F-16 vs F/A-18 in DCS: The Fighter Pilot Debrief (Part One)
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- Опубликовано: 27 авг 2024
- Gonky and Mover debrief their Hornet vs Viper fight in DCS using Tacview. Part one: Motherhood, Tac Admin, and Fight 1. Sign up for the Folds of Honor Fight For Honor 2021 DCS Tournament: fohevents.org/...
#Debrief
#F16vsF18
#PartOne
Well the first part of the Gamers vs Pilots debate is settled. These 2 noobs would get murdered on the first turn in game. Only one thing left to do to settle the debate once and for all. Let's Get the TV show on track so we can see you get beat in real life by a DCS gamer.
And here we have a prime example of Dunning Kruger at work. Excellent.
🤓
@Tom C: Explain. Show your work. Debrief the debrief, if you will.
@@CWLemoine Exactly!
The “Feel” of the G-force cannot be simulated and it is understandable that the body becomes an instrument that pilots RELY on for BFM but it is nearing excuse level here.Can’t real pilots adapt to the sim without G? The best DCS dogfighters in the world use their brains to employ tactics and can defeat the best AI which can monitor G, AOA, and turn rate etc.
"There were no plans, there were no products, and we did not brief."
As god intended.
Great debrief! Disclaimer: I'm a DCS guy and dogfight online on the regular. Watching the first fight, I'm like, "unload and get your speed up!", but Gonky's explanation of not be able to feel the g's to know his jet's energy state makes perfect sense. So yea, it's easy to pull and cash in your energy without the feel if you're so used to it in the real jet. Mover, you are 100% right in that us DCS guys and gals gotta use the instruments because we don't have the feel. They are making vests now that'll squeeze you to simulate g-onset (of course nothing like the real thing). Maybe that might help from a "feel" perspective. Again, great debrief, and interesting insight.
I think there's a common misconception about speed vs energy management from DCS players. "Get your speed up" is not always the answer. Maneuver in relation to the bandit.
@@CWLemoine agreed. I could be at the same speed as the bandit, but if I maneuvered above him, I have a higher energy state because I can now trade altitude for airspeed. But sometimes you just gotta get your nose around and stay aggressive.
Well, that, and 300 knots in a Hornet is not the same as 300 knots in a T-38, for example. Maneuver potential varies. But my point was that if I'm on the deck rating at 230 knots and I'm losing, I'm not going to unload and lose more angles. I'll take what I have and fight my best fight to force it back to neutral. In the game, I unloaded and was still unable to get my knots back before Gonky's nose threatened me, thus I had to cash it all in.
Ironically, this is exactly how every fight with two equal pilots in the same jet winds up when we're both full up.
@@CWLemoine 100% with you there. In the game it's tough to get your knots back in the Viper, and the Hornet's alpha is dangerous! Great debrief!
@@ef2111 like that Viper instructor said in the "Art of the kill" video that came with Falcon 3.0 (its on youtube btw) "oh im dead.. but i got 450 knots!"
"Instrument BFM". This is a perfect description of what we experience in DCS. When I first started playing, I would take my eyes off the HUD for 10 seconds in the Eagle and be going over 600 kn. In the Hornet we have to fly JHMCS on or keep looking at the HUD to get that perfect cornering speed. In the Tomcat, I now rely on Jester callouts because there's no way to see the speed other than to check that gauge (no HMD, no HUD speed). I have always likened it to a real car vs playing a racing game. It's so easy in racing games to lose grip and not know why, where in real life you can feel the tires starting to go.
at least there are Force feedback wheels for racing games, i'd kill for a good force feedback joystick lol.
It's not just the force feedback, also the suspension, g force, acceleration, and deceleration that all combine for seat-of-your-pants driving. Real driving is all feel and awareness. Driving sims, especially racing games, are more learning numbers, patterns and timing. Without a gimbal rig sims are apples and oranges to the real thing. Doesn't make them any less fun though, just different.
@@kevintemple245 also the fact that even a minor error on track IRL can compromise your whole weekend or even season. “I’d never try a maneuver like that in a car I paid for” means nothing to a 14 year old iracing god.
