The Worst Upgrade in AoE2

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  • Опубликовано: 28 окт 2024

Комментарии • 956

  • @gunarsmiezis9321
    @gunarsmiezis9321 4 года назад +1399

    We all know you take the hussars upgrade to get the wings.

  • @tvremote9394
    @tvremote9394 5 лет назад +2634

    Sure the paladin upgrade might not give a lot but have you seen how beautiful they look? Would you rather burn your opponent's City down with people wearing a beautifully crafted and inlayed helmet or with people wearing a bucket on their head? IF YOU'RE NOT DESTROYING SOMEONE WITH STYLE, YOU'RE NOT DESTROYING THEM AT ALL!

    • @GhostDr3amer
      @GhostDr3amer 5 лет назад +128

      I preffer Knight looks over both Paladin and Cavalier

    • @atul1991ful
      @atul1991ful 5 лет назад +352

      me(getting raided by cavaliers): i should take care of them, this could be trouble.
      me(getting raided by paladins: this guy has achieved the pinnacle of human civilization, resistance is futile .

    • @JourneyLT
      @JourneyLT 5 лет назад +69

      Don't besmirch the name of thy Lord Buckethead!

    • @Michal235
      @Michal235 5 лет назад +8

      Man you are so right.

    • @kevinhernandezretana2170
      @kevinhernandezretana2170 5 лет назад +38

      Paladins have pigtails for goodness sakes! Cavaliers have six packs!

  • @ananth1367
    @ananth1367 5 лет назад +1424

    Compile all these and publish them for doctorate in aoe

    • @akievz
      @akievz 5 лет назад +53

      everyone here would support him

    • @jitenswami6731
      @jitenswami6731 4 года назад +1

      Lol 😂😂😂

    • @Mocktailmetal
      @Mocktailmetal 4 года назад +20

      Nature issue 221, Science of AoE 1& 2

    • @nathanwycoff4627
      @nathanwycoff4627 4 года назад +7

      He knows more AoE than I do my subject lmao

    • @shantanubayaskar
      @shantanubayaskar 2 года назад

      Thats actually not a bad idea

  • @DominatorLegend
    @DominatorLegend 5 лет назад +637

    True, Paladins and Hussars don't gain much, but what about those sick skins?
    King gotta look boom when raidin' a town!

    • @khankhomrad8855
      @khankhomrad8855 5 лет назад +73

      Back in the day when you had to pay IN-GAME MONEY to get sick skins.

    • @michaelcross7665
      @michaelcross7665 5 лет назад +10

      Easily an extra plus 30 pts of cool factor haha

    • @soyborne.bornmadeandundone1342
      @soyborne.bornmadeandundone1342 5 лет назад +15

      So that's where the money goes... Shiny stuff and brand banners lol. Not actual training or better gear to fight with lol.

    • @LiquidAnus
      @LiquidAnus 5 лет назад +34

      You can't put a price on style. Winged Hussars and Paladin helmet banners are worth every resource and then some.

    • @khankhomrad8855
      @khankhomrad8855 5 лет назад +3

      @@LiquidAnus So much so that I'd be willing to pay actual stone for those upgrades. Expensive bling is priceless!

  • @shadiafifi54
    @shadiafifi54 5 лет назад +541

    "Hussar is worst upgrade" *sound of Turkish player laughing*

    • @RolfReibach
      @RolfReibach 5 лет назад +21

      Who said they have no trash units?!

    • @gosphor2826
      @gosphor2826 5 лет назад +13

      Or Malians. Farimba costs similar but way better than Hussar upgrade.

    • @Alexplainow
      @Alexplainow 5 лет назад +2

      I don't think thats how it works.

    • @GarlicReturns
      @GarlicReturns 5 лет назад +44

      At least Turks don't need to pay to get an unit that looks like their worst nightmare.

    • @Practitioner_of_Diogenes
      @Practitioner_of_Diogenes 5 лет назад +11

      That's some grade A irony if you know your history.

  • @nergalsmom
    @nergalsmom 5 лет назад +721

    Nobody will probably ever read this comment but I find it interesting that the worst value upgrades are cavalry while the best value are infantry. Essentially, the game devs accounted for power projection when pricing the upgrades. It is more powerful to send an extra 2 meele damage across the map at cavalry speed than at infantry speed, therefore the cavalry upgrade should cost more even if the numbers are the same.

    • @justinokraski3796
      @justinokraski3796 5 лет назад +191

      sometimes I can't believe how much thought went into making this game balanced

    • @peterpeterson4800
      @peterpeterson4800 5 лет назад +67

      @@justinokraski3796 And still, infantry pretty much sucks in this game. The only infantry unit you see on a regular basis is the spearmen line. Many infantry unique units almost never get used in pro matches and champions are a pretty rare sight, too. It's all about knights and crossbows. The scorpion is another unit that is rarely used, because it counters infantry.

    • @4xelchess905
      @4xelchess905 5 лет назад +27

      @@justinokraski3796 Well, the game is 20 years old and has been patch several times from the get to up to very recently, you can also get things right by trial and error. Halberdiers and hussars have not always been a thing for example, making trash significantly weaker and paloofs significantly stronger.

    • @anonvideo738
      @anonvideo738 5 лет назад +42

      @@peterpeterson4800 well in AOK infatry used to be better. Thats why cav gained the bloodlines upgrade and hand cannoneers are unlocked with chemistry to counter champions, unlike AOK where you had to research another tech after chemistry to unlock the hand canoneer. I think the combination of people getting better at the game (and being able to exploit cav speed and archers kiting) and these buffs to other units making them poorer.

    • @Trasseurxd
      @Trasseurxd 5 лет назад +4

      yes. The whole quantification of this does not really work.

