A huge problem with Starfield is the promise of 1000 planets etc. I would rather see 5 planets the size of Skyrim, but interesting to explore. Starfield exploration does not exist.
@hhh6930 hmm, Todd said it is Skyrim in space. This is nothing like that and it is a straight lie. I would rather have “Skyrim in space” to be true and never hear that there are 1000 planets. This is a joke and if anyone is defending that… has to be crazy delusional. I think it hurts the game. I wouldn't leave that game for next year if there would be at least 1 map/planet that is as interesting as the Skyrim map. Imagine 5 planets like that. I don't think many people would complain about 5x40-200h experiences ;) and more planets or even “1000 planet” expansion could be a future content. I'm so glad this game is in gamepass… I would be 16x more pissed if I would pay for it.
To be fair cyberpunk is cd projekt red first 1st person shooter game they've made, it's very impressive for what it is. And if they end up making more 1st person shooters they will have learnt a lot. Bethesda never learns because they know the people who buy them are morons.
The main problem Bethesda has is that they just can't move away from their janky engine. I enjoyed the scope of Starfield, and the ways in which you could loot and customise things, but the way the world works and its physics is not fit for this gen, or even las gen. Think Bethesda got away with it this time because of the space setting and how different and nicely crafted the world is, but it's difficult to see how the engine can be competetive next gen
@@ryanandrew102 If you like loot and build, you will like starfield. I just don't the empty planets and many loading screens. Bethesda engine is awful and old.
@@ryanandrew102 Their engine has its impressive aspects, like: 1) Its crazy accommodation for clutter physics, it can literally handle 20,0000 bottles of milk being spawned all at once, each with their own accurate physics 2) Its "persistent world" where every quest and character is operating 24/7 3) It's near perfect "memory" for object placement. I.e. you can place a plushie doll in the right hand corner of a bench and the game will remember that placement indefinitely. 4) The Creation Engine's god tier moddability extends the shelf life of each Bethesda game These were and still are impressive aspects of the Creation Engine that we ought to acknowledge, BUT... the only real areas that the Creation Engine has improved since Fallout 4 that modders haven't accomplished is NPC density and its physically based rendering. Not insignificant accomplishments, but Bethesda had fucking soooooo much more than that to improve on.
To be honest, one would have to wonder what teams were there. I wouldn't be surprised if outside of those actually working on the game they had marketing and advertising involved.
it's unbelievable how people can hate on a game no matter what just because of their expectations being so high.... its the best Bethesda day 1 release in a long time smh
It's gotta be some form of money laundering. Starfield supposedly had a budget of 200 million, where did that money go? Because it certainly didn't go on the animations or AI or to develop a new engine. Even the marketing for this game was lackluster.
@@dumbo-lv7jy if you pay full price for game from game studio of such scale you can have high expectations. And what is shown on a video isn't rocket science, sensible AI behavior existed in games 10 years ago. The game deserves all it's critics, because million/billion dollar company saves money providing worse experience, and you are consuming it like it's normal. Games should be made with attention to details, even indie developers do so, but company which released Skyrim doesn't for some reason.
Cyberpunk's problems came because it was released before it was finished. After the last two years of them actually working on finishing the game it's pretty solid and 2.0 will likely knock it out of the park. What you see with Starfield is the finished product. The most mid single player game Bethesda has released in decades.
Idk. It's about the same quality as all Bethesda games, the only difference is other developers have grown and adapted and Bethesda has grown alright, grown fat and lazy off of all the Skyrim ports and Fallout merchandise they sell. The other difference is the worlds of TES and Fallout were interesting and fun to learn about and explore. There are thousands of videos about the expansive and fascinating lore of those two games. Meanwhile Starfield is the most boring world imaginable. It couldn't be more generic if it tried.
@@Traxxyneditas someone who played cyberpunk at launch, it was already better than sf 3 years ago. better writing, better characters, better combat, denser world, no loading screens
Well, some people here are saying that Starfield should be compared with the launch version of Cyberpunk. Starfield was published 3 years later and Bethesda has the bad habit of letting the modders fix the issues while CDPR addressed many of the issues plus they really listened to the feedback of the players. Also, I don't see how the boring quests and lifeless voice-acting in Starfield can be fixed.
@@agtl3168 what?😂 Go get the game before shitting on it it's already amazing doesn't even need mods anymore to work properly. You have low standards and keep eating that Bethesda shit.
@@agtl3168 Come on, it's definitely not lifeless. I wish there was more traffic at times but overall I think Night City has a lot of heart. And I feel like there's tons of stuff to do in terms of gigs and side quests. And they'll be even more when Phantom Liberty drops. I'd forgive alot of Starfield's shortcomings if it's character faces, writing, and vibe were on the same level as Cyberpunk. Cyberpunk is weird and sexy. Starfield is sterile and dull. But different strokes for different folks.
@@bigpileofpuke Yeah love night city but I do agree that there should be more immersive Sim like elements to get up to (aka normal people non illegal things). If you wanna role play as a pacifist or something there really is very little for you. Upgrading cars cosmetically and performance wise, investing, working non criminal jobs, gambling and other minigames, or customizing an apartment. As someone who wants to really feel like I'm living in the rpg worlds night city can feel somewhat 2 dimensional at times but it has so much potential. I know molders have added some stuff but cdpr games are just not as easy to mod as Bethesda games. Starfield mods will accomplish in 6 months what its taken years for cyberpunk mods to accomplish unfortunately.
@@FaZeloffOfGlizzywood Cyberpunk: story telling, character development, world building, visual design aka details in clothes, cars and the environments, seamless MASSIVE AND DENSE open world cities whereas BGS couldn't get something as small as whiterun to run properly and now still can't... bonus is they've made their own music and don't just license tracks or rely on ambiance & symphonies....what else...i'm sure i'm forgetting more. NOW, what boundaries does starfield push ?!? There's only two i can think of, testing how far they can get by giving gamers the ugliest most braindead AI in a modern game and not getting trashed for it and testing the boundaries of gamers patience with all their loading screens for everything.
Bethesda and MS paid them into doing it . Quin69's reveals that on stream , Bethesda Community Manager gives out the " good boy biscuits " to all the influencers who give it a nice review.
this is why I love being a patient gamer. Just now getting through the witcher 3 and only recently bought RDR2 lol. really want cyberpunk but ill still be waiting for a good sale at least
Glad to hear other people having this same mindset as I have, funny enough I just got RDR2 few months ago and Cyberpunk 2077 a week ago, both at very reasonable prizes and I'm legit having a blast playing both, specially RDR2, man that game is an absolute wonder. Thanks to this patient mindset I also avoided years of broken game bugs, unfinished content, overblown DLC prizes and all that, Just bought the entire game + all dlcs for half the prize or 1/3 of the full overprized product + with all the up to date fixes and patches. I have been doing this for ages and I have saved hundreds, probably thousands of €uros by buying this way, but most importantly I avoided all the corporate marketing hype lies and market manipulation, I avoided all the game breaking bugs and all the endless waiting for issues to be solved, waiting an endless train of patches for years to come. I saw this coming with Starfield... not only the game is massively underdelivered and having tons of rubbish and meh's all over, but also overprized, overhyped, an average score in gameplay, no innovation and showing a clear step back in all fields, those who claim this is a next-gen videogame in terms of graphics but also complex AI and gameplay are absolute ####ridding the studio and in total cognitive dissonance, it is clearly not next-gen and to be honest, it's so bland and rubbish that I'm not even sure I'm gonna by this at all. Also to mention as well, it shows how mediocre and how despicable this modern industry is by the fact that people have to "mandatory rely on modders" to fix something that is supposed TO BE FIXED since day 1, specially if it cost 70 F'ing dollars, coming from Bethesda an studio globally well known which such gigantic budget and human resources. You can't justify rubbish and mods are not here to do the job and fix all the mess that studios should have done since the day one. This wasn't the norm just few years back and apparently now is like common knowledge to assume that, wild times we are living.