@@Doug_Narby lol. Yeah. That's why I did it in a fairly cheap hot rod, that I built myself with help from my dad and a family friend that was a mechanic. But also after extensive training and safety equipment. Hell, just my race suit and helmet cost more than the rod lol.
I took a shot every time mover said "Dude."
My funeral's scheduled for monday.
The devs really should watch this video so they can fix the viper
To quote ED: They are "happy" with what they are seeing with the flight model of the F-16.
@@destotelhorus crap
Well, to be fair, Mover has flown the Block 10, 15 and 30 which were lighter than the Block 50 we have in game. So it is expected it will have lower turn rate than what he remembers. Also, ED recently stated they are still working on the instantaneous turn rates and energy bleeds, so this flight model is not final. And third, while it has been proven that the DCS F-16 is slightly underperforming, a lot of the other jets (including the F-18) are overperforming and by a bigger margin than the F-16.
Remember the viper is/was in early access still, it has been fixed now
So basically we just learned that the flight model for the DCS F-16 is not as realistic as we thought...Can you guys let Eagle Dynamics know some of those problems with it?
We thought it was realistic?
IIRC the community has been saying that the whole time, but ED doesn't listen. Maybe not enough public data?
@@Kozak806 ; How does it being a video game have any bearing on the discussion though? Yes the Viper isn't finished but the FM is exactly one of the points criticized by the community, especially compared to Falcon BMS. It also isn't in a vacuum as the A-10 and F/A-18 had major FM inaccuracies in the past from what I gather.
@@FirstDagger I think it means having the discussion is fine, but don't expect the gaming company to fix it overnight as they don't have unlimited resources. Plus, if people are still playing the game, they're still making money. Plus, they don't have any serious competitors at the jet level. Finally, it's just a simulation and will never be 100% accurate or it would get a very serious "copyright" strike from militaries around the world!!! I just enjoy the content and in this case it's getting some sense of what part of a formal debrief would look like. Thanks Mover and Gonky!
@@davidsmith8997 ; "Overnight"? The module has been out for two years already though. And you could say the competitor stuff about almost every DCS module depending on the definition (though Falcon BMS is a thing still). Of course it won't be 100% accurate and in many cases like the HARM and Maverick loadouts we don't want it 100% accurate. But not admitting that certain issues are swept under the rug is getting tiresome. Especially when some parts of communities recently put up unreasonable defenses for developers to the point where it sounds like people don't want games to improve and chastise everybody who tries.
Thanks for doing this for us guys. Mover, Wags is going to hate you. Everyone that bought the Viper, myself included, is going to raise hell after seeing this.
I don't think there's any reason to raise hell. It's in beta and they're working on the flight model. It's not going to be perfect at this stage, and they can only work with open source documents that anyone can find on the internet. It's not like they can go to Lockheed and get the source documents. And, as I've said many times, even real military sims aren't accurate. We do not use them for BFM.
@@CWLemoine The question is... are they really working on it or is that an assumption by the community because it is still in beta?
I hope they are still working on it. It doesn't have to be perfectly modeled, but to be fair this set exposed some short comings.
They are working on it. I know this for sure.
@@CWLemoine I suspect they're going to be working on it a little harder now.
Remember, ED has worked on the Hornet for, what, over 2 years now, and it's still not quite finished. The Viper will get there.
You guys make it look so easy. You can tell that despite Gonky not playing DCS all the time he is still showing his instincts as a fighter pilot. Mover just dominated with both skills just unleashed on Gonky.
I really hope that DCS players do not equate your skills as REAL fighter pilots to anything related to DCS. DCS is a GAME, very detailed and deep, but it doesn't come remotely close to measuring up to the real experience when your real body is strapped into the real jet, pulling real g's, making decisions, and the real consequences are suffered for a mistake. Mover, Gonky, I tip my hat to you both for for playing the game for us DCS nerds and going through the game debrief and risking the nerd rage. It was a fun video for a good cause. You guys rock!
sadly some do
WOW, what a great fight and debrief. It took me back to my time in the Navy as a TA-4J maintainer. I accumulated a bunch of hours in the back seat with my division officer and loved the J hops. I can still remember some very close merge passes and the brief afterwards. Sends chills up my spine. Thanks a lot for the flash back.
