AoE2's weirdest attack bonuses

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  • Опубликовано: 30 сен 2024
  • Inspired by a patreon request and reddit post, here's a look at some of the strange and quirky attack bonuses in Age of Empires 2.
    0:55 Elite Mameluke +1
    3:20 Sheep
    5:50 The mysterious attack 33
    6:32 Quirks of towers, camels, and ships
    8:55 Gunpowder and infantry
    9:53 Siege
    11:30 My favourite secret bonus
    More info about armor classes if you're curious: ageofempires.f...)
    Thanks to Holy Roman Emperor for his help.
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires II Definitive Edition

Комментарии • 447

  • @TriRemo
    @TriRemo Год назад +1539

    Ok so dev here, let's talk about Mamelukes a bit as the story is a bit deeper and convoluted.
    Let's set the stage: in AoC, camels have 0 camel armor and 11 cavalry armor.
    This means that Mamelukes would take the full anti camel bonus, and also anti cavalry damage, reduced by 11. Making them very vulnerable to halbs or heavy camels, who do significant damage against both armor classes.
    In DE it was considered silly for Mamelukes to have this double armor, as they were now too weak to halbs, and the decision was made to make them less weak to only spear line specifically. It was then decided to remove their cavalry armor altogether, and create the Mameluke armor class.
    Except for halbs, every unit that would be able to deal anti cav bonus vs Mamelukes gained the appropriate bonus against that new armor.
    Heavy Camels have +18 vs cav, so they would deal 18-11=7 bonus to Mamelukes through that armor, so they received a +7 bonus vs Mamelukes to not alter that matchup.
    You will notice in the video that except for the spear line, the value of bonus damage vs Mamelukes is the value of bonus vs cavalry minus 11.
    Which leads us to elite Mamelukes. They have +12 vs cavalry, which in the old day would mean 12-11=1 bonus vs Mamelukes. Hence their now +1 bonus vs themselves.
    It's a big fun mess, but once you dig into it you learn a lot about the making and evolution of the game.
    If you think about it, Mamelukes started with cavalry and infantry armors.
    They then lost infantry but gained archer and ship armors.
    Then they lost the ship armor and gained camel armor.
    Then they lost cavalry and gained Mameluke armor.
    And then finally they lost archer armor, in such a rollercoaster of a ride.

    • @sherlocksinha2435
      @sherlocksinha2435 Год назад +25

      Alright but when you guys made DE wasn't it simpler just giving them the cavalry Armor class instead kinda like how throwing axeman have infantry Armor as they both are melee units

    • @johnsmith3548
      @johnsmith3548 Год назад +46

      What Im much more concerned with is how did you came up with the concept of every unit having 1000 armor of all types instead of simple bonuses. This seems ridiculously contrived.

    • @doctordeath9336
      @doctordeath9336 Год назад +6

      I’ve always wanted to ask one of you devs why the Mameluke has such a high gold cost compared to other unique units?

    • @Namelesswhirl
      @Namelesswhirl Год назад +12

      @@doctordeath9336 Have you ever seen a full army of these units, and what they can do? I saw a LAN game years ago when one of my friends held off three armies with 40 mamalukes, Pikemen and a handful of monks.

    • @hansoskar1911
      @hansoskar1911 Год назад +9

      @@doctordeath9336 bc they were the unbashed best unit in the game AoK. shredding Paladins in a game where neither Halbs not Micro really exist yet.

  • @caiheang
    @caiheang Год назад +223

    Cannonball be like "oh look that's a mameluke let's drop harder".

    • @The-jy3yq
      @The-jy3yq Год назад +28

      When a cannonball lands on you, it's horrible.
      But when it's both the cannonball landing on you and *all* of your knive-sword-things going into your chest all at once, it's _horrendous._

    • @aliensinmyass7867
      @aliensinmyass7867 Год назад +4

      @@The-jy3yq "Knife-sword things" just swords

    • @zach202359
      @zach202359 Год назад +1

      @@aliensinmyass7867 no those swords are knife related

    • @Oberon4278
      @Oberon4278 Год назад +5

      ​@@zach202359 It's kind of a quantum thing, they're both knives and swords until you're getting stabbed or cut, then suddenly it resolves into one or the other.

  • @furkansaryerli
    @furkansaryerli Год назад +222

    Atilla the Hun has an attack bonus vs the Iron Boar, kinda funny

    • @IschmarVI
      @IschmarVI Год назад +43

      and, in extension, against sheep -and trees-
      Also, the bonus damage applies to all boar, not just the iron boar :p

    • @randomness4989
      @randomness4989 Год назад +8

      Wish he had that bonus against his attackers

    • @NhatAnhPhamDr
      @NhatAnhPhamDr 3 месяца назад +2

      @@IschmarVI So there is a thing called boar armor, not just general nature armor ?

  • @Gswp
    @Gswp Год назад +236

    Fun fact: Both Jaguar Warrior and Hand Cannoneer have 10 bonus damage against infantry. As Condottieri are infantry anti gunpowder units and aren't supposed to receive the additional damage from Hand Cannoneer, they have 10 infantry armor. But as the Jaguar Warrior still should do its 10 extra damage (no gun powder inside their clubs), they introduced the "Condottiero armor class", for which the Jaguar Warrior does 10 extra damage against.

