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@@themissinglink2481 1. sounds like BS 2. Where's your source 3. This is completely unrelated to anything discussed on this channel. Please delete this reply.
@@Creature_of_the_Land same like it was always in the back of my mind but when i was in the groove of playing the game it was like it was already july 21st
And even Oatchi's collar! I loved the little bit of extra polish with that. Really makes it feel like MY team, MY ship, MY dog (although he's technically the Captain's, we've clearly become his primary master lol). And I really loved figuring out what dog breeds each new person and/or ship was. Some of them are just obvious, like the Beagle and Shepherd. But some are a little more obscure.
Something I love that all the castaways (at least the officers; it took me a bit to notice, so I'm replaying the demo to see if everyone is as well) seem to be named after dogs and dog-breeds. There's Shepherd, The SS Shepherd, Dingo, Collin (Collie), The Beagle, Russ (Russel Terrier), Bernard (the pilot; like a Saint Bernard), to name a few. Update: one of the civilian castaways is named Schnauz, like Schnauzer, one of them is named Kingsly, which King is a common name for dogs. So it seems like all the castaways are named after dogs.
It would be pretty funny if there were a Fox, since they're closely related to dogs, like a dingo is, or a Wolf. But yeah, I noticed the dog names & it is so cute 🥰
I actually am happy that you can not only throw Pikpik Carrots at the enemies, but can practice fighting them for no death runs, or if you HATE certain enemies, you can torture the suckers with electricity & bombs 😂
Fun fact: In character creation, the color you choose for your space suit also applies to the color of your ship, the SS.Shepard, your whole crew's suits, the light on top of all of your helmets (and by extension: your whistle), the captains' bandana and Outchi's collar.
Miyamoto has always been so “gameplay first, everything else second” that it’s pretty surprising how often Pikmin 4 interrupts you and takes you out of the game with some dialogue. Other than that I think the demo is EXCELLENT
I honestly was so immersed in the game thati did not notice this until you pointed it out which was after I 100% the demo on a blind playthrough thanks to miyamoto obsession with the word dandori
I attribute that to just trying to explain the mechanics for newcomers (although I played the P3D and it does it much better, succinctly). The annoying part is the stupid pop-ups on the middle of the screen just to tell me obvious “tips” that I learned an hour ago and couldn’t have progressed this far without knowing. What’s the point of remaking all the UI to have as much screen space as possible, just to block it more than what you saved?
Pretty sure Miyamoto is not as involved in the day-to-day development as he used to be in the 80s, 90s, and 00s. Pikmin has always been his baby, but he's been acting as a consultant on the Mario movie and has other leadership responsibilities. I'd wager Pikmin having so many more systems like leveling skills, the dog commands, usable items, night mode, caves, and 9 Pikmin types is a consequence of other people taking the lead. Miyamoto has always been about having actions and buttons be as streamlined as possible, which is the opposite direction of Pikmin 4 (besides the lock-on change).
Hearing the joy in his voice makes this video really wholesome. I remember years ago when I first watched him lament over possibly not getting another (good) Pikmin. So it really fulfilling to see it in our grasp after all these years.
Arlo’s passion is always so infectious. Hearing him rave about Pikmin 4 doesn’t just make me want to check it out, it makes me want to go enjoy all the things that I’M passionate about. He reminds me how good it feels to be passionate about something.
I hope Arlo starts having a major lore/canon/timeline breakdown like the rest of us as he tries to figure out what in the world is happening in this game
I think its just the same timeline but with olimar having crashed again and maybe having either a copycat running around or being taken over by some sort of parasite
I've never played a Pikmin game, but I'm really digging the aesthetic of this one. It's very cute and whimsical. The music and art style gives off an almost childlike wonder
i was only a few seconds into the demo and already started tearing up and smiling like a drunken fool. it just fills me with such joy its finally here and I am alive to be here for it.
I tried this demo with no prior Pikmin experience (besides the 3 demo) and it’s really fun. There’s so much to do I’m not even done yet. Thank you for being the sole reason I tried it out, I thought the resource and time management would scare me away but the rewind makes it not so scary and it’s really satisfying building up your army! Very excited to eventually play the full game!
I am so beyond happy for all of you Pikmin fans 🎉 I've never played a Pikmin game but just the sheer, pure joy Pikmin fans have makes me so happy. I love this for y'all.
we're literally number 2 on the eshop with the first 2 games you have no idea how vindicating it is for us older fans lol, especially with the marketing issues this series has historically had
It’s never been my thing, but out of curiosity I downloaded the demo, and while I’m still on the fence about whether or not I’m going to actually buy it when it comes out, I was smiling as I was playing the whole time.
It’s so crazy how different this game is while also being so similar. The biggest thing that changed was the progression. In previous titles, the Pikmin types and captains were the only progression but it’s totally different in this game and let’s so many new ideas come about. It feels so much better exploring the worlds. The camera, controls, and progression all help make the game feel fresh
I love that when Arlo talks naturally from the heart, his voice is a little deeper. Its like he forgets he is in "performance" mode and just passion mode.
My main issue is that there is SO much dialog. It seems like every few minutes there is a dialog break that goes on for way too long. It felt like half my time playing the demo was spent skipping through text, and after the first hour I just pressed + and skipped all dialog and honestly felt like I wasn't missing anything.
Piklopedia was confirmed in the overview trailer. It also has a special feature where it'll let you practice battle enemies once you've discovered them.
I love how the demo reveals just enough story and lore to get you invested. Like, the leaflings? Olimar basically being possessed and Pikminifying a castaway _on screen?_ Yeah... I wanna know what happens! I already wanted the game but now I want it even more because I want to solve this mystery!
I really want to see him do more of the silly skits and things like he'd do in the earlier years, those were the reason I kept coming back. Like, it's fine to hear his thoughts on games! But I like puppetry a lot, and it's cool to see someone who's so good at it!
I'm gonna chalk up the overwhelming amount of dialogue to this being the tutorial section of the game. And I like that philosophy of game demos. They let us play the intro before release, and then our save file carries into the full release, so we can jump right into it. FFXVI just did the same thing, and I love it.
FF16 also being first two hours of the game to let players get the general feel of whats going to be in the game, which this did as well. Slightly worries me that there werent any bosses whatsoever, even something minimal as say the beady long legs. Other than that, this feels like new industry standard for Demos
This demo has sold me on Pikmin for the very first time. Preordered the game immediately after completing the demo! Your Twitch stream was awesome too, btw!!
What I love about the upgrades is that, instead of randomly finding the items randomly in the overworld (Pikmin 3), you use the materials you collect to produce the upgrades. Pikmin 2 had the excuse that those things were developed from the treasures you collected, but in Pikmin 3 the upgrades were just... things Olimar put there to whoever. I also see it as another layer of strategy because you use the materials for the shop and the overworld to construct bridges and build paths, so you have to manage those resources as well.
For the record the demo allows you to 100% the area. Work it right to get as close to 1500 as you can then finish unlocking everything in the area, then on the last day rush and collect everything, moving the base as you go and empty out the caves.
Yeah I was surprised how far they let me stretch the demo. I managed to get 50% in 5 hours before I complete the goal and couldn't continue. If I have a chance I might start up a new save file and aim for the 100%.
It made me really happy to realize that you can 100% the area on Day 3 if you go all in on Oatchi's carry strength, and that Miyamoto definitely made it possible on purpose.
It’s funny because while playing the Demo, I was watching Arlo’s prior Pikmin videos, and among those videos, Arlo was going over the Hotel Transylvania Pikmin clone and a bunch of stuff that he mentioned that was in that game made it in a similar form to Pikmin 4. I can’t imagine the joy those developers have felt seeing how their project inspired their source of inspiration.
The two weirdest feeling changes for me are the aim assist lock on and when throwing pikmin to carry things the slight pause when you've thrown the bare minimum for the object, just takes some getting used to. I am so hyped for this game! I've played this demo and 100% the first area 3 times now.
I played the demo, first Pikmin experience I have ever had. God, I loved it. A couple things to note: the castaways are not in specific places, but the order you find them in is the same. For example, dingo is always the fourth castaway you encounter, whether your fourth cave is industrial maze or cracking cauldron or any other cave. The castaway after dingo (to my memory), grants you the piklopedia. Hope this is news to some.
I've never even played a pikmin game in my life and I am so SO excited for you, your passion and joy for this adorable little franchise is contagious and I'm really looking forward to watching you play more
I gotta say, I like Pikmin. I really do, I played and replayed the heck out of Pikmin 2 back during the GCN days and even the Wii days, but it's not one of my hype games like Metroid is. This demo... has left me just as excited as I was for Metroid Dread when it was announced. And it's such a meaty demo, too. I played for 4 in-game days and actually had to save and continue the day after. I want more Pikmin now, and I'm really sad that we've got to wait until September for Pikmin's 1 + 2 physical release.
I remember a long long time ago, my mom bought me pikmim for GameCube. I didn't like it as a kid because it made no sense to me. I watched your big fat review of the original, and it spoke to me more than I imagined it would. Luckily, I happened upon that review, and then coincidentally, I hear that 4 is dropping soon. After that review, I visited your channel and saw there was a demo out for switch! Naturally, with all that interest, I installed it and fell in love with the game so quickly. It's so creative and colorful and rewarding in all the right ways. I sat there and played the whole demo in one shot. I then immediately pre-ordered it from the nearest gamestop. Thank you for reintroducing me to this Gem. I'm so happy I revisited the series and am so glad I found your videos! 😊
Addressing your fear that it won't be difficult enough, keep in mind that we didn't get to fight a single actual boss in this demo, and only one mini boss, not to mention there are sure to be new enemies that we will be terrified of. We also haven't got to play night mode, which could be way more difficult for all we know. Just wait. The difficulty will be there.