DCS has a free A-4E mod if you ever want to give it a go yourself.
Excellent debrief! The lack of physical cues in DCS is a pretty huge handicap. I think it’s part of why I enjoy the F-14 so much, myself. Between Jester calling out speeds, its visceral (and often unruly) response to alpha, and frequently being able to catch a glimpse of the wing sweep, I feel very connected to the jet in a way that is absent from the more well-behaved FBW jets. Which is not to suggest I am necessarily any good at fighting in it, but at least the plane makes it very clear to me when I’m in the process of screwing up. 😂
Of course in real BFM, the more well-behaved jet is preferable. A captain I flew right seat with, who used to fly Hornets, was rather perplexed at my gushing review of the Cat after I described some of its oddball handling characteristics! But in DCS I much prefer a well done simulation that possibly even exaggerates some of the other cues to compensate for the fact you can’t feel anything.
(Also it’s the sexiest looking fighter ever built and that is non-negotiable)
Totally agree with you on the feedback the Cat gives the pilot, awesome plane for learning the ropes. Out of the FBW jets, the Jeff is my favourite, the cues are much more subtle than on the F14, but noticeable.
TOMCATS!
TOMCATS!!!
I'm a real Private Pilot. While I'm not a Mach snot heavy iron pilot ( C172, PA28) , the principles are the same. You gauge the feel in the seat of your pants as well as what you are seeing. It's critical. DCS doesn't give you the feel.......or the crush of serious G's.
Have you heard of the Buttkicker and sim shaker software? I can’t fly without it. You WILL feel the “physical cues” with one
"Instrument BFMers", that's so true. As someone who's never done IRL BFM and only done it in desktop simulators, that is exactly what we do.
The only aircraft I have flown more intensively are gliders. I was astonished how similar real world powered flight was to sim-flying and how little flying gliders in sim had to do with the real thing.
Maybe because soaring is closer to flying fighters than powered flight. I mean, try to find a glider that will stay at one heading and maintain altitude at the same time. All the while your focus is outside in the weather and on others sharing your thermal and not in the instrument panel.
The debrief by actual pilots is great. Thanks Mover and Gonky.
Man, I would love to see a 3 round WVR dogfight between Mover or Gonky vs. Growling Sidewinder or Long Shot, and watch them go over the tactical debrief.
same.
He is welcome and encouraged to join the Folds of Honor Fight for Honor 2021 DCS Tournament for a good cause!
You to crack me up. Trading paint at the merge!! Love it
Great videos and great debrief, thank you! It is great to watch guys who have done this for real go through what they were doing on DCS and why. I am only a private pilot and I do use DCS. But, even as a private pilot, I have experienced 6Gs and the airplane talks to you. DCS is excellent and great fun, but the physical feedback from the plane is huge. Not to mention that 6Gs acting on your body has more than a little impact. Thanks again, this was awesome.
So I’m not crazy in thinking that the Viper looses speed too fast in certain situations?
The Viper flies like a brick in dcs. Once the speed is gone, you're toast. It feels very draggy and doesn't produce quick enough gs. I'm quite disappointed with how it flies. BMS does this so much better.
@@b0bl00i haha good analogy, I’ve been hearing a lot about BMS recently. Maybe I’ll give it a try one day. Also the pilot starts g-locking at 7.5 Gs sometimes so you can’t play to the Viper’s strength.But I guess I have to surrender that it is an EA module and still not 100% complete.
partly, but quite so. The Viper in DCS is a very late and fat version of the plane. Mover flew the block 30-32 Vipers, which benefited from the new engines but weren't burdened with the extra weight in avionics. The 50-52 are quite heavier and thus more underpowered in comparison
@@ilejovcevski79 This is a myth perpetuated by know it all arm chair "experts" on Hoggit. Mover personally refuted this claim in an earlier comment
@@ilejovcevski79 That’s a good point. More bells and whistles means more weight. I’m definitely not an expert and just love aviation so the feedback is appreciated.
