In the original Super Metroid, there's a way to force Spazer and Plasma to both be on, but it causes glitches and freeze ups. I'm thinking it was originally used as some kind of debugging/testing tool, but they didn't have time to re-code it into a normal working weapon, and what's left is code pointers that no longer point to valid instructions (i.e. they used to point to special functions that only existed in test builds of the game).
being able to activate them at the same time is simply a bug, a race condition basically: the logic that turns off the plasma beam when you turn on the spazer is being checked *before* the cursor goes to the left, and then it goes left, and then it activates the beam
So many funny references...so many memes.....so much heart to still save the animals.....can't believe you used Dr robotnic of first sonic series for stuff.....good job
This must be the best youtube video I've seen in a while. It has that 2000s "let's play"s vibe to it - modest on-screen commentary, a game popular in the 2000s, no voiceover, just plain fun.
Aw man. I just woke up from a coma and this is the first youtube video I've seen since. I thought it was a matter of just a few days but thanks to your comment, I am just now realizing I've been out for over 20 years. Thanks. -_- God damnit, I hope someone's been feeding my cat.
@@Monody512 the SNES Zero Mission hack reskinned Draygon as Mecha Ridley, so they could reskin the latter as Mother Brain... I think it'd be easier since it's mostly static.
42:54 It was a technical reason. Speed runners found a way to enable both in Super Metroid and when you do, it causes some very weird issues and glitches. It is used to do things like reset the save file but keep all your collected items. Firing it can also crashes the game at times. Someone back in NintendoLand did some janky coding for the weapon and layering the two really creates some overflow chaos.
This video felt so soo much like classic old RUclips with just text and gameplay, it was really amazing to see this, also your commentary through the whole thing was hilarious, this was such a piece of gold to watch
Always love when games are remade in a sequel/prequels engine. The vertical doors are painful, and other miscellaneous stuff, but it is a wonderful effort!
Same here, i found those old 80s tv rainbow screen and the beeps extremely funny, when he got stuck somewhere... i was gonna blast him over a lot of things he forgot about sm3, but ill let it be, it was a fun ride ^o^"... oh wait XD...
Yes, same-wall wall jumps are in vanilla Zero Mission. It’s one of the reasons that game has some of the best movement controls/physics in a Metroid game.
@@enigma0z Loved Zero Mission. Haven't really enjoyed a Metroid game since. Samus Returns and especially Dread seemed so bland and underwhelming in comparison
@@carn9507 that’s fair - dread seemed a bit linear to me but I still found it quite fun. ZM’s style and physics are still better than Dread / Returns remake for sure
Why do games like this still feel so magical? I can't get into modern games but every time i watch a classic being played especially zelda link to the past on SNES i just get so happy again.
because humans prefer these games over the modern games, infact people think the reason the old style is better is because people want to escape reality and if a game looks too realistic it makes their break go 'welp...guess im back in reality
I may be late, but 7:12 That coulda been whoever made the hack just having a bit of fun, developers do this kinda thing all the time everywhere. 13:46 To be fair, that's actually a clever work-around for vertical doors. Also some of your transitions deserve many chef's kisses.
This is 1 of the most well-bolted-together gameplay videos I've watched since probably forever. The editing is off the charts, it's all so extremely well-made! I love this style of editing! Keep doing it! I've watched & re-watched it because the editing is so damn good! If I had a literal, physical Award that I could Bestow upon You, I would without hesitation! You're _THAT_ good! :D
@@gcapeletti Are you saying Metroid NES hasn't aged like milk? That newer generations aren't better served playing Metroid Zero Mission over the original game? Because I know I'll never enjoy Metroid NES as someone who beat that game.
Yeah, sadly, the original bosses aren't a thing... It would've been cool to fight a Torizo. Hmm, I wonder how hard or easy it is to add custom sprites to a GBA game. I mean, they implemented Samus' old Gunship, so... And I was asking myself if they can do custom code... Until I saw the Spazer Beam. So... why didn't they add the one-way gates from, say, Fusion? It is almost the same engine... Also, I didn't expect that at 27:36!
