UPDATE!!! In July 2023 AMD's 23.7.1 driver FINALLY fixed VR performance on Radeon 7000 GPU's, but if you own a Quest 2 you're gonna wanna see this... ruclips.net/video/zDX9qZ0ttz8/видео.html
Imagine how I feel right now given that I sold my 6950XT for a 7900XTX back in January, seeing my old GPU outperform my new one is kinda indescribable, is a new kind of disappointment that I've never felt before with hardware LOL, so depressing.. but anyways I really appreciate you making these videos, the more videos shedding light on these issues the better since it will push AMD to make it a priority, so poor saps like me with 7900XTXs who are VR players are not forgotten (we're a tiny minority so having a RUclipsr on our side that cares helps a ton)
amen man. sold my 6950xt back in march for a 7900xtx and the difference is night and day. hoping for more vr SPECIFICALLY OCULUS improvement by the end of this year 😅😅
@@filipfriday I'm crossing my fingers for that! 🙏🙏 I've faith that they will get to the bottom of this and fix it even if it takes many driver updates. If not I'm already saving for a 4090/4090Ti LOL. GET YOUR STUFF TOGETHER AMD!.
and i have the info on why it does not work if you go to the minimin requirements the 6000 series is the max there no 7000 series meaning they dont support
I will never buy AMD hardware again - every time I thought that their CPU or GPU is worth it, I was ending in frustration. My computer was off for about a year now, the value/price of my new 6800XT droped to half and I was never able to enjoy what I got with my old GTX1070.
Found the fix for the screen tearing on the 7900xtx btw. you have to turn slice encoding off on h.265. thats why slices says 5 and you get 5 line across. turning it off fixes the screen tearing on h.265. (please like / pin so others can see fix)
It's good there's a workaround, but sliced encoding should work. It's now the default in virtual desktop and you can't disable it. I was about to buy an and but there are simply too many VR issues.
Hey Maraksot, nice video as always. As someone who switched from Nvidia to AMD last year and who's been using VR since the DK2, let me add to your discoveries. On AMD 6000 series (and probably everything with the more modern AMF encoder) you can also fix HEVC / H.265 in wired link by adding the key 'numSlices' and setting it 1 under the same registry path as HEVC, meaning: - reg add "HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset" /v "HEVC" /t REG_DWORD /d "1" /f - reg add "HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset" /v "numSlices" /t REG_DWORD /d "1" /f That basically sets the encoder to encode the whole frame in one slice instead of the default 5 for AMD (as you can see in your footage of the ODT, e.g. at 4:00). Though if you want the best possible image quality, simply stay at AVC / H.264 and go bonkers with the bitrate ("BitrateMbps" under the same registry path). If you use USB 3 and a good cable and the connection test in the Oculus Software says you have 2.7 Gbps transmission (or other), just go a bit below that. I'm currently at AVC / H.264, 2000 Mbps and 5 Sices as a sweet spot, though you can play around. Also, instead of using shell commands, simply run "regedit" and navigate to the path HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset. You can adjust all the values there in the explorer style GUI. Though be careful to remember the original values and do not play around elsewhere as that's the registry editor of Windows. That's basically also where the ODT adjusts the values, so you can see that whatever you put into "BitrateMbps" will actually also be shown in the ODT and the perfomance HUD for Oculus Link. If you decide to play around with the DWORD keys in the registry, just remember to always switch the base from hexadecimal to decimal. You'll see, it's no rocket since. Have fun and thank you for testing VR in your hands-on but still methodical approach.
I really appreciate/admire people like you who are willing, and have the know how, to really dig into this stuff and find these kinds of settings. I consider myself to be a bit more of your average user that just runs everything at the defaults, but I do like to tinker a bit too. Again thank you for sharing your knowledge here. Cheers!
Hi, nice video, I have a 7900xtx and I have found the only way to get crisp clear images in air link is to do the following: Sign up to the beta of the oculus desktop software / or use the registry entry to force h.264 (HEVC=0) Then in oculus debug tool set the following: Video Codec to H.264 (if using beta version) Encode resolution: 4000 Encode Dynamic Bitrate: Enabled Dynamic Bitrate Max: 200 Dynamic Bitrate Offset: somewhere between 50 to 200 depending on your setup What this does: the key here is that higher encode resolution. For whatever reason the oculus software is dramatically compressing the picture you see. That change + the two bitrate settings gives you a cabled like experience with the caveat that your router must have sufficient bandwidth for it. H.265 also produces the edge warping thing you described, which is a shame. My theory is that the oculus software is assuming the worst case scenario because the 7000 series cards are still not officially supported. You can see this when you compare the enc resolution in your quest performance overlay actually from your video, the 7900xtx was 2000by something and the 6700xt was 2880 by something. However with the settings above I have a nearly perfect image that is actually, to my eyes clearer than Virtual Desktop. Keep up the great work on your video's!
I really appreciate/admire people like you who are willing, and have the know how, to really dig into this stuff and find these kinds of settings. I consider myself to be a bit more of your average user that just runs everything at the defaults, but I do like to tinker a bit too. Again thank you for sharing your knowledge here. Cheers!
I was having this issue on my 7900 XT with the Quest 2 and an air link cable (4:00). I was able to fix it by going back to Windows 10 from Windows 11. I'm not sure if you are on Windows 11 but my experience has been pretty damn good since going back. I do appreciate your other video too. It helped me fix quite a few issues on my setup.
i got recently a 6800xt 2nd hand and i'm very glad to see that that generation has no issues with VR. It's really annoying when i just want to fire up my Quest 2 and play some games and issues arise. Really appreciate your content on this matter
My experience with a 6750XT has been great. I just had to activate beta on oculus software and increase the encode resolution width! The only downside is that the last beta update is causing some white artifacts
I also have 6750 XT but I do bump into this one problems with blackflashes in shape of an X in the middle of both lenses while connected with the link cable. I have to restart the whole PC when that happens
@@edwingarza1697 Check encoding option and sliced encoding. H265 absolutely doesn't work at cable link, you need set H264 with debug tool. Sliced encoding is glitchy at H264 and totally unusable at H265
@@victormatheus2998 Thank you SO FUCKING much!! Changed Video Codec to H264. Should I keep Sliced encoding to Default or turn that off? What did you increase the encode resolution width too? Thanks In advance!
6800 xt user here and i can say, my gpu ROCKS the oculus quest 2 with supersampling and everything. not sure about that h.264 thingy but my image is crisp like a chicken.
Thanks for making the follow up to your last video!!!! From your last one i sold my 7900xtx and got the 4090 for my upcoming quest 3!!!! U saved my life :)
Just got a 7900xtx. I have virtual desktop so I'll continue using that. But man I hope they can get their act together and fix this. The vr performance is literally the only reason I was seriously considering nearly double the price on a 4090 instead.
You can change encoding in the Oculus Debug Tool directly. Be sure to restart the Oculus service via the menus at the top. I struggle to get above 100Mpbs bitrate with H.265 tho. The H.264 can reach over 300.
i just got a 6800 xt from xfx upgrading from a 3060 laptop, which the 6gb of vram prevented me (possibly the 4 core cpu too) from enjoying alyx, boneworks, & modded skyrim. been having great performance didnt even think about the vr aspect when i decided on amd i thought it was just good raytracing and dlss i was giving up.
I bought the 6950 xt based on this video, when I really wanted (and need) the 7900 xtx. A week after having my card I learned that the 7900xtx drivers are fixed. Then I learned that Newegg has a "Replacement Only" policy on my card. You REALLY should do a follow up video on this.
I plan to look at the 7900XTX again as soon as I can. The new driver dropped 3 days ago while I was on vacation still, I just got home yesterday but probably won't be able to check it out for at least a couple weeks. I have a couple other commitments/projects I have to do first, but it is definitely on my to do list.
As of today, they just released new drivers 07/06/23. Fixed Issues: Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs.
@@Maraksot78 I still had some issues with some VR games. I think it has to do with the settings in the control panel. I set a global profile using Chill both minimum and maximum at 60 and set VR games at 90. When I set the VR games profiles to VSync Always off, it seemed to be at 90hz.