    • @assasin4730
      @assasin4730 Год назад +27

      And the cataphract as well does bonus damage against the condottiero armor class.

    • @CrnaStrela
      @CrnaStrela Год назад +10

      All non gunpowder that has bonus against infantries have identical dmg bonus to condotieri armor, kinda confusing but when you think about them, it would make sense

  • @rupert7565
    @rupert7565 Год назад +103

    Wouldn't a ninja with a +2000 bonus damage to class 36 insta kill everything? not just the kings/queens and hero's?
    Because of the default 100 armor.

    • @johnmeo1532
      @johnmeo1532 Год назад +4

      Yeah I was wondering the same

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Год назад +110

      lol true. I got a little carried away there

    • @rupert7565
      @rupert7565 Год назад +5

      @@SpiritOfTheLaw Can happen. Really loved the video.

    • @IschmarVI
      @IschmarVI Год назад +14

      imagine doing +1000 bonus damage against everything -and another +1000 bonus damage against Ornlu the Wolf because he has 0 base armor like sheep-

    • @Solarbonite
      @Solarbonite Год назад

      Maybe it could then die. Like a one-shot petard. That would be cool.

  • @aretiredsubberl7036
    @aretiredsubberl7036 Год назад +870

    I understand the concept of bonus damage is essential to game balance, but the fact that each unit always has different kinds of damage bonus against other units is really intimidating to new players to learn the game.

    • @Gnurklesquimp
      @Gnurklesquimp Год назад +31

      Even when you start out playing as and against limited civs, it takes a while for things to stick

    • @jeremyjean13
      @jeremyjean13 Год назад +132

      I understand AOE3 is not most people's favourite, but it did a good job at using multipliers instead of additions, and listing them all whenever you select a unit.
      Like, in AOE 2, spears have +15, pikes +22 and hallberds + 32, but in AOE3, all pikemen line units alwys have a X8 bonus against cav and only their base attack changes with upgrades, but the bonuses appear to keep up since they're listed as multipliers.

    • @daa3930
      @daa3930 Год назад +81

      This is probably the reason why the manual and unit descriptions only say something like "good against x, weak against y"

    • @rdcdt6302
      @rdcdt6302 Год назад +39

      I played around 5 years before discover bonus damage. When you play against AI because internet wasn't a common thing... I only beleived that pikeman have bonus damage and that's all because when you look at stat you have no clue that bonus damage exist.
      I have friends who make excel who took a long time to make to know if in 1vs1 a fight worth it between two units. You measure the cost of each unit, how many hp remain.

    • @ryankasch5561
      @ryankasch5561 Год назад +35

      I mean, bonus damage really isn't important to the function of the game, you just have to know that the game has a counter system. My dad has played the game since launch and only knows how the rock paper scissors works, not why it works. And that has served him well enough to love the game for over 2 decades at this point

  • @Alias_Anybody
    @Alias_Anybody Год назад +108

    Funfact: The Ninja-Bonus damage Easter egg was actually reused for AoE3, where Hero units are a regular sight. They have a 10x multiplier against them as well as all mercenary units.

    • @Labyrinth6000
      @Labyrinth6000 Год назад

      Spy units especially.

    • @furkansaryerli
      @furkansaryerli Год назад +6

      I dont believe this is the case, ninjas were mostly likely added with The Forgotten, came later than aoe3, as they were not in aoc. I believe these were based of from those in aoe3 instead

  • @leonardo_pandaboff
    @leonardo_pandaboff Год назад +22

    In Brazil, there's a specific name that is given to unorthodox solutions, like the most presented in this video, which is Gambiarra.
    Giving the vils extra damage against sheep by their lack of fortifications defense works, but it is a Gambiarra in the game codes.

  • @thepersonwhocomentz
    @thepersonwhocomentz Год назад +190

    I can't be entirely convinced that the Winged Hussars' anti-gunpowder bonus damage ISN'T just because some dev on the team is a Sabaton fan and wanted to reference the lyric "Janissaries, are you ready to die?" in the song "Winged Hussars."

    • @robertlewis6915
      @robertlewis6915 Год назад +9

      That song is awesome.

    • @pwn3dname
      @pwn3dname Год назад +43

      It probably is a reference to, if not the song, at the very least the historical context for said song (the Siege of Vienna).

    • @thepersonwhocomentz
      @thepersonwhocomentz Год назад +5

      @@pwn3dname Aye, but it's not like the Ottoman Turks had a specific association to gunpowder (unless they do, and I just don't know my history). If anything, if it was based purely on history, then you'd think it'd be a straight anti-siege bonus (they beat the *siege* of Vienna, after all).

    • @MajesticOak
      @MajesticOak Год назад +37

      @@thepersonwhocomentz The Ottomans do in fact have an association with gunpowder, specifically being one of the "Gunpowder Empires".

    • @pwn3dname
      @pwn3dname Год назад +20

      the Ottoman Turks did have a specific association to gunpowder, though, which is why they have gunpowder-related bonuses in nearly every RTS they appear in. While they didn't invent it, they were enthusiastic early adopters and the innovations they made with gunpowder enabled them to become the first "gunpowder empire". It's commonly thought that they held an edge in gunpowder tactics up and until the Siege of Vienna, when European gunpowder and metallurgy finally started to catch up with them.