To put it simply, things are a lot more difficult than they seem. The creators of this hack didn't actually write any custom code themselves; they merely repurposed more general patches that others had already written (Such as the Spazer, as you mentioned (I think it's Raygun's, but I know that a Spazer patch has been made independently at least twice)). In terms of porting Fusion sprites, it's far from easy. While, yes, the two games share a base engine (Also shared with Wario Land 4), it's still miles more complicated than just a copy-paste. Gotta re-point functions, account for ones that are potentially missing, tweak some logic, and in some cases even completely overhaul how some stuff works. For that reason, the community's focus on transferring Fusion content has mostly been limited to bosses, as they're more worth-while for now. We only have a few people who are competent enough with assembly programming to be able to accomplish this sort of stuff, so we try not to annoy them with requests. In terms of custom sprite graphics, it's doable, but most of us also aren't competent with modifying OAM, so we're limited to how the tiles are already arranged for each frame. tl;dr: Hack authors mostly used pre-existing material. I won't say they did the best with what they had, but they did pretty good with what they had.
@@KidPrarchord95 hmm, I see... very interesting! Thanks for shedding some light on this for me. Are there any other projects in development, or already developed, regarding the GBA Metroid games?
I hope this project can prosper and get pretty close to actual super, zm has the best physics of the 2d games and super controls like a dead rhino so this project is incredibly ideal for me.
I disagree, Zero Mission has no momentum physics which feel awkward in my opinion. Now, Project Base corrects some of the problems with Super Metroid, so it's the best "fix" I've seen so far.
@@daftcruz yeah, I've always disliked how samus moves in ZM. it feels very janky and inorganic. Personally I actually quite like how samus moves in super, it's methodical and fits for a more slow paced exploration game (aside from the wonky grapple beam and frustrating space jump, obviously).
LOVE your comedic commentary, and I'm not even 20 minutes in this video yet lol 😂 🙌🏾 If there was a Metroid Prime hack and you did commentary I'd be one of the first to see it
Well just yesterday I finally figured out how to record pixel-art games like ZM without the weird crustiness around the pixel edges that's been plaguing my editing for years, so maybe I'll check a few out! :)
@@Contendo1 There are a couple scenes in this where I was originally going to zoom in closer, but the crust made me decide not to. :P I guess I'm just obsessive about quality.
@@MorganSaph There's a comment from editor-me right after that saying that. I didn't mention the X-Ray Scope, but knew about it once I refreshed my memory.
dunno if someone mentioned already but the different beam combinations are in the vanilla code. you can check them out with the debug menu that lets you turn off different equipment individually just like super metroid
Is only useful if you charge it and causes the game to crash, only uses it has is in boss rooms. Namely the ridley fight and mother brain fight. -Unless you do a randomizer that gives you all the beams before you fight the other major bosses.
Yoyo's Metroid tips #3: This is for the experts with pixel perfect precision. I'm sure everyone has heard of bomb jumping by now. However, I recently discovered a new application for it. It's called bomb gliding. Again, this is very difficult to pull off especially because you need a flat ceiling to do it. Alright, here's what you do. 1. Start bomb jumping in a room with a flat ceiling. 2. When you reach the ceiling lightly tap in the direction you wish to go. (It needs to be really light so that it is slightly off center but still close enough that it pushes you up to the side.) 3. After the bomb knocks you to the side *IMMEDIATELY* begin tapping the bomb button like crazy while holding the directional pad in the direction you want to go. This method is situational unlike bomb jumping but it can help you get past some areas that are normally impossible without the space jump. If you have pixel perfect precision then it works every time.
I played this recently, and it's very well done for what it is. A lot of clever workarounds to recreate things that the ZM engine doesn't have. I strongly prefer the physics of Super Metroid over the GBA games though, and I'm probably in the minority on this but I like that Super has no ledge grabbing. It adds more of a platforming element to it.
The commentary is what made this! I kept bursting out into laughter during some of the jankier bits, it was incredible. Thanks for such a well made, thorough, and funny video! 💚
I recently beat this, and barring some (understandable) limitations. I think it was well executed. There's lag in some rooms due to sprite overload, but it was never a hindrance. I found a bug(?) in the glass pipe room where you activate the Power Bomb to enter Maridia. If you enter the room from the left side while somersaulting into it, you will grab the glass section up on top and can climb outside before getting Power Bombs. I didn't have that instant death thing happen to me vs Crocomire, probably because I just unloaded my arsenal on it immediately. The fact that they got the animals in this, even if they're just static sprites is a nice touch. It's the thought that counts.
