Best Booming Civs in AoE2

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  • Опубликовано: 23 авг 2024

Комментарии • 635

  • @twinsen1949
    @twinsen1949 3 года назад +457

    You forgot the moral boost from Bulgarians' starting civ song making you play 90% better than everyone else.

  • @exyl_sounds
    @exyl_sounds 3 года назад +404

    this man literally used calculus II to determine the effectiveness of a civ's bonus

    • @ELZID10
      @ELZID10 3 года назад +14

      This guy is math genius

    • @jppudlymcgowan8445
      @jppudlymcgowan8445 3 года назад +25

      Integration isn’t that hard. It is still cool tho :)

    • @ahlunhaqqi2083
      @ahlunhaqqi2083 3 года назад +42

      @@jppudlymcgowan8445 intergration isn't that hard once you learned it
      but mate, i haven't learn it yet

    • @ZenaWazaki
      @ZenaWazaki 3 года назад +6

      Nope, it's not cal2.It's just a small part of cal1 or some teacher teach that in high school

    • @andresgarciacastro1783
      @andresgarciacastro1783 3 года назад +10

      Calculus 2? We get this level of math in highschool

  • @alexdemoya2119
    @alexdemoya2119 3 года назад +512

    **Sip** Yep, AoE2 is a good game

  • @T-West
    @T-West 3 года назад +373

    Ethiopian Siege Onagers with Torsion Engines are good at making things go Boom (especially with the x256 mod).
    Oh wait, maybe you meant something else by Booming...

    • @galliman123
      @galliman123 3 года назад +11

      Ultimate boom is e=mc2 trooper ;)

    • @nvmtt1403
      @nvmtt1403 3 года назад +12

      so.......are you guys gonna do a collab?

    • @ivorstevens4075
      @ivorstevens4075 3 года назад +1

      The Ethiopian boom is quite good on Arena. No mining camp required with the extra gold.
      If you go FC and arrive in castle age, the full 500 bonus arrives before 15 Min.
      Spamming pikes bombard cannons and scorpions and it's an easy win.

    • @SonKunSama
      @SonKunSama 3 года назад

      Petards are great for booming. Lame joke, get out.

    • @jerryfernandes2022
      @jerryfernandes2022 3 года назад +1

      Stop Commenting on your own videos SoTl!!!

  • @AgnusCavichioliPereira
    @AgnusCavichioliPereira 3 года назад +150

    When the police knocks at SotL's door:
    "Hi Spirit! Guys of the law here."

    • @Auspexel
      @Auspexel 2 года назад +2

      😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • @jenesuispasbavard
    @jenesuispasbavard 3 года назад +27

    Did not expect to see integrals on an AOE2 video.

  • @gosphor2826
    @gosphor2826 3 года назад +75

    Wow you weren't doing a pure math video like this for a long while. I'm sure it took a lot of effort to make this video, thank you!

  • @Frontline_view_kaiser
    @Frontline_view_kaiser 3 года назад +45

    Is it just me or is the sight of a nicely set up economy in AoE2 just so satisfying

  • @Darkcamera45
    @Darkcamera45 3 года назад +107

    Yes whenever sotl uploads it a happy day:))

  • @firockfinion3326
    @firockfinion3326 3 года назад +24

    I am quite certain I am never going to do anything with this information in my life, even if I do ever play AOE2 again, and yet still I enjoyed the video. There's just something so satisfying about hearing about this game's number crunching.

    • @johnapple6646
      @johnapple6646 3 года назад +1

      Same idk why I even watch this channel. But it's so relaxing

  • @NotSimo
    @NotSimo 3 года назад +308

    Aaaaaah Im gonna boooooooom AAAAAAAAGH

    • @DCdabest
      @DCdabest 3 года назад +7

      Oh fuck. It's *the* Simo!
      What's your fave civ dude?
      Inb4 Berbers main

    • @nvmtt1403
      @nvmtt1403 3 года назад +1

      do you even play AOE? I thought you as more of a paradox guy.

    • @NotSimo
      @NotSimo 3 года назад +13

      @@DCdabest anything that can rush in feudal

    • @NotSimo
      @NotSimo 3 года назад +14

      @@nvmtt1403 aoe is my favorite rts of all time and the first game I played after my parents purchased my first pc as a 12yo

    • @IVIRnathanreilly
      @IVIRnathanreilly 3 года назад +3

      You should upload a game if you still play, I'm sure a lot of us would watch.

  • @encoreperformance1081
    @encoreperformance1081 3 года назад +397

    Hey Spirit Of The Law, Guys Here.

    • @PlokHR
      @PlokHR 3 года назад +27

      Boomer humour on a boomer video, nice!

    • @Lakers24bn
      @Lakers24bn 3 года назад +13

      Hey Spirit of The Guys, Law here.

    • @josiahgibson6373
      @josiahgibson6373 3 года назад +7

      Hey Law of the Guys, Spirit Here

    • @justxavier9999
      @justxavier9999 3 года назад +19

      Hey Guys of the Spirit, La Hire here

    • @madeiraislander
      @madeiraislander 3 года назад +10

      Law Hey Of The, Here Spirit Guys.