  • @aposeastwood200
    @aposeastwood200 4 года назад +98

    "RUclipsrs are just people who don't want to actually work"
    Spirit of the law: "Hold my excel file" (2:08)

    • @EugeneOneguine
      @EugeneOneguine 4 года назад +8

      He just copied the numbers from the game and counted points. If you explain percentages to an 8 years old, he can do that. Just because it looks tedious to make doesn't mean it's work. Also, just because something looks easy and pleasant to do, doesn't mean it's not work. People should drop this archaic vision of "work" seen as something that is boring, repetitive, unpleasant and acknowledgeable.
      Sorry for the rant, AoE is fun, I don't mean to plummet the ambiance. It's just my abstract thoughts on work, no one should take it personally.

  • @AmmarFarisA
    @AmmarFarisA 5 лет назад +359

    The worst tech upgrade:
    -Spies on all visible maps
    -Atheism on conquer scenario

    • @AmmarFarisA
      @AmmarFarisA 5 лет назад +4

      @Halberdier ah, nice one

    • @Hennu_TRM
      @Hennu_TRM 5 лет назад +43

      Wrong. Atheism still reduces the cost of spies by half. Even if you play conquest on all visible it prevents you from being able to waste as many resources on spies.

    • @ivang3678
      @ivang3678 5 лет назад +11

      *Spies in every situation

    •  5 лет назад +12

      If I had money to buy spies on all visible, I would do it. It's basicaly like saying : "I have so much money I can waste it on throwing it into the sea"

    • @xMarble
      @xMarble 3 года назад +5

      This is a video about upgrades, not techs in general.

  • @darkequation
    @darkequation 5 лет назад +144

    As long as Hussar keep those wings, it's always the best upgrade.

  • @TheFatManatee
    @TheFatManatee 5 лет назад +380

    I think something you are forgetting here is that blacksmith upgrades boost multiple different units, while the ones you mention here are for one unit only.

    • @h0m3st4r
      @h0m3st4r 5 лет назад +30

      That’s the point. He’s talking about upgrades for individual units.

    • @krankarvolund7771
      @krankarvolund7771 5 лет назад +17

      Yes, but they are the base-cost ^^
      And I remind you that most of the video was talking about the worst upgrades who cost several time more than the blacksmith upgrade.... So, the fact that blacksmith impact more units than upgrades is a further decrease of the utility of these upgrades ^^
      As for early units, early on you have rarely multiple unites of each type, from what I see, you have only scouts who benefits from bloodline and attack melee bonuses, maybe one or two spearmen if you losse battle of the scouts ^^

    • @martijnbouman8874
      @martijnbouman8874 5 лет назад +11

      @@krankarvolund7771 To the contrary, it happens very frequently in Feudal battles to have multiple units of each type. Some common combinations are:
      - Archers and Skirmishers. If both you and your opponent go Archers, you will mix in Skirmishers quickly, as you already have the Archery Ranges to produce them, as well as Blacksmith upgrades.
      - Scouts and Spearmen. If both you and your opponent go Scouts, you will mix in Spearmen, as you will have a Barracks anyway. Both units benefit from Forging.

    • @thehermeticgamer3736
      @thehermeticgamer3736 5 лет назад +2

      @@martijnbouman8874 A lot of players who Drush (which is an extremely common tactic in pro games) will also grab man at arms for their militia if they still have a good number in fuedal. The damage two or three men-at-arms can do to a woodline vs. what militia can do is crazy, and the upgrade is fairly cheap.
      I'm thinking of getting back into AOE, and one strat I want to try is an all in feudal rush of spears and skirms with Byzantines, assuming they get the discount then. I think they do. Imho, it would counter most classic fuedal army comps, and at dirt-cheap prices. And sure they may not be the best at getting vill picks, but in combination, especially with the discount, they're not exactly something your enemy can just ignore or fight off with vills either. Maybe crazy. No idea. Still, I want to try it.

    • @martijnbouman8874
      @martijnbouman8874 5 лет назад

      @@thehermeticgamer3736 Byzantines indeed get the discount. They indeed make counterunits like Spearmen and Skirmishers a lot. I do think your opponent could counter your composition with Skirmishers + Scouts, though, provided his micro is decent enough to not get his Scouts hit by your Spearmen too often.

  • @fressfisch
    @fressfisch 5 лет назад +75

    I dont even play AoE2, i just come here because the quality of your videos and the attention to detail here is actually pretty inspiring!

    • @MeanGuy969
      @MeanGuy969 5 лет назад +1

      Me neither, however I think most of us will start playing it with the new Aoe 2 definitive edition

    • @GGGONEXT67
      @GGGONEXT67 4 года назад

      I felt this. I never really intended to start playing this game seriously ( I played against AIs as a kid) but T90 and SOTL really made me want to try my hand at this complex fascinating game.

  • @samueljett7807
    @samueljett7807 5 лет назад +591

    Hey guys, Spirit of the Law here.
    Best thing I've heard all day

  • @TheRealXartaX
    @TheRealXartaX 5 лет назад +147

    1. I don't think you can measure attack as a % upgrade. Say if the enemy has 3 armor and you have 4 attack. a +1 to attack is a 100% increase, not 25%. HP is fine, though.
    2. I don't think you can compare costs of techs across the board to each other. 100 food in feudal age is a LOT more than 100 food in imperial.

    • @ThomasBreaker
      @ThomasBreaker 5 лет назад +20

      Completely agree, this game doesn't handle armor like most RTS out there. Also, for ranged units, he didn't pay any attention to accuracy, which usually increases. This is specially important for units such as the conquistador, arambai, or civilizations like britons and aztecs that lack thumbring.

    • @UM96lol
      @UM96lol 5 лет назад +4

      While that certainly is true, any way besides % based would be extremely clunky to show.

    • @TheRealXartaX
      @TheRealXartaX 5 лет назад +9

      @@UM96lol But % increase is just flat out wrong. It's almost never applicable. You'd be better off just finding some kind of value to assign to every increase in damage based on the original value or something like that. If % increase was remotely accurate then blacksmith upgrades would kinda suck in comparison to the real value quite often.