It should be possible to add in objects from Fusion. After all, Spooky Mission 2 managed to port over Fusion bosses, what's stopping this hack from doing the same with gates? Edit: Now that I think about it, would it be possible to port objects from Wario Land 4 over to Zero Mission? The latter uses a modified version of the same engine, so...
I am guessing the creator chose not to use Fusion's one way gates due to Super Metroid having one way gates that needed a Super Missile to open them, so their solution was making those destructible block barriers instead.
@@murphmariotwopointoh7714 i agree. and i actually had some ideas for other Fusion bosses to replace Super's bosses with. I think the BOX security robot could be a good replacement for the Torizo and Golden Torizo. Coincidentally both are bio organic security robots of sorts and happen to be fought in 2 variants with the 2nd one being more powerful. Only other replacements i could think of from Fusion would be Nightmare as Draygon and Yakuza (the spider boss) as Phantoon. However these are both debatable.
The gameplay seemed abit odd here and there for some areas, but interesting setup regardless. Your commentary throughout the run was awesome! It gave me chuckles for some of your responses. You've gotta keep making more of these videos, they're fun to watch~
Wave Beam room isn't superheated though. Also, the room in blue Brinstar with the invisible platform and the watery spike pit below does actually work mostly like that in Super, but it just has falling boulders at three points along the ceiling.
They're snappy and predictable. I like 'em. :) Although the subtle differences between them always causes me to miss tons of jumps whenever I re-play Fusion.
Zero missions walljumps were always more like supers from what I remember. Especially compared to fusion where the wall jump was nerfed to the point of being nearly useless. Or maybe I'm just remembering wrong
The missed opportunity after killing mother brain to then have Mecha Ridley come crawling in ominously from the left as the second phase is would have been cool. What a shame.
Let this sink in Not a single wird was said throughout thus video and i laughed more than i have in a long ass time Good job on this video Brotha/Sister
I have data: • I got 4 hours and 11 minutes on normal run • I got 2 hpurs and 56 minutes on hard run • And i love how the beam works in this hack, wider than the Vanilla Zero Mission It's all about getting using to playing with a touchscreen...
That was fun to watch. Now I don't have to complete crappy super metroid. First metroid I completed was fusion and let's just say super metroid plays like ass in comparison. I fucking hate that there re mandatory pathways hidden from plain sight without any indicators too. You either run around like an idiot trying to progress or look up a walktrough and that's just not fun.
Isnt it weird that the original Metroid is better in my opinion than Zero Mission? Zero Mission is fun as hell dont get me wrong and I love the spaceship part at the end but... it kinda holds your hand a LOT.
the room with the invisible floor worked the same in super metroid... weird you didnt remember... but in super metroid there were falling rocks from the ceilling. You could only see the floor with the x-ray scope.
I want Super Metroid remade with Dread mechanics... 🥺 Anyway, kudos to this hack for fixing the main problems I had with Super and Zero Mission: Samus is too floaty and the Space Jump sucks in Super, and Zero Mission has the worst shinespark puzzles in the series.
I liked it, it is a very solid hack. The chances and tweaks are nicely done. Sadly... my memory's bad so i don't remember the negatives the hack has. [ i made two runs on it at November of 2021 ]
the only infuriating part of this. was so many enemies (crocomire) for example. could have been so much easier on you if you just used diagonal aiming. Which you knew of. but never used in combat.
It'd be nice if they'd port some of the fusion bosses to zero mission to give this game a bit more to work with. I could imagine fighting Nightmare in place of Draygon, or Mega Core X in place of Phantoon.
Make videos like these about Top Metroid romhacks. I'm sure it will boon. Some romhacks I recommend are Ascent, Subversion, Super Junkoid, Scrolls 6, Spooky Mission 2.
Thanks for the advice, but I make what I want to make. I might check those out eventually but I'm not just going to follow what gets me the most views.
The struggle to un-gray the map in Kraid's room is depressingly relatable.
There’s still that one fucking spot in Metroid dread I can’t get to…
i read un-gay 💀
@@reouneru_ I never thought I would ever read "Un-gay" before on the internet, and I'm so glad I did.💀
@@doctoralgy8186 conservatives: "UN-GAY OUR CHILDREN!" Liberals: *swatting noises*
Centrists: Now, now, children. Can't we just get along?
