🥳🥳You have 637 subscribers, congratulations, but unfortunately you still haven't surpassed me, but you have doubled your number of subscribers in a short time and I have a question teacher, you can answer it in English. ın earthquake which city did you go to and are you still a teacher??? anddd why you deleted your old videos???
Best thing in DS2 Majula I dont do NG+ but I almost want to do one of DS2 for the comfy feeling of Majula. If I was a newgame plus kind of guy the changes would rate highly as well. I seriously dont understand why they dont do that any more. Haveing a pvp-player jump out of a bosses mirrorshield is just so bad ass. Best of DS1. Yeah. Its the maps / short cuts. Im actually playing it for the first time right now. Even if Im used to Fromsofts shortcuts by now I still got my mind blown when I opened the door in Darkroot Basin that led to the Undead Burg. BB best bits? The atmosphere and the storytelling. Best ER. Stakes of Marika. This simple feature removes the worst things in previous soulsbornes. The runback. Otherwise they just take the best bits of all the other games, polish them up. Add a jumpbutton and an open world and BAM.
My favorite thing about the entire franchise is the Ringed City, the last boss is the most important fight of the franchise, you fight for a world that is yet to come, against someone like you, at the end of this sick and dying world, a legendary battle that nobody will ever know about it
As someone who played dark souls 3 1st, my favorite boss is Midir. You hear about dragons and find dragon slaying weapons and spells but only find wyverns and lizards. Midir was the real first dragon I ever encountered and he definitely lived up to the dragons I only heard of via item descriptions and weapons. Died to him the most than any boss too.
Ngl for a game defined by exploration, I don't think Elden Ring's exploration gets enough credit. People are too quick to diss it's open world but I genuinely think it probably has the best sense of exploration in any game besides probably outer wilds. It keeps unfolding like an origami continuously and it never stops feeling stale (until when you already know the surprises). Yeah it doesn't hold up quite on a 2nd playthrough but I'd argue: for a game that's over a hundred hours long and driven by discovery, does it really matter if later playthroughs may not hold up as well? It's really one of the games I wish I could play again for the first time.
I’d say Breath of the Wild (and probably Tears of the Kingdom but I just started playing it) has the best sense of exploration, but Elden Ring is the only game I’ve played that comes close. I’m way more interested in ER’s lore and visual style so I probably enjoy exploring the lands between a little more than Hyrule, but BOTW is pretty much entirely about exploration and Hyrule is just perfectly designed. The lands between are broken up into very distinct regions that are usually connected by a very small area or even just 1 or 2 individual paths, so it feels more like a series of islands connected by bridges than one big landmass to explore. You can explore all you want, but you’re always working towards that one skinny connection to the next island in the chain. So while the map is very big and open, it’s still somewhat linear on the largest scale. Hyrule is just one big squarish landmass. The distinct regions are just different corners of the square, so they feel much more interconnected and it gives you far more options for how you choose to explore the map. Every ER playthrough will go from Limgrave to Liurnia, then to Altus, possibly throw in Caelid somewhere, and then to the mountaintops and finish the game. BOTW playthroughs can take many different paths through the regions and the divine beasts can be fought in any order. You can fight many bosses in ER in various orders, but not the mandatory story ones, and there’s still a more “proper” order because of level scaling. This isn’t really a problem or anything with ER though because at the end of the day they’re just different games with different goals. BOTW is a game about exploring an open world, whereas ER is a game about putting a Dark Souls game into an open world, so naturally they’re gonna be designed differently
Bro i believe anyone who say it doesn't feel special in second playthrough, is lying and never actually played it(they just repeat what the haters voicing since there's little to non that actually makes elden ring a bad game) The games absolutely huge even at second playthrough or more, you'll discover something that you didn't know and that sense of feeling that you still haven't see everything in the game that you loved so much, gives this sense of motivation to play the game more even after completing it plus the game has the most option for different builds and from what I see elden ring has the most player who played the game for more than thousand of hours, elden ring having no replay value literally the dumbest argument for downplaying elden ring
And I forgot to talk about elden rings lore, if you're like me who literally read everything and don't want to watch a lore video of elden ring because you want to discover the lore on your own, elden ring lore gonna sink into you're very own head and it gives a different feeling in your second playthrough knowing the lore
It's absolutely the best "first playthrough experience", hands down. The flack it gets is the fact that the same trick no longer works when you know where everything is. Wish I could delete my memories of Elden Ring & get another first playthrough out of it (and maybe a rebalanced last quarter of the game, because that enemy healthpool & damage received inflation is kinda ridiculous).
I'll go with trick weapons in Bloodborne, game didn't have a lot of variety in terms of weapons but trick weapon system was so much much fun. Bloodborne 2 when.
Bloodborne is defined by the phrase quality over quantity. Like yes, Elden Ring has 50 trillion different straight swords, but they're all the same shit. They all move the same. The 3 different swords in Bloodborne are all incredibly unique. Less is more!
@Helldragon789 Elden Ring still does it far better than any Dark Souls game, with things like special heavy attacks (Wing of Astel, Frozen Needle, Carian Sword, Mantis Blade, Meteoric Ore Blade, etc), as well as multiple movesets for singular weapon classes (Poke and slash type halberds and spears. Normal and knight greatswords. Punch, pierce and smash fist weapons. Normal and fancy Greataxes. Slashing and guillotine Curved Greatswords. Etc) And that's not even touching on Weapon Skills. There are also the very occasional unique weapons, like the Guardian Swordspear and Cross Naginata. Of course, Bloodborne is still unmatched with every single weapon being completely unique, with two different forms to boot. But I think Elden Ring deserves credit for how well it managed it.
DS2 has the series' one example of what I called "Adventurer's Paradise", and its Dragon Aerie. The dragons flying around like hornets around their nest, the respectful NPCs just bearing witness to your strength as you traverse an ancient temple, ending with the blessing/boss of a MASSIVE dragon... My honorable mention is DS2 is Shulva, Sunken Sanctum. FromSoftware showed the world "Dark caves in games can be well designed, you all just have Blackreach trauma."
You've got to play the original Demon's Souls (it can be emulated on PC at 60 fps via RPCS3), it excels in atmosphere and is one of their most cohesive feeling games, as its dev time constraints resulted in an area cut entirely rather than exiting but being underwhelming as is the case for Demon Ruins/Lost Izalith and Mountaintops of the Giants.
Demon Souls is easily the worst imo. I played it on Ps3, then again with the remake and once more with the emulator and the fps patch. Personally I don't think there's any way to save this game.
@@TryingPositive i mean to be fair it was the og before the first remaster puts a nice new paint of coat on but it still has its janky animations wacky projectile hitboxes and a lot of gimmick bosses but i dont get how its not savable bc personally i wouldve been pissed if they changed everything when it was remade for ps5
DS2 early game design is simply incredible. At all times you have at least 3-4 paths you can pick and you go wherever you want and nothing feels like you're hitting your head against the wall. DS1 had multiple paths but people will still play it in a linear fashion because of how difficulty ramps up. DS3 has only Dancer that you optionally can fight at SL ~15, but after that, you can't really push through, you pick up what you can and go back to the regular path. In DS2 you can do whatever at any order because everything is manageable. Everywhere you have mixed enemy types, so you have big, heavy units that have small pull range and you can outrun if you can kill them, and smaller bullies, that even though have solid damage, you can easily stagger or bait into opening themself into backstabs. You can run through everything on your skill and it doesn't feel like you're simply getting stat checks. Most enemy placements are designed in a way to either give you smaller, more meaningful fights, or a way to pull a group into a tighter spot where you can fight them 1v1. If you're gank-squaded it's either because it's a scripted ambush you will now know about, or you screw up and you need to change your approach. This is great. Like, I was just looking for some ideas on where to go now just to find suggested pathing for DS2, and basically all I've done was in the middle of the list, while I skipped a good amount of positions, and it never felt like it. And areas still feel challenging and I'm getting caught off-guard, you can't really feel how overleveled for the area you are till you hit the boss of it and they are vanishing into thin air. I've heard a lot of bad things about DS2 and yes the game has its set of issues, but this game is full of great mechanics and design choices and even the things I didn't like at the start of the playthrough make sense now. Honestly, we need DS2 II. Just with someone who knows how to do interiors, design boss fights with more than three attacks that can't be beaten by hugging the right leg, and less running through a snowstorm, tyvm.
He's a failed subject of Seath. Seath dumped him in the depths (flushed him down the toilet) where he was corrupted and malformed by the toxic waste in Blighttown.