@@reece4615 Not entirely. It seems to be hit or miss. I don’t know now if it’s SteamVR now or AMD drivers or both. Or the Oculus client. There’s so many parts. I’m also using a USB C to HDMI/USB 3.0 adapter. USB C out from the GPU to my Rift CV1. So I don’t know if it’s that either. But sometimes games are at 90fps, but the image still separates and then goes back. So it’s not 100% like my old RX 5700. Though that could hardly maintain 90fps.
AMD updated their driver this month and VR is working much better now. Meta on the other hand it appears needs to do some work too though for those using a Quest or Quest 2. ruclips.net/video/zDX9qZ0ttz8/видео.html
Great video with some good tips. Those .sqlite files are actually a database (probably for some settings). At some point in the process an incorrect/bugged/corrupted setting might get set to one of the entries in the database. Anyone familiar with sqlite may be able to compare the before and after files to isolate what changed in the database. Then rather than having to copy the files over and over again (and stopping the Oculus services), it should be possible to just have a quick shortcut that changes the entries in the database back to their "Fixed" values. Could even have a small program that always runs that does this periodically, fixing the mistake as soon as the Oculus software makes it. Annoying of course, but if the official fix isn't coming anytime soon (sounds like Oculus had a lot of let go recently so they might be a bit short on manpower) this might be an acceptable work around that isn't as laborious.
Thank you so much for covering this! I've been having the exact same issue with the right side of the FOV being distorted on my 7900 XTX over Air Link. We shouldn't have to do these kind of workarounds just to get it working correctly, and it's been 6 months since RDNA 3 released. AMD and Meta should get their act together.
From the fix description, this appears to specifically be an Oculus problem, while the encoder is more drivers. If there is a workaround that completely bypasses the Oculus software, I bet it would work better.
I have a 6900 xt and cannot get this to work. I experience the same issue with h265 as the 7000 series cards. Sucks because the quality seems to be much better when I'm not moving in the headset, but it just freaks out once I move.
if youre using a Rift S its Metas driver that is causing the issue i got PSVR2 and now my 7900xtx runs flawlessly.. I donbt know if Quest is any better
6:04 I have the Radeon RX 5700 XT (MSI-branded), and it looks like mine defaulted to using H265 by default, per the Oculus Debug Tool. I set the codec to "Default" and turned on the performance graph, and it set itself to H265 when Air Link was fired up. That said, I also noticed a bizarre behavior where the encoder bitrate would idle up around 100 Mbps with some minor, expected variance, but every 10-15 seconds it would suddenly plummet to 10 Mbps and then slowly climb back up from there. At the same time - not sure if this is a causative factor or a symptom - the framerate would dip ever so slightly from 72 down to about 50, and would immediately spike back up (while the encoder "rebuilds" its bandwidth). I don't know if the framerate dip is causing a panic in the encoder, or if the encoder is getting overwhelmed and then briefly tanking the framerate. This was happening while I was just idling in the Oculus Link dashboard, and Windows Task Manager never showed more than 5% utilization on the GPU; no spikes in the performance graph seen there. Anyone else seeing something like this, on any hardware configuration? I'm using AMD's Adrenalin driver, v23.7.1 (published 2023-06-26), for a basis of comparison.
I completed Hif life alyx on hts pro 2 in 120ghz mode without any problems. VR chat in heavy worlds averages 60-80 frames. Everything about Beat Saber Dirt Raly 2.0 is perfect. I was very afraid to take from such reviews. In fact, I didn't encounter any problems. XFX 7900xtx Merc 310 Card I don’t see the point in taking a card for a budget-type oculus quest.
@@zvwc Ok so I tried VRChat for about 10 minutes at native Meta Quest 2 resolution. I was at max (120) FPS in the menu and home lobby. I tried a game of GO Kart with 12 players and it was stable at 80-85 FPS with no stutter. Hope it helps :)
So I don't use VR but I do play a lot of games and will admit that I am a bit intimidated by the options in OBS, but when you use ShadowPlay you can only use h.264 and there is no option to change that even when AV1 is a selling point and how Nvidia markets it as so much better than the competition. Also unlike AMD Adreanlin software, you can't change the replay buffer which I hear is criminal in 2023. So while AMD can't record VR well, at least they can record better and easier than ShadowPlay.
As a side note, Meta broke Link with the 54 headset version, and v55 might not fix it. Waiting for v56. Symptoms are black sides, swimming view, extreme lag, pinching distortion, and motion hanging a second or more behind.
Was looking for an answer to my question and I think I might've gotten it. I originally wanted to buy an RX 7600 since I'm trying to play VR games on a budget and it has all the good encoders. Though, if the drivers (or whatever tf Oculus has got going on lol) aren't fixed by the time I get my GPU, I think I'm on course to experience a huge wave of buyer's remorse. 😭 Would you say that it'd be worth getting a 6000 series GPU (and save hundreds in the process) now if you wanna do VR gaming with the Quest 2? I'm threading on a huge sliver of hope that by the time the Quest 3 comes out, that compatibility for Radeon RX 7000 cards will be ironed out. But I'm curious to hear your experience! Have you gotten any sort of stuttering while in Virtual Desktop or Air Link since that video you made 3 months ago?
every new generation of GPU that comes out makes me feel better about my decision to fork over a bit extra when I bought my 1080 Ti almost a decade ago, the thing still works like a champ but I really want to bump up my performance for VRC
AMD's latest driver 23.7.1 has fixed the stuttering and poor performance in some games I experienced in my initial review and now performs on par with the RTX 4080 in most cases and outperforms the 4080 in one or two of the games I tested. The downside is if you're using a Quest or Quest 2, Oculus/Meta now needs to update their software as I encountered some encoding issues which make the graphics look kinda crappy. Well, crappy when compared with how the graphics look with Nvidia GPU's. I know it's an Oculus/Meta software issue because when I use Virtual Desktop the graphics look amazing, so it's obviously not a problem with AMD's hardware but it's Oculus not properly utilizing the hardware.
I have a 6800xt found that h.265 only works for air link and not link via the cable where I encountered the same issue you had with the 7900. The other day I also encountered the warping but fixed it by resetting the oculus render/fps settings. Hopefully AMD and oculus will get their sh*t together soon
There are even larger issues with Windows mixed reality headsets such as the HP Reverb G2 in regards to the 7000 series. The GPU outputs very inconsistent frame times with deltas of up to +-20ms, alternating between these two bounds 4 times every second. This makes The user experience completely unusable without limiting fps to way below what the card is capable of, and say you enter a intensive scene and the fps drops below your cap? well you are back to where you started, reprojection straight up doesnt work and newer driver versions introduce horrible stuttering which doesnt even show up on any frametime graphs, on-top of the previous frametime delta issue. This has been corroborated by fellow members of my community (DCS flight sim community) who all have the same experience. Its absolutely terrible, The last time I had used AMD was 13 years ago and i really wanted to give it a try, i thorght the whole "AMD has bad drivers" thing was a bunch of FUD as I have been using there cpus for a while now and was very impressed (especially with my X3D) but I was proven wrong. I got the 7900XTX on day one and foolishly held on to it in the vain hope that amd would fix the issue but 6 months on i was sorely mistaken, learned a very valuable lesson. Never buy a dream, If it doesnt work now and people are saying it will be fixed "in the future" (when ever that is) just get the product that works now. I still hope AMD fix the issue but as more time goes on my hope dwindles.
Does it still suck for SteamVR or only Oculus? I have a SteamVR PCVR setup and have been considering getting the 7900XT or XTX because of their high VRAM amounts and "low prices" (in my country NVIDIA is grossly overpriced).
It sucks for SteamVR, currently the performance is not as it should be. I had 6800XT and upgraded to 7900xtx, and I experience poor performance. I would recomand either go with Nvidia, or get a 6000 series.