@@doctoralgy8186 i heard that one before, i think it was "un-gaying your lego set"
In the original Super Metroid, there's a way to force Spazer and Plasma to both be on, but it causes glitches and freeze ups. I'm thinking it was originally used as some kind of debugging/testing tool, but they didn't have time to re-code it into a normal working weapon, and what's left is code pointers that no longer point to valid instructions (i.e. they used to point to special functions that only existed in test builds of the game).
being able to activate them at the same time is simply a bug, a race condition basically: the logic that turns off the plasma beam when you turn on the spazer is being checked *before* the cursor goes to the left, and then it goes left, and then it activates the beam
@@Putnam3145 its a bug that does have some very interesting glitches when used. 😬
So many funny references...so many memes.....so much heart to still save the animals.....can't believe you used Dr robotnic of first sonic series for stuff.....good job
I decided to play this game the ending is hilarious
What emulator are you using for this graphics
34:06 they do! You have to keep shooting them, though
Just WTF with crocomire!
19:22 Perfect editing
How can i run this rom in My Boy? (The gba emulator for android)
This must be the best youtube video I've seen in a while. It has that 2000s "let's play"s vibe to it - modest on-screen commentary, a game popular in the 2000s, no voiceover, just plain fun.
I feel old now bro 👴
Aw man. I just woke up from a coma and this is the first youtube video I've seen since. I thought it was a matter of just a few days but thanks to your comment, I am just now realizing I've been out for over 20 years. Thanks. -_-
God damnit, I hope someone's been feeding my cat.
I find it funny that it's actually still a thing, nothing against it tho.
@@mielthesquid6536 I still vibe to 009 Soundsystem and cry in Unregistered Hypercam
True
Mecha Ridley would have been a great choice for the second phase Mother Brain fight...
This. I’m wondering why they haven’t implemented it yet
True. I still think it would've been a better fit as the Golden Torizo though, since that _is_ in Ridley's Lair.
@@Monody512 the SNES Zero Mission hack reskinned Draygon as Mecha Ridley, so they could reskin the latter as Mother Brain... I think it'd be easier since it's mostly static.
Should've been Jankomire, err I mean Crocomire.
@@bluebirdsigma what latter?
42:54 It was a technical reason. Speed runners found a way to enable both in Super Metroid and when you do, it causes some very weird issues and glitches. It is used to do things like reset the save file but keep all your collected items. Firing it can also crashes the game at times. Someone back in NintendoLand did some janky coding for the weapon and layering the two really creates some overflow chaos.
Space Time Beam
@@aa3988 samus casually ripping through the fabric of space and time
That sounds like fiction. Combining 2 broken weapons make the most powerful and dangerous weapon ever!
My favorite beams were in Metroid Fusion. The Plasma beam looked really cool in that. I wonder how the beams would look like without the ice add-on?
Also the bosses are janky
This was a really fun watch, thanks for making this! Thanks for all the editing to tighten up the runtime, that plus the fun commentary added a lot.
I agree with everything you said here!
This video felt so soo much like classic old RUclips with just text and gameplay, it was really amazing to see this, also your commentary through the whole thing was hilarious, this was such a piece of gold to watch
I wholeheartedly agree!
We miss that
Always love when games are remade in a sequel/prequels engine. The vertical doors are painful, and other miscellaneous stuff, but it is a wonderful effort!
The part where two of Samus take off after her ship was hilarious
Did not think I was gonna stay for the full 55 min but after the first 5 min I was damn curious to see what stayed and what changed. Nice vid
This was interesting and enjoyable all together, really love some of the comedic timings XD
WHERE ARE YOU TAKING ME??
Same here, i found those old 80s tv rainbow screen and the beeps extremely funny, when he got stuck somewhere... i was gonna blast him over a lot of things he forgot about sm3, but ill let it be, it was a fun ride ^o^"... oh wait XD...
DRAGON BALL
Samus not even being inside ship during the escape and just supermaning into the sky has me 💀💀💀
Yes, same-wall wall jumps are in vanilla Zero Mission. It’s one of the reasons that game has some of the best movement controls/physics in a Metroid game.