  • @rubywest5166
    @rubywest5166 3 года назад +338

    0/10, didn't start the video with "Okay Boomers"

  • @cmckee42
    @cmckee42 2 года назад +13

    I'd love to see an update to this video with new civs and new bonuses.

  • @ramonantoniolli7379
    @ramonantoniolli7379 3 года назад +9

    For Celts, there is one more important factor to them: space for farms. Since they gather wood faster, this means they get more free space to farm, which is important in maps like BF (and specially in BF)

  • @Showsni
    @Showsni 3 года назад +11

    You know, I bet if you asked the man on the street "What were the Vikings best known for?" very few people would answer "Their wheelbarrows."

  • @nilsp9426
    @nilsp9426 3 года назад +115

    This is so hard to quantify. Think of the decreasing value of resources over time (+300 wood in dark age would be crazy, +300 wood at 25 minutes you barely notice). Or think of the unit costs of units a civ encourages you to build: some are just more cost efficient than others (think of mass cav archers or paladins).

    • @karanrime8948
      @karanrime8948 3 года назад +17

      like the main reason people see Khmer as god-tier booming is because they typically boom into Khmer elephants, which are a sight to behold at lower levels.

    • @karonteazt3286
      @karonteazt3286 3 года назад +2

      Yes, u are right, considering u lose 2 trebs bye any advantage...

    • @Jovian999
      @Jovian999 3 года назад +11

      Aye, and there are plenty of intangible factors beyond raw resource advantage that determines a good booming civ. Those that can play defensively early on like the Koreans and Mayans suit a booming playstyle as well. The Huns bonus, of course, goes beyond wood saved because villagers that would be building houses are now doing other things with their valuable time.

    • @nilsp9426
      @nilsp9426 3 года назад +1

      @@Jovian999 I would guess that building time for villagers was already taken into account?

    • @thesolacecollective
      @thesolacecollective 3 года назад

      @@Jovian999 You're dead right - even an extremely conservative estimate would be worth approx 150 resources with the 7.5min extra collections.

  • @Shenaldrac
    @Shenaldrac 3 года назад +11

    Something you didn't mention with the Huns that I thought of, is that not only are you not running the risk of getting capped because you forgot to build enough houses but also you never need to spend villager time building houses. So the time that would be spent by a villager building houses can instead go towards building other buildings you need, or gathering resources.

    • @krishmakhecha6969
      @krishmakhecha6969 8 месяцев назад +1

      Pretty sure he included it in the equation for the cost of the house because a house is only 25 Wood per house but he got 33 resources per house meaning he included the time taken to build the house in terms of the resources which the villager could have harvested in the meanwhile

  • @plumpedalpaca
    @plumpedalpaca 3 года назад +5

    Hi Spirit! Thank you for your video! Not sure how this would change your placement of Khamer, but you also save wood on the extra mills. Haha, not much more wood saved, but worth considering especially in the first 25 minutes.

  • @BoroMirraCz
    @BoroMirraCz 3 года назад +9

    I never thought that I would see integrals used in a youtube video (out side of math channels).

  • @jptiz1
    @jptiz1 3 года назад +3

    Videos like these make me want to make APIs that download ranked replay files, verify them and gather information about which techs were researched, villager counts for each player, etc. I have no idea if replay data is too restricted, but seems that it would be useful for these kind of analysis.
    Anyway, interesting video :) I was missing new ones from you.

  • @rubywest5166
    @rubywest5166 3 года назад +5

    Something I'd probably have also mentioned is the civ's *defensive* capabilities.
    For example, Teutons aren't just great for booming because of their farming bonus- they're great because they're good for playing defensively, and getting long term value out of any defenses they build.

  • @edjuaro2
    @edjuaro2 3 года назад +1

    This feels like an applications paper with focus on simulations where SotL has been writing a few methods papers. Not bad, but a tad different. I liked the video!

  • @anirudh3163
    @anirudh3163 3 года назад +1

    Always nice to see a new SotL video, keep up the great work :D

  • @theinnkeeper768
    @theinnkeeper768 3 года назад +3

    For Khmer you also forgot to add that they need less mills if you go for a farm-based eco. I usually end up doing 3-4 mills in a boom game so that 200-300 wood saved. Beyond the fact that it's just nice to be able to throw down farms without setting up a gather point. It allows you to use some spaces you might not with another civ and requires a bit less attention/micro.

  • @quincunx2718
    @quincunx2718 3 года назад +61

    I have to object to the methodology here. Boom strengths vary significantly based on when you reach Castle Age, and many of these bonuses allow you to reach Castle Age sooner. For example, Celts can do a 23+2 FC into a boom (probably faster too; that was with building a mining camp on gold), Britons can do 22+2 because of their cheaper TCs (see JupeAoC's video: ruclips.net/video/ugpplmL08_I/видео.html ), Mongols can similarly do a faster uptime on maps with extra hunt (see T90's video on MbL's insane: Black Forest boom ruclips.net/video/fML7KHgJdtg/видео.html ), and Khmer can do some insane builds like 23+0.
    There's also the fact that the bonuses affect your actions during the boom as well. For example, as Teutons, you don't just build the same farms and get a wood discount. Instead, you're building a new farm every time you have 36 wood instead of every time you have 60 wood, meaning that you're producing farms significantly faster.