Here's my first impressions: Positive -The game is bursting with charm, from character interactions to animations -The game is gorgeous - I love the sizzling floors, it gives reds some utility outside of fighting, or an answer to the uncommon fire hazard. - The character creator was simple, but still fantastic. I love how the ship turns whatever color you chose for your character. -Oatchi was a nice surprise, from the trailers I thought he was going to be waaaaay too broken, but he supports the gameplay in a nice way. - normally, I have to turn on a special control scheme for pikmin, because it is not very natural to me. This felt super intuitive and natural. -Vertically for the win! Negative -the game treats you like an absolute baby. Anytime anything needs doing, they tell you. Sure, in three they kind of do this to an extent, but it's just overbearing here. Not to mention, while the dialoge interactions are charming, they point every little thing out, stating obvious facts. The game isn't handholding you, it's basically carrying you. -Checking descriptions of the items, the characters talk as if they know the exact uses of the item in the real world, and not an alien encountering it for the first time. It sounds minor, but it breaks immersion and is super disappointing. I can take wink wink moments, but not when it's nearly every treasure in the game. -The game is easy so far, which is annoying, but it's a relatively minor complaint in my eyes because (as somone who never played pikmin 2, but plans to) I feel it a kind of a nice experience to moderately focus on the battles to focus more on puzzle solving. -the vibes, I don't know, it just feels off in a way I have trouble describing. Like no form of danger and risk I love in the franchise is present in any form, gameplay or story. It doesn’t feel lonely at all, and you don't feel like an explorer of any sorts. Mabye it'll get better as the story progresses.
to your last point… it feels like you’re playing on regular Earth, not this weirdly unexplained post-apocalyptic Earth… that, and there are just a lot of characters, so it feels less lonely. one of my favorite things about the original _Pikmin_ was reading Olimar’s logs at the end of each day, pining for home.
I 100% agree. The hand-holding and the weird vibes seeing how its obviously just present-day Earth is kinda meh compared to the mystique of the older games.
I have played only 3 but what I see is 4 is not totally the same in 3 (may including 1 or 2). They change theme from "survive from unknown" to "soldier's operations" (including AI on the ship, this is why they know every tool how to use due to AI, but yeah, kinda non-sense) They change from RTS game with linear progression, jugging three captains in 3 (compare it to FE Engage) to semi-open world adventure with upgrades and gears in 4 (compate it to BOTW, landmarks are basically towers and caves are basically shrines.) In term of difficulty, I think since Wii era. Nintendo games are never hard in base story mode. So, I think Pikmin 4 will not hard more than 3 (especially with upgrade and gear farming), but it possible to have special caves or secret levels that's fucking hard. I hope they will have truly hard mode for Veteran. I also think games nowadays are over-explanation anyway. So I think it is not weird, but they should have option to reduce tutorials from the start for returning players.
My biggest problem with the demo is that it Never. Ever. EVER shut up for more than 5 seconds. You walk 2 steps, cutscene. Walk another 2 steps, cut scene. Finally start the 1st proper level, cut scene. See a new enemy, cut scene. Oatchi does something, cut scene. And even during gameplay when there isn't a cut scene your squad constantly is talking, usually giving you the answers of where to go or what to do. Which is a big problem, not only because it is condescending and ruins the fun of figuring stuff out for myself, but also because the 1 level they show off is massive by Pikmin standards. You see this garden environment and you want to explore it for yourself. You go to your 1st cave, and want to explore it by yourself. Imagine if in Tears of the Kingdom Link was stopped every few seconds to explain every item and enemy in sight and given the answer to every puzzle. It would ruin the game. But in Pikmin 4 most cases NPCs tell you what lies ahead and what to do to get there. And NPCs also don't shut up by having to explain things I was already willing to suspend my disbelief for. I can accept that time doesn't move the same when underground, I don't need to halt the game so an NPC can explain why it is that way. It's the same problem modern Pokemon has. I want so badly to get immersed but the game won't let me. I really hope that it is just the beginning of the game that's like that, and the rest will be more hands off. If it keeps up as is then this will be the weakest Pikmin game in the series, Hey Pikmin included.
There's also the question of why Oatchi is in the game if Ice Pikmin are already here. Both seem to serve identical purposes; getting across the surface of the ice without going underneath the water level. I know Oatchi will get upgrades to expand his abilities, but if his base ability is something the new Pikmin already do, then it seems wasted. I'm also not a huge fan of how his charge tackle controls. It just felt a bit wonky to me. I'm still going to buy the game, but only because I'm hoping that most of the above gets sorted out later in the game.
I’m hoping it’s front-loaded just because there’s a lot to explain for newcomers, and they’re clearly pushing this game hard as a sort of last-ditch effort for the series. Hence why so many revisions to try and optimize things.
I also worry about the difficulty. This WAS just the first area, but even for a first area it was ridic easy. Even with the artificial Pikmin cap, killing enemies was super easy. I also did not lose a single Pikmin, and I 100%ed the first area (ok, ALMOST 100%. I got to 99% and I have no idea why because I thought I collected every treasure on the last day, but we shall see when the game launches). It treated that spiky enemy as the 'boss' of the area, but it was still super easy. I know, I've played all the way through 1, 2 and 3, so I got Pikmin experience, and maybe new players would be put off by higher difficulty. But that's just the name of the game. It's not Pikmin if there is no real risk of losing Pikmin. The auto-targeting completely trivializes pretty much every small enemy like dwarf Bulborbs and male sheargrubs, and enemies are slower to chomp on your Pikmin. The game will be fun even if it is too easy, but it will not overtake Pikmin 2 as the best Pikmin game if it doesn't have difficulty that rivals or surpasses Pikmin 2.
Hey! You most likely missed either the blue onion (upgrade Oatchi to carry 10, use 30 ice pikmin to freeze the water and then jump onto the ledge. Get all the ice pikmin back and carry the blue onion that's dug up back to the level with Oatchi, refreeze the water and use Oatchi and 10 pikmin to get it back across. OR you need to find the hidden treasure by scent tracking with Oatchi.
Pikmin 2 is also mad easy. Enemy killing pikmin? Skill issue cause purpler pikmin, bitter spray and ultra spicy spray exist. To comment the same i said in a different video: Complaining about difficulty in pikmin makes no sense as there is no hard game really. 2 balance is completely busted by purple pikmin and sprays. 1 had no sprays but many still say it was easy to do with one ship part a day motto. 3 idk yet aside from rock pikmin busted supposedly and winged pikmin invalidating blues heavily at least thats what i hear often. In 4 ice pikmin are already super broken and even though they are they don't seem to invalidate other pikmin but instead add a support element to the games that has been sorely lacking for the most part aside from white pikmin sacrifices in 2 from time to time if the enemy could be stunned by the poison. If i had to guess i am gonna love 3 far more than 2 and 1 and 4 alot too because 4's demo took me by complete surprise. Caves are actually fun and designed for once instead of being rng spawnfests with random bs on top of boring combat floors after floor after floor and end up dragging on far too long at the end of the game and also looking very boring aesthetically with not much differences at all for the most part. Submerged castle actually sucks because of rng spawn system for hazards and you btw as it means when the waterwraith shows up it could randomly spawn on all your pikmin and force a reset due to rng bs killing off all your pikmin. The caves in 2 weren't made harder by random object spawns, falling bombs and boulders but instead made even more tedious and painful instead with a large dose of salt. That said they should add some difficulty options like how 3dx has ultra spice and even as someone new to the series i know of this ifficulty as it was advertised for 3dx when 3dx got a trailer. I really dislike auto lock on in 4 for the most part as it discourages motion controls heavily for one and it has no value with gyro aiming as an option if they allowed full gyro control but the other is it makes switching enemies a bit of a pain. I think Dandori is really gonna be what's the largest deal with pikmin 4 and we know there is at least 5 difficulty levels so most of the difficulty gonna be from dandori i feel. Pikmin 4 feels like the devs knew what was wrong with 2 and fixed the issues. Also the overworld is so well done in 4 so far. Coop downgrade is just a bit insulting as they literally could have allowed a second player to be oatchi as oatchi can literally do everything your cac can do with pikmin and carry them.
The fact you think 2 is the best is an embarrassment. The game was piss easy, easier than people claim 3 was, with its only real challenge being trying not to lost Pikmin to instakill traps that come out of nowhere, that you had no real way of properly countering.
just finished the pimin 4 vod and arlo said "I'll release the video on it tomorrow". I checked, it wasn't there, and then suddenly there it is in my recommended! I've never played a pikmin game before but I'm trying the demo now. Arlo has convinced me
Fun Fact for you: You can get blue pikmin in the demo! If you spend your first 2 puppy points into the "buff" skill for Oatchi, he can haul with a strength of 10. If you've found both flarlick as well, then you'll just need 30 ice pikmin, 10 of any other pikmin, and Oatchi to haul the blue onion back to base! You still have to find it all first though ;)
You technically don't need Buff 3. I used all the Pup Drive points on other stuff before finding it, but I was able to get it. I had the Ice Pikmin take it out onto the ice but then it thawed and they dropped it in the water. I had to ram it with Oatchi like 20 times to get it to the other shore, then picked it up with Pikmin again.
Nintendo’s best franchise IMO. Every main Pikmin game is on the Switch now and you owe it to yourself to take the plunge if you haven’t yet, especially since 4 is shaping up to be something special.