  • @xMarble
    @xMarble Год назад +54

    The camel is well known as 'the ship of the desert', maybe that is the reason they were in the same class as ships :3

  • @JJBeauregard1
    @JJBeauregard1 Год назад +31

    Every time there's talk about bonus damages in this game I wish we had an option to show "detailed stats" or something that showed all the numbers of the selected unit. Or alternatively show it the same way AoE3 does it with a little symbol for the appropriate unit with the amount of bonus damage your selected unit deals to it next to its base attack.

  • @Binarokaro
    @Binarokaro Год назад +158

    I absolutely love that so many awkward bonus damages comes from just the fact that the game is really old and old programming comes with weird sloppy quirks and balance decisions. It really gives the game quite a charm that you don't find in more modern rts games like Starcraft 2

    • @0oShwavyo0
      @0oShwavyo0 Год назад +32

      It’s not strictly “old programming”, it’s just that you solve for the constraints you have at the time, and you can’t always predict what kind of flexibility a system might need to have in the future. There was plenty of fantastic code written 20 years ago and plenty of garbage code written 20 years ago, and I would hazard a guess that the ratio of fantastic to garbage has either held steady or grown with the amount of people pouring into the tech scene in the past couple decades. I get your point but just want to assure you that the Forgotten Empires devs are most likely adding the same appropriately sized amount of garbage to the Aoe2 code base as any other dev team that has worked on it. It’s just in the nature of software dev, you write something perfect given one set of conditions and then two years later you’re working at a different company and someone else gets asked to make a “simple change” that will violate one of the assumptions you made. Then adding a button turns into a 4-week project with multiple meetings.

    • @nathangamble125
      @nathangamble125 Год назад +18

      Starcraft 2 does have its own programming quirks though.
      If I remember correctly, one of the campaign missions (A Sinister Turn) is programmed in a completely different way to all of the other missions - instead of being built in the map editor editor, it's constructed pretty much directly in the game's code.

    • @Binarokaro
      @Binarokaro Год назад +6

      @@nathangamble125 That would explain why I had such a hard time figuring out how to replicate some of the mechanics in that mission in my own maps

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Год назад +1

      @@nathangamble125 Why tho?

    • @The-jy3yq
      @The-jy3yq Год назад +9

      @@ArawnOfAnnwn pretty sure it was the earliest made mission in the game
      although it might not be the first mission that Blizzes had made on the Galaxy engine, it sure is the only one left standing to this day
      Kinda like Constantinople

  • @StriKe_jk
    @StriKe_jk Год назад +87

    So the ultimate hardmode would be a faction entirely made out of sheep-class units & buildings.

    • @Jokie155
      @Jokie155 Год назад +56

      Welsh civ expansion.

    • @darthkarl99
      @darthkarl99 Год назад +9

      @@Jokie155 Unleash the Corgi's.

    • @ahbraveconscript997
      @ahbraveconscript997 Год назад +6

      but will Celts be able to steal their units then?!

    • @Sids1192
      @Sids1192 Год назад +1

      @@darthkarl99 That sounds too OP. Presumably, corgis will instantly convert every unit in the game onto their team.

  • @nilsp9426
    @nilsp9426 Год назад +33

    So basically a sheep is also a monk and a stone defense at the same time. I knew these creatures were sus! On the other hand, poky-poke units being good against ships seems very legit to me.

    • @TheMonkeystick
      @TheMonkeystick Год назад +8

      If you poke holes in ships, they sink. Makes perfect sense to me, too

    • @Xenozfan2
      @Xenozfan2 Год назад +1

      It's a building in sheep's clothing.

    • @Kitaviss
      @Kitaviss Год назад +2

      @@Xenozfan2 a "stone-monk guy in sheep's clothing" to be precise 🤣

  • @mightymediocre3352
    @mightymediocre3352 Год назад +82

    That Ninja one seems to have been carried over to AOE 3 with extra damage against leaders and such. Maybe they wanted to do something in AOE 2 with that but chose otherwise.

    • @harooooo1
      @harooooo1 Год назад +43

      The Ninja was only added in DE as scenario editor unit so maybe it was the other way around.

    • @kR-qj7rw
      @kR-qj7rw Год назад +16

      Pretty sure they saw the aoe3 concept of anti hero units and liked it for some weird things.
      For those who dont know in AOE 3 your explorer is a hero and usually has rather Mir damage compared even to the military units you get in the first available age but a LOT of hp, so there's this niche units like spies, ninjas and mercenaries that are costly take usually more population per unit and aren't good vs other armies despite being individually strong but if a specific enemy hero is being a pest you use them to assasinate them

    • @mightymediocre3352
      @mightymediocre3352 Год назад +2

      @@harooooo1 Oh really, thanks for the info!

    • @TheMonkeystick
      @TheMonkeystick Год назад +3

      @@kR-qj7rw To be more specific, mercenaries are potentially very powerful in-the-right-circumstance but very expensive and pop-inefficient units. Spies + ninjas counter both them and hero units. This is useful against non-European civs that have very powerful hero units and European civs that have strong mercenary options (like the Italians or the Swedes)

  • @xitingyang1837
    @xitingyang1837 Год назад +35

    It's a good day when there is a SoTL's video

  • @JSTM2000
    @JSTM2000 Год назад +99

    Few things I noticed about Rams:
    Teutons Iron clad tech protects against Chu Ko Nu and Kipchak.
    Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway (and the extra shots always deal 2 like the video said).