Came here to say this!! Also yeah ZM’s physics were the best in the series IMO
@@enigma0z did you play dread?
@@dripp_dropp oh yes, it’s excellent!
@@enigma0z Loved Zero Mission. Haven't really enjoyed a Metroid game since. Samus Returns and especially Dread seemed so bland and underwhelming in comparison
@@carn9507 that’s fair - dread seemed a bit linear to me but I still found it quite fun. ZM’s style and physics are still better than Dread / Returns remake for sure
This run was a LOT more entertaining than I initially expected it to be. Thank you for such a good video!
Watching this video felt like comming back to the early 2010s
Kinda nice honestly, text instead of spoken commentary is sometimes more pleasant
@@UNSCPILOT yea
Why do games like this still feel so magical? I can't get into modern games but every time i watch a classic being played especially zelda link to the past on SNES i just get so happy again.
because humans prefer these games over the modern games, infact people think the reason the old style is better is because people want to escape reality and if a game looks too realistic it makes their break go 'welp...guess im back in reality
@@aaronlemaster3618 Modern games are more like games trying to be major motion pictures!
Nostalgia?
because they're good
You're probably a boomer.
I may be late, but 7:12 That coulda been whoever made the hack just having a bit of fun, developers do this kinda thing all the time everywhere.
13:46 To be fair, that's actually a clever work-around for vertical doors.
Also some of your transitions deserve many chef's kisses.
in ZM, vertical doors don't exist, so that's the only way to make them
This is 1 of the most well-bolted-together gameplay videos I've watched since probably forever. The editing is off the charts, it's all so extremely well-made! I love this style of editing! Keep doing it! I've watched & re-watched it because the editing is so damn good! If I had a literal, physical Award that I could Bestow upon You, I would without hesitation! You're _THAT_ good! :D
I would've laughed pretty hard if glitchy crocomire was used again for phase 2 mother brain. And dialled the glitchiness up a notch too.
Note- ZM has same wall jumps, just that there isn't that many places that it is useful besides the one grip room cause you can't jump across.
Oh good, I'm not the only one that connects Spazer with Superpositions!
I loved the comentary, I dunno why but you just sound really cute and funny man. loved it
This hack made me dream a lot with a proper remake. There is still room for improvement, but it's fun and creative.
Thanks for this funny video :D
Super Metroid doesn't need a "proper" remake. In fact, no game does.
@@gcapeletti But it's just curious how a game would play in a different hardware
@@gcapeletti
Are you saying Metroid NES hasn't aged like milk? That newer generations aren't better served playing Metroid Zero Mission over the original game? Because I know I'll never enjoy Metroid NES as someone who beat that game.
@@gcapeletti the last part is a lie as f
Yeah, sadly, the original bosses aren't a thing... It would've been cool to fight a Torizo.
Hmm, I wonder how hard or easy it is to add custom sprites to a GBA game. I mean, they implemented Samus' old Gunship, so...
And I was asking myself if they can do custom code... Until I saw the Spazer Beam. So... why didn't they add the one-way gates from, say, Fusion? It is almost the same engine...
Also, I didn't expect that at 27:36!
To put it simply, things are a lot more difficult than they seem. The creators of this hack didn't actually write any custom code themselves; they merely repurposed more general patches that others had already written (Such as the Spazer, as you mentioned (I think it's Raygun's, but I know that a Spazer patch has been made independently at least twice)).
In terms of porting Fusion sprites, it's far from easy. While, yes, the two games share a base engine (Also shared with Wario Land 4), it's still miles more complicated than just a copy-paste. Gotta re-point functions, account for ones that are potentially missing, tweak some logic, and in some cases even completely overhaul how some stuff works.
For that reason, the community's focus on transferring Fusion content has mostly been limited to bosses, as they're more worth-while for now. We only have a few people who are competent enough with assembly programming to be able to accomplish this sort of stuff, so we try not to annoy them with requests.
In terms of custom sprite graphics, it's doable, but most of us also aren't competent with modifying OAM, so we're limited to how the tiles are already arranged for each frame.
tl;dr: Hack authors mostly used pre-existing material. I won't say they did the best with what they had, but they did pretty good with what they had.
@@KidPrarchord95 hmm, I see... very interesting! Thanks for shedding some light on this for me.