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  3 года назад +30

      I don't agree zeroing in on very specific build orders that are used by only the top 0.1% of players is a better methodology, and I think it's obvious this is intended as a purely theoretical approach for entertainment.

    • @connorbroderick7148
      @connorbroderick7148 3 года назад +12

      @@SpiritOfTheLaw I have to strong agree with Quincun on this one. the methodology is fun to look at, but is honestly very misleading. And I don't think its just for the 0.1% of top players. At 1300 elo solo or 1800 team elo that I play at, the speed at which a player hits castle age and the timing makes a huge difference.
      For example, if your castle age is slow, and you get attacked before having defensive TC's to garrison in you might lose more villagers, causing a huge loss of resources. This is seen more often in lower elo's than in higher, so I think the "only top 0.1% does this matter" argument falls apart quite quickly.

    • @ucallmeschnitzel
      @ucallmeschnitzel 3 года назад +9

      @@connorbroderick7148 But that wasnt the question. The point of this video was not to find the best fast castle civ, but the civ that has the biggest advantage ressource wise in going for a full boom.

    • @CG-eh6oe
      @CG-eh6oe 3 года назад +6

      @@SpiritOfTheLaw I really disagree with you there. You dont have to be top 0.1% to notice you can click up without building blacksmith/market as Khmer. Im pretty sure a good chunk of the playerbase at least somewhat uses the mentioned earlier FC-timings. Probably not perfectly, but it doesnt take an elaborate buildorder to click up a bit earlier with britons and go 26+2 instead of 27+2.

    • @connorbroderick7148
      @connorbroderick7148 3 года назад +4

      @@ucallmeschnitzel Sure but the title says "best booming civs" and I would argue that the biggest resource advantage is not a reliable indicator on who has the best boom.

  • @justxavier9999
    @justxavier9999 3 года назад +75

    8:49 Indians need Sultans before the 10% gold boost right?

    • @CrnaStrela
      @CrnaStrela 3 года назад +40

      yeah, he forgot about the cost of that tech, probably confused it with Turks thinking it is a civ bonus and not UT

    • @tag180rotax
      @tag180rotax 3 года назад

      Came to say the same thing 11

    • @dassandman300
      @dassandman300 3 года назад +2

      Came here to say this. -30% off their score.

    • @elf4914
      @elf4914 3 года назад

      @@Oxyggs You're right, in the long run it is definitely a solid boost, but as far as actually booming is concerned, it's not doing you any favours, since you're probably getting it around the time you've finished booming. So, for the purposes of this video, it won't help the Indians in that regard.

  • @Latexi95
    @Latexi95 3 года назад +16

    I would be interested to see similar comparison for how much time it takes to full boom to 120 vills what would be the standard late game vill count. I think it might better represent the full effect of the different civ bonuses.

    • @Latexi95
      @Latexi95 3 года назад +2

      Or maybe better cut of point would be some collection rate so collection rate bonuses would be taken better in account but that is quite hard to balance.

    • @dnd3edm2
      @dnd3edm2 3 года назад +2

      Persians: not just for douching. I like what SOTL did better because if you're just booming past 25 minutes you're going to get curb stomped by the more aggressive player regardless of map

    • @Hennu_TRM
      @Hennu_TRM 3 года назад

      I agree. I think the measure of a good boom is which civ can pump out vills fastest. Granted, that kind of testing is a lot harder to do, because certain bonuses allow some civs to do different builds to get faster castle times and more TCs out earlier...

  • @ev3rnight356
    @ev3rnight356 3 года назад +1

    Thank you for all of the content. You got me to download AOE2 again and i regret nothing.

  • @Othello484
    @Othello484 3 года назад

    Great job as always! One correction that someone else probably noticed is that the Indians only get the gold bonus after they have researched Sultans at the Castle Age, which they have not done at 25 minutes. Thanks again for your hard work. :)

  • @jumpropejeremy
    @jumpropejeremy 3 года назад +7

    You're a math teacher's perfect response to when students say "yeah but when am I ever going to use this?"

    • @Greenicegod
      @Greenicegod 3 года назад +1

      Yeah! The answer is always video games!

  • @dudeistpreist5721
    @dudeistpreist5721 3 года назад

    Its tried to complete the last mission in Joan of arch campaign on hardest difficulty on the new DE. Can't micro too well in the beginning, then reorder and take out top. Watching you has helped and I thank you for that. I think I'll try it without watching in another tab and on regular speed.
    Haven't done it in awhile but I'll try again.
    To anyone who wants to unlock the beat all campaigns achievement do the tutorial and the 1st chapter. Even though it's a duplicate they count separately. That's what I had to do in the old aoe2.

  • @npmeyer77
    @npmeyer77 3 года назад

    Dawg your vids are so awesome. I love the time and effort you put into these. Not to mention you are the Meme Lord.

