuanced; the combat system is punishing, encouraging tactical play of a sort previous editions have lacked; there’s a robust customisation system which, once you have your head around it, allows you to tailor Arno exactly to your play style; Paris is beautiful and I can spend hours just exploring in a way I haven’t felt compelled to do since AC2 or Black Flag; the side missions tend to have a narrative structure that makes them actually engaging, at least for me; I could go on. I honestly haven’t noticed any major bugs, no more than in previous instalments, and nothing to really pull me out of the experience. My only critiques that put this game in A-tier rather than S-tier for me is that while I love the concept behind the updated combat and parkour systems, it could have used a bit more care to iron out some details (controls can get clunky sometimes, with the famous exhibit of this being The Tournament, which becomes nightmarish for all the wrong reasons). This is probably my biggest gripe. Also the pay-to-win aspect, which bothers me more on principle, though I’m also of the opinion that in a single-player game, if shelling out money to get OP stuff early is what you find fun, more power to you. I don’t think it’s made a necessity at all, cash in Unity is easily obtainable as it is and I got the OP gear early too just by doing heists and getting the renovation chest on max income as soon as it became available. Honestly, I can’t stand the latest RPG games, so rediscovering Unity was like a breath of fresh air. If Mirage were to have the same system with some refinements, it could be perfect.
I remmeber i was 12 when i saw videos of people playing multiplayer. Thay was when i fell in love with assassins crees i then played assassins creed 3 then 2 brotherhood and recelations then i got assasins creed 4 and then syndicate. I tried ro get through valhalla and the greek one but never got through th
The crowds were supposed to have a huge role, in the E3 demo (which they mention, is a polished slice of Game) the crowd enters dinamically to the palace. Through the Game there are missions that had crowds in mind but they didn't react.
I’ve just finished an entire AC playthrough. AC-Valhalla. Including all spin offs and DLC. It took me over a year but it was fun diving back into it like that. I booted up Unity the other day and jeez, I forgot what it felt like to be an ASSASSIN!! This game nails that, this game IS assassins creed to it’s core. Story is a little cheesy, but I like the dynamic with Arno and Elise. However, I wish we got a better fleshed out villian
It's such a shame that people got so many bugs. I honestly can't think of a single issue that I had during my time. I was playing on the original Xbox One too. Whereas I found Syndicate to be a really buggy mess. No missing faces, but I had NPC's flying up and down and around the place, sections of the world disappeared (like that famous AC4 clip), etc. I still put over 100 hours in Syndicate, but it was definitely the buggier game.
What I liked about Unity/Syndicate was the Hitman style special assassinations you could pull off. Sadly removed afterwards, just like the free running improvements.
Yeah i really hate when someone says that this game’s underrated.It’s clearly not,hell sometimes even overrated. Actual underrated AC games are Revelations,3 and Rogue.
I really love the old games. I also really love the new ones (Odyssey maybe not that much but it still belongs to the AC family). I put more than 200 hours in AC Valhalla and I enjoyed every single minute. But seeing this and revisiting Unity myself I actually miss the old stuff. I hope that in September we get great news on AC and that we get to play either an Assassin or a Templar again and get more focus on stealth again. And combine that with the combat from Origins. I would really love to see dense cities again. Again I love both the old and the new but I think it is time to get back into the dense cities with a fun traversal, a good and rewarding stealth mechanic, and, if you f*ed up stealth, a good combat system. I see that Ubisoft can do that and I think they will do that. So, let's see what September's AC Event has in store for us. Thanks for this great revisit of Unity. Greetings from Germany :)
Still in my Top 5 AC games all time. I love Arno, Elise, Bellec. I love the Parkour. I loved the stealth. I love the Phantom Blade. I loved being able to customize every detail of my outfit including colors. Graphically it still holds up today. What hurt it for me was the story (why did Arno not try to find out who killed his biological father and try to kill Shay?) and the trend of killing off the love interest to make the MC suffer, among other things. Also not a fan of the combat but I do like how weighty it feels in comparison to other games. This game had the most potential out of any AC ever made and just came short. But it's still got a special place in my heart.
The games parkour is probably on of my favorite movement system in gaming and it actually feels like the French Revolution with huge crowds and cannons booming in the background
I know I'm late, but I just reinstalled Unity and had the same random drops seen in your clip. Once I activated NVIDIA Reflex for tbis game in the panel it fixed it fully. Flawless perf, apart from the classic Unity jank. Still the best in the series.
I don't enjoy Ubisoft games as a whole. They're interesting to me and I love a lot of the game design in them, or the world's they craft-it's super cool what this studio creates and how, but I almost never get to engage with any of their titles because I don't enjoy playing them. However, your videos are a lens for me to peer into the creation and worlds of Ubisoft's games. I love your commentary and passion for these series and it's one of the most enjoyable ways for me to consume games like Assassins' Creed. Keep up the amazing work man, I love it!
I love how much love unity is getting Tho im struggling with the dlc “dead kings” I play on a offline xbox which maybe the source of the problem because the items are in the game it just says” this for the upcoming dead kings dlc go online for more information” could it be im playing an older version of the game?
@@a.akh09 I don’t know i gave it to a guy i know to download the games for me and some of my games seem to have DLCs installed and since the items are in the character customization and there is a marker on the map marked with “franciad” I thought that the dlc must be installed
@@damian._.grmaden I’m not sure how the system works on Xbox because I play on PlayStation but I would try searching up the dlc as if you were looking to buy it and check if you have to pay for it or whether it say you have installed it. If it asks you to pay then I don’t think that you have it
I didn't get a xbox one until the S came out and AC unity was my first game and I was blown away by the crowds the amazing interiors and gritty exteriors,I experienced roughly 3 bugs but nothing game breaking.
