Do not nerf this. Being able to clear any zone at lvl 99 is HUGE for endgame. I don't want to have to 85 zones and Baal/Nilithak/Diablo. This is an amazing change.
My thoughts: 1. I like the introduction of Terror Zones. I'm not a person that "races to 99", or have ever had a 99 level character, but the thing that excites me is new areas/monsters to farm for TC87 items. This makes it more exciting for me to full clear maps, pop all pop-ables, and not just focus on a few areas and target farming champion/unique monsters. 2. I too would like a bit more graphical change when you enter a Terror Zone. I do like the sound effect & the screen shake, but I would love them to lean more into a stylistic change. Within the feedback forum I suggested to lean into the purple they are using and to add more "Terror" 3D elements. For example, what if within the Terror Zone we now have an overgrowth of dark evil vines on the walls, and cracks shining purple light shining through. I too like other suggestions others have mentioned such as the colors of the monsters to maybe a black or something, always night in Terror Zones. Overall I think the general feedback is to make it feel more "Terror" within the world, not just a few icons and sub headers changes. 3. I would like Terror Zones to be an automatic Player 8 area too, no matter how many players are in the game. This will increase the difficulty, making it more challenging, and more of a "Terror Zone" then just a "Zone you should now farm".
I don't know what kind of team they have working on the D2 and Starcraft remasters, but this is the best best long-term support of a game I have ever seen. All these carefully rolled-out updates and bugfixes, including fixes of long-time twenty year-old bugs no one even expected to be fixed, is insane. D2 has always been my favorite ARPG of all time, but now no one can argue this game's glorious status and heritage. After watching Blizzard devolve into nothing but WoW support, monetizing SC2 to death, proudly sticking Call of Duty on the launcher's home page, and questionable mobile games and Hearthstone type stuff, I had all but given up hope of these classic games being done justice, but my faith in humanity has been utterly restored and I'm so glad to be alive during this golden age of gaming
I dont think you know about the Sc2 part, the community begged blizzard for cosmetic monetizations and we got it. It was not monetized to "death". The game is not dead and the monetizations were all entirely cosmetic.
@@zachk.530 Which is single player content that they had not developed yet? The expansions are literally the old business model. You get campaign, multiplayer and custom games with 1 game. With each expansion offering 1 more campaign, multiplayer with new units and custom games with improved assets. Literally was the same way with Sc1 and Warcraft 3. As for the mission packs, they are cheaper than a new expansion and are just another campaign. I dont know what your issue with them is.
I watched the first 2 hours in the Jail and the Palace and the density was so bad I'm not sure it was worth running... hopefully they actually make it like an invasion, or as many as half of these locations aren't going to be farmed.
I was just toying around with this and it looks like as soon as you kill every monster in the zone it automatically switches to a different zone to terrorize, so you can bounce around to different areas in the same game.
Not to take the wind out of your sails, but I'm pretty sure that's not how it works. It changes every full hour for everyone, so there's basically a fixed timer running in the background for everyone.
@@jackel1994 Oh damn, it must have just been a coincidence that I cleared lower kurast at the same time the zones were switching :( .. so that must mean that every game you make will have the same terror zone if it's within the same hour?
Even if @ahayzo is right and they only intend it for online now, Blizzard can absolutely be pressured into doing this for SP. It only makes sense that it would be available offline, for the same reason they added the players8 command. We deserve to suffer as much as anyone else.
Remember that the MAXIMUM is 99, but if you make the game with a lvl 65 character, the monsters will still only get plus 5 levels, right? wouldn't you need to be at least lvl 94 to spawn any lvl 99 mobs?
All sounds great. Missing a few big main things tho from this patch. Please increase stash inventory space, max character limit from 20 to 40, add loot filter, and make certain items stackable. Thank you BLIZZARD!
People have a way stashing absolute trash and then saying they need more space. I can understand a rune page, gems, maybe keys, stacking would be nice. Everything else idk, use it or get rid of it.
