This is just a personal technique suggestion, but I like to de-clutter the stationary gunsight by pulling the lever down that’s sitting on the left side of the gunsight housing. Can’t remember what it’s called but it removes all of the rings and just shows the small gun cross. That makes following the moving gunsight much easier to read, but you still have bore sight indication from the small cross. This increased my accuracy quite a bit...although it more than likely doesn’t help EVERYONE...
Yeah! I know what you mean. It surely can help others to aim better! I personally prefer showing both, the gyro and fixed. For those not familiar with the P51's gunsight, it can show three different reticles: a fixed reticle, a moving gyro reticle (which compensates your movement in relation to the target) and show both. Thank you for sharing! =D
Thank you very much and I agree with you, Christian Nelson made a pretty good analysis of the video! Regarding the emergency landing, I'm also not sure... I believe that I was shot, maybe by flak. You can see some flak puffs on 7:17, top left. Maybe I forced the engine.... but usually, when the engine is burned, the propeller gets stuck... Or maybe it was a random failure (if they are enabled). The ideal is the look at the track's log, the problem is... finding it! Hehehehehehehe
@@JorgeHFJ Your tactics reflect what veteran pilots have explained on the History Channel series "Dogfights", especially your work on the deck and coming in close, leading fire. Thanks for the show!
You start firing way too early. Most WW2 fighters have their bullet convergence points set at 200m. You enter the approximate wingspan size of your target using the dial below your gunsight then hold your fire until the wings of your target fill the arms of the reticle. That gives you 200m and that's when you should fire. Anything further away and you're wasting ammo. These targets fly way too gently and so do you. A dogfigt shouldn't last more than 4 seconds once in gun range even in a hard manuvering fight. One more note to bear in mind is that the P-51 is an energy fighter, however you seem to use it as a turn fighter. Use boom and zoom tactics, conserve your energy and only fire within 200m of the target. A one second burst of deflection shot is all you need to despatch these targets. I would advise bumping the difficulty level of these bots to actually be a challenge for you. Otherwise you don't learn and your videos look like leisurely Sunday cruises.
Ohh yeah! I try to use the the gyro gunsight always I can, but sometimes I find it difficult to correct the distance during the dogfight (the wingspan settings is always set on approx 33 ft, which will be fine for fw190 and the bf109). Every time that I didn't adjusted the distance on the gunsight I have to guess where the bullets will go... If the enemy is bigger (closer) than the reticle, I need to shoot above the reticle and below it the enemy is smaller (further). I totally agree with the boom and zoom tactic for the P51, specially if it is on high altitude... I would love some high altitude action, bu everyone fly very low on multiplayer. Sometimes, depending on the opponent (like the Fw190) I can outmaneuver them with the P51. However, a turn fight with a Bf 109 is certain death! Regarding the comment about bots, the video was recorded on Burning Skies and ACG servers, so every plane is a player. Thanks for the comment, it was a very good analysis! =D
go back to war thunder noob. The p-51 carries more than enough ammo. 1,840 total rounds (380 rounds for the inner two .50 cals , and 270 rounds for each of the outer two pair) Your comment reads more like a preteen padding his ego by smelling his own farts than anything worth noting.
Dogfights don't last 4 seconds often at all. 4 seconds is when the other guy had no clue you were there. AI are freaking spaceships at the moment. I'd fly out on multiplayer and practice against real players. AI is only for aiming practice, not fighting.