22:12 this point applies to nearly all ac games, most NPC’s would either not react to you at all, or OVERREACT when they see you even tho you did nothing wrong whatsoever to trigger them, it’s not a unity specific thing, it’s hard to program crowds of NPC’s to have a realistic reaction to whatever you do (unless your rockstar games)
Download and try #FilmoraGo for free(Mobile
App): bit.ly/3ldsG3t Get Started with Filmora and share RUclips videos with a hashtag #LukewithWondershare, they'll pick sveral lucky winners to gift free licenses. Hope you enjoy it!
O
@@Evanz111 dude I just got a reply from a LUKE STEPHENS telling me to hit up some investment firm and tell them he sent me. They used his exact profile picture and I almost didn’t notice that their name was in all caps whereas Luke’s is not. Plus this didn’t sound like something he’d do or say at all and I’ve been subscribed for a while now.
Friggin scammers I tell you…
It's much better on console... please play it there someday
I agree with you that they should have based things off the "true" formula of AC instead of changing things and slowly added better AI.
HOWEVER, I don't agree with you that they should have focused on it SO MUCH, because after all as you've said they have that "Mission briefing" which was NON-EXISTENT since AC1 allowing you to actually PLAN your assassinations with a minimal info unlike everything in between those 2, which is the CORE of the ASSASSIN fantasy.
Obviously the believability of the NPC's helps immerse you in the world but AC is a Stealth game first and RPG second imo
as a Brit I hate it that they went to the U.K. twice and failed to nail an actual assassins' creed game.
I’m to this day still impressed by the sheer amount of NPCs on screen at once, even if it is a little buggy. This game definitely deserved better, and more time in the oven.
The first one with an actual stealth mode 😂
@@shokithedogandfriend438 stealth in the AC series was always based around blending in with the crowd, as soon as they put more effort into normal stealth they used up more controls on things that were less unique to the series and dare I say made it less likely for you to think of clever solutions. Unity however has a lot of tools and gadgets to make it much better than games like Black Flag which was basically tall grass simulator. (Not saying Black Flag was bad just that it had less stealth opportunities that made me feel genuinely assassin-like compared to 1-Revelations)
That is mighty impressive
They should consider doing a remaster for new gen with bug fixes and well Polish
Facts. I bought the ps extra and finally booted up Unity for the first time. Aside from graphics, I noticed the amount of npcs first. The cluttered, busy streets and courtyards is very impressive.
I honestly think that if it weren’t for all the bugs this game had at launch it would be regarded as the absolute best AC game
Gameplay-wise? Probably.
Story-wise? Hardly.
I think the first one or 3 have got to be the best ones.
@@sovereignstate6760 id suspect most people to say a ezio game or black flag
Absolutely not. The story was the worst piece of shit ever.
@@slentilus7439 was unity that bad? i remember 3 being the dogshit story
The fluidity of parkour made this my fav and the crowd densities in Paris made it extremely enjoyable and I love how open the assassination missions were and not having a set structure but it’s stealth is quite clunky at times and the free running is amazing the dlc is bloody amazing and free
And it’s a shame the co op content doesn’t have any solo missions in the same style
Online doesn’t work on console pain
F's in the chat for console coop 😢
F
You might want to invest in some punctuation.
@@Pingwinho u might wanna invest in a life a full grown adult triggered over full stops grow up
@@amazantaarchives9289 if you think a calm comment pointing out that what you wrote is barely legible is being "triggered", you're the one that needs to grow up and stop being so sensitive. My 9 year old niece has better writing skills.
I played Unity a few years after release, on PC. I experienced next to zero bugs and was very surprised by how good the game was, after hearing so much criticism. One thing I was always flabbergasted was the quantity and quality of explorable building interiors. It was huge even for today standards. And the look of the interior of rich homes, WOW!!! It's really incredible!
The bugs he’s experiencing in this video are almost non existent when I play on consoles.
being inside said rich homes and lavish buildings and doing stealth missions was the most immersive thing ever.
Dude ! That’s what I just commented ! I think it’s a pc problem because I hardly had npcs popping up like that when I played it on the ps4.
same effect on me with Mafia III. Great story (including all extensions and no bugs at all). Sometimes it's good not to be an early adopter.
@@Jman511x wrong, you just ignore them.
Imagine an alternate universe where after this game failed, they actually listened to fans and improved on these mechanics through future games, instead of dropping everything that made the franchise great.
Syndicate and origins improved for the most part
@@Engille967 not really. Syndicate regressed a little and Origins changed just about everything. Not that Origins is bad.
@@YourDadYoda Syndicate downgraded the parkour and upgraded everything else
@@__leaf__6364 stealth in syndicate was improved with some new skills, whistling and better detection. Even hiring Rooks to distract was useful. Combat may seem like it downgraded but the unresponsiveness, 4-hit sponge player and no real dodging bullets gives Syndicate a boost. The liberating system was as improved as it could be. Syndicate has the 2 protagonist system once you get bored of one. Syndicate has actually good traversal and replayability. Assassinations were improved 10 times. While collectibles in Syndicate are certainly fucked up they work better than in Unity
I was 12 or so when unity came out and I still remember booting it up at 2 am and thinking it was remarkable. I wasn’t too phased by slight glitches since I had quite good control over the game for whatever reason. I always thought they made decisions based on reasons that had nothing to do with its failure. No one was sick of assassins, they were sick of Ubisoft.
Remember the time they abused the word "iconic"? That was a hoot.