Not just Best infusions. Also best Pyromancy, best Drip, best DLCs, Best PvP, Best Crow Nest, Best Bonfire, Best Hub, Best Fume UGS, Best Giant Seed, Best New game Plus, the Most Weapons and Most Bosses (Not including ER).
I'd say this list is very fair and good as to what some of the best things about each of these titles are. My personal list is a little different though. For Dark Souls 1, the thing I like most about it is the TENSION. I swear there are so many time in DS1 where they make you brave near-death moments while carrying tons of souls. DS1 makes you skirt around barely traversable cliff sides more times than I can count. For DS2, my favorite aspect was actually the PVP (Back when it was popular). Yes the high stamina cost of attacks limited the amount of aggression you could do, but this made it so that every action felt like a commitment, and people who didn't understand this and charged in wildly would be super easy to kill. I also personally liked running a Hexer/Pyromancer in PVP, and there were genuinely cool spell combos you could do like throwing a Flame Swathe at your feet, and then roll catching them as they dodged it with a Dark Greatsword or Dark Dance. For DS3, the thing I liked most about it was that it just felt consistently good. There are very few times during a play through of DS3 where I say to myself "Damn, I really don't want to have to go through this next area/boss). Every area feels unique with a specific playstyle in mind. Faron Keep you want to do quickly and aggressively because of the poison constantly on you and the fact that the enemies have aggressive, long combos, but are prone to being stunlocked. The Catacombs you want to do slow and methodically because of the traps, and the fast that you never really know where the skeletons are going to reanimate around you. Just consistently good areas with clear themes to each one's playstyle. Sekiro I pretty much agree with you on, though. That game has some incredible bosses. I could go on about how this was the first time Form Soft tried to make a stealth game, and they actually did really well at it. Or how some of the areas like Fountainhead Palace, and Ashina during the night raid have amazing atmosphere and emotion baked into the setting, action, and music... But let's be real, despite all those aspects being top notch in their own right, Sekiro's bosses are so insanely good that they have to be my favorite thing about that game.
Not enough people talk about dark souls 2 having some of the best combat with power stances and the large amount of choices in weapons in the game. Makes pvp really interesting. Also the small white soapstone was a unique but welcomed addition to the game
Playing as a caster was so much fun in DS2. I really hate how they added to blue bar instead of having a set number of spells. It made finding a second version of the same spell something sought after and worth it to go after.
The Bloodborne disrespect.... *What I liked about the other games: DS1: The world, atmosphere and feel of the game. DS2: Scholars of the first sin ruined it for me and I didn't finish, but the levels are all awesome looking. DS3: Love the boss fights in this game, some of the best imo. BloodBorne: My favorite souls game and overall in my top 3 for favorite games. I know I said DS1 for atmosphere but BB takes it to another level. The story is amazing and I have spent hours watching lore videos. I love the small amount of weapons that all have the trick mechanic, I'd rather that than 100 different types of swords. Also, some of the best fashion souls. Sekiro: I still haven’t finished yet, I’m having trouble with the parrying but the combat does feel fluid and amazing. Elden Ring: The story and grand scale is perfect, love that I can either level up more or try a fight under leveled. It really lets you pick your difficulty level. The whole setting is beautiful, you can literally take a screenshot almost anywhere that would make an amazing wallpaper. Some of the best fashion souls in this game as well. Top 3 favorite areas: DS1: Anor Londo, BB: Yharnam, DS3: Irithyll of the Boreal Valley.
Man, you wrote this very well. I could see a lot of intention put behind your opening hook and the personality behind every main point. Great comedy zingers too. Well done!
Dark souls 1 is easiely the World building. Dark souls 2 had some of the best little features. Bonfire astetics, Pharon stones, so many questlines, so many little secrets or the ng+ changes. It has just moments were things like these are so cool and then I remember that their could be better or get overshadowed from the bad things. Bloodborne takes atmosphere for sure. Perfect setting with a complex lore which is super Interresting. The dark theme is so terrifying and so cool its awesome. Dark souls 3 has to be the boss quality. Ds2 may had some pretty awesome bosses but ds3 just crushed it with them. Lorian, dragonslayer, nameless or Midir are just so satasfying. Sekiro is without a doubt the combat. I don't think I have to explain this. Elden rings best thing was the ash of war system. They put all the things you could do with a weapon and put it into a system. Its simple but its great.
Nice video. You made me think about some aspects of things I already liked about the games that I hadn't considered before. For me, when I turned the corner on that mountain and saw Drangleic Castle under a dark stormy sky, that was the best moment of DS2. Definitely my favorite vista, with Majula as a close second
The older I get, the more I hate Dark Souls 3. It’s the worst one for me. I used to think 2 was the worst one, but I can actually replay 2 and feel like I’m making choices. 3 is just build up your stats and press dodge at the right time: the game. Oh, which one is my FAVORITE? DS1.
Oh boy not people still going at ds3 about dodge rolling being strong. I get you but come on, the game's faster pace so it makes sense for it to be and that criticism can literally be compared to ds1. Ds1 was memed on for over a decade because you can pretty much handle 90% of the enemies by grabbing a shield then just circle strafe everything. Aka, build your stats up and circle strafe with a shield: "the game".
Your praise of Sekiro's extremely limited options, it being balanced and all, is like saying that if the world is nuked many times over, there will be peace on Earth. Yes, there will be peace since no one is alive to fight any wars. Just like there are no options besides a katana and a few limited prosthetics that rely on a non-replenishing resource, the bosses can't be balanced against anything other than that katana and a few limited use abilities. Sekiro brought in a more usable jump button and we are all thankful for it.
Finally, some real take on incantations and sorceries. People keep thinking as if sorcery only means glintstone sorceries, while there are carian soceries, mists, magma, death sorceries, gravity soceries...
DS2 has the best color palette in my eyes. That world looks dangerous but also alive! Elden Ring has some good colors but it doesn’t stick out as much as it did in DS2 to me.
At least Elden Ring finally made sources of light useful again for dark areas. It's the one thing that completely stands out in DS II, they actually forced you to use torches in a bunch of places (and even had an invisible enemy that would cast a shadow when approached with a torch that drops stones you can give to the birds in exchange for items).
Honestly, one thing that upsets me is that the bone fist moveset from DS2 never made a comeback, not even in elden ring. It was by far one of the funnest experiences i had in dark souls 2, was the fist-weapon combat. Say what you will, but it was fluid and viable. Elden Ring kinda does fist weapons justice, but i wish we could see more martial arts type move sets for fist weapons besides punching. Hell, Godfrey's Hoarah Loux fighting style shouldve been a move set
Dark Souls 2 did power standing better and also had very good options for enchanting equipment. I’d say combat and options wise it was one of the best imo
Sekiro has the best bosses because the combat system makes them the most fun to fight. The other games might have cooler, flashier bosses, but your options are always the same. Id argue even a lesser fight like genichiro is more fun than any fight in a souls game.
My best Souls game is Elden Ring. And that’s due to it having the most amount of build variety, best legacy dungeons, most amazing looking vistas & environment variety, best bosses in terms of quality, and its open-world is so well-done it might be the best open-world in gaming for me. Though I like the linearity of Dark Souls 3 and some of Bloodborne’s trick weapons & atmosphere, doesn’t mean ER is better than them in everything.
Might be too late, but Demon’s Souls: if we talking about remake, visuals. If about game itself, simplicity. Everything is so clear, no cryptic bullshit Dark Souls 1: Interconnectivity, yada yada. Next Dark Souls 2: PvP and attention to detail. Like torch mechanics, pig quest, interaction with arenas and etc. Bloodborne: weapons, atmosphere and DLC. Especially soundtrack. Dark Souls 3: pacing and co-op. Dark Souls 3 is not “too” big to become boring, but when you finish it you do not feel that there could be more(including dlcs of course) Sekiro: boss catalogue and convenience(stealth, pause, etc). Also it has the best storytelling, great balance between narrative heavy game and puzzle stories like previous games Elden ring: Sheer variety of everything. It’s obvious, but cmon
DkS2 had amazing build variety, in pve and pvp, and amazing NG+ system, powerstancing, arenas at launch, a nice varied magic system, most of the weapons were infusable, its ranged options were solid main weapons, you could go bare handed with a ring, it had the BONE FISTS. . . just; so much good things lol
I don't disagree that Sekiro is arguably a souls game, but including it whilst excluding both the first souls game and the best souls game feels wrong. Demon's souls had the best atmosphere and soundtrack imo. Maybe it was less bombastic and blood pumping than bloodborne, but it carries the medieval fantasy and cruelty of a world abandoned by God. What didn't Bloodborne have? Best bosses, best weapons and movesets, best fashion, best architecture, best enemy design,best visual design in general, best DLC, best combat, best lore, best waifu... It does have its fair share of problems but it's the GOAT for a reason.