    • @krankarvolund7771
      @krankarvolund7771 5 лет назад +1

      Except that most of the units don't have 4 attack. 4 attack is for militiamen (and their upgrade is the best ^^) and villagers ^^

    • @GraveUypo
      @GraveUypo 5 лет назад +3

      @@krankarvolund7771 there are units with 10 armor though.

  • @dariussonofjazzlin7433
    @dariussonofjazzlin7433 5 лет назад +57

    I assume the Spanish Elite Villager upgrade would rank pretty high with this point system.

  • @kshitijaggarwal1225
    @kshitijaggarwal1225 5 лет назад +132

    Hey SOTL, I’m a huge fan of your work.
    But , I would like to point out something worth the time that is :
    As you said the man-at-arms upgrades are one of the most cost effective and the paladins the other way , I would like to bring your attention to the point that as you said that the economies and armies tend to grow as game progress on and which means that the man-at-arms are most likely not going to the part of your late game army whereas the paladins are a common sight , which means you should also take into account the overall usability of the upgraded unit over the course of the game.......
    Anyways, LOVE your vids thought
    Keep up the good work.

    • @DannieRay23
      @DannieRay23 5 лет назад +30

      Maybe more important than that is the fact that your income is a lot less in the early game, so the Man-at-arms upgrade could be a bigger % of your total income at the time and there's certainly a balance when it comes on how much of your income you are investing into growing your economy vs growing your military.
      I think a more interesting analysis would be to see how the upgrade compares to creating more of the non-upgraded version, and testing them against each other, and against a gold-normalized army of archers, one of infantry, and one of cavalry. Maybe some of the upgrades are better when you are against a specific composition.

    • @Daxter250
      @Daxter250 5 лет назад +8

      he might also wanna take into account that you can't farm many resources at the beginning, thus making every resource you collect early on more valuable than in the late game.

    • @josueromerotorrico4453
      @josueromerotorrico4453 5 лет назад +5

      @@DannieRay23 Yeah, I deffinetely agree, but analyzing that objectively sounds kinda hard. Maybe he can add that to the comparation making a "resource/income estimate at given time/age", made taking into account many games. So he can compare how much of the (or some kind of "game period", like early feudal, feudal, early castle, post imp, etc...). But then he would need to know in which period said techs are researched more frecuently, so he can give us a "percentage of total resources of the (game period) you have to expend to research this tech".
      As every game is different, with different uptimes, build orders, resources and gameplans... he would need to analyze a LOT of games to reduce bias. Almost impossible to do, sadly.

    • @NijiharaKaito0
      @NijiharaKaito0 5 лет назад +3

      @@josueromerotorrico4453 "he would need to analyze a LOT of games to reduce bias" and that would, in the end, only give us an average of what people do. I think the current format of the comparison in the video gives us a better perspective to apply to any situation we encounter, and the final takeaway of the video (upgrade for multiple units > upgrade for single unit) is very agreeable upon.

  • @alessandromiglioli3529
    @alessandromiglioli3529 5 лет назад +59

    given the way you computed the value of each upgrade, loom would be orders of magnitude ahead of anything else

    • @user-wi6vkq21k9a
      @user-wi6vkq21k9a 3 года назад +1

      Wdym? Loom is still better than hussar upgrade lol its cheaper, gives more stats, you can get it as soon as game start if you wish, takes less time

    • @youtube-kit9450
      @youtube-kit9450 Месяц назад

      @@user-wi6vkq21k9a I feel like you misinterpreted his comment. He meant that Loom is orders of magnitude ahead because it's 75 resources for 15 HP, 1 hack and 2 pierce armor.
      Imma assume you interpreted it as "being ahead" as in being the worst upgrade because of the title of the original video?

  • @bouteilledeau1463
    @bouteilledeau1463 5 лет назад +180

    Last time I was this early, Korean siege onagers had more range.

  • @osDreamscape
    @osDreamscape 5 лет назад +52

    Creation time is also impacted by a lot of these upgrades, which is invaluable for massing with limited castles in the Cho Ko Nu's case for example

    • @sauravtripathi4128
      @sauravtripathi4128 5 лет назад +2

      Don't forget the genoese crossbow. Its attack rate goes from 3 to 2. Also its creation time drops.

  • @Mzskjxyamada
    @Mzskjxyamada 4 года назад +19

    "You do have blacksmith, don't you?"

  • @AceHawk37
    @AceHawk37 5 лет назад +8

    Watching Spirit since the beginning has been such a treat. The production value on this episode was great! keep it up dude!

  • @XyntXII
    @XyntXII 5 лет назад +8

    regarding the "best practice" of getting elite cho ku nu upgrade late:
    The upgrade reduces their creation speed notably, so if one is not lacking res, but castles prioritysing it can make sense.

  • @PotatoMcWhiskey
    @PotatoMcWhiskey 5 лет назад +5

    I am a simple man, I see Spirit Of The Law video, I click video, I thumbs up video.

  • @micahberg6546
    @micahberg6546 5 лет назад +3

    this is some incredible research, i would love to see more mathematical analysis like this into the greater effects of technologies in general and the relative value they have for each age and such. their is a lot of interesting balance to see here!

  • @XyloBetaGames
    @XyloBetaGames 4 года назад +16

    8:26 the deer eating the remains of dead units...

  • @irtijaadib42069
    @irtijaadib42069 5 лет назад +8

    You should do a follow up to this discussing all the elite unit upgrades and their value.

  • @tyranitararmaldo
    @tyranitararmaldo 5 лет назад +16

    *Insert comment about Saracens in team games*
    Also nice use of Majora's Mask's scene transition.

  • @kylepetruzziello3321
    @kylepetruzziello3321 4 года назад +19

    i hope this man is making a great living for himself with his data analysis skills.