Level 99 cows?! WE BACK ON THAT COW FARM BABY, JUST LIKE THE GOOD LORD INTENDED This is actually going to make the other 99% of the game playable and useful. Huge improvement to the game. Almost a minor in-game event if cows, tower, trav, chaos sanct etc or other high density zones are triggered. I wonder if this means the countess would be far more likely to drop higher runes at level 90+.
On the countess but, probably not because her rune drops are specifically pulled from an set of drops independent of monster level. I guess the normal 99 super unique drops would go up but it wouldn’t be any better than farming other 99s
@TABARNACUL countess rune drop table is independent of her mlvl. Hell countess rune drop only goes up to a gul, but countess herself (the monster kill) can give a Lo in hell. this would push her personal drop rate up to Zod but the guaranteed rune drop that makes countess good would still just be gul max. She would have the same zod drop rate as any other super unique with the level to drop a zod.
I'm kinda into this. Now if they remove the bot problem the game would be amazing again. Tal tombs, cows, LK, spider cavern (i bet this will be a good farming area), Trav and Chaos are all going to be main farming areas when they are terror zones.
Legacy Blizzard and its current iteration have been saying they are handling the bot problem with nothing to show for it for a decade+. D4 will have bots just like all of it's predecessors.
The bot problem is better than it used to be on legacy bnet. Now we can level to 99 like we used to be able to pre 1.10. (not grinding Baal for 1000s of games)
@@kerwynpk I would love "ssf only" games if they made loot available to each person and only for the things they kill (or do substantial damage too for act bosses) Would allow you to gear up alone, but still play p8 games when you want
This better work in SP too, and please fix the issue of personalizing items in SP. I understand the online console problems here, especially for the Switch, but Offline. "Personalized" is lame af.
No Terror Zones for single /offline sucks. Here I thought I would have to farm just diablo, Baal, and Nilathok on reaching 95----but NO. Don't they understand that a ton of players are solo/offline?
@@blazedehart2748 see, that’s kind of heartbreaking. It means, other than the Metalgrid change… what did we Solo / Offline Players wait all these Months for, since 2.4 ?? Like what new improvements / gear changes / set changes / fixes (Cow King finally being able to drop his Own Set items, etc)…. are actually coming for Us ? 🙁
@@Fishbro that’s not what I’m saying. They specifically said they had no intention of making it available offline at all. OFC they have to test online. Lol
The Terror Zones. My thoughts are The Forgotten Tower. If under Terror, will the Countess's runes still be the same? Are they set by act difficulty or by countess level? I am aware for the standard game either way does not change anything, but as a Terror Zone it might matter. Does anything know anything about this?
20:25 "I would show you how to install but, I'm currently playing the Friends and Family beta for Diablo 4. NDA says I can't show you" blah blah blah :D
I want a 2nd weapon slot for a mercenary with hotkey for swaping, cuz there are so many underutilized runewords that are good for "that one small ocasion" but we just dont bother with manual swap. plz
This is really exciting. Not only does it add a bit of variation to end game play it also adds a little bit of extra challenge as you're climbing the 99 ladder. Does this also mean all the monsters in the terrorized zones post lvl 85 will now have the ability to drop high end uniques and sets? I've heard some skepticism but I'm genuinely excited for this!
Greetings, Since Terror Zones came into play on Diablo 2 Resurrected made my gameplay a lot more interesting. Been a Slayer since it first came out back in the day and I love this game now more and more each passing day. I'll never tire of this game. Cheers to the creators. Cheers to you MrLlamaSC.
