Unreal Engine 5 - Blendspaces Explained

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  • Опубликовано: 27 дек 2024

Комментарии • 9

  • @MattCourtoisAnim
    @MattCourtoisAnim  11 месяцев назад +3

    One thing that I fail to mention on the video is that in 2D blendspaces, the space is triangulated, so you're constanly blending 3 animations together with each one played at a certain weight. The weight of all three animations equals to 1.

  • @alexmaniotis2352
    @alexmaniotis2352 10 месяцев назад +2

    Your videos are as usual informative, simple to understand and more importantly, right to the point! Great tutorial!

  • @uruwashii5231
    @uruwashii5231 10 месяцев назад

    Thank you :-) well explained and to the point

  • @JonnyRobinson
    @JonnyRobinson 10 месяцев назад

    This is really cool, thank you for sharing. :)

  • @alex_mmorales4827
    @alex_mmorales4827 11 месяцев назад +1

    wow Matt! it's been a while

    • @MattCourtoisAnim
      @MattCourtoisAnim  11 месяцев назад +1

      I know... I want to come back, so here's trying!

  • @rezaj.mousavi7310
    @rezaj.mousavi7310 8 месяцев назад

    I went with your method, only I have left, right and straight crouch and an idle crouch , but when I go to the left or right in the crouch position, which I have defined with the c key, it only moves the crouch forward movement to the left or right and the animation It does not do special sitting.
    In the graph section, I have only set the character variable to isCrouching. thanks a lot if you help me...

  • @outtoplay
    @outtoplay 10 месяцев назад

    Hey Matt, great stuff! Just discovered your channel... an immediate sub. I have a question, if you don't mind. I use UE for cinematics. Are you familiar with 'Layered Blend Per Bone'? I've seen it setup for a game character. Would you have any thoughts on how to set it up in Sequencer? If not, no worries. I've been trying to figure it out.

    • @MattCourtoisAnim
      @MattCourtoisAnim  10 месяцев назад +3

      Hi there, thanks for being here! I am familiar with the node, but I didn’t know you could use it in Sequencer. It should be fairly similar. I’ll do my best and take a look as soon as I can and will let you know