This is where a lot of modern games could prioritize more of. Most trade in interactivity, physics, and believable AI for huge game worlds and the amount of content they could push instead of trying to really immerse the player. The games may look pretty in still shots, but once they require movement of any kind, the illusion breaks. Not every game needs to be immersive, of course, but the games that try to market themselves as these immersive big open worlds with life usually fall short. Baldur's Gate 3 is exactly the kind of interactivity and variety I would love from more of these huge AAA titles. I wish they scaled down and focused on interesting and unique content instead of "All the content."
It’s weird, it’s not like they don’t have a “running scared” status for NPCs in the game, they just don’t get it when near gunfire. That honestly seems like a bug to me
Error that all games in 2023 do not have dismemberments and a decent AI and not a shitty bullet sponge game with DIMMY AI, metro exodus is more or less but much more decent than those games, and with a shotgun on hard difficulty they kill you
Cyberpunk makes Starfield look two generations old, and Starfield doesn’t have an excuse either because Cyberpunk’s map is absolutely loaded with even the smallest details while having great visuals, and Starfield just looks barren on any planet you land on while looking like an old PS3 game, except Killzone 2 actually had way better graphics, animations, and physics than Starfield. Starfield’s endlessly embarrassing dialogue shows me it’s more of a talking simulator, not a real game that cared about the player having fun with exploration. You can’t even really explore in the game, it just wants the player to do quests and listen to ugly NPCs talking. Surprise surprise, Todd Howard lied again just like he tricked everyone into getting hyped for Fallout 76. I miss Mass Effect.
Starfield has even less excuse as it was built almost entirely for the current gen hardware. Cyberpunk 2077 was trying to be multi-generational, and that really hampered the game at launch. Will be interesting to see what CDPR can achieve now they can ditch the PS4/Xbox-1 systems.
@@TBcannabisGrow wtf 💀 so it's a modders responsibility to finish the game not the developers who's charging money for this game. Even if it was a free game that is not an excuse to launch a game at a state like this especially after the Cyberpunk fiasco.
Starfield actually lets you roleplay though. One small example: You cannot join Arisaka in Cyberpunk, but you can join Ryujin in Starfield. I'm having tons of fun being a corporate agent rn, I could never do that in Cyberpunk. And before I discovered my love for corporate espionage, I was trying to establish mining colonies all over Earth. You can't roleplay in Cyberpunk, V's lifestyle is completely predetermined by CDPR.
You'll see ten years later Todd will make his new and unique project. Todd's Mod. It's like Garry's Mod where all you can do is install mods into the sandbox, but on maps from Bethesda games. But you'll also need mods for it to work properly
Cyberpunk is one city, while Starfield has four cities, a thousand planets to explore, animals and missions, 1000 hours of missions, and a lot of weapons and options. Indeed, it is a stupid comparison. Different game design.
@@lofi1598 that one city in cyberpunk is larger and more detailed compared to all 4 cities in starfield combined lol, and 1000 hours of mission what delusion are you on? Cyberpunk has more weapons and weapon types than starfield.
if u teleport from on esystem to an other to do a quest U have like 5 loading screens 1 from planet to ship Then from ship to outer space Then from space to other planet ( multi ply this by how many jumps u need ) Then from space back to new planet Then from ship to getting on the planet. And u do this 1-2 times per fucking quest
I can actually kind of understand the limitations with the NPCs for Cyberpunks case in terms of like, their reactions showcased and such, because the NPCS on showcase are more "Filler" or crowd NPCS to give more life, reduced in complexity and more basic to reduce the usage of ram and GPU. For example 6:20 they're showcased as pre-set animations and weirder, more clunky style, and y'know, they could just technically do what they do for regular enemy characters are in cyberpunk and it could look much more sophisticated and cleaner, but if they DID do that, then most likely either the games engine or your computer would be working to the max to try and run as hard as possible, just to the sheer amount of physics and computing required to give the complete reactions. Starfield, Doesn't have this excuse, since all NPCS are coded the same, and all provide those sorts of reactions and everything, so they're all on the same level, and its still that bad. Basically, Cyberpunk crowd is meant to be downgraded quality, Starfield is meant to be the regular NPC
cp2077 use more animations than ragdoll because their games ragdoll like shit. happen in tw3 too. look at rdr2 in physics. gtaiv, gta v too. use animations like this is shit
They have a downgraded "crowd NPC" system for Starfield too, this time around. They even have lower-quality meshes and their clothing assets can't be used by the player characters, even with a model swap. Not a huge fan of this change, since the charm of BGS games has always been that every NPC is "a normal NPC" and not just set dressing, but it's the exact same situation now so I don't think your argument applies here.
Even ubisoft make crowds more believable than cyberbug, i still have crowds dissapearing in full sight. In watch dogs Legion, for example, I never had that unnimersive issue.
So in other words, we're all getting Phantom Liberty for Cyberpunk 2077 for only 24.99 ? It is half-price than Starfield AND you'll have an entirely reworked game to play with too !
@@pandapancakes37you guys are so immature. I played the game, and personally I think it’s incredible and I love it. Just bc you think it looks bad doesn’t make it a bad game in general, many people are enjoying it.
@vidicul9109 good for you. Many people are also not enjoying it, so it's most like people have different opinions in real life. Wow, what a concept isn't that so weird🤣
"Hey CDPR, while giving us the worst launch in history of gaming. Theres an even better scapegoat in the triple A scene. For this we are limited semi-sorry"🤣
@@dinglshingle yeah except its not a better scapegoat. Starfield is the most polished bgs game ever at launch. whereas cyberpunk was the worst ever cdpr game at launch and maybe the worst performing AAA rpg ever at launch. I LOVE both games so looking at this objectively, that statement is unfair. starfield delivered all it said it would. Also 2077 has had years to improve and starfield hasnt even OFFICIALLY launched yet. Starfield has struggling performance fps wise but bugs wise its very good. Again both are great games and im more excited for a cyberpunk sequel than a starfield one but on launch grenades didnt even splash in water in cyberpunk. launch version of cyberpunk wasnt just broken but missing normal physics and features gta 4 had ages ago. If cyberpunk as broken as it was could spread its wings and fly, starfield can take off too. (if nothing else it will bc of bgs games ease of modding. there are already well over 100 mods and I imagine after official launch they will drop their official tool and the script extender will come out and then its going to explode on the mods and far surpass cyberpunk mods. so if you really really care about npcs cowering at your aim then wait a month or 3)
@@PSYFIGHTER_ A simple google search, their CEO did a written and video apology, and offered a unprecedented never seen before full refund out of pocket to anyone for the first week or two of launch, that angered Sony as they had no refund option on their digital store which made them stop selling it digitally for a while. Meanwhile Bethesda refused my FO76 refund twice and only mentioned "how they could've done things differently" after 5 years when they started hyping up Starfield.