For me HUD shows h.265, using 7900XTX. Not all setting are default, but havent use that cmd. Using air link, and picture is choppy for few seconds after starting the game. A bit same than on video with Oclus Link, but not as bad. Drivers 23.5.1
btw with the 6000 gpus its def bc u forced it at first then removed it bc i have a rx 6700xt and i had to force h.265 for me, btw thank you so much for this video bc when i forced it my games run so much smoother with less frame drops for some reason
Tried the command prompt as my 6700xt is running on H264. It is telling me "the system cannot find the file specified". It sucks because I was getting great performance right up until the last Windows 11 update and AMD Adrenaline update.
got me a 6700xt… other than the link tearing when graphics get too demanding (might be because i need a dedicated pcie usb extension for better speeds) its pretty good for my wants rn.
Not only that once I moved to windows 10 from windows 11 all my issues disappeared, and even better once’s I change the os to Linx what a os to be using with vr
This has me rather curious. I haven't tinkered with Oculus/Meta's ways to connect my Quest 2 to my laptop, but I feel like I should briefly revisit Air Link with my RX6800m to see how it's going to behave.
@@AJC559 Mine's holding strong. Bought it used so it was a little more dicey. Eleven months since I acquired mine and it's been my PCVR driver. Upgrades recommended are Dual Rank RAM (If it comes with slow 1r×16 RAM) and the AX210 Wifi-Card if the one you'll receive has the MT7921 (Sister has one and hasn't had much issues.. yet). The newer models are less prone to some of the issues the early ones had. It's possible to get the ROG AE 5980HX + 6800m for 1k-1.1k when on sale. However, another option that you may appreciate could be the Alienware M17 R5 AE if you can buy it. For only around 1.3k$, you get the 6900HX, the 6850m XT, a MUX Switch, a 360Hz 1080P screen and many other bells and whistles. Both are solid options really. Former's great if you want to save some money, latter's awesome if you want all the "bonuses" that were missing with the ROG AE.
since the latest patch skyrim and boneworks is working great for me. Only game that did'nt show any improvement ist HL Alyx :( But I'm confident this game can be fixed as well, as Skyrim and Boneworks are running very smooth at 90 (HP G2)
My 6650xt looks like jello in virtual reality. Cant find the fix, tried for hours. My fix- use my nvidia 1050ti instead, much better. Last Amd gpu i will own 100%
What about ALVR? it's a open source project that also supports h265, usually performs better and usually doesnt require changing registry entries to switch between h264/h265 since it has a toggle on the app itself
@@Maraksot78 Alright, no problem! I have plans to use ALVR with a Pico 4 headset later when I get a better graphics card, and I would definitely watch a video from you if ALVR helps the RX 7000 GPUs in any way, since these GPUs brings more vRAM & performance for less price.
how did you get the 6950xt to work with the h.265? mine screen tears like crazy and only works on h.264. please help! :( im using link through a good cable
I have a 6800 and impossible to operate in h265. The screen keeps jumping. And in h264, the games are very ugly and blurry. Anyone have a solution please?
Have you tried manually setting the encode width in the Oculus Debug Tool? Sometimes with AMD GPU's the Oculus App defaults to a really low encode resolution which looks like garbage. If you manually set it to 3680 in the debug tool that should help. Just FYI, I've tried going higher than that to see what happens and it seems however Meta is going about their encoding, you can set it too high and rather than making the image sharper and clearer the bit rate drops and then your image ends up looking like garbage again. You kinda have to find that balance where you get your encode resolution high enough to make things look good but also keep the bit rate where things look good. So far an encode width of 3680 has worked good for me. Hope this helps.
Nope just installed a brand new 7900xtx and it warps on the far right peripheral. So annoying. Was wondering if this worked thanks for the vid cause it was driving me nuts thinking I installed something wrong or that my gpu faulty or that I just wanted a ton of money for a non compatible gpu. I mean works fine elsewhere vr besides that slight warp. Does desktop vr get rid of that completely? Though about buying if it did until they come out with a fix. Heard was better than oculus app airlink anyways right?
As of the last time I tried using the 7900XTX a couple weeks ago with the 23.7.1 driver, I only had the right side squeezing problem when using AirLink. If I used a Link cable or Virtual Desktop there was no squeezing. I did have issues with the encode resolution being low though with Oculus Link but Virtual Desktop looked great.
I haven't checked out the latest one, but I did check out the one at the beginning of July that fixed Radeon 7000 VR performance. Here's the video if you'd like to check it out. ruclips.net/video/zDX9qZ0ttz8/видео.html
ok so from what i understand this is more a quest/airlink vr problem then. i have the rift s and that doesn't use airlink it has display port and usb 3.0 please correct me if i'm wrong
I only have a Quest 2 so I don't know for sure but from what I've heard people are having stuttering and just poor performance overall in some VR games with 7000 series GPU's even with other headsets.
I'm curious and am in the market for buying a new graphics card. I've got a Quest 2 and primarily use Virtual Desktop as my go to for streaming. I don't really use Oculus built-in tech. From what I gathered would the 7900XT/XTX run fine with the encoder set to H.265? Or are there stutters and the like running with that too? From what I gathered from the video is that there is a lack of support from Oculus/AMD on the driver front to natively run VR via Oculus Link, correct?
In my experience I still get stuttering and stuff with Virtual Desktop. Obviously all the Oculus/Meta end of the problems don't exist when using Virtual Desktop but the AMD driver related ones when it comes to VR still do. So I guess if AMD addresses the VR problems before Meta takes care of stuff on their end VD could be a good solution.
@@Maraksot78 I ended up buying a 7900 XTX after seeing a driver update about 2 weeks ago. I've had it for about a week now and it runs VR just fine! I didn't experience prior to the driver so I'm not sure how bad it was except for your video here. Just wanted a follow up to let you know they fixed the oddities here and you should check it out if you haven't already.
@Trolladin1 I've actually been retesting the 7900XTX with the Adrenalin 23.7.1 driver this past week and game performance is great now. Since I use a Quest 2 though I've noticed the video stream going to the headset is not very good. I've messed around with changing settings in the Oculus debug tool, i.e. the encoder (h.264 and h.265), the encode resolution and the encode bitrate but no matter what I do the visuals look the same, kinda crappy. To see if what I was experiencing is just an Oculus software issue I tried using Virtual Desktop using both the h.264 and h.265 encoder and Virtual Desktop knows what they're doing; the visuals look great. So Oculus/Meta need to fix their software now to play nice with Radeon 7000 series GPU's. Hoping to have a video out on it in the next few days.
@@Maraksot78 Didn't test via Oculus Link (wireless or wired) and I can see that being a deal breaker for some. I've got a Quest 1/2 too and had no issues with Virtual Desktop either. I'd have to assume Meta has to fix it vs AMD for Oculus Link to work properly again - anyone reading this should put a comment in their forums about it if there isn't already anything about it.
Does Virtual Desktop fix all of the problems or is there still artifacts and choppines? Still planning on whether to get a 7900xtx or a 40series Nvidia card.
AMD has fixed their drivers last I checked but I think Meta may still have some work to do. I don't know for sure, I haven't checked in a couple weeks but I did make a video about AMD's updated drivers if you're interested. ruclips.net/video/zDX9qZ0ttz8/видео.html
Yep, I've been retesting the 7900XTX and will have a new video on it this week. AMD has done their part, game performance is solid now! But, since I use an Oculus Quest 2, we need Oculus/Meta to do their part. Games run fine FPS-wise (120Hz max settings in most games is no problem), both via Link Cable and AirLink but the visuals aren't as good as they can be. The encode resolution they're using leaves things looking a little bit blurry and there are occasionally compression artifacts that make textures look muddy. I tried manually changing the encoder (switched between h.264 and h.265) and changed the encode resolution in the Oculus Debug Tool but even though it said the encode resolution was at what I set it at, the visuals looked the same as they did using the default setting. I know it's something Oculus/Meta needs to fix in their software because when I use Virtual Desktop the graphics look amazing! They're sharp and crisp and there are no compression artifacts, so it's not AMD's hardware or software that's the problem; Oculus/Meta need to get their crap together now.
