For me it runs way slower than Starfield on my 7800XT, especially in terms of the feeling of fluidity. 🙈 It's popular now to shit on Starfield (and I also gave it a negative review on Steam, because the primitivity of the gameplay systems infuriates me), but not everything is terrible in the game. The frame timings are really great in my experience, which help a lot in making it feel fluid even if the FPS is not that high.
Why am I getting massive Deja Vu? Sounds like every few years, an unfinished game comes out, everyone trashes it, then a few years patches and content updates later everyone loves it and dunks on the new unfinished things... rinse and repeat. Sounds familiar? It was the same with No Man's Sky, it used to be known as One Big Lie but it is remembered nowadays as the "redemption game" even though that's what every game with long term support is called these days (or Battlefront 2, for another example) Don't get me wrong, I am glad that these games improve compared to the idea of them not, but this sets a dangerous precedent of "yeah sure it was broken at launch, but now 5 years later it's great so all is forgiven" which companies will most CERTAINLY take advantage of, and that's assuming they don't know what they're doing already (which they probably at least partially do) I like my games to be mary sues, thank you very much - as good as possible, right from the start. I don't need them go through a soul searching path of fighting their inner demons and patching out their inner game breaking bugs. EDIT: I feel like some of the replies are kinda missing my point here - even if Bethesda doesn't do the bare minimum, the fact we are even having this conversation about who the lesser evil is shows how far the standards of the AAA industry as a whole have fallen. Meanwhile, look at an Indie fan favorite like Hollow Knight - not my favorite game (not one of its fanboys) but it's 15 dollars, tens of hours of more than functional fun, and updates provided free DLC expansion packs - and as popular as it became with its cult following, it still doesn't succeed nearly as much as the big dog devs do even when they push out the same formulaic, factory made samey soulless crap every year. And no, it's not because it's 3D and more high scale and ambitious, it's because of corporate greed rushing them out. Capitalism doesn't work.
@@knowledgeanddefense1054 name one game that Bethesda didn't abandoned from the start of the company, except TESO and Fallout76, because another company doing updates, not Bethesda. Starting FROM TES2 they only released bugged games and never done patches to fix them. Unofficial patches for every Bethesda game comes only from modders.
The most thing i love about cyberpunk is how conversations feel so immersing with the subtle actions like leaning on objects or drinking also facial animations are leagues better, compared to just standing and staring in starfield
@@nebylicza But enough people love the gameplay from Bethesda Games and plays Starfield. See the numbers. It gives enough people that plays Hunt Showdown or No Man's Sky. Two games that I can't get along with. Bethesda games has a style of freedom and Quitness, no harsh overload. Not everybody loves dirty cities with freaks and drug addicts.
@@Cenot4ph But it makes any better for anybodys. Not everybody loves dirty cities with freaks and drug addicts. Cyberpunk has a good story. I played all missions 2 years ago. After this is nothing and it is boring. Do you continue playing Witcher 3 after the story?
Especially NMS, since cyberpunk was releasing Phantom Liberty around the same time. NMS had been fixed for years and people just realized it was a better game.
Cyberpunk had technical issues, NMS had a lack of content issue, both of which can be fixed. Starfield on the other hand has structural issues. The only way to "fix" Starfield is by remaking the game with an entirely new engine
Imagine going back to 2012 and showing these or similar clips to people while explaining that one of them is a $60 cross gen game while the other one is $70 and only runs on consoles that are 2 generations newer.
@@valentinvas6454Cyberpunk was released for 30 bucks in gog and Phantom Liberty for 20. Even with the DLC, cyberpunk is 20 Dillard's cheaper, as a day one release lmao
Well yeah. Shitty broken game at launch, moderately repaired, playable, more cut features added, features promised added, why wouldnt it go up from when it was literally bricking consoles and had to be taken off sony stores?
I just noticed this. When you are taking damage in starfield there's literally nothing telling you that you're taking any damage. The only indication is the health bar.
@@ishiblack7497 Dude, Bethesda can't even fix FOV in any their game, people do it by themselves, and it's not that compicated problem, it's literally just few lines in ini file.
I've always been under the impression that Bethesda CAN do it all but they don't bother since they know the dedicated modding community will do it for them. Probably the same reason they won't update the engine and whatnot, if they do the modding community will take a while to immediately fix their games lol
I did exactly the same thing! Starfields performance was a bit crappy on my PC, on my HDD. Refunded Starfield for 70 pounds, bought an SSD and Phantom Liberty with the money and loving it!
By the way, as someone who was technically personally there for the cyberpunk scene, that shit was terrifying. It didn't feel scripted, it actually felt like I was trying to avoid dying to this huge terrifying fucking monster of a machine.
@@Ecliptor.I honestly don't mind that it's scripted, you wouldn't get the same immersion without those mocap character animations and events. I guess it comes down to a bigger focus on player freedom rather than immersion for starfield but it still just makes it all seem terribly boring
@@JohnnyRocker023 I don't like scritped action scenes. In the best case scenario, you can easily tell it's scripted, so it ruins immersion. Worst case scenario, pathing glitches out and you end up with a fucking mess that is funny at best (happens way too often with any car chase in cp77)
@@Ecliptor. i dont think you played the game at all because the gameplay was parted between in game action scene with not, even if you prefer game that does not include "action scene" pack of feature, still there are alot more game greater than starfield in term of that
That makes sense actually. The AI is so advanced in Starfield that it became sentient and has its own will now, but the game engine and script forces it to act certain ways, so it reluctantly does it.
Probably better. Microsoft just got a taste of having Todd as the unquestionable leader, and they won't do that anymore. Hopefully they can put a short leash on Toddie and have him work on things that he actually does good and let the rest of the company work their part with their own leaders.
@@dontfrythis2458 Ah yes, the XBD editors working for Maelstrom, a regina gig if I remember correctly. Killed the son, waited till the father's tear filled lines were done, then finished him off. As a side note, they definitely didn't pay the voice actor for the father enough lol
It's the difference between heavily scripted and non scripted. CP77 is like a cod campaign getting you your dopamine hits SF is like Minecraft, where the action is tame. Now that I think about it, SF doesn't have any big scripted moments like the village attack in Skyrim or The BOS entrance is FO4.
@@JuicedOnKids Single player games need to be on par with Hollywood blockbuster so scripted scenes better reflect that. Starfield being marketed as a cinematic masterpiece is misleading. Whether scripted or not, Cyberpunk is a much better "interactive movie" especially after GTA like pursuits and other unscripted chase/gang wars added to the game. Star Citizen, despite being unfinished, is a much better space sim than whatever crap Bethesda came up with.
@@magnetsec comparing star citizen which has been alpha release for a long time and still haven't officially release is not really "better" lol compare it when starfield will gain mods a few years from now, cyberpunk "interactive movie" is of course shorter because the content itself is shorter. It has less side quests less map than starfield it is easier to make an interactive style that way.
@@Shack-lionthe difference is starfield isnt gonna have much room to improve other than adding more content. The entire foundation is unfixable unless they want to remake the whole game while Cyberpunk while broken at launch was still as seamless and cinematic as we see here.
@@hadeseye2297you’re comparing the TTRPG which is designed to basically be darksouls the board game against an Action RPG open world story game. That’s kinda like saying “Man I wish there was character customization” in tetris. It’s not supposed to be mega hard combat that takes hours to get even passible at. It’s just supposed to be fun fast pace action
And if you play on Hard or Very Hard, it can be quite lethal- you die rapidly if you fuck up, outside of specific high tuned as fuck late game builds. But so do your enemies, cus they didn't try to make bullet sponges.