Now this is a valid comparison video because both games being compared are RPGs. I've always disliked when RPGs are compared to sandbox games in terms of physics and AI because the sandbox game with around the same budget would always win as sandbox games would of course focus their resources on the physics as its their strong point whereas RPGs focus more on character builds, branching choices, story, etc.
@@Yotamb9 I can compare new game with old game, and new game should be better in terms of graphics, gameplay or story. That's just common sense, hardware improves, tooling and engines become better, game budgets are now crazy, game prices are growing. Otherwise what's the point? Why would anyone play the game which isn't better or at least on level with existing games? If a game requires polishing and patching for a couple of years then why it was released now for full price when I can buy better more completed game which is a couple of years older?
@@Yotamb9 I played Cyberpunk 2077 since day one and the NPCs in that game have always reacted when you threaten them. The only thing in this video that wasn't on CP77's day one launch was water physics. But NPCs reacting to you threatening them, no loading screens, realistic elevators, etc were all included in day one. Besides, like others said, Starfield is 3 years NEWER than CP77 so it SHOULD be better but as what's shown in the video, it's not.
Aside from Cyberpunk having more bugs, what did Starfield have over Cyberpunk at the time of its release? Let me tell you: The plot, the storytelling is much better, and so are the characters - that's CDPR's tradermark. Technically, Cyberpunk is also better than Starfield. There is no loading screen, with a much higher FPS than Starfield on PC, not to mention RT effects, which are absent in Starfield. Even Cyberpunk's character facial expressions are better than Starfield's brain-dead, blank-staring characters.
Not only all of this but Cyberpunk 2077 looks visually better, runs better and is just over all better in it's design. Starfield looks like a game from 2015 that has gotten several HD texture packs.
Do you realize the scales of the game are massively different? Right? If they tried to have that level of fidelity on a game this size, nobody would be able to run it smart one
@@Yeebles34starfield’s size is just for show. Empty planets with borders. Cant fly to planets or fly our of planets. Its just fallout gameplay in cities/settlements with npcs that look like they are from the the xbox 360 era.
@@ElderSnowball sooo... Starfield premiere has been delayed for a whole year... And still disappoints... Also except of water physics (aat least part of it) rest of shown actions were in Cyberpunk since start...
All these loading screens feels very ps3 era like. But it goes to show how ambitious cyberpunk was and why cdpr couldn't finish it in time. Starfield lacks a bit of elegance with its loadings... Showing a loading screen for an elevator ride breaks immersion so much
Remembering how Cyberpunk could have you go from your apartment to the elevator to the streets and any other building without any loading screens seems so impressive now... But GTA was also doing that 10 years ago. The space travel is so basic it could literally be a Fallout 4 mod! Just make custom maps that look like space and have the player fast travel to them then fast travel to a planet. That's literally no different to travel in any Bethesda game before.
We've reached a point where graphics are undoubtedly phenomenal. The priority now really has to be AI to create more believable worlds, we haven't really progressed much if at all since Red Dead Redemption 2. We need to use AI much more extensively, to the point that NPCs should be powered by language models and be able to hold natural conversations with players.
Yes. Since RDR2 nothing happened in the industry. That’s why iam hyped for GTA 6 not because of the story because of the AI. And just a sidenote: I think Starfield is a great game it delivers what i expected and I love it really ! Cant stop playing it, it’s a good Bethesda game
@@GameplayRunner nothing happened in the industry, with big companies like EA, Blizzard, Bethesda, but in the indie industry theres a lot of development, just to begin with No Man's Sky was one of the first games who made this vast space expanses and seamless transitions to planets, things no game has done before in the scale of what NMS did, hell, Bioware tried that with ME Andromeda and failed. In space engeneers you have physics applied even to reentry on planet, your ship could suffer structural damage and start to burn and dismantle itself right in front of your eyes, sure the graphics aren't anywhere close to Bethesda graphics, but again, for a indie game. And obviously SpaceBourne 2, wich is a better Starfield wich is made by ONE guy, this may not look like a leap foward for the industry, but just by knowing a single guy can make a space game BETTER than Bethesda is a huge leap foward. In other words the problem is with this mentallity that a lot of gamers have wich is to expect quality ONLY for the giants of the industry, and then fill this companies with money while guys like DBK strugle to pays is bills while making a better game than Bethesda. That is the real problem, folks throwing money in the wrong places, while the real deal is happening underground.
Cyberpunk 2077 launch day was a joke, but perhaps we were a little too harsh in hindsight... Good thing about Starfield is that it made me feel like playing Cyberpunk LOL so 2.0 dropped at the perfect time
The Virgin Future of Modern: Neo-Futurism City Design Aesthetics: Virgin Neo-Futurism City: Buildings resemble oversized geometric shapes, as if architects went wild with their LEGO sets. The city planner’s motto? “Why have right angles when you can have obtuse ones?” Chad Cyberpunk: Skyscrapers pierce the heavens, adorned with neon signs that scream, “I’m edgy, and I know it.” These buildings are like moody teenagers-dark, brooding, and perpetually in rebellion against gravity. Transport Transportation: Virgin Neo-Futurism City: Commuters glide around on Segways, wearing helmets with built-in kale smoothie dispensers. Efficiency is key, but so is that daily dose of antioxidants. Chad Cyberpunk: Hoverboards, baby! Picture Tony Hawk meets Blade Runner. These sleek boards defy physics, and their riders pull off sick tricks while dodging flying cars. Bonus points if your hoverboard doubles as a DJ booth. Global Reset: Virgin Neo-Futurism City: The global reset involves everyone sitting in a circle, holding hands, and chanting, “We are one with the blockchain.” Meanwhile, the stock market crashes because everyone’s too busy meditating. Chad Cyberpunk: The global reset? Oh, that’s just a Tuesday. Corporations merge, governments collapse, and the world resets like a glitchy video game. But hey, at least the vending machines still work. Dietary Trends: Virgin Neo-Futurism City: People snack on organic kale chips and sip artisanal kombucha. Their motto: “Eat clean, save the planet, and never forget to compost.” Chad Cyberpunk: Forget forks. In this world, hands are the ultimate utensils. Want a burger? Grab it with your cybernetic fingers. Sushi? Just palm it. And yes, occasionally someone accidentally nibbles their own hand. It’s a rite of passage. The Chad Cyberpunk: Anime Cyberpunk City Fashion Fashion: Virgin Neo-Futurism City: Monochromatic jumpsuits. Yawn. It’s like the entire population raided Steve Jobs’ closet. Chad Cyberpunk: Leather trench coats, neon mohawks, and mirrored sunglasses. Everyone looks like they stepped out of a futuristic nightclub. Bonus points if your jacket has built-in speakers that blast J-pop. Entertainment Entertainment: Virgin Neo-Futurism City: Residents attend TEDx talks on “The Art of Minimalism” and “How to Fold Your Socks Mindfully.” Riveting stuff. Chad Cyberpunk: Holographic concerts featuring AI-generated pop stars. Imagine Hatsune Miku meets Daft Punk, and they’re backed by a band of cybernetic wolves. The crowd goes wild. Music Music: Virgin Neo-Futurism City: Elevator music. Enough said. Chad Cyberpunk: K-pop idols with cybernetic enhancements. Their dance moves defy physics, and their lyrics blend love ballads with quantum mechanics. Also, their fan base? Entirely composed of sentient AI. Pet Pets: Virgin Neo-Futurism City: Robotic cats that purr algorithmically. They’re cute, but they don’t shed. Chad Cyberpunk: Furry companions-part wolf, part dragon, and fully sassy. They wear leather jackets and have their own Instagram accounts. #CyberPetGoals
No this games graphics is 100% improved why did it take 8 years they made over 1000 planets 100 plus quests tons of ships tons of weapons and armor and so many items in general Yh that’s why this game took so long the graphics are not the best but that’s because it’s a using the creation engine soon as Bethesda switch over there games are gonna look amazing
Proves that CDPR was actually on a rush according how Cyberpunk looked at the start. Bethesda is far bigger company than CDPR but still managed to make the most awful game of 2023. Kudos to Cyberpunk 2077 second biggest comeback after No Man's Sky!