No, it still has stuttering problems. What I was meaning in the video is switching to h.265 (aka HEVC) works/looks great in Virtual Desktop minus the stuttering, where as it doesn't work with Quest Link or AirLink.
Do you think the 7900xtx works better with a valve index (i.e. without video compression?) as far as I know there is still some VR issues in terms of stutters etc.. Maybe I should just order one and try it out
At the moment the only VR headset I own is the Quest 2 so I haven't been able to try it. In my original review I assumed things would be better on a headset like the Index since it uses display port rather than an encoded video stream like the Quest.
@@Maraksot78 Other than the visual quality, are there any other bugs or glitches when using SteamVR for HL: Alyx and other games, or have those been ironed out since your review?
The rumor is the latest driver update has fixed all the driver related issues for VR but I've been on vacation with my family and haven't tested it personally yet.
@@Maraksot78ive personally tested this today, everything was fine and running beautifully smooth, max res 120hz half life alyx ran perfect! No bugs whatsoever
Still having problems eh? What problems are you having exactly and what headset are you using? I've been testing the 7900XTX again this past week with my Quest 2 and the new Adrenalin 23.7.1 driver and VR game performance is now very good. I no longer have the stuttering problems I had before and performance in several games is now better than it was with the 23.3.1 driver I used before. That being said I'm still having problems with AirLink looking like crap and it doing the squeezing thing on the right side of my peripheral vision. If I use a Link cable the right side squeezing is gone but visuals still look like doo doo on my Quest 2. I've tried using the ODT (Oculus Debug Tool) to change the encoder from h.264 to h.265 (it seems Meta added this function in, in a recent update) as well as increase the encode resolution and encode bitrate but everything still looks like poo. When I load up the Oculus app on my PC there is a message saying my PC doesn't meet the updated minimum specifications, but I'm pretty sure a Ryzen 7 5800X3D, 32GB of 3600 CL16 DDR4 and a RX 7900XTX is well above the minimum spec so I came to the conclusion that it wasn't the 7900XTX or AMD's drivers causing the problem, it's Oculus/Meta's software that is causing the problems I'm having. To test this out I fired up Virtual Desktop and games ran great and the visuals looked amazing at 120Hz on Ultra Graphics Quality, so yah... if you're experiencing these same things, it's Meta that needs to update their software to actually work with Radeon 7000 GPU's.
@@Samukr. Overall is a great experience with some downsides. After v53 AMD users started having a really solid aIrlink HEVC experience with a 6750XT, as I'm having, but there will be some scenarios where you'll just be limited by how Airlink at less than 200 mbps works as Nvidia users would also be. For instance: distant buildings on HL2:VR, foliage heavy scenes on Skyrim VR and Blade and Sorcery. They will for sure look kinda blocky. The only solution would be a really strong network (through VD beta or Airlink) or a link cable, set at 400mbps+ x264. Nvidia cards probably deal better with that scenario (I couldn't test at AMD yet because my cable/usb port is kinda broken, but I will try testing it in the next days, then I can give my feedback). The good news is that if you're beginning at VR you will probably not perceive that kind of stuff. For nitpickers like me, they are REALLY clear, I would suggest just ignoring those artifacts. They appear like 5% of the time and are really common when it comes to HMDs that work through streaming. Also, almost every game that I'm playing in VR uses more than 8gb of VRAM, so 12gb of VRAM is really welcome nowadays for general gaming as well.
@@Samukr. it seems that sometimes it happens, i don''t need to do the whole re-log in and delete files thing, i just end the task in task manager and sometimes there is warping in the right eye sometimes there isn't, mostly there isn't but still way too often there is. h.265 does work with airlink though.
VR with the 7900 XT on the Rift CV1 still sucks. Even with the latest 5/24 driver. VR is still listed as an issue. Update: New drivers dropped on 06/01 for support for Diablo IV. Known issues: “Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs”. I don’t think VR is a priority for them.
UPDATE!!! In July 2023 AMD's 23.7.1 driver FINALLY fixed VR performance on Radeon 7000 GPU's, but if you own a Quest 2 you're gonna wanna see this... ruclips.net/video/zDX9qZ0ttz8/видео.html
Imagine how I feel right now given that I sold my 6950XT for a 7900XTX back in January, seeing my old GPU outperform my new one is kinda indescribable, is a new kind of disappointment that I've never felt before with hardware LOL, so depressing.. but anyways I really appreciate you making these videos, the more videos shedding light on these issues the better since it will push AMD to make it a priority, so poor saps like me with 7900XTXs who are VR players are not forgotten (we're a tiny minority so having a RUclipsr on our side that cares helps a ton)
amen man. sold my 6950xt back in march for a 7900xtx and the difference is night and day. hoping for more vr SPECIFICALLY OCULUS improvement by the end of this year 😅😅
@@filipfriday I'm crossing my fingers for that! 🙏🙏 I've faith that they will get to the bottom of this and fix it even if it takes many driver updates. If not I'm already saving for a 4090/4090Ti LOL.
GET YOUR STUFF TOGETHER AMD!.
@@AJ-po6up I don't blame you for wanting to jump to Nvidia. This whole GPU mess is just too annoying
At least your vr works, cant even use my pimax anymore with the 7900xtx
VR player here looking for a new GPU. I refuse to buy anything Nvidia, but if 7900 xtx simply doesn't work for vr, then wtf.
I just upgraded to a 6700 XT, so it is great to see that H265 now works well for the 6000 cards. Too bad that the 7000-series are still a mess for VR.
and i have the info on why it does not work
if you go to the minimin requirements the 6000 series is the max there no 7000 series meaning they dont support
I'm thinking about getting a 6700xt too or a RTX 3060. Which one should i rather get?
depends if you edit work stream play games like fornite or cod go for 3060 if not 6700xt@@FreakyBob321
I will never buy AMD hardware again - every time I thought that their CPU or GPU is worth it, I was ending in frustration. My computer was off for about a year now, the value/price of my new 6800XT droped to half and I was never able to enjoy what I got with my old GTX1070.
can you elaborate what happend to make you dislike AMD gpu/cpu? potential amd buyer here and i wanna know before buying@@WingmanDino
Found the fix for the screen tearing on the 7900xtx btw. you have to turn slice encoding off on h.265. thats why slices says 5 and you get 5 line across. turning it off fixes the screen tearing on h.265.
(please like / pin so others can see fix)
Nice
Slices are supposed to be default at 1 for H.265. Strange if they are not defaulting to 1.
It's good there's a workaround, but sliced encoding should work. It's now the default in virtual desktop and you can't disable it. I was about to buy an and but there are simply too many VR issues.
Hey Maraksot, nice video as always. As someone who switched from Nvidia to AMD last year and who's been using VR since the DK2, let me add to your discoveries.
On AMD 6000 series (and probably everything with the more modern AMF encoder) you can also fix HEVC / H.265 in wired link by adding the key 'numSlices' and setting it 1 under the same registry path as HEVC, meaning:
- reg add "HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset" /v "HEVC" /t REG_DWORD /d "1" /f
- reg add "HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset" /v "numSlices" /t REG_DWORD /d "1" /f
That basically sets the encoder to encode the whole frame in one slice instead of the default 5 for AMD (as you can see in your footage of the ODT, e.g. at 4:00).
Though if you want the best possible image quality, simply stay at AVC / H.264 and go bonkers with the bitrate ("BitrateMbps" under the same registry path). If you use USB 3 and a good cable and the connection test in the Oculus Software says you have 2.7 Gbps transmission (or other), just go a bit below that.
I'm currently at AVC / H.264, 2000 Mbps and 5 Sices as a sweet spot, though you can play around.
Also, instead of using shell commands, simply run "regedit" and navigate to the path HKEY_CURRENT_USER\SOFTWARE\Oculus\RemoteHeadset. You can adjust all the values there in the explorer style GUI. Though be careful to remember the original values and do not play around elsewhere as that's the registry editor of Windows.
That's basically also where the ODT adjusts the values, so you can see that whatever you put into "BitrateMbps" will actually also be shown in the ODT and the perfomance HUD for Oculus Link.