Okay aside from literally everything else Phantom Liberty has going for it, it has by far the most interesting and interwoven quest design I’ve ever played in a video game. Every quest, every line of dialogue, every choice feels meaningful and impactful. Phantom Liberty almost feels like an immsim akin to the likes of Dishonored, or a more fair comparison, Deus Ex. CDPR knocked it out of the fucking park with this expansion and I seriously can’t wait to see what the sequel brings to the table because I don’t know how you top such a comprehensive experience. Hats off to CDPR and do yourself a favor and pick up this expansion it’s truly something to experience, it’s my GOTY no contest.
Just sounds like an extension of the already incredible narrative of the main game. The way you interact with characters makes you feel like you're in a big budget hollywood film. Other games just have wooden quest giving NPC's
@@kuruptzZz If you haven't played the expansion I'd be surprised because you hit the nail on the head. Phantom Liberty is definitely a cinematic experience, doubly so with the npc interactions, even minor ones. The actual performance in body language and facial animation is like nothing I've seen in an rpg. I'd argue that Phantom Liberty, and by proxy the main Cyberpunk experience, is comparable to Naughty Dog experiences. Well acted, well shot, and beautifully rendered. Tho, Naughty Dog games tend to be more stable, with more consistent gameplay interactions. Can't squash every bug when it comes to games at this scale.
They should still fix the game and bring it to it _promised_ state instead of selling interactive movies regardless how good they are. There are a bunch of things still missing.
Remember, the truth is never slander. When you see Todd standing on a street corner at night with Legendary Mythic Dragonborn edition of Skyrim in hand...coming in 2024. It's ok to call a spade, a spade. Bethesda is a one trick pony and they aren't even that good at their trick anymore. It's just Starfield: The Elder Scrolls, it's all they know. Just enjoy it, Bethesda doesn't eat even 1/10th of the shit they should with the products they put out considering time spent and the resources they have available.
Damn. Xbox games are no good. Glad to have enjoyed the halo reach and halo 3 in coop as a teenager. The kids defending starfield theses day have no taste. They keep repeating the arguments provided by microsoft. Poor fellas, really
Starfield reminds me of the times in Morrowind where you would "drag" a hostile animal or NPC into a town and let the guards attack it. 2 seconds after the hostile is dead, everyone walks around like nothing happened despite a corpse laying on the ground in front of them.
you reminded it because both games are created with the same old dinosaur engine. the creation engine 2.0 is the same shit as the old one just added some bells and whistles...
I like how the NPCs in Starfield run TOWARDS the danger, like Bethesda couldn’t even be bothered to program them to move away from threats. So immersive
The chimera boss fight in Cyberpunk 2077 is one of the best boss fights in gaming, period. Starfield didn't stand a chance in this vid. It was wonderfully directed too. The chase scenes were action packed but I love how CDPR made players think that the chimera really is dead after the cut scenes and there were probably a lot of disappointed players thinking that the chimera fight was only a cutscene and that it's really dead now. Only for it to start moving again and giving players the ultimate Ghost in the Shell fantasy.
They truly redeemed themselves with phantom liberty and the 2.0 update. I just wish it released in its current state, cd project red is an amazing company that deserved a bit more time to tinker with their games before release, witcher 3 released in a questionable state too.
@@McJizzleBerries What's bizarre is that W3 being moldy cheese at launch was to be expected because Witcher 2 was like that as well. People have very short memories.
@@RicochetForce Now the Witcher 2 releasing terribly is something I don’t remember. It’s less about attention spans and more of what’s the new hot thing to criticise xD
After three years CP better be seamless lol xD I remember when cyberpunk’s skin texture was that of clay. But with time, patience. And a dev team held hostage by a code of honor….. the skin texture be skinning 😎
CP77 had good core gameplay, story, quests, characters, climate etc... from the beginning. Issues were technical, many bugs and lack of optimization. SF needs rework in almost every aspect of the gameplay...
Still remember Skyrim got me hooked in first 10 minutes, while Starfield fanboy trying hard confincing others that the game gets good after 20 hours, f*ck that, the game is ass imo
@@howzhauzan63I agree. Skyrim is interesting from the very beginning, and the action begins fairly quickly. Not to mention after escaping the cave, the entire world opens up to you and you're free to go anywhere. In Starfield, idk, you walk around in a mine, something happens to your brain, some pirates show up, whatever. I don't even remember much of it
Cyberpunk was always a great game, from the visuals, to the cutscenes and the amount of well relayed emotion in the acting and animation, but it suffered relentlessly because of its buggy launch and spec requirements, to the point that all its great attributes were completely and unjustly overshadowed. It's honestly quite refreshing to see it get a second chance at life in the wake of bad games at launch that are simply just bad games.
Not entirely accurate. In addition to bugs, the combat-related parts, such as the numbers and balance of skills, equipment, and items, are completely chaotic and unfinished. For example, player can have 2-300 meds on their backpack with no cooldown, making you immortal. A tier 4 silenced revolver can deal up to 600,000 to 1,000,000 damage per shot. Many people who post stealth assassination performance videos on RUclips will turn off the numbers in order to cover up this issue.
@@pinnacleevolution1634 What? There are lots of 2077 million damage build on youtube. Without any exploit a handgun or a sniper rifle could million damage on headshot. Even without any upgrade. That is why in 2.0 the game changed upgrade system(some gun can not be upgrade anymore) and change med into cooldown-item
Game balance is so bad in early version a player can 1 shot 90% enemies in the game by a body shot. Because most enemise only has 5 digit hp. Or 1 shot a cyberpsycho. (If you cant do this much damage just because you didnt read the numbers on skill tree) So saying "Cyberpunk was always a great game" is not right. But there are lots of non-combat in the story so people could still play it like a tell-tale game.
Bethesda cant make a player driven, even semi RPG-like game if it costed them their life. They have army of idiots worshiping them and fixing their broken games
The Mecha fight was so awesome. I flipped when I ran behind the pillars “thinking I was safe” only for the mech to shoot right through. Blew me away and kept me on my toes. Love CP2077!!! Phantom Liberty only made it x1000 better. Couldn’t ask for more. Job well done CDPR!!! You have my respect!!!
Just played that exact part in cyberpunk yesterday, that whole sequence was so dope truly felt like being in an action movie, almost didnt even notice the game had quick time events because they blended in so well.
@@lucylu3342 There's a few parts where you have to select an action while a timer appears. Mostly stuff like dodging but not doing it could lead to getting flatlined. They happen more often when giving V the choice to stay silent or speak up with a timer.
@CptKosher the qtes for dialogue make it feel like you either say something or you don't and you just live with whatever u chose. Made it feel more like an actual conversation or to push a conversation along rather than dedicating 10 minutes just to decide what dialogue to pick.
This is the best comparison vid I've seen of the two games so far. Similar style quests, completely different tone and presentation. Really hammers home how important aesthetics are for an RPG.
You know what would make this even more accurate in comparison??? :) waiting for 3 years of Starfield patches …. Or showing cyberpunk 3-5 months after launch
@@Shack-lion Nah, man. The release version of CP2077 was better than the release version of Starfield. All the CP patches did was fix game breaking bugs for an otherwise well thought out and executed game. But no amount of patches can fix Starfield's fundamentally flawed game design and antiquated visual style. That's baked in.
@@visicircle the ceo had to come out for CP 2077 and apologize haha and a lot of promised things wasn’t at launch . And rendering was shot, the NPC walking around was like 3-4 NPCs. Unless you were a youtuber paid by cp 2077 than there wasn’t much good, to say about cp 2077. NOOOOW cp it’s good. But again the video we’re commenting on is showing two games at different times in there shelf life.