Hello, can you have a short video on graphics settings ?? it will be useful for everyone who has a weak computer .. here is my system PC SPECIFICATIONS ::: Processor: i7-7700k 4.2GHz GPU: Nvidia GTX 1050 8GB Pheleu: 32GB OS: Windows 10 thank you )
6 лет назад+3
Hi, buddy, very nice doghfigts ... I also have a mustanga, but I have not had time to try it in the fight. I plan to buy Normandy for a while, so maybe we'll meet you :)
Thx mate! The Mustang is a great plane, but i'm finding it very difficult to fight the bf 109 k4 at low altitute... You need to be on the advantage and also kill him fast! Heheheheh It took some time to make this compilation Hehehehe.... I hope to see you soon o Normandy! =D
+musete10 The Normandy Map + WWII Asset pack is about $ 60.00. They are not steam compatible (run only on DCS 2.2) and if you buy only the normandy map you will not be able to play on the main WWII servers. So, if you are planning to buy it, buy both Normandy Map and the WWII asset pack. o7
No and yes, but let me explain... In ideal conditions, once you adjust your gyro correctly, you don't need to lead to hit your target. However, any deviation from this ideal condition should be compensated by leading the target. For example, while dogfighting, your target might be getting closer or further away and sometimes you don't have time to adjust that. In such cases, leading is required. Although, the leading is way smaller than the one you need when not using a gyro. I hope it helped. o7
Hi JorgeHFJ. Listen, how do you manage your engine? I have TF-51 since i have DCS (as everybody has) but, during a normal pleasure flight, if i don't manage my engine with carburetor air controls (especially at high altitudes), my engine stops and there's no way to restart it, forcing me to eject. When i do such a flight, usually i don't stress too much my engine, but, from your side and watching those dogfights from you with P51, there are spins, rolls, quick increases of power and everything we want on a dogfight. And your engine seems still good after stressing it! So my real question to you is: what do you do to maintain your engine up and fully operational during a dogfight? I was thinking about to buy the Mustang now which is on sale. I've not read the whole manual yet, but i would like have a WWII aircraft and the Mustang would be my candidate. I would like Normandy Map too to get everything more similar to WW2 times, but is not so used on multiplayer and it's a different thing in this moment.
Hey mate! This engine failure happened to me several times! You need to pay attention to your RPM and Manifold Pressure gauges all the time. Look at the right side of the cockpit, there is a plate with "Engine Limitations". It has the numbers you need for each gauge. =D The gauges also have some green arcs to represent the "safe" operation. But you can stay at 46 MP and 2700 RPM continuously. I hope it helps! o7
Ok, so, nothing more? I'll try to explain my situation. I usually do take offs at about 50 manifold pressure gauge. Once in the air, (obviously, gear up), i reduce my RPM from max to about 2600, so really close to the green zone. Now, i reduce the throttle to about 40 manifolds or similar. At this point i start my climb with a small pitch angle. In the first time, while i was reaching 10k ft. (even less, 9k ft. about), my engine stopped suddenly, blocked. In that occasion i'm jumped out. No way to restart (i suppose). In the second time, (same heading, from Sochi to Kutaisi in the Caucasus Map), i have reached my destination, but i have managed my engine really really much times with the carburetor air controls (and never touching my throttle to increase power). And it's not the only one thing, because, always during the flight, my coolant temperature, my carburetor temperature and my Oil Temperature, Fuel, and Oil Pressure Gauge (that indicator with three values) doesn't remain on the green zone. One goes up, one goes down....ecc. Managing my carburetor air controls, i have reached kutaisi, but that was just a normal pleasure flight. During a dogfight there are more stressing factors. So, if i have killed my engine without stressing it (just a leveled flight), how would it be if a try to do some dogfight maneuvers? Really, once to kutaisi, i was scared to do some aerobatics, because i had no trust on my engine. And that was the TF-51. The P-51 has weapons, is heavier and so on. So it could be even worse. I thought the engine was the same. I'm sorry for a so long explanation. (P.S. i have reached 30k ft. after my destination, but always managing my engine, else, there was no way to reach that altitude).
@@EagleFulcrum1 I don't think you're swapping fuel tanks. I think you have a fuel starvation problem, not an engine problem. You need to switch between your fuel tanks every once in a while to keep the fuel balanced and to make sure you don't run out of fuel in a tank and kill the engine.
why didn't you check your fuel status? i did not hear you getting hit and the engine failure happend in the exact same manner as with an empty fuel tank. furthermore your fuel pressure was zero. If the engine driven pump was hit, you should still get some pressure from the electric booster pumps of the internal tanks.
Nice video. What kind of FPS are you getting just out of interest? My system is an i7 4790k 16gb ram and MSI gaming X 1070. I get anywhere from 45 to 80 FPS low level and up to 145 FPS at altitude.... such a spread in FPS. KIND of annoying at time as I seem to spend more time looking at the frame counter rather than enjoying the game. Not really noticed a performance stutter as such so I try and run the game with the counter off.