Play Cyberpunk in its release state and then tell me it was way better than Starfield. In what world is this comparison fair. Its like comparing Apex on release to Fortnite now 🤡
can't wait for the crowbcat video. i can't believe anyone would give this game a 10/10, even 8/10 is pushing it. ign unironically as being generous with their 7/10 and all the idjits went crazy over that
I think 7 is pretty much what it deserves from what I've played so far. It can feel excellent and look great, and sometimes evrything feel cumbersome and outdated. I don't understant 9 and 10 ratings for this game.
Why are games struggling with simple things that were in games lime Gta4 15 years ago????? like ai behaviour Ragdoll physics Shadow rendering Any physics. Like damn!!!! If games 20 years ago (halo 2) could manage decals (buller holes , explosions/burns, water physics, ragdoll physics, Lighting, NPC ai behaving appropriately, reacting appropriately . Why is it so hard to do now?
Halo 2 and GTA aren't RPGs. RPGs focuses their resources more into character builds, branching choices, storyline, etc whereas sandbox and FPS games will focus more of their resources on physics and AI obviously.
@@beige_projection ok fallout 3 came out in 2008. I'm pretty sure its an RPG . Has great ragdoll, and nice water physics. Along with plenty of RPG elements. Fallout 4 also 2014/15 was great. Now stfu kid.
@@Tbaggrrr Fall Out 3 has great ragdoll? Lmao now I know you're just bullshiting, Fall Out 3 is the game that I played that normalized ugly rag doll for me in gaming.
@@beige_projection better than starfield...... Atleast fallout has ragdoll. Wtf is starfield. And plus fallout wasn't HEAVILY focused on ragdoll and shooting. More looting, and exploration. But ok bub.
CDPR at least has the excuse of being a smaller studio based out of Poland. Even when I played C77 when it came out, it didn’t really give me that many hassles.
Omfg.. this literally makes starfield look like a last gen game when compared to starfield. Makes you wonder why tf it’s only on the new Xbox consoles when it’s no different than fallout 4.
Not to be devil's advocate but these are comparations between Starfield EA and Cyberpunk after being patched. Cyberpunk had the same issues on release, no water splashes, NPC will ignore you while you point guns ar them and so on. But you'd think companies and devs would learn from others mistakes.
That's untrue. The game was not well playable on consoles but most folks with high end PCs played through the game without issue. I streamed the game and encountered a small handfull of bugs. The NPCs have always reacted to the player in cyberpunk and, honestly, cyberpunk was an incredible experience, top to bottom. Starfield was destined to be this way, Bethesdas last game was redfall, and fallout 76 before that. They haven't made a good game in ages, and their "good game" is now extremely dated....
How about a comparison between 2020 Cyberpunk 2077 and Starfield? It took *two and a half years* for CDPR to get that game from the dumpster fire it was to where it is now. Meanwhile, Starfield is a stable, smooth, glitch-free experience, Day 1. Guaranteed that 98% of the commenters here are just hate-mongers and Ponys who’ve never actually played Starfield. 🙄 Moving on…
Starfield is a real RPG, unlike Cyberpunk. Consider that Cyberpunk 2077, the game about corrupt megacorporations, with a corpo lifepath, does not let you actually roleplay as a corporate agent, but Starfield does.
Another point here is that shoting civilians in CP77 doesn't grant folks with dismemberments, if you want dismemberments you need to go after enemies that NOT always are active, like you can cross with some of the gangs and as long as you don't pull your gun on them they will leave you alone.
This kind of comparison have 0 sense. Cyberpunk 2077 was released almost 3 ago and is still receiving all kinds of patchs to make the game runs the way is showed in the video.
But all that was shown in the video for CP77 except for water physics were present in the game during launch, so you can't really blame the patches here
Cyberpunk is very good game now, after the uptades the game is much better now 10/10, this next dlc and the free update will revolutionize the game again
About "Cuberpunk has no loading screens" reality check, it has, the quest with River where you go back to Chubby Buffalo to confront Han if you skip the ride.
@@amysteriousviewer3772 Somehow reminds me of CDPR aswell, NPCs in Velen, Novigrad, Skellige, and Toussaint has several schledule between time of day, weather condition, and quests completions, shops will be closed at night for example, it was downgraded in CP77, but one feature which is weather condition has returned at patch 1.5 with NPCs using umbrellas
Its crazy people are actually forgetting cyberpunk is a linear interactive movie and not a roleplaying game not even at all in the same caliber or masterwork as starfield.
I plan on playing Starfield...BUT, I bought CP2077 on release day, tried to play it, got disappointed and uninstalled. I will do Phantom Liberty first, waiting 2-3 months on Starfield will let them iron out a few things.
Wow I’m actually surprised just about over a year ago the bugs in cyberpunk made it complete trash at times now with the improvements it’s looking like an actual next gen compared to Starfield hopefully they’ll continue to improve on starfield to get it up to speed I’m sure they will
@@mohduk4 yeah despite Bethesda keep telling us about the greatest space Odyssey ever and telling us how "free" this game is (you only able to see loading screens everywhere). While CP2077 was a good game, not on consoles but it looked promising and had lots of features and interesting gameplay mechanics unlike Starfield that has absolutely nothing new and interesting. Morrowind animation, facade space and shitty quests.
@@starcultiniser because everyone nowadays has low standards and ready to consume more unfinished projects. They see those videos with bugs and say "ohh so cute that's definitely Bethesda". Ain't no way this game was under development for 7 years
This is the first video I’ve seen where I can honestly say I see what you mean. I’ve played Starfield for a while now and I haven’t tried ANY of those things. The Ai could definitely need some work. Other than that I think it’s pretty good overall.