If you decide to play around with the DWORD keys in the registry, just remember to always switch the base from hexadecimal to decimal. You'll see, it's no rocket since.
Have fun and thank you for testing VR in your hands-on but still methodical approach.
I really appreciate/admire people like you who are willing, and have the know how, to really dig into this stuff and find these kinds of settings. I consider myself to be a bit more of your average user that just runs everything at the defaults, but I do like to tinker a bit too. Again thank you for sharing your knowledge here. Cheers!
Hi, nice video, I have a 7900xtx and I have found the only way to get crisp clear images in air link is to do the following:
Sign up to the beta of the oculus desktop software / or use the registry entry to force h.264 (HEVC=0)
Then in oculus debug tool set the following:
Video Codec to H.264 (if using beta version)
Encode resolution: 4000
Encode Dynamic Bitrate: Enabled
Dynamic Bitrate Max: 200
Dynamic Bitrate Offset: somewhere between 50 to 200 depending on your setup
What this does:
the key here is that higher encode resolution. For whatever reason the oculus software is dramatically compressing the picture you see. That change + the two bitrate settings gives you a cabled like experience with the caveat that your router must have sufficient bandwidth for it.
H.265 also produces the edge warping thing you described, which is a shame. My theory is that the oculus software is assuming the worst case scenario because the 7000 series cards are still not officially supported. You can see this when you compare the enc resolution in your quest performance overlay actually from your video, the 7900xtx was 2000by something and the 6700xt was 2880 by something. However with the settings above I have a nearly perfect image that is actually, to my eyes clearer than Virtual Desktop.
Keep up the great work on your video's!
I really appreciate/admire people like you who are willing, and have the know how, to really dig into this stuff and find these kinds of settings. I consider myself to be a bit more of your average user that just runs everything at the defaults, but I do like to tinker a bit too. Again thank you for sharing your knowledge here. Cheers!
I was having this issue on my 7900 XT with the Quest 2 and an air link cable (4:00). I was able to fix it by going back to Windows 10 from Windows 11. I'm not sure if you are on Windows 11 but my experience has been pretty damn good since going back. I do appreciate your other video too. It helped me fix quite a few issues on my setup.
VR issues got fixed by the latest AMD Preview Driver.
i got recently a 6800xt 2nd hand and i'm very glad to see that that generation has no issues with VR. It's really annoying when i just want to fire up my Quest 2 and play some games and issues arise. Really appreciate your content on this matter
My experience with a 6750XT has been great. I just had to activate beta on oculus software and increase the encode resolution width! The only downside is that the last beta update is causing some white artifacts
I also have 6750 XT but I do bump into this one problems with blackflashes in shape of an X in the middle of both lenses while connected with the link cable. I have to restart the whole PC when that happens
@@edwingarza1697 Check encoding option and sliced encoding. H265 absolutely doesn't work at cable link, you need set H264 with debug tool. Sliced encoding is glitchy at H264 and totally unusable at H265
@@victormatheus2998 Thank you SO FUCKING much!! Changed Video Codec to H264. Should I keep Sliced encoding to Default or turn that off? What did you increase the encode resolution width too? Thanks In advance!
6800 xt user here and i can say, my gpu ROCKS the oculus quest 2 with supersampling and everything. not sure about that h.264 thingy but my image is crisp like a chicken.
Thanks for making the follow up to your last video!!!! From your last one i sold my 7900xtx and got the 4090 for my upcoming quest 3!!!! U saved my life :)
Just got a 7900xtx. I have virtual desktop so I'll continue using that. But man I hope they can get their act together and fix this. The vr performance is literally the only reason I was seriously considering nearly double the price on a 4090 instead.
You can change encoding in the Oculus Debug Tool directly. Be sure to restart the Oculus service via the menus at the top.
I struggle to get above 100Mpbs bitrate with H.265 tho. The H.264 can reach over 300.
i just got a 6800 xt from xfx upgrading from a 3060 laptop, which the 6gb of vram prevented me (possibly the 4 core cpu too) from enjoying alyx, boneworks, & modded skyrim. been having great performance didnt even think about the vr aspect when i decided on amd i thought it was just good raytracing and dlss i was giving up.
I bought the 6950 xt based on this video, when I really wanted (and need) the 7900 xtx. A week after having my card I learned that the 7900xtx drivers are fixed. Then I learned that Newegg has a "Replacement Only" policy on my card. You REALLY should do a follow up video on this.
I plan to look at the 7900XTX again as soon as I can. The new driver dropped 3 days ago while I was on vacation still, I just got home yesterday but probably won't be able to check it out for at least a couple weeks. I have a couple other commitments/projects I have to do first, but it is definitely on my to do list.
As of today, they just released new drivers 07/06/23. Fixed Issues:
Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs.
I'll have to check out the new drivers.
@@Maraksot78 I still had some issues with some VR games. I think it has to do with the settings in the control panel. I set a global profile using Chill both minimum and maximum at 60 and set VR games at 90. When I set the VR games profiles to VSync Always off, it seemed to be at 90hz.
Did this fix the issue? I am tossing up between a 7900 xt and a 6950xt
@@reece4615 Not entirely. It seems to be hit or miss. I don’t know now if it’s SteamVR now or AMD drivers or both. Or the Oculus client. There’s so many parts. I’m also using a USB C to HDMI/USB 3.0 adapter. USB C out from the GPU to my Rift CV1. So I don’t know if it’s that either. But sometimes games are at 90fps, but the image still separates and then goes back. So it’s not 100% like my old RX 5700. Though that could hardly maintain 90fps.
its a lot of work just to get Vr to work. at the price tag the 7900xtx comes with I would fully expect VR to work 100% as it should!
AMD updated their driver this month and VR is working much better now. Meta on the other hand it appears needs to do some work too though for those using a Quest or Quest 2.
ruclips.net/video/zDX9qZ0ttz8/видео.html
Great video with some good tips. Those .sqlite files are actually a database (probably for some settings). At some point in the process an incorrect/bugged/corrupted setting might get set to one of the entries in the database. Anyone familiar with sqlite may be able to compare the before and after files to isolate what changed in the database. Then rather than having to copy the files over and over again (and stopping the Oculus services), it should be possible to just have a quick shortcut that changes the entries in the database back to their "Fixed" values. Could even have a small program that always runs that does this periodically, fixing the mistake as soon as the Oculus software makes it. Annoying of course, but if the official fix isn't coming anytime soon (sounds like Oculus had a lot of let go recently so they might be a bit short on manpower) this might be an acceptable work around that isn't as laborious.
7900 XT/XTX performance supposedly got fixed in a recent driver preview! Time to test!
As soon as it rolls out in their WHQL driver I will be retesting. 👍🏼
Thank you so much for covering this! I've been having the exact same issue with the right side of the FOV being distorted on my 7900 XTX over Air Link.
We shouldn't have to do these kind of workarounds just to get it working correctly, and it's been 6 months since RDNA 3 released. AMD and Meta should get their act together.
From the fix description, this appears to specifically be an Oculus problem, while the encoder is more drivers. If there is a workaround that completely bypasses the Oculus software, I bet it would work better.
Slice encoding off was the solution to me! ty all for coments and Maraksot to provide great video to help us!
I have a 6900 xt and cannot get this to work. I experience the same issue with h265 as the 7000 series cards. Sucks because the quality seems to be much better when I'm not moving in the headset, but it just freaks out once I move.
if youre using a Rift S its Metas driver that is causing the issue i got PSVR2 and now my 7900xtx runs flawlessly.. I donbt know if Quest is any better
6:04 I have the Radeon RX 5700 XT (MSI-branded), and it looks like mine defaulted to using H265 by default, per the Oculus Debug Tool. I set the codec to "Default" and turned on the performance graph, and it set itself to H265 when Air Link was fired up. That said, I also noticed a bizarre behavior where the encoder bitrate would idle up around 100 Mbps with some minor, expected variance, but every 10-15 seconds it would suddenly plummet to 10 Mbps and then slowly climb back up from there. At the same time - not sure if this is a causative factor or a symptom - the framerate would dip ever so slightly from 72 down to about 50, and would immediately spike back up (while the encoder "rebuilds" its bandwidth). I don't know if the framerate dip is causing a panic in the encoder, or if the encoder is getting overwhelmed and then briefly tanking the framerate. This was happening while I was just idling in the Oculus Link dashboard, and Windows Task Manager never showed more than 5% utilization on the GPU; no spikes in the performance graph seen there. Anyone else seeing something like this, on any hardware configuration?
