Since im not good with the deco building the deco blocks arent that much to me, but the Willis Ducts and Event Controller are practical and very useful and top out as my favorites followed by the Inset Light.
I actually got dissapointed because we only make drones which must fly. I would really want to make a AI rover which will follow and cover me all the time.
The AI combat behavior like "shoot and run". Never seen any workshop drones pre-patch have flight strategies that perform this well...Now SPRT is gonna do drive-bys in their ion-Cadillac's.
@@magnagazoo4863 I went through one with a grinder and i didnt see any of the new blocks, but im not sure if that goes for all drones or if that blueprint was just an odd one out
Favorite block has to be the inset light, its such a simple idea that allows me to add lighting in those places where the floor was really my only place for lighting.
the event controller is easily my fav. ive already used it to make a troll connector that shuts off as soon as your able to lock on it so you can never connect
You forgot to mention that you can cause the Emotion Controller project onto any LCD that's attached to the grid, so you can have an emotion controller somewhere in the ship, and it's face is shown on a console on the bridge.
Yeah keeping slack storage in the o2 system automatically would be good so we don't need to turn on/off generators manually otherwise depressurize cycle has nowhere to put the o2
This new world was very fun to explore. And even if i would have loved that they add a square table like the holo table to avoid using the half block that is definitely too thick, it was nothing compared to the discovery of the three secrets of the base. SPOILERS: First, the shrine, (whose coordinates are written in a datapad) Second, the crashed ship on titan (which you can find with a search contract) And the third and most mysterious of all, another Datapad encrypted in Hex code that only says: "Project Manticore, Level 4 Access Chief Inspector Lucas Ashford" Is it a reference from the creator of the base? is it a clue for the next update? Or for an ARG?
I like the top mounted camera but LOVE the AI stuff. Going to build a carrier and an automated drone defense system for around a base. The top mounted camera dose have a glitch with the large grid as the camera is placed behind the actual model so you can't see in front of you.
Monolith thing is maybe them gearing up for some sapient alien NPCs being brought in, as new construction around the thing saying that a spacefaring race once lived there indicates.
I'm retrofitting my fighters with the event controller to toggle some systems when docked to a connector. Such a quality of life addition when your fighter goes to standby and is ready again in an instant
I'm doing the same thing, where hopping out of the cockpit shuts off the thrusters, turns the batteries to Recharge, turns off the lights, and locks the landing gear. Hopping back in does it all in reverse and ta-da...the ship is ready to fly!
They added a fair amount of new events to the Event Controller since the beta! Now you can detect when connectors/landing gear are ready to lock, whether or not a block is on or off, the current speed of the ship, and even more I believe. These new events open up a ton of new possibilities that weren't there before, such as auto-locking connectors, detecting collisions with landing gear/magplates, doing advanced logic by detecting the on/off states of blocks, and making a cruise control that only fires thrusters when you're under a certain speed. I would really like to see a way of making autonomous mining drones though; maybe like a Mining - AI Task block that moves towards ore signals that you specify and tries to carve through stone before it gets close enough to ore to drill it.
Small Connector is my favorite addition.. Wish I didn't need to use the Rotor or Hinge trick to get one connected on a large grid though.. But, still, better than nothing..
Yes! And that's very easy to set up. Same face in your flight deck could become "angry" when enemies are close by, or "confused/concerned" if you're hauling too much weight.
I think my favorite new block is the horizontal camera... followed closely by the programable block... being able to put it in a corner and not block a bunch of space is very nice. But the ability to just place the camera in one block space and have it face forward is something I will be using a LOT. not having to take up a 2 large grid blocks just to add atmo to an airlock will help compact a number of builds... and that event block will save me from having to fight with the sun tracker script... soo many broken solar panels.
gonna really love being able to use event controllers to automate hydrogen engines so i don't need an extra mod script for that. Not entirely sure what i'm going to use the ai feature for yet though.
Hasn't it been revealed that the next update or one of the next 2 updates is an exploration one aimed at improving the reason to well explore the map, this new shrine and the message could be part of that. Still this update has been a game changer both for better interior designing and evening the playing field for those that don't/can't use scripts for drones.
I recently started a massive build around the moon monolith. It's basically the center piece of a very large tower. I wonder if this update messed with it
When I seen the shrine I immediately thought "a end game". One thing SE really needs in the vanilla is a "end dragon", if you will, and perhaps a overhaul to NPCs and have some conflict. As much fun as SE is I need a "creeper" or Reaver every once and a while.