Rockstar don't make RPGs. Starfield and Cyberpunk are both RPGs, so their resources are more focused on the RPG elements, whereas sandbox games' resources would of course be more focused on physics and AI as they don't need to worry much about different character builds, branching choices, etc
Considering my RTX 4080 and i7-12700k plays Cyberpunk @ 4k with everything totally maxed out and is truly stunning. Heck my old man saw it and was mesmerised.. Last time that happened with a computer game was Microsoft Flight Simulator 2020 and Captain Comic from 87/88 when trying out his new 286
Ill give Bethesda this, the creation engine has never looked better, especially the facial animations. There is alot more to get stuck into with starfield and it think thats where it will excel. However cyberpunk is gorgeous and performance is much more stable (yes im really talking about cyberpunk) and the world itself is extremely immersive. I think they are both very different for comparison, and i felt the same way when i tried to compare the witcher 3 to skyrim and even botw. Each of these games tackles different things and approaches mechanics of an rpg in a various other ways. Ive played 5 hours of starfield so far and depsite a few gripes im enjoying immensely. It really does feel immersive imo and i enjoy the freedoom it has to offer. Ill be revisiting night city soon to try its newest update, but until then starfield has me addicted.
Shouldn't Cyberpunk and Starfield be compared with their launch states, and not when Cyberpunk has had 2 extra years of development? Seems a bit disingenuous to me.
Starfield is literally 3 years newer than Cyberpunk so of course it's fair to compare it. New games SHOULD be better in terms of graphics, physics, and AI.
@@kaushalsuvarna5156 I don't care about the... I don't care about the future I'm looking at it unfold and a disgusting unruly depraved fluorescent transgender useless mess.... I prefer to escape to fantasy RPGs medieval type style.... But I am hoping that Grand theft Auto 6 has a better first.
@@shumailazeeshan123 yeah R* engine is so good. nice ragdoll physics, great drawdistance, not to much pop-up in far distance, graphics is good too. hard to see pop-up and NPCs spawn in rdr2 is crazy. i play tw3 next gen, cp2077, asscreed games and many openworld games...... the Pop-up in far distance is like shit man, The NPCs pop up in tw3 and cp2077 is shit....
I really like both games but lets remember that Cyberpunk has been heavily patched and these immersive elements just weren’t present at launch. For a bethesda game it’s probably the cleanest launch ever. I’m only 20 hrs in but so far no bugs which is surprising.
And as I stated the cyberpunk mechanics presented were not available at launch. As much as the state of AAA can and should improve Starfield is Bethesda’s best effort yet. From game play, to mechanics, to perks characters and design this is a big step forward for them, a natural evolution that I wasn’t expecting. It’s a better bethesda game from bethesda.
Yes it's been heavily patched, but the NPCs reacting to you pointing a gun at them have always been there since launch. There's always been little to no loading screens in Night City. The only thing that was shown in this video that weren't in CP77 during launch was the water physics.
People saying "Cyberpunk at start was broken and Starfield isn't and that's a plus" that's the worst part, Since that means there is zero hope that it will get better.
Might be a hot take but this isn't a bad thing because it shows that no matter how fucked CP2077 was at launch, it bounced back and is doing fine now, which means Starfield will be better with updates. It's disappointing we have to rely on patches when it shouldn't have been a problem in the first place though
Brother I’m not sure that mentality is valid anymore. Forspoken never got fixed, Jedi survivor was left to rot and till this day runs like garbage on pc. Immortals of aveum is guaranteed to be abandoned as that game literally never cracked 1000 players DAY ONE, understandably as literally no one can run it unless you own a 4090. We’ve gotten to a point where not only pc ports are more unoptimized than ever but there is a good chance the devs will shrug thier shoulders and move on without ever patching the game.
The difference is that CDPR's problems aren't called "charming." Bethesda's jank is excused by fanboys and fixed by modders, so I'll be surprised if Bethesda fixes these issues on their own.
A huge problem with Starfield is the promise of 1000 planets etc. I would rather see 5 planets the size of Skyrim, but interesting to explore. Starfield exploration does not exist.
You are right
We just need 5 good maps, not 1000 empty planets
@@BearGamingAsia Yeah, but this is bethesda. We „all” will accept it. Moders will repair it. Bethesda will recook it 16x times in the next 15 years 🤪
@@Tytus01UNIT i think they are making the same things on the elder scroll 6 with old engine. It will be HD ver. of the elder scroll 5
@hhh6930 hmm, Todd said it is Skyrim in space. This is nothing like that and it is a straight lie. I would rather have “Skyrim in space” to be true and never hear that there are 1000 planets. This is a joke and if anyone is defending that… has to be crazy delusional. I think it hurts the game. I wouldn't leave that game for next year if there would be at least 1 map/planet that is as interesting as the Skyrim map. Imagine 5 planets like that. I don't think many people would complain about 5x40-200h experiences ;) and more planets or even “1000 planet” expansion could be a future content. I'm so glad this game is in gamepass… I would be 16x more pissed if I would pay for it.
To be fair cyberpunk is cd projekt red first 1st person shooter game they've made, it's very impressive for what it is. And if they end up making more 1st person shooters they will have learnt a lot. Bethesda never learns because they know the people who buy them are morons.
I think they will Fock up the elder scroll 6 too
@@BearGamingAsia yeah pretty much, morrowind is still the best elder scrolls and most well thought-out.
The main problem Bethesda has is that they just can't move away from their janky engine. I enjoyed the scope of Starfield, and the ways in which you could loot and customise things, but the way the world works and its physics is not fit for this gen, or even las gen. Think Bethesda got away with it this time because of the space setting and how different and nicely crafted the world is, but it's difficult to see how the engine can be competetive next gen
@@ryanandrew102 If you like loot and build, you will like starfield. I just don't the empty planets and many loading screens. Bethesda engine is awful and old.
@@ryanandrew102 Their engine has its impressive aspects, like:
1) Its crazy accommodation for clutter physics, it can literally handle 20,0000 bottles of milk being spawned all at once, each with their own accurate physics
2) Its "persistent world" where every quest and character is operating 24/7
3) It's near perfect "memory" for object placement. I.e. you can place a plushie doll in the right hand corner of a bench and the game will remember that placement indefinitely.
4) The Creation Engine's god tier moddability extends the shelf life of each Bethesda game
These were and still are impressive aspects of the Creation Engine that we ought to acknowledge, BUT... the only real areas that the Creation Engine has improved since Fallout 4 that modders haven't accomplished is NPC density and its physically based rendering. Not insignificant accomplishments, but Bethesda had fucking soooooo much more than that to improve on.
Alright, Cyberpunk; you've been promoted. Starfield; you're the new Cyberpunk now.
HAHA yea give a game some time and what do you know it can be actually good
Not even close
Excited for the starfield anime to drop!
You win 😂
Lmao starfield still looks better and cyberpunk has been updated for 2 years
It's unbelievable that supposedly hundreds of people are working on these games for many years...
To be honest, one would have to wonder what teams were there. I wouldn't be surprised if outside of those actually working on the game they had marketing and advertising involved.