Everyone i think Arlo likes Pikmin, seriously though, i always have a big beaming smile on my face when Arlo screams in utter excitement over something, it's so wholesome, thanks Arlo man
I never played pikmin before, but the enthusiasm from people on RUclips, like you, got me to try this demo. It is so easy to understand where that passion comes from now.
This is the first pikmin game where I felt like I was an adventurer discovering stuff and I think 90% of that has to do with how they present the world to the player. The behind the back angle really lends itself to the scale of the world and makes it feel like you’re exploring and discovering new territory.
I absolutely loved the demo. I have a few complaints, and am not sure if it will beat Pikmin 2 for me, but I think it's certainly possible. For everything I didn't like about the demo, there were 10 things I did. No option to turn off autolock? Too easy (so far)? A couple weird un-improvements in Pikmin AI? Who cares when we got onion upgrades, Oatchi's extremely fun controls, upgrades via raw material, upgrades for oatchi, meeting many more characters than usual because of Castaways, the return of caves, better puzzles than past Pikmin games, (mostly) better Pikmin AI, Ice Pikmin being possibly the most fun Pikmin type to date, amazing graphics, actually really interesting story so far, Dandori battles/challenges, a really solid character creator, cool new obstacles, generally better and cleaner UI, buyable items, platforming element... I could go on but this comment is already an eyesore. That's not even covering things we didn't get to try yet, like Night Mode, Glow Pikmin, finding the Doctor and curing those leafy guys, bosses (there were somehow none in the demo), etc, etc, etc This is going to be at least my second favorite Pikmin game. And even if I don't end up liking it as much as Pikmin 2, it'll be _really_ close. And who cares what I think! Objectively speaking, this is shaping up to be undoubtedly the _best_ Pikmin game, even if Pikmin 2 remains my favorite.
I love how its also less linear now. Like- sure you could do A LOT on every Pikmin game, but for example in 3 it was essentially linear with extras. Sure theres Fruit but theres always a linear path and road (or in 2 collect the globes to get new areas). Now theres just "get treasures to upgrade the ship" ITS SO GOOD. Of course there will be a fastest, optimal, route, but generally its just so open
Your enthusiasm and excitement for this game has inspired me to try the demo. I never thought much of the series but I figured I'd give it a shot. Enjoyed the demo immensely and this will be a day one purchase. So thank you for opening my eyes to this series.
Knowing how long we have been waiting for new content tacking every little piece of new content we can play I’m not sure how we will handle an entire game
I had never played Pikmin before, I hadn't even heard of it when I was a kid. I got excited about it because you were so excited so I decided to try out the demo and had a very strong "Where have you been all my life!?" moment. I need this game
Arlo waited a very long time for Pikmin 4, the fact that he’s actually getting to play it is unbelievably cool. Listening to his impressions of the demo has only heightened my excitement for this game.
Also in my mind the 'limited' pikmin number and upgrading it plays into the character being a rookie thrust into having to control and manage pikmin and that ability growing over time is fun
so many QOL features really irk me, like not being able to throw more pikmin than necessary for a second, or the way the cursour jumps between items, or the way you cant attack a bulborb's eyes in particular anymore. EDIT: also it seems the spotted bulborbs are not likely to attack, out of all the ones i fought, it almost ate 1 pikmin once, but took so long it died. kinda sad there was no boss, but not that big a bummer.
It still isn't absolutely, positively confirmed this is a retcon. The log people keep citing as definitive proof could mean either: This is before 2, and it's a tongue in cheek reference to that, OR, Olimar dreamed about the true cause of the events of two, and laughed it off because he thought it was ridiculous. Remember, Olimar doesn't know what ACTUALLY happened to the Pikpik Carrots. It could easily be a red herring.
I want to see the ability to build up a headquarters/town area with pikmin farming, cultivating, building, etc. You need to be able to do more with pikmin than just carry stuff, kill enemies (the same way every time), break barriers, dig up stuff. You need to be able to have the sense of building up your army, your resources, your infrastructure. Most real-time strategy games have as a major part of the gameplay the building up your infrastructure and resources aspect. Pikmin doesn't have that as much. I'd like to see more of that in this series.
@@RachelXKnight666 he streamed it on twitch, and the steam vod (just an archive of the stream, though no chat) is on arloplays, which is linked in the description of the video in the "Stream VODs:" section
@@aceae4210 thank you. I was confused because I checked his twitch channel and it wasn’t there. I appreciate you letting me know where I could find his stream here on RUclips!
One other thing about the Onions being upgradable is that, since our starting Pikmin max count is much lower than the normal 100, it offers a bigger challenge both in terms of combat as well as efficiently collecting all you can because of your limited numbers
I'm not a Pikmin fan, I never played Pikmin, I'm not sure I even ever plan to play a Pikmin game... But it does look super awesome, and I'm extremely happy for all of the fans that this game means so much to, and I'm here to support my man Arlo!
As someone who's new to this series, I gotta say the amount of hand holding really puts me off. Not enough to not enjoy the game, it's definitely an interesting experience. But the way the opening was set up is so interesting, I feel like the bit with olimar gave me a good idea of how the game worked, and I wish it kinda let up after that. Instead I was dropped in with my little explorer in this massive world and I was so ready to explore and experiment, but instead they cut me off constantly and did or explained everything for me. Heck for a while you can hardly even see cause they leave the controls cluttering up the sides of your screen. Idk I still like the game and look forward to the full version, but the demo left me a little underwhelmed in that regard
I played through the demo twice, the first time doing everything the normal way. I got all the treasure as I found it and completed every cave I came across and then when I hit the 1500 Sparkle stuff which locked me out before I finished exploring. And so I did it a second time, going against everything I stood for and avoided all treasure, only getting castaways. I then explored the entire map and all the caves, even managed to get the 4th pikmin type in the demo. And then when I was satisfied I spent two in game days collecting everything, first day to move everything close to the base and the second day to 100% all the caves and deliver everything. Loved the demo the entire time and am excited for the full release.
Would love to hear your thoughts on the possible retconning of 2 and 3. personally I'm not a big fan of that aspect and it's a little saddening, there's even a log where Olimar basically says Pikmin 2 was a dream.
People are getting ahead of themselves with that one. Olimar didn't know the reason for his company's bankruptcy - he thought it was a giant space rabbit. The log could just as easily be a tongue in cheek dramatic irony moment, where we the audience know he dreamt of the real reason, but he laughs it off as ludicrous. He still never quite believed Louie was piloting the Titan Dweevil in 2, after all, he underestimates him. It's for sure a HUGE possibility the retcon is still the case, but it isn't 100% yet.
@@moth2120Yeah, I feel that people are just blowing it out of proportion and this is just a direct sequel to 3. There is no reason for Nintendo to retcon the already limited storyline of the franchise.
My only complaint is the controls, I’m someone who likes to put a few extra Pikmin on something just to make them move faster and sometimes I don’t want to lock on to something the auto lock on keeps locking on to things when I just want to throw my Pikmin around. I also wish the wheel where you command and switch between you and oatchi was faster like in deluxe because it feels rather awkward when you press Y and everything just stops while you navigate the menu to make someone do something. Idk could just be me but other than that I love it! I really like how the gyro activates when preparing to throw!
I tried the Pikmin 3 demo for Arlo and just didn't click with it, but I tried this one and just immediately fell in love. I also didn't realise that the colour you choose for your suit is the colour of the whole team! I went for bright pink and EVERYTHING is that colour...I've decided to just embrace it 😂😂 I don't usually preorder, but for Arlo, I will!
So hear me out, everyone play the demo and buy this game, EVERYONE. I'm talking everyone is here level. Do this to make Arlo, Me, and all of the Pikmin fans happy! (I've played through this Demo 4 times lol. One for every Pikmin game.)
So been playing the demo, my first experience really with Pikmin. Although I played like a little chunk of the Pikmin 3 demo. And I have to say, the simple act of commanding an army of Pikmin to carry stuff to your ship is really satisfying. I can definitely see it’s one of those games that is just really satisfying to get even the smallest bit of progression. This is a game that I will definitely be getting.
There's actually a way to get the blue onion, if you throw 20 yellow Pikmin over the wall next to the blue onion they will dig it and carry it down to an area oatchi can reach. By upgrading his buff stat, you can use him to carry the onion across frozen water with around 30 Pikmin out of the onion in total.
One of the little tweaks I love is that just walking past an idle Pikmin will make it fall into your squad, which means you just run through a crowd and get everyone without having to potentially whistle other Pikmin actively doing tasks.
I don’t know if I like that. I find when you disband, you might still pick up Pikmin just but trying to walk away even though the whole point of disbanding is to easily seperate them. Plus, the whistle basically takes up the entire screen, so it’s not like it takes effort to select them. Frankly, I think the whistle is TOO big. If I want to stop Pikmin from doing something, and they’re walking by other Pikmin, you have to use a really quick tap, and even then you’ll likely get someone else. I feel like they over-corrected in a lot of areas.
@@mrshmuga9 True, but I find the game doesn't really need disbanding that much. The pause when you run out of one type to throw, manual cycling on Pikmin, charging only sending the type selected and ONLY enough to carry an item, plus how great charging is compared to swarming in combat, and I feel much safer wandering around with a large group. The only time I disbanded regularly was in regards to blues entering the water, which is not required for the demo and having them selected when disbanding disbands the whole group except the currently selected. The tools have evolved enough towards precision that using the blunt hammer whistle for small nails is not ideal. Even the small pause "You sure about that?" Pikmin do when whistled while performing tasks helps with not breaking an automation chain that involves a lot of back and forth (bridges, climbing walls, berry plants) I think it's entirely by design they've been trying to deemphasize disbanding as a Pikmin management tool. It was always a blunt hammer solution that didn't always work that well at times, and now Pikmin AI has improved considerably enough that I wouldn't be surprised if a hypothetical Pikmin 5 removes it entirely.