They fixed compatibility for EZGPS, which strangely a lesser known alternative for the several GPS helper mods on the workshop, but it looks to be quite a useful one. TEI's update of GPS distance helper is great, but for me its "nearer than" and "farther than" functions weren't working. Plus EZGPS's chat commands are super short and handy. THey also fixed some window airtightness, which I haven't experienced yet, but I do remember having airtight sealing issues on my last small large grid build. Subsystem target cycling has always shown the name of the system type on the hotbar button, but yes, it's very handy. The Automatons prog block has more than 1 mount point! Thank goodness. I was hoping they'd continue the Industrial thing where industrial versions of blocks had more mount points (trading off for fewer conveyor ports).
The programmable block update is huuuge tho. The original only has a single mount point each. The new large grid is even walkable so they don’t need to be in the way anymore! I would not call them only cosmetic!
I do have to say keen is opening the door to endless possibilities like if they could integrate machine learning ai into se. Now that would be something truly ground breaking.
They also seemingly changed the model for the small grid piston. Not the base of it, but the inner tubing that protrudes outward. I don't remember it looking like that before?
The patch notes were released with the patch yesterday and you missed a huge fix where attaching a ship to another ship with landing gear no longer means you take over that ships controls
Not gonna lie: the first new ship I built after the update dropped has a face using the emotion controller. And it might become a common feature in most of my builds going forward
This game just needs a space engineers tailored survival theme, POIs and either npcs or drones that influence the general gameplay of the player. If it was me I’d make a wave system dependent on rep with different groups maybe once a war event is started even good rep drones can be employed with hefty resources to help protect player base. It would be great if missions for good rep civilizations is possible with resources as an exchange for the players work. Once that is done boom bam gotchu self a really good game beyond the sandbox genre.
The next two updates are going to focus on exploration and survival. I'd assume npcs would be included as part of that as this update was the AI upgrade for them.
Unfortunately, they didn't add the angled 1/4 armor panel. So now I still cant complete my half block rounded corners. But om the whole: yes please and thank you daddy Keen 😁
Not seen a single video where anyone mentions the large grid version of the small connector. It's a much nicer connector than the old one and works just like the old large grid connector!
@@Zer0sLegion No not a large grid small connector but if you try to put the new small connector on a large grid it gives a reskinned large grid connector. Am I really the only person to try it?
OK After testing that connector thing I said about is only in my creative world I used to test the beta (which was where I found the block). It wont work in any other world so I'm guessing it was part of the beta and is somehow still in my test world. I hope it will be a future DLC release as its a nice reskin of the connector.
After 3 days of trying, I've finally set up a fully automated mining rover. There's good news, and bad news. The good news is that it just works. It's a pain to set it up for the first time, but after that, you get as much ice, hydrogen, or basic minerals as you want. All without doing a thing. The bad news is, that once you get outside of rendering range, things get weird. The whole machinery works fine, but the holes it digs are a few times smaller than usual, and to make it worse, they have irregular shape. This desynchronises the minig rig, and you have to manually restart it. So you may just as well not bother with full auto, but it's far better to settle for semi-auto (manual turning on). And you have to stay close as long as mining is in proces. Good for AFK I guess. TL DR: Fully automated mining rover is impractical, semi-automated is a better solution.
The event block, that is quite a game changer if your a vannila player on a non modded server, which im not, but still, playing on a heavily modded pvp server with a lot of rather sophisticated scripters this helps to level the field at least a little bit :] Our AI blocks will get nerfed for sure and it my understanding that the recorder is potentially very very heavy on save file size so will probably get nixed on most mp servers. Great vid though, always a fun watch :]
@@kerbalairforce8802 You would have to ask KSH about that, Im just going by what our server admin said as he asked the mods to steer people away from long recordings as they produced large files.
hmm the large access panel...could you perhaps make a secret door? while it may look obvious, it could be overlooked by intruders. assuming you could fly through it head first anyway.
One thing you didn't really make clear is: are these part of a paid for expansion (a so-called "DLC") or just free update? Another question that occurs to me is, how these vanilla game updates relate to functionality that has already existed in popular mods. In any event, this sounds like a fantastic update, and it might just lure me back to playing for a while!
O wish they finally accouced SE 2 and with that announcement they said they are focusing on making multiplayer playable large scale. Multiplayer is half functional rn but imagine if it was stable.