    • @Reluxthelegend
      @Reluxthelegend Год назад +7

      >
      Organ guns get +1 against rams, but it actually does nothing because 1 is the minimum damage anyway
      packed trebuchets 8 pierce armor and 0 ram armor, so it technically helps there.

    • @JSTM2000
      @JSTM2000 Год назад +5

      @@Reluxthelegend Only unpacked Trebuchets (150 pierce armor) count as Rams, so still no extra damage.

    • @sauravtripathi4128
      @sauravtripathi4128 Год назад +4

      The best it helps is when Organ Guns are on hills

    • @assasin4730
      @assasin4730 Год назад +2

      Dont forget Siege Elephants. They can upgrade their melee armor through the blacksmith, making the ChuKoNu and Kipchak less effective or useless altogether

  • @spartanxmonster
    @spartanxmonster Год назад +12

    I'm sure the +4 vs Mamluks on Cannon Gallons, and the first scenario for Saladin have nothing to do with each other 😆. Imagining some random Mamluk survived a cannon shot and the dev wasnt having it.

  • @krankarvolund7771
    @krankarvolund7771 Год назад +4

    The sheep is so weird, why didn't they just gave them 1 hp? ^^'

  • @m136dalie
    @m136dalie Год назад +11

    So camel scouts are the only unit that can't kill a sheep in one hit. Very important to know, glad I watched the video.

  • @JJBeauregard1
    @JJBeauregard1 Год назад +38

    A fun side effect of SotL's awesome videos is that people like me who don't even play the game and just like watching it amass a butt load of information - admittedly mostly trivial but sometimes very useful - with which we can then surprise or help out even professional players during their stream for example.

  • @satyakisil9711
    @satyakisil9711 Год назад +16

    Considering how ships have an attack bonus against each other, the attack value of cannon galleon could have indeed been buffed.

  • @IschmarVI
    @IschmarVI Год назад +6

    about elite mamelukes.
    Essentially, at one point, they changed the +11 cavalry armor class of mamelukes to their own, unique armor class, presumably because that makes balancing them easier. Iirc it was done to specifically reduce damage, halberdiers do to them, by a bit, without affecting anything else. Various units then got bonus damage against the mameluke armor class so that they do the same amount of damage that they did before. One of these units is .... the elite mameluke, which does 12 bonus damage against cavalry. 12 - 11 = 1, and as such, they got +1 bonus damage against the mameluke class so their total damage remains the same. Same applies to cannon galleons (15-11=4)
    random fun fact about sheep: researching sappers greatly increases villager damage against both (crucially killing cows in one hit instead of two)

  • @dominikfittschen2955
    @dominikfittschen2955 Год назад +14

    The camel is called the Ship of the Desert. So it is obviously that they have Ship armor . 😉

  • @2nightwehunt
    @2nightwehunt Год назад +6

    Winged Hussars bonus vs gunpowder is supposed to reference The Battle of Vienna where polish-lithanian allies saved the city from Ottoman invasion

  • @starjadiancloneinvestigato1772
    @starjadiancloneinvestigato1772 Год назад +5

    I went into this video thinking that I knew all of the bonuses, even the obscure mameluke ones but as soon as the sheep stuff came up I was totally stunned lol

  • @harooooo1
    @harooooo1 Год назад +8

    Did u know that Hindustani team bonus of scouts vs buildings bonus affects steppe lancers, magyar huszars and shrivamshas as well?

  • @DominatorLegend
    @DominatorLegend Год назад +4

    Sheep when fighting Camel Scout:
    ROW ROW FIGHT THE POWAH!

  • @christopherg2347
    @christopherg2347 Год назад +8

    So in summary:
    - camels are weak against sheep
    - Mamelukes are in a (Armor) class of their own
    - Ninjas are good at murdering Royals, but also way to sneak to even appear in your build options

  • @TheKobasen
    @TheKobasen Год назад +6

    Ah yes.... Desert are basically a sea on land. They separate land(oasis) from each other and to get to the other land(oasis) camel are the best choice of transportation meaning Camels are the ship of the desert.
    And that's why camel has ship armor for a long time.

    • @micahbush5397
      @micahbush5397 Год назад

      New puzzle: Why don't deserts do attrition damage? (I get it from a practical perspective, but it makes no sense why "Arabia" would be so popular when, in real life, Arabia is mostly inhospitable desert and mountains.)

    • @TheKobasen
      @TheKobasen Год назад

      @@micahbush5397 I think aoe2 has that mechanic too that when you're in certain patch of a land your movement speed is reduced.

  • @anhdunghisinh
    @anhdunghisinh Год назад +3

    The ninja must be borrowed from Age 3, where the spy class units including ninja are strong againist mercernaries and hero/explorer.

    • @wilboehmer5620
      @wilboehmer5620 Год назад

      That's what I was thinking. Would have commented it, but I saw yours first

  • @EcclesiastesLiker-py5ts
    @EcclesiastesLiker-py5ts Год назад +5

    AOE2 is old and still very popular, but I feel making bonus damage more transparent would massively help it's longevity by making onboarding new players much easier.