  • @lordrubbish_aoe
    @lordrubbish_aoe 3 года назад +1

    Great vid as always! I think if you're talking about faster booms, e.g. with Persians or Malay, Khmer should be in that discussion as well because they can get to castle age faster than most civs (I think a 24 pop fuedal straight to castle is pretty doable, I've seen even 23 pop but that makes the wood for booming more of an issue). So they not only save wood on feudal buildings and farm faster, they start the 3 tc boom maybe a minute or two faster as well.

    • @carlosmedina8747
      @carlosmedina8747 3 года назад +1

      That's true and I was thinking about this along the video, I'm able to make 23 pop boom with Khmer (hunting deers luring with scout, of course), clicking up castle at 10:40. At 13:20 starting to build 2 TC, wood isn't an issue since you send 17 vills to wood after clicking up and make double bit axe. I compa red some recs with similar level players and that gives you vills advantage compared with other civs in every case.

  • @kr8771
    @kr8771 3 года назад

    i really appreciate you including a margin of error on those numbers. high quality content right there (as always ;) )

  • @doe6974
    @doe6974 3 года назад +2

    You brought up the Malay faster aging bonus. But not the resources saved from cheaper fish traps, no refreshing the fish traps, and not needing to get normal farms. It might be alot more complicated to calculate, but its definitely something that should be taken into consideration.

    • @jamesinciardi5099
      @jamesinciardi5099 3 года назад

      I was thinking the same thing. Might have to experiment with that one on my own. It would only work on a few maps though. It would have to be a water map and fishing farms are so easy to raid with even a small navy. The Budapest map would work well. You would still have to chop a LOT of wood to make fishing ships and (long lasting) fish traps. Big masses of fishing ships also bump into each other more than farmers unless you built more docks, which is expensive… I bet you SOTL thought about this but it would depend on how many docks you want to build, how much wood is on the map. He was probably like, “Forget it! Just going to leave that question blank.” Ha ha… anyway, in my opinion, I think booming with fish traps would be slower than farming, but it’s hard to say for sure. What do you think?

    • @doe6974
      @doe6974 3 года назад

      @@jamesinciardi5099 @James Inciardi ive been maining malay for the last yearish. I havent noticed any difference of booming potential lost due to using fish traps vs farms. In fact, it might be even easier. Ive considered using fish traps for even other civilizations. As on a wood/food ratio fish traps are more efficient than any other farming method. Even compared to imperial age farms.
      As for the pathing, its not bad at all. As long as you dont have 3 traps side by side, and the traps themselves are at least 3 tiles away from the dock. Youll have no issues with ship pathing.
      I usually rely on berries, boars, and sheep until feudal age(19-25 vils). At that point i have 6-10 doing food, and the rest on wood, and about 2-3 fishing boats getting normal fish.
      Once i get feudal age, i get another 2 docks(if they fit) and pump out those ships, with almost all my vils going to wood, or building infrasrructuce. One or two on gold so i have enough for castle age. Get about 10ish fish traps and im progressing well.
      Idk if other peiple do this, but with the exception of the first 5 villegers(on food), i rally all newly created vils to the lumber gulags.

  • @tinhocoxa
    @tinhocoxa 3 года назад

    Dude, you are incredible! Amazing content, loved the integration graph!

  • @kartiksaraf4676
    @kartiksaraf4676 3 года назад +68

    Maybe a better/different approach could be to look to answer this question. Which pocket civ in Arena can complete it's boom the fastest and get ready to make military, whether it requires 140 vills for the civ or 100.

    • @catrielmarignaclionti4518
      @catrielmarignaclionti4518 3 года назад +13

      nobody plays arena, everyone plays forest nothing only, and thus, the best civ is celts, with better chopping + best compo

    • @nathangamble125
      @nathangamble125 3 года назад +5

      You can be "ready to make military" with completely different amounts of resources depending on what composition you're going for.

    • @shigerufan1
      @shigerufan1 3 года назад +1

      Slavs are the best arena civ from their farming speed bonus alone

    • @kartiksaraf4676
      @kartiksaraf4676 3 года назад +5

      @@nathangamble125 that is my point exactly. It doesn't make sense to go 140 vills with goths, but franks need that much and thus effective boom is different for both

    • @kartiksaraf4676
      @kartiksaraf4676 3 года назад +2

      @@catrielmarignaclionti4518 what about berry nothing or gold or stone nothing?

  • @Erik_Dz
    @Erik_Dz 3 года назад +13

    Interesting that you included Malians, but didn't include Vietnamese. If you get every economic upgrade up to castle age that is 900 wood saved directly. No calculations needed. Comparable to the top 3. If you include gill nets that is another 200 wood on water maps.

    • @ottomann4846
      @ottomann4846 3 года назад

      but you don't need gold and stone upgrades to boom, so wouldn't it only be 600 wood?

    • @nothanks7475
      @nothanks7475 3 года назад +1

      No Chinese either.

    • @williantozzi5951
      @williantozzi5951 3 года назад

      IF you get ALL upgrades. Does not happen often when booming til 25m mark bro.