Oh, I know what you mean... FPS can be a pain on DCS! What worked best for me was turning on V-sync. This way my FPS is locked on 60... and it stays like this most of the time. When I see some drops, it is something like... 2 or 4 fps.
'Gyro Gunsight' First models developed by Britain even before the war started. Kind of amazing the amount of thought put technology to help humans kill each other more efficiently. en.wikipedia.org/wiki/Gyro_gunsight
Is it just me or is the damage modelling not realistic on DCS and IL2 and ROF?? Wings seems to pop off so easily... engines burst into flames with a few hits. Is this realistic? Am I missing something? I always like the idea of dogfights that continue in exchanges of hits, and pilots having to limp beaten up planes back home... but perhaps reality is more brutal than that. Any knowledge on this?
It is a really good question... and also pretty difficult to answer. But, I would say that I'm more inclined to think that it is realistic. After all, when fighting, these machines are on the edge of their performance and any structural failure/damage can lead to catastrophic consequences... So, wings coming off and burning engines should be very common. I might be wrong, but that is how I see it. o7
Thanks for your response! I think you're right that it's hard to know how a plane is meant to fall apart... because they're not meant to fall apart, and I hadn't even thought of the stress the planes were under even before being peppered with bullets. It must be hard to model damage in simulators like these. Also I now have IL-2 CLoD Blitz and I have to say that if i can even get rounds on target it's only a few, and it doesn't seem to do much... so my OP about videos I see on youtube of planes falling apart are clearly of experienced players who know how to get all of their rounds in critical parts of the target... this is a big difference too
gypsytheif Cliffs of Dover (Blitz edt) has an extremely complex firing simulation that results on a very difficult aiming/shooting. This and the more detailed damage model only makes, in my opinion, for a more realistic experience than DCS.
DCS is far more of a simulation than IL-2. IL-2 sits between DCS and War Thunder. At present, IL-2 has a more complete damage model. However, pretty soon it will get a massive overhaul, and it's looking pretty damn complex. Not sure how it will be optimized for FPS.
I belive that I was shot, maybe by flak. You can see some flak puffs on 7:17, top left. I think that, usually, when the engine is burned, the propeller gets stuck... Now that you commented, I noticed that the ending was pretty much like Dunkirk movie! Landing on a beach with a dead engine hehehehehe
Humm... I don't know. I checked the manual for answers (srv11files.eagle.ru/dcs/manuals/DCS-P-51D_Flight_Manual_EN.pdf) and it doesn't mention that. =/
@@kaxabergurasashvili8727 Yes, D-30. Though now we have the D-25 and D-30, both. Only difference presently being radio, but ED is working on a higher octane fuel for I think the 25. Will probably come with the cooling Dynamics update, or soon after.
It is being pretty tough to score kills with the p51 with so many bf 109 out there.... o_O But, we do what we can...
Good job bro!
I'm not usually into watching videos like this but you've done a good job of it.
Very enjoyable.
Thank you! I'm glad you liked it!! =D
And afterwards a well deserved beach break.
Eating a snack and waiting for the tow crew... hehehehehe
@@JorgeHFJ xD.
holy shit! a vulch! i havent seen once since warbirds 2.77
Good show Mate, nice deflection shots. Very enjoyable to watch. Cheers.
Thank you very much! o7
This is just a personal technique suggestion, but I like to de-clutter the stationary gunsight by pulling the lever down that’s sitting on the left side of the gunsight housing. Can’t remember what it’s called but it removes all of the rings and just shows the small gun cross. That makes following the moving gunsight much easier to read, but you still have bore sight indication from the small cross. This increased my accuracy quite a bit...although it more than likely doesn’t help EVERYONE...
Yeah! I know what you mean. It surely can help others to aim better! I personally prefer showing both, the gyro and fixed. For those not familiar with the P51's gunsight, it can show three different reticles: a fixed reticle, a moving gyro reticle (which compensates your movement in relation to the target) and show both.
Thank you for sharing! =D
Well done! Ha ha on the landing. Keep getting those bad guys 😼😎
That's the plan! Thanks mate!
Nice shooting, man! Landing with Tom Hardy style nice too! :))
Thank you!! Lucky me that the beach wasn't full of enemies close by...