I'm using AMD's Adrenalin driver, v23.7.1 (published 2023-06-26), for a basis of comparison.
I completed Hif life alyx on hts pro 2 in 120ghz mode without any problems.
VR chat in heavy worlds averages 60-80 frames.
Everything about Beat Saber Dirt Raly 2.0 is perfect.
I was very afraid to take from such reviews.
In fact, I didn't encounter any problems.
XFX 7900xtx Merc 310 Card
I don’t see the point in taking a card for a budget-type oculus quest.
It's just too much hassle to use these cards for vr imo, I would switch in a heartbeat if they could fix these issues
You will need to make a video about the new drivers. I tried them and it looks great so far.
have you tried vrchat with the 7900 xtx? if so, could you let me know how it went? thank you.
@@zvwc I never tried VRChat, so I would need to rollback my drivers to compare if there is a change. But I can install it and try at least.
@@zvwc Ok so I tried VRChat for about 10 minutes at native Meta Quest 2 resolution. I was at max (120) FPS in the menu and home lobby. I tried a game of GO Kart with 12 players and it was stable at 80-85 FPS with no stutter. Hope it helps :)
@@FuelX any issues with artifacting or the in-game video players?
@@zvwc No artifacts but I didn't try to watch videos.
with the new driver which is supposed to fix the vr performance of the 7900 xtx, would you like rebenchmark?
Thanks for checking in, I'm aware of the new driver and have been working on an updated video. It should be done this week. 😀👍🏼
The best video i see in da year, thanks a lot man!
So I don't use VR but I do play a lot of games and will admit that I am a bit intimidated by the options in OBS, but when you use ShadowPlay you can only use h.264 and there is no option to change that even when AV1 is a selling point and how Nvidia markets it as so much better than the competition. Also unlike AMD Adreanlin software, you can't change the replay buffer which I hear is criminal in 2023. So while AMD can't record VR well, at least they can record better and easier than ShadowPlay.
Glad I picked up the 6950xt, Im planning to get the quest 3 right at launch.
As a side note, Meta broke Link with the 54 headset version, and v55 might not fix it. Waiting for v56.
Symptoms are black sides, swimming view, extreme lag, pinching distortion, and motion hanging a second or more behind.
Will a 6800 or 6800xt be ok for vr? Without the issues
Was looking for an answer to my question and I think I might've gotten it. I originally wanted to buy an RX 7600 since I'm trying to play VR games on a budget and it has all the good encoders.
Though, if the drivers (or whatever tf Oculus has got going on lol) aren't fixed by the time I get my GPU, I think I'm on course to experience a huge wave of buyer's remorse. 😭
Would you say that it'd be worth getting a 6000 series GPU (and save hundreds in the process) now if you wanna do VR gaming with the Quest 2? I'm threading on a huge sliver of hope that by the time the Quest 3 comes out, that compatibility for Radeon RX 7000 cards will be ironed out. But I'm curious to hear your experience! Have you gotten any sort of stuttering while in Virtual Desktop or Air Link since that video you made 3 months ago?
every new generation of GPU that comes out makes me feel better about my decision to fork over a bit extra when I bought my 1080 Ti almost a decade ago, the thing still works like a champ but I really want to bump up my performance for VRC
AMD's latest driver 23.7.1 has fixed the stuttering and poor performance in some games I experienced in my initial review and now performs on par with the RTX 4080 in most cases and outperforms the 4080 in one or two of the games I tested. The downside is if you're using a Quest or Quest 2, Oculus/Meta now needs to update their software as I encountered some encoding issues which make the graphics look kinda crappy. Well, crappy when compared with how the graphics look with Nvidia GPU's. I know it's an Oculus/Meta software issue because when I use Virtual Desktop the graphics look amazing, so it's obviously not a problem with AMD's hardware but it's Oculus not properly utilizing the hardware.
I really do wonder if you can make airlink or oculus or whatever see our gpu’s as 6000 series. Ima test this all out tonight on my 7800xt
I just bought a 6800. I'm coming from a 1660 ti. Stunning!!
I have a 6800xt found that h.265 only works for air link and not link via the cable where I encountered the same issue you had with the 7900. The other day I also encountered the warping but fixed it by resetting the oculus render/fps settings.
Hopefully AMD and oculus will get their sh*t together soon
There are even larger issues with Windows mixed reality headsets such as the HP Reverb G2 in regards to the 7000 series. The GPU outputs very inconsistent frame times with deltas of up to +-20ms, alternating between these two bounds 4 times every second. This makes The user experience completely unusable without limiting fps to way below what the card is capable of, and say you enter a intensive scene and the fps drops below your cap? well you are back to where you started, reprojection straight up doesnt work and newer driver versions introduce horrible stuttering which doesnt even show up on any frametime graphs, on-top of the previous frametime delta issue. This has been corroborated by fellow members of my community (DCS flight sim community) who all have the same experience. Its absolutely terrible, The last time I had used AMD was 13 years ago and i really wanted to give it a try, i thorght the whole "AMD has bad drivers" thing was a bunch of FUD as I have been using there cpus for a while now and was very impressed (especially with my X3D) but I was proven wrong. I got the 7900XTX on day one and foolishly held on to it in the vain hope that amd would fix the issue but 6 months on i was sorely mistaken, learned a very valuable lesson. Never buy a dream, If it doesnt work now and people are saying it will be fixed "in the future" (when ever that is) just get the product that works now. I still hope AMD fix the issue but as more time goes on my hope dwindles.
Xtx drivers are getting fixed with the new drivers 😏
Does it still suck for SteamVR or only Oculus? I have a SteamVR PCVR setup and have been considering getting the 7900XT or XTX because of their high VRAM amounts and "low prices" (in my country NVIDIA is grossly overpriced).
It sucks for SteamVR, currently the performance is not as it should be.
I had 6800XT and upgraded to 7900xtx, and I experience poor performance.
I would recomand either go with Nvidia, or get a 6000 series.
For me HUD shows h.265, using 7900XTX. Not all setting are default, but havent use that cmd. Using air link, and picture is choppy for few seconds after starting the game. A bit same than on video with Oclus Link, but not as bad. Drivers 23.5.1
i want to know if RX 7600 is ok to play vr game or i should go for 4060 ti cuz i'm poor
btw with the 6000 gpus its def bc u forced it at first then removed it bc i have a rx 6700xt and i had to force h.265 for me, btw thank you so much for this video bc when i forced it my games run so much smoother with less frame drops for some reason
Why you don't test yet GTX4070?
would appreciate an update on when 7000 series gpu's start working with vr, i am thinking about getting a 7900 xt
Tried the command prompt as my 6700xt is running on H264. It is telling me "the system cannot find the file specified". It sucks because I was getting great performance right up until the last Windows 11 update and AMD Adrenaline update.
got me a 6700xt… other than the link tearing when graphics get too demanding (might be because i need a dedicated pcie usb extension for better speeds) its pretty good for my wants rn.
Not only that once I moved to windows 10 from windows 11 all my issues disappeared, and even better once’s I change the os to Linx what a os to be using with vr
This has me rather curious. I haven't tinkered with Oculus/Meta's ways to connect my Quest 2 to my laptop, but I feel like I should briefly revisit Air Link with my RX6800m to see how it's going to behave.
Thinking of buying a laptop with that gpu. How did it go?