Everyone has mentioned they could put all the dynamic action in later patches what they forget is despite the bugs and certain crowd reactions and physics problems most of what makes cyberpunk more dynamic was there from day one behind all of that
What's funny is a lot of people who hate Cyberpunk cause it launched broken, didn't buy it at launch and never actually played it until PL. They have no idea that the game was always good but everything else around it was fucked.
@@Two-ToneMoonStone yep I played it on launch on pc enjoyed the story but I didn’t buy it until the edge runners update and tbf they turned it around so much preordered phantom liberty as I trusted them to deliver and they did
@@nayftv I got into Cyberpunk literally a few weeks after PL released. December rolls around and I witness the most amazing yet saddest story I've ever seen
ffs now I want to buy Phantom Liberty, I Started Cyberpunk again after buying it on release and then had so many bugs I just shelved it, loving it at the moment
God DAYUM the sound design in CB2077 is so good. Multiple times throughout the game I caught myself on the edge of my seat cursing and completely dialed into that "zone" a really good game pulls you into where 100% of your brain power is dialed into the world you're experiencing. The game is obviously not perfect like all games, but ill be god damned if it isnt one of the best games ive ever played. Sometimes after an intense moment I'd lean back with a smile on my face because of how cool and engrossing it was. At one point I was trying to find Mike Pondsmith's email on google to send him fan mail thanking him for creating such a cool universe and I've never felt the urge to do that with any game ever.
Mass Effect Andromeda is doing better than Starfield this days, ME trilogy is leagues above Starfield, just the lore alone can be more epic than all Starfield.
@@efxnews4776tbh, Andromeda's combat made it really enjoyable for me, yeah story isn't great, but at least making specific gun builds, shooting and using skills felt satisfying.
Starfield managed outcyberpunk the cyberpunk itself in terms of disappointment at launch. The difference is that Cyberpunk2077 was possible to fix without remaking the entire game.
Nah give them credit. Creation Engine is capable of making these, but those rocks are just tiny npcs that ragdolls because the enginr lacks destructible environment
Honestly, Cyberpunk is probably one of the best games for this decade. Nothing (so far) has come close to the immersive action, chaos and fun that Cyberpunk has given us. Chaos, Cybernetic battles, ninja hopping across roofs while listening to Idris Elba do a dj set is pretty next level.
@@Squatimusyeah, not a single fresh idea for that IP in 25 years. The Elder Scrolls and Fallout lore, quest design and writing are miles ahead of whatever on Earth Starfield is.
@@MarcoVeraccio The only thing that Fallout and Elder Scrolls do "miles" better is exploration and the general npc ai , SF regressed in those areas but everything else is fine.
@@Squatimus I mean people keep trying to make the same point about Cyberpunk with the 8 year development time when that is also in fact a lie, they didnt start making Cyberpunk until the last witcher 3 expansion was done (2016).
Its so hard to comprehend these game came out at around the same time.. bethesdas game design is like prehistoric caveman drawings compared to cyberpunks sheer awesome greatness.
@@veryrare432hz It does show they're capable of more, but it was also kind of a cheap trick. The game never again has action like that. It's just to look good in the trailers and draw you in.
I can remember several moments in skyrim with more action, like the intro itself with the solfiers fighting the dragon as you run for your life, the battles for the cities during the civil war, the fight against Alduin in Sovngarde, the fight against Miraak, so many epic moments packed with action and fun fights, but this was just runing around stumbliing on mannequins and loading screens.
@@samuelmiller1936 yes it does man, every time a dragon attacks a village the people would run or fight instead of walking and freezing as in Starfield, there are memorable moments and fights as the ones I mentioned in my other comment (fight against alduin with heroes from Sovngarde, battles of the civil war, bosses like Miraak or the vampire dude I don't remember his name, and more)
I just cant believe Besthesda honestly thought not having some form of transportation in a futuristic space simulator was a bad idea. "We thought about having vehicles, but that would alter the play style." Wtf Tod..
@@3plecheeseburger Cyberpunk pays tribute to a lot of games, movies and series, in form of easter eggs and theres even a Batman easter egg in the game...
@@efxnews4776 of course. There was a direct reference to Ghost in the Shell in one of Cyberpsycho missions where you fight a girl in optical cammo at the back of an alley in a pool of water. It's just cool to see it.
To be fair, that whole escape with myers is one of the most frenetic sequences in any video game I've ever played. The shifts between cutscene and action were your only breaks, and they didn't feel like breaks, they were like "oh fuck! what now?!?!" I died like ten times trying to get through it all. The escape with SoMi through the spaceport ranks up there too. Phantom Liberty was off the charts. I hope to god they change their mind and do another expansion for the game.
CP77 has a ton of GitS easter eggs, theres some Akira easter eggs, too, you can even find a "Batmobile" at some point. In some cases the easter eggs aren't even easter eggs, but an integral part of the universe that were directed inspired by other sources such as the Brain Dances that are inspired in Neuromancer.
@@stevy2 and considering a major part of 2077's comeback involved commissioning a VERY GOOD anime (or possibly it was already in the works at launch) IMO it's a very deliberate Ghost in the Shell reference. Ghost is VERY FIRMLY located in the general "cyberpunk" genre after all, a lot of anime is when you think about it.
I have to say this is Bittersweet - I loved Cyberpunk 2077 since I started playing it in February 2022. It was sad watching so many people rip on it, then Edgerunners and patch 1.5 had people breathe new life into it. Vindication finally! Now watching Starfield get ripped, I can’t help but feel for Bethesda’s devs and their fans.
Bethesda actually deserve this far more than CDPR did, if this was their first game, but no, they have decades of experience making basically the same game over and over, besides, they got a free pass with Fallout 4, but when Fallout 76 came out and stay like when came out... well that was the point where Bethesda should have changed, now Bethesda is like that old uncle you are half way expecting him to die from cardiac arrest any day...
Starfield is so loveless. Sad to see that Bethesda is not into innovation. Ugly setting, stupid npcs and a terrible program code. I was a fan of the Fallout Series, but this game is a real Fallout.
Remember the times when people were comparing Cyberpunk the other way? In my opinion they should have waited for the next gen consoles with the release, that's all.
When that tank robot started "brrrrrrrtttttt"-ing like he has strapped A-10 to it's head, and when gripping chase ensued, i went and bought phantom liberty...
"We need to head to the eye" Earlier this year i played a 2013 game called The Bureau: XCOM Declassified. A spinoff that's said to be something nobody wants due to XCOM having great success as a turn based strategy, that Bureau 3rd person shooter game is still far far more cinematic than Starfield ever will. The game was also pretty fun though.
"but its not fair to compare bethesda to-" yes it is. Bethesda is meant to be a so-called "triple A" developer studio with the talent and money to back the project. If they just reuse the outdated gameplay that was considered innovative 13 years ago they're going to release nothing but flops and misses till they close. They could actually have spent time making starfield a game and not a walking simulator inhabited by AI with less coding than the average person has written.
some shit in cyberpunk was so well "staged" looks better than alot of action movie scenes i've ever seen, even some cyberpsychos ecounters were so amazing
There's a specific cyber psycho mission involving someone from Maelstrom with ritualistic imagery in the area. I was genuinely unsettled and searched around as one typically would. However, after reading a few data shards, she emerges calmly from the bathtub and relentlessly attacks with her mantis blades, accusing you of being a non-believer, and more. I can't recall her name, but it was chilling how she seemingly trapped you there as if she were an apparition.