So nice seeing these debriefs, gives a glimpse of the logic that goes on in a dogfight. Haven't played a flight sim in years myself, but back in the day I had no theory behind any of it. Things make sense so much more now, all thanks to actual pilots knowing what they are doing. Thanks!
Thanks for taking the time to do the debriefs, I know they aren't the most fun things to do sometimes.
Great video with Gonky, Mover! Had loads of fun, keep up the good work! Also mover mail bag, did I miss it?
You did not. This week I was out doing helo training and next week is a possible track day. Might have to find a saturday to do it.
@@CWLemoine Ok, I'll surely be on the look out, cheers!
Both planes are amazing to watch and luckily being right near and Air Force and Navy air station I get to see both. The 18 always amazes me at how slow they can go and still make turns. I'm honestly impressed that at the speeds it looks like they're going that they don't fall out of the sky.
Eagle Dynamics, please. Give the F-16 the thrust it deserves.
Very much yes, this is just silly!
@@b0bl00i It's not a thrust problem, it's a drag problem. The F-16 in DCS accelerates in a straight line like a rocket (which it is), the problem is that you get to ten degree of alpha and you start losing energy in full burner until you're all out.
Alwayyyysss wish you boys could do this for us ... thanks fellas what a pair of legends! Cheers boys
I love watching the great DCS pilots fight, but always thought it could not be like the real thing. I am also both a full scale and RC pilot and know the sims that I fly don't come anywhere near the real thing. The full scale sims are a help in instrument and navigation, but not as good at actual flying. The RC sims do help with visual orientation. This was at lot of fun watching real fighter pilots play DCS.
Good to see you two having fun . Poor potato internet
That was absolutely awesome for the civilian pilot who always wonders what a dogfight looks like in 4d (time being the 4th dimension). Thank you mover. Thank you gonky of the ready room (great channel for anyone who doesn't know). Great "fight". Great video.
I’ve been hanging around a dogfight server some lately and I’ll add an additional point to the discussion of “real vs DCS”: view. The server I’m messing around on allows external view, trackIR, etc. I use VR, as did Gonky and Mover in this video. Fighting on that server there’s no question in my mind some players are boosting their SA with the F keys. Just one more aspect of the “unrealism” of DCS that would have to be factored out before any kind of comparison between gamers and real pilots can even start. Fighting someone who can turn their head like an owl (trackIR) in a sim is tricky. Turning your head like an owl in a 9g turn in real life is impossible, or will put you in a hospital. YMMV. P.S. let’s not even talk about how many people start a maneuver before the merge.
There was one fight where, out of habit, I kept my head forward and watched the HUD, anticipating 9Gs. I've torn tendons in my neck from trying to turn my head and look across the circle at 9.3Gs.
@@CWLemoine ruclips.net/video/226PdOf0Z2w/видео.html LOL
That's a good point, Doug. It would be cool to see ED implement some kind of view dampening, (or even a full view lock), during high-G pulls.
@@CallsignJoNay I’d be thrilled. Dogfighting in VR in public servers is basically a waste of time because my fov is realistically constrained and most of my opponents are watching me across their vertical stab.
ruclips.net/video/4-p2al3bEDE/видео.html 14:35 - I have to RTB, MY CERVICAL SPINE ASPLODE
Thank you for confirming my suspicions on the viper flight model.
ED should get in touch with you to help develop the performance of the viper
They claim to already have a SME...
_Great to hear blow-by-blow ... thanks._
If you had a NFO you wouldn't have gone blind... as you know... in ACM first visual wins in guns fights.
I needed that extra gas though.
@@CWLemoine You really would, if I'm remembering right F's have about 1,000 lbs less gas than E models. Always though it was kind of funny that I weighed 1,000 lbs all said and done.
Mover and Gonky: 2 Guys 1 Winner? *F**K IT*
CO: You got a sec?
Awesome debrief and explanations for certain maneuvers. I feel like I learn a ton from you guys that I can use in future DCS sorties with friends.