Terror Zone Improvement Ideas: Enable Terror Zones for Single Player Every hour, there is 1 Terror Zone per Act Terror Zones prevent use of Town Portals and Teleport (challenging zones) Terror Zones will always be on Night Cycle (fit thematic atmosphere) Terror Zones are highlighted in the Waypoint Menu (easy identification) Treasure Class of Weapon/Armor Racks and Chests matches Terror Zones Terror Zones will have double monster density and triple the number of Champion Packs to fit theme of endless demonic hordes Terror Zones have chance to spawn high-level Super Unique Monster per difficulty: Normal: +9 levels up to level 56 Nightmare: +9 levels up to level 82 Hell: +9 levels up to level 99 Monsters in Terror Zones have innate 33% Magic Resistance and always spawn with the following modifers per difficulty: Normal: Extra Fast Nightmare: Extra Fast, Extra Strong Hell: Extra Fast, Extra Strong, Aura Enchanted Terror Zones have rare chance to spawn an Uber Butcher, one of the most iconic monsters in the Diablo franchise. There is nothing more terrifying than hearing, “AHH, FRESH MEAT!”
"Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them" Does that mean you can make teleport on the left button while having some sort of defensive aura (like salvation) on the right (or vice-versa)?
Another thing to note is immunities, you can now easily level a javazon to late 70s in nm without a lot of gearing, and maybe get good runes in the process?
With the amount of bug fixes and the finesse at dealing with multiple end game issues in 1 straightforward solution, the D2R team have really outdone themselves. They have resurrected more than just D2, they have resurrected the Blizzard of old, lets hope their talent rubs off on the rest of Blizzard. Well-done D2R team! 👏👏👏
I was really hoping when they said it was big change that it would be somthing like currency tab for runes and keys or some sort of charm inventory like in path of diablo, but this is great too.
Seems like a great patch. It's such a little thing, but I keep hoping that they'll fix items that provide charged Valkyrie so that it lasts for non-Amazons again.
I've been playing d2 since it was released in my childhood. I am 33 now still playing on Xbox when wife and kids are sleeping, and are amazed of the new stuff coming. I feel I will never have to buy another game ;)
yea and the wierd bug that dosent let u make more than 20 character... its wierd that its not really being talked about i guess not many ppl whants to pvp or play hardcore and soft
I like the idea. Tons and tons of time at end game farming now at least gives us options of other areas in the game instead. Sounds good to me. I kind of wonder if the meta will turn into ignoring areas with low density and just high density areas, but still. Just for fun it offers variety.
Is the mlvl/alvl/ilvl higher for drops ? They should restrict the exp for chars that are over lvl 95 >_< that way the race to 99 is tedious. I have never made it past lvl 89. Quik equip O_o NICE chaged items are back. Any one elss notice there's no toggle for always showing items on ground ?
As a series x player those controller related issues are a nice fix. They are All things that kinda bug me when playing. The belt population being the big one as it was so inconsistent. It seemed to break at the worst times and the only way to fix it was waypointing somewhere else or tp back to town and even then it only fixed it like half the time.
Please petition Blizzard to optimize the terror zone: 1. Monsters need to be significantly enhanced, not only level and experience but damage life defense AR resistance. The late game experience is so dull because of the weak monsters. 2.Must add more magic resistance monsters and increase the monster's lighting resistance. Lighting immune can be easily broken making everyone play lighting characters and lighting casters too more powerful. 3. It is a good idea to give every unique boss in the terror zone abilities to cast a curse and an aura. Unique bosses are too weak.
Do not nerf this. Being able to clear any zone at lvl 99 is HUGE for endgame. I don't want to have to 85 zones and Baal/Nilithak/Diablo. This is an amazing change.
just play pd2.
@@insideatent Uh no.-
@@insideatent No, i prefer d2r graphics
yup, sounds good to me. Its an option, and lets people have more variety a good thing
I agree the concept of any zone being worthwhile is exciting.
My thoughts:
1. I like the introduction of Terror Zones. I'm not a person that "races to 99", or have ever had a 99 level character, but the thing that excites me is new areas/monsters to farm for TC87 items. This makes it more exciting for me to full clear maps, pop all pop-ables, and not just focus on a few areas and target farming champion/unique monsters.