    • @Ploeppsel
      @Ploeppsel Год назад

      sounds like a bunch off confusing numbers for new players tbh xDD

    • @BigDoniel
      @BigDoniel Год назад

      The bonus damage figures are easy to find online for anyone who wants to see them, they're irrelevant for most playing the game though. The in-game unit descriptors (good Vs cavalry, archers etc) are more than sufficient for normal players.

    • @llSuperSnivyll
      @llSuperSnivyll Год назад

      @@BigDoniel But there are still some blatant examples of poor information.
      Say, the Cataphract. "Byzantine unique cavalry unit. Strong vs. infantry. Weak vs. archers." It does not say anywhere that they have a resistance against anti-cavalry attacks.
      Similarly with Logistica, "Cataphracts cause trample damage.", with nothing saying it makes Cataphracts stronger against infantry (nor how much trample damage they deal).
      With these years' screen resolutions, unit cards in the game are very large. They can fit all this information without much issue.

  • @Davtwan
    @Davtwan Год назад +2

    Seeing something that _doesn’t_ one-shot a sheep is blursed.

  • @Whisper0ak
    @Whisper0ak Год назад +2

    I wish this game was a little more simple regarding armor types and bonus damage. Hidden stats is never a good thing IMO. They could at least show it in game somewhere.

  • @Steelion69
    @Steelion69 Год назад +3

    Yeah, the weird nature of AoE2's (well the Genie engine) armour classes for bonus damage is why Ensemble just moved to a straight forward DamageBonus param line for the Bang! engine games (AoM, AoE3, AoEO) being defined in the attacker's code.
    Unit A dealing x1.5 damage vs Unit B is a lot easier to follow than having to track multiple armour classes and then it's individual resistance values (and I believe more optimized programming wise)

  • @KaneCold
    @KaneCold Год назад +1

    Sometimes I wonder if they shouldn't just add some UI similar to AoE3, which showed most of the bonus damage it could do to a specific unit/types

  • @bristleback3614
    @bristleback3614 Год назад +2

    Ninja bonus damage agains king is pretty accurate since ninja specific task is usually to assasinate important target

  • @CrnaStrela
    @CrnaStrela Год назад +1

    So there was a fun moment when Leitis was introduced in The Last Khan expansion (DE), every units have 0 Leitis armor in addition to all armor they had before, Leitis doesn't interract with melee armor like other melee units by default, they only have Leitis attack, this is the secret of why Leitis attack would pierce armor.
    Funny interraction happened with Ram, because Leitis didn't interract with melee armor, they do not benefits from ram's negative melee armor, thus making them deal less dmg than a lot other melee units.
    They seems to figure out how to make unit attacks ignore armor now as they remove Leitis ability to ignore siege units armors but this in return made them do extra damage to Ram like all other melee units. Dynasty of India basically seal the armor usage, since they figured out how to give unit attacks that ignores armor, they can go ham with Dravidian's Wootz Steel that affects multiple units.

  • @GarkKahn
    @GarkKahn Год назад +2

    I spent my entire teen years playing the trial version and conquerors, and my adult life playing mods that later became official expansions
    But more than half of what i know about the game i learned them thanks to you
    Not only it's great to have a channel covering your favourite game, but also teaching about it

  • @lorkieborkie2537
    @lorkieborkie2537 Год назад +9

    I reckon at this point it would be easier to just give every unit it's own armor

  • @Gerrit2686
    @Gerrit2686 Год назад +5

    Can we please have the "reverence sheep" now, every time you test a unit? :D
    1. For fun
    2. Find hidden bonuses.

  • @darthjump
    @darthjump Год назад +2

    Maybe canon galleys have +4 against Mamelukes because they are still considered somewhat of a camel themselves and/or identify as such.

  • @suddenllybah
    @suddenllybah Год назад +1

    villagers kill sheep due to their ability to take down towers.
    ... the VIllagers' ability to do so rather.

  • @Tom4SEO
    @Tom4SEO Год назад +1

    Hi. Where can you find all unit bonuses ? thnkyou in advance. Tommy

  • @elliejohnson2786
    @elliejohnson2786 Год назад +7

    "...making our first stop at sheep"
    Yeah I can admit I was not expecting that at all.

  • @verdiss7487
    @verdiss7487 Год назад +1

    I wonder if the winged hussar bonus vs gunpowder was a result of polish and bohemians being tested side-by-side, and the devs deciding that polish needed something extra against those darn houfnice

  • @triconex4816
    @triconex4816 Год назад +2

    After watching this video, I figured out it should be interesting to give scorpions a bonus attack vs siege units.

  • @calacestar
    @calacestar Год назад +1

    06:32 "feels baa-d man"
    youu fokin idiot 🤣 love it!

  • @evilemperorzurg9615
    @evilemperorzurg9615 Год назад +1

    An assassin unit with a special 1000 point bonus against kings would be very niche but very fun in regicide games

  • @Mut4ntG4m3r
    @Mut4ntG4m3r Год назад +1

    the devs back then (and now, as they continue with the old style code) really had some interesting solutions.
    For example for Age 2 DE I asked why seperate AIs cant have seperate difficulty- thats because you only set the world difficulty in the game, which affects any AI, including wolves etc. also some campaign spawns depend on difficulty of the world....
    Back in the day this was the most efficient to implement, and seperate difficulty per AI was not common anyways.