Bro please check my velorent montage i spend too much time please watch 🙏
A higher frame rate really changed how this game played for me.
Is it 60fps on Ps5 or just pc ??
@@maltsutty XBX and PC, not sure about PS5 yet
@@maltsutty or series S.
@@maltsutty it is if you have the physical copy, play offline and don't install the patch.
@@bobby_c07 oh hell ya thanks for the tip bruv I’ll just go grab a physical copy 🙏🙏👍
Something I didn't know about at first, but the option in the settings to change the voices to French was a game changer for me. The perfect answer to any gripes about the British voices.
It's definitely better in French
My only problem with that is that it also affects the modern day story. Characters like Bishop, Shaun, and Rebecca wouldn't be speaking fluent French amongst themselves. If they had a way to change the language for the Animus parts of the game without affecting the modern day it would've been perfect.
I specifically played in French for the immersion. Felt good.
If only the lip flaps matched lol
Bro please check my velorent montage i spend too much time please watch 🙏
Something about the lightning in Unity makes the game look so beautiful and colorful compared to any other Assassin's Creed title. Really incredible for a 2014 game.
Unity is my favorite AC game. I had a bug less play through some how on contrary to most other people. Hands-down, it has the best parkour in the series and also the best stealth.
I personally think the parkour is tied with the original style, but for different reasons. Unity is way more stylish and has a much higher skill ceiling, but it also suffers from automation, although that is lessened on KB&M. The original is a little iffy visually but the sheer precision is amazing
I also bought the game on launch and had a bugless play through aside from falling through the map one time very early on in the game I didn't have a single glitch from that point on and I put 100 hours into it
Same, I got very lucky, and never experienced any of the bugs others were seeing on PC.
@@rogue_0314 some of the animations in Unity really make no sense. The parkour was without a question better in the original games, even visually. Unity removed side ejects, fucked up back ejects, made catchledges automatic and you just hold space to climb up and what matters is not your input but context. The game autocatchledgeding when you drop is just bad. In the Kenway Saga parkour there were obstacles that could swinged or climbed DEPENDING ON YOUR INPUT. The manual jump button was fucked up and pressing high profile + jump will have you jump in any direction to the nearest ledge. In any earlier game it would make you jump up and could in sone context be used to get 1 level higher (height-wise).
Both stealth and parkour are better in Brotherhood, Revelations, AC3, Black Flag and Rogue while the parkour was better in AC1 and 2. Stealth was better in Syndicate and Origins
To this day, as unpopular as this is, both Unity and Syndicate are still my personal favourite Assassin's Creed games to date. It's just a shame that both games weren't as polished as they should've been, Unity especially. Here's hoping that both games receive the remaster/remake treatment in the future so that the bugs get ironed out
I join you too.
I don't think they will. For one, it's a lot of work to remaster big open world games. The amount of code and number of assets is just insanely massive. The bigger reason though is Ubisoft not wanting to remind people about what Assassins Creed used to be. They thought those games failed because they were Assassins Creed games made in the Assassins Creed style. Ubisoft feels like players are tired of that style of AC games which is why they went with the new style of games. Seeing what AC has become is just sad and it's only going to get worse. Origins and Odyssey weren't bad games, but they're not AC games. They're something else entirely and it seems like with every new game, they get further and further away from Assassins Creed. Maybe, someday, if Ubisoft gets sold, we'll see a return to the classic franchise, but this current Ubisoft probably doesn't see enough profit in remasters and probably sees them as a risk.
Dude, I loved to throw smoke bombs and silent knives to kill groups of enemies in a few seconds, only to leave feeling like a total badass.
If you have a ps5 or Xbox series x, unity runs flawlessly.
@@FlobsterforLobster lies still has technical issues that has nothing to do with hardware
Unity is incredibly impressive. I think it's the best looking assassin's creed and even though it's just short of a decade old, it at times rivals some next gen games I've played.
Origins odyssey and Valhalla all look better than unity unity only has lighting
@@ACLA23 well yeah there brand new
I serious loved the parkour system in this one. It’s such a shame they didn’t keep it for future games
I still remember the Arno monologue at the end. Has really stuck with me. Really enjoyed this game
I still come back to Unity from time to time and am always enthralled by the scope and vision of this game. I could take or leave the story, but the bones here are absolutely what this series should have been for the next decade. If refined and written with a more compelling story, this would have hands down been the best AC of the series. Arno is underrated, but the story just feels choppy and unorganized. Still, incredible gameplay imo.
Your closing thought is spot on. Between Unity's disaster and Syndicate's mediocre performance, it's heartbreaking to imagine what could have been.
Unity had my favorite climbing, favorite combat, favorite stealth, 2nd favorite aesthetics behind AC2, 3rd favorite economy system (Brotherhood/Revelations slightly better IMO) and to this day I feel like something magical was taken from us. This game with some polish would literally be the AC game I dream of, but I know we can never return to now.
Still visit unity every now and then, genuinely had fun with the game it's a beautiful buggy mess and I love it
I like this combat as well. Slow, but realistic, enemies are not damage sponges, but is not too much easy
Most the games I played when I was a kid weren't maybe the best, but they always made me use my creativity. This game allowed me to role play and be creative with an awesome setting. It was my own creativity that made this game enjoyable. If a game doesn't inspire you to be creative, it's a rigid mess. Games have to pull the creative side out of you at least a little to have a truely genuine experience. Ac Valhalla sucked the life outta me.
This is why I love simulation games.
Yeah! Love the way you explained this.
Even looking at Unity now, 8 years later, it looks impressive. A fully realized open world 18th century Paris, fluid moveset/ animations and graphics that rival current games. Ahead of it's time imo.