Nice video & interesting comments by Christian Nelson below. Some good deflection shots. Not sure what forced the emergency landing at the end.
Thank you very much and I agree with you, Christian Nelson made a pretty good analysis of the video! Regarding the emergency landing, I'm also not sure... I believe that I was shot, maybe by flak. You can see some flak puffs on 7:17, top left. Maybe I forced the engine.... but usually, when the engine is burned, the propeller gets stuck... Or maybe it was a random failure (if they are enabled). The ideal is the look at the track's log, the problem is... finding it! Hehehehehehehe
Ever get input from actual WWII pilots on these ultra realistic looking videos?
Not here on my channel, but I saw a Fw190 D-9 pilot commenting about the DCS Fw190 on youtube. Very interesting!
@@JorgeHFJ Sounds very interesting ! Would you happen to have a link ?
@@dokabenmonth Sure! Here: ruclips.net/video/pvKs9VLUcCg/видео.html
@@JorgeHFJ Your tactics reflect what veteran pilots have explained on the History Channel series "Dogfights", especially your work on the deck and coming in close, leading fire. Thanks for the show!
You start firing way too early.
Most WW2 fighters have their bullet convergence points set at 200m.
You enter the approximate wingspan size of your target using the dial below your gunsight then hold your fire until the wings of your target fill the arms of the reticle. That gives you 200m and that's when you should fire. Anything further away and you're wasting ammo.
These targets fly way too gently and so do you. A dogfigt shouldn't last more than 4 seconds once in gun range even in a hard manuvering fight.
One more note to bear in mind is that the P-51 is an energy fighter, however you seem to use it as a turn fighter. Use boom and zoom tactics, conserve your energy and only fire within 200m of the target. A one second burst of deflection shot is all you need to despatch these targets.
I would advise bumping the difficulty level of these bots to actually be a challenge for you. Otherwise you don't learn and your videos look like leisurely Sunday cruises.
Ohh yeah! I try to use the the gyro gunsight always I can, but sometimes I find it difficult to correct the distance during the dogfight (the wingspan settings is always set on approx 33 ft, which will be fine for fw190 and the bf109). Every time that I didn't adjusted the distance on the gunsight I have to guess where the bullets will go... If the enemy is bigger (closer) than the reticle, I need to shoot above the reticle and below it the enemy is smaller (further).
I totally agree with the boom and zoom tactic for the P51, specially if it is on high altitude... I would love some high altitude action, bu everyone fly very low on multiplayer. Sometimes, depending on the opponent (like the Fw190) I can outmaneuver them with the P51. However, a turn fight with a Bf 109 is certain death! Regarding the comment about bots, the video was recorded on Burning Skies and ACG servers, so every plane is a player.
Thanks for the comment, it was a very good analysis! =D
go back to war thunder noob. The p-51 carries more than enough ammo. 1,840 total rounds (380 rounds for the inner two .50 cals , and 270 rounds for each of the outer two pair) Your comment reads more like a preteen padding his ego by smelling his own farts than anything worth noting.
P-51 converges at 1000ft
Dogfights don't last 4 seconds often at all. 4 seconds is when the other guy had no clue you were there.
AI are freaking spaceships at the moment. I'd fly out on multiplayer and practice against real players. AI is only for aiming practice, not fighting.
Hello, can you have a short video on graphics settings ?? it will be useful for everyone who has a weak computer .. here is my system PC SPECIFICATIONS :::
Processor: i7-7700k 4.2GHz
GPU: Nvidia GTX 1050 8GB
Pheleu: 32GB
OS: Windows 10
thank you )
Hi, buddy, very nice doghfigts ... I also have a mustanga, but I have not had time to try it in the fight. I plan to buy Normandy for a while, so maybe we'll meet you :)
Thx mate! The Mustang is a great plane, but i'm finding it very difficult to fight the bf 109 k4 at low altitute... You need to be on the advantage and also kill him fast! Heheheheh It took some time to make this compilation Hehehehe....
I hope to see you soon o Normandy! =D
how much does the normandy map cost???
+musete10 The Normandy Map + WWII Asset pack is about $ 60.00. They are not steam compatible (run only on DCS 2.2) and if you buy only the normandy map you will not be able to play on the main WWII servers. So, if you are planning to buy it, buy both Normandy Map and the WWII asset pack. o7
+musete10 I forgot to mention that they give discounts often. So, you can buy them for nearly half of the price if you wait a bit.