  • @konradpyszniak976
    @konradpyszniak976 Год назад

    @SpiritOfTheLaw can you make a video about efficiency of 1 and 2 mining camps near the gold/stone? Often some players make 2 of them in opposite sides to increase efficency but is it really worth it?

  • @Klautsche
    @Klautsche Год назад +1

    It's crazy to me that this video and subsequent Dev response underneath it all came from me (creator of the at 0:09 mentioned reddit post) just nerding into the techtree (cause I like playing memelukes) and telling my friend who subsequently asked SoTL on Patreon :D

  • @roundytraveller6303
    @roundytraveller6303 Год назад +1

    Hi SOTL, would you mind doing a video regarding Regnitz Cathedral vs Chinese Pagoda comparison?
    It would be amazing, just to provide an idea :)

  • @peterpeterson4800
    @peterpeterson4800 Год назад +1

    I can only figure that the steppe lancer has +0 vs siege because of a mistake. I guess the originally wanted to give it a bonus against siege like the Magyar Hussar, which is also a lancer.

  • @fall4sleepfall4sleep26
    @fall4sleepfall4sleep26 Год назад +1

    this are the videos i love. played the game since my childhood and still im learning something new all the time from the vids. love it

  • @TheSourcealpha
    @TheSourcealpha Год назад +1

    As it stands, looking at the info-box of a unit or an upgrade mid-game to gauge if it's appropriate against an enemy unit type or if it's a good investment, is as good as useless.

  • @Ugapiku
    @Ugapiku Год назад +1

    I see that Spirit still loves Japanese...

  • @YossarianVanDriver
    @YossarianVanDriver Год назад +1

    I wonder if some of the more odd and small bonuses are there to slightly tweak the number of hits X unit needs to kill Y unit, if it was just a couple of damage points off a nice round number of hits without it.

  • @DanielC01000100
    @DanielC01000100 Год назад +2

    It's so weird how bonus damage is implemented

    • @garablacktail5426
      @garablacktail5426 Год назад

      Not really.
      Code-wise :
      You can def make a far more elegant system nowadays where the unit that's getting damaged iterates through all the armor types it has, finds the appropriate damages in the list of damage types of the attack and then calculates damage.
      But judging from the "by default armor is 1000" I think the armor and damage types are held in a static array, so you can't really easily deal with stuff have a different amin of armor types, and since they probably wanted the ram to take +3 damage from literally anything melee, having the "I don't take this bonus damage" be a negative value would break that.
      Design-wise:
      It's more interesting, and it allows to far more easily apply concepts like "Spearman are effective against horses" which is a bit of a trope (actually how much of it is due to age of empires?) without it also buffing their hability against other units like the militia line.
      Other stuff you could toy with make spear good against horse, bad against swordsman is stuff like attack speed, but then you basically have to balance the spear line individually against every single uniting the game
      Multipliers are honestly not really that great cause they're inflexible with this, it's good for something like an RPG where you are either going to do only 1 damage type to stuff, or do a lot of different damage types, but with the types describing more aspects of a enemy rather than describing a unit itself (ie. "fire damage" instead of "anti archer damage" )
      Having a unit do less damage to the wrong type isn't great for learning the game, it's easier to notice when your everything suddenly dies fast that there's something extra happening, instead of noticing your everything is not dying as much, starcraft 1 had that and I basically never noticed it until I randomly payed attention to the a Terran marine's hp whilst being attacked by a terran siege tank.
      A marine has 40 hp, tank deals 40 dmg, but marine took 20; you'll normally have dozens of things attacking eachother and need to be aware of their position, you don't pay attention to the HP of stuff, but rather how fast your and their stuff are dying (subtle but a massive difference)

  • @DanielGalllego
    @DanielGalllego Год назад +1

    would be interesting to habe both ninja and hassasin in the game as very specialized fast infantry with somewhat low base damage and high bonus damage and a long vision radius, kinda like a very specialized scout infantry unit

  • @ianaranda4640
    @ianaranda4640 Год назад

    Elite Janissary have an intresting +3 bonus vs rams. Against ram have +3, against caped ram have +2, and whit siege rams its reduced to +1

  • @llSuperSnivyll
    @llSuperSnivyll Год назад

    I've always found the Mangudai bonus damage against Siege as incredibly odd. Is it just for balance's sake or is there some sort of history reference behind it?
    Same with Eagle Warriors being weak to all infantry units.

  • @Apwbdtosct
    @Apwbdtosct Год назад +1

    2:24 little known fact that mamelukes got camel/ship armour because they're called the ship of the desert

  • @JalesNaves
    @JalesNaves Год назад +1

    "Roided out sheep" had me laughing for at least 10 minutes.

  • @MsGhoulz
    @MsGhoulz Год назад +1

    Gotta love how a unit can resist lead bullets, but be weak to slinger rocks...

  • @Mexican00b
    @Mexican00b Год назад

    Soldiers beats calvary, calvary beats archers, archers beats soldiers... for you see, age of empires is a rock paper scissors gam...
    SOTL: *OBJECTION!!*

  • @petrzel7439
    @petrzel7439 4 месяца назад

    You dont know which bonus damage to give to a unite? Give it bonus damage againts mamelukes... 10/10 AOE 2 devs recommend👍

  • @nicolaaffatati5355
    @nicolaaffatati5355 Год назад

    Sir, please, you have forgotten the most important and useful attack bonus in the game since age of kings... The Villager +12 bonus damage agains trees... This make them cut down a tree in 2 chops, otherwise they will required 10 chops before starting to gather wood... An impressive eco bonus to all civs!!!