Wouldn't be surprised if the diversity team is bigger than the AI team...
it's unbelievable how people can hate on a game no matter what just because of their expectations being so high.... its the best Bethesda day 1 release in a long time smh
It's gotta be some form of money laundering. Starfield supposedly had a budget of 200 million, where did that money go? Because it certainly didn't go on the animations or AI or to develop a new engine. Even the marketing for this game was lackluster.
@@dumbo-lv7jy if you pay full price for game from game studio of such scale you can have high expectations. And what is shown on a video isn't rocket science, sensible AI behavior existed in games 10 years ago. The game deserves all it's critics, because million/billion dollar company saves money providing worse experience, and you are consuming it like it's normal. Games should be made with attention to details, even indie developers do so, but company which released Skyrim doesn't for some reason.
Cyberpunk's problems came because it was released before it was finished. After the last two years of them actually working on finishing the game it's pretty solid and 2.0 will likely knock it out of the park. What you see with Starfield is the finished product. The most mid single player game Bethesda has released in decades.
Idk. It's about the same quality as all Bethesda games, the only difference is other developers have grown and adapted and Bethesda has grown alright, grown fat and lazy off of all the Skyrim ports and Fallout merchandise they sell. The other difference is the worlds of TES and Fallout were interesting and fun to learn about and explore. There are thousands of videos about the expansive and fascinating lore of those two games. Meanwhile Starfield is the most boring world imaginable. It couldn't be more generic if it tried.
The beauty of Cyberpunk was that even during the initial release, it was always full of life. Starfield after being completed feels hollow.
Jajjajaja fanboy of cyberpunk 2077
@@Traxxyneditas someone who played cyberpunk at launch, it was already better than sf 3 years ago. better writing, better characters, better combat, denser world, no loading screens
@@jaere17 He's too broke to afford cyberpunk
Well, some people here are saying that Starfield should be compared with the launch version of Cyberpunk. Starfield was published 3 years later and Bethesda has the bad habit of letting the modders fix the issues while CDPR addressed many of the issues plus they really listened to the feedback of the players. Also, I don't see how the boring quests and lifeless voice-acting in Starfield can be fixed.
Crybaby
Fangay
@@Traxxynedit you're the one crying 😭🤗🤣🤡🤡
exactly, what's the chance Bethesda is going to improve their game? basically no chance.
@@ChceTok3ny you sony fangay
Thank you Starfield for making me appreciate Cyberpunk that much more. Phantom Liberty is going to be epic!
There's still absolutely nothing to do in Cyberpunks world even after needing 3298949023932 different patches to fix it, it's still lifeless.
@@agtl3168 just like starfailed yeah?
1000 planets but 98% of them are lifeless and nothing to do
@@agtl3168 what?😂 Go get the game before shitting on it it's already amazing doesn't even need mods anymore to work properly. You have low standards and keep eating that Bethesda shit.
@@agtl3168 Come on, it's definitely not lifeless. I wish there was more traffic at times but overall I think Night City has a lot of heart. And I feel like there's tons of stuff to do in terms of gigs and side quests. And they'll be even more when Phantom Liberty drops.
I'd forgive alot of Starfield's shortcomings if it's character faces, writing, and vibe were on the same level as Cyberpunk. Cyberpunk is weird and sexy. Starfield is sterile and dull. But different strokes for different folks.
@@bigpileofpuke Yeah love night city but I do agree that there should be more immersive Sim like elements to get up to (aka normal people non illegal things). If you wanna role play as a pacifist or something there really is very little for you. Upgrading cars cosmetically and performance wise, investing, working non criminal jobs, gambling and other minigames, or customizing an apartment.
As someone who wants to really feel like I'm living in the rpg worlds night city can feel somewhat 2 dimensional at times but it has so much potential.
I know molders have added some stuff but cdpr games are just not as easy to mod as Bethesda games. Starfield mods will accomplish in 6 months what its taken years for cyberpunk mods to accomplish unfortunately.
25 years to make Starfield.... That means Starfield is a game from 1998.
Well, for a 1998 game its not that bad
Actually quite impressive for a 1998 game!
😂😂😂😂😂
Best joke of the day dude. Thanks :)
🤣I agree kkk loved your comment
25 years ago we had HL1
Just sayin...
I really liked that at 1:14 the random npc in cyberpunk pulled out an iron bc if you living in that city you better have one on you .
murder is likely never investigated in night city
Yeah it was added in an update.
Only took them three years to do it
what more basic programmers, that one is already terrible the movements are reset it does not seem natural my god
@@DMrKunst21*
Cyberpunk has 2 times higher fps with much better graphics
Foreal i max out cyberpunk and get 140 fps. I run Starfield on low and get 50 fps in cities
oooo better graphics wow so cool dude smh
@@fps_lobotv starfield is pushing boundaries. What boundaries is cyberpunk pushing besides graphics (which don’t matter in a game)
@@FaZeloffOfGlizzywoodbro starfield has issues to
@@FaZeloffOfGlizzywood Cyberpunk: story telling, character development, world building, visual design aka details in clothes, cars and the environments, seamless MASSIVE AND DENSE open world cities whereas BGS couldn't get something as small as whiterun to run properly and now still can't... bonus is they've made their own music and don't just license tracks or rely on ambiance & symphonies....what else...i'm sure i'm forgetting more.
NOW, what boundaries does starfield push ?!? There's only two i can think of, testing how far they can get by giving gamers the ugliest most braindead AI in a modern game and not getting trashed for it and testing the boundaries of gamers patience with all their loading screens for everything.
Keep in mind that many reviewers gave this game a 10/10 😂😂😂, more like 6
Bethesda and MS paid them into doing it . Quin69's reveals that on stream , Bethesda Community Manager gives out the " good boy biscuits " to all the influencers who give it a nice review.
this is why I love being a patient gamer. Just now getting through the witcher 3 and only recently bought RDR2 lol. really want cyberpunk but ill still be waiting for a good sale at least
You don’t have to be patient with rockstar bro
@@kanji6153 sure but it was only $20
Glad to hear other people having this same mindset as I have, funny enough I just got RDR2 few months ago and Cyberpunk 2077 a week ago, both at very reasonable prizes and I'm legit having a blast playing both, specially RDR2, man that game is an absolute wonder. Thanks to this patient mindset I also avoided years of broken game bugs, unfinished content, overblown DLC prizes and all that, Just bought the entire game + all dlcs for half the prize or 1/3 of the full overprized product + with all the up to date fixes and patches. I have been doing this for ages and I have saved hundreds, probably thousands of €uros by buying this way, but most importantly I avoided all the corporate marketing hype lies and market manipulation, I avoided all the game breaking bugs and all the endless waiting for issues to be solved, waiting an endless train of patches for years to come.
I saw this coming with Starfield... not only the game is massively underdelivered and having tons of rubbish and meh's all over, but also overprized, overhyped, an average score in gameplay, no innovation and showing a clear step back in all fields, those who claim this is a next-gen videogame in terms of graphics but also complex AI and gameplay are absolute ####ridding the studio and in total cognitive dissonance, it is clearly not next-gen and to be honest, it's so bland and rubbish that I'm not even sure I'm gonna by this at all. Also to mention as well, it shows how mediocre and how despicable this modern industry is by the fact that people have to "mandatory rely on modders" to fix something that is supposed TO BE FIXED since day 1, specially if it cost 70 F'ing dollars, coming from Bethesda an studio globally well known which such gigantic budget and human resources. You can't justify rubbish and mods are not here to do the job and fix all the mess that studios should have done since the day one. This wasn't the norm just few years back and apparently now is like common knowledge to assume that, wild times we are living.