Most likely If possible (because I haven't looked into it) you'll have to have the AI recorder go to a certain way point then have it activate the Event Controller and have the Event Controller then activate the jump drive with preloaded coordinates then have it continue after. Though again I havent looked at it too closely but that's what I think you could do.
What's your favourite new block or feature in the Automatons update? Let me know!
The little connector for sure. Thanks for the video great work as always!
Inset light, makes compact interiors far easier to light up
Since im not good with the deco building the deco blocks arent that much to me, but the Willis Ducts and Event Controller are practical and very useful and top out as my favorites followed by the Inset Light.
the ai ones that allow me to make missile that will pierce through entire grids
I actually got dissapointed because we only make drones which must fly. I would really want to make a AI rover which will follow and cover me all the time.
The AI combat behavior like "shoot and run". Never seen any workshop drones pre-patch have flight strategies that perform this well...Now SPRT is gonna do drive-bys in their ion-Cadillac's.
Is it confirmed that the existing drones in the game now have new behaviors?
Yes... Do the old drones get these blocks preset to do the old behavior but better? I hope not.
@@magnagazoo4863 I went through one with a grinder and i didnt see any of the new blocks, but im not sure if that goes for all drones or if that blueprint was just an odd one out
@@ZarHakkar No, unless the authors update they BPs and add the new AI blocks.
Favorite block has to be the inset light, its such a simple idea that allows me to add lighting in those places where the floor was really my only place for lighting.
Ugh, remembering all the times I couldn't decorate the interior of my ship because I needed to add more lights
It's also a great way to illuminate bathrooms & toilets. Just put the new inset light above them
I love this update but you can't pass through the 3x3 hatch. Would have been the perfect missile hatch otherwise
the event controller is easily my fav. ive already used it to make a troll connector that shuts off as soon as your able to lock on it so you can never connect
Oh man...imagine what you can do with this to prevent pirates from getting in! Brilliant!
You forgot to mention that you can cause the Emotion Controller project onto any LCD that's attached to the grid, so you can have an emotion controller somewhere in the ship, and it's face is shown on a console on the bridge.
Yeah keeping slack storage in the o2 system automatically would be good so we don't need to turn on/off generators manually otherwise depressurize cycle has nowhere to put the o2
If all my O2 tanks are full, I can afford to vent some.
Hopefully they do more of the scenarios. It would be very interesting and more polished now. On top of that, they did show ROS stuff.
They've said they're going to do a PVP one soon.
Hmmm, interesting.
Com’mon now; try to remember if a five year old can do it, it’s not fun for a fifteen year old.
Need a Mars one that relates to the Monolith...idk, the o'l "prevent the pirates from capturing it" scheme.
Yayy the automatons update video! I've been looking forward to this
Hope you enjoy!
The ai update aspect I am most excited about is finally automating mining Stone!
I like how they added stuff for the older dlc's that was nice.
This new world was very fun to explore. And even if i would have loved that they add a square table like the holo table to avoid using the half block that is definitely too thick, it was nothing compared to the discovery of the three secrets of the base.
SPOILERS:
First, the shrine, (whose coordinates are written in a datapad)
Second, the crashed ship on titan (which you can find with a search contract)
And the third and most mysterious of all, another Datapad encrypted in Hex code that only says:
"Project Manticore,
Level 4 Access
Chief Inspector Lucas Ashford"
Is it a reference from the creator of the base? is it a clue for the next update? Or for an ARG?
I like the top mounted camera but LOVE the AI stuff. Going to build a carrier and an automated drone defense system for around a base.
The top mounted camera dose have a glitch with the large grid as the camera is placed behind the actual model so you can't see in front of you.
Ah, I'm sure that will be fixed soon.
Carrier has arrived!
Okay. This has a lot of cool stuff but that sun tracking thing is my favorite part of this whole video.
It's gonna be very useful!
Monolith thing is maybe them gearing up for some sapient alien NPCs being brought in, as new construction around the thing saying that a spacefaring race once lived there indicates.
I hope so but we'll see
@@Zer0sLegion Getting modular AI working properly is a major step to it, and they have now.
I'm retrofitting my fighters with the event controller to toggle some systems when docked to a connector.
Such a quality of life addition when your fighter goes to standby and is ready again in an instant
I'm doing the same thing, where hopping out of the cockpit shuts off the thrusters, turns the batteries to Recharge, turns off the lights, and locks the landing gear. Hopping back in does it all in reverse and ta-da...the ship is ready to fly!