Are there any other projects in development, or already developed, regarding the GBA Metroid games?
@@Mike14264 Two years late, but Metroid Construction is the place to go for Metroid hacks. It's basically SMW Central for Metroid.
Imagine being a copy of Metroid: Zero Mission, and then all of a sudden you're a copy of Super Metroid.
I hope this project can prosper and get pretty close to actual super, zm has the best physics of the 2d games and super controls like a dead rhino so this project is incredibly ideal for me.
Project base improves Super's controls and operation.
I disagree, Zero Mission has no momentum physics which feel awkward in my opinion.
Now, Project Base corrects some of the problems with Super Metroid, so it's the best "fix" I've seen so far.
@@daftcruz yeah, I've always disliked how samus moves in ZM. it feels very janky and inorganic. Personally I actually quite like how samus moves in super, it's methodical and fits for a more slow paced exploration game (aside from the wonky grapple beam and frustrating space jump, obviously).
Skill issue.
LOVE your comedic commentary, and I'm not even 20 minutes in this video yet lol 😂 🙌🏾 If there was a Metroid Prime hack and you did commentary I'd be one of the first to see it
I so want an official Super Metroid remake in the GBA style. I understand that it doesn’t really need to be remade, but it would still be awesome.
It would be easier to use super metroid instead
@53:49 I went into a right fit of laughter after seeing that! The ship left without her, so she teleports herself
The text commentary is funny as hell
Very entertaining XD. I would love to see something like this on other ZM ROMhacks
Well just yesterday I finally figured out how to record pixel-art games like ZM without the weird crustiness around the pixel edges that's been plaguing my editing for years, so maybe I'll check a few out! :)
@@Monody512 Oh thats good. I didnt really notice any crustiness in this video so I wouldnt have been bothered by it :D
@@Contendo1 There are a couple scenes in this where I was originally going to zoom in closer, but the crust made me decide not to. :P
I guess I'm just obsessive about quality.
@@Monody512 48:35 No, apart from no falling boulders, it's correct. You're meant to use the X-Ray Scope to see the invisible blocks
@@MorganSaph There's a comment from editor-me right after that saying that. I didn't mention the X-Ray Scope, but knew about it once I refreshed my memory.
"Best of luck, PNGs!" I lol'd.
It’s basically Super Metroid, but in the style of Zero Mission.
Yo this was pretty damn fascinating! They basically made it work with the tools they were given and it looked like a fairly fun play through!
Why didn't they call this Super Metroid Advance?
I still have my GBA and play ZM and Fusion and RoS from time to time. I love the old side scroller Metroid games. This was a fun video to watch!
dunno if someone mentioned already but the different beam combinations are in the vanilla code. you can check them out with the debug menu that lets you turn off different equipment individually just like super metroid
It almost kinda gives off the vibe of playing both Zero Mission and revisiting it immediately after you blow up the Alien Ship.
Of course, did you know you can have spazer and plasma at the same time in Super Metroid? Creates the dangerous VAR beam.
Oh yes, the glitch beams. I've played around with those many times. :P
It's also known as "Death Beam" as it can cause systems to crash after using it without de-equipting it immediately after.
Is only useful if you charge it and causes the game to crash, only uses it has is in boss rooms. Namely the ridley fight and mother brain fight. -Unless you do a randomizer that gives you all the beams before you fight the other major bosses.
Yoyo's Metroid tips #3:
This is for the experts with pixel perfect precision.
I'm sure everyone has heard of bomb jumping by now. However, I recently discovered a new application for it.
It's called bomb gliding. Again, this is very difficult to pull off especially because you need a flat ceiling to do it.
Alright, here's what you do.
1. Start bomb jumping in a room with a flat ceiling.
2. When you reach the ceiling lightly tap in the direction you wish to go. (It needs to be really light so that it is slightly off center but still close enough that it pushes you up to the side.)
3. After the bomb knocks you to the side *IMMEDIATELY* begin tapping the bomb button like crazy while holding the directional pad in the direction you want to go.
This method is situational unlike bomb jumping but it can help you get past some areas that are normally impossible without the space jump.
If you have pixel perfect precision then it works every time.
I'm only 20 minutes into the video and I'm dying of laughter. Thank you so much for all of this. I could hear myself saying the same stuff
Lol best of luck PNGs!