This is in response to Tom C but I wanted to put it on the main thread. I find it ridiculous that any DCS gamer has the gonads or lack of mental capacity to try to advise Mover and Gonky about BFM. The guy with the link to the tutorial...YGTBFSM! DCS is a game. It is not even a reasonable facsimile of real life. It is a whole different deal strapped into the jet. I would bet lots of money that most non RL fighter pilot DCS gamers would puke before the fights on and would go to sleep on the first turn circle entry. I have given many incentive fights and almost all individuals get sick before the real tactical maneuvering even begins. Once the fights do start it is usually all they can do to stay awake. Not all succeed. They would have no chance at looking over their shoulder, working the radar and weapons systems and flying the jet. It is very difficult and actually hurts. BTW, being a civilian pilot does not always help. Jets are a completely different animal. I've had private pilots puke like they had never been in the air before. If a DCS gamer was to get in a jet, that is the environment he would be faced with. Significantly different than the environment in which they normally play the game. I seriously doubt that 99% of what they do in the game would work for them. Gonky and Mover do in RL what DCS gamers dream they could do. They are the real deal. The gamers are posers. Give the RL fighter pilots the respect they deserve.
@Charlie Guarino Here’s an example from a guy I think thinks he’s a hot dog in the DCS community. Watch what he does with his “head” at the first merge: 0:35 ish: ruclips.net/video/UtsSQCE-KwU/видео.html
Would a fox 2 engagement involve some classified tactics? I would love to see a close high off bore sight fox 2 engagement if not
Yes. No missiles. Sorry
If you're an actual weapons officer you'll be like WTF, for everyone else this will be real lol
Excellent vid, more of this please, seeing how professionals do their thing is marvelous.
I'm really patiently awaiting for the day Mover feels like giving a try to BMS! I think he will be much more pleased with the flight model and the level of detail the Viper has there
Awesome vid Mover. Wish the Viper was a lot more accurate. Maybe ED will watch this video and realize the massive difference.
I thought Mover was just too slow though? I don't profess to be an expert, but I heard the Viper's corner speed in DCS was around 400... so because Mover can't feel G's in DCS he possibly had little idea he was so slow (usually around 250-ish), therefore not attaining max rate speed?
@@Mobius118 Very true yet the real viper can perform a vast amount better than ED’s viper and the reason is classified info.
@@Mobius118 but they can still try to learn from Mover and other pilots to tune the turn rate and power
@@kzdcs9574 Agreed
let me ask the obvious that's probably already been answered: what's your G tolerance on a good day?
Right this second? 6-7. Back when I did 27 BFM sorties in one month? 9 all day long.
@@CWLemoine but but but the internet experts insist if you pull 9g for more than a few seconds you'll black out.
Maybe without a G-suit.
This was very fun to watch!
You should use the Media feature of Tacview to overlay the video and/or audio recording. Makes debriefs considerably more informative and easier to recall.
No idea how to use that or sync it. Would've gotten way too complicated. What we did is fine.
@@CWLemoine For sure. The normal Tacview is fantastic training tool as you demonstrated here. The media feature just adds to it in unexpected ways. I just suggested it because I noticed as you were trying to recall which maneuver was which they all flow together. We've done debriefs right after some AIC training evolutions and people still mix up what they did on each of them. So for what its worth, under Analysis (3rd button), check Media and then upload the file. The tricky part is the sync, but with a video file it is much easier adjusting the time sliders. If you've done it once it is easy and you already have the recordings.
@C.W. Lemoine How does a tool like DCS Tacview compare to the tool/s you guys used for debriefs after real life exercises, BFM or otherwise.
I don't have any experiance in a real jet. But, I miss those Gs very much. I have decent experience in real life race cars and when you see me driving in sim like assetto corsa... dude.🤦♂️ So I realy ... respect what you are doing here in DCS, thinking it only maybe a little reflection of you in a real jet. I like this game, but it is always in my mind, reality feels better... (oh boy)... I don't think you'd survive my flyingstyle in real life. still... the closest I can get to a cockpit. Greetings to Gonky 🖖🏼😃
We need to get Gonky some more subs so he can afford something better than dial-up.