Funniest part is that the chase sequence is not even the best part of Phantom Liberty's introductory mission. Rescuing the president and then sneaking around to the Kress Building both felt very tense. Insane how much care they put on this DLC
My guy this has all the signature jank, bad animations and door loading screens that's in all bethesda games. An outdated game like wouldn't be made by any big studio in 2023 except bethesda lol.
Every cut to Starfield gameplay was like an ad break.
Having do deal with at least 4 loading screens before escaping the enemy really took away the adrenaline
Want a break from the ads?
@@vel5063 "Buy premium right now..."
As a PC player ,i am tired of repetitve starfield ads on notifications
@@vel5063auuggghhhh
The fact that Cyberpunk now gets more FPS and looks generations ahead of Loading Simulator is insane
For me it runs way slower than Starfield on my 7800XT, especially in terms of the feeling of fluidity. 🙈 It's popular now to shit on Starfield (and I also gave it a negative review on Steam, because the primitivity of the gameplay systems infuriates me), but not everything is terrible in the game. The frame timings are really great in my experience, which help a lot in making it feel fluid even if the FPS is not that high.
And it only took years after the games release!.. :D :D
@@Howch125 it looked and played better than starfield at launch too. lol
Why am I getting massive Deja Vu? Sounds like every few years, an unfinished game comes out, everyone trashes it, then a few years patches and content updates later everyone loves it and dunks on the new unfinished things... rinse and repeat. Sounds familiar? It was the same with No Man's Sky, it used to be known as One Big Lie but it is remembered nowadays as the "redemption game" even though that's what every game with long term support is called these days (or Battlefront 2, for another example)
Don't get me wrong, I am glad that these games improve compared to the idea of them not, but this sets a dangerous precedent of "yeah sure it was broken at launch, but now 5 years later it's great so all is forgiven" which companies will most CERTAINLY take advantage of, and that's assuming they don't know what they're doing already (which they probably at least partially do)
I like my games to be mary sues, thank you very much - as good as possible, right from the start. I don't need them go through a soul searching path of fighting their inner demons and patching out their inner game breaking bugs.
EDIT: I feel like some of the replies are kinda missing my point here - even if Bethesda doesn't do the bare minimum, the fact we are even having this conversation about who the lesser evil is shows how far the standards of the AAA industry as a whole have fallen. Meanwhile, look at an Indie fan favorite like Hollow Knight - not my favorite game (not one of its fanboys) but it's 15 dollars, tens of hours of more than functional fun, and updates provided free DLC expansion packs - and as popular as it became with its cult following, it still doesn't succeed nearly as much as the big dog devs do even when they push out the same formulaic, factory made samey soulless crap every year. And no, it's not because it's 3D and more high scale and ambitious, it's because of corporate greed rushing them out. Capitalism doesn't work.
@@knowledgeanddefense1054 name one game that Bethesda didn't abandoned from the start of the company, except TESO and Fallout76, because another company doing updates, not Bethesda. Starting FROM TES2 they only released bugged games and never done patches to fix them. Unofficial patches for every Bethesda game comes only from modders.
The most thing i love about cyberpunk is how conversations feel so immersing with the subtle actions like leaning on objects or drinking also facial animations are leagues better, compared to just standing and staring in starfield
I wish that game was 100000h long, I'd play it for years. Every story is form of art
Immersion in Cyberpunk is next gen, Starfield feels 20 years ago.
@@nebylicza But enough people love the gameplay from Bethesda Games and plays Starfield. See the numbers. It gives enough people that plays Hunt Showdown or No Man's Sky. Two games that I can't get along with. Bethesda games has a style of freedom and Quitness, no harsh overload. Not everybody loves dirty cities with freaks and drug addicts.
@@Cenot4ph But it makes any better for anybodys. Not everybody loves dirty cities with freaks and drug addicts. Cyberpunk has a good story. I played all missions 2 years ago. After this is nothing and it is boring. Do you continue playing Witcher 3 after the story?
@@SebbS82 doesn't matter the game, I stop when the story is done
I love how the only thing Starfield has actually accomplished is make people love Cyberpunk and No Man's Sky more.
100% agree.
Especially NMS, since cyberpunk was releasing Phantom Liberty around the same time. NMS had been fixed for years and people just realized it was a better game.
Cyberpunk had technical issues, NMS had a lack of content issue, both of which can be fixed.
Starfield on the other hand has structural issues. The only way to "fix" Starfield is by remaking the game with an entirely new engine
I mean if both NMS and CP2077 were as broken and unfinished as they were at launch, people still wouldn't love them.
@@lolwutyoumad CP2077 also had content issues
The immersion in Starfield is unreal. So much so, that I took a nap.
i love starfield because it helped me with my insomnia. so much so, i fucking fell asleep.
Imagine going back to 2012 and showing these or similar clips to people while explaining that one of them is a $60 cross gen game while the other one is $70 and only runs on consoles that are 2 generations newer.
@@valentinvas6454 and they'd say "Wow, even more advanced and immersive and only $10 more? What a steal! Must be nice living in the future! "
@@SpaceCadet4Jesus Probably but they would think Cyberpunk is the next gen game LOL
@@valentinvas6454Cyberpunk was released for 30 bucks in gog and Phantom Liberty for 20.
Even with the DLC, cyberpunk is 20 Dillard's cheaper, as a day one release lmao
It's funny to see how respect for cyberpunk 2077 increased over the years.
No 3rd person mode...
@@tenborckthat's the only thing keeping me from buying this game
Well yeah. Shitty broken game at launch, moderately repaired, playable, more cut features added, features promised added, why wouldnt it go up from when it was literally bricking consoles and had to be taken off sony stores?
Cz everyone already know CP got the potential...
@@StormierNik No cap if they released it on this version.. it would have been a guaranteed "MASTERPIECE" but nope they just have to fcking rush it.
I just noticed this. When you are taking damage in starfield there's literally nothing telling you that you're taking any damage. The only indication is the health bar.
This is literally downgrade. Most of FPS games have hits info on screen. Bethesda run out money for simple HUD animation?
if you look closely there's sometimes a red indicator, but it's so faint that you won't notice it unless you look for it
@@ishiblack7497 No Bethesda is flush with cash because they force devs to run on a skeleton crew and release games way before they are ready.
@@ishiblack7497 Dude, Bethesda can't even fix FOV in any their game, people do it by themselves, and it's not that compicated problem, it's literally just few lines in ini file.
I've always been under the impression that Bethesda CAN do it all but they don't bother since they know the dedicated modding community will do it for them. Probably the same reason they won't update the engine and whatnot, if they do the modding community will take a while to immediately fix their games lol
Starfield is the best game I ever refunded. Enjoying Phantom Liberty right now!
And the best thing about this is that Cyberpunk + Phantom Liberty is only half as expensive as Starfield lmao
Facts 😂😂😂 Bethesda fanboys will get mad though
I did exactly the same thing! Starfields performance was a bit crappy on my PC, on my HDD. Refunded Starfield for 70 pounds, bought an SSD and Phantom Liberty with the money and loving it!
Amen to that 🙏
bbutt!!! Modders will fix the game!!!??1111111
9yos, probably
By the way, as someone who was technically personally there for the cyberpunk scene, that shit was terrifying. It didn't feel scripted, it actually felt like I was trying to avoid dying to this huge terrifying fucking monster of a machine.
Yeah but the reality is that the action scenes in cyberpunk are all scripted, even the shootouts. Still, great game.
