UE5 - Making a Horror Game - Part 1 - Character setup!

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  • Опубликовано: 8 фев 2025
  • It's nearly October, which means it's nearly SPOOKY Season!
    Let's make a horror game in Unreal Engine 5. I will be doing longer videos in this series as there will be some more complicated stuff which 10 mins won't be enough.
    Saying that.... here's a 12 minute video to start us off!
    Please like, comment and subscribe if you like the series, as any interaction goes a long way, especially as a small channel.
    While you're at it, why not join my discord server for more help with UE5? My link is / discord
    #horror #unrealengine5 #tutorial #horrorgaming

Комментарии • 8

  • @redrezzy1915
    @redrezzy1915 8 месяцев назад +1

    You rock, thank you so much for making this.

  • @akipum
    @akipum 4 месяца назад

    Thank you very much

  • @isad9002
    @isad9002 Год назад

    Just found ur channel just started on unreal moved from godot but keep up the work! Thanks for helping out

  • @Khoura
    @Khoura Год назад

    Please keep this going please! :)

  • @MCMishaNoernir
    @MCMishaNoernir Месяц назад

    can i follow this but leave my character as third person?

  • @titanthompson9585
    @titanthompson9585 Год назад +1

    what do i do if i cannot change the camera boom socket because it is an "inheritied component"?

    • @BurrowGames
      @BurrowGames  Год назад

      You should still be able to change the variables inside it. Its inherited because it comes from a Character.

    • @dominicksoldano1532
      @dominicksoldano1532 9 месяцев назад

      I was able to solve this by dragging the Camera Boom component onto the Mesh component in the Components Tab on the left. The Camera Boom should end up indented under the Mesh. This makes it a child of the mesh and gives it access to the skeleton parts of the mesh.