I played this recently, and it's very well done for what it is. A lot of clever workarounds to recreate things that the ZM engine doesn't have. I strongly prefer the physics of Super Metroid over the GBA games though, and I'm probably in the minority on this but I like that Super has no ledge grabbing. It adds more of a platforming element to it.
The commentary is what made this! I kept bursting out into laughter during some of the jankier bits, it was incredible. Thanks for such a well made, thorough, and funny video! 💚
I recently beat this, and barring some (understandable) limitations. I think it was well executed.
There's lag in some rooms due to sprite overload, but it was never a hindrance.
I found a bug(?) in the glass pipe room where you activate the Power Bomb to enter Maridia. If you enter the room from the left side while somersaulting into it, you will grab the glass section up on top and can climb outside before getting Power Bombs.
I didn't have that instant death thing happen to me vs Crocomire, probably because I just unloaded my arsenal on it immediately.
The fact that they got the animals in this, even if they're just static sprites is a nice touch. It's the thought that counts.
It should be possible to add in objects from Fusion. After all, Spooky Mission 2 managed to port over Fusion bosses, what's stopping this hack from doing the same with gates?
Edit: Now that I think about it, would it be possible to port objects from Wario Land 4 over to Zero Mission? The latter uses a modified version of the same engine, so...
I am guessing the creator chose not to use Fusion's one way gates due to Super Metroid having one way gates that needed a Super Missile to open them, so their solution was making those destructible block barriers instead.
I think Serral from Fusion would've been a great replacement for Draygon...
@@tommyliu7020 Eh, I think Serris would be better as a Botwoon replacement personally since they're both eel-like and go fast.
@@murphmariotwopointoh7714 i agree. and i actually had some ideas for other Fusion bosses to replace Super's bosses with.
I think the BOX security robot could be a good replacement for the Torizo and Golden Torizo. Coincidentally both are bio organic security robots of sorts and happen to be fought in 2 variants with the 2nd one being more powerful.
Only other replacements i could think of from Fusion would be Nightmare as Draygon and Yakuza (the spider boss) as Phantoon. However these are both debatable.
I want it to be known that I verbally uttered "Skill Issue" for every single missed missile from 18:18 to 18:36.
The wall jump in zero mission are like in super so that’s why you can sequence break.
The gameplay seemed abit odd here and there for some areas, but interesting setup regardless. Your commentary throughout the run was awesome! It gave me chuckles for some of your responses. You've gotta keep making more of these videos, they're fun to watch~
This is likely an incomplete hack. Still good though!
Had to check the date on this video, there's no way someone in late 2021 is using :p and XD in every sentence like they just discovered it, right?
Just me, I guess. :P
Personally, I've always thought that using actual emojis (as in 😋 and 😆) is a lot cringier than just using simple text emoticons.
Well you can only play a metroid game without People bullying if it's a trend (and those trends only last 15 seconds)
Well, no stage two on the brain, but at least you don't have to crouch to fire at it like in MZM.
27:35 27:47
XD
I know I'm 2 years late, but perhaps the increased speed is because there's no run button on ZM
Wave Beam room isn't superheated though.
Also, the room in blue Brinstar with the invisible platform and the watery spike pit below does actually work mostly like that in Super, but it just has falling boulders at three points along the ceiling.
The gravity and jump arcs in ZM and Fusion are just friggin weird.
They're snappy and predictable. I like 'em. :)
Although the subtle differences between them always causes me to miss tons of jumps whenever I re-play Fusion.
Zero missions walljumps were always more like supers from what I remember. Especially compared to fusion where the wall jump was nerfed to the point of being nearly useless.
Or maybe I'm just remembering wrong
The missed opportunity after killing mother brain to then have Mecha Ridley come crawling in ominously from the left as the second phase is would have been cool. What a shame.
Let this sink in
Not a single wird was said throughout thus video and i laughed more than i have in a long ass time
Good job on this video Brotha/Sister
Speed Booster room is definitely superheated in Super Metroid. The effect is most noticeable when playing Super Metroid Arcade.
that pirate damage made me go "OOOOOOOOOH FUCK"
EDIT: splazma beam isn't real, it can't hurt you
splazma beam:
The gravity suit was all broken and stuff probably cuz it was left on the Wrecked Ship
Why can't the mix bits from zero mission and super Metroid. Like make the game like zero mission but add bits from super?