2. I too would like a bit more graphical change when you enter a Terror Zone. I do like the sound effect & the screen shake, but I would love them to lean more into a stylistic change. Within the feedback forum I suggested to lean into the purple they are using and to add more "Terror" 3D elements. For example, what if within the Terror Zone we now have an overgrowth of dark evil vines on the walls, and cracks shining purple light shining through. I too like other suggestions others have mentioned such as the colors of the monsters to maybe a black or something, always night in Terror Zones. Overall I think the general feedback is to make it feel more "Terror" within the world, not just a few icons and sub headers changes.
3. I would like Terror Zones to be an automatic Player 8 area too, no matter how many players are in the game. This will increase the difficulty, making it more challenging, and more of a "Terror Zone" then just a "Zone you should now farm".
I don't know what kind of team they have working on the D2 and Starcraft remasters, but this is the best best long-term support of a game I have ever seen. All these carefully rolled-out updates and bugfixes, including fixes of long-time twenty year-old bugs no one even expected to be fixed, is insane. D2 has always been my favorite ARPG of all time, but now no one can argue this game's glorious status and heritage. After watching Blizzard devolve into nothing but WoW support, monetizing SC2 to death, proudly sticking Call of Duty on the launcher's home page, and questionable mobile games and Hearthstone type stuff, I had all but given up hope of these classic games being done justice, but my faith in humanity has been utterly restored and I'm so glad to be alive during this golden age of gaming
It's Vicarious Visions you are to thank.
WoW has become really bad as well, especially over the past four years with BfA and SL. Two horrible expansions.
I dont think you know about the Sc2 part, the community begged blizzard for cosmetic monetizations and we got it. It was not monetized to "death". The game is not dead and the monetizations were all entirely cosmetic.
@@oguzcanoguz5977 Except for the two expansions and once they realized their trilogy was over, a bunch of "mission packs"
@@zachk.530 Which is single player content that they had not developed yet? The expansions are literally the old business model. You get campaign, multiplayer and custom games with 1 game. With each expansion offering 1 more campaign, multiplayer with new units and custom games with improved assets. Literally was the same way with Sc1 and Warcraft 3.
As for the mission packs, they are cheaper than a new expansion and are just another campaign. I dont know what your issue with them is.
Although Baal is already lvl99 it will also grant you additional exp if this is a Terrorized Zone.
Finally a way to reach lvl 99 without going a week without sleep and ending up in the hospital
You’ll reach 99 and it won’t mean anything anymore since everyone else will each it as well.
@@H2H3H5 never meant anything, anyway
@@H2H3H5 but that’s only a seasonal thing right regular online characters will still have the classic grind
After losing all hope for D4, this feels so surreal. I love it!
llama trying to act surprised like he didnt already know all of this was coming out....
I hope they'll consider increasing monster density in terror zones specifically. This change is amazing 🎉. Tomb runs are going to be awesome
Yeah I am really happy about the tombs.
YESSSSS
I watched the first 2 hours in the Jail and the Palace and the density was so bad I'm not sure it was worth running... hopefully they actually make it like an invasion, or as many as half of these locations aren't going to be farmed.
I second this. Density should be increased.
@@bobnewkirk7003 palace had like 10packs, literally 600k exp on 95lvl :D
I was just toying around with this and it looks like as soon as you kill every monster in the zone it automatically switches to a different zone to terrorize, so you can bounce around to different areas in the same game.
Thats great! Cant wait for the patch
Not to take the wind out of your sails, but I'm pretty sure that's not how it works.
It changes every full hour for everyone, so there's basically a fixed timer running in the background for everyone.
I don't believe this is how it works. Its 1 hour for everyone at the same time. It only switches after 1 hour.
@@jackel1994 Oh damn, it must have just been a coincidence that I cleared lower kurast at the same time the zones were switching :( .. so that must mean that every game you make will have the same terror zone if it's within the same hour?
@@daniel.pendzich " so that must mean that every game you make will have the same terror zone if it's within the same hour?" Yes. Exactly right.
this sounds hella good. Hope it's also available in singleplayer
Some might even say that it sounds... damn... good.....