@@QwixLF Disbanding is useful for operating two captains (or in this case a captain and Oachi). You might be travelling as one group for whatever reason, then find you want to split your current team (rather than send one captain back to the ship to grab more Pikmin, if you didn’t already take out the maximum). If you’re taking only one Pikmin type with you it won’t matter as much, just disband and have that captain walk away. If you’re trying to have multiple per captain, or the area you disband is a pathway (so a little bit narrow) it can crop up. I think it could be easily fixed (but doubt they’ll address it). One is to have the Pikmin move further apart so it’s less likely they get picked up by accident, and the other is to decrease the collision detection range. I wish some of the aspects you mentioned were settings. Some of these “accessibility/quality of life” features are just forced training wheels for people who can’t be bothered to learn (minor inconvenience) and punishes people who liked the original play style and feels insulting. Like forcing someone to play bowling with lane guards. It’s not as fun when you remove control and increase safety in a strategy game where the fun is all about managing risk vs. reward. But that’s a different concern.
Favorite new quality of life feature: When you whistle to call your pikmin, the ones that arent doing anything come immediately, but the ones carrying treasure will pause to make sure you really wantes to do that.
12:30 Uh, Arlo, the Piklopedia IS in the demo. If you manage to do enough caves you will find the civilian castaway who will enable it. And let me tell you, it is far better than any of the prior piklopedias! And you can 100% the first area if you just bring the treasures close but not into the ship, collecting it all the last day.
The thing im sad about is the fact that im not sure if captains will have the ability to travel independent of player control via selecting an area on the map. I have a feeling it'll either be an unlock when we get a second actual captain or a purchasable upgrade via russ similar to rushing, but you were able to use it with just one captain anyway, so who knows.
3 Deluxe was my intro to the series. Finished Pikmin 1 for the first time this week and started 2 (the Switch versions are really good). Took a short break from 2 to check out the demo. I'm even more excited for 4. Gonna be bouncing between that and my continuing Tears of the Kingdom playthrough.
There's a lot of great stuff here, and the visuals and quality of life improvements look fantastic. But, I am more worried than ever, and it seems like Arlo is trying to ignore these huge worries to simply be overly positive about this. And rightly so to try and stay positive and give the game a fair chance, but some of what we already can see is the absolute wrong direction. Nuking Olimar's story is not good, the as of now mandatory lock-on wrecks the basic throwing mechanics, and the announced rewind feature just really cements that this looks like "baby's first pikmin." I have some hope left, but some of what we already know made me go from a for sure day one buy to a "wait and see." I hope the story makes sense with the existing lore, somehow, and I hope all the handholding features can be turned off in the final game. As of right now this is not "great."
I’m glad I’m not the only one here thinking that. There’s no reason why some of these things couldn’t just be options to turn off. Like fine, have the defaults for newcomers because you think so little of them, but why punish everyone else that’s kept the series afloat? It’s literally removing the strategy of this _real-time strategy_ game which makes it less interesting. I really hope they have more options (or someone mods it) by release. If not, I might wait and play New Play Control Pikmin instead. Because I haven’t played the first, and it’ll have better controls than the Switch port. My worry is that because the 1/2 ports are based on P4’s controls (along with logo changes) that it’s less likely to get changed because they’re trying to make it consistent across all releases. The fact it might be offloaded into an update despite being so important, isn’t a good sign for preservation.
issues should be said and made aware of, weither or not it good or bad means little, it gives thoughts and feelings. thanks. the one thing I do however dislike that is likely jsut me is the lower max pikmin, it doesn't feel hard but I enjoy reaping what I sown naturally 100 felt more than enought most of the time. but still, others like you said can feel too easy or remove a kind of stratgy, and feels like they should've been upgrades the player can buy than turn on or off. heck it makes getting the blue onion harder than it needs to be in the demo. literally fighting agaisnt one of the best autoaims is annoying.
I bought 1 & 2 out of curiosity, finished them in a week, did the same with 3, and have now finished the demo. This series is so good, and yet Pikmin 4 still feels like it could be the best one.
It might just be the best demo of all time no joke. I was skeptical about buying it but if this is just a demo then the whole game is going to be a masterpiece. Very excited for it as a new Pikmin fan!
Yeah same, I’ve only ever watched Chuggaa play pikmin in his play throughs and its seemed like a tough game to get into because of the timer but frankly I’ve had a lot of fun with the demo and will most likely end up buying the game as a first time player!
Oh no. The Breath of the Wild comments have made it into Pikmin. The classic it’s a good game but not a Zelda game. This should be a good topic of convo for RUclipsrs for years.
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Okie
Warning! This is very bad news for all Americans but starting this July a new Payment system will launch tomorrow called FedNow which will automatically pay your bills for you and other bad things in the future like buying certain things online they may charge you for.
UK preorder bonuses apparently leaked. Phone stand and a set of keychains.
@@themissinglink2481ok?
@@themissinglink2481
1. sounds like BS
2. Where's your source
3. This is completely unrelated to anything discussed on this channel. Please delete this reply.
Oatchi's species also adds another in-universe reason to why the captains have whistles installed in their helmets
Well actually they're emergency whistles, used to alert others of your presence, hence why the kopaites had them
@@victorhahn-en7ovThey said "another reason" ma bro
Tbh would be cool to see other helmet installments. Like, idk...
*a gun.*
@@DrizzyB that be inconvenient as hell to use tho
Do dogs respond to whistles?
Honestly this is the type of demo that shows confidence in the game.
For real and by the looks of it this is going to have at least 3 times more content and play time then the last game
I completely forgot I was only playing a demo several times throughout
@@RockbandDrummer321i played 3 and it was so fun it was just really short. wished for more for s full priced game. definitely willing to try this
I just hope Bingo battle is still in it :(
@@Creature_of_the_Land same like it was always in the back of my mind but when i was in the groove of playing the game it was like it was already july 21st
The ship and the crew being the same colour as the outfit you choose is simple but really amazing
And even Oatchi's collar! I loved the little bit of extra polish with that. Really makes it feel like MY team, MY ship, MY dog (although he's technically the Captain's, we've clearly become his primary master lol). And I really loved figuring out what dog breeds each new person and/or ship was. Some of them are just obvious, like the Beagle and Shepherd. But some are a little more obscure.
Also the ship and the beagle change color too
I kinda wish they were different colors, but it's suiting in-universe for it.
Something I love that all the castaways (at least the officers; it took me a bit to notice, so I'm replaying the demo to see if everyone is as well) seem to be named after dogs and dog-breeds. There's Shepherd, The SS Shepherd, Dingo, Collin (Collie), The Beagle, Russ (Russel Terrier), Bernard (the pilot; like a Saint Bernard), to name a few.
Update: one of the civilian castaways is named Schnauz, like Schnauzer, one of them is named Kingsly, which King is a common name for dogs. So it seems like all the castaways are named after dogs.
'Kingsly' is probably a King Charles Cavalier, in that case!
I love this detail!! It makes sense with how integral Ochie is to the game, and it’s also really cute!
Imagine that the final boss of this game could be a dog-related giant bug. That would be hilarious
Based on Kingsley's Spanish name, Kiness, he's probably named after Pekingese dogs
It would be pretty funny if there were a Fox, since they're closely related to dogs, like a dingo is, or a Wolf.
But yeah, I noticed the dog names & it is so cute 🥰
The fact you can 100% the first area of the game in the DEMO is crazy
Judging by the length of pikmin 3, they practically gave away 30% of the game
@@agravy7657I'm hoping this is an indication that there will be much more game in Pikmin 4 than 3.
@@agravy7657They gave us roughly 16% (judging by leaks)
@@agravy7657 I was quite disappointed by how short Pikmin 3 lasted :(
And the fact that you can use said 100 percent save file for the full game is really good
The amount of Pikmin content we’ve been getting is glorious
Got me feelin like your profile pic fr
Best time ever to be a Pikmin fan since the first two games IMO. Especially since 3 Deluxe wasn’t that long ago either.
you can play every pikmin game on one console now it’s insane
I never knew that a demo could be so fun
What we got one game this is as much as we always get
12:29 not only is piklopedia back but it will also let you do practice fights against enemies
And the deaths of your pikmin don't count against the actual total :)
Wait ...what?!?
@@lw1391Yep you need to go to the cave up by the big wheel at the top of the hill as they showed off in the trailers.
@@just_call_me_leoSome people are evil, so... 🙁
I actually am happy that you can not only throw Pikpik Carrots at the enemies, but can practice fighting them for no death runs, or if you HATE certain enemies, you can torture the suckers with electricity & bombs 😂
It is a good year to be, or follow Arlo. This looks like it's going to be the best, biggest Pikmin title yet. I'm so hyped for the full release.
Agreed
I farted
@@watershipup7101 yup
best pikmin we've had in almost 20 years lol
@@Master_Chef thank you.. I’ll live 🙏
I like how one of arlo's first descriptions for whenever he can't believe something is that he held it in his hands.
Fun fact: In character creation, the color you choose for your space suit also applies to the color of your ship, the SS.Shepard, your whole crew's suits, the light on top of all of your helmets (and by extension: your whistle), the captains' bandana and Outchi's collar.
Miyamoto has always been so “gameplay first, everything else second” that it’s pretty surprising how often Pikmin 4 interrupts you and takes you out of the game with some dialogue. Other than that I think the demo is EXCELLENT
These chatterboxes keep popping up and thank goodness for the message log or I'd never know what half of the popups said.