  • @JohnofPA
    @JohnofPA 5 лет назад +4

    Subjective? Definitely. But I appreciate that you broke down why you scored as you did and repeatedly reminded us "based on the methodology used here" or however the quote went.

  • @jacobnutter1639
    @jacobnutter1639 3 года назад +4

    You have created some of the highest quality content on RUclips, sir.

  • @KingHenryIX
    @KingHenryIX 5 лет назад +1

    Here in Fort Irwin for training, saw the thumbnail on my feed and smiled. Made my day, thank you for the great content.

  • @skypausebgp2615
    @skypausebgp2615 5 лет назад +38

    This must have taken forever to make.... thanks for all your work!

  • @steevenyeh
    @steevenyeh 5 лет назад +2

    Love your work SoTL! Probably the best ratio of like buttons/videos watched of all my subscribed channels, your creations are truly remarkable and creative.
    A commentary on 2 bias that your analysis have (wich you addressed on the discussion side of the video, but not on your spreadsheet)
    First - this analysis has a tendency to maybe overvalue the upgrades of relatively weak units, due to their base stats sucking (maybe you could make an overall power score for a unit, like PER for performance of NBA athletes) and than compare the change that the upgrade makes to the unit PER (like PER_after upgrade / PER_before upgrade -1 * 100)
    Second - in the same spirit that made you arbitrarily derterminea correction factor for range and pierce armor, maybe you should apply a correction factor to the value of resources depending on the game phase (for instance Dark Age x5 multiplier, and Feudal x4, Castle x3, Imperial x2) because , like you said, 500 food and 300 wood have entirely different impacts on your economy in the Dark Age vs Imperial Age.
    Hope these suggestions help you think of some fun new videos for the channel and Age2 fans
    Peace!

  • @jasonnicholas8648
    @jasonnicholas8648 5 лет назад +7

    1:58 .. missed the perfect spongebob narration moment..

  • @PernilGamer
    @PernilGamer 5 лет назад

    It’s impressive how a well made video is enough to capture someone’s attention. I say this because it’s been about 2 years since I last played Age 2 and I never even tried to go on PvP matches and still, your channel is a “must watch” when a new video comes out. Keep up the excellent work.

  • @TombstoneThe
    @TombstoneThe 5 лет назад +3

    Been a fan of your videos for a long time. Just had an idea for a video: in a game where players aren't allowed to advance past the feudal age, which civ is the strongest, and which is the weakest?

  • @napoleoncomplex2712
    @napoleoncomplex2712 5 лет назад

    Brilliant analysis Spirit. I loved how you didn't just state the top three best and worst, but put it into full context too.

  • @Thescott16
    @Thescott16 5 лет назад +5

    Hey Spirit, you should do a video on the top 5 Trash civilizations.
    Japanese for the faster attacking Halbs?
    Goths for their cheaper and faster created infantry?
    Slavs for the Halbs with area damage?
    Berbers for their Genitours?
    Vietnamese for their Imperial Skirmishers?
    The Magyars for their Huszar?
    Malay for their Two-Handed Trashmen and infinite Fish Traps?

    • @Lektris_
      @Lektris_ 5 лет назад +1

      Byzantines for 25% cheaper halbs and skirms with all blacksmith upgrades. Also the +40% hp castle is indestructible if enemy is low on gold
      Edit: no blast furnace but still top tier trash civ

    • @candrarazaka4351
      @candrarazaka4351 4 года назад

      Basically every trash civ aside from Turks, civ without halberdiers are all good in the late game, depends on how you utilize your resources especially when the gold starts to run out.
      From my opinion :
      -Aztecs : kinda depends on what army you would face. pikes still great due to their garland wars, and skirmishers have more attack and attack range (at the cost of halberdier, thumb ring and the last archer armor upgrade)
      -Byzantines : so far they are the strongest in the trash wars since their trash are cheaper, but no blast furnace so you will have to use the numbers advantage.
      -Spanish and Chinese : no bonus towards skirms or halbs but their upgrades are much cheaper than the other civs. For the spanish case they can have extra gold to stall their gold-costing unit with their trade bonus so it doesn't matter much when they run out of gold mines.
      -Magyars : halbs have all attack upgrades for free and much earlier, don't forget to mention their UU.
      -Berbers : no halberdiers, but they have genitours that can be a special complement unit for certain civs (Turks, Aztecs, Incas)
      -Malay : Forced Levy>>one of the most OP unique tech in the game. no explanation needed.
      Above-average halberdiers :
      -Goths
      -Slavs
      -Japanese
      -Byzantines
      Special case on pikes :
      -Aztecs
      -Vikings
      Above-average Skirmishers :
      -Vietnamese
      -Incas
      -Berbers
      -Mayans
      -Byzantines

  • @Typoopie
    @Typoopie 4 года назад

    My god the amount of work you sunk into this... Haven't played AoE2 since around 2005, but your videos are really interesting none the less.

  • @alejandrorodriguezalcon6534
    @alejandrorodriguezalcon6534 5 лет назад +4

    I would suggest to add some penalty cost for technologies depending on the age they are researched at. Like for example, 100 food in Feudal counting as 200 (100% extra), 100 food in Castle counting as 150 and 100 food in Imperial counting as 100. This is an approximate baremo, but with this simple adjustment you would get a bit better results.

    • @UM96lol
      @UM96lol 5 лет назад

      While that makes sense, I think you're missing the point; Comparing upgrades between themselves. If faced with the option of, let's say, blacksmith upgrades or elite unit upgrades, which is better?
      I believe that the methodology used in this video is only good for such comparisons. You can't really know what the impact of +1 attack will be, since it depends on the armour of the unit you're attacking. You can, however, know if it's better to get Blast Furnace or Elite TTK. And if you want to decide which one to get, you're presumably comparing them in the same timeframe, and in the same age.