It neeeeeds to be
Sure hope so. I’m ps pleb
Confirmed to be online chars only sadly
Even if @ahayzo is right and they only intend it for online now, Blizzard can absolutely be pressured into doing this for SP. It only makes sense that it would be available offline, for the same reason they added the players8 command. We deserve to suffer as much as anyone else.
Remember that the MAXIMUM is 99, but if you make the game with a lvl 65 character, the monsters will still only get plus 5 levels, right? wouldn't you need to be at least lvl 94 to spawn any lvl 99 mobs?
They will be plus 5 levels above yours or their original, so if you’re 65 and they’re usually 85 it would be 90
Yes and only the uniques are going to be 99 (eg Nihlatlak, seer, etc) , the rest are lower.
@@ravasz_ unless you are playing a lvl 97 character.
@@gizanked No, normal monsters can be max level 96.
@@Hdefte ahh I see it now. Base +2 levels up to 96, champion +4 levels up to 98 and unique +5 up to 99.
Even though baal is already level 99, it does say it will give BONUS exp. So when his area is terrorized, he will give bonus exp
It also works on normal and nightmare for increasing baal's level
All sounds great. Missing a few big main things tho from this patch. Please increase stash inventory space, max character limit from 20 to 40, add loot filter, and make certain items stackable. Thank you BLIZZARD!
Maybe they should add unlockable stash spaces? After killing xxx mobs, Baal, Diablo or whatever. It will be kinda fun :)
Tf you need 40 chars for?
People have a way stashing absolute trash and then saying they need more space. I can understand a rune page, gems, maybe keys, stacking would be nice. Everything else idk, use it or get rid of it.
@@ScarredCitizen When you want to do a grail and get every unique/set in the game, you need more space.
@@ScarredCitizen "how dare other people not play a game in the way I say they should"
I'm super on board with the Terror Zones, but can we PLEASE get increased stash space and character slots?
That'll be $4.99
I'm starting to think this is the hidden microtransaction scheme in d2r. Need more character slots? More stash tabs? Buy another copy of the game!
This!!!
I'll easily fork over $4.99 per stash tab. I've gotten way more from this game than I ever paid for it. Take my money.
@@Fingolfin3423 Yes I agree. Also, go ahead and charge me $1.99 per extra character slot after 20 characters.
"I would show you my launcher, but . . ." sure makes it sound like Llama has access to something top secret . . . :D
D4 closed beta?
@@NeoCubism Yes
Where's mah currency tab? :(
Level 99 cows?!
WE BACK ON THAT COW FARM BABY, JUST LIKE THE GOOD LORD INTENDED
This is actually going to make the other 99% of the game playable and useful. Huge improvement to the game. Almost a minor in-game event if cows, tower, trav, chaos sanct etc or other high density zones are triggered.
I wonder if this means the countess would be far more likely to drop higher runes at level 90+.
On the countess but, probably not because her rune drops are specifically pulled from an set of drops independent of monster level. I guess the normal 99 super unique drops would go up but it wouldn’t be any better than farming other 99s
Item lvl don't matter for rune drops
@TABARNACUL countess rune drop table is independent of her mlvl. Hell countess rune drop only goes up to a gul, but countess herself (the monster kill) can give a Lo in hell. this would push her personal drop rate up to Zod but the guaranteed rune drop that makes countess good would still just be gul max. She would have the same zod drop rate as any other super unique with the level to drop a zod.
Only the uniques would be 99, and only if you're level 94.
@@bobguy6542 you only need area lvl 81 to drop a zod.
I'm kinda into this. Now if they remove the bot problem the game would be amazing again.
Tal tombs, cows, LK, spider cavern (i bet this will be a good farming area), Trav and Chaos are all going to be main farming areas when they are terror zones.
Legacy Blizzard and its current iteration have been saying they are handling the bot problem with nothing to show for it for a decade+. D4 will have bots just like all of it's predecessors.