"if parked, then batteries set 'recharge' /H2 tanks set to 'fill'"
The saberoid plushie actually was the first new block i found in my overfille g menue.😅
automated exponential drone growth im gonna be unstoppable
small grid connector would be my favorite, this is because i suck at designing ships
They added a fair amount of new events to the Event Controller since the beta! Now you can detect when connectors/landing gear are ready to lock, whether or not a block is on or off, the current speed of the ship, and even more I believe.
These new events open up a ton of new possibilities that weren't there before, such as auto-locking connectors, detecting collisions with landing gear/magplates, doing advanced logic by detecting the on/off states of blocks, and making a cruise control that only fires thrusters when you're under a certain speed.
I would really like to see a way of making autonomous mining drones though; maybe like a Mining - AI Task block that moves towards ore signals that you specify and tries to carve through stone before it gets close enough to ore to drill it.
I did see the changes to the event controller, I'm planning on making a dedicated video about it.
I will definitely be making sentient drones with the emotion controller and sound blocks.
Make them scream in terror as they explode your enemies.
@@bradboettcher662 YES! I will definitely do that.
Small Connector is my favorite addition.. Wish I didn't need to use the Rotor or Hinge trick to get one connected on a large grid though.. But, still, better than nothing..
It's not something they're going to be able to change in this version of the game unfortunately
The Year is now, 2087.
Space Engineer: they finally did it, We can finally trow our ships in to a Plastic Recycling bin.
Got to save the environment!
New programmable block gets the W.
right, other block so hideous compared to it...new one so flush.
That monolith teaser is probably for end geam and story stuff
For the emotion controller I imagine having an AI where it would change face depending what’s happening in my base like reactor low
Yes! And that's very easy to set up.
Same face in your flight deck could become "angry" when enemies are close by, or "confused/concerned" if you're hauling too much weight.
I think my favorite new block is the horizontal camera... followed closely by the programable block... being able to put it in a corner and not block a bunch of space is very nice. But the ability to just place the camera in one block space and have it face forward is something I will be using a LOT. not having to take up a 2 large grid blocks just to add atmo to an airlock will help compact a number of builds... and that event block will save me from having to fight with the sun tracker script... soo many broken solar panels.
I hope they will make it easyer to connect large/small grids together.
One day... one day
Large grid coveyor converter or at least large grid small port for refuling and rearmed your AI fighters.
Hinge block, rotor block
@@kerbalairforce8802 easier!
gonna really love being able to use event controllers to automate hydrogen engines so i don't need an extra mod script for that.
Not entirely sure what i'm going to use the ai feature for yet though.
This is the best dlc mainly because of the new roof camera. I can finally stop trying to fit on cameras at the front of my ship.
I always put my camera behind cockpit glass like the nose camera of an IRL F-22 raptor
Hasn't it been revealed that the next update or one of the next 2 updates is an exploration one aimed at improving the reason to well explore the map, this new shrine and the message could be part of that. Still this update has been a game changer both for better interior designing and evening the playing field for those that don't/can't use scripts for drones.
Exploration and Survival updates are supposed to be next two but I'm sure we'll get an anniversary update at some point this year as well.
I would love to see some kind of forked suspension so we can build real motorcycles
True, centred wheels when Keen!
ohhhhh thats why they called it Wiilis ducts
My favorite ai block is the emotion controler
11:00 I think that may be hinting at a future update, maybe we will finally get some good AI to fight, like some drones from this alien race
I really like the ai update cause this will open up things for exploration 2
Bonus feature on the emotion controller ie it's a 1x1 full block LCD panel you can embed into walls.
When im watching this video im just automatically docking to my destroyed moon base
I think I like the event controller most. Very happy with the “always target sun” button too
I recently started a massive build around the moon monolith. It's basically the center piece of a very large tower. I wonder if this update messed with it
Fully functional expanding ai bases
That sounds like an interesting project to tackle 😅
I know scary. Got me really excited to see what people do
My favorite is the new light block
Hopefully weaponcore support comes out for the new CTC functions and the AI blocks
When I seen the shrine I immediately thought "a end game". One thing SE really needs in the vanilla is a "end dragon", if you will, and perhaps a overhaul to NPCs and have some conflict. As much fun as SE is I need a "creeper" or Reaver every once and a while.
I'm hoping they turn the Saberoid into this game's version of the creeper.
They fixed compatibility for EZGPS, which strangely a lesser known alternative for the several GPS helper mods on the workshop, but it looks to be quite a useful one. TEI's update of GPS distance helper is great, but for me its "nearer than" and "farther than" functions weren't working. Plus EZGPS's chat commands are super short and handy.