@@Ecliptor.I honestly don't mind that it's scripted, you wouldn't get the same immersion without those mocap character animations and events. I guess it comes down to a bigger focus on player freedom rather than immersion for starfield but it still just makes it all seem terribly boring
@@JohnnyRocker023 I don't like scritped action scenes. In the best case scenario, you can easily tell it's scripted, so it ruins immersion. Worst case scenario, pathing glitches out and you end up with a fucking mess that is funny at best (happens way too often with any car chase in cp77)
I ran into an obstacle only to turn around to see the Chimera stomp the absolute shit out of me. Guess Myers was right when she said run
@@Ecliptor. i dont think you played the game at all because the gameplay was parted between in game action scene with not, even if you prefer game that does not include "action scene" pack of feature, still there are alot more game greater than starfield in term of that
The killing blow to the Chimera is different if you have Mantis blades or Gorilla arms. I love those little details.
I was wondering that when I stabbed the core with my mantis blades, it’s the little things
I punched it in with my gorilla arms :)
@@chrys_stone8716 Went full monkey mode on it
Yea I had gorilla I remember just busting the top then throwing grenades in
oh i didn't know that, i played monocable :(
Bethesda: We tested our game and found no faults.
Todd Howard's "next gen game"
@@ScytheNoire maybe is stopped in 2008 game?
It's optimized, you should upgrade your computer ;)
It's true because it's "Bethesda-experience"
@@SebbS82 i have a 4070 ti and it still runs like shit, it's very poorly optimized (especially for the dogshit graphics and AI it offers)
Starfields AI has no interest its like they are being forced to act 😂
It's just like me at work. They were "running" for their life's for sure.
That makes sense actually. The AI is so advanced in Starfield that it became sentient and has its own will now, but the game engine and script forces it to act certain ways, so it reluctantly does it.
Hello Kitty has better AI than starfield
@@pianissimo7121 Did I ask you about your work tho. You probably work for McDonald's making me my
@@nebylicza yeah. Weird nobody mentioned that. funniest shit of the whole video 😂😂
That tank robot just reminds me of that epic scene in Ghost in the shell. Nice.
I think it's a reference. Ghost in the Shell is a landmark cyberpunk story.
could be a cool easter egg
It definitely is especially the ending kill of the robot. Wink wink
I made a similar comment noting the similarity, then scrolled down to see if anyone else noticed.
2 games come to mine Warframe and Destiny both games have robots like these just roaming about as side activity.
If this is considered Todd's magnumopus, I'd hate to see how the next Elder Scrolls is coming along.
Which might explain the issues. You need enormous balls to tell your boss his pet project he wanted to make for decades is just bad.
That’s what we are here for. The money the critics get to give games like Starfield a good review is sickening.
lol it isn't, the only reason why they even have a "trailer" for it was to boost their selling price when they sold to Microsoft.
I am sure my grandkids will be playing the next Elder Scrolls
Probably better.
Microsoft just got a taste of having Todd as the unquestionable leader, and they won't do that anymore.
Hopefully they can put a short leash on Toddie and have him work on things that he actually does good and let the rest of the company work their part with their own leaders.
Cyberpunk is straight up like wine man! I am playing 2.0 and havnt even touched PL and im 120 hours deep just loving it! Truly an all time great game!
Member that time you killed that guys kid, so he knows what its like to lose a son
If you know why, you know
@@dontfrythis2458 Ah yes, the XBD editors working for Maelstrom, a regina gig if I remember correctly. Killed the son, waited till the father's tear filled lines were done, then finished him off. As a side note, they definitely didn't pay the voice actor for the father enough lol
It's so good.
xD
Phantom Liberty will blow you away. PL is the real cyberpunk 2077 game they wanted to make but fucked it all up for marketing $$$
Direction in Starfield looks like in a cheap indie game developed by 2 mates with 2000$ budget and 50 cans of Red Bull
That type of people made hollow knight… indie people will make better
And they bought the cans with that money
You just insulted every indie game ever
only difference being that the ""cheap"" indie game would be worth whatever they charge us
Dude, that's how Larian studio started 😂
Didn't play bot of them but wow watching Cyberpunk2077 mission was so intense.
It's the difference between heavily scripted and non scripted.
CP77 is like a cod campaign getting you your dopamine hits
SF is like Minecraft, where the action is tame.
Now that I think about it, SF doesn't have any big scripted moments like the village attack in Skyrim or The BOS entrance is FO4.
@@JuicedOnKids That was disappointed based on how they advertising and how big the development team. At least 500 people, same with Cyberpunk.
@@JuicedOnKids Single player games need to be on par with Hollywood blockbuster so scripted scenes better reflect that.
Starfield being marketed as a cinematic masterpiece is misleading.
Whether scripted or not, Cyberpunk is a much better "interactive movie" especially after GTA like pursuits and other unscripted chase/gang wars added to the game.
Star Citizen, despite being unfinished, is a much better space sim than whatever crap Bethesda came up with.
@@magnetsec comparing star citizen which has been alpha release for a long time and still haven't officially release is not really "better" lol compare it when starfield will gain mods a few years from now, cyberpunk "interactive movie" is of course shorter because the content itself is shorter. It has less side quests less map than starfield it is easier to make an interactive style that way.
Always is Bro It’s From Phantom liberty
So nice to see Cyberpunk get the respect it deserves.
xD
Cyberpunk also deserved the hate/criticism the first years of release.
@@Shack-lion Actually true, but now it deserves the love
@@Shack-lionthe difference is starfield isnt gonna have much room to improve other than adding more content. The entire foundation is unfixable unless they want to remake the whole game while Cyberpunk while broken at launch was still as seamless and cinematic as we see here.
@@Boxscot49 It was clear Cyberpunk was built with love from the beginning though, they just needed to fix the bugs
Cyberpunk really nailed the combat gameplay. I get lost in the gigs for hours without even thinking about the storyline missions.
Facts, I just be trying to find the most stylistic way to take out an entire group of enemies
It didn't. Combat in Cyberpunk is lethal. And in video game it's a joke.
It kinda did tho. It set out to give you a power fantasy and it delivered. @hadeseye2297
@@hadeseye2297you’re comparing the TTRPG which is designed to basically be darksouls the board game against an Action RPG open world story game. That’s kinda like saying “Man I wish there was character customization” in tetris. It’s not supposed to be mega hard combat that takes hours to get even passible at. It’s just supposed to be fun fast pace action
And if you play on Hard or Very Hard, it can be quite lethal- you die rapidly if you fuck up, outside of specific high tuned as fuck late game builds.
But so do your enemies, cus they didn't try to make bullet sponges.
That chimera mission was one hell of an intro to a dlc
Okay aside from literally everything else Phantom Liberty has going for it, it has by far the most interesting and interwoven quest design I’ve ever played in a video game. Every quest, every line of dialogue, every choice feels meaningful and impactful. Phantom Liberty almost feels like an immsim akin to the likes of Dishonored, or a more fair comparison, Deus Ex. CDPR knocked it out of the fucking park with this expansion and I seriously can’t wait to see what the sequel brings to the table because I don’t know how you top such a comprehensive experience. Hats off to CDPR and do yourself a favor and pick up this expansion it’s truly something to experience, it’s my GOTY no contest.
Its good they didnt gave up on it and look at the game now ❤
Just sounds like an extension of the already incredible narrative of the main game. The way you interact with characters makes you feel like you're in a big budget hollywood film. Other games just have wooden quest giving NPC's
@@kuruptzZz If you haven't played the expansion I'd be surprised because you hit the nail on the head. Phantom Liberty is definitely a cinematic experience, doubly so with the npc interactions, even minor ones. The actual performance in body language and facial animation is like nothing I've seen in an rpg. I'd argue that Phantom Liberty, and by proxy the main Cyberpunk experience, is comparable to Naughty Dog experiences. Well acted, well shot, and beautifully rendered. Tho, Naughty Dog games tend to be more stable, with more consistent gameplay interactions. Can't squash every bug when it comes to games at this scale.