I need to apologize to Cyberpunk 2077.
this game still have ps1 physics.
For what 😭 till this day cyberpunk still has issues despite the shit ton of patches.
@@FaZeloffOfGlizzywood Yeah, at least it ain't Starfield.
@@FaZeloffOfGlizzywoodLol, what issues? The game is great
@@wargames2195 explain exactly what is starfield then.
One thing they removed from cyberpunk 2077 that I liked was the 3D map, where you could see it from any angle and direction.
Character Creation seems a bit more robust in SF, but everything else was better in CP. Now CP also has had 3 years worth of improvements post launch.
Last CP patch was a year ago, since 2.0 update is not out yet.
This is where a lot of modern games could prioritize more of. Most trade in interactivity, physics, and believable AI for huge game worlds and the amount of content they could push instead of trying to really immerse the player. The games may look pretty in still shots, but once they require movement of any kind, the illusion breaks.
Not every game needs to be immersive, of course, but the games that try to market themselves as these immersive big open worlds with life usually fall short. Baldur's Gate 3 is exactly the kind of interactivity and variety I would love from more of these huge AAA titles. I wish they scaled down and focused on interesting and unique content instead of "All the content."
RDR2 and BG3 are good examples of open world games providing players with things to do.
Comentario de gamer promedio que exige juegos de calidad, pero no quiere cambiar de sistema económico
Imagine what a Bully 2 could do with NPCs interaction.
@@John-996 I would be all over that!
@@UnknownOpsAnd providing great detail on top of all that. If rockstar can do it bethesda absolutely can. They just won't is the problem.
It’s weird, it’s not like they don’t have a “running scared” status for NPCs in the game, they just don’t get it when near gunfire. That honestly seems like a bug to me
oh yeah right. ''bug''.
Error that all games in 2023 do not have dismemberments and a decent AI and not a shitty bullet sponge game with DIMMY AI, metro exodus is more or less but much more decent than those games, and with a shotgun on hard difficulty they kill you
And in RDR2, just staring at people would make them uncomfortable.
for 2 long You may get called a creep. RDR2 and Bully put many games to shame.
@@John-996only with open world elements. Rdr2 is still way behind in terms of mission and quest design as well as outdated combat
Cyberpunk makes Starfield look two generations old, and Starfield doesn’t have an excuse either because Cyberpunk’s map is absolutely loaded with even the smallest details while having great visuals, and Starfield just looks barren on any planet you land on while looking like an old PS3 game, except Killzone 2 actually had way better graphics, animations, and physics than Starfield. Starfield’s endlessly embarrassing dialogue shows me it’s more of a talking simulator, not a real game that cared about the player having fun with exploration. You can’t even really explore in the game, it just wants the player to do quests and listen to ugly NPCs talking. Surprise surprise, Todd Howard lied again just like he tricked everyone into getting hyped for Fallout 76. I miss Mass Effect.
Starfield has even less excuse as it was built almost entirely for the current gen hardware. Cyberpunk 2077 was trying to be multi-generational, and that really hampered the game at launch. Will be interesting to see what CDPR can achieve now they can ditch the PS4/Xbox-1 systems.
😂 explain me something how this game took 8 years to develop 😂
You're just an und thankful guy this game just launched and will be updated and modded to the max
@@TBcannabisGrow wtf 💀 so it's a modders responsibility to finish the game not the developers who's charging money for this game. Even if it was a free game that is not an excuse to launch a game at a state like this especially after the Cyberpunk fiasco.
Starfield actually lets you roleplay though.
One small example: You cannot join Arisaka in Cyberpunk, but you can join Ryujin in Starfield. I'm having tons of fun being a corporate agent rn, I could never do that in Cyberpunk.
And before I discovered my love for corporate espionage, I was trying to establish mining colonies all over Earth.
You can't roleplay in Cyberpunk, V's lifestyle is completely predetermined by CDPR.
The amount of loading screens in starfield lmao
You'll see ten years later Todd will make his new and unique project. Todd's Mod. It's like Garry's Mod where all you can do is install mods into the sandbox, but on maps from Bethesda games. But you'll also need mods for it to work properly
Wow, Cyberpunk owns big time. Makes me want to play Cyberpunk again.
Cyberpunk is one city, while Starfield has four cities, a thousand planets to explore, animals and missions, 1000 hours of missions, and a lot of weapons and options. Indeed, it is a stupid comparison. Different game design.
cope so hard huh?@@lofi1598
@@lofi1598 that one city in cyberpunk is larger and more detailed compared to all 4 cities in starfield combined lol, and 1000 hours of mission what delusion are you on? Cyberpunk has more weapons and weapon types than starfield.
you ccope pony hater @@-TotalJerkFace
did you play starfeild no so dont talk @@eluniarr
They have to do loading screens for the elevator now? C’mon even fallout 4 is better than this!
if u teleport from on esystem to an other to do a quest
U have like 5 loading screens
1 from planet to ship
Then from ship to outer space
Then from space to other planet ( multi ply this by how many jumps u need )
Then from space back to new planet
Then from ship to getting on the planet.
And u do this 1-2 times per fucking quest
It's 2023 and I have to teleport with an elevator🤣
@@dragnar12or you have 1 by just clicking to destination instantly?
@Kiiiurself8482 then you miss out on all the actual space stuff, so have to make sure u travel to a system and not just land from menu
I can actually kind of understand the limitations with the NPCs for Cyberpunks case in terms of like, their reactions showcased and such, because the NPCS on showcase are more "Filler" or crowd NPCS to give more life, reduced in complexity and more basic to reduce the usage of ram and GPU.
For example 6:20 they're showcased as pre-set animations and weirder, more clunky style, and y'know, they could just technically do what they do for regular enemy characters are in cyberpunk and it could look much more sophisticated and cleaner, but if they DID do that, then most likely either the games engine or your computer would be working to the max to try and run as hard as possible, just to the sheer amount of physics and computing required to give the complete reactions.
Starfield, Doesn't have this excuse, since all NPCS are coded the same, and all provide those sorts of reactions and everything, so they're all on the same level, and its still that bad.
Basically, Cyberpunk crowd is meant to be downgraded quality, Starfield is meant to be the regular NPC
cp2077 use more animations than ragdoll because their games ragdoll like shit. happen in tw3 too. look at rdr2 in physics. gtaiv, gta v too. use animations like this is shit
They have a downgraded "crowd NPC" system for Starfield too, this time around. They even have lower-quality meshes and their clothing assets can't be used by the player characters, even with a model swap.
Not a huge fan of this change, since the charm of BGS games has always been that every NPC is "a normal NPC" and not just set dressing, but it's the exact same situation now so I don't think your argument applies here.
Even ubisoft make crowds more believable than cyberbug, i still have crowds dissapearing in full sight. In watch dogs Legion, for example, I never had that unnimersive issue.