@@AJC559 Mine's holding strong. Bought it used so it was a little more dicey. Eleven months since I acquired mine and it's been my PCVR driver. Upgrades recommended are Dual Rank RAM (If it comes with slow 1r×16 RAM) and the AX210 Wifi-Card if the one you'll receive has the MT7921 (Sister has one and hasn't had much issues.. yet). The newer models are less prone to some of the issues the early ones had. It's possible to get the ROG AE 5980HX + 6800m for 1k-1.1k when on sale.
However, another option that you may appreciate could be the Alienware M17 R5 AE if you can buy it. For only around 1.3k$, you get the 6900HX, the 6850m XT, a MUX Switch, a 360Hz 1080P screen and many other bells and whistles. Both are solid options really. Former's great if you want to save some money, latter's awesome if you want all the "bonuses" that were missing with the ROG AE.
since the latest patch skyrim and boneworks is working great for me. Only game that did'nt show any improvement ist HL Alyx :( But I'm confident this game can be fixed as well, as Skyrim and Boneworks are running very smooth at 90 (HP G2)
My 6650xt looks like jello in virtual reality. Cant find the fix, tried for hours. My fix- use my nvidia 1050ti instead, much better. Last Amd gpu i will own 100%
New to the quest 2,where do you change the render resolution and bitrate mbps and all?also where do you get that oculus performance graph?
I am not intrested into VR.. so is it still sucks or not?
If you make the "Magic files" to read-only do the annoying effect still remaining after 2 restart? I have to try it!
hello is that rx 6950 xt intel i5 13600KF 32 giga ram and 850 watt I could play virtual reality at gorilla tag?
Guys, what's the best VR drivers up to date for RX6000 gen? I'm on 22.11.2
im using the 7900xt and i have poor performance as well on the rift s
What about ALVR? it's a open source project that also supports h265, usually performs better and usually doesnt require changing registry entries to switch between h264/h265 since it has a toggle on the app itself
I have never used ALVR before, just AirLink and Virtual Desktop so far.
@@Maraksot78 Alright, no problem! I have plans to use ALVR with a Pico 4 headset later when I get a better graphics card, and I would definitely watch a video from you if ALVR helps the RX 7000 GPUs in any way, since these GPUs brings more vRAM & performance for less price.
thanks great video... 👌
Thanks for checking it out!
I have a 6950xt and I have the same problem with link cable 4:00 do you have any recommandations ?
My 7900xt is using h.265 by default??
how did you get the 6950xt to work with the h.265? mine screen tears like crazy and only works on h.264. please help! :( im using link through a good cable
Does anyone know how the rift s works on the 7900xtx?
did you try write protecting those files? Then they shouldn't change.
Wait till VR uses AV1 encoding.
How does Arc a770 handle vr with htc vive cosmos?
Great video. I'm on a 3060 ti holding out for actual good value upgrades. I'm hoping RTX 4000 releases a SUPER with a higher bit bus than currently.
I have a 6800 and impossible to operate in h265. The screen keeps jumping. And in h264, the games are very ugly and blurry. Anyone have a solution please?
Have you tried manually setting the encode width in the Oculus Debug Tool? Sometimes with AMD GPU's the Oculus App defaults to a really low encode resolution which looks like garbage. If you manually set it to 3680 in the debug tool that should help. Just FYI, I've tried going higher than that to see what happens and it seems however Meta is going about their encoding, you can set it too high and rather than making the image sharper and clearer the bit rate drops and then your image ends up looking like garbage again. You kinda have to find that balance where you get your encode resolution high enough to make things look good but also keep the bit rate where things look good. So far an encode width of 3680 has worked good for me. Hope this helps.
@@Maraksot78 Nope, nothing change.
Still blurry in h264 and inoperate with suttering in h265. I'm disappointed...
Thanks for your help
Does the amd 7900xtx work good with Virtual desktop?
Nope just installed a brand new 7900xtx and it warps on the far right peripheral. So annoying.
Was wondering if this worked thanks for the vid cause it was driving me nuts thinking I installed something wrong or that my gpu faulty or that I just wanted a ton of money for a non compatible gpu. I mean works fine elsewhere vr besides that slight warp.
Does desktop vr get rid of that completely? Though about buying if it did until they come out with a fix. Heard was better than oculus app airlink anyways right?
As of the last time I tried using the 7900XTX a couple weeks ago with the 23.7.1 driver, I only had the right side squeezing problem when using AirLink. If I used a Link cable or Virtual Desktop there was no squeezing. I did have issues with the encode resolution being low though with Oculus Link but Virtual Desktop looked great.
did you check the last update of adrenalin?
I haven't checked out the latest one, but I did check out the one at the beginning of July that fixed Radeon 7000 VR performance. Here's the video if you'd like to check it out.
ruclips.net/video/zDX9qZ0ttz8/видео.html
Is this still an issue please?
Kinda suck since I was looking for an upgrade path from 3060 Ti
RX 7900 XT is incredibly cheap (for a new GPU) and I guess it's cheap for a reason.
rdna 2 works perfectly fine though and can be had for cheap
ok so from what i understand this is more a quest/airlink vr problem then. i have the rift s and that doesn't use airlink it has display port and usb 3.0 please correct me if i'm wrong
I only have a Quest 2 so I don't know for sure but from what I've heard people are having stuttering and just poor performance overall in some VR games with 7000 series GPU's even with other headsets.
I'm curious and am in the market for buying a new graphics card. I've got a Quest 2 and primarily use Virtual Desktop as my go to for streaming. I don't really use Oculus built-in tech. From what I gathered would the 7900XT/XTX run fine with the encoder set to H.265? Or are there stutters and the like running with that too? From what I gathered from the video is that there is a lack of support from Oculus/AMD on the driver front to natively run VR via Oculus Link, correct?
In my experience I still get stuttering and stuff with Virtual Desktop. Obviously all the Oculus/Meta end of the problems don't exist when using Virtual Desktop but the AMD driver related ones when it comes to VR still do. So I guess if AMD addresses the VR problems before Meta takes care of stuff on their end VD could be a good solution.
@@Maraksot78 I ended up buying a 7900 XTX after seeing a driver update about 2 weeks ago. I've had it for about a week now and it runs VR just fine! I didn't experience prior to the driver so I'm not sure how bad it was except for your video here. Just wanted a follow up to let you know they fixed the oddities here and you should check it out if you haven't already.
@Trolladin1 I've actually been retesting the 7900XTX with the Adrenalin 23.7.1 driver this past week and game performance is great now. Since I use a Quest 2 though I've noticed the video stream going to the headset is not very good. I've messed around with changing settings in the Oculus debug tool, i.e. the encoder (h.264 and h.265), the encode resolution and the encode bitrate but no matter what I do the visuals look the same, kinda crappy. To see if what I was experiencing is just an Oculus software issue I tried using Virtual Desktop using both the h.264 and h.265 encoder and Virtual Desktop knows what they're doing; the visuals look great.
So Oculus/Meta need to fix their software now to play nice with Radeon 7000 series GPU's.
Hoping to have a video out on it in the next few days.
@@Maraksot78 Didn't test via Oculus Link (wireless or wired) and I can see that being a deal breaker for some. I've got a Quest 1/2 too and had no issues with Virtual Desktop either. I'd have to assume Meta has to fix it vs AMD for Oculus Link to work properly again - anyone reading this should put a comment in their forums about it if there isn't already anything about it.
Does Virtual Desktop fix all of the problems or is there still artifacts and choppines? Still planning on whether to get a 7900xtx or a 40series Nvidia card.
As of right now I'm still getting the stuttering even with Virtual Desktop. It's worse in some games than in others.
@@Maraksot78 welp, time to give money to the green overlords...
Still an issue, insane!