I honestly was so immersed in the game thati did not notice this until you pointed it out which was after I 100% the demo on a blind playthrough thanks to miyamoto obsession with the word dandori
I attribute that to just trying to explain the mechanics for newcomers (although I played the P3D and it does it much better, succinctly). The annoying part is the stupid pop-ups on the middle of the screen just to tell me obvious “tips” that I learned an hour ago and couldn’t have progressed this far without knowing. What’s the point of remaking all the UI to have as much screen space as possible, just to block it more than what you saved?
Please remember you can skip all dialogue and cutscenes with the + button
Most people don't know this and it's really important
Pretty sure Miyamoto is not as involved in the day-to-day development as he used to be in the 80s, 90s, and 00s. Pikmin has always been his baby, but he's been acting as a consultant on the Mario movie and has other leadership responsibilities. I'd wager Pikmin having so many more systems like leveling skills, the dog commands, usable items, night mode, caves, and 9 Pikmin types is a consequence of other people taking the lead. Miyamoto has always been about having actions and buttons be as streamlined as possible, which is the opposite direction of Pikmin 4 (besides the lock-on change).
Arlo is a prime example of when a player loves his game.
Hearing the joy in his voice makes this video really wholesome. I remember years ago when I first watched him lament over possibly not getting another (good) Pikmin. So it really fulfilling to see it in our grasp after all these years.
when he tried convincing himself that the auto lock on was a good mechanic i knew he was a diehard fan 😂
Absolutely agree. Some other RUclipsrs lack that honest passion. You can just hear it in Arlo’s voice when he loves a game.
When Arlo loves a game, he LOVES a game.
Arlo’s passion is always so infectious. Hearing him rave about Pikmin 4 doesn’t just make me want to check it out, it makes me want to go enjoy all the things that I’M passionate about. He reminds me how good it feels to be passionate about something.
I hope Arlo starts having a major lore/canon/timeline breakdown like the rest of us as he tries to figure out what in the world is happening in this game
I've personally just accepted 4 as an alternate timeline.
I think its just the same timeline but with olimar having crashed again and maybe having either a copycat running around or being taken over by some sort of parasite
@@medrash8862bulbmin/parasite pikmin revenge
@@medrash8862but he talked like he didnt know pikmin
Definitely at the end of Pikmin 1 before Pikmin 2 but a different plot or in this case a what if
I've never played a Pikmin game, but I'm really digging the aesthetic of this one. It's very cute and whimsical. The music and art style gives off an almost childlike wonder
that's every pikmin game, if you haven't played them, I cannot recommend that you do, enough.
You're missing out lmao 😂
@@braveheart6585 That comma really had me confused there, I thought you didn't want them to try the games.
@@Trogloglation oh, woops, my bad
I'm just happy to see Arlo so happy. After all the waiting he finally gets all the Pikmin he could possibly want.
Oasis in the desert type shit, Pikmin fans are eating ridiculous rn
Please be hard
the arlo memes will certainly change now XD
He's not happy about this game
@@chiquita683Huh?
Oatchi is a complete game changer, I love everything he brings to the gameplay.
I’m not even a huge Pikmin fan but when this demo was over I literally yelled “NOOOO!!!”
i was only a few seconds into the demo and already started tearing up and smiling like a drunken fool. it just fills me with such joy its finally here and I am alive to be here for it.
The title screen music is incredibly beautiful
I tried this demo with no prior Pikmin experience (besides the 3 demo) and it’s really fun. There’s so much to do I’m not even done yet.
Thank you for being the sole reason I tried it out, I thought the resource and time management would scare me away but the rewind makes it not so scary and it’s really satisfying building up your army! Very excited to eventually play the full game!
I am so beyond happy for all of you Pikmin fans 🎉 I've never played a Pikmin game but just the sheer, pure joy Pikmin fans have makes me so happy. I love this for y'all.
Would recommend trying a different Pikmin game or Pikmin 4 when it comes out
we're literally number 2 on the eshop with the first 2 games you have no idea how vindicating it is for us older fans lol, especially with the marketing issues this series has historically had
Whooooo!!! 🌱
It’s never been my thing, but out of curiosity I downloaded the demo, and while I’m still on the fence about whether or not I’m going to actually buy it when it comes out, I was smiling as I was playing the whole time.
@@theradiantdehd3997 so i take it you tried 1 or 2 and weren't much a fan?
If you're wondering, you can see in the big tutorial menu that the piklopedia is explained to be available after finding a certain castaway.
It’s so crazy how different this game is while also being so similar. The biggest thing that changed was the progression. In previous titles, the Pikmin types and captains were the only progression but it’s totally different in this game and let’s so many new ideas come about. It feels so much better exploring the worlds. The camera, controls, and progression all help make the game feel fresh
I love that when Arlo talks naturally from the heart, his voice is a little deeper. Its like he forgets he is in "performance" mode and just passion mode.
My main issue is that there is SO much dialog. It seems like every few minutes there is a dialog break that goes on for way too long. It felt like half my time playing the demo was spent skipping through text, and after the first hour I just pressed + and skipped all dialog and honestly felt like I wasn't missing anything.
Personally I like the dialogue it’s charming so I didn’t skip it but I understand
I agree and I hate the dialogue. They are trash and annoying and they take way too much time
SO glad we can skip it. At first..aww cute, that's nice. Then after 15 minutes of yet another dialog..😮 overkill..
I am glad that you can skip it all. I’m here to throw pikmin around to do my chores, not listen to people talking.
Piklopedia was confirmed in the overview trailer. It also has a special feature where it'll let you practice battle enemies once you've discovered them.
There is another castaway in the demo. He gives you the Piklopedia.
The piklopedia is in there and you are given an infinite amount of pikmin that you unlocked only limited by the squad capacity.
I love how the demo reveals just enough story and lore to get you invested. Like, the leaflings? Olimar basically being possessed and Pikminifying a castaway _on screen?_ Yeah... I wanna know what happens! I already wanted the game but now I want it even more because I want to solve this mystery!
Your excitement is contagious Arlo, I hope you enjoy the full release as much as the demo.
Cant believe arlo hasn’t seen death again after all the Pikmin this year.
I miss that duck faced man
I really want to see him do more of the silly skits and things like he'd do in the earlier years, those were the reason I kept coming back. Like, it's fine to hear his thoughts on games! But I like puppetry a lot, and it's cool to see someone who's so good at it!
I'm gonna chalk up the overwhelming amount of dialogue to this being the tutorial section of the game. And I like that philosophy of game demos. They let us play the intro before release, and then our save file carries into the full release, so we can jump right into it. FFXVI just did the same thing, and I love it.
FF16 also being first two hours of the game to let players get the general feel of whats going to be in the game, which this did as well.
Slightly worries me that there werent any bosses whatsoever, even something minimal as say the beady long legs. Other than that, this feels like new industry standard for Demos
Well said
A shit ton of dialogue is a bad introduction to a game, and a demo is supposed to interested in it to actually buy it.
This demo has sold me on Pikmin for the very first time. Preordered the game immediately after completing the demo!
Your Twitch stream was awesome too, btw!!
I don't see a video for the pikmin 4 demo on his twitch
Can we all agree that Oatchi is an absolutely adorable little bean?
What I love about the upgrades is that, instead of randomly finding the items randomly in the overworld (Pikmin 3), you use the materials you collect to produce the upgrades. Pikmin 2 had the excuse that those things were developed from the treasures you collected, but in Pikmin 3 the upgrades were just... things Olimar put there to whoever. I also see it as another layer of strategy because you use the materials for the shop and the overworld to construct bridges and build paths, so you have to manage those resources as well.
For the record the demo allows you to 100% the area. Work it right to get as close to 1500 as you can then finish unlocking everything in the area, then on the last day rush and collect everything, moving the base as you go and empty out the caves.
Yeah I was surprised how far they let me stretch the demo. I managed to get 50% in 5 hours before I complete the goal and couldn't continue. If I have a chance I might start up a new save file and aim for the 100%.
You sir are a genius, I was planning on moving everything to set up for when I got the game, but if I just collect everything in one day I can do it
It made me really happy to realize that you can 100% the area on Day 3 if you go all in on Oatchi's carry strength, and that Miyamoto definitely made it possible on purpose.
@@nyon7209 Wait it's possible on day 3? the max I got is day 6 on both tries.
@@NrettG You have to really book it, but yeah, it's possible.
I think I had 9 seconds left.
Route is kinda tricky to explain though.
It’s funny because while playing the Demo, I was watching Arlo’s prior Pikmin videos, and among those videos, Arlo was going over the Hotel Transylvania Pikmin clone and a bunch of stuff that he mentioned that was in that game made it in a similar form to Pikmin 4. I can’t imagine the joy those developers have felt seeing how their project inspired their source of inspiration.
The two weirdest feeling changes for me are the aim assist lock on and when throwing pikmin to carry things the slight pause when you've thrown the bare minimum for the object, just takes some getting used to. I am so hyped for this game! I've played this demo and 100% the first area 3 times now.
The fact that you can 100% the first area in the demo is amazing.
I may have poured a lot of time into the demo
I played the demo, first Pikmin experience I have ever had. God, I loved it. A couple things to note: the castaways are not in specific places, but the order you find them in is the same. For example, dingo is always the fourth castaway you encounter, whether your fourth cave is industrial maze or cracking cauldron or any other cave. The castaway after dingo (to my memory), grants you the piklopedia. Hope this is news to some.
the only thing i miss is seeing the fun colors the different types of fruit made for food in 3, it was soooo satisfying
I've never even played a pikmin game in my life and I am so SO excited for you, your passion and joy for this adorable little franchise is contagious and I'm really looking forward to watching you play more
I gotta say, I like Pikmin. I really do, I played and replayed the heck out of Pikmin 2 back during the GCN days and even the Wii days, but it's not one of my hype games like Metroid is.