▪️Thanks for commenting, make a note to Steven Gray regarding BTC/ETH investment ideas and Let him know I referred you..
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝
✚𝟏𝟕𝟎𝟔𝟓𝟐𝟏𝟒𝟕𝟖𝟎✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs👌
Bro please check my velorent montage i spend too much time please watch 🙏
@11:20
I think it’s more likely that the executives Properly identify the issue than misidentified the issue.
I think it’s more likely the Executives asked “why was our game so rushed and unpolished“ and the Developers said “because we built this robust climbing mechanic with lots of detail, and didn’t have time for the rest”
And so the executives Decided to cut production times in the climbing mechanic.
Remember, this was back when AC was still doing yearly releases. What these developers were able to accomplish in what little time they had is amazing. Now Ubisoft is giving AC games triple the production time of AC Unity. So I don't think giving developers more production time is as much of an issue anymore. I think the executives thought that the classic AC blueprint was the issue. Syndicate was too far along to change it so that game came out with that classic AC style gameplay, but every game after that got further and further away from what AC is. I think in some ways, the executives were right, people were getting burnt out on that AC style gameplay, but that's because there was a new game with a giant world every year. Now, people are begging for that classic style to come back.
And paid off since ditching it sales have sky rocketed and Odyssey was even nominated for game of the year. Usually Ubisoft Execs hold nothing but L's, but get a massive W with that decision.
Yup, this is probably exactly it. This dude speaks so confidently that you're almost fooled into believing that he knows any of this stuff. The truth is probably that the overly complex parkour system in Unity was way too expensive to continue doing, so they trimmed it. Or something of the sort. Happens all the time in the industry.
@@CallMeTeci It’s complex in the amount of animations, climbing nodes, intricacy of the terrain, etc. Probably very demanding on the development team and, in their eyes, simply not worth the effort. I bet the code looks like fucking spaghetti as well, but thats a wild guess.
@@CallMeTeci I mean ok. That still sounds pretty complex to me lol.
I love Unity as much as the next guy, and I’m not talking about the quality of the game here. Just making my guess on why parkour got trimmed.
I don’t think Unity is a bad game, I just think Luke Stephen’s takes are dumb.
Unity is by far my favorite AC game. The parkour feels smooth, the crowds are amazing, the stealth system actually works, the combat was fun, Paris is brilliantly designed, and the first half of the story was good (let’s not talk about the last half).
you took the words right out of my mouth. ACU is the ghost of the franchise's future, and its sad
Only if they expanded on this formula instead of turning into RPG wannabes
The parkour in this one was on a whole different level compared to the past games. Arno really has a lot more ability to move the way you want him to when you practice and get used to the way he moves and the systems they put in place.
I played this on my ps5 for the first time about a month ago and it ran so smooth. I did notice the occasional npcs that would disappear then reappear but it did not affect my experience. It sucks I can’t play syndicate on ps5 because of the bugs. Ubisoft needs to fix that but they never will
I just got done playin syndicate on ps4 and didn't have any bugs or glitches at all
@@superunknown2812 I think Ubisoft actually delisted AC Syndicate from the PS5 store, but not Unity, which I find interesting
@@unicorntomboy9736 I thought it was still on there I think you can get it as a bundle as well and they had the gold version
I absolutely love the parkour in this game. The ability to decide which direction you want to flow through was an amazing and very much needed implementation. I still think of this game fondly because of the parkour and lighting and think that Ubisoft messed up by ditching this system. I remember playing Black Flag very curious about how they'd handle parkour only to find that they reverted back to a very basic parkour system you find in any other game that lets you climb. I haven't been a huge AC fan; I really loved the first one because it was something new, then I enjoyed 3, but it seems that the series has become something entirely unlike what made it great. I actually just played Valhalla for the first time a few days ago and was very unimpressed. When Odyssey came out, people were saying that the combat was fun, so I was thinking I might enjoy fighting in Valhalla, but it was just very basic and unsatisfying and I found out how to cheese the enemies in my very first fight. I've long been very tired of casual gamers pre-ordering or paying full price for these games which lack in innovation and just churn out these empty husks of games which may look pretty, but play no better than games released 20 years ago.
▪️Thanks for commenting, make a note to Enos Gardner regarding BTC/ETH investment ideas and let him know I referred you..
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝
✚𝟏𝟗𝟕𝟏𝟑𝟕𝟔𝟒𝟔𝟖𝟔✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs.👌👌
When it comes to Assassin's Creed, there are so many ideas in previous ACs that they could have genuinely built upon but they said "hell man, we gonna strip it off!"
For instance I restarted Assassin's Creed 1, and the investigation system could have been improved a lot, we could start by investigating a target, and that could elicit a start of a journey, we could go from one mission to another. Picking up leads and then assassinate our target.
They could have simply added that in Valhalla or Odyssey, or Origins but no. All they did was hey look for these xyz clues and kill a random order of ancient who isn't a templar anymore. Ac is now all over the place and even lost the pivotal point.
bruh they even lost the satisfying combat unity and syndicate had. now we literally have one of the worst combat systems to date. That allone makes me hate the game.
Pop-ins and graphical issues were just animus glitches bro. This whole time we’re giving Ubisoft such a bad time when in reality we were more immersed than ever. (Sarcasm)
Unity was basically the game that made me wanna get a PS4 when I was still playing PS3. Honestly, I really enjoyed it in 2014. I also think it aged pretty well. All of its major problems were mostly technical imo
I feel like he's missing the fact that assassin's Creed syndicate came out after this that still had this free roaming system and basically a very similar design. They didn't go from unity to origins
I don't think that's the reason they simplified the free climbing sistem.