  • @elWhiteNinja1
    @elWhiteNinja1 3 года назад

    this might be the nerdiest video you have ever made Spirit :P great job mang. that was so interesting.

  • @alexgergely7858
    @alexgergely7858 3 года назад +37

    I feel like Mayans could have been good to look at. Start w/ extra vill and resources last 15% longer. Their boom always feels so smooth.

    • @anthonytsang7468
      @anthonytsang7468 3 года назад +3

      I always feel like Viking when I'm using Mayans

    • @josephstevens5489
      @josephstevens5489 3 года назад +2

      Man I had the best game in a 4v4 pocket mayan game. Fc'd plumes 1 tc, lucky res with close deer etc, finished fully castle upgraded just as 6 of them found a hole. Never raided all 4 players hard in a game before (10+ vills killed per player before post imp). Only really poss because of mayan eco.
      I had to watch it back in rec game and numbered the original 6 raiding party to see if any made it till end. 1 did.

    • @Neon-Lines
      @Neon-Lines 2 года назад +1

      yeah Mayan eco easily among the best

  • @user-ky7jf7wi5y
    @user-ky7jf7wi5y 3 года назад

    Good approach. We need more categories and harder data though.
    More ideas for categories beyond 25min:
    - Wonder race time
    - time to ready 200 pop full vil + market + both sling upgrades
    - time to 100k gold (sell everything else --> faster food/stone bonus count too)
    Harder data:
    - calculate times/res, not from random 1600 players
    - have a competition to produce highest possible stat for a category, I'd be willing to sponsor a few $

  • @paulomartins1008
    @paulomartins1008 2 года назад

    Definetly chose the right game to pick up, when tutorials feature integration over logistics curves.

  •  3 года назад +1

    The only youtube intro i never skip

  • @osman4172
    @osman4172 3 года назад

    I really enjoy watching these videos. Thank you!

  • @brainwasher9876
    @brainwasher9876 Год назад

    We need an update on this. Burgundians are now top-tier IMO, they can comfortably grab both horse collar and double bit axe in dark age and heavy plow/bow saw in feudal if doing fast castle while barely slowing down compared to a completely standard civ, and that snowballs fast. Plus, their team bonus gives them food in addition to gold from relics, and their unique tech makes their farms generate gold. None of their bonuses individually look like a big deal, but I find myself playing normally and suddenly I have enough food to hit 100 vills AND age up without even having to think about it.

  • @bucharestcycling324
    @bucharestcycling324 3 года назад

    Dude, you're incredible :). I love your work.

  • @amitvishwakarma7210
    @amitvishwakarma7210 3 года назад +7

    I'd say that malay boom requires a different approach with more houses and feudal fish traps... But still it may beat up any civ with infinite food banks...

  • @khatack
    @khatack 3 года назад +2

    You should also take into account the fact that since reseeding farms is cheaper for Teutons, they don't need as many lumberjacks, saving the food cost of a few villagers.

  • @cfng3309
    @cfng3309 3 года назад +5

    I am just lying on my bed and trying to sleep but BOOM SOTL has boomed my sleep away

  • @ExtremeFighter
    @ExtremeFighter 3 года назад

    great break down. Love you content, it helps a LOT understanding the games mecanics

  • @ballzz2thewall
    @ballzz2thewall 3 года назад +1

    The craxy thing of the vikings is that the bonus kicks in instantly super early at 11 and 20 minutes in a standard Arabia game. If I dont get far behind as Vikings I can always close out the game with this massive advantage in Castle age.

  • @volleyballftw
    @volleyballftw 3 года назад

    did you forget to subtract the -100 starting wood #huns from your house calculation? [houses save 630 --> u save 600+-100 was the calculation beeing shown whil it probably should be 500+-100]
    + I would suggest recalculating slavs. they might get food faster, but their farms (should) run out faster by doing so, deminishing the overall resources the player gets more
    +similar with aztecs, khmer and vikings (to a small degree). Not sure, if it will be much of a difference in the end^^
    that aside, great video as always :)

  • @forsakenquery
    @forsakenquery 2 года назад

    Rewatching this in 2022 this video is incredibly useful analysis.

  • @jessicaberry5596
    @jessicaberry5596 3 года назад

    One factor to the Huns not needing houses is that that also saves them construction time for every house they don't make. That opens up a lot of windows, most obviously resource collection time, but certainly other buildings that'd help secure a win as well.

  • @Pr0manStream
    @Pr0manStream 3 года назад +1

    SoTL - 3:00: You did not consider the -100 wood penalty that you will inevitably be behind by default. While it's true that those -100 wood are basically included into the first 3 houses every other player would have to pay, it does not strictly translate into a 630 wood bonus as you still have to make up the -100 initial wood lost by being huns.