Baldur's gate 3 would like to enter the chat especially when it comes to quest design and outcomes
They should still fix the game and bring it to it _promised_ state instead of selling interactive movies regardless how good they are. There are a bunch of things still missing.
NikTek can't stop slandering Starfield. I'm loving it.
"meme them to death.. then meme them some more"
Remember, the truth is never slander. When you see Todd standing on a street corner at night with Legendary Mythic Dragonborn edition of Skyrim in hand...coming in 2024. It's ok to call a spade, a spade. Bethesda is a one trick pony and they aren't even that good at their trick anymore. It's just Starfield: The Elder Scrolls, it's all they know. Just enjoy it, Bethesda doesn't eat even 1/10th of the shit they should with the products they put out considering time spent and the resources they have available.
Slander? What is slanderous about any of this?
Damn. Xbox games are no good. Glad to have enjoyed the halo reach and halo 3 in coop as a teenager. The kids defending starfield theses day have no taste. They keep repeating the arguments provided by microsoft. Poor fellas, really
@@padnomnidprenon9672 “those were good times bros”
Starfield reminds me of the times in Morrowind where you would "drag" a hostile animal or NPC into a town and let the guards attack it. 2 seconds after the hostile is dead, everyone walks around like nothing happened despite a corpse laying on the ground in front of them.
Same engine. Same issues.
The only keep berthesda game alive is the insane porn mod.
Morrowind is 10x more interesting to play still than Starfield
you reminded it because both games are created with the same old dinosaur engine. the creation engine 2.0 is the same shit as the old one just added some bells and whistles...
but those older bethesda game are still a lot better then starfield.
I like how the NPCs in Starfield run TOWARDS the danger, like Bethesda couldn’t even be bothered to program them to move away from threats. So immersive
That tank moment in Cyberpunk at 0:25 looks like a DIRECT reference to a scene in Ghost in the Shell. That is definitely an homage.
Oh, it's absolutely a reference. Furthermore, the song that plays during it is called BFG and sounds very much like a Mick Gordon style Doom song.
Strafield is like a walking/running simulator 😂😂
More like loading
Who needs ships when you can fast travel?
Starfield is a game where you can build and customize your own spaceship but the catch is you don't actually get to fly it
More like a dog shite sim.
Death Stranding is a better walking/running sim and that game came out like four years ago.
The chimera boss fight in Cyberpunk 2077 is one of the best boss fights in gaming, period. Starfield didn't stand a chance in this vid. It was wonderfully directed too. The chase scenes were action packed but I love how CDPR made players think that the chimera really is dead after the cut scenes and there were probably a lot of disappointed players thinking that the chimera fight was only a cutscene and that it's really dead now. Only for it to start moving again and giving players the ultimate Ghost in the Shell fantasy.
They truly redeemed themselves with phantom liberty and the 2.0 update. I just wish it released in its current state, cd project red is an amazing company that deserved a bit more time to tinker with their games before release, witcher 3 released in a questionable state too.
@@McJizzleBerries Yeah, I lot of people forgot but Witcher 3 was a fucking WRECK on release.
@@RicochetForce And now it’s praised as one of the best. Social media is a funny thing xD
@@McJizzleBerries What's bizarre is that W3 being moldy cheese at launch was to be expected because Witcher 2 was like that as well. People have very short memories.
@@RicochetForce Now the Witcher 2 releasing terribly is something I don’t remember.
It’s less about attention spans and more of what’s the new hot thing to criticise xD
0:02 gentleman perfectly positioning himself for the cloak dude :))
Starfield is a blast from the past. Meaning it still feels like it’s from 2004. Graphics and all. Whereas CP now feels like a true generation jump.
Please don't abbreviate Cyberpunk 😭😭😭
@@Stan0431Hank don't abbreviate cyberpunk
The "seamless" cyberpunk looks and the "unseamless" that starfield looks is incredible. The difference between the two is too much
After three years CP better be seamless lol xD I remember when cyberpunk’s skin texture was that of clay. But with time, patience. And a dev team held hostage by a code of honor….. the skin texture be skinning 😎
We all made fun of Cyberpunk at one point. We never knew what the future had for us.
Nvr felt it was bad at all bugs never hit like that
CP77 had good core gameplay, story, quests, characters, climate etc... from the beginning. Issues were technical, many bugs and lack of optimization. SF needs rework in almost every aspect of the gameplay...
You make fun of CDPR - they fix and remake the game.
You make fun of trash Bethesda - hehe memes
Skyrim had more action in the first mission...
100%, as did Oblivion. Hell, Fallout 3's baby start was more entertaining.
Still remember Skyrim got me hooked in first 10 minutes, while Starfield fanboy trying hard confincing others that the game gets good after 20 hours, f*ck that, the game is ass imo
@@howzhauzan63I agree. Skyrim is interesting from the very beginning, and the action begins fairly quickly. Not to mention after escaping the cave, the entire world opens up to you and you're free to go anywhere. In Starfield, idk, you walk around in a mine, something happens to your brain, some pirates show up, whatever. I don't even remember much of it
@@believer431 it doesn't even make sense in starfield.. like they trying hard to make "another" skyrim. but failed miserably
@ShoddyMagician-id8fg The newest are saying you should reach new game+ to get good 💀
The more I see, the more I believe that 75% was a generous score on Steam.
Asmon told us that's a 6 out of 10
When you stop comparing Starfield to another game, its actually a decent and fun game.
Cyberpunk was always a great game, from the visuals, to the cutscenes and the amount of well relayed emotion in the acting and animation, but it suffered relentlessly because of its buggy launch and spec requirements, to the point that all its great attributes were completely and unjustly overshadowed. It's honestly quite refreshing to see it get a second chance at life in the wake of bad games at launch that are simply just bad games.
Not entirely accurate.
In addition to bugs, the combat-related parts, such as the numbers and balance of skills, equipment, and items, are completely chaotic and unfinished. For example, player can have 2-300 meds on their backpack with no cooldown, making you immortal. A tier 4 silenced revolver can deal up to 600,000 to 1,000,000 damage per shot.
Many people who post stealth assassination performance videos on RUclips will turn off the numbers in order to cover up this issue.
or they turn it off because many people dont like seeing damage numbers in their UI@@maidoll_fei
@@maidoll_fei So you're just making shit up.. cool.
@@pinnacleevolution1634 What? There are lots of 2077 million damage build on youtube.
Without any exploit a handgun or a sniper rifle could million damage on headshot. Even without any upgrade.
That is why in 2.0 the game changed upgrade system(some gun can not be upgrade anymore) and change med into cooldown-item
Game balance is so bad in early version a player can 1 shot 90% enemies in the game by a body shot. Because most enemise only has 5 digit hp.
Or 1 shot a cyberpsycho. (If you cant do this much damage just because you didnt read the numbers on skill tree)
So saying "Cyberpunk was always a great game" is not right.
But there are lots of non-combat in the story so people could still play it like a tell-tale game.
Going straight from BG3 to Starfield was...rough. Looking forward to my CP 2077 2.0 run as well.
Bethesda cant make a player driven, even semi RPG-like game if it costed them their life. They have army of idiots worshiping them and fixing their broken games
The Mecha fight was so awesome. I flipped when I ran behind the pillars “thinking I was safe” only for the mech to shoot right through. Blew me away and kept me on my toes. Love CP2077!!! Phantom Liberty only made it x1000 better. Couldn’t ask for more. Job well done CDPR!!! You have my respect!!!