I mean, you say it like you were in those rooms listening to the reasons.
They simplified it because they completely change genre of game.
They knew the problem was the rushing, that's why Origin took a couple of years to come out from the previous game, and not a single year like it was before.
The games suck now fuck off fan boy
That's what Luke does, he compares one game genre to another to bolster his point, this time it was 'they got rid of free climbing' even though it still existed in Origins, a compacted city of paris was no where to be seen in ancient Egypt so the need to do it that often wasn't there.
I swear that's all this dude does. He speaks so confidently that you're almost fooled into believing that he knows any of this stuff. The truth is probably that the overly complex parkour system in Unity was way too expensive to continue doing, so they trimmed it. Or something of the sort. Happens all the time in the industry.
Tbh Ubisoft should of just stay with unity engine and work on it to improve it so it can be better and glitch free but no after playing the recent ac it made me realize why did I come back to gaming for this shit
That feeling of depression when playing Unity and realizing how glorious the serious could have evolved, hadn't it been for the broken launch of this game. That feeling is so real. One feels betrayed for games that never came to exist.
Unity was the last AC game that actually made me feel like an assassin, detailed urban map, stealth focused, huge crowds, smooth parkour system with depth and badass hidden blade takedowns.
I wish ubisoft made another AC game like this again, just one more time.
I agree, it was the pinnacle of AC. Ubisoft listened to the critics instead of the fans
Simone Hicks fans were the reason Ubisoft apologized for unity
I bought this game for my birthday back in 2020 because it was like $10 on PSN and ngl, it was one of the best b-day gifts I gave myself. Despite hearing all the bad things about this game, I still gave it a chance and I liked it. The story was ok, but it was the gameplay that stuck out to me. I even got a friend of mine to play it with me just to dick around in co-op and even he liked it. Such a bizarre experience, but so much fun. Sort of want the next AC to go back to this. Possibly one of AC's finest moments, it just needed some touch up XD.
the game is still pretty broken, but the combat system in unity is actually super fun. i wish they’d kept going in that direction for later games.
yeah, I hope but i dont think ubisoft will
Like Luke said, Ubisoft learned the wrong lesson from this.
And to a certain extent, from Black Flag as well
They should make assassin's creed in Dubrovnik. It would return the old city feeling from the first games. Btw Dubrovnik is a beautifull city in Croatia with a lot of history. You could place the game in reasance. You could have players hvaing big boats like in black flag. Dubrovnik was the first rebuplic to remove slavery so the story could be about that or about building the wals of the city or about foreigners atacking the city. City has Christian history so the templars would be very well placed. You could be a pirat or a regular assassin.
I love how every assassination mission in unity and syndicate feels like im playing hitman! Best level designs in franchise !
Agreed
I played through it about a year ago. It’s definitely in my top 3 AC games. It might actually be my favorite. Being able to customize your outfits, a wide weapon variety, set during the French Revolution, a co op mode, what’s not to like? Good DLC btw as well…,
▪️Thanks for commenting, make a note to Steven Gray regarding BTC/ETH investment ideas and Let him know I referred you..
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝
✚𝟏𝟕𝟎𝟔𝟓𝟐𝟏𝟒𝟕𝟖𝟎✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs👌
Unity was developed by the same team that did AC1, AC2, and ACB. It started development back in late 2010. It wasn't rushed development that ruined the game, it was a rushed release.
AC Rogue should've been the game that came out in 2014 on older and newer systems, then Unity in 2015 exclusively on next gen consoles; same with Syndicate in 2016.
What is wrong with the combat system of Unity?? Many games have a similar combat, like the Arkham saga, the witcher 3, sleeping dogs, and people love them, what is so different with unity? You have to press a button to parry and then you have a button to attack and another one for heavy attack, one button to evade or roll.
Unity is still one of my favorite games of all time, and I have fond and buggy memories of it. Yes I haven’t played a lot of games. But that still means something to me.
I actually just restarted unity last night. I figured it's been a long time, I remember almost nothing about it, cause I hated it so much the first time....I figured I'd give it another chance from an almost fresh mind. So yeh. It really is a beautiful game and the traversal of the maps is awesome.
Unity is hilarious because when it came out the fandom was groaning at yet another cookie cutter AC game, and then everyone bitched when Origins wasn't cookie cutter like Unity. There is no pleasing this fandom.
Been in the fandom since the very first game on 360, and I have since then re-purchased every single AC game again for my PC, and no Valhalla is not the culmination of everything I hate as a die hard long term AC fan no matter how many times you tell us they're awful.
How stamina works in Valhalla is actual poop.
THANK YOU. I feel the exact same way.
This! There is a reason why the last three games obliterated the OG games in sales.
Fans want innovation like what AC 2 did to AC 1. Not making a crappy rpg piggy backing off Witcher series sucess
@@johan13135 so YOU say - the maps got bigger and it innovated all the way up to Valhalla. NOW they need to do something different, not go backwards to linear shit.
I'm playing it on my Steam Deck and I'm really enjoying it. It really feels like a next gen AC2.
This game really deserves a remake. The story, plot and location is too good to be wasted like that.
One of the things that this game did that I thought was very interesting was it moved the "send your team of assassins on a timed mission" side game into a mobile app. While you can argue that those missions aren't really that interesting, I thought the concept of being able to interact with the game while away from your console/PC was novel and could have resulted in something very cool if it was further fleshed out.