Based on gonkeys slurring that ain’t coffee in his cup 🤣🤣🤣🤣
He doesn’t drink. 🤷♂️
Fascinating debrief guys 👍 , especially interesting to see real pilots feel that DCS lacks most vs real life, how muscle memory and lack of feedback can really catch you out in various scenarios in relation to what you and your brain and bodies are trained to expect through years of experience. Wonder how much extra VR gives you and even like in combination with some sort of those actuated sim chairs could to add to to the emersion and if it could trick the body into feeling some type of G-force simulation. Anyway love watching this stuff😁and all for a great cause👋👍
I am working on adding 80lbs of lead to an old racing helmet to simulate 8g in the Hornet. :-P
2:07 When mover told gonky to stop freezing damn it, it reminded me Beavis and Butthead cartoon :v
You taking notes ED? Haha awesome debrief. We would like to see more Gs and more knots.
What’s your opinion on DCS as a whole? Is there a video about that I can watch somewhere? As in, do you think it’s cool and interesting or totally useless?
It’s a fun game.
You guys should get together with a couple of other DCS players and do a large scale mission together with combined surface to air and air to are threats. Have Gonky in an F/A-18C or F conducting a SEAD operation, you providing cap cover in an F-16C, maybe even get some attack involvement with some A-10C action in.
As neither of us would like to go to jail, that's going to be a no. Sorry.
Why would you go to jail?
Because that crosses the line for classified tactics.
Not at all. This is a video game. Not worth it.
@@CWLemoine I thought it wold be cool to see you guys do one similar to this mission here, of course these guys don’t communicate during the game but still a cool mission none the less. 2 F-16C’s, 2 A-10C’s, and a pare of F/A-18C’s go after a Chinese S-400 bat neat the China / Pak boarder. ruclips.net/video/Kg4mo63h6EQ/видео.html
This was a lot of fun. I know I wouldn't last a minute in either plane, but you guys make it look easy, even though we all know it's knot (see what I did there?)
12:56 he was right not to follow the viper into a rate fight in a hornet. the viper dominates the 2 circle and he was right to continue to force the one circle in his hornet
more of this please, gentlemen 🍺
Yeah I knew it felt wrong, even knowing nothing technical about the F-16, for a Hornet to be out-rating an F-16 on the deck. Thing's a rocket with wings but honestly watching the fight it felt like you had your boards out out of burner rather than in burner, on a clean jet. If I had been in MP vs an F-16 in that scenario in the Hornet I'd try try try, but I'd just assume I was dead if he didn't miss after the two circle. Apparently, I'd be hella wrong ATM.
Speaking to sim-isms, I don't have any experience at serious G loading but even just flying a lawnmower around you can feel the energy state of the aircraft so much better. In DCS (and any other sims of course) you can gorilla the stick back until you're barely flying at all and not even notice until the other guy is actually flying a circle around you. Even having never exceeded 125 knots, I feel like going from 350 to that in ten seconds is a pretty noticeable event to the 'ol direction detectors.
idk about irl but with the f-16’s ridiculous thrust to weight and maneuverability i would never want to one circle one in an f-18.
@C.W. Lemoine , I love watching @Growling Sidewinder DCS videos, but watching you two fight, was so much more realistic. Have either of you two flown against him in DCS?
Prior Navy Maintainer here... Working on Single Engine... How realistic is DCS with runway takeoffs?
LOL potato internet. 😂. Thanks for the video.
Great video guys!
And it's not just a T:W issue. You guys drag raced at the end and the viper smoked the hornet as it should. It's more an issue with induced srag modeling at high alphas. The F16 seems to have way too much and the F18 way too little.
SO Interesting! Thanks guys!
Great analysis, learned a lot. Do you think something like YawVR would give you that “feel”? Home tech is getting pretty cool.
Nothing short of a centrifuge would do it.
what does 'go blind' mean?