THey also fixed some window airtightness, which I haven't experienced yet, but I do remember having airtight sealing issues on my last small large grid build.
Subsystem target cycling has always shown the name of the system type on the hotbar button, but yes, it's very handy.
The Automatons prog block has more than 1 mount point! Thank goodness. I was hoping they'd continue the Industrial thing where industrial versions of blocks had more mount points (trading off for fewer conveyor ports).
Oh man it would be really cool to have community contest to add more faces to the emotion block
And also lore update (?-?)
I hope the engineer find a platinum chip
You broke your record! You asked us subscribe 4 times in one video. (nice way of saying that one is enough)
Look, there were just too many good transitions alright.
These A.I. cubes are kinda good i like how updated they're keeping this game.
Apparently there is a full change log you can find at the end of the update page on their website
I found them, they're on the Keen forums.
Pumped this is out, great coverage so far!
The programmable block update is huuuge tho. The original only has a single mount point each. The new large grid is even walkable so they don’t need to be in the way anymore! I would not call them only cosmetic!
That's true, I didn't think of that!
I do have to say keen is opening the door to endless possibilities like if they could integrate machine learning ai into se. Now that would be something truly ground breaking.
i can teach my massive freighter to go up to random ships and stare at it ominously, not attack or anything, just stare
They also seemingly changed the model for the small grid piston. Not the base of it, but the inner tubing that protrudes outward. I don't remember it looking like that before?
I did think them have but I haven't looked at it enough in the past to remember
This update makes it a lot more easier to add depth to builds
I'm glad there is new venr. been using a mod for it for ages
SERVER RACKS GO BRRRR (also time to build a rocket bike!)
Somehow you always get things no one else gets, nice vid 👍
I try
cant wait to make automatic missiles which will inevitably explode my own ship
It always happens to me 😅
Dreams came true i can build a Space Cat
His quips never cease to amaze me 😂
My guy, 4 call to action in one video? Ain't that a bit low? Need more of them in the next video!
Look, when there's a good transition, I can't help myself.
@@Zer0sLegion Well, find more of them!
I love the new Willis ducts!
I was really hoping that the new saddle cockpit was going to be 1 block wide in stead of 3 but oh well
There's a 2 and 3 block version. And there isn't any 1 block wide cockpits currently as you can't fit an engineer in a one block wide space.
Pierce missile time
THE HIEROGLYPHS MASON, WHAT DO THEY MEAN??
good now my drones can be just as depressed as I am
🤣
I hope they use the obelisk as a seed to make a more fleshed out world for the second game.
The patch notes were released with the patch yesterday and you missed a huge fix where attaching a ship to another ship with landing gear no longer means you take over that ships controls
Could you send me the link, I can't find them.
thank you so much for informations!!!!!
No Problem!
Time to not know how to make some drones. If only there were an extremely helpful video that explains these things
If only 👀
Give a day or two, since the update came out, and there should be some. A lot easier now making them than before. 👍
@@Zer0sLegion this is supposed to be the part where you recommend your video
@@Anakinvoorhees I did in the video.
@@Zer0sLegion well more promotion equals more views.
The best thing about the event controller's if/else potential is that now we can simulate YandereSim in Space Engineers
I made a drone cannon
Not gonna lie: the first new ship I built after the update dropped has a face using the emotion controller. And it might become a common feature in most of my builds going forward
It's very cool.
Willis ducts should double as conveyors.
Nah, that would just mean that you wouldn't be able to use them for decoration due to the performance impact.
I must say thanks for reminding me to hit the like button. I am pretty bad at forgetting and your videos deserve it.
This game just needs a space engineers tailored survival theme, POIs and either npcs or drones that influence the general gameplay of the player.
If it was me I’d make a wave system dependent on rep with different groups maybe once a war event is started even good rep drones can be employed with hefty resources to help protect player base.
It would be great if missions for good rep civilizations is possible with resources as an exchange for the players work.
Once that is done boom bam gotchu self a really good game beyond the sandbox genre.
The next two updates are going to focus on exploration and survival. I'd assume npcs would be included as part of that as this update was the AI upgrade for them.
If:[video watched] > activate [subscribe button]
Always!
I got it pre ordered on my ps5
Stereolyth killed the you-tube star.
10:20 Brutal 😏...
🤣
this is very cool
Dam that RED BUTTON!