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝 ᴍʀ ᴇɴᴏs ɢᴀʀᴅɴᴇʀ
✚𝟏𝟗𝟕𝟏𝟑𝟕𝟔𝟒𝟔𝟖𝟔✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs.👌❤
I played it on pc 2 years after it released and I do not recall having any technical issues. It was a relatively solid game.
ive been on unity nonstop for a couple weeks. truly amazing in my opinion
I LOVE YOUR VIDEOS MAN, DO AC SYNDICATE NEXT
I would argue that the AI in AC2 was actually pretty good compared to others in the series. If you punched a civillian the others would back away from your in fear, some would even run away. If you stepped to oclose to a guard, they would shove you, and if you did anything like retaliate, then you would find yourself having to run away from an entire mob of guards.
Preferred this combat system over the new ones by a million miles.
I'm quite envious of those that encountered little to no bugs in their gameplays, good on you. I wanted to get into ACU really bad. The problem I encountered which took me out of playing it, aside from the bugs, was this; whenever I paused the game and went into the options, my PS4 fan would turn into a jet turbine. That confused me so much; how would going into an options menu be so resource-hungry? No other PS4 game I had did this or had this problem. I got so concerned for my console's well-being enough that I stowed the game away after a week. Yes, playing it on a PC rig might fix the issues, and honestly ACU will be one of those games I'll boot up and mod to fix when I get my own rig. But if only Ubi was a little more patient with this baby, it could have made a big splash.
What a great video Luke. I have the itch of playing this game again, for the sake of old times remembering myself on a Sunday morning wondering in 1700 Paris and solving mysteries or slicing goons.
I do remember it took me a while to get used to the movement, maybe due to lack of practice. I picked up this game when it came out but I wasn't playing any AC at the time.
What I would do like to see in the future for this franchise, regardless of what Ubisoft builds, is a full on stealth game like unity in terms of controls and mobility (and gadgetry), with the combat of AC: Origins, somehow I find those combat mechanics simple and straight forward, and still keep the compelling story telling that have been so powerful (just like origins). (I know is a strange combination per se).
All of this, situated in Edo time period in Japan or The original AC 1 locations (Jerusalem, Acre and Damascus). (and yes, Sucker Punch beat Ubisoft by a long shot in terms of location and historical assets of Japan in regards of Ghost of Tsushima)
Suh Luke. I bought RDR2 and I'm in love with it, it's crazy how much I remember loving Read Dead and Undead Nightmare all those years ago. I also liked Unity way back when, I think Paris is gorgeous and the setting is great. I don't remember much about the story other than some details, I don't think it was very memorable but it was cool seeing Napoleon though. Maybe I was not mature enough to appreciate the story OR it was boring.
Rdr2 is arguably the goat game
Hi Luke, what about Syndicate ? I remember when I played it that i enjoyed it more due to its refined gameplay, parkour & its combat (which in my opinion was much better, fast & more accurate than Unity).
I tried to play it on my PS5, but unfortunately its not optimized nor work smoothly at all (30fps with light flashing almost every 2 seconds).
Tried Unity as well on the PS5 (the 60fps version without updating it). The slow, heavy combat was killing me! But the parkour was more fun & engaging than any other AC games in the last recent years.
I’d love to hear your retrospective thoughts on the gameplay & parkour of Syndicate. Apreciate your work man 👏🏻
▪️Thanks for commenting, make a note to Steven Gray regarding BTC/ETH investment ideas and Let him know I referred you..
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝
✚𝟏𝟕𝟎𝟔𝟓𝟐𝟏𝟒𝟕𝟖𝟎✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs👌
I don’t understand why people shit on the combat, as if the last 3 games’ combat was any better?
This new “hack and slash”, quick dodge away looks/plays horrible. Horrible. Looks/plays/feels cheap. Unity’s combat system, while basic, should never have the word “atrocious” attached to it. That’s doing way too much. The 3 most recent AC games combat is atrocious. This combat, if worked on and refined, would have been the best way to play this game
I literally picked this game up again after not playing since it came out and I did the mission you just did earlier, then came and saw this video a few hours later what a coincidence. I loved this game, the characters were so good and Arno was great, I thought he felt a lot like Ezio.
I really want them to make a new ac game like this again, with the same parkour, a dense city instead of a huge flat open world, and templars.
I've been watching all tour videos lately, and this is like a gift, thanks!
Lol
Easily my favourite AC game! Recently completed it again a few weeks back actually. The parkour is still the best in the series, heavy emphasis on stealth was great and I loved the customization. Apart from the odd drop in textures I don't really have anything bad to say about it.
▪️Thanks for commenting, make a note to Steven Gray regarding BTC/ETH investment ideas and Let him know I referred you..
☎ᴛᵉˣţ𝄍✉𝑾𝒉𝔮ᴛᵗ𝑠𝑨𝑝𝑝
✚𝟏𝟕𝟎𝟔𝟓𝟐𝟏𝟒𝟕𝟖𝟎✔
ʀᴇɢᴀʀᴅɪɴɢ ʙᴛᴄ/ᴇᴛʜ ɪɴᴠᴇsᴛᴍᴇɴᴛ ɪᴅᴇᴀs👌
I don't understand your love for this game, I've attempted to get into it on 5 different occasions, I just can't.
How do you not have more subscribers? When I first came across your channel I figured you had at least 3 mil. Your quality is so good, I know you’re gonna make it big one day.
I love how Luke complains about the simplified freerunning in future titles but in his Origins review he praised it lol. Classic Luke.
Yup lol. Talking in circles and contradicting himself based on current popular opinions is all this dude does
The only reason I ever played Assassins Creed games is to explore cities that no longer exist. I never cared about the story, which is why I'm one of the people who love how the modern day part of the games are barely there anymore. The French revolution is one of the most interesting time periods to explore and that's the real reason I love this game.