    • @PrimordialNightmare
      @PrimordialNightmare 5 лет назад

      @@UM96lol The idea that I had to even out different parts of the game is using villager count. just divide the resource cost by the average villager count of it's age , maybe divide the score by it, shjouldn't make too much difference.
      Another idea might be calculating average Villager work rate (because upgrades) but that seems like overkill.

    • @alejandrorodriguezalcon6534
      @alejandrorodriguezalcon6534 5 лет назад

      @@UM96lol While you are right, my point goes a little bit beyond. And in this video we are not only comparing technologies of the same age. Furthermore, with my approach you will get the same result for your example comparing blast furnace and Elite TTK as they are both researched at the same age.

  • @PatrickSeiter
    @PatrickSeiter 5 лет назад

    So much phenomenally good editing and great visuals showing how many of one research is equal to another. I can only hope you find another use for that spreadsheet, or maybe post it on Google Drive for other projects!

  • @xenoda3432
    @xenoda3432 5 лет назад +11

    Carto for the viewers, most underrated upgrade in AOE2 history

  • @UrsaMinor-69
    @UrsaMinor-69 5 лет назад

    I'd love to see a follow-up video addressing some of the interesting points from people in the comments, like other ways of measuring relative value. Keep up the good work SotL!

  • @GarkKahn
    @GarkKahn 5 лет назад +86

    I disagree with some of those things you said but more importantly
    What happened to the intro? THAT'S the worst upgrade ever

    • @iiiiiifggffggffgfgfg
      @iiiiiifggffggffgfgfg 5 лет назад +5

      Not having to click the youtube timeline to skip past it is an awesome upgrade.

    • @tuxedomollusk
      @tuxedomollusk 5 лет назад +38

      @@iiiiiifggffggffgfgfg Skipping past... the intro?
      Sounds to me like a user upgrade is required :^)

    • @imrekalman9044
      @imrekalman9044 5 лет назад +9

      Skipping SotL's intros is a step towards an inflatable girlfriend.

    • @ichtyorniscretace9624
      @ichtyorniscretace9624 5 лет назад +2

      @@iiiiiifggffggffgfgfg Just press L two times instead of clicking. It makes the video go 20s forward. Great to skip all those pesky intros (press J to go backward if you miss the mark)

    • @champ2501
      @champ2501 5 лет назад

      the new one isnt bad, but the old one was just pure gold

  • @c.j.8194
    @c.j.8194 5 лет назад

    I legit find your videos so relaxing I put them on because they help me go to sleep.

  • @pCadavez
    @pCadavez 5 лет назад +30

    Hey Spirit! can you upload the .xls you used for to make this video, please? We want to see all the results!

    • @JNCressey
      @JNCressey 5 лет назад +2

      .xls is so early 2000s.
      .xlsx is where it be

  • @nilsp9426
    @nilsp9426 5 лет назад +4

    I think it would be great to have some ressources like the spreadsheet generally available and crowd-sourced, so important things can be reused. For example it would be helpful to know, how many units you need to make an upgrade worth more than its cost invested in more of those units.

    • @PrimordialNightmare
      @PrimordialNightmare 5 лет назад

      Since you already made the suggestion, you could spend some of your freetime on exactly that. screenshotting parts of SOTLs Videos and putting together a collection of the information (while correctly citing and giving credit).
      Though it'd be easier for SOTL to throw his diagrams and verdicts on reddit or somewhere. maybe a week after upload so his viewcount isn't affected.

    • @nilsp9426
      @nilsp9426 5 лет назад +1

      @@PrimordialNightmare I have to admit that was just a general suggestion, that SOTL might want to consider for his own reasons. I am not really an active member of the community and did not want to imply that I demand anything like that or would myself put considerable effort into. I started to collect some of this stuff in AoE III and quickly felt overwhelmed. Mad props to SOTL for actually putting together the whole spreadsheet. But maybe that is all the more reason to share it with others?

    • @PrimordialNightmare
      @PrimordialNightmare 5 лет назад

      @@nilsp9426 Yeah, I feel you. I'm currently working on gathering some data on an old Shooter for the gamecube, it's not even that much to work with, but it's surprisingly hard work.
      I kinda plan on putting the results of the work onto a blog and maybe do a video.
      If I find a fitting subreddit, I might post it there as well.

  • @Hennu_TRM
    @Hennu_TRM 5 лет назад +11

    I haven't even started this video yet, but I'm gonna say herbal medicine.

  • @LeorioFreecss
    @LeorioFreecss 5 лет назад

    Love your videos spirit. Every time you upload one I stop what I'm doing to watch right away. Just wanted to say, you do good work.

  • @martytu20
    @martytu20 5 лет назад +10

    As much value as elite Teutonic Knights and Tarkan provide, would you be making enough units to justify spending it?
    Similarly, as you admitted in your paladin video, the upgrade becomes justified once you have over 50 knights on the map.
    For chukonus, it’s very easy to reach critical mass, and does the upgrade pay off for extra arrows and lower fire rate?

  • @Robytsii
    @Robytsii 4 года назад

    Not sure how many time you've heard that in your life , but let me tell you.. you are really smart buddy !!
    You have my respect for all the time and effort put into making all these helpful videos about AoE 2 .
    Keep up the good work man !

  • @bugfeatures
    @bugfeatures 5 лет назад +4

    You should have multiplied your points by the age, this way you could counter the naturally higher efficiency of early techs. I think the result would be interesting.

  • @Jptric0489
    @Jptric0489 5 лет назад

    Simply the amount of work you put in a video is worth a like. I wish I could do that work in my Age 3 videos LOL!

  • @Ridgwaycer
    @Ridgwaycer 5 лет назад +190

    Herbal Medicine didn't show up, 0/10.