🔴
Unfortunately, they didn't add the angled 1/4 armor panel. So now I still cant complete my half block rounded corners.
But om the whole: yes please and thank you daddy Keen 😁
Keen: We've added this thing you've asked for!
SE Community: Bruh, you didn't add this though! 🤣
Hey Zero you make some great content bud. Can't wait to keep seeing your channel grow to what it's actually worth. Keep up the grind mate.
Thanks, I appreciate it!
Not seen a single video where anyone mentions the large grid version of the small connector. It's a much nicer connector than the old one and works just like the old large grid connector!
What? Are you gaslighting me? There isn't a large grid small connector.
@@Zer0sLegion No not a large grid small connector but if you try to put the new small connector on a large grid it gives a reskinned large grid connector. Am I really the only person to try it?
OK After testing that connector thing I said about is only in my creative world I used to test the beta (which was where I found the block). It wont work in any other world so I'm guessing it was part of the beta and is somehow still in my test world. I hope it will be a future DLC release as its a nice reskin of the connector.
It's great we got an update after so long. I've heard we're gonna get more with far less of a wait this time too. Only heard tho
Yeah, they said on stream and in the blogpost.
@@Zer0sLegion great to hear
After 3 days of trying, I've finally set up a fully automated mining rover. There's good news, and bad news.
The good news is that it just works. It's a pain to set it up for the first time, but after that, you get as much ice, hydrogen, or basic minerals as you want. All without doing a thing.
The bad news is, that once you get outside of rendering range, things get weird. The whole machinery works fine, but the holes it digs are a few times smaller than usual, and to make it worse, they have irregular shape. This desynchronises the minig rig, and you have to manually restart it. So you may just as well not bother with full auto, but it's far better to settle for semi-auto (manual turning on). And you have to stay close as long as mining is in proces. Good for AFK I guess.
TL DR: Fully automated mining rover is impractical, semi-automated is a better solution.
Yeah, the AI is designed to work with the player rather than do things for the player if that makes sense.
The event block, that is quite a game changer if your a vannila player on a non modded server, which im not, but still, playing on a heavily modded pvp server with a lot of rather sophisticated scripters this helps to level the field at least a little bit :] Our AI blocks will get nerfed for sure and it my understanding that the recorder is potentially very very heavy on save file size so will probably get nixed on most mp servers. Great vid though, always a fun watch :]
I'm not sure why it would be "save file heavy", any more than saving a GPS marker for every ore deposit I find.
@@kerbalairforce8802 You would have to ask KSH about that, Im just going by what our server admin said as he asked the mods to steer people away from long recordings as they produced large files.
Comment added to feed RUclips algorithm. All hail the RUclips Algorithm!
2x2 WHEEEEELSSSS
Let's go!!!!!!!!!!!!
This game has taken my life over. Lol
hmm the large access panel...could you perhaps make a secret door? while it may look obvious, it could be overlooked by intruders.
assuming you could fly through it head first anyway.
I think they're too small to go through but i'll give it a test.
@@Zer0sLegion its not possible :( the collision model is treat as though there is no space
One thing you didn't really make clear is: are these part of a paid for expansion (a so-called "DLC") or just free update? Another question that occurs to me is, how these vanilla game updates relate to functionality that has already existed in popular mods.
In any event, this sounds like a fantastic update, and it might just lure me back to playing for a while!
The second section is the DLC blocks.
This update is also only $4.99
@@jakeburnham9600 the update is free.
@@Zer0sLegion I meant the cosmetic side
O wish they finally accouced SE 2 and with that announcement they said they are focusing on making multiplayer playable large scale. Multiplayer is half functional rn but imagine if it was stable.
SE2 is years away, we're not gonna hear anything for at least the next 3-4 years if not longer.
We desperately need a 3x3 large grid rotor and a 3x3 conveyor all grid piston.
Desperately? I don't need one. If anything, It's probably easier not to have a 3x3 versions and just build your own.
My question would ai able to hyper drive to other planets for transport 🤔🤔🤔🤔
Most likely
If possible (because I haven't looked into it) you'll have to have the AI recorder go to a certain way point then have it activate the Event Controller and have the Event Controller then activate the jump drive with preloaded coordinates then have it continue after.
Though again I havent looked at it too closely but that's what I think you could do.
not during the testing period, i doubt they will ever allow automated hyper driving
I will have to check that when I can get on the computer lol
Let's goo
I'm can finally make my own friends :D
😂
Is the alien structure on the star system custom game or is it only moon starter
It's only on the workshop world.