When I get a discount, I'm going to buy Normandy. I'll look forward to seeing all of us together. :)
Nice work!
Thank you! =D
smooooth
You got a time machine? If you do LMK I want in. I have $. There was no P51 D model in the Battle of Normandy.
I have a flux capacitor installed on my PC LOL! =D
@@JorgeHFJ LOLOL
@@JorgeHFJ I am willing to say it’s probably easy to hit 88mph in a plane
do you have to lead or not when using the gyro?
No and yes, but let me explain... In ideal conditions, once you adjust your gyro correctly, you don't need to lead to hit your target. However, any deviation from this ideal condition should be compensated by leading the target. For example, while dogfighting, your target might be getting closer or further away and sometimes you don't have time to adjust that. In such cases, leading is required. Although, the leading is way smaller than the one you need when not using a gyro.
I hope it helped. o7
Hi JorgeHFJ. Listen, how do you manage your engine? I have TF-51 since i have DCS (as everybody has) but, during a normal pleasure flight, if i don't manage my engine with carburetor air controls (especially at high altitudes), my engine stops and there's no way to restart it, forcing me to eject. When i do such a flight, usually i don't stress too much my engine, but, from your side and watching those dogfights from you with P51, there are spins, rolls, quick increases of power and everything we want on a dogfight. And your engine seems still good after stressing it! So my real question to you is: what do you do to maintain your engine up and fully operational during a dogfight? I was thinking about to buy the Mustang now which is on sale. I've not read the whole manual yet, but i would like have a WWII aircraft and the Mustang would be my candidate. I would like Normandy Map too to get everything more similar to WW2 times, but is not so used on multiplayer and it's a different thing in this moment.
Hey mate! This engine failure happened to me several times! You need to pay attention to your RPM and Manifold Pressure gauges all the time. Look at the right side of the cockpit, there is a plate with "Engine Limitations". It has the numbers you need for each gauge. =D The gauges also have some green arcs to represent the "safe" operation. But you can stay at 46 MP and 2700 RPM continuously.
I hope it helps! o7
Ok, so, nothing more? I'll try to explain my situation. I usually do take offs at about 50 manifold pressure gauge. Once in the air, (obviously, gear up), i reduce my RPM from max to about 2600, so really close to the green zone. Now, i reduce the throttle to about 40 manifolds or similar. At this point i start my climb with a small pitch angle. In the first time, while i was reaching 10k ft. (even less, 9k ft. about), my engine stopped suddenly, blocked. In that occasion i'm jumped out. No way to restart (i suppose).
In the second time, (same heading, from Sochi to Kutaisi in the Caucasus Map), i have reached my destination, but i have managed my engine really really much times with the carburetor air controls (and never touching my throttle to increase power). And it's not the only one thing, because, always during the flight, my coolant temperature, my carburetor temperature and my Oil Temperature, Fuel, and Oil Pressure Gauge (that indicator with three values) doesn't remain on the green zone. One goes up, one goes down....ecc. Managing my carburetor air controls, i have reached kutaisi, but that was just a normal pleasure flight. During a dogfight there are more stressing factors. So, if i have killed my engine without stressing it (just a leveled flight), how would it be if a try to do some dogfight maneuvers? Really, once to kutaisi, i was scared to do some aerobatics, because i had no trust on my engine. And that was the TF-51. The P-51 has weapons, is heavier and so on. So it could be even worse. I thought the engine was the same.
I'm sorry for a so long explanation.
(P.S. i have reached 30k ft. after my destination, but always managing my engine, else, there was no way to reach that altitude).
@@EagleFulcrum1 I don't think you're swapping fuel tanks. I think you have a fuel starvation problem, not an engine problem. You need to switch between your fuel tanks every once in a while to keep the fuel balanced and to make sure you don't run out of fuel in a tank and kill the engine.
I will try it. Thanks buddy!
why didn't you check your fuel status? i did not hear you getting hit and the engine failure happend in the exact same manner as with an empty fuel tank. furthermore your fuel pressure was zero. If the engine driven pump was hit, you should still get some pressure from the electric booster pumps of the internal tanks.