  • @ComfyDents
    @ComfyDents 3 года назад +1

    Is there a chance for a collaboration with one if the history RUclipsrs (like Metatron)?
    Your comparisons of the campains with actually history shows us you have interest beyond game mechanics.
    Would be interesting to debaze about unit counters in history.🤔

  • @cengiztaner4754
    @cengiztaner4754 3 года назад +21

    We are reaching levels of scientific method that shouldn't even be possible

  • @obesechicken13
    @obesechicken13 3 года назад +2

    I think Mongols might be #1. I've seen the 22+2 into fast castle into 3 tc builds before. You can add a 4th tc later. It's a ridiculously greedy arena build but it gets to castle faster than other civs due to the hunting bonus which allows them to make villagers soonest.

  • @ottomann4846
    @ottomann4846 3 года назад +4

    You didn't do Chinese! I was interested to see how that one goes.

  • @MGFamilytree
    @MGFamilytree 2 года назад +1

    I would love to see poles added to this now, they have such a unique boom potential with instant food collection. I find them super smooth with even a 4 or 5 tc boom off 26-27 vills.

    • @knasttrast7168
      @knasttrast7168 Год назад

      If you have horse collar you gain 200 food instantly when seeding 8 farms around the folwark, 40 farms means 1k food so its on par with the teutons. It is much better than just 10% faster farming since you get it up front and you are encouraged to place farms better which gives better efficiency. On top of that you gain lots of gold from mining stone, 50% of the stone collected is gained as gold, easily 1k free gold on top of the already great farming bonus. That bonus is better than working 50% faster since you also gain 50% more resources from the stone tiles. Poles has the greatest eco bonus of all civs if they mine stone and uses the folwarks. Great for castle dropping in arena too since you dont need workers on gold to get to caste age, while you get stone for castle you get the gold for castle age+ some more.

  • @ruirodrigues2938
    @ruirodrigues2938 2 года назад

    Britons boom feels super smooth, with the wood saved on TC spent on horse collar farms

  • @greatcornholio
    @greatcornholio 3 года назад

    Also this is very interesting for arena but if one can boom on water (say four lakes) fishing ships can really bring in some changes
    Lots of civs that are hard to quantify their eco bonus (Longer lasting resources for mayans for example [more food on hunt + sheep + berries] which saves farms and collects faster, allowing you to get more eco upgrades (such as horse collar) before building farms.
    Nice video though as always!

  • @eulefranz944
    @eulefranz944 3 года назад

    I would love a pro player give their thoughts based on experience and compare both lists! Like you said slavs and persians are underestimated in this approach but the rest seems sensible and should agree with the intuition of the majority of players!:)
    Well done!

  • @Devilrib
    @Devilrib 3 года назад

    Spirit of the Law is the best AoE content creator hands down.

  • @bluiedaniel2739
    @bluiedaniel2739 3 года назад

    Been waiting for a long time

  • @ramonantoniolli7379
    @ramonantoniolli7379 3 года назад

    GREAT video! Congrats!

  • @brilbin
    @brilbin 3 года назад +1

    Dang! I thought Mongols would be in there because they were mentioned at the beginning. Been having a lot of fun with that civ and am curious about how much the 40% extra hunting speed really helps.

    • @slushyjones4939
      @slushyjones4939 3 года назад

      I think it helps by a lot. I think Mongols can get to Castle Age really fast because of the hunting bonus, so they could build more town centers

    • @CG-eh6oe
      @CG-eh6oe 3 года назад

      If you use a standard 27+2 build, it doesnt really help much. However, if you mix up your build and click up faster, you get something like the persian bonus and end up with more vills. Also, on black forest you can sometimes 7 or even 10 pigs, meaning you will drown in food and can click up super early.

  • @reto6859
    @reto6859 3 года назад

    Nice Video man!

  • @inancmustafa
    @inancmustafa 3 года назад +3

    Yes! Math and Age of Empires 2. My favorite combination.

  • @IAmMikeGod
    @IAmMikeGod 3 года назад

    Surprised that Chinese wasn't mentioned with their +45 farm food bonus. That bonus is a wood discount, food bonus, and a time-value delay. In addition of cheaper technologies and time-value boost of 3 villagers can make quite a boom for that civilization.

  • @Tocaraca
    @Tocaraca 3 года назад +2

    Why are you not taking into account the extra villagers that you will have due to building the TCs earlier? Since Britons have cheaper TCs, they can do a faster castle age and immediately build two or even three TCs much faster than other civs and start pumping out villagers immediately, giving them a villager lead which helps the boom significantly. The same thing happens with the Khmer being able to advance without extra buildings (and having the faster farming rate), and the Mongols getting an insanely fast castle age time too.

  • @MarinaInChains
    @MarinaInChains 3 года назад

    I don't even play this game anymore I just enjoy the videos

  • @martinruf8784
    @martinruf8784 3 года назад

    @Spirit Of The Law Heyhey - will you be doing a resource tutorial on Age 3? It seems the gathering rates and "how many villagers until I age up" is not often talked about. Additionally, the various Civs with their Bonuses (Japanese shrines for example) would be interesting imo - don't know if you think it's worth the work though.