I'm sure you already know by now. He just hasn't played them because it's not on PC, apparently. Which does bug me a bit since his whole channel is just about souls.
I would like to be respectfully personally offended that Demon's Souls was not included. The first Souls with a mana system. Ill admit it didnt age as well as these others, given it's horrible boss AI, the dependency on Stockpile Thomas(no dis, he was a bro and his short "quest" hurts me, not to mention his "heart of gold" line makes him feel like just the kindest character. but item carry capacity is a terrible fit for souls games.), the tendency system needed work... but IMO it did the dreary, hopeless, dying world atmosphere the best. So many bosses that are memorable. Old King Allant, when you walk into his crumbling throne room, seeing the man looking over his fallen kingdom. that eerie organ adding to the atmosphere that you dont see in modern game soundtrack nearly as much. Maiden Astraea...the boss fight is just literally a human NPC in armor. just some dude protecting his love. and her last line of dialogue. "Fine, take your precious demon soul" before killing herself. or the alternative if you kill her before her bodyguard. He just stands with his head lowered. Was even bold enough to have a quest where you kill the NPCs of the Nexus. I appreciate and respect the video, and I know DeS wasnt as popular as the others, and I get why, but I do think it deserves an honorable mention for the things it did right. because despite its glaring flaws, the things it did well, it did better than all the other games IMO. Keep up the great content my dude, and dont you dare go hollow
If all areas in dark souls 2 were as visually pleasing as Majula and Heide's tower, I think ds2 would rise to the top of the list in level design. Also, Majula's ost makes for the best lullaby.
Dark Souls 2 succeeded in one aspect that I’ve never heard anyone mention: boss quantity. The higher number of bosses feels PERFECT for the larger size of the world and when there’s a bad boss, you forget about it fast because you just move on to the next one right away
You're already making it clear how it doesn't have such perfect quantity if one can easily vanish from your memory. For every souls game that could let you revive a boss the one that does is the same with the most boring ones
Demon souls had the most comprehensive story for me. Ds 1 was where solid mechanics started appearing, Ds2 had some very creative areas, Ds3 had a huge selection of amazing enemies both mobs and Bosses plus the soundtrack, Bloodborne had best combat and the trick weapons and Elden ring had the most content and freedom plus replayability. I havent played sekiro so no comments there.
I don’t know where you got this idea of Gwyn being a good guy from, because he is very much an ass hole. Guy only wanted to prolong the age of fire because he was afraid humanity would rise above the gods and defeat them. He was so paranoid he forced his son to be a girl, and created the dark sign and the “undead curse” to keep humanity down as long as possible
My favorite is still DS2 because it has amazing atmosphere, and I think the story is the most interesting of the Dark souls games. I've played everything but Demon souls but nothing quite hits the same as DS2 for me, the closest is Bloodborne.
I get the complaints on Sekiro not having a paid DLC but honestly the free update that added the ability to refight all the bosses (at least all the main bosses, don't think you can refight minibosses who drop prayer beads), and even gave special "inner" versions of them as optional super bosses, and the boss gauntlets, was the equivalent and was great. While I would have loved another beautiful area to stealth-murder my way through, I think what they did add was still great.
what robes are you wearing in the ds2 footage? looks like a white version of the fallen knight set from ds3. the other pieces in your set though i already know.
ds1 has best level design ds2 have best world design and pvp ds3 has best bosses, roll dodge and soundtracks bloodborne has best dlc and atmosphere sekiro has best combat, parrying and final boss elden ring has best lore, weapons, map and exploration
@@BlacklistedSoup elden ring has best boss design and many re used bosses but not best bosses it easily goes to ds3 which have 70% of best bosses in the game but elden ring have every weapons there is so its easy pick
@@aganbraganca4156 nah, considering half of the DS3 bosses are really bad I can’t give it to DS3. ER has a lot of mini bosses that are subpar but the main story bosses are almost all amazing, plus it has the most S tier bosses out of any game.
@@aganbraganca4156 ER bosses are def the hardest at least imo. Maybe try a more simplistic build? Either way difficulty doesn’t = quality all the time. Lothric and Lorian for example are very easy yet still very enjoyable.
DS1's level design is obviously super good. What I find interesting though, contrary to Elden Ring, is that the satisfaction of these shortcuts and such still holds up after the first playthrough virtue of the overall game design and difficulty, I think. DS2 was actually my first DS game. It has quite a few things going for it despite overall being a C+/B- imo. Build variety, a satisfying NG+, world design, a very pleasant multiplayer experience during release, and hella drip🔥. DS3 is by far my favorite feeling game. I think it has the "fast Dark Souls dance" balanced perfectly. That being said, combat, bosses, and music are all superb. At least within the souls formula, it's a jump button and DS1-tier level design away from being a genuine masterpiece, which is something i dont put out lightly. I can't speak on pvp tho. I have a love-hate relationship with Elden Ring. I'll be upfront and say it's my least favorite I've played thus far. Regardless, like you said, the spell catalog fucks. So much flair and variety, it's awesome. I also adore the art direction. I don't think it quite matches DS2 in intrigue and intricacies, but it's definitely very pretty. The first playthrough experience is also incredibly good. Nigh perfect if you can avoid the burnout imo. The immersion was also really good in ER. Sitting down at a grace and letting the ambience, music, and sense of relief sweep you up was very easy. Also, I have IEMs, so being able to hear almost every little detail helps here. Very relaxing game sometimes despite everything wanting to kill you lol.
I just want to say that bloodborne has AMAZING boss fight music The first time you fight Ludwig and he reaches the second stage AAAAAAAAAAAAAAAAAAAAAHHHHHHH
Ds1, best Lore and atmosphere (and is the most iconic) Ds2, the world as u said, also the amount of customize and build Variety is outstand Ds3, best feel of the combate and bosses, also the best progress and balance ER best Variety of EVERYTHING and freedom I dont really count Sekiro as a Soul, despiste been my favorito From game, but If so, best bosses and 1v1 combat
I think DaS2 was actually the best of the trilogy at explicating the themes/ethos of the series and the company more generally. The others are often more elegant but also more obscure. Each game has a secret metanarrative; 1 has Velka and the plot against the Gods, 2 has Lindelt and the manipulation of Monarchs, 3 has Sulyvahn (a Velka worshipper from Lindelt's replica painting) and the Sable Church of Londor ("Dark Illuminati" who seek a *True Monarch* - resurrected by Sulyvahn/Lindelt).
your comments on the DS trilogy made me think. It is curious how ds2 is considered worst that the OG but it was the one that brought the most interesting ideas gameplay wise. Ds1 had the better overall direction and that is reflected in the all alll parts are great, including lore and characters.
DS remake - visual design and overall graphics DS1 - atmosphere DS2 - Majula DS3 - balance of all game elements Sekiro - combat system, beauty of boss fights and Sengoku Japan setting ER - variety of weapons and architecture of buildings
I love the "architecture of buildings" part. Personally I would go as far as to say that I liked ER's world the most because it was big and fun to explore but just the buildings are good enough.
My favorite souls is bloodborne but Sekiro is the best. Hands down it’s flawless. I do wish the bosses were as fun to fight in elden ring as they are in Sekiro
Sekiro is absolutely a part of the souls series. I don't know why anyone would argue that it's not. Just because it's single player and has a more linear story? Nah. Fromsoftware definitely innovatived on this title and it definitely paid off.
I felt that intro spiritually. Every time I think I want to replay dark souls because it’ll be fun, I enjoy everything up until the end of Anor Londo,.Then I go to the dukes archives or bed of chaos or tomb of the Giants, and just uninstall again 😂😂 Great first half, fuck the second half
I got my answer for Bloodborne and Demons Souls which honestly fair, though yeah all of these games have redeeming quality's too them even if some look as old as 360/ps3 graphics, just so much variety to choose from these days too enjoy. :D
Dark souls 1: best lore, storyline, and characters. Dark souls 2: best NG+, best rings, best DLCs Dark souls 3: best bosses Bloodborne: best level design, best weapons Sekiro: best tools, best combat Elden ring: best world design, best variety of builds
Since demons souls isn’t in here I’ll say it’s this. First of all graphics but that doesn’t really count so I think boss uniqueness is the best thing for it
Bruh how did dark souls 2 have the best lore with the dlcs. Most of it is just the same ideas again from dark souls 1. And the story in the dlcs is also the same thing three times over. Also I think the stuff you said about dark souls 1 with all the characters being complex is better in Elden Ring. In Dark Souls 1 they mostly carry the same sort of character arc with the exception of Seath. But in Elden Ring it feels like each of the shard bearers have unique different backstories and characters, and then Radagon is like a cool twist villain. Also I don’t understand how dark souls 2 has the best exploration and world. Like you talked about how you can go to seven places in the beginning but in Elden Ring you can go to like 500 places in the very beginning.