Have you seen where the gauges are? Wing tank gauges are on the floor in front of the seat. Fuselage tank gauge is behind the seat!
Nice video. What kind of FPS are you getting just out of interest? My system is an i7 4790k 16gb ram and MSI gaming X 1070. I get anywhere from 45 to 80 FPS low level and up to 145 FPS at altitude.... such a spread in FPS. KIND of annoying at time as I seem to spend more time looking at the frame counter rather than enjoying the game. Not really noticed a performance stutter as such so I try and run the game with the counter off.
Oh, I know what you mean... FPS can be a pain on DCS! What worked best for me was turning on V-sync. This way my FPS is locked on 60... and it stays like this most of the time. When I see some drops, it is something like... 2 or 4 fps.
P51 sight likely MiG sight ?
Yeah, but... since P-51 is older, I think it is actually the opposite.
'Gyro Gunsight' First models developed by Britain even before the war started. Kind of amazing the amount of thought put technology to help humans kill each other more efficiently.
en.wikipedia.org/wiki/Gyro_gunsight
Nice one :)
Thanks, Froggy! =D
0:52 did he landed?
Yeah, pretty rough landing with his plane in flames... =D
Is it just me or is the damage modelling not realistic on DCS and IL2 and ROF?? Wings seems to pop off so easily... engines burst into flames with a few hits. Is this realistic? Am I missing something? I always like the idea of dogfights that continue in exchanges of hits, and pilots having to limp beaten up planes back home... but perhaps reality is more brutal than that. Any knowledge on this?
It is a really good question... and also pretty difficult to answer. But, I would say that I'm more inclined to think that it is realistic. After all, when fighting, these machines are on the edge of their performance and any structural failure/damage can lead to catastrophic consequences... So, wings coming off and burning engines should be very common. I might be wrong, but that is how I see it. o7
Thanks for your response! I think you're right that it's hard to know how a plane is meant to fall apart... because they're not meant to fall apart, and I hadn't even thought of the stress the planes were under even before being peppered with bullets. It must be hard to model damage in simulators like these.
Also I now have IL-2 CLoD Blitz and I have to say that if i can even get rounds on target it's only a few, and it doesn't seem to do much... so my OP about videos I see on youtube of planes falling apart are clearly of experienced players who know how to get all of their rounds in critical parts of the target... this is a big difference too
gypsytheif Cliffs of Dover (Blitz edt) has an extremely complex firing simulation that results on a very difficult aiming/shooting. This and the more detailed damage model only makes, in my opinion, for a more realistic experience than DCS.
DCS is far more of a simulation than IL-2. IL-2 sits between DCS and War Thunder.
At present, IL-2 has a more complete damage model. However, pretty soon it will get a massive overhaul, and it's looking pretty damn complex. Not sure how it will be optimized for FPS.
Did you get shot or burn out your engine on that last kill??
I belive that I was shot, maybe by flak. You can see some flak puffs on 7:17, top left. I think that, usually, when the engine is burned, the propeller gets stuck...
Now that you commented, I noticed that the ending was pretty much like Dunkirk movie! Landing on a beach with a dead engine hehehehehe
Et.................... on le voit quand le mustang dans cette vidéo ?? Tu devrais préciser ! "cockpit P-51" et non P-51......
Comme ça:
ruclips.net/video/rgTH8THtNI0/видео.html
ruclips.net/video/jINW8DHM5eg/видео.html
cheat mode on
S!
Salute! o7
Which model is it?
I'm flying a P-51 D Mustang. The targets are Bf 109 K-4 and Fw 190 D9. o7
@@JorgeHFJ thanks for the answer
D-30 probably?
Humm... I don't know. I checked the manual for answers (srv11files.eagle.ru/dcs/manuals/DCS-P-51D_Flight_Manual_EN.pdf) and it doesn't mention that. =/
@@kaxabergurasashvili8727 Yes, D-30. Though now we have the D-25 and D-30, both. Only difference presently being radio, but ED is working on a higher octane fuel for I think the 25. Will probably come with the cooling Dynamics update, or soon after.
@Magic_Zach Thanks for the reply!! I didn't know about the different fuel implementation.... I look forward to fly the high octane version!! =D