Honestly, AC Unity and Syndicate are both my FAVORITE Assassins Creed games!!
Draw distance issue and npc pop up was not there on release. With one of the patches they reduced it significantly for the sake of performance and I can’t understand why the did that even on ultra settings. For me, on my medium-low pc, this decrease changed nothing, maybe that’s a boost for systems on hdd.
It's a shame because I loved this game when it first came out. And still class it in my top 3 for assassin's creed games. I've lost all interest in assassin's creed since origins. I'm not a fan of the ranking rpg elements and grinding on any game is not something I wanna put time into anymore. So naturally I enjoy just the good looking games that play well with good storytelling. And that's exactly what unity was. I come from an older generation of gamers being 36 years old. So I've been there from the early days (not the beginning) but early enough to have started gaming on a Nintendo with 2d games. Anyway.. what I'm getting at is I look beyond glitches and bugs. I notice them but they don't effect my game experience. Much worse goes on in bigger games and I don't mind if my shit crashes so I have to reset my console. It happens. I did used to grind out games like final fantasy, fable etc.. but I'm just done with putting that much time into games now because too many games come out. It's overwhelming to me. So yeah, unity gets a pass for me. It's fun, stunning, good old assassin's creed gaming. I understand fully how it's hit and miss thou. But give it a chance guys. It's not that bad.
I just finished downloading the game for the 4th time in a year, I never encountered graphics issues at all, just frame drop, for some reason i keep going back to it & Syndicate, they just feel different, guilty pleasure game thats addictive, especially after modding them with photo realistic mods which make them look mind blowing. Cant wait for ur next 3hours review, keep up the gd work
Also what was great about unity was the customization, the suits u could have and change the colors, no other ac game did that again
How is the multiplayer now? My first co op game was a horrible experience. Teammates running off, refusing to get into the circle to advance to the next stage? I forgot it's been a while. But i remember 3 of us waiting for one guy to stop running around so that we could move on. Then there was a tournament event thing and despite winning it, the NPC enemy got stuck on the fence and i couldn't kill or get rid of him. There was also something about climbing up a pole but it didn't work cause it kept bugging out. I played it last year or the year before. Solo was great though.
I would buy the shit out of this game if Ubisoft remastered it for the current generation. It looks and plays better than anything they've released since imo, it's just way too ambitious for the hardware of the time
I'm new to it and maybe I need to learn stuff, but I am certainly upset with the free climbing system ; it's driving me nuts.
For the LOD problems (glitchy texture and such), the engine will be broken if the fps is above 120, even above 100 they will be very minor texture glitches.
*DUDE IDK HW U DO THIS, BUT YOU'RE THE ONLY GUY* on internet whose videos i watch even though they are 30 mins long.
Its because of Content. You dont blabber sht. You speak facts, find interesting things , and another reason being most of the things you say about games , i mutually agree because i have been their and experienced that.
In this game, Unity was really a Game that should be kept in a Museum and given some respect, i mean it had its issues, boring story , boring protagonist, bugs and glitches, poor Optimization, etc,
BUT,
The visual aesthetic, the City, the monuments, the parkour, the lighting, evrything was out of the world considering it came out in 2014.
*IF ONLY THEY HAD RELEASED AC ROGUE THAT YEAR , AND WAITED 1 YEAR TO COMPLETELY OPTIMIZE UNITY AND THEN RELEASE IT* ,
this game could ve been top games of all time.
Look at the amount of Work that went into this.
But, that gets overshadowed by the amount of work that needed to be remained on it.
I still play this game to this date, Every 6-8 months , i complete it once.
It gives you that Raw Assassin's creed feel to it.
In IGN words , IT MAKES YOU FEEL LIKE AN ASSASSIN 😁.
I got this game just a few days ago on my Xbox one s and I don’t have really any issues with textures npcs spawning in or the graphics. The only thing I’ve noticed are the janky rag dolls and the clipping issues at times but other than that it runs pretty much perfectly for me
I hope you're doing well luke! Take care of yourself and your health. Love you lots
Initially I had skipped over Unity, as I didn’t have a new gen console at the time and it was getting terrible reviews. I finally picked it up about a week ago, and I’m pleasantly surprised at how much I love it, it’s quickly become one of my favourite AC games.
The free running is highly nuanced; the combat system is punishing, encouraging tactical play of a sort previous editions have lacked; there’s a robust customisation system which, once you have your head around it, allows you to tailor Arno exactly to your play style; Paris is beautiful and I can spend hours just exploring in a way I haven’t felt compelled to do since AC2 or Black Flag; the side missions tend to have a narrative structure that makes them actually engaging, at least for me; I could go on.
I honestly haven’t noticed any major bugs, no more than in previous instalments, and nothing to really pull me out of the experience.
My only critiques that put this game in A-tier rather than S-tier for me is that while I love the concept behind the updated combat and parkour systems, it could have used a bit more care to iron out some details (controls can get clunky sometimes, with the famous exhibit of this being The Tournament, which becomes nightmarish for all the wrong reasons). This is probably my biggest gripe. Also the pay-to-win aspect, which bothers me more on principle, though I’m also of the opinion that in a single-player game, if shelling out money to get OP stuff early is what you find fun, more power to you. I don’t think it’s made a necessity at all, cash in Unity is easily obtainable as it is and I got the OP gear early too just by doing heists and getting the renovation chest on max income as soon as it became available.
Honestly, I can’t stand the latest RPG games, so rediscovering Unity was like a breath of fresh air. If Mirage were to have the same system with some refinements, it could be perfect.