Bots will be here forever
The bot problem is better than it used to be on legacy bnet. Now we can level to 99 like we used to be able to pre 1.10. (not grinding Baal for 1000s of games)
SSF
@@kerwynpk I would love "ssf only" games if they made loot available to each person and only for the things they kill (or do substantial damage too for act bosses)
Would allow you to gear up alone, but still play p8 games when you want
Please be available in SP right away
They confirmed on Twitter it would not be sadly.
This better work in SP too, and please fix the issue of personalizing items in SP. I understand the online console problems here, especially for the Switch, but Offline. "Personalized" is lame af.
online PS4 player here, the "Personalized" bug isn't an issue in just offline, I've experienced it in online
Terror zones is online only
This makes some of the lesser played areas a whole lot more relevant! Love this update, at least on paper.
"My launcher's got, some, uhhhmm... issues right now."
Oh boy :D We know what that means!
No Terror Zones for single /offline sucks. Here I thought I would have to farm just diablo, Baal, and Nilathok on reaching 95----but NO. Don't they understand that a ton of players are solo/offline?
So, no balance updates? Was hoping for some more buffs
All the complaints of 360p make me laugh...its like this was uploaded 4 or so MINUTES ago. Videos aren't instantly 1080 when they're uploaded xD
Meanwhile, me in Cuba, with only access to a very expensive mobile data conection, watching almost every video in 144-240p 🥲
@@adrianofsky6782 really ?
Also people can just pull up the website
It does change worldstone chamber because it says the area will be invaded by monsters, not just the monsters in the area are boosted.
Wow! I'm really looking forward to this update! Thanks for the great content MrLlamaSC!!!
"My launcher has got some issues so I can't show it." Llama is testing Diablo 4 confirmed.
first i was like ah overwatch 2, then it hit me hes in the d4 alpha!
Amazing video(s), insane to see VV doing mad work on this rework and keeping it relevant for the player base still enjoying it to this day.
Is there any indication that these Terror Zones will happen in single player?
This !! Must be for Single Player too, or patch has next to nothing for Solo / Offline players .. 😕
No. They specifically said on twitter that it’s only planned for online right now.
@@blazedehart2748 for testing purposes ofc
@@blazedehart2748 see, that’s kind of heartbreaking. It means, other than the Metalgrid change… what did we Solo / Offline Players wait all these Months for, since 2.4 ?? Like what new improvements / gear changes / set changes / fixes (Cow King finally being able to drop his Own Set items, etc)…. are actually coming for Us ? 🙁
@@Fishbro that’s not what I’m saying. They specifically said they had no intention of making it available offline at all. OFC they have to test online. Lol
So no stackable gems/runes??
So they still haven't fixed the issue of a bound skill (Teleport, Oak Sage) granted by an item unbinds after closing the game?
10:40 "Making video, please calm the dog"
...
11:00 Ok!
11:02 Thank you.
How close were I?
The Terror Zones.
My thoughts are The Forgotten Tower. If under Terror, will the Countess's runes still be the same?
Are they set by act difficulty or by countess level?
I am aware for the standard game either way does not change anything, but as a Terror Zone it might matter.
Does anything know anything about this?
When could we see this on public battlenet?
Is the TERROR ZONE TM feature is on non ladder as well?
They actually did it. This sounds amazing for endgame variety
20:25 "I would show you how to install but, I'm currently playing the Friends and Family beta for Diablo 4. NDA says I can't show you" blah blah blah :D
I want a 2nd weapon slot for a mercenary with hotkey for swaping, cuz there are so many underutilized runewords that are good for "that one small ocasion" but we just dont bother with manual swap.
plz
This is really exciting. Not only does it add a bit of variation to end game play it also adds a little bit of extra challenge as you're climbing the 99 ladder. Does this also mean all the monsters in the terrorized zones post lvl 85 will now have the ability to drop high end uniques and sets? I've heard some skepticism but I'm genuinely excited for this!