Pretty much agree with your list but I would still give best bosses to ds3. Also for ds2 I would add variety and all the little quirks it has. It has so many hidden and obscure mechanics I still find some new things even after the hundreads of hours in the game and you can make every weapon viable with some build optimisation. Oh and if you are craving more sekiro like combat try Lies of P. It has the awesome deflection based combat great bosses but also the weapon variety I lacked in Sekiro. Great video.
Kac videodur yazicam yazmadim, icerik ve kalite cok iyi harika is cikartiyosun umarim bozmazsin. Also, I completely agree on what you said about DS2 as the exploration and the atmosphere are out of the charts in that game (idc what anyone says, its my favourite👌)
Best thing about Elden Ring: Stakes of Marika I dont mind tough bosses. But haveing to spend over a minute, running past enemies and obatacles, is not fun. I reinstakked Bloodborne this spring. Died to father Gascoine. And just stopped playing after I diee again. Run. Take the elevator. Run across the bridge. Up the stairs. THEN fight. Im actualy playing DS1 for the first time now (after DS2 BB and ER) and rhose damn runbacks... but atleast the game is new, and I have gitten gud, so its doable.
Imo bloodborn has the best weapons, atmosphere, and lore in the series. Too bad it's stuck on console. The old hunters DLC alone has some of the best storytelling and boss music of any game.
Elden Ring had the potential to be the best Souls game, but fumbled it with a lackluster open world and having weapons like the Dragon Greatclaw be a massive disappointment. Not everything is viable and not everything will be.
Ds1> Nice interconnected levels. Not much else. Ds2> Best PvP and quality of life features in the series. Ds3> Best level design in the series. Elden Ring> Best bosses. Best exploration. Sekiro> Not a souls like. Very cinematic battles. Bloodborne> incredible atmosphere. Demon souls> Without it none of what came after would be possible.
Dark Souls 2 and its Caster mechanics and support. In my opinion, outside of spells, DS2 absolutely crushes Elden Ring in this area: Attunement and not Dexterity determined Cast Speed. Various Spell Restoration items could be both purchased and farmed. Spices Catalyst Shields/Weapons Catalysts can be Infused Hybrid Catalysts Catalyst Weapons can be Non-Physical Infused AND be Buffed Caster merchants are useful post NG Duplicate spells have a use Outside of spells and damage stacking equipment, Casters felt extremely barebones in Elden Ring, especially due to the lack of Ash of War variety and that the R2 button is still useless.
For Magic i understand since most of the spells are just different itineration's of the Comet Spell, but for incantations they made miracles actually goated and i prefer that, and since Dexterity now dictates cast speed, now you can wield an actual weapon with an catalyst so u dont have to be 100% spell only run while attunement now dosen't siphon levels from you, and now they are given by exploration, which most newer players will encounter alot of them. Compared all 3 Dark souls games were the first time i wanted to use pyromancy, i had to look out an guide on how to even cast any spell because i was for like 1 hour attempting to just throw an fireball.
@@anstorner Any need for Dexterity for Casters could be entirely mitigated if From ever bothered to actually update Caster Gameplay. R2 is basically a dead button. It could easily be swapped out for an FP-free cantrip spell, something similar to Farron Dart/Flashsword. L2 is basically a dead button for Casters, since they basically gave Casters almost zero Ash of War options. The ability to at least put the spell-like Ash of Wars would be a tremendous boon for Casters in terms of gameplay. Two-Handed L1 is also a dead button, due to the abysmal blocking stats and that you can't Guard Counter. It could easily be swapped out for Spell Aiming or even a Spell Wheel to make selecting spells easier mid-combat. -/-/-/-/-/-/-/-/- My personal beef with Dexterity determining Cast Speed, is that it's another Primary attribute. It's the equivalent of tying Equip Load to Faith. Attunement (Mind) is the Caster's version of the Endurance stat, why is such an important component for a Caster build being assigned to what is arguably a Martial build's stat? Why is From insistent on pushing Caster builds into Spellblade builds?
I don't know man, apart from the gank battles in Elden Ring, the bosses there and in DS3 are just as good as Sekiro. Some are even better let alone the pure spectacle of most bosses in Elden Ring than in Sekiro. Sekiro's best thing in my opinion is either the Inner versions of Isshin, Owl and Genichiro, the mods that expand movesets and best of all, you can fight any boss you want at any time when you feel like it.
There are so much more I haven't talked about. The fashion, soundtrack, co-op. What do you like the most in each Souls game? Share it with rest of us.
dark souls 2 adp, makes sense lore wise as you level up and get more skilled your evading tactics evolve. ( yes, i'm coping)
🥳🥳You have 637 subscribers, congratulations, but unfortunately you still haven't surpassed me, but you have doubled your number of subscribers in a short time and I have a question teacher, you can answer it in English. ın earthquake which city did you go to and are you still a teacher??? anddd why you deleted your old videos???
Best thing in DS2
Majula
I dont do NG+ but I almost want to do one of DS2 for the comfy feeling of Majula.
If I was a newgame plus kind of guy the changes would rate highly as well. I seriously dont understand why they dont do that any more.
Haveing a pvp-player jump out of a bosses mirrorshield is just so bad ass.
Best of DS1. Yeah. Its the maps / short cuts. Im actually playing it for the first time right now. Even if Im used to Fromsofts shortcuts by now I still got my mind blown when I opened the door in Darkroot Basin that led to the Undead Burg.
BB best bits?
The atmosphere and the storytelling.
Best ER. Stakes of Marika.
This simple feature removes the worst things in previous soulsbornes. The runback.
Otherwise they just take the best bits of all the other games, polish them up. Add a jumpbutton and an open world and BAM.
Dark Souls 2 being bullied and Demon's Souls being forgotten. Name a more iconic duo.
BLOOD BORNE BEING BRITISH AND DARK SOULS 3 BEING ANIME
Rightfully so
Bloodborne and a PC port.
It's the most iconic duo that doesn't exist.
@@urtoryu_dy_althraidn Bloodborne, 30 FPS and PC
My favorite thing about the entire franchise is the Ringed City, the last boss is the most important fight of the franchise, you fight for a world that is yet to come, against someone like you, at the end of this sick and dying world, a legendary battle that nobody will ever know about it
Gael is FromSoftware's magnum opus!
As someone who played dark souls 3 1st, my favorite boss is Midir. You hear about dragons and find dragon slaying weapons and spells but only find wyverns and lizards.
Midir was the real first dragon I ever encountered and he definitely lived up to the dragons I only heard of via item descriptions and weapons. Died to him the most than any boss too.
Ngl for a game defined by exploration, I don't think Elden Ring's exploration gets enough credit. People are too quick to diss it's open world but I genuinely think it probably has the best sense of exploration in any game besides probably outer wilds. It keeps unfolding like an origami continuously and it never stops feeling stale (until when you already know the surprises). Yeah it doesn't hold up quite on a 2nd playthrough but I'd argue: for a game that's over a hundred hours long and driven by discovery, does it really matter if later playthroughs may not hold up as well? It's really one of the games I wish I could play again for the first time.
hell yeah +1 on the outerwilds part. best game exploration i've ever played. bar none.
I’d say Breath of the Wild (and probably Tears of the Kingdom but I just started playing it) has the best sense of exploration, but Elden Ring is the only game I’ve played that comes close. I’m way more interested in ER’s lore and visual style so I probably enjoy exploring the lands between a little more than Hyrule, but BOTW is pretty much entirely about exploration and Hyrule is just perfectly designed.
The lands between are broken up into very distinct regions that are usually connected by a very small area or even just 1 or 2 individual paths, so it feels more like a series of islands connected by bridges than one big landmass to explore. You can explore all you want, but you’re always working towards that one skinny connection to the next island in the chain. So while the map is very big and open, it’s still somewhat linear on the largest scale.