This demo... has left me just as excited as I was for Metroid Dread when it was announced. And it's such a meaty demo, too. I played for 4 in-game days and actually had to save and continue the day after. I want more Pikmin now, and I'm really sad that we've got to wait until September for Pikmin's 1 + 2 physical release.
I remember a long long time ago, my mom bought me pikmim for GameCube. I didn't like it as a kid because it made no sense to me. I watched your big fat review of the original, and it spoke to me more than I imagined it would. Luckily, I happened upon that review, and then coincidentally, I hear that 4 is dropping soon. After that review, I visited your channel and saw there was a demo out for switch! Naturally, with all that interest, I installed it and fell in love with the game so quickly. It's so creative and colorful and rewarding in all the right ways. I sat there and played the whole demo in one shot. I then immediately pre-ordered it from the nearest gamestop. Thank you for reintroducing me to this Gem. I'm so happy I revisited the series and am so glad I found your videos! 😊
👆🏻ʜɪᴛ ᴍᴇ ᴜᴘ 👆🏻ᴏɴ ᴛᴇʟᴇɢʀᴀᴍ ɪ ɢᴏᴛ sᴏᴍᴇᴛʜɪɴɢ sᴘᴇᴄɪᴀʟ ғᴏʀ ʏᴏᴜ🎁,,
what a beautiful story. i'm so glad pikmin is finally getting its time to shine
Addressing your fear that it won't be difficult enough, keep in mind that we didn't get to fight a single actual boss in this demo, and only one mini boss, not to mention there are sure to be new enemies that we will be terrified of. We also haven't got to play night mode, which could be way more difficult for all we know.
Just wait. The difficulty will be there.
Here's my first impressions:
Positive
-The game is bursting with charm, from character interactions to animations
-The game is gorgeous
- I love the sizzling floors, it gives reds some utility outside of fighting, or an answer to the uncommon fire hazard.
- The character creator was simple, but still fantastic. I love how the ship turns whatever color you chose for your character.
-Oatchi was a nice surprise, from the trailers I thought he was going to be waaaaay too broken, but he supports the gameplay in a nice way.
- normally, I have to turn on a special control scheme for pikmin, because it is not very natural to me. This felt super intuitive and natural.
-Vertically for the win!
Negative
-the game treats you like an absolute baby. Anytime anything needs doing, they tell you. Sure, in three they kind of do this to an extent, but it's just overbearing here. Not to mention, while the dialoge interactions are charming, they point every little thing out, stating obvious facts. The game isn't handholding you, it's basically carrying you.
-Checking descriptions of the items, the characters talk as if they know the exact uses of the item in the real world, and not an alien encountering it for the first time. It sounds minor, but it breaks immersion and is super disappointing. I can take wink wink moments, but not when it's nearly every treasure in the game.
-The game is easy so far, which is annoying, but it's a relatively minor complaint in my eyes because (as somone who never played pikmin 2, but plans to) I feel it a kind of a nice experience to moderately focus on the battles to focus more on puzzle solving.
-the vibes, I don't know, it just feels off in a way I have trouble describing. Like no form of danger and risk I love in the franchise is present in any form, gameplay or story. It doesn’t feel lonely at all, and you don't feel like an explorer of any sorts. Mabye it'll get better as the story progresses.
Nintendo’s writing has definitely taken a step down since the GameCube era.
to your last point… it feels like you’re playing on regular Earth, not this weirdly unexplained post-apocalyptic Earth… that, and there are just a lot of characters, so it feels less lonely. one of my favorite things about the original _Pikmin_ was reading Olimar’s logs at the end of each day, pining for home.
I 100% agree. The hand-holding and the weird vibes seeing how its obviously just present-day Earth is kinda meh compared to the mystique of the older games.
its just a demo, so lets hope the game gets tougher and less hand holdy, or maybe they bring difficulty modes in the future
I have played only 3 but what I see is 4 is not totally the same in 3 (may including 1 or 2). They change theme from "survive from unknown" to "soldier's operations" (including AI on the ship, this is why they know every tool how to use due to AI, but yeah, kinda non-sense)
They change from RTS game with linear progression, jugging three captains in 3 (compare it to FE Engage) to semi-open world adventure with upgrades and gears in 4 (compate it to BOTW, landmarks are basically towers and caves are basically shrines.)
In term of difficulty, I think since Wii era. Nintendo games are never hard in base story mode. So, I think Pikmin 4 will not hard more than 3 (especially with upgrade and gear farming), but it possible to have special caves or secret levels that's fucking hard. I hope they will have truly hard mode for Veteran.
I also think games nowadays are over-explanation anyway. So I think it is not weird, but they should have option to reduce tutorials from the start for returning players.
My biggest problem with the demo is that it Never. Ever. EVER shut up for more than 5 seconds. You walk 2 steps, cutscene. Walk another 2 steps, cut scene. Finally start the 1st proper level, cut scene. See a new enemy, cut scene. Oatchi does something, cut scene. And even during gameplay when there isn't a cut scene your squad constantly is talking, usually giving you the answers of where to go or what to do. Which is a big problem, not only because it is condescending and ruins the fun of figuring stuff out for myself, but also because the 1 level they show off is massive by Pikmin standards. You see this garden environment and you want to explore it for yourself. You go to your 1st cave, and want to explore it by yourself. Imagine if in Tears of the Kingdom Link was stopped every few seconds to explain every item and enemy in sight and given the answer to every puzzle. It would ruin the game. But in Pikmin 4 most cases NPCs tell you what lies ahead and what to do to get there. And NPCs also don't shut up by having to explain things I was already willing to suspend my disbelief for. I can accept that time doesn't move the same when underground, I don't need to halt the game so an NPC can explain why it is that way.
It's the same problem modern Pokemon has. I want so badly to get immersed but the game won't let me. I really hope that it is just the beginning of the game that's like that, and the rest will be more hands off. If it keeps up as is then this will be the weakest Pikmin game in the series, Hey Pikmin included.
There's also the question of why Oatchi is in the game if Ice Pikmin are already here. Both seem to serve identical purposes; getting across the surface of the ice without going underneath the water level. I know Oatchi will get upgrades to expand his abilities, but if his base ability is something the new Pikmin already do, then it seems wasted. I'm also not a huge fan of how his charge tackle controls. It just felt a bit wonky to me.
I'm still going to buy the game, but only because I'm hoping that most of the above gets sorted out later in the game.
I’m hoping it’s front-loaded just because there’s a lot to explain for newcomers, and they’re clearly pushing this game hard as a sort of last-ditch effort for the series. Hence why so many revisions to try and optimize things.
@@quentenburnett7296i tried swimming with oatchi and started drowning, I think it comes later
I also worry about the difficulty. This WAS just the first area, but even for a first area it was ridic easy. Even with the artificial Pikmin cap, killing enemies was super easy. I also did not lose a single Pikmin, and I 100%ed the first area (ok, ALMOST 100%. I got to 99% and I have no idea why because I thought I collected every treasure on the last day, but we shall see when the game launches).
It treated that spiky enemy as the 'boss' of the area, but it was still super easy. I know, I've played all the way through 1, 2 and 3, so I got Pikmin experience, and maybe new players would be put off by higher difficulty. But that's just the name of the game. It's not Pikmin if there is no real risk of losing Pikmin. The auto-targeting completely trivializes pretty much every small enemy like dwarf Bulborbs and male sheargrubs, and enemies are slower to chomp on your Pikmin. The game will be fun even if it is too easy, but it will not overtake Pikmin 2 as the best Pikmin game if it doesn't have difficulty that rivals or surpasses Pikmin 2.
Hey! You most likely missed either the blue onion (upgrade Oatchi to carry 10, use 30 ice pikmin to freeze the water and then jump onto the ledge. Get all the ice pikmin back and carry the blue onion that's dug up back to the level with Oatchi, refreeze the water and use Oatchi and 10 pikmin to get it back across. OR you need to find the hidden treasure by scent tracking with Oatchi.
I agree it should get harder but ngl I never beat pikmin 3 because it was too hard
Pikmin 2 is also mad easy. Enemy killing pikmin? Skill issue cause purpler pikmin, bitter spray and ultra spicy spray exist. To comment the same i said in a different video: Complaining about difficulty in pikmin makes no sense as there is no hard game really. 2 balance is completely busted by purple pikmin and sprays. 1 had no sprays but many still say it was easy to do with one ship part a day motto. 3 idk yet aside from rock pikmin busted supposedly and winged pikmin invalidating blues heavily at least thats what i hear often. In 4 ice pikmin are already super broken and even though they are they don't seem to invalidate other pikmin but instead add a support element to the games that has been sorely lacking for the most part aside from white pikmin sacrifices in 2 from time to time if the enemy could be stunned by the poison. If i had to guess i am gonna love 3 far more than 2 and 1 and 4 alot too because 4's demo took me by complete surprise. Caves are actually fun and designed for once instead of being rng spawnfests with random bs on top of boring combat floors after floor after floor and end up dragging on far too long at the end of the game and also looking very boring aesthetically with not much differences at all for the most part. Submerged castle actually sucks because of rng spawn system for hazards and you btw as it means when the waterwraith shows up it could randomly spawn on all your pikmin and force a reset due to rng bs killing off all your pikmin. The caves in 2 weren't made harder by random object spawns, falling bombs and boulders but instead made even more tedious and painful instead with a large dose of salt. That said they should add some difficulty options like how 3dx has ultra spice and even as someone new to the series i know of this ifficulty as it was advertised for 3dx when 3dx got a trailer. I really dislike auto lock on in 4 for the most part as it discourages motion controls heavily for one and it has no value with gyro aiming as an option if they allowed full gyro control but the other is it makes switching enemies a bit of a pain. I think Dandori is really gonna be what's the largest deal with pikmin 4 and we know there is at least 5 difficulty levels so most of the difficulty gonna be from dandori i feel. Pikmin 4 feels like the devs knew what was wrong with 2 and fixed the issues. Also the overworld is so well done in 4 so far. Coop downgrade is just a bit insulting as they literally could have allowed a second player to be oatchi as oatchi can literally do everything your cac can do with pikmin and carry them.