  • @bjwaters
    @bjwaters 3 года назад

    Thinking about this video, I wonder if maybe a different metric might be useful: how much time does it take for a given civilization take to get to 100 villagers, assuming conventional builds? I understand that there may be other issues in calculating this, as it may be difficult to try and standarize build timings across multiple civilizations and skill levels, but it might help better quantify the less obvious bonuses that help some civilizations reach their booming goals earlier than others. Perhaps this may show my own ignorances, but I would think high level booming would be more interested in reaching a specific number of villagers, not necessarily a specific amount of resources.
    Just a thought. Great video, as always.

    • @CG-eh6oe
      @CG-eh6oe 3 года назад +2

      Not sure if that metric is all that useful. The problem is that creating vills faster is only a temporary benefit: Your TCs will go idle once you reach 130ish vills, so the other civ can catch up. So if you reach 130 when your opponent is at 120, your advantage is only about 100 ressources (the ressources your extra vills will gather before the enemy gets to 130 as well (assuming 20 res/min and 4 TCs).
      I think the important metric is how many ressources you can invest into your army at around min 30 - having more vills earlier helps in that case, but so does getting techs for free.

  • @davidahrner4876
    @davidahrner4876 3 года назад +3

    Khmer does have faster up times though equating to a few extra vills

  • @letswaveabook3183
    @letswaveabook3183 3 года назад

    If you measure the effect of the Persian boom, you should also notice that in feudal age, their tc works 10% faster. In feudal we make 2 villagers(2x25 seconds) and advance to castle age(160 seconds), which means you arrive 21 second earlier to castle age and get your secondary TCs 21 seconds earlier. For a Persian player, a TC needs 21.25 seconds to produce a village in castle age. Which means that when your 3rd TC is up, you already are 3 villagers ahead. Then we make a generic civ makes around 45 vills and wheelbarrow, a Persian player makes around 53 vills and wheelbarrow. After that you click up to imperial age and due to faster working TCs, you will arrive 27 seconds earlier in imperial. If you would click up at the same time as your opponent, not only you will be ahead of a generic civ by 11 vills, but you will also arrive there 27 seconds earlier.
    That can be crucial for treb wars and getting chemistry earlier. Getting chemistry and thus bombard cannons 27 seconds earlier, means that you will be able to use those 27 second to snipe an opposing treb before your opponent even has bombard cannons out.
    I think you are missing out on the 3 extra vills that you are having at minute 17-18 when your ´generic opponent´ has completed his secondary tcs. These vills costed 150 food and have been working for 7-8 minutes collecting around 3*26*7.5=585 resources with a collection rate of 26 resources per minute.
    Also civs that can advance early to castle age have a great eco, since they can build tcs earlier and thus have then produce a few vills before the opponents TC are up. I think Ethiopians are good for this. Doing the same build for every civ does not use the strengths of each civ perfectly. By not adapting your build, the result of the Japanese civ will not be as good as it could be (saving 150 wood in dark age can help you advance 1 vill earlier).

  • @acidar
    @acidar 3 года назад +1

    As someone who comes from other RTS games and looks down on the aoe2 community as a result, I have to say this could have been done a whole lot better. You can't go for full macro approach if you don't survive to the point when you can actually boom. Because of this, alot of other factors are important to account for. If your civ is woefully underwhelming untill castle age, the odds are you have invest that much more in military to survive untill you can boom. That would have given a lot more in-depth understanding of what civ is "better" at booming.
    Refer to the Win-Time Elapsed rate graphs you've made for each civ in your civ vids to start with.

    • @MadMalMan
      @MadMalMan 3 года назад

      But it isn't measuring that, it's a theoretical graph on what bonuses give the most resources by the time you hit the boom mark. Then you apply the extra variables to the game

  • @The_Room_2_Doggys_Revenge
    @The_Room_2_Doggys_Revenge 3 года назад

    I think Bulgarians are decent boomers too : you can put 4 TCs in Castle Age with your starting stone, you might not have the wood for the 4 right away but it'll come quickly, and if you have around 18-20 farms already you can maintain villager creation for a while and if all you're relay point are on wood, you'll have enough to make farms. I found out i manage to hit Imperial at around the same time as with any other civ (~35 mins) but with already 130 vils, some times overflowing with wood which i use to make lots of military buildings

  • @rgumieri
    @rgumieri 3 года назад

    Spirit of the law. It may be missing the Italians?
    EDIT: btw, great work as always!

  • @alexandrepetrassicardoso7539
    @alexandrepetrassicardoso7539 3 года назад

    Yeah! Intro, Graphs, Integrals! SotL is back!

  • @dingusegg5393
    @dingusegg5393 3 года назад

    Never thought I'd see an integral used on an AOE 2 video but here we are

  • @riffbw
    @riffbw 3 года назад

    I think you missed a huge piece on the Celts. They collect wood faster and you quantified that, but the bigger benefit is balancing your economy with fewer lumberjacks. 1 of every 6 lumberjacks in a standard build can be retasked to something else which really opens up the potential. It's not dissimilar to the Persians getting to their desired villager count more quickly.
    I'm not a big Celts players so maybe you want them on wood, but being able to put out extra farmers early boom and piggyback on the wood bonus can be a huge benefit. I get that siege is wood intensive so that's where the bonus really helps too, but in purely booming, you aren't going to be worried about the wood as early.
    This same logic is often applied to Teutons as well. Cheaper farms results in less woodcutters and more farmers.