Hyrule is just one big squarish landmass. The distinct regions are just different corners of the square, so they feel much more interconnected and it gives you far more options for how you choose to explore the map. Every ER playthrough will go from Limgrave to Liurnia, then to Altus, possibly throw in Caelid somewhere, and then to the mountaintops and finish the game. BOTW playthroughs can take many different paths through the regions and the divine beasts can be fought in any order. You can fight many bosses in ER in various orders, but not the mandatory story ones, and there’s still a more “proper” order because of level scaling.
This isn’t really a problem or anything with ER though because at the end of the day they’re just different games with different goals. BOTW is a game about exploring an open world, whereas ER is a game about putting a Dark Souls game into an open world, so naturally they’re gonna be designed differently
Bro i believe anyone who say it doesn't feel special in second playthrough, is lying and never actually played it(they just repeat what the haters voicing since there's little to non that actually makes elden ring a bad game)
The games absolutely huge even at second playthrough or more, you'll discover something that you didn't know and that sense of feeling that you still haven't see everything in the game that you loved so much, gives this sense of motivation to play the game more even after completing it
plus the game has the most option for different builds and from what I see elden ring has the most player who played the game for more than thousand of hours, elden ring having no replay value literally the dumbest argument for downplaying elden ring
And I forgot to talk about elden rings lore, if you're like me who literally read everything and don't want to watch a lore video of elden ring because you want to discover the lore on your own, elden ring lore gonna sink into you're very own head and it gives a different feeling in your second playthrough knowing the lore
It's absolutely the best "first playthrough experience", hands down. The flack it gets is the fact that the same trick no longer works when you know where everything is.
Wish I could delete my memories of Elden Ring & get another first playthrough out of it (and maybe a rebalanced last quarter of the game, because that enemy healthpool & damage received inflation is kinda ridiculous).
Dark Souls 2 drip is unmatched
Proclaimeth FACTS unto thee for thou comment art a holy absolution of Facts.
*Bloodborne catwalks into the room*
@@caljames7971 nah BB has far too few options
I came to the comments before watching the video to say this if no one else had.
Elden ring
Dark Souls II had amazing PvP built variety. Really loved the minmax capability with the faith/intel. spices. Loved the bonfire ascetics too.
I'll go with trick weapons in Bloodborne, game didn't have a lot of variety in terms of weapons but trick weapon system was so much much fun. Bloodborne 2 when.
Bloodborne is defined by the phrase quality over quantity.
Like yes, Elden Ring has 50 trillion different straight swords, but they're all the same shit. They all move the same. The 3 different swords in Bloodborne are all incredibly unique.
Less is more!
@@Helldragon789 +1 to that bloodborne is goated. my favorite big sword experience in all games is still ludwig's holy blade.
It's not happening unfortunately .
@Helldragon789 Elden Ring still does it far better than any Dark Souls game, with things like special heavy attacks (Wing of Astel, Frozen Needle, Carian Sword, Mantis Blade, Meteoric Ore Blade, etc), as well as multiple movesets for singular weapon classes (Poke and slash type halberds and spears. Normal and knight greatswords. Punch, pierce and smash fist weapons. Normal and fancy Greataxes. Slashing and guillotine Curved Greatswords. Etc)
And that's not even touching on Weapon Skills. There are also the very occasional unique weapons, like the Guardian Swordspear and Cross Naginata.
Of course, Bloodborne is still unmatched with every single weapon being completely unique, with two different forms to boot. But I think Elden Ring deserves credit for how well it managed it.
Solid reasoning! Here are some details I've noticed in some communities:
DeS: Atmosphere
DS1: Level Design, lore, NPC's
DS2: Huge variety in areas, tactical pvp, bonfire ascetics, fashion
DS3: Bosses, OST, combat, covenant system
BB: Weapons, OST, world
ER: Open world, bosses, combat, scenery, build variety
DS2 has the series' one example of what I called "Adventurer's Paradise", and its Dragon Aerie. The dragons flying around like hornets around their nest, the respectful NPCs just bearing witness to your strength as you traverse an ancient temple, ending with the blessing/boss of a MASSIVE dragon...
My honorable mention is DS2 is Shulva, Sunken Sanctum. FromSoftware showed the world "Dark caves in games can be well designed, you all just have Blackreach trauma."
You've got to play the original Demon's Souls (it can be emulated on PC at 60 fps via RPCS3), it excels in atmosphere and is one of their most cohesive feeling games, as its dev time constraints resulted in an area cut entirely rather than exiting but being underwhelming as is the case for Demon Ruins/Lost Izalith and Mountaintops of the Giants.
God imagine if we actually had the 6th archstone, the northern limit T-T
Demon Souls is easily the worst imo. I played it on Ps3, then again with the remake and once more with the emulator and the fps patch. Personally I don't think there's any way to save this game.
@@TryingPositive i mean to be fair it was the og before the first remaster puts a nice new paint of coat on but it still has its janky animations wacky projectile hitboxes and a lot of gimmick bosses but i dont get how its not savable bc personally i wouldve been pissed if they changed everything when it was remade for ps5
@@TryingPositiveit’s still better than DS2 in my opinion
Demon's Souls is a prototype. It's too linear, clunky, repetitive, boring and bland.
DS2 early game design is simply incredible. At all times you have at least 3-4 paths you can pick and you go wherever you want and nothing feels like you're hitting your head against the wall. DS1 had multiple paths but people will still play it in a linear fashion because of how difficulty ramps up. DS3 has only Dancer that you optionally can fight at SL ~15, but after that, you can't really push through, you pick up what you can and go back to the regular path.
In DS2 you can do whatever at any order because everything is manageable. Everywhere you have mixed enemy types, so you have big, heavy units that have small pull range and you can outrun if you can kill them, and smaller bullies, that even though have solid damage, you can easily stagger or bait into opening themself into backstabs. You can run through everything on your skill and it doesn't feel like you're simply getting stat checks. Most enemy placements are designed in a way to either give you smaller, more meaningful fights, or a way to pull a group into a tighter spot where you can fight them 1v1. If you're gank-squaded it's either because it's a scripted ambush you will now know about, or you screw up and you need to change your approach.
This is great. Like, I was just looking for some ideas on where to go now just to find suggested pathing for DS2, and basically all I've done was in the middle of the list, while I skipped a good amount of positions, and it never felt like it. And areas still feel challenging and I'm getting caught off-guard, you can't really feel how overleveled for the area you are till you hit the boss of it and they are vanishing into thin air.
I've heard a lot of bad things about DS2 and yes the game has its set of issues, but this game is full of great mechanics and design choices and even the things I didn't like at the start of the playthrough make sense now.
Honestly, we need DS2 II. Just with someone who knows how to do interiors, design boss fights with more than three attacks that can't be beaten by hugging the right leg, and less running through a snowstorm, tyvm.
Ds2 2 exists. It's elden ring
@@randomcharacter1796 Pretty sure it’s DS3 2
If each boss in DS1 has their own story... I don't want to even think about what Gaping Dragon's story is.
He's a failed subject of Seath. Seath dumped him in the depths (flushed him down the toilet) where he was corrupted and malformed by the toxic waste in Blighttown.
@@ThatWildcarddang I never knew that
@@ThatWildcard but what did Seath do to make him gape...
@@Paandaas the gaping could be part of the corruption or Seath was just fucking around
man I don't care what anyone says Dark Souls 2 had the best infusion system
Not just Best infusions. Also best Pyromancy, best Drip, best DLCs, Best PvP, Best Crow Nest, Best Bonfire, Best Hub, Best Fume UGS, Best Giant Seed, Best New game Plus, the Most Weapons and Most Bosses (Not including ER).
I love the gauntlet of strength mechanic in sekiro, it adds so much replayability to the game. Also amazing video, keep it up.