  • @SarahExpereinceRequiem
    @SarahExpereinceRequiem Год назад

    Winged Hussars have +4 damage to gunpowder?
    Cannonballs are coming down from the sky ♫
    Janissaries are you ready to die? ♫
    Seriously I wouldn't be surprised if it was because of the Winged Hussars song...

  • @siprus
    @siprus Год назад

    12:02 I'm disapointed in you Spirit of the law. Obviously Ninja's should do 1000 bonus damage against armor class 36, since that's the default value for any armor class.

  • @drdiabeetus4419
    @drdiabeetus4419 3 месяца назад

    Interestingly enough, in Age 3, ninjas have that same bonus against hero/explorer units, and are regular tavern/saloon units, meaning there’s a chance you can make them from said buildings or their equivalents on every map, get them through home city shipments on some civs, or just train them from the embassy as Japanese if you choose isolationism.

  • @alex_zetsu
    @alex_zetsu Год назад

    Wait if units do a mix of damage types, how are Cobra Cars damaged by low attack units at all? So our elite skirmisher deals 7 pierce attack, 4 archer attack, 3 spearman attack, and 2 cavalry archer attack. Against most units, only the pierce attack gets through and the other attacks get nullified since they have 1000 armor of the other types. When the skirmisher attacks an archer, it gets the 4 archer attack through as well as most of the pierce damage. But just as most units having 1000 archer armor is able to nullify the archer attack, why do Cobra Cars suffer damage from low attack units? Villagers, Light Cavalry, and Knights deal damage to Cobra Cars. But just as having 1000 archer armor means ignoring the skirmishers, having 10 melee armor should be enough to ignore those attacks. Honestly this would be a terrible game decision since even non cheat units with high armor would just be unbeatable instead of resistant. I'm looking at you Teutonic Knight.

  • @cooperross5038
    @cooperross5038 Год назад

    winged hussars bonus against gun powder is prob a nod to the moment when they were in the spotlight: the battle of Vienna. 18,000 Polish Winged Hussars won a spectacular victory against the Ottoman army of Musketeers two months into a siege. Completely overrunning the much larger force routing them and saving the capitol of Austria from capture. Largest cavlery charge in history.

  • @peterpeterson4800
    @peterpeterson4800 Год назад

    The winged hussars' bonus against gunpowder units is based on the second Ottoman siege of Vienna, where in the year 1683, an army from Venice, Bavaria, Saxony, Franconia, Swabia, Baden, upper Hessia and Poland, under command of the Polish king, defeated the Ottomans. After 12 hours of fighting, the Polish king ordered a cavalry charge, and the entire Christian force as well as the defenders of Vienna went on the offensive and routed the Ottomans. The Ottomans made heavy use of gunpowder in gerneral, and also in this siege, in canons, arquebuses, and in mines they dug under the city walls. They were in fact just about to set off the charges. The defenders of Vienna also dug tunnels to stop the tunnels of the Ottomans, which led to nasty fighting underground.
    Sabaton also made a song about it...

  • @Daocpwnswow
    @Daocpwnswow Год назад

    Is the petard blast determined by the target? I e would a sheep in an infantry unit formation spell certain doom if targeted by a petard?

  • @ottokarl5427
    @ottokarl5427 Год назад

    WC3: We have a few armor and damage classes that have relations with each other. Pretty complicated, huh?
    AoE2: If you haven't gone to the Spirit of Law University for advanced AoE math you are doomed to even understand sheeps.

  • @suddenllybah
    @suddenllybah Год назад

    SotL, NInjas can't have a +2000 bonus against kings and queens.
    That would be a +1000 damage against everyone else, and that is silly.
    oh, and sheeps would die as well, because a sheep is all armors.

  • @dudeistpreist5721
    @dudeistpreist5721 Месяц назад

    I don't think the use of extra damage on animals outside of boarss is super useful unless you have a civ that can make more sheep or lamas. Maybe a gestation period? 50 food for a sheep that takes 40 seconds to come out? Or whatever the cost would be for a third to a fourth of it.

  • @bjarnet3
    @bjarnet3 Год назад

    Honorable / Unexpected Mention should be: Magyar Hussars vs Ballista Elephants (ruclips.net/video/Qxu3a_kOnzI/видео.html)

  • @PauxloE
    @PauxloE Год назад

    A +2000 bonus damage for Ninjas against class 36-units would have them do 1000 damage to all non-class-36 units, wouldn't it?