  • @sephirothbahamut245
    @sephirothbahamut245 3 года назад

    Unrelated question: will you consider doing analysis like this for AoE III, or just keep pumping out AoE III content in general? We really lack AoE III presence on youtube, especially with your unique way of approaching things.

  • @Jordypcollinsx
    @Jordypcollinsx 11 месяцев назад

    You also didn’t mention that with the Persian faster working town centres, you save time on upgrading loom, wheelbarrow and handcart which could give you one extra villager!

  • @pietroandradepastro3630
    @pietroandradepastro3630 3 года назад +4

    This is almost impossible to measure and certify. So many variables, SOTL would maybe take a Doctorate time analyzing all the possibilities. But anyways, keep the good work mate!

  • @GM_Lemmy
    @GM_Lemmy 3 года назад +1

    Huns not needing houses also means the villagers can use the time they would spend building houses doing something else, like gathering resources.

    • @dhalliday
      @dhalliday 3 года назад

      cost of house + cost of labor to build (25 seconds) = 35ish total rez, which was his net calculation in the video. That sounds about right

  • @JSTM2000
    @JSTM2000 3 года назад

    I was hoping for some info on the wheelbarrow fix (from the latest patch), but I suppose it's really hard to measure.
    I suppose in short you could say: Wheelbarrow (and Handcart) has a bigger effect on economy than ever before, so it's even more important to not forget it and research it in time. (unless you're aztec/khmer)

  • @gianblanco9580
    @gianblanco9580 3 года назад +1

    I had a feeling spirit of the law would make an aoe 2 video

  • @Jel.Awesh.M
    @Jel.Awesh.M 3 года назад

    I really love the intro!

  • @alex110200
    @alex110200 3 года назад

    Are you sure you did the integral correctly? I tried that aswell but it went kind of different: adding a jump but deducting a constant value(50f / villager) should actually be a bit smaller than that 6.8% value, at around 3.7% ... anyway nice vid keep it up u r cool

  • @bladactania
    @bladactania 3 года назад

    You forgot to account for the small, but not insignificant impact of the Kmer bonus in that they don't have to build mills. That saves some wood and villager work time.

  • @Michael_Brock
    @Michael_Brock 3 года назад

    Confess spirt of the law. Your play system is to overboom to 180 or 200 villagers under a 200 cap. (circumstances permiting) then cull the villagers for a 120 army.
    Great Content even though I never have played the game. ❤️❤️❤️❤️❤️
    Just waiting for getting the funds for my next gaming pc in January.

  • @PJOZeus
    @PJOZeus 3 года назад

    For Britons, feel like a larger civ pop from cheaper tcs should have been taken into account (and ofc most people would specialise their builds depending on civs to maximise the bonuses they are getting, such as possibly more vils farming if they have a food bonus to later spam food intensive units)

  • @CryptoCurrencyNEWS-LIVE
    @CryptoCurrencyNEWS-LIVE 3 года назад +2

    A better test with less player introduced error would be to run 1000 AI vs AI games with random civ. At 25 mins review the game stats to see how much total resources they've collected and tabulate the data across all civs.

    • @federicoparada8382
      @federicoparada8382 3 года назад

      I dont think that would be good, consider that actual gameplay includes that player introduced error, so we are talking about something real making this type of analysis. That ia analysis, to begin with, you wold have to program it like a TAS for each civ, beacause the AI is made to respond to the player`s strategy, and you would be telling it to just boom for 25 min. I think Spirit´s aproach is better and data worthy.

  • @RaynmanPlays
    @RaynmanPlays 3 года назад +1

    Finally, a video for me!

  • @sorjhan2214
    @sorjhan2214 3 года назад

    Mongols hunting bonus does help to consistently hit Feudal age faster and as a result Castle age too. But have to agree on Persians, Vikings and Teutons to be in the top three to be able to reliably hit 100 vills in the 26th minute.

  • @user-vo1sb3bo1s
    @user-vo1sb3bo1s 3 года назад

    SOTL's integration chart is the best one I've seen since taking the calculus courses in college

  • @neonk4068
    @neonk4068 3 года назад

    Did a quick calculation for Chinese:
    Loses 250 resources at the beginning, but has a 2 vill lead for most of the game assuming identical boom.
    2 vills should collect roughly 0.8 resources per second, over 25 minutes that's 1200(!) resources.
    They should also save about ~200 on eco technologies depending on whether they get hand cart before going imp, and 75 wood on houses because of the TC pop bonus. That's 1200+ extra resources by 25 minutes, which would make them #1 in this video.
    I don't think they're that _that_ good, there's probably something I'm not considering, but they should be on the list. Same with Mayans, possibly.

  • @ericcollardbovy3219
    @ericcollardbovy3219 3 года назад +1

    I know this topic is really hard to measure and appreciate your effort, but I think you didn't go through the same calculation effort with every civ. For example, Brittons shepparding bonus pretty much frees a vil in a standard build order, which over time accounts for another eco bonus.
    Great video though!