Even though it was such a small thing, I loved parrying with greatswords on DS2
I'd say this list is very fair and good as to what some of the best things about each of these titles are. My personal list is a little different though. For Dark Souls 1, the thing I like most about it is the TENSION. I swear there are so many time in DS1 where they make you brave near-death moments while carrying tons of souls. DS1 makes you skirt around barely traversable cliff sides more times than I can count. For DS2, my favorite aspect was actually the PVP (Back when it was popular). Yes the high stamina cost of attacks limited the amount of aggression you could do, but this made it so that every action felt like a commitment, and people who didn't understand this and charged in wildly would be super easy to kill. I also personally liked running a Hexer/Pyromancer in PVP, and there were genuinely cool spell combos you could do like throwing a Flame Swathe at your feet, and then roll catching them as they dodged it with a Dark Greatsword or Dark Dance. For DS3, the thing I liked most about it was that it just felt consistently good. There are very few times during a play through of DS3 where I say to myself "Damn, I really don't want to have to go through this next area/boss). Every area feels unique with a specific playstyle in mind. Faron Keep you want to do quickly and aggressively because of the poison constantly on you and the fact that the enemies have aggressive, long combos, but are prone to being stunlocked. The Catacombs you want to do slow and methodically because of the traps, and the fast that you never really know where the skeletons are going to reanimate around you. Just consistently good areas with clear themes to each one's playstyle. Sekiro I pretty much agree with you on, though. That game has some incredible bosses. I could go on about how this was the first time Form Soft tried to make a stealth game, and they actually did really well at it. Or how some of the areas like Fountainhead Palace, and Ashina during the night raid have amazing atmosphere and emotion baked into the setting, action, and music... But let's be real, despite all those aspects being top notch in their own right, Sekiro's bosses are so insanely good that they have to be my favorite thing about that game.
Not enough people talk about dark souls 2 having some of the best combat with power stances and the large amount of choices in weapons in the game. Makes pvp really interesting. Also the small white soapstone was a unique but welcomed addition to the game
Playing as a caster was so much fun in DS2. I really hate how they added to blue bar instead of having a set number of spells. It made finding a second version of the same spell something sought after and worth it to go after.
0:25, Demons souls: “what about meeee”
The Bloodborne disrespect.... *What I liked about the other games: DS1: The world, atmosphere and feel of the game. DS2: Scholars of the first sin ruined it for me and I didn't finish, but the levels are all awesome looking. DS3: Love the boss fights in this game, some of the best imo. BloodBorne: My favorite souls game and overall in my top 3 for favorite games. I know I said DS1 for atmosphere but BB takes it to another level. The story is amazing and I have spent hours watching lore videos. I love the small amount of weapons that all have the trick mechanic, I'd rather that than 100 different types of swords. Also, some of the best fashion souls. Sekiro: I still haven’t finished yet, I’m having trouble with the parrying but the combat does feel fluid and amazing. Elden Ring: The story and grand scale is perfect, love that I can either level up more or try a fight under leveled. It really lets you pick your difficulty level. The whole setting is beautiful, you can literally take a screenshot almost anywhere that would make an amazing wallpaper. Some of the best fashion souls in this game as well.
Top 3 favorite areas: DS1: Anor Londo, BB: Yharnam, DS3: Irithyll of the Boreal Valley.
Man, you wrote this very well. I could see a lot of intention put behind your opening hook and the personality behind every main point. Great comedy zingers too. Well done!
This made my day, thank you.
Dark souls 1 is easiely the World building. Dark souls 2 had some of the best little features. Bonfire astetics, Pharon stones, so many questlines, so many little secrets or the ng+ changes. It has just moments were things like these are so cool and then I remember that their could be better or get overshadowed from the bad things. Bloodborne takes atmosphere for sure. Perfect setting with a complex lore which is super Interresting. The dark theme is so terrifying and so cool its awesome. Dark souls 3 has to be the boss quality. Ds2 may had some pretty awesome bosses but ds3 just crushed it with them. Lorian, dragonslayer, nameless or Midir are just so satasfying. Sekiro is without a doubt the combat. I don't think I have to explain this. Elden rings best thing was the ash of war system. They put all the things you could do with a weapon and put it into a system. Its simple but its great.
Nice video. You made me think about some aspects of things I already liked about the games that I hadn't considered before. For me, when I turned the corner on that mountain and saw Drangleic Castle under a dark stormy sky, that was the best moment of DS2. Definitely my favorite vista, with Majula as a close second
The older I get, the more I hate Dark Souls 3. It’s the worst one for me. I used to think 2 was the worst one, but I can actually replay 2 and feel like I’m making choices. 3 is just build up your stats and press dodge at the right time: the game. Oh, which one is my FAVORITE? DS1.
Oh boy not people still going at ds3 about dodge rolling being strong. I get you but come on, the game's faster pace so it makes sense for it to be and that criticism can literally be compared to ds1. Ds1 was memed on for over a decade because you can pretty much handle 90% of the enemies by grabbing a shield then just circle strafe everything. Aka, build your stats up and circle strafe with a shield: "the game".
what kind of stupid critics even is that its have the best and smooth dodge in the game
Your praise of Sekiro's extremely limited options, it being balanced and all, is like saying that if the world is nuked many times over, there will be peace on Earth. Yes, there will be peace since no one is alive to fight any wars. Just like there are no options besides a katana and a few limited prosthetics that rely on a non-replenishing resource, the bosses can't be balanced against anything other than that katana and a few limited use abilities. Sekiro brought in a more usable jump button and we are all thankful for it.
"Fart Souls 15 is the best one in the series" motherfuckers when "I like all of them" comes in.
Good stuff.
Fart souls 15 is the best one though 🤬 they have the best air system
Finally, some real take on incantations and sorceries. People keep thinking as if sorcery only means glintstone sorceries, while there are carian soceries, mists, magma, death sorceries, gravity soceries...
DeS - atmosphere/uniqueness
DS1 - world connectivity/emotion
DS2 - themes/aesthetic
DS3 - bosses/world building
BB - weapons/storytelling/music/atmosphere
Sekiro - combat/flow
ER - World/lore/bosses/music/characters
I’d say ds3 has much better music than Elden ring but otherwise that’s pretty on point
I also think that DS3 has better music and bosses, and DS1 has world building and lore. Honestly, I don't really like the open world and bosses of ER
ds3 has best music
@@Firelinker-ql9rd personally disagree but to each their own
@@aganbraganca4156 for me it’s ER>BB>DS3
DS2 has the best color palette in my eyes. That world looks dangerous but also alive! Elden Ring has some good colors but it doesn’t stick out as much as it did in DS2 to me.
At least Elden Ring finally made sources of light useful again for dark areas. It's the one thing that completely stands out in DS II, they actually forced you to use torches in a bunch of places (and even had an invisible enemy that would cast a shadow when approached with a torch that drops stones you can give to the birds in exchange for items).
Awesome video! I love this entire series
Honestly, one thing that upsets me is that the bone fist moveset from DS2 never made a comeback, not even in elden ring. It was by far one of the funnest experiences i had in dark souls 2, was the fist-weapon combat.
Say what you will, but it was fluid and viable.
Elden Ring kinda does fist weapons justice, but i wish we could see more martial arts type move sets for fist weapons besides punching.
Hell, Godfrey's Hoarah Loux fighting style shouldve been a move set
hopefully your expectations were met
@@wiZrd0ne I take back what I said, Fromsoft heard, and Fromsoft delivered. That's good service 🫦
Dark Souls 2 did power standing better and also had very good options for enchanting equipment. I’d say combat and options wise it was one of the best imo
You have more options technically but it feels overall worse
Sekiro has the best bosses because the combat system makes them the most fun to fight. The other games might have cooler, flashier bosses, but your options are always the same. Id argue even a lesser fight like genichiro is more fun than any fight in a souls game.
Solid Video! Thank you for the polish and effort.
The video is really well done ngl
No demon souls
My best Souls game is Elden Ring.
And that’s due to it having the most amount of build variety, best legacy dungeons, most amazing looking vistas & environment variety, best bosses in terms of quality, and its open-world is so well-done it might be the best open-world in gaming for me.
Though I like the linearity of Dark Souls 3 and some of Bloodborne’s trick weapons & atmosphere, doesn’t mean ER is better than them in everything.
You seriously believe Elden Ring has the best bosses in terms of quality? I'm very tempted to just say that's objectively wrong.
@@shawski684 Objectively wrong? On what basis? OK, I find Bloodborne’s bosses better than Dark Souls 3 bosses, how about that?
Might be too late, but
Demon’s Souls: if we talking about remake, visuals. If about game itself, simplicity. Everything is so clear, no cryptic bullshit
Dark Souls 1: Interconnectivity, yada yada. Next
Dark Souls 2: PvP and attention to detail. Like torch mechanics, pig quest, interaction with arenas and etc.
Bloodborne: weapons, atmosphere and DLC. Especially soundtrack.