Just played that exact part in cyberpunk yesterday, that whole sequence was so dope truly felt like being in an action movie, almost didnt even notice the game had quick time events because they blended in so well.
There were quick time events? I don't remember those?
@@lucylu3342 There's a few parts where you have to select an action while a timer appears. Mostly stuff like dodging but not doing it could lead to getting flatlined. They happen more often when giving V the choice to stay silent or speak up with a timer.
@@CptKosher Oh those lol
Honestly never considered those qtes before
@CptKosher the qtes for dialogue make it feel like you either say something or you don't and you just live with whatever u chose. Made it feel more like an actual conversation or to push a conversation along rather than dedicating 10 minutes just to decide what dialogue to pick.
"HE'S STILL COMING, GET TO THE SHIP"
*casually jogs across small mildly flooded area*
that phantom liberty mission was lit, intense like a call of duty scene. The atmosphere was on point.
CDP did their first FPS game ever. Beth doing same s**t for decades. It's speaks for itself.
and we have seen how the game was at lunch i mean cyberpunk
@@rukshanemaduwa4108 form a comprehensible sentence
@@orbit1894 ok
The Starfield footage is way to intense, the bit with the load screens, I had to wipe sweat from my brow.
I've been salivating from all that action. Took a nap, too.
I had to wipe them off my 🏀🏀's
I love the way NPCs were walking and running in Starfield 😂
Did everyone fill the adrenaline of that mission, Was crazy... best scene ever made, of course am talking about Starfield 😐
😐
😐
😐
😐
Oblivion has better action quests then Starfield :D
Haven't played Starfield yet, but what I can say is that Cyberpunk consistently makes you feel like a total badass no matter your play style.
Except "somewhat damaged" mission, that one makes you feel like a little bitch xD
I made myself a walking tank. I wanted to feel like sex change robocop
fr bro I just finished my first playthrough and running as a hybrid gunslinger/swordmaster was insanely fun
Three loading screens during the course of one mission vs no loading screens unless you fast travel just isn’t fair.
Those loading screens were cherry on top 🤣🤣
loading screen everywhere in starfield 💀
truly NEXT generation moment.
06:30 OMG! This is the first character from Bethesda games that can climb stairs! This is even more revolutionary than the jump in Elden Ring!
Cyberpunk vs Starloading
One looks years ahead of any other game out, and plays like a true next gen experience, and the other is Starfield.
Actually did Cyberpunk dirty by turning off the combat music. The OST is something else in this game
“Skyrim in space” problem is Skyrim came out in 2011
This is the best comparison vid I've seen of the two games so far. Similar style quests, completely different tone and presentation. Really hammers home how important aesthetics are for an RPG.
You know what would make this even more accurate in comparison??? :) waiting for 3 years of Starfield patches ….
Or showing cyberpunk 3-5 months after launch
@@Shack-lion Nah, man. The release version of CP2077 was better than the release version of Starfield. All the CP patches did was fix game breaking bugs for an otherwise well thought out and executed game.
But no amount of patches can fix Starfield's fundamentally flawed game design and antiquated visual style. That's baked in.
@@visicircle the ceo had to come out for CP 2077 and apologize haha and a lot of promised things wasn’t at launch . And rendering was shot, the NPC walking around was like 3-4 NPCs. Unless you were a youtuber paid by cp 2077 than there wasn’t much good, to say about cp 2077. NOOOOW cp it’s good. But again the video we’re commenting on is showing two games at different times in there shelf life.
@@Shack-lion but content from video is from released, this year, Phantom Liberty, why should we wait 3 years.
@@Shack-lion Because the mission is from a DLC that released in 2023.
Cyberpunk can get your heart beating even when the scene have no stakes
Everyone has mentioned they could put all the dynamic action in later patches what they forget is despite the bugs and certain crowd reactions and physics problems most of what makes cyberpunk more dynamic was there from day one behind all of that
What's funny is a lot of people who hate Cyberpunk cause it launched broken, didn't buy it at launch and never actually played it until PL. They have no idea that the game was always good but everything else around it was fucked.
@@Two-ToneMoonStone yep I played it on launch on pc enjoyed the story but I didn’t buy it until the edge runners update and tbf they turned it around so much preordered phantom liberty as I trusted them to deliver and they did
@@nayftv I got into Cyberpunk literally a few weeks after PL released. December rolls around and I witness the most amazing yet saddest story I've ever seen
ffs now I want to buy Phantom Liberty, I Started Cyberpunk again after buying it on release and then had so many bugs I just shelved it, loving it at the moment
Its worth it bro
Well you see, starfield was actually revolutionary when it released 12 years ago.... Wait what do you mean it released-
Cyberpunk 2077 = AAA next gen experience
Starfield = CCC last last gen experience
God DAYUM the sound design in CB2077 is so good. Multiple times throughout the game I caught myself on the edge of my seat cursing and completely dialed into that "zone" a really good game pulls you into where 100% of your brain power is dialed into the world you're experiencing. The game is obviously not perfect like all games, but ill be god damned if it isnt one of the best games ive ever played. Sometimes after an intense moment I'd lean back with a smile on my face because of how cool and engrossing it was. At one point I was trying to find Mike Pondsmith's email on google to send him fan mail thanking him for creating such a cool universe and I've never felt the urge to do that with any game ever.
I would say Mass Effect trilogy is doing better than Starfield in this regard
Mass Effect Andromeda is doing better than Starfield this days, ME trilogy is leagues above Starfield, just the lore alone can be more epic than all Starfield.
@@efxnews4776tbh, Andromeda's combat made it really enjoyable for me, yeah story isn't great, but at least making specific gun builds, shooting and using skills felt satisfying.
Bethesda has peaked. It is like Intel. Riding on their past glories till their ass is on fire.
Starfield managed outcyberpunk the cyberpunk itself in terms of disappointment at launch.
The difference is that Cyberpunk2077 was possible to fix without remaking the entire game.
UC Citizen: ”This is pointless!”
Ah shit, the game’s self aware…
After playing Cyberpunk, i don't feel like playing the sleeping simulator.
2:24 whats up with that animation. Why are npcs jogging in an emergency situation?
Starfield players had to gaslight themselves to justify their purchase.
Its actually sad to see people defending this 5/10 game.
Bethesda has always been overrated af.
They haven't made a good game since skyrim
starfield looks like something that would've been very impressive in 2012
Nah even Witcher 2 from 2011 had better set pieces 🤣
0:30 you know the creation engine is incapable of those rocks flying
Nah give them credit. Creation Engine is capable of making these, but those rocks are just tiny npcs that ragdolls because the enginr lacks destructible environment
@@punishedfilthyfrank7348 you know what Mr. Train Hat, you're probably right 😂
The NPC's in Starfield who were running away from the gunfire looked like they were on their morning jog.
Wow the npcs in starfield are so life-like. Cue in sarcastic tone along with eye rolling.
Honestly, Cyberpunk is probably one of the best games for this decade. Nothing (so far) has come close to the immersive action, chaos and fun that Cyberpunk has given us. Chaos, Cybernetic battles, ninja hopping across roofs while listening to Idris Elba do a dj set is pretty next level.
remember they worked 25 years on this 😂
25 years since they've made a new IP, not 25 years of development. Lack of reading comprehension on your part I guess?
@@Squatimusyeah, not a single fresh idea for that IP in 25 years. The Elder Scrolls and Fallout lore, quest design and writing are miles ahead of whatever on Earth Starfield is.
@@MarcoVeraccio The only thing that Fallout and Elder Scrolls do "miles" better is exploration and the general npc ai , SF regressed in those areas but everything else is fine.