  • @benjaminyoung9694
    @benjaminyoung9694 Год назад

    Is there anywhere in game or online where you can see bonus damages and armor?
    Im over 300 hours in and I just learned today cav archers are weak to skrims. I was thinking " when was this bs gonna be taught to me in tutorial?"
    Keeping this stuff secret is so stupid. It reminds me of fighting games transitioning from not releasing frame data to making it open and viewable in game as a standard. Namco and NRS were very stubborn about it early 2010s. Even saying things like " being able to improve and learn how to get good takes away mystery and discovery away from the game. " They seriously thought this way for years

  • @CornBredCrusader
    @CornBredCrusader Год назад

    4:20 This isnt true, as if a units armor was set to 1000, it would still take 1 damage from all armor class damage involved in the attack. Units only take armor damage of a certain type (ie type 15, archer armor) if they have that armor class. This damage can then be adjusted by the units "special" armor (ie cataphracts having cav armor, so they take less damage, or elephant archers having negative cav archer armor, meaning that they take additional damage, even if that incoming damage is coded as a 0 [feudal skirms])
    All attacks, if "accepted" by a units armor class, will do a minimum of 1 damage, regardless of how high the units corresponding armor is

  • @SocuteRaptor
    @SocuteRaptor Год назад

    This implementation is so bullshit, by this point, they should just make a switch / case or rows of "if" statement to calculate damage of each unit...
    Why they can't be just normal like Starcraft?

  • @unukbigwall2279
    @unukbigwall2279 2 дня назад

    mmmmmmmm so ah polish with condotieros is the ultimate anti gunpowder? nice

  • @hbarudi
    @hbarudi Год назад

    Infantry armor on mamlukes that explians why I had trouble with french hand cannoneers is saladin #6. But that ranged 10+4 attack on mamlukes with 130 hp and +3/+4 armor makes them too good vs anything thrown at them. Remeber that they can defend themselves against camels who while fighting the first row of mamlukes, mamlukes behind will still be throwing swords at camels, cataphracts and other troubling units threatening to counter mamlukes. Mamlukes have 1 single unit in the whole game that is hard counter: The ELITE teutonic knight. the castle age teutonic knight still loses to even the regular mamluke since he does not have the needed melee armor to reduce mamluke damage to 1 and taking more than 1 damage is enough to take them out. If you are able to hit and run the slow teutonic knights, you can handle the elite ones and hit and run all the way to your castles and towers or long enough until you bring archers to deal with them.

  • @genericpersonx333
    @genericpersonx333 Год назад

    I know it is a "meme" to say a bug is actually a feature, but some developers have observed a phenomenon where a bug does become a feature by a number of means. Sometimes, they decide what was originally a bug is actually a good thing, so they leave it alone. Other times, and more often, they just don't identify a bug is a bug until so much time has passed that no one can recognize it as a bug because they have forgotten what the code was supposed to look like. I suspect a number of the strange AOE franchise bonus damage numbers are examples of the latter: someone wrote the wrong code long ago, such as +4 damage to Mamelukes by Cannon galleons, but it proved so inconsequential to gameplay that it just never got changed, and then it was forgotten that the original idea was for some other unit to have that +4 damage or something like that.

  • @justincronkright5025
    @justincronkright5025 Год назад

    10:50 - The Steppe peoples invaded India through & around the Hindu Kush. I would imagine the battling of these Steppe peoples who would invade meant that their cavalry went up against elephants somewhat regularly.

  • @Telhias
    @Telhias Год назад

    Wouldn't Ninja with +2000 bonus 36 damage deal +1000 damage to everything?

  • @KathrynsWorldWildfireTracking
    @KathrynsWorldWildfireTracking Год назад

    Microsoft! As usual: _You over-complicated your ****._

  • @benfisher961
    @benfisher961 Год назад

    So if every unit has 1000 cavalry armour does that mean if you research cheifdens enough times with Going above and Beyond code viking infantry could start doing bonus damage to non cavalry

  • @RMOB
    @RMOB Год назад

    Mr Cannon galleon, why do you have bonus against mamelukes??
    "They know why. Ask them".

  • @Kitaviss
    @Kitaviss Год назад

    As a Data Analyst myself and do a lot of configurations in my company system, I can totally understand the whole-mess but still works sweetly like this 🤣🤣🤣

  • @AW-sx8hm
    @AW-sx8hm Год назад

    Petition to take away the bohemians ability to convert and instead replace it with a hussite curse which causes monks to reduce armor 33 of their target(s) by 5 per second, with a minor aoe of course. 😂

  • @shiva43057
    @shiva43057 Год назад

    So gurjaras dark age camel with hindustani ally kills sheep in 2hits 😎😁 useful things that not many players know😂

  • @chronotrigger2000
    @chronotrigger2000 Год назад

    It looks like there's a slight delay between the unit striking the sheep and the sheep taking damage, My guess is it's an animation glitch or something to do with RUclips and how they handle video uploads, I just happened to notice.

  • @Shek1nah
    @Shek1nah Год назад

    Spirit of the law... im disappointed: didn´t you know when you shoot a cannonball on a camel, it hurts extra bad?

  • @tomc.5704
    @tomc.5704 Год назад

    +2000 type 36 attack? Wait, wouldn't that one-shot just about everything 11

  • @lf2208
    @lf2208 Год назад

    This again brings to mind the question of how useful the ingame unit stats for attack, armor etc. really are.
    Considering the information represented in the video, I'm guessing those stats can straight up be called *misleading* in more than half of the fights that units perform in.

  • @GoIdLeopard
    @GoIdLeopard Год назад

    I wish there would be a "TL:DR" section at the end of each video for us not as smart peeps who just wanna enjoy the game casually

  • @mezosithebest
    @mezosithebest Год назад

    The Ninja works like the Spy / Assassin in Age of Empires 3. Interesting...
    It's not like I use it though.