Dark Souls 3: pacing and co-op. Dark Souls 3 is not “too” big to become boring, but when you finish it you do not feel that there could be more(including dlcs of course)
Sekiro: boss catalogue and convenience(stealth, pause, etc). Also it has the best storytelling, great balance between narrative heavy game and puzzle stories like previous games
Elden ring: Sheer variety of everything. It’s obvious, but cmon
DkS2 had amazing build variety, in pve and pvp, and amazing NG+ system, powerstancing, arenas at launch, a nice varied magic system, most of the weapons were infusable, its ranged options were solid main weapons, you could go bare handed with a ring, it had the BONE FISTS. . . just; so much good things lol
I think DS3 had the pacing, imo it plays so smooth. Its very easy to jump in for a new playthrough or pick up where you left off
for bloondborne i'd say the atmosphere, the whole game feels surreal and creepy
One more think I like about sekiro is that he’s the only soulsgame protagonist that actually talks😂
I don't disagree that Sekiro is arguably a souls game, but including it whilst excluding both the first souls game and the best souls game feels wrong.
Demon's souls had the best atmosphere and soundtrack imo. Maybe it was less bombastic and blood pumping than bloodborne, but it carries the medieval fantasy and cruelty of a world abandoned by God.
What didn't Bloodborne have? Best bosses, best weapons and movesets, best fashion, best architecture, best enemy design,best visual design in general, best DLC, best combat, best lore, best waifu... It does have its fair share of problems but it's the GOAT for a reason.
I'm sure you already know by now. He just hasn't played them because it's not on PC, apparently. Which does bug me a bit since his whole channel is just about souls.
I think your opinions are well thought out and communicated. Insightful and good video!
Dark Souls 2 Hexes, still waiting for them to make a comeback
The death spells in elden or sort of similar
@@DreyfusLagoon yeah but they are awful, ds2 easily has the best hexes.
@@smoothyodaproductions4373 oh for sure
Bro what about bloodborne
very true on ds3, the pvp there was one of the most fun i had in a souls game. Literally invasions in anor lando was just so fun
I would like to be respectfully personally offended that Demon's Souls was not included. The first Souls with a mana system. Ill admit it didnt age as well as these others, given it's horrible boss AI, the dependency on Stockpile Thomas(no dis, he was a bro and his short "quest" hurts me, not to mention his "heart of gold" line makes him feel like just the kindest character. but item carry capacity is a terrible fit for souls games.), the tendency system needed work... but IMO it did the dreary, hopeless, dying world atmosphere the best. So many bosses that are memorable. Old King Allant, when you walk into his crumbling throne room, seeing the man looking over his fallen kingdom. that eerie organ adding to the atmosphere that you dont see in modern game soundtrack nearly as much. Maiden Astraea...the boss fight is just literally a human NPC in armor. just some dude protecting his love. and her last line of dialogue. "Fine, take your precious demon soul" before killing herself. or the alternative if you kill her before her bodyguard. He just stands with his head lowered. Was even bold enough to have a quest where you kill the NPCs of the Nexus. I appreciate and respect the video, and I know DeS wasnt as popular as the others, and I get why, but I do think it deserves an honorable mention for the things it did right. because despite its glaring flaws, the things it did well, it did better than all the other games IMO. Keep up the great content my dude, and dont you dare go hollow
8:45 you forgot about the wrong way door , that open only on the over side
ay shoutout to "your fuehrer" i was a blue in that guy's world just yesterday
If all areas in dark souls 2 were as visually pleasing as Majula and Heide's tower, I think ds2 would rise to the top of the list in level design. Also, Majula's ost makes for the best lullaby.
Dark Souls 2 succeeded in one aspect that I’ve never heard anyone mention: boss quantity. The higher number of bosses feels PERFECT for the larger size of the world and when there’s a bad boss, you forget about it fast because you just move on to the next one right away
I went too far as I forgot every boss
You're already making it clear how it doesn't have such perfect quantity if one can easily vanish from your memory. For every souls game that could let you revive a boss the one that does is the same with the most boring ones
the game is basicallt quantity over quality
Sekiro has the best swordfight-centric boss fights in the series.
Demon souls had the most comprehensive story for me. Ds 1 was where solid mechanics started appearing, Ds2 had some very creative areas, Ds3 had a huge selection of amazing enemies both mobs and Bosses plus the soundtrack, Bloodborne had best combat and the trick weapons and Elden ring had the most content and freedom plus replayability. I havent played sekiro so no comments there.
Thanks for pointing out Sekiro’s boss fights. These guys are slept on so hard, and even Gael was outmatched by Sword Saint Isshin and Inner Father
Saying that nobody talks about Sekiro’s boss fights is like saying that nobody talks about the Christopher Nolan Batman trilogy.
Yeah boy, I slept on Sekiro bosses, that's why I died
I don’t know where you got this idea of Gwyn being a good guy from, because he is very much an ass hole. Guy only wanted to prolong the age of fire because he was afraid humanity would rise above the gods and defeat them. He was so paranoid he forced his son to be a girl, and created the dark sign and the “undead curse” to keep humanity down as long as possible
My favorite is still DS2 because it has amazing atmosphere, and I think the story is the most interesting of the Dark souls games. I've played everything but Demon souls but nothing quite hits the same as DS2 for me, the closest is Bloodborne.
I get the complaints on Sekiro not having a paid DLC but honestly the free update that added the ability to refight all the bosses (at least all the main bosses, don't think you can refight minibosses who drop prayer beads), and even gave special "inner" versions of them as optional super bosses, and the boss gauntlets, was the equivalent and was great. While I would have loved another beautiful area to stealth-murder my way through, I think what they did add was still great.
what robes are you wearing in the ds2 footage? looks like a white version of the fallen knight set from ds3. the other pieces in your set though i already know.
Elden Ring for its ambient (area) soundtrack. Best game music I've ever heard. Its insane
Solid video dude. Personally I love how innovative Dark Souls 2 was. Shame gameplay is really underwhelming.
How is it innovating?
ds1 has best level design
ds2 have best world design and pvp
ds3 has best bosses, roll dodge and soundtracks
bloodborne has best dlc and atmosphere
sekiro has best combat, parrying and final boss
elden ring has best lore, weapons, map and exploration
Imo BB best weapons ER best bosses
@@BlacklistedSoup elden ring has best boss design and many re used bosses but not best bosses it easily goes to ds3 which have 70% of best bosses in the game but elden ring have every weapons there is so its easy pick
@@aganbraganca4156 nah, considering half of the DS3 bosses are really bad I can’t give it to DS3. ER has a lot of mini bosses that are subpar but the main story bosses are almost all amazing, plus it has the most S tier bosses out of any game.
@@BlacklistedSoup well thats your opinion i found elden ring boses super easy compared to ds3, sekiro and bloodborne
@@aganbraganca4156 ER bosses are def the hardest at least imo. Maybe try a more simplistic build? Either way difficulty doesn’t = quality all the time. Lothric and Lorian for example are very easy yet still very enjoyable.
No BloodBorne?
My favorite location in DS2 is Huntsman's Copse. I'd live there if I were in the game
great video man :)
DS1's level design is obviously super good. What I find interesting though, contrary to Elden Ring, is that the satisfaction of these shortcuts and such still holds up after the first playthrough virtue of the overall game design and difficulty, I think.
DS2 was actually my first DS game. It has quite a few things going for it despite overall being a C+/B- imo. Build variety, a satisfying NG+, world design, a very pleasant multiplayer experience during release, and hella drip🔥.
DS3 is by far my favorite feeling game. I think it has the "fast Dark Souls dance" balanced perfectly. That being said, combat, bosses, and music are all superb. At least within the souls formula, it's a jump button and DS1-tier level design away from being a genuine masterpiece, which is something i dont put out lightly. I can't speak on pvp tho.
I have a love-hate relationship with Elden Ring. I'll be upfront and say it's my least favorite I've played thus far. Regardless, like you said, the spell catalog fucks. So much flair and variety, it's awesome. I also adore the art direction. I don't think it quite matches DS2 in intrigue and intricacies, but it's definitely very pretty. The first playthrough experience is also incredibly good. Nigh perfect if you can avoid the burnout imo. The immersion was also really good in ER. Sitting down at a grace and letting the ambience, music, and sense of relief sweep you up was very easy. Also, I have IEMs, so being able to hear almost every little detail helps here. Very relaxing game sometimes despite everything wanting to kill you lol.
I just want to say that bloodborne has AMAZING boss fight music
The first time you fight Ludwig and he reaches the second stage
AAAAAAAAAAAAAAAAAAAAAHHHHHHH
Haha the lotf reference an enemy with 2 dogs in a room
All of them are my favorite fromsoft game, just for different reasons. AC6 counts too
"FromSoftware has released 5 masterpieces so far and Dark Souls 2" 💀
Earned a sub just from this
Ds1, best Lore and atmosphere (and is the most iconic)
Ds2, the world as u said, also the amount of customize and build Variety is outstand
Ds3, best feel of the combate and bosses, also the best progress and balance
ER best Variety of EVERYTHING and freedom
I dont really count Sekiro as a Soul, despiste been my favorito From game, but If so, best bosses and 1v1 combat
hey mate. liked your vid :D. good job.