The fact you think 2 is the best is an embarrassment. The game was piss easy, easier than people claim 3 was, with its only real challenge being trying not to lost Pikmin to instakill traps that come out of nowhere, that you had no real way of properly countering.
Did you forget the potato? A lot of people seem to have forgotten the potato (including me)
Throwing used to feel like a mechanic. Now it just feels like a Quick Time Event. "QoL" to some is just oversimplification for others
just finished the pimin 4 vod and arlo said "I'll release the video on it tomorrow". I checked, it wasn't there, and then suddenly there it is in my recommended!
I've never played a pikmin game before but I'm trying the demo now. Arlo has convinced me
Fun Fact for you:
You can get blue pikmin in the demo!
If you spend your first 2 puppy points into the "buff" skill for Oatchi, he can haul with a strength of 10. If you've found both flarlick as well, then you'll just need 30 ice pikmin, 10 of any other pikmin, and Oatchi to haul the blue onion back to base! You still have to find it all first though ;)
You technically don't need Buff 3. I used all the Pup Drive points on other stuff before finding it, but I was able to get it.
I had the Ice Pikmin take it out onto the ice but then it thawed and they dropped it in the water. I had to ram it with Oatchi like 20 times to get it to the other shore, then picked it up with Pikmin again.
@@andrewstoner2032I did it the exact same way. Frustrating at first but ultimately felt really great to get that blue onion.
Never really played this series but you’ve made me excited about it over the years!
Finally, all of the Pikmin games are available at the same time on the same system. There are months of Pikmin gameplay on the Switch.
Nintendo’s best franchise IMO. Every main Pikmin game is on the Switch now and you owe it to yourself to take the plunge if you haven’t yet, especially since 4 is shaping up to be something special.
Everyone i think Arlo likes Pikmin, seriously though, i always have a big beaming smile on my face when Arlo screams in utter excitement over something, it's so wholesome, thanks Arlo man
I never played pikmin before, but the enthusiasm from people on RUclips, like you, got me to try this demo. It is so easy to understand where that passion comes from now.
I've been counting down the minutes until Arlo makes a video on this demo because GOD DAMN it overloaded my brain too
This is the first pikmin game where I felt like I was an adventurer discovering stuff and I think 90% of that has to do with how they present the world to the player. The behind the back angle really lends itself to the scale of the world and makes it feel like you’re exploring and discovering new territory.
I absolutely loved the demo. I have a few complaints, and am not sure if it will beat Pikmin 2 for me, but I think it's certainly possible. For everything I didn't like about the demo, there were 10 things I did.
No option to turn off autolock? Too easy (so far)? A couple weird un-improvements in Pikmin AI? Who cares when we got onion upgrades, Oatchi's extremely fun controls, upgrades via raw material, upgrades for oatchi, meeting many more characters than usual because of Castaways, the return of caves, better puzzles than past Pikmin games, (mostly) better Pikmin AI, Ice Pikmin being possibly the most fun Pikmin type to date, amazing graphics, actually really interesting story so far, Dandori battles/challenges, a really solid character creator, cool new obstacles, generally better and cleaner UI, buyable items, platforming element... I could go on but this comment is already an eyesore.
That's not even covering things we didn't get to try yet, like Night Mode, Glow Pikmin, finding the Doctor and curing those leafy guys, bosses (there were somehow none in the demo), etc, etc, etc
This is going to be at least my second favorite Pikmin game. And even if I don't end up liking it as much as Pikmin 2, it'll be _really_ close. And who cares what I think! Objectively speaking, this is shaping up to be undoubtedly the _best_ Pikmin game, even if Pikmin 2 remains my favorite.
I love how its also less linear now.
Like- sure you could do A LOT on every Pikmin game, but for example in 3 it was essentially linear with extras. Sure theres Fruit but theres always a linear path and road (or in 2 collect the globes to get new areas).
Now theres just "get treasures to upgrade the ship" ITS SO GOOD.
Of course there will be a fastest, optimal, route, but generally its just so open
I can hear Arlo gush about the greatness of Pikmin all day. That demo was fantastic.
Your enthusiasm and excitement for this game has inspired me to try the demo. I never thought much of the series but I figured I'd give it a shot.
Enjoyed the demo immensely and this will be a day one purchase. So thank you for opening my eyes to this series.
Knowing how long we have been waiting for new content tacking every little piece of new content we can play I’m not sure how we will handle an entire game
I had never played Pikmin before, I hadn't even heard of it when I was a kid. I got excited about it because you were so excited so I decided to try out the demo and had a very strong "Where have you been all my life!?" moment. I need this game
Arlo waited a very long time for Pikmin 4, the fact that he’s actually getting to play it is unbelievably cool. Listening to his impressions of the demo has only heightened my excitement for this game.
Also in my mind the 'limited' pikmin number and upgrading it plays into the character being a rookie thrust into having to control and manage pikmin and that ability growing over time is fun
Try Story and Mission modes alone or with a friend on the same system. You can carry over your progress to the full game, once purchased.
so many QOL features really irk me, like not being able to throw more pikmin than necessary for a second, or the way the cursour jumps between items, or the way you cant attack a bulborb's eyes in particular anymore.
EDIT: also it seems the spotted bulborbs are not likely to attack, out of all the ones i fought, it almost ate 1 pikmin once, but took so long it died. kinda sad there was no boss, but not that big a bummer.
Such a fun demo! Still not sure what to think of the story retcon but overall it was great. Excited for the new release!
It still isn't absolutely, positively confirmed this is a retcon. The log people keep citing as definitive proof could mean either: This is before 2, and it's a tongue in cheek reference to that, OR, Olimar dreamed about the true cause of the events of two, and laughed it off because he thought it was ridiculous. Remember, Olimar doesn't know what ACTUALLY happened to the Pikpik Carrots.
It could easily be a red herring.
I want to see the ability to build up a headquarters/town area with pikmin farming, cultivating, building, etc. You need to be able to do more with pikmin than just carry stuff, kill enemies (the same way every time), break barriers, dig up stuff. You need to be able to have the sense of building up your army, your resources, your infrastructure. Most real-time strategy games have as a major part of the gameplay the building up your infrastructure and resources aspect. Pikmin doesn't have that as much. I'd like to see more of that in this series.
so glad they did good with this game after so long, and watching you stream it was fun too
Where did he stream it?
@@RachelXKnight666 he streamed it on twitch, and the steam vod (just an archive of the stream, though no chat) is on arloplays, which is linked in the description of the video in the "Stream VODs:" section
@@aceae4210 thank you. I was confused because I checked his twitch channel and it wasn’t there. I appreciate you letting me know where I could find his stream here on RUclips!
@@RachelXKnight666 glad I could be of help.
One other thing about the Onions being upgradable is that, since our starting Pikmin max count is much lower than the normal 100, it offers a bigger challenge both in terms of combat as well as efficiently collecting all you can because of your limited numbers
I'm approaching this series for the first time and I feel like I'm getting more and more caught in the Pikmin fever😂❤
It blows my mind looking at this footage and seeing places that are totally new. That demo was so big! And i assume there are 2-3 more environments??
Sometimes these episodes can be so potent that it lasts us for a minute and we don't need it pumped in every day. Great content, great channel!
I'm not a Pikmin fan, I never played Pikmin, I'm not sure I even ever plan to play a Pikmin game... But it does look super awesome, and I'm extremely happy for all of the fans that this game means so much to, and I'm here to support my man Arlo!
As someone who's new to this series, I gotta say the amount of hand holding really puts me off. Not enough to not enjoy the game, it's definitely an interesting experience. But the way the opening was set up is so interesting, I feel like the bit with olimar gave me a good idea of how the game worked, and I wish it kinda let up after that. Instead I was dropped in with my little explorer in this massive world and I was so ready to explore and experiment, but instead they cut me off constantly and did or explained everything for me. Heck for a while you can hardly even see cause they leave the controls cluttering up the sides of your screen. Idk I still like the game and look forward to the full version, but the demo left me a little underwhelmed in that regard
Yep
Play Pikmin 1, it gives you some controls every time something new comes up but after like day 6 it just leaves you on your own lol
I played through the demo twice, the first time doing everything the normal way. I got all the treasure as I found it and completed every cave I came across and then when I hit the 1500 Sparkle stuff which locked me out before I finished exploring. And so I did it a second time, going against everything I stood for and avoided all treasure, only getting castaways. I then explored the entire map and all the caves, even managed to get the 4th pikmin type in the demo. And then when I was satisfied I spent two in game days collecting everything, first day to move everything close to the base and the second day to 100% all the caves and deliver everything. Loved the demo the entire time and am excited for the full release.
Would love to hear your thoughts on the possible retconning of 2 and 3. personally I'm not a big fan of that aspect and it's a little saddening, there's even a log where Olimar basically says Pikmin 2 was a dream.
People are getting ahead of themselves with that one. Olimar didn't know the reason for his company's bankruptcy - he thought it was a giant space rabbit.