Greetings, Since Terror Zones came into play on Diablo 2 Resurrected made my gameplay a lot more interesting. Been a Slayer since it first came out back in the day and I love this game now more and more each passing day. I'll never tire of this game. Cheers to the creators. Cheers to you MrLlamaSC.
Does this mean grand charms that drop in terror zone can get 45 to life?
AR is going to be a serious Headache for melee builds. Like the general idea, hope they put enough effort in to polish it up.
Did not even think about this. Wonder how they can rework AR without passively nerfing melee builds for Terror Zones.
What is AR
@@adamhicks24 probably Attack Rating.. the chance to actually hit the enemy
@@adamhicks24 Attack rating; the way it scales for monsters with a higher level than your character is very rough for melee builds.
My fury druid got 16k AR think he is good and him only 😂
When is this released? (Not ptr)
Does this mean now i can equip my frozen orb to left click? As usually only basic skills ...
Terror Zone Improvement Ideas:
Enable Terror Zones for Single Player
Every hour, there is 1 Terror Zone per Act
Terror Zones prevent use of Town Portals and Teleport (challenging zones)
Terror Zones will always be on Night Cycle (fit thematic atmosphere)
Terror Zones are highlighted in the Waypoint Menu (easy identification)
Treasure Class of Weapon/Armor Racks and Chests matches Terror Zones
Terror Zones will have double monster density and triple the number of Champion Packs to fit theme of endless demonic hordes
Terror Zones have chance to spawn high-level Super Unique Monster per difficulty:
Normal: +9 levels up to level 56
Nightmare: +9 levels up to level 82
Hell: +9 levels up to level 99
Monsters in Terror Zones have innate 33% Magic Resistance and always spawn with the following modifers per difficulty:
Normal: Extra Fast
Nightmare: Extra Fast, Extra Strong
Hell: Extra Fast, Extra Strong, Aura Enchanted
Terror Zones have rare chance to spawn an Uber Butcher, one of the most iconic monsters in the Diablo franchise. There is nothing more terrifying than hearing, “AHH, FRESH MEAT!”
So glad they have decided to offer actual difficult options. I hope this pans out exactly the way it sounds
It will free up the limitation on highest TC drop right?
so the skills can be set to the left and right mouse. does it mean that we can put paladin aura's of the left too?
Does that mean the countess can drop any rune now?
"Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them"
Does that mean you can make teleport on the left button while having some sort of defensive aura (like salvation) on the right (or vice-versa)?
"I would show it on my launcher but my launcher has uh, issues, right now" Sure Llama lol
Another thing to note is immunities, you can now easily level a javazon to late 70s in nm without a lot of gearing, and maybe get good runes in the process?
With the amount of bug fixes and the finesse at dealing with multiple end game issues in 1 straightforward solution, the D2R team have really outdone themselves. They have resurrected more than just D2, they have resurrected the Blizzard of old, lets hope their talent rubs off on the rest of Blizzard. Well-done D2R team! 👏👏👏
It's not Blizzard, it's Vicarious Visions within them.
So does this mean items like tyraels might will drop from these area's since they're 99?
Any info on when ladder season 2 will be? Can't wait for this change but I skipped season 1 after burning out preseason D2R
Still no fix for the charged skill binding being reset every game for controllers :(
Could we get paid loot boxes that allow us to select terror zones and multiply the drop rate
Dear MrLlamaSc, would you mind making some loud asking for shared stash in classic, pls?
Word stone chamber is listed because now Baal can get the same experience boost. All other monster details are already maxed out
that ring swap thing is PC specific? that happens on console too.
I was really hoping when they said it was big change that it would be somthing like currency tab for runes and keys or some sort of charm inventory like in path of diablo, but this is great too.
Please god bring back cow runs 🐮 this made 1.09 amazing!!! I never felt bored doing them ever
No currency tab?????
When is the season 2 ?
Will mobs in terror zones drop TC85 items?
D2 Endgame. This sounds like one of the best things ever.