    • @TheSpicyLeg
      @TheSpicyLeg 5 лет назад +67

      Ridgwaycer I actually think herbal medicine is not as bad as people always claim. That does not mean I research it every game, or prioritize it, for that matter. But I believe it is more useful than people say, even though it should be reduced in cost.
      I recently had a very long 1v1 match that I narrowly won. And I believe I won, in part, because I was able to cycle my Mamelukes through castles during the early Imperial, so that by the time gold ran out I could still field 40 Mamelukes in the trash wars. It was the difference.
      Now, you could say I might’ve done the same with priests, or left the Mamelukes in the castles for 4 times longer. However, the Mamelukes were basically my only real defense army at times, and being able to heal so many, so fast, meant my opponent was pressed to either stop the attack or destroy his economy in an attempt to overwhelm me. He instead pulled back after 4 pushes against the same 40 or so Mamelukes, buying me time to recover and build trash.

    • @Foojaleeckalikeelamaka
      @Foojaleeckalikeelamaka 5 лет назад +3

      Didn't herbal medicine flat out not function for over a decade though?

    • @TheSpicyLeg
      @TheSpicyLeg 5 лет назад +24

      Max Russell You’re thinking of Fervor.

    • @Bestsuk
      @Bestsuk 5 лет назад +30

      It is a tech not an upgrade.

    • @Ridgwaycer
      @Ridgwaycer 5 лет назад +3

      @@Bestsuk It upgrades the units healing rate, doesn't that count?

  • @86maxibon
    @86maxibon 4 года назад

    Hey SOTL
    I've already watched a lot of your videos, and I'm definitely not stopping anytime soon.
    Your videos are insightful, enthralling and hilarious.
    Thank you :-D

  • @Runenschuppe
    @Runenschuppe 5 лет назад +7

    But all those Blacksmith updates don't cost any gold? ~laughs in Spanish~

  • @xtranathor8143
    @xtranathor8143 4 года назад

    This is a really cool analysis and the effort you've put in really shows!
    I think there are further caveats though that you only just touch on. For example, if the base unit is better than another, then a 10% upgrade on it will be worth more (e.g. like the Elephants that you mentioned). Another example would be the cost of units - the Hussar might not sound like a good upgrade on paper, but it's very cheap to produce individual Hussars!
    Ultimately I agree with your bottom line message that blacksmith upgrades should be prioritised, and you should consider how many of those units you will end up using.

  • @Gauss4724
    @Gauss4724 5 лет назад +60

    Love the analysis, but can't really agree with the methodology this time. You are trying to answer a question which is way too broad with too many simplifications and assumptions.
    -resources are not always worth the same the value: 100 food in feudal age is worth a lot more than 100 food in imperial age
    -Armor upgrades value is difficult to quantify: it depends what is fighting what. 1 more point of armor can be the difference between 1 and 2 damage, thus doubling the effective hp.
    -Bonus damage makes a world of difference depending what you are fighting.
    -Attack speed can make a lot of difference in the total DPS.
    TL;DR: like The_Viper would say...it depends. While there are for sure some overpriced technologies, saying what is better or worse without providing a context is just impossible. It just depends on the situation.

    • @SaiphxXx
      @SaiphxXx 5 лет назад +8

      Do you have a better methodology to propose ? EVERY SINGLE QUESTION IN THE UNIVERSE can be answered with "it depends". That's why we make assumptions, and try to see tendencies and patterns that will suit usual cases, even though there are subtelties in the actual way things work.
      What he found is still far better than nothing, and seems to agree with what pros have observed empirically (eg Elite Chu Ko Nu being far worse than Elite Plume).

    • @richardvlasek2445
      @richardvlasek2445 5 лет назад +8

      this isn't the first time sotl's methodology was so out of whack it basically made the results completely meaningless, just look back at the scorpion video
      saying that scorpions are bad against some units because they can't hold out against an endless unit spawn trigger spam is just dumb and the entire test is just entirely meaningless because these situations would never happen

    • @Gauss4724
      @Gauss4724 5 лет назад +6

      @@SaiphxXx Yes, I have. As I said, provide a context. Is this Malians against Mayans on arabia in castle age? Is this Italians vs vikings on a water map in feudal age?
      When you set the context of the situation you can actually start to compare specific units match-ups and assess the worth of a technology. For example, is it worth to buy the elite plume archer upgrade when you are against malians champions? You can actually assess whether a technology has worth or not in a particular circumstance. Otherwise, it is simply impossible to say whether a technology is better or not than another.

    • @SaiphxXx
      @SaiphxXx 5 лет назад +2

      ​@@Gauss4724 Yes, it is possible to say that one is better than another, IN THE GENERAL CASE. Your methodology basically consists in enumerating every possible situation, matchup, resource quantity, level of your opponent and this would be useless, because no one is going to remember that. What he says is that in most cases, if you have a choice between researching Elite Chukonus or Bracer, then you'd probably do better researching Bracer, and even though there are some cases where it's not true, it still makes for a simple rule that will give good results in practice. Maybe you learned nothing from this video, but I was surprised how poor hussar was of an upgrade.

    • @darkwing_don2391
      @darkwing_don2391 5 лет назад +9

      @@SaiphxXx "Maybe you learned nothing from this video, but I was surprised how poor hussar was of an upgrade."
      This pretty much points out why the methodology in this video is misleading. When do you typically use hussars?
      1) Raid (light cav are likely fine in that context; hussars just last a touch longer)
      2) Trash war (one of the best upgrades in the game)
      3) Rush down monks/siege (that extra 15 HP and attack speed is often huge here)
      Value is more than just resources spent. What does the cost give you beyond raw stats (how can you utilize the unit differently/more efficiently), what does it truly cost your civs economy to get the upgrade, and how vital is this upgrade for success?
      Look at the Imperial Camel upgrade. Sure it costs 1200 food, but only Indians get it, and they'll save at least 900 food while creating the minimum number of villagers every economy needs. Given the context, it's a much better upgrade than implied in the video, and they need this unit to succeed.
      Compare that to Elite Teutonic Knights (my favorite unit). They're top 10 with this methodology, but they're rarely used (for good reason). You're almost always much better off with the lower value unit, the paladin, than this niche unit.