I love how you reach objectivity quickly in each point
I remmeber i was 12 when i saw videos of people playing multiplayer. Thay was when i fell in love with assassins crees i then played assassins creed 3 then 2 brotherhood and recelations then i got assasins creed 4 and then syndicate. I tried ro get through valhalla and the greek one but never got through th
this game. wow. its sooo good. stealth is so dang good. and its deeper than most realize. i just love it
The crowds were supposed to have a huge role, in the E3 demo (which they mention, is a polished slice of Game) the crowd enters dinamically to the palace. Through the Game there are missions that had crowds in mind but they didn't react.
Even if it is buggy it is very beautiful game. I wish the coop had worked correctly. It had alot potential
I’ve just finished an entire AC playthrough. AC-Valhalla. Including all spin offs and DLC. It took me over a year but it was fun diving back into it like that.
I booted up Unity the other day and jeez, I forgot what it felt like to be an ASSASSIN!! This game nails that, this game IS assassins creed to it’s core.
Story is a little cheesy, but I like the dynamic with Arno and Elise. However, I wish we got a better fleshed out villian
It's such a shame that people got so many bugs. I honestly can't think of a single issue that I had during my time. I was playing on the original Xbox One too. Whereas I found Syndicate to be a really buggy mess. No missing faces, but I had NPC's flying up and down and around the place, sections of the world disappeared (like that famous AC4 clip), etc. I still put over 100 hours in Syndicate, but it was definitely the buggier game.
What I liked about Unity/Syndicate was the Hitman style special assassinations you could pull off. Sadly removed afterwards, just like the free running improvements.
They could have made this into an absolute masterpiece, i love Unity and it was way before it’s time!!
I miss when these games were just 1 giant city where you could climb. Now it seems like every game is just open grasslands
How many times can a game be called underrated before it's no longer underrated?
Yeah i really hate when someone says that this game’s underrated.It’s clearly not,hell sometimes even overrated.
Actual underrated AC games are Revelations,3 and Rogue.
I really love the old games. I also really love the new ones (Odyssey maybe not that much but it still belongs to the AC family). I put more than 200 hours in AC Valhalla and I enjoyed every single minute.
But seeing this and revisiting Unity myself I actually miss the old stuff. I hope that in September we get great news on AC and that we get to play either an Assassin or a Templar again and get more focus on stealth again. And combine that with the combat from Origins. I would really love to see dense cities again. Again I love both the old and the new but I think it is time to get back into the dense cities with a fun traversal, a good and rewarding stealth mechanic, and, if you f*ed up stealth, a good combat system. I see that Ubisoft can do that and I think they will do that. So, let's see what September's AC Event has in store for us. Thanks for this great revisit of Unity. Greetings from Germany :)
I'm just going to say, odyssey and valhalla are just those relatives who think they know what they are doing but completely change everything.
Origins is actually based on unitys mechanics but origins mechanics were changed with the release.
Still in my Top 5 AC games all time. I love Arno, Elise, Bellec. I love the Parkour. I loved the stealth. I love the Phantom Blade. I loved being able to customize every detail of my outfit including colors. Graphically it still holds up today.
What hurt it for me was the story (why did Arno not try to find out who killed his biological father and try to kill Shay?) and the trend of killing off the love interest to make the MC suffer, among other things. Also not a fan of the combat but I do like how weighty it feels in comparison to other games.
This game had the most potential out of any AC ever made and just came short. But it's still got a special place in my heart.
The games parkour is probably on of my favorite movement system in gaming and it actually feels like the French Revolution with huge crowds and cannons booming in the background
I know I'm late, but I just reinstalled Unity and had the same random drops seen in your clip. Once I activated NVIDIA Reflex for tbis game in the panel it fixed it fully. Flawless perf, apart from the classic Unity jank.
Still the best in the series.
I don't enjoy Ubisoft games as a whole. They're interesting to me and I love a lot of the game design in them, or the world's they craft-it's super cool what this studio creates and how, but I almost never get to engage with any of their titles because I don't enjoy playing them. However, your videos are a lens for me to peer into the creation and worlds of Ubisoft's games. I love your commentary and passion for these series and it's one of the most enjoyable ways for me to consume games like Assassins' Creed. Keep up the amazing work man, I love it!
I love how much love unity is getting
Tho im struggling with the dlc “dead kings”
I play on a offline xbox which maybe the source of the problem because the items are in the game it just says” this for the upcoming dead kings dlc go online for more information” could it be im playing an older version of the game?
Have you downloaded the actual dead kings dlc?
@@a.akh09 I don’t know i gave it to a guy i know to download the games for me and some of my games seem to have DLCs installed and since the items are in the character customization and there is a marker on the map marked with “franciad” I thought that the dlc must be installed
@@damian._.grmaden I’m not sure how the system works on Xbox because I play on PlayStation but I would try searching up the dlc as if you were looking to buy it and check if you have to pay for it or whether it say you have installed it. If it asks you to pay then I don’t think that you have it
@@a.akh09 im on a offline xbox tho
Maybe i can go to the mange game thing and see if that shows me anything
@@damian._.grmaden yeah you could do that but sorry bro idk how a Xbox system works maybe you can ask others like friends
I didn't get a xbox one until the S came out and AC unity was my first game and I was blown away by the crowds the amazing interiors and gritty exteriors,I experienced roughly 3 bugs but nothing game breaking.
22:12 this point applies to nearly all ac games, most NPC’s would either not react to you at all, or OVERREACT when they see you even tho you did nothing wrong whatsoever to trigger them, it’s not a unity specific thing, it’s hard to program crowds of NPC’s to have a realistic reaction to whatever you do (unless your rockstar games)
Another well done and thought out video! Great job!