AMD has fixed their drivers last I checked but I think Meta may still have some work to do. I don't know for sure, I haven't checked in a couple weeks but I did make a video about AMD's updated drivers if you're interested. ruclips.net/video/zDX9qZ0ttz8/видео.html
I heard that new drivers fix the VR issues
Yep, I've been retesting the 7900XTX and will have a new video on it this week. AMD has done their part, game performance is solid now! But, since I use an Oculus Quest 2, we need Oculus/Meta to do their part. Games run fine FPS-wise (120Hz max settings in most games is no problem), both via Link Cable and AirLink but the visuals aren't as good as they can be. The encode resolution they're using leaves things looking a little bit blurry and there are occasionally compression artifacts that make textures look muddy. I tried manually changing the encoder (switched between h.264 and h.265) and changed the encode resolution in the Oculus Debug Tool but even though it said the encode resolution was at what I set it at, the visuals looked the same as they did using the default setting. I know it's something Oculus/Meta needs to fix in their software because when I use Virtual Desktop the graphics look amazing! They're sharp and crisp and there are no compression artifacts, so it's not AMD's hardware or software that's the problem; Oculus/Meta need to get their crap together now.
sorry question. But the 7900xtx with virtual desktop on Quest 2 works perfect????
No, it still has stuttering problems. What I was meaning in the video is switching to h.265 (aka HEVC) works/looks great in Virtual Desktop minus the stuttering, where as it doesn't work with Quest Link or AirLink.
unfortunately I still cant get my 7900xtx to even recognize my HTC vive.
Same for Pimax lol.
Do you think the 7900xtx works better with a valve index (i.e. without video compression?) as far as I know there is still some VR issues in terms of stutters etc.. Maybe I should just order one and try it out
At the moment the only VR headset I own is the Quest 2 so I haven't been able to try it. In my original review I assumed things would be better on a headset like the Index since it uses display port rather than an encoded video stream like the Quest.
@@Maraksot78 Other than the visual quality, are there any other bugs or glitches when using SteamVR for HL: Alyx and other games, or have those been ironed out since your review?
@remstik Sadly all the stuttering and stuff is still there.
@@Maraksot78 Bummer. Guess I'm going with the 6950XT then.
Since the index connects with a display port cable, it should work better since it's not relying on streaming to the headset.
Any changes with the last AMD 23.7.1 driver?
The rumor is the latest driver update has fixed all the driver related issues for VR but I've been on vacation with my family and haven't tested it personally yet.
@@Maraksot78ive personally tested this today, everything was fine and running beautifully smooth, max res 120hz half life alyx ran perfect! No bugs whatsoever
precisely why I always buy a mid range last gen gpu, drivers are usually polished by then, my rx 6800 has been flawless.
What about the VR codec issues? How are they doing? I’m almost getting a second hand 6700xt red devil
@@Samukr. I have no idea I do not own a vr headset yet, just game.
@@mrhappy8966 i have just got the 6700xt red devil, let’s see how it performs
@@Samukr.got an rx 6700 (non XT) runs good and cool no issues.
@@Samukr. how did it go?
Please Check AMD Software: Adrenalin Edition 23.7.1 Release Notes i think it fix?
Been checking it out the last couple of days. Will have an updated video soon.
@@Maraksot78 if use virtual desktop it's much better?
radeons always suck ass in VR first year of its release. 6000 series is fine in vr now
WHAT IF facebook just put a fuckin displayport on it
Are they going to fix it releasing new Adrenaline ? Or no?
Don't know. We'll just have to wait and see.
mosst likely
because I’ve got 7900XT. haven’t tried VR yet but want to be sure it doesn’t suck
You need to update this video, there is a new driver update that has fixed Most of the issues
Thanks for checking in, I'm aware of the new driver and have been working on an updated video. It should be done this week. 😀👍🏼
@@Maraksot78 Great, i currently own an xfx 7900 xtx and i‘m looking forward to buy a quest 2 and an updated video would be very helpful!
Fixed in last drivers? Yeah right. My 7900XT performs WORSE than my 6900XT in VR titles. Noticeably worse. No change with latest "fixed" drivers.
Still having problems eh? What problems are you having exactly and what headset are you using? I've been testing the 7900XTX again this past week with my Quest 2 and the new Adrenalin 23.7.1 driver and VR game performance is now very good. I no longer have the stuttering problems I had before and performance in several games is now better than it was with the 23.3.1 driver I used before. That being said I'm still having problems with AirLink looking like crap and it doing the squeezing thing on the right side of my peripheral vision. If I use a Link cable the right side squeezing is gone but visuals still look like doo doo on my Quest 2. I've tried using the ODT (Oculus Debug Tool) to change the encoder from h.264 to h.265 (it seems Meta added this function in, in a recent update) as well as increase the encode resolution and encode bitrate but everything still looks like poo. When I load up the Oculus app on my PC there is a message saying my PC doesn't meet the updated minimum specifications, but I'm pretty sure a Ryzen 7 5800X3D, 32GB of 3600 CL16 DDR4 and a RX 7900XTX is well above the minimum spec so I came to the conclusion that it wasn't the 7900XTX or AMD's drivers causing the problem, it's Oculus/Meta's software that is causing the problems I'm having. To test this out I fired up Virtual Desktop and games ran great and the visuals looked amazing at 120Hz on Ultra Graphics Quality, so yah... if you're experiencing these same things, it's Meta that needs to update their software to actually work with Radeon 7000 GPU's.
Hey,so i was thinking about bying an rtx 4060 ti but i want vr it can run it?
I actually have a 4060ti on order right now and will benchmark it as soon as I can. 🙂👍
@@Maraksot78 thx bro
@@Maraksot78 I can not wait for that video. 👌👍
No issues for me on the tuf 7900xtx sold my 4090 cause I believe the 7900xtx was better
Which VR Headset are you using?
I’ve got the index and quest 2
And I’ve used the cv1 on its and no issues whatsoever
i have the warping problem with my 6700 xt.
Still having problems with 6700xt ? So the codec issue wasn’t solved ? I’m planning to pick a 6750xt. Could you give me feedback about it?
@@Samukr. Overall is a great experience with some downsides. After v53 AMD users started having a really solid aIrlink HEVC experience with a 6750XT, as I'm having, but there will be some scenarios where you'll just be limited by how Airlink at less than 200 mbps works as Nvidia users would also be. For instance: distant buildings on HL2:VR, foliage heavy scenes on Skyrim VR and Blade and Sorcery. They will for sure look kinda blocky. The only solution would be a really strong network (through VD beta or Airlink) or a link cable, set at 400mbps+ x264. Nvidia cards probably deal better with that scenario (I couldn't test at AMD yet because my cable/usb port is kinda broken, but I will try testing it in the next days, then I can give my feedback). The good news is that if you're beginning at VR you will probably not perceive that kind of stuff. For nitpickers like me, they are REALLY clear, I would suggest just ignoring those artifacts. They appear like 5% of the time and are really common when it comes to HMDs that work through streaming. Also, almost every game that I'm playing in VR uses more than 8gb of VRAM, so 12gb of VRAM is really welcome nowadays for general gaming as well.
@@Samukr. it seems that sometimes it happens, i don''t need to do the whole re-log in and delete files thing, i just end the task in task manager and sometimes there is warping in the right eye sometimes there isn't, mostly there isn't but still way too often there is. h.265 does work with airlink though.
@@12change I really don't think so! Just update your quest 2 and your AMD driver to the latest version and you're supposed to be good to go
You're running a gaming rid but using a Quest... that's so weird. You're like a unicorn.
Just buy a real headset and test those.
VR with the 7900 XT on the Rift CV1 still sucks. Even with the latest 5/24 driver. VR is still listed as an issue.
Update: New drivers dropped on 06/01 for support for Diablo IV. Known issues: “Certain virtual reality games or applications may encounter suboptimal performance or occasional stuttering on Radeon™ RX 7000 series GPUs”. I don’t think VR is a priority for them.
Sounds like the solution to this is to buy virtual desktop. Kinda scummy but not the end of the world.
For the time being anyway. Although, Meta did just update the Oculus PC app so I'm going to have to see how things are working now with Radeon 7000.
@@Maraksot78 sounds good man, not ideal but happy to have the option.
oculus over all has been trash i have games that wont even install or run on their launcher their support company was zero help.
Nvidia for VR Or AMD 6000 got it
At least for right now, that's how things are.
@@Maraksot78 got it, I appreciate your content.
byeee!! bye meta! bye amd! 🥂