  • @daarom3472
    @daarom3472 5 лет назад

    Nice vid spirit, however you do forget one very important thing, which is the % increase in attack AFTER armor deductions. That can give significantly different outcomes. It makes certain upgrade like elite skirmisher and a few others worth a lot more!

  • @DatBrasss
    @DatBrasss 5 лет назад +7

    Hey, can you make a top 5 defensive civs video?

    • @netrolancer1061
      @netrolancer1061 5 лет назад +1

      1. Teutons
      2. Byzantines
      3. Koreans
      4. Italians
      5. Magyars

    • @f.c.laukhard3623
      @f.c.laukhard3623 5 лет назад +2

      @@netrolancer1061 This is only true for 1v1. In team games, Italians get a bonus because they have the ability to switch to the opposite team when theirs starts losing.

  • @enzoventurieri8671
    @enzoventurieri8671 3 года назад

    Wow, your commitment to the subject is astonishing.

  • @tepanacagaming2091
    @tepanacagaming2091 5 лет назад +3

    Really SOTL, you think Hussar upgrade is the worst?? You forgot about the beautiful wings those puny cavalries get!

  • @Bulgarian021
    @Bulgarian021 5 лет назад +2

    SOTL is a genius LOL, cannot imagine how he sat down tomake that TABLE, insane table it was

  • @MrPablucas
    @MrPablucas 5 лет назад +4

    Please consider joining spirit's patreon so he can upgrade his crt monitor!n

  • @legion2590
    @legion2590 5 лет назад

    I think there could be a series on this topic where you play around with different methodologies. Fun video.

  • @jnb894
    @jnb894 5 лет назад +35

    5 minutes old, already almost 700 views, wp!

    • @imrekalman9044
      @imrekalman9044 5 лет назад +2

      5 hours old, 26k views

    • @bskorupk
      @bskorupk 5 лет назад +2

      7 hours old, 40k views! :)

  • @bnstv1716
    @bnstv1716 5 лет назад

    Your videos are so well thought out and on point. Keep being awesome!

  • @5654-b9o
    @5654-b9o 5 лет назад +5

    I'm sorry but I heavily disagree with this. I think the flaw of this method is that it doesn't take into account which units are actually viable in what situations.
    Practically the hussar upgrade is quite valuable in 1v1 because it's a long term investment, in late imp you run out of gold at some point and want to switch to hussars.
    In this context, hussar upgrade is good but e.g. elite battle elephant is not.
    In TG, it's the other way around, paladin and imperial camel is a must have, but hussar/skirms/champ is generally a bad investment because of trade.

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  5 лет назад +1

      I think you might be expecting too much out of this sort of analysis, or reading into it a different way than I intended. The point is not so much about getting them or not, but in which order. I think it's useful knowledge to have that Hussar/Paladin etc should be picked up after EVERY other relevant stat boost from the blacksmith and bloodlines. Likewise, man-at-arms gives a greater value than blacksmith techs at that point. It seems like you're taking the question in a different direction, which fine.

  • @taudvore259
    @taudvore259 3 года назад +1

    Spirit of the Law trying to convince us he doesn’t love making spread sheets.

  • @Chenla
    @Chenla 5 лет назад +3

    The worst upgrade in the AoE II imo is the - Paper Money - change my mind.

    • @vegannegan9652
      @vegannegan9652 5 лет назад +2

      Stone shaft mining

    • @lasered2929
      @lasered2929 5 лет назад

      I wouldn't call paper money an 'upgrade' in the strictest sense of the word

  • @PauxloE
    @PauxloE 3 года назад +1

    I think the paladin upgrade is often done to shock the enemy "what, he can afford paladin?"

  • @danilomiletic6115
    @danilomiletic6115 5 лет назад +8

    could you make more history vs campaign
    alaric
    dracula
    prithviraj
    sforza
    barbarossa
    yodit
    sundjata
    el cid
    tariq ibn ziyad
    battle of forgotten
    or conquerors battles
    rise of rajas
    gajah mada
    suryavarman
    william wallace how it should look
    saladin
    genghis khan
    bari
    el dorado
    bayinnaug
    le loi
    these are just suggestions i know its a hard but i think these are must have
    respond to me your opinion is important and is there someone who also does this

  • @bronzedivision
    @bronzedivision 5 лет назад

    That was a scary spread sheet, your level of commitment is commendable.

  • @autronic9306
    @autronic9306 5 лет назад +3

    master of all laws and physics, please bring the intro back.

  • @diegolobo2631
    @diegolobo2631 5 лет назад

    Man i nornally dont leave comments, but i gotta say that i love and appreciate your dedication. Keep it up with your videos!!! You deserve a lot more subscribers.

  • @Fedacking
    @Fedacking 5 лет назад +4

    Could you put a download link for the spreadsheet?

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  5 лет назад +1

      drive.google.com/open?id=1VzFbCE4d0NaoklUw9i_oakw8K_Q3buhH

    • @bfh529
      @bfh529 5 лет назад

      @@SpiritOfTheLaw Don't know if someone's mentioned this already, but I don't think the Heavy Scorpion upgrade costs any gold

  • @yousifmhmd6128
    @yousifmhmd6128 4 года назад

    Not that your videos are so great but sometimes I just enter to see the intro and then find the video so interesting and then keep going.

  • @Kyrieru
    @Kyrieru 5 лет назад +3

    "Time to list every stat"
    Why do you do this to yourself....

  • @jeanrenetournecuillert2449
    @jeanrenetournecuillert2449 4 года назад

    Wow this channel really stands out from the others ao2 channel it's stand out by the quality it's entertaining it's much closer to art than anything else.

  • @Lolholm
    @Lolholm 5 лет назад +5

    wow, I'm early. And I'm not even on the notification squad.