DS3 Bosses go crazy
I think DaS2 was actually the best of the trilogy at explicating the themes/ethos of the series and the company more generally. The others are often more elegant but also more obscure.
Each game has a secret metanarrative; 1 has Velka and the plot against the Gods, 2 has Lindelt and the manipulation of Monarchs, 3 has Sulyvahn (a Velka worshipper from Lindelt's replica painting) and the Sable Church of Londor ("Dark Illuminati" who seek a *True Monarch* - resurrected by Sulyvahn/Lindelt).
your comments on the DS trilogy made me think. It is curious how ds2 is considered worst that the OG but it was the one that brought the most interesting ideas gameplay wise. Ds1 had the better overall direction and that is reflected in the all alll parts are great, including lore and characters.
Please give me some examples, I promise I'll ignore that lifegems exist
DS remake - visual design and overall graphics
DS1 - atmosphere
DS2 - Majula
DS3 - balance of all game elements
Sekiro - combat system, beauty of boss fights and Sengoku Japan setting
ER - variety of weapons and architecture of buildings
I love the "architecture of buildings" part.
Personally I would go as far as to say that I liked ER's world the most because it was big and fun to explore but just the buildings are good enough.
Since 2011 Fromsoftware has released 5 masterpieces, and Dark souls 2" 😂 Shit got me wriggling with laughter
My favorite souls is bloodborne but Sekiro is the best. Hands down it’s flawless. I do wish the bosses were as fun to fight in elden ring as they are in Sekiro
Sekiro is absolutely a part of the souls series. I don't know why anyone would argue that it's not. Just because it's single player and has a more linear story? Nah. Fromsoftware definitely innovatived on this title and it definitely paid off.
Gwyns got the best theme hands down
I felt that intro spiritually. Every time I think I want to replay dark souls because it’ll be fun, I enjoy everything up until the end of Anor Londo,.Then I go to the dukes archives or bed of chaos or tomb of the Giants, and just uninstall again 😂😂
Great first half, fuck the second half
I've probably spent like 200 hours in DS3 on Blue Sentinel /Blade of the Darkmoon duty
I got my answer for Bloodborne and Demons Souls which honestly fair, though yeah all of these games have redeeming quality's too them even if some look as old as 360/ps3 graphics, just so much variety to choose from these days too enjoy. :D
Ds2 is best.
Dark souls 1: best lore, storyline, and characters.
Dark souls 2: best NG+, best rings, best DLCs
Dark souls 3: best bosses
Bloodborne: best level design, best weapons
Sekiro: best tools, best combat
Elden ring: best world design, best variety of builds
Since demons souls isn’t in here I’ll say it’s this. First of all graphics but that doesn’t really count so I think boss uniqueness is the best thing for it
Bruh how did dark souls 2 have the best lore with the dlcs. Most of it is just the same ideas again from dark souls 1. And the story in the dlcs is also the same thing three times over. Also I think the stuff you said about dark souls 1 with all the characters being complex is better in Elden Ring. In Dark Souls 1 they mostly carry the same sort of character arc with the exception of Seath. But in Elden Ring it feels like each of the shard bearers have unique different backstories and characters, and then Radagon is like a cool twist villain. Also I don’t understand how dark souls 2 has the best exploration and world. Like you talked about how you can go to seven places in the beginning but in Elden Ring you can go to like 500 places in the very beginning.
Elden ring 🤢😒
@@ГеннадийАндреев-й6с fantastic argument.
Pretty much agree with your list but I would still give best bosses to ds3. Also for ds2 I would add variety and all the little quirks it has. It has so many hidden and obscure mechanics I still find some new things even after the hundreads of hours in the game and you can make every weapon viable with some build optimisation. Oh and if you are craving more sekiro like combat try Lies of P. It has the awesome deflection based combat great bosses but also the weapon variety I lacked in Sekiro. Great video.
Kac videodur yazicam yazmadim, icerik ve kalite cok iyi harika is cikartiyosun umarim bozmazsin. Also, I completely agree on what you said about DS2 as the exploration and the atmosphere are out of the charts in that game (idc what anyone says, its my favourite👌)
Best thing about Elden Ring:
Stakes of Marika
I dont mind tough bosses. But haveing to spend over a minute, running past enemies and obatacles, is not fun.
I reinstakked Bloodborne this spring. Died to father Gascoine. And just stopped playing after I diee again. Run. Take the elevator. Run across the bridge. Up the stairs.
THEN fight.
Im actualy playing DS1 for the first time now (after DS2 BB and ER) and rhose damn runbacks... but atleast the game is new, and I have gitten gud, so its doable.
lol I’m glad you said you like Dark Souls 2
Sekiro 1000% Best game ever made, I’ll comment this until the end of time.
Dark souls 2 is my favorite idk what it is tho, something about it is just vibes
Imo bloodborn has the best weapons, atmosphere, and lore in the series. Too bad it's stuck on console. The old hunters DLC alone has some of the best storytelling and boss music of any game.
Elden Ring had the potential to be the best Souls game, but fumbled it with a lackluster open world and having weapons like the Dragon Greatclaw be a massive disappointment. Not everything is viable and not everything will be.
No bloodborne?
Ds1> Nice interconnected levels. Not much else.
Ds2> Best PvP and quality of life features in the series.
Ds3> Best level design in the series.
Elden Ring> Best bosses. Best exploration.
Sekiro> Not a souls like. Very cinematic battles.
Bloodborne> incredible atmosphere.
Demon souls> Without it none of what came after would be possible.
DS1 and demons souls actually feel like true adventure games tho
Dark Souls 2 and its Caster mechanics and support. In my opinion, outside of spells, DS2 absolutely crushes Elden Ring in this area:
Attunement and not Dexterity determined Cast Speed.
Various Spell Restoration items could be both purchased and farmed.
Spices
Catalyst Shields/Weapons
Catalysts can be Infused
Hybrid Catalysts
Catalyst Weapons can be Non-Physical Infused AND be Buffed
Caster merchants are useful post NG
Duplicate spells have a use
Outside of spells and damage stacking equipment, Casters felt extremely barebones in Elden Ring, especially due to the lack of Ash of War variety and that the R2 button is still useless.
For Magic i understand since most of the spells are just different itineration's of the Comet Spell, but for incantations they made miracles actually goated and i prefer that, and since Dexterity now dictates cast speed, now you can wield an actual weapon with an catalyst so u dont have to be 100% spell only run while attunement now dosen't siphon levels from you, and now they are given by exploration, which most newer players will encounter alot of them.
Compared all 3 Dark souls games were the first time i wanted to use pyromancy, i had to look out an guide on how to even cast any spell because i was for like 1 hour attempting to just throw an fireball.
@@anstorner
Any need for Dexterity for Casters could be entirely mitigated if From ever bothered to actually update Caster Gameplay.
R2 is basically a dead button. It could easily be swapped out for an FP-free cantrip spell, something similar to Farron Dart/Flashsword.
L2 is basically a dead button for Casters, since they basically gave Casters almost zero Ash of War options. The ability to at least put the spell-like Ash of Wars would be a tremendous boon for Casters in terms of gameplay.
Two-Handed L1 is also a dead button, due to the abysmal blocking stats and that you can't Guard Counter. It could easily be swapped out for Spell Aiming or even a Spell Wheel to make selecting spells easier mid-combat.
-/-/-/-/-/-/-/-/-
My personal beef with Dexterity determining Cast Speed, is that it's another Primary attribute. It's the equivalent of tying Equip Load to Faith.
Attunement (Mind) is the Caster's version of the Endurance stat, why is such an important component for a Caster build being assigned to what is arguably a Martial build's stat?
Why is From insistent on pushing Caster builds into Spellblade builds?
I don't know man, apart from the gank battles in Elden Ring, the bosses there and in DS3 are just as good as Sekiro. Some are even better let alone the pure spectacle of most bosses in Elden Ring than in Sekiro. Sekiro's best thing in my opinion is either the Inner versions of Isshin, Owl and Genichiro, the mods that expand movesets and best of all, you can fight any boss you want at any time when you feel like it.
Bloodborne has the best theme and weapons ...did it for ya