The log could just as easily be a tongue in cheek dramatic irony moment, where we the audience know he dreamt of the real reason, but he laughs it off as ludicrous. He still never quite believed Louie was piloting the Titan Dweevil in 2, after all, he underestimates him.
It's for sure a HUGE possibility the retcon is still the case, but it isn't 100% yet.
@@moth2120Yeah, I feel that people are just blowing it out of proportion and this is just a direct sequel to 3. There is no reason for Nintendo to retcon the already limited storyline of the franchise.
I think it’s weird how everyone is assuming this is a retcon instead of just Zelda-style Timelines.
Could be a soft reboot of 1, with 2 and 3 still existing in the timeline
My only complaint is the controls, I’m someone who likes to put a few extra Pikmin on something just to make them move faster and sometimes I don’t want to lock on to something the auto lock on keeps locking on to things when I just want to throw my Pikmin around. I also wish the wheel where you command and switch between you and oatchi was faster like in deluxe because it feels rather awkward when you press Y and everything just stops while you navigate the menu to make someone do something. Idk could just be me but other than that I love it! I really like how the gyro activates when preparing to throw!
Arlo talking about pikmin 4 as if hes describing his favorite food dish will never not put a smile on my face.
I tried the Pikmin 3 demo for Arlo and just didn't click with it, but I tried this one and just immediately fell in love. I also didn't realise that the colour you choose for your suit is the colour of the whole team! I went for bright pink and EVERYTHING is that colour...I've decided to just embrace it 😂😂 I don't usually preorder, but for Arlo, I will!
So hear me out, everyone play the demo and buy this game, EVERYONE. I'm talking everyone is here level. Do this to make Arlo, Me, and all of the Pikmin fans happy!
(I've played through this Demo 4 times lol. One for every Pikmin game.)
So been playing the demo, my first experience really with Pikmin. Although I played like a little chunk of the Pikmin 3 demo. And I have to say, the simple act of commanding an army of Pikmin to carry stuff to your ship is really satisfying. I can definitely see it’s one of those games that is just really satisfying to get even the smallest bit of progression. This is a game that I will definitely be getting.
Fine Arlo, your infectious love for this franchise has convinced me to buy the game lol
There's actually a way to get the blue onion, if you throw 20 yellow Pikmin over the wall next to the blue onion they will dig it and carry it down to an area oatchi can reach. By upgrading his buff stat, you can use him to carry the onion across frozen water with around 30 Pikmin out of the onion in total.
The first Pikmin is the best in the series
It is just so short! (It also shows its age with the controls.)
@@WarningStrangerDangerThe jank is what makes it so good. I just love replaying it almost every year.
One of the little tweaks I love is that just walking past an idle Pikmin will make it fall into your squad, which means you just run through a crowd and get everyone without having to potentially whistle other Pikmin actively doing tasks.
I don’t know if I like that. I find when you disband, you might still pick up Pikmin just but trying to walk away even though the whole point of disbanding is to easily seperate them. Plus, the whistle basically takes up the entire screen, so it’s not like it takes effort to select them. Frankly, I think the whistle is TOO big. If I want to stop Pikmin from doing something, and they’re walking by other Pikmin, you have to use a really quick tap, and even then you’ll likely get someone else. I feel like they over-corrected in a lot of areas.
@@mrshmuga9 True, but I find the game doesn't really need disbanding that much. The pause when you run out of one type to throw, manual cycling on Pikmin, charging only sending the type selected and ONLY enough to carry an item, plus how great charging is compared to swarming in combat, and I feel much safer wandering around with a large group. The only time I disbanded regularly was in regards to blues entering the water, which is not required for the demo and having them selected when disbanding disbands the whole group except the currently selected.
The tools have evolved enough towards precision that using the blunt hammer whistle for small nails is not ideal. Even the small pause "You sure about that?" Pikmin do when whistled while performing tasks helps with not breaking an automation chain that involves a lot of back and forth (bridges, climbing walls, berry plants)
I think it's entirely by design they've been trying to deemphasize disbanding as a Pikmin management tool. It was always a blunt hammer solution that didn't always work that well at times, and now Pikmin AI has improved considerably enough that I wouldn't be surprised if a hypothetical Pikmin 5 removes it entirely.
@@QwixLF Disbanding is useful for operating two captains (or in this case a captain and Oachi). You might be travelling as one group for whatever reason, then find you want to split your current team (rather than send one captain back to the ship to grab more Pikmin, if you didn’t already take out the maximum). If you’re taking only one Pikmin type with you it won’t matter as much, just disband and have that captain walk away. If you’re trying to have multiple per captain, or the area you disband is a pathway (so a little bit narrow) it can crop up. I think it could be easily fixed (but doubt they’ll address it). One is to have the Pikmin move further apart so it’s less likely they get picked up by accident, and the other is to decrease the collision detection range.
I wish some of the aspects you mentioned were settings. Some of these “accessibility/quality of life” features are just forced training wheels for people who can’t be bothered to learn (minor inconvenience) and punishes people who liked the original play style and feels insulting. Like forcing someone to play bowling with lane guards. It’s not as fun when you remove control and increase safety in a strategy game where the fun is all about managing risk vs. reward. But that’s a different concern.
It's a great time to be a Pikmin fan.
Favorite new quality of life feature:
When you whistle to call your pikmin, the ones that arent doing anything come immediately, but the ones carrying treasure will pause to make sure you really wantes to do that.
I'm gonna come out and say it: Olimar sounds like a gigachad.
12:30 Uh, Arlo, the Piklopedia IS in the demo. If you manage to do enough caves you will find the civilian castaway who will enable it. And let me tell you, it is far better than any of the prior piklopedias! And you can 100% the first area if you just bring the treasures close but not into the ship, collecting it all the last day.
The streamlining scares me. Pikmin never needed it. I like the need for precision and the chaos and death that can occur when I mess up.
If Arlo doesn't receive a review copy of Pikmin 4, we riot.
The thing im sad about is the fact that im not sure if captains will have the ability to travel independent of player control via selecting an area on the map. I have a feeling it'll either be an unlock when we get a second actual captain or a purchasable upgrade via russ similar to rushing, but you were able to use it with just one captain anyway, so who knows.
They can you get access to it by giving oatchi a command upgrade
Arlo and pikmin is the best match ever
3 Deluxe was my intro to the series. Finished Pikmin 1 for the first time this week and started 2 (the Switch versions are really good). Took a short break from 2 to check out the demo. I'm even more excited for 4. Gonna be bouncing between that and my continuing Tears of the Kingdom playthrough.
There's a lot of great stuff here, and the visuals and quality of life improvements look fantastic. But, I am more worried than ever, and it seems like Arlo is trying to ignore these huge worries to simply be overly positive about this. And rightly so to try and stay positive and give the game a fair chance, but some of what we already can see is the absolute wrong direction. Nuking Olimar's story is not good, the as of now mandatory lock-on wrecks the basic throwing mechanics, and the announced rewind feature just really cements that this looks like "baby's first pikmin." I have some hope left, but some of what we already know made me go from a for sure day one buy to a "wait and see." I hope the story makes sense with the existing lore, somehow, and I hope all the handholding features can be turned off in the final game. As of right now this is not "great."
I’m glad I’m not the only one here thinking that. There’s no reason why some of these things couldn’t just be options to turn off. Like fine, have the defaults for newcomers because you think so little of them, but why punish everyone else that’s kept the series afloat? It’s literally removing the strategy of this _real-time strategy_ game which makes it less interesting. I really hope they have more options (or someone mods it) by release. If not, I might wait and play New Play Control Pikmin instead. Because I haven’t played the first, and it’ll have better controls than the Switch port. My worry is that because the 1/2 ports are based on P4’s controls (along with logo changes) that it’s less likely to get changed because they’re trying to make it consistent across all releases. The fact it might be offloaded into an update despite being so important, isn’t a good sign for preservation.
issues should be said and made aware of, weither or not it good or bad means little, it gives thoughts and feelings. thanks. the one thing I do however dislike that is likely jsut me is the lower max pikmin, it doesn't feel hard but I enjoy reaping what I sown naturally 100 felt more than enought most of the time. but still, others like you said can feel too easy or remove a kind of stratgy, and feels like they should've been upgrades the player can buy than turn on or off. heck it makes getting the blue onion harder than it needs to be in the demo. literally fighting agaisnt one of the best autoaims is annoying.
never played pikmin before but the way you throw the pikmin onto stuff to clear an obstacle reminds me of kirby mass attack
I bought 1 & 2 out of curiosity, finished them in a week, did the same with 3, and have now finished the demo. This series is so good, and yet Pikmin 4 still feels like it could be the best one.
It might just be the best demo of all time no joke. I was skeptical about buying it but if this is just a demo then the whole game is going to be a masterpiece. Very excited for it as a new Pikmin fan!
Yeah same, I’ve only ever watched Chuggaa play pikmin in his play throughs and its seemed like a tough game to get into because of the timer but frankly I’ve had a lot of fun with the demo and will most likely end up buying the game as a first time player!
@@thecraftyninja5553I JUST HAD TO OPEN MY MOUTH!!!!
@@s.p.d.magentaranger1822 i literally just days ago rewatched his pikmin 2 LP literally so funny lmfaooo
I lost one Pikmin in the demo and it was when I was trying to hit a flying enemy with auto-aim in a cave. Threw a yellow off into the void.
Found it fun, but it didn't feel like a Pikmin game to me.
Oh no. The Breath of the Wild comments have made it into Pikmin. The classic it’s a good game but not a Zelda game. This should be a good topic of convo for RUclipsrs for years.