i really appricate it , always found technichal animation inside engine is foggy subject beside level design but you make it clear which is amazing subscribed
Merci beaucoup !! Les explications sont claires et le résultat est digne d'un jeu AAA ! Serait-il possible d'aborder un système de "ledge climb" ou de "roll" dans plusieurs directions pour une future vidéo ? Edit : je viens de lire votre parcours sur votre site et cela explique le niveau des animations ha ha ! C'est rare de trouver du contenu aussi abouti sur les anim ! :)
about feet sliding issue, like how do we calculate the correct speed to match our animation, or how do we dynamically make the animation match our walking/running speed
Thanks for the great tutorial. I have a question for you. (13:22) What is the difference between clamp and clamp angle? it looks the same no matter which one you use in here.
Lean towards fidelity and quality with this relatively simple additive leaning system
i really appricate it , always found technichal animation inside engine is foggy subject beside level design but you make it clear which is amazing subscribed
I'm really glad it's helpful. Thank you for being around
this is the best leaning video there can be
Thank you for the kind words!
Awesome stuff, clear and well explained! 🥳
Glad you enjoyed it! Your name rings a bell though
Oh nice!!! I always copy this code and I didn't understand the logic, looking forward to the indepth video.
Merci beaucoup !! Les explications sont claires et le résultat est digne d'un jeu AAA ! Serait-il possible d'aborder un système de "ledge climb" ou de "roll" dans plusieurs directions pour une future vidéo ?
Edit : je viens de lire votre parcours sur votre site et cela explique le niveau des animations ha ha ! C'est rare de trouver du contenu aussi abouti sur les anim ! :)
thanks for the videos! could you talk about animation sliding
Are you referring to a slide animation or to feet sliding issues?
about feet sliding issue, like how do we calculate the correct speed to match our animation, or how do we dynamically make the animation match our walking/running speed
I think you can use sync markers @@gregfrllo
Thanks for the great tutorial.
I have a question for you.
(13:22) What is the difference between clamp and clamp angle?
it looks the same no matter which one you use in here.
I hope I’m not mistaken here, but clamp angle would make sure the value stays within a -180/180 range
I dont have the Delta time x variable im not sure if i delted it because its not in any of my projects can i just make a new float variable?
I Like your char where i can find him?
Search "Cyberpunk Mercenary" on the Unreal marketplace
this breaks my character :( as in it also doesnt work