  • @babyhuey6342
    @babyhuey6342 5 лет назад

    Great work. And while a lot of this might be intuitive at least for the more experienced players, as always, the real value is having a statistical basis for that judgement.
    I think you make an important point about the "worst" techs. It's not that they're necessarily a bad idea, but you want to consider them more carefully. Make sure you've maxed out the more cost-effective techs first, and if you're going to research one of the "bad" techs, be certain you're going to get your money's worth. If you're going to research Paladin, that had better be the core of your army going forward.

  • @sircinabun5478
    @sircinabun5478 5 лет назад +4

    The worst upgrade is an upgrade you never use, such as a docks in a 90% land map.

    • @alexandersebela370
      @alexandersebela370 5 лет назад +1

      I like to build dock on black forest as Japanese even when it's so small it's great for fishing 🎣🏯

    • @bencevarga3508
      @bencevarga3508 5 лет назад

      Or most of the monastery ones.

    • @satyakisil4289
      @satyakisil4289 5 лет назад +1

      Or one which claims you mock others' puny achievements.

  • @raphi9935
    @raphi9935 5 лет назад

    Hi Spirit of the Law. Thanks for all these cool videos, I hardly skip one of yours! I'm a math teacher from Switzerland but some of your calculations still amaze me. Keep it going!
    I would have loved to see some statistics on the least purchased upgrades to see if the average is justified - do you know if there are any?
    Plus I started a spreadsheet summarizing all your Civ-Overviews too take a quick glance when I play random. Too bad it's half German, a little Swissgerman and a little in English. Maybe I'll translate it to show it to the community some day.

  • @t-rex2645
    @t-rex2645 5 лет назад +11

    the worst upgrade in age of empires 2 was age of empires 3

  • @johnorsomeone4609
    @johnorsomeone4609 5 лет назад

    I always like your videos. Relaxed energy, some dry humor... I love it.

  • @daveconnor6174
    @daveconnor6174 5 лет назад +1

    Love your work - appreciate the effort :)

  • @jeoffvader
    @jeoffvader 5 лет назад

    Hey spirit! A more difficult but more objective methodology would be: for each upgrade measure the average win rate on voobly for games for the player who researched the upgrade. E.g. players who reaserch man at arms have a %54 win rate (

  • @trad5479
    @trad5479 5 лет назад

    Man those v ids are always top notch, great analysis and the humour is on point as well.

  • @elasiduo108
    @elasiduo108 5 лет назад +1

    Spirit of the Law has a new video: my day is complete.

  • @philipplanghammer4029
    @philipplanghammer4029 3 года назад

    Another approach you could take here would be to look at avg. time spent to gather required resources per age instead of actual cost of resources.
    Currently later age upgrades are disfavored both because units will already have a higher base of stats to begin with AND upgrades are usually more expensive, because you have a larger economy to play with. Just a thought.
    Thanks for your great videos!! ;)

  • @Shenaldrac
    @Shenaldrac 3 года назад

    Oh hey, you actually went through the work of putting together a spreadsheet and mathing it out. I genuinely expected not that.

  • @Taeerom
    @Taeerom 5 лет назад

    This video clearly showcase the limitations of a quantitative (statistics) approach. There is no way you can claim marginal increases in the lategame is worse than early game increases. But quantifying that is difficult. The same is the case for differences in range and movement speed when calculating atk or match up specific differences. It is too many factors and in game situations to really put a good and accurate value on everything. There could be a solution to get a sample of games and fond win rates of specific upgrades, but that is also quite a hassle if there is not a stats producing setup already.
    Analysis like this is best done qualitatively. That way, you can account for complex and changing contexts as you go along. But making compelling RUclips videos will be more challenging.
    The interview with tatoh on the Chinese win rate was a good example of tying in some qualitative data (his experience as an expert).

  • @ronaldambatoho
    @ronaldambatoho 5 лет назад

    I think you should start a Challenge series ; like a match when you fight opponents with militia only, or with crossbowman only etc. I think that would be extremely interesting and fun to watch

  • @oscarferrernaval5745
    @oscarferrernaval5745 5 лет назад +1

    Me before watching the video: Those overviews are nice, but I miss the old, more mathematical SotL.
    Me after 8 min 50s: Ok nvm, SotL I love you

  • @TomsLife9
    @TomsLife9 4 года назад

    another item to consider with blacksmith upgrades is that it works across multiple unit lines. or in the case of fletching/bodkin/bracer, helps buildings and ships in addition to archers

  • @clintony3000
    @clintony3000 5 лет назад

    Also worth noting that blacksmith upgrades upgrade more than just a specific unit. If you're an infantry civ and push for all infranty upgrades in the blacksmith, not only is your unique unit better, but so are your pikeman and swordsmen.

  • @professorlabs
    @professorlabs 4 года назад

    That subtle Majora's Mask reference ftw! 1:56

  • @vytas5584
    @vytas5584 5 лет назад

    Spirit, great video topic! I've always wondered how unwise i've been with unit upgrades. Now I know. Also, you've got us $100 lifetimers at the wrong end of the credits! Should be at the top. ;)

  • @skytstrax
    @skytstrax 5 лет назад +1

    The thing that makes the Hussar upgrade good is that it is a unit that can easily be massed, costing no gold. Many more units benefit from the upgrade, meaning you get (15 * number of Light Cavalry)hp from the upgrade. That's a lot of hp considering how many you tend to create in a long came.

    • @jonkoxl2069
      @jonkoxl2069 5 лет назад

      you could also buy more light cavs for the food and esp gold cost (23 gold per 100 food to buy?)

  • @tomasgonzalez970
    @tomasgonzalez970 5 лет назад +2

    two videos in less than a year ???? do not get used to such a fast quality

  • @beefjerkythesecond
    @beefjerkythesecond 3 года назад

    I love the montage for the entering the data!