@@Squatimusstory and characters are a big downgrade compared to other games imo.
@@Squatimus I mean people keep trying to make the same point about Cyberpunk with the 8 year development time when that is also in fact a lie, they didnt start making Cyberpunk until the last witcher 3 expansion was done (2016).
That cyberpunk sound of the gatling gun. Goodlord
Its so hard to comprehend these game came out at around the same time.. bethesdas game design is like prehistoric caveman drawings compared to cyberpunks sheer awesome greatness.
When I first got to that fight with the spider mech, my mind instantly thought of that one Ghost in the Shell scene.
Everyone shitting on Bethesda, but this is as much action packed as their games ever get. This is actually an improvement 😂
The intro of Skyrim has more action than that
@@veryrare432hz It does show they're capable of more, but it was also kind of a cheap trick. The game never again has action like that. It's just to look good in the trailers and draw you in.
I can remember several moments in skyrim with more action, like the intro itself with the solfiers fighting the dragon as you run for your life, the battles for the cities during the civil war, the fight against Alduin in Sovngarde, the fight against Miraak, so many epic moments packed with action and fun fights, but this was just runing around stumbliing on mannequins and loading screens.
@@samuelmiller1936 yes it does man, every time a dragon attacks a village the people would run or fight instead of walking and freezing as in Starfield, there are memorable moments and fights as the ones I mentioned in my other comment (fight against alduin with heroes from Sovngarde, battles of the civil war, bosses like Miraak or the vampire dude I don't remember his name, and more)
If the chimera sequence was that much of an improvement over starfield, then the Cerberus sequence will make people shit themselves scared.
9 months later but I still remember I nearly shit myself that sequence was scarier than any horror game I’ve ever played
Dude that Cerberus is a nightmare. I've dealt with it a couple times before, but it's still unsettling every time.
When he took the elevator when someone is chasing him then it went to loading screen is fking gold LMAO
I just cant believe Besthesda honestly thought not having some form of transportation in a futuristic space simulator was a bad idea.
"We thought about having vehicles, but that would alter the play style." Wtf Tod..
that robot from Cyberpunk remind me from Ghost in The Shell (1995)
Me too! The fight, the place, it gives off so much vibe from that spider bot fight.
@@3plecheeseburger Cyberpunk pays tribute to a lot of games, movies and series, in form of easter eggs and theres even a Batman easter egg in the game...
@@efxnews4776 of course. There was a direct reference to Ghost in the Shell in one of Cyberpsycho missions where you fight a girl in optical cammo at the back of an alley in a pool of water. It's just cool to see it.
Always a pleasure to see more people coming to realize what I expected from the moment Starfield was first announced years ago.
Starfield is the best marketing technique CDPR have used to promote their game.
There is more action in GTA Vice City than in Starfield. That is really a sham for a new modern game.
To be fair, that whole escape with myers is one of the most frenetic sequences in any video game I've ever played. The shifts between cutscene and action were your only breaks, and they didn't feel like breaks, they were like "oh fuck! what now?!?!" I died like ten times trying to get through it all. The escape with SoMi through the spaceport ranks up there too.
Phantom Liberty was off the charts. I hope to god they change their mind and do another expansion for the game.
00:45 is that robot a throwback to the ghost in shell 1995 ? This scene looked quite similar tbh
CP77 has a ton of GitS easter eggs, theres some Akira easter eggs, too, you can even find a "Batmobile" at some point.
In some cases the easter eggs aren't even easter eggs, but an integral part of the universe that were directed inspired by other sources such as the Brain Dances that are inspired in Neuromancer.
Yeah for sure. This game is filled to the brim with references.
@@stevy2 and considering a major part of 2077's comeback involved commissioning a VERY GOOD anime (or possibly it was already in the works at launch) IMO it's a very deliberate Ghost in the Shell reference. Ghost is VERY FIRMLY located in the general "cyberpunk" genre after all, a lot of anime is when you think about it.
I have to say this is Bittersweet - I loved Cyberpunk 2077 since I started playing it in February 2022. It was sad watching so many people rip on it, then Edgerunners and patch 1.5 had people breathe new life into it. Vindication finally! Now watching Starfield get ripped, I can’t help but feel for Bethesda’s devs and their fans.
Bethesda actually deserve this far more than CDPR did, if this was their first game, but no, they have decades of experience making basically the same game over and over, besides, they got a free pass with Fallout 4, but when Fallout 76 came out and stay like when came out... well that was the point where Bethesda should have changed, now Bethesda is like that old uncle you are half way expecting him to die from cardiac arrest any day...
Starfield is so loveless. Sad to see that Bethesda is not into innovation. Ugly setting, stupid npcs and a terrible program code. I was a fan of the Fallout Series, but this game is a real Fallout.
Cyberpunk is iconic, Snorefield is as generic as it gets.
The entire Chimera chase or battle was insanely well-executed, really took me by surprise for all the right reasons.
Phantom Liberty: plays like a horror/action movie
Starfield: one of those mobile game ads youtube is addicted to
Remember the times when people were comparing Cyberpunk the other way? In my opinion they should have waited for the next gen consoles with the release, that's all.
When that tank robot started "brrrrrrrtttttt"-ing like he has strapped A-10 to it's head, and when gripping chase ensued, i went and bought phantom liberty...
"We need to head to the eye"
Earlier this year i played a 2013 game called The Bureau: XCOM Declassified.
A spinoff that's said to be something nobody wants due to XCOM having great success as a turn based strategy, that Bureau 3rd person shooter game is still far far more cinematic than Starfield ever will. The game was also pretty fun though.
Losing the music in that cyberpunk scene drops alot of the tension
"but its not fair to compare bethesda to-" yes it is. Bethesda is meant to be a so-called "triple A" developer studio with the talent and money to back the project. If they just reuse the outdated gameplay that was considered innovative 13 years ago they're going to release nothing but flops and misses till they close. They could actually have spent time making starfield a game and not a walking simulator inhabited by AI with less coding than the average person has written.
some shit in cyberpunk was so well "staged" looks better than alot of action movie scenes i've ever seen, even some cyberpsychos ecounters were so amazing
There's a specific cyber psycho mission involving someone from Maelstrom with ritualistic imagery in the area. I was genuinely unsettled and searched around as one typically would. However, after reading a few data shards, she emerges calmly from the bathtub and relentlessly attacks with her mantis blades, accusing you of being a non-believer, and more.
I can't recall her name, but it was chilling how she seemingly trapped you there as if she were an apparition.
I can't wait for the bethesda fanboy to see this
Nah, we already saw 100 of his previous videos.
i feel like the scripted missions have always been the best part of cyberpunk
they've improved on gigs too. and combat (which isn't scripted at all) is still the one thing I keep playing for
Funniest part is that the chase sequence is not even the best part of Phantom Liberty's introductory mission. Rescuing the president and then sneaking around to the Kress Building both felt very tense. Insane how much care they put on this DLC
This video perfectly encapsulates why I have zero hype for Elder Scrolls VI.
personally starfield feels like it wasnt made by the main studio.
Yep you are right the next gen bethesda exclusive was made by a newer found branch of bethesda instead of the main branch.
That is because it kind of wasn't. 27 third party and 4 Bethesda studios worked on the game.
@@RatchetandClank145this is misinformation lol. The 4chan user is intentionally twisting information.
My guy this has all the signature jank, bad animations and door loading screens that's in all bethesda games. An outdated game like wouldn't be made by any big studio in 2023 except bethesda lol.
It feels like modders took Fallout 4 and made a game.