Just so u know it's wayyyyy harder on Android trust me I've tried and died 26 time in one run but defeated it in 7hours
No way
I have been playing GBA games for years so i didn't die on my run.
I have data:
• I got 4 hours and 11 minutes on normal run
• I got 2 hpurs and 56 minutes on hard run
• And i love how the beam works in this hack, wider than the Vanilla Zero Mission
It's all about getting using to playing with a touchscreen...
This is a seriously next level video.
That was fun to watch. Now I don't have to complete crappy super metroid. First metroid I completed was fusion and let's just say super metroid plays like ass in comparison. I fucking hate that there re mandatory pathways hidden from plain sight without any indicators too.
You either run around like an idiot trying to progress or look up a walktrough and that's just not fun.
"this video is too long I'm just gonna see what this looks like" me 55 minutes and 12 seconds ago
If nintendo R&D came back and made another 2D troid I would be so happy
Isnt it weird that the original Metroid is better in my opinion than Zero Mission? Zero Mission is fun as hell dont get me wrong and I love the spaceship part at the end but... it kinda holds your hand a LOT.
ZM isn't *that* hand holdy when compared to Fusion
PNGs? player neglected groupies?
the room with the invisible floor worked the same in super metroid... weird you didnt remember... but in super metroid there were falling rocks from the ceilling. You could only see the floor with the x-ray scope.
22:06 ok that fight was absolutly janked to heck! That was not play tested at all.
151K views and 786 subs.
That's youtube.
I see they reused the sprites for Kraid, Ridley, and Mother Brain.
The gba was SUCH an amazing console
I want Super Metroid remade with Dread mechanics... 🥺
Anyway, kudos to this hack for fixing the main problems I had with Super and Zero Mission: Samus is too floaty and the Space Jump sucks in Super, and Zero Mission has the worst shinespark puzzles in the series.
No joke, Super Metroid in Dread's engine would probably be amazing, especially with a Ravenbeak-like final battle with mother brain
If they do, they need to retain all sequence breaks, including the non intended ones (like the Mockball).
I liked it, it is a very solid hack.
The chances and tweaks are nicely done.
Sadly... my memory's bad so i don't remember the negatives the hack has. [ i made two runs on it at November of 2021 ]
the only infuriating part of this. was so many enemies (crocomire) for example. could have been so much easier on you if you just used diagonal aiming. Which you knew of. but never used in combat.
A lot of the time I just find jump-shooting easier than holding an extra button. Not sure why.
Honestly, I was bummed out in the OG Super Metroid, that they left out the Metroid 1 Brinstar music. This GBA port fixes that for me.
Too bad it comes at the expense of the SM Green Brinstar and Red Brinstar tracks. :(
definitily needs work but i can see how it is a start
4:39 Bro made the whole squad laughing.
I lost my shit when the ship took off and Samus was flying underneath it! LOL!
Good old subtitles. Really well made video!
You really struck gold with this vid mate.
Evidently! I wasn't prepared for this to become so popular pretty much overnight!
this is if videogamedunkey has a brother that's shy
It'd be nice if they'd port some of the fusion bosses to zero mission to give this game a bit more to work with. I could imagine fighting Nightmare in place of Draygon, or Mega Core X in place of Phantoon.
xd counter: 38 first xd: 4:44
i have no idea why this popped in my reccomended, but i enjoyed watching you explore this hack
The one moment I wanted to see (what the Gravity Suit item looked like) and you skipped it!
6:46 Yes, when you are in the Pirates Ship before the full suit, some Chozodia zones are dark and you are highlighted that way
They...said that 10 seconds later in the video.
Similar to super metro
Make videos like these about Top Metroid romhacks. I'm sure it will boon. Some romhacks I recommend are Ascent, Subversion, Super Junkoid, Scrolls 6, Spooky Mission 2.
Thanks for the advice, but I make what I want to make. I might check those out eventually but I'm not just going to follow what gets me the most views.
@@Monody512 glad to help. Also, there's a Zero Mission version on Super Metroid SNES. It's dope.
Isn’t this zero mission
Hacked and Modified Zero Mission