Ok, so will the terror zones be available in single player?
best change ever, please dont nerf it I want to get to 99 solo
What is PTR? It is ladder only ?
So now I'm wondering if 45 lifer gcs will be drop able now from regular monsters in terror zones?
Yes, if your level is high enough to make the monsters 99
Yes.... They will be lvl 99 monsters so they will drop ilevel 99 charms
His launcher has an issue in which it shows Diablo IV Beta.
Wo during if the mobs will spaen terrorized or if the zone will have additional mobs spawned as terrorists
Will this be also imitated offline?
Have you been on the PTR? the level 98 paladin got combat skillers with +50 life!
Seems like a great patch. It's such a little thing, but I keep hoping that they'll fix items that provide charged Valkyrie so that it lasts for non-Amazons again.
My FOTH Paladin just got harder it seem since I can't have it bound to left-click anymore it seems.
Will it be good at nightmare andariel?
Is the beta already live?
Will there be an option to communicate on console, like chat/voice chat?
I've been playing d2 since it was released in my childhood. I am 33 now still playing on Xbox when wife and kids are sleeping, and are amazed of the new stuff coming. I feel I will never have to buy another game ;)
Already feel the pain farming terrorized maggot lair with my summoner
This actually incentivises having multiple endgame characters to farm different areas. I really like this.
What kind of issues does your launcher have? All kinds of d4 and beta stuff? ;)
They forgot to fix “no rune and gem stacking” bug. So disappointing…
yea and the wierd bug that dosent let u make more than 20 character... its wierd that its not really being talked about i guess not many ppl whants to pvp or play hardcore and soft
Are Terror Zones also a thing in Single Player?
So lvl 99 for anyone that clears Moo Moo Farms at a reasonable pace is easy in this itteration?
ladder only or not?
This is actually really cool. Super excited
I can't wait for this to go Live, D2R needs more end game.
I'd love a D1 tribute like in D3 for D2R, that would be absolute beautiful.
Is this going to be ladder only??
I love this idea, needed more challenge and this is a unique way of implementing it
But monsters being level 99 don't mean they're TC87 necessarily, does it?
Can you explain what that 50 lifer is on your character on PTR? Is that real?
I like the idea. Tons and tons of time at end game farming now at least gives us options of other areas in the game instead. Sounds good to me. I kind of wonder if the meta will turn into ignoring areas with low density and just high density areas, but still. Just for fun it offers variety.
No matter what the meta will have way more diversity than in the past
Yes this is really good, arcane sanctuary and tal rasha tombs will be prime spot for hrs
It also allows for more build diversity with different immunes depending on the map, so no more hdin masterrace for chaos runs
We level 99 Cows arnt taking it lying down anymore 🐄
Take it however you want even lvl 99 cows still have no res
Is the mlvl/alvl/ilvl higher for drops ? They should restrict the exp for chars that are over lvl 95 >_< that way the race to 99 is tedious. I have never made it past lvl 89. Quik equip O_o NICE chaged items are back. Any one elss notice there's no toggle for always showing items on ground ?
boo! I looked the door one too.i remember it happening since release, and when I saw it in resurrected, it brought back so many memories 😢
As a series x player those controller related issues are a nice fix. They are All things that kinda bug me when playing. The belt population being the big one as it was so inconsistent. It seemed to break at the worst times and the only way to fix it was waypointing somewhere else or tp back to town and even then it only fixed it like half the time.
I wonder how this will effect craftings items and Grand Charm rerolling.
Please petition Blizzard to optimize the terror zone: 1. Monsters need to be significantly enhanced, not only level and experience but damage life defense AR resistance. The late game experience is so dull because of the weak monsters. 2.Must add more magic resistance monsters and increase the monster's lighting resistance. Lighting immune can be easily broken making everyone play lighting characters and lighting casters too more powerful. 3. It is a good idea to give every unique boss in the terror zone abilities to cast a curse and an aura. Unique bosses are too weak.