They lose sight of the bandit and don’t have them on radar, they can’t see the target
Hey I love watching your videos. I just want to ask it you could fight Growling Sidewinder, another You Tuber I like to watch in DCS. That would just be awesome. :)
I can totally understand you guys, not because i'm a pilot, but because i have felt the lack of tactile feedback which combined with the strange lack of spatial awareness that computer graphics lead to, makes it very hard to effectively maneuver the jet in a sim. It's the prime reason why encourage and look for "artificial" aides, like the the exaggerated cockpit and flutter sounds, or the visual screen shakes to indicate the current alpha and energy states of our planes. And why i like the Heatblur's approach of implementing such aides in the Vigger and the Tomcat. Unfortunately, many "purists" (or like you call them instrument BFM-ers, or the way i call them cockpit fliers) are strongly opposed to this, claiming that it breaks their "immersion".....whatever that is..... i guess they would rather fly 250ft merges with their nose in the cockpit :(
All those deck violations! He! He!
6:30 "Wh-where are we? korea?" lmao
as a korean, i think it is
Very interest & cool
I loved this debrief. I am old race car driver. You'll never know it until you can feel it in your ass....
Its disheartening to see ED batantly resisting the obvious inaccuracies in their F16 module.
Brief on Guard...
So is it SOP to turn left after the merge or was it just coincidence that you both did?
What is the motherhood?
Takeoff and landing
This was awesome.
Free medical, free dental, sacrifice the body. Get the win!
I go blind or lose visual on enemies very often. Then again still don’t have IR tracking fixed and my right eyeball is almost always fuzzy at any distance. 😂😂😂 yeah I’m not exactly in pilot condition of any sort for IRL.
Hi to Gonky and Mover
Love your DCS videos mover I always learn alot by just watching. Just kinda dislike the DCS community as its full of know -it-alls and "actually 🤓" type of people.
I’ve never ran across a single know-it-all in nearly 8 years online play. Who are you talking to? They are clearly Toxic.
@@TheIceGryphon anyone on an official ED thread, place is full of them
@@TheIceGryphon theres a few in this very comment section and hoggit saying movers experience doesnt count because he flew a block 30
Ask them how many hours they have in any variant of the Viper. (In real life). 🤷♂️
This is gold! Thx!
why does the f16 have an AOA limiter on it ?
is god's G, gravity?
“Gods G”?? Due tell….
G = Gravity, God’s G = gravity
Great job guys! Loved the debreif! Let's go Brandon
Can we get a Gofundme for Gonky's internet?
All these DCS civil players who think they are like real jetfighter pilots... It's like if one would watch Tour de France on TV while riding a stationary bike and then believed he's a Pro Cyclist now.
Great video. I wish dcs would watch this. They supposedly develop this game with real pilots. Maybe real ruskie pilots?
Yes, because to admit the F16 might be competitive against the Mig29 could get them shot in Mother Russia
Funny how this looks very different from a growling video
sorry but...... ED needs to enroll
ED needs to go to school here...
Gonky seems so uninterested.
nah he's just a chill dude from what I can tell
I'd love to see you two and many other fighter pilots collab with ED on the flight model aspect of the game... some player made mods seem to have better support and input from actual pilots than ED does. Perhaps ED could help you with FHF in return...
problem isn't fighter pilots going to ED and giving them specs. The real problem is ED, as a russian owned company, asking for ex nato fighter pilots characteristics about a airplane almost every nato county has.
@@exyio I don't think specs themselves are the issue... ED, or rather the module developer, likely has access to all the data they need for the aircraft that are in the game. I think the isue is within the game engine's interpretation of those specs in relation to game physics... energy retention and ability to regain speed has been mentioned by every fighter pilot that has played the game (and there have been plenty). The damage models for both aircraft and guns are out of tune as well.
It's just not the same without an irate blonde in a Volkswagen suppressing her feelings...
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What would happen if we put a robot in the pilot's seat and let some ACE DCS keyboard pilot control it?
Hey peoples! Merry Christmas and Happy New Year! Sooooo I'm looking for help to get me into the DCS world....I'm starting completely cold! I'm looking to pay for someone in the New Jersey area to help me recommend a HOTAS, computer, VR and help me download DCS and bind the game controls to the HOTAS... I'm not advanced computer savy so I don't feel like 2 learnin curves!....got a decent budget so this could be a good project for someone! Hit me up of you can help!
Pilot talk.......I'm out lol.
What’s the corner speed of the F16, 440 knots?
330-440 iirc
Neither!! Tomcat dominates all!!!!!