Can you please do a similar comparison but with Fallout 4 (un-modded) vs Starfield? I have a feeling we might see something interesting.
What that Starfield completely blows fallout 4 out of the water as an RPG?
@@agtl3168 Oh it Blows alright.
Seriously though beating Fo4 at being a RPG is like beating snail in a 100 meter dash.
lol
@@agtl3168No, that Fallout 4 has better physics
@@futanarilordkudo1879This is just about ai and physics, not rpg elements.
I feel as Starfield is like Fallout 76 but with NPCs
starfield is a shit game
@@BearGamingAsia Glad to hear, cause I don't have Xbox haha
@@BearGamingAsiaI think you being harsh, It actually a good game though and no I’m not a fanboy or anything, I’m just honest at all
@@BearGamingAsia who is better , starfield or cyberpunk ?
@@BearGamingAsia Man, I like you already
So in other words, we're all getting Phantom Liberty for Cyberpunk 2077 for only 24.99 ? It is half-price than Starfield AND you'll have an entirely reworked game to play with too !
Absolutely, ain't no way in hell I'm paying 70 buckos for shitfield😂
@@pandapancakes37you guys are so immature. I played the game, and personally I think it’s incredible and I love it. Just bc you think it looks bad doesn’t make it a bad game in general, many people are enjoying it.
@vidicul9109 good for you. Many people are also not enjoying it, so it's most like people have different opinions in real life. Wow, what a concept isn't that so weird🤣
@@pandapancakes37 okay yea your right. Everyone has an opinion, and I should respect that. My bad.
"Guard might get nervous, a man approaches with his weapon drawn"
I think we owe Cyberpunk a limited semi-apology.
"Hey CDPR, while giving us the worst launch in history of gaming. Theres an even better scapegoat in the triple A scene. For this we are limited semi-sorry"🤣
I still wait for cdpr to apologize
@@dinglshingle yeah except its not a better scapegoat. Starfield is the most polished bgs game ever at launch. whereas cyberpunk was the worst ever cdpr game at launch and maybe the worst performing AAA rpg ever at launch. I LOVE both games so looking at this objectively, that statement is unfair. starfield delivered all it said it would. Also 2077 has had years to improve and starfield hasnt even OFFICIALLY launched yet. Starfield has struggling performance fps wise but bugs wise its very good. Again both are great games and im more excited for a cyberpunk sequel than a starfield one but on launch grenades didnt even splash in water in cyberpunk. launch version of cyberpunk wasnt just broken but missing normal physics and features gta 4 had ages ago. If cyberpunk as broken as it was could spread its wings and fly, starfield can take off too.
(if nothing else it will bc of bgs games ease of modding. there are already well over 100 mods and I imagine after official launch they will drop their official tool and the script extender will come out and then its going to explode on the mods and far surpass cyberpunk mods. so if you really really care about npcs cowering at your aim then wait a month or 3)
@@PSYFIGHTER_ A simple google search, their CEO did a written and video apology, and offered a unprecedented never seen before full refund out of pocket to anyone for the first week or two of launch, that angered Sony as they had no refund option on their digital store which made them stop selling it digitally for a while.
Meanwhile Bethesda refused my FO76 refund twice and only mentioned "how they could've done things differently" after 5 years when they started hyping up Starfield.
they both suck , idk why you people acting like this , pathetic .
I feared this I knew the AI would be crap in starfield, Bethesda need to sort things out.❤
Starfield really made me appreciate cyberpunk 2077 so much 😂
Crybaby
Sony fangay
@@Traxxynedit 🤡🤡
@@ChceTok3ny🦍🦍🦍🦍
gross
Now this is a valid comparison video because both games being compared are RPGs. I've always disliked when RPGs are compared to sandbox games in terms of physics and AI because the sandbox game with around the same budget would always win as sandbox games would of course focus their resources on the physics as its their strong point whereas RPGs focus more on character builds, branching choices, story, etc.
TIL that comparing a game with years of updates to a brand new game is a valid comparison. How about you compare Cyberpunk at launch to Starfield?
@@Yotamb9 mf didn't know that starfield didn't even launch ?!!!
@@Yotamb9 I can compare new game with old game, and new game should be better in terms of graphics, gameplay or story. That's just common sense, hardware improves, tooling and engines become better, game budgets are now crazy, game prices are growing. Otherwise what's the point? Why would anyone play the game which isn't better or at least on level with existing games?
If a game requires polishing and patching for a couple of years then why it was released now for full price when I can buy better more completed game which is a couple of years older?
@@Yotamb9he just wanna starfield looks bad .. 😂 lol
@@Yotamb9 I played Cyberpunk 2077 since day one and the NPCs in that game have always reacted when you threaten them. The only thing in this video that wasn't on CP77's day one launch was water physics. But NPCs reacting to you threatening them, no loading screens, realistic elevators, etc were all included in day one. Besides, like others said, Starfield is 3 years NEWER than CP77 so it SHOULD be better but as what's shown in the video, it's not.
Aside from Cyberpunk having more bugs, what did Starfield have over Cyberpunk at the time of its release? Let me tell you: The plot, the storytelling is much better, and so are the characters - that's CDPR's tradermark. Technically, Cyberpunk is also better than Starfield. There is no loading screen, with a much higher FPS than Starfield on PC, not to mention RT effects, which are absent in Starfield. Even Cyberpunk's character facial expressions are better than Starfield's brain-dead, blank-staring characters.
Cyberpunk at launch with RTX ran almost as good as Starfield without RTX 🤔
No, and starfield has Global iluminatiom IR, sk technically is as heavy as rtx.
@@UNATCOHankaYou kidding right? Starfield runs on Fallout 4 engine and the graphics are def worse than Cyberpunk..
Not only all of this but Cyberpunk 2077 looks visually better, runs better and is just over all better in it's design.
Starfield looks like a game from 2015 that has gotten several HD texture packs.
Don’t forget cyberpunk took a whole 2 years to even be where it’s at. At least starfield didn’t come out broken with nothing to do🤷♂️
Do you realize the scales of the game are massively different? Right? If they tried to have that level of fidelity on a game this size, nobody would be able to run it smart one
@@Yeebles34starfield’s size is just for show. Empty planets with borders. Cant fly to planets or fly our of planets. Its just fallout gameplay in cities/settlements with npcs that look like they are from the the xbox 360 era.
@@ElderSnowball sooo... Starfield premiere has been delayed for a whole year... And still disappoints... Also except of water physics (aat least part of it) rest of shown actions were in Cyberpunk since start...
@@brooklynoobcrybaby
All these loading screens feels very ps3 era like. But it goes to show how ambitious cyberpunk was and why cdpr couldn't finish it in time. Starfield lacks a bit of elegance with its loadings... Showing a loading screen for an elevator ride breaks immersion so much
Especially since it seemed like an issue they already fixed. In Fallout 4, many elevators were able to be ridden in without loading screens.
Don’t forget the price of starfield, 70-100 for 2015 graphics and mass effect storyline but worse
It seems Bethesda is really missing the SIMULATION aspect of the GAME.
"We realistically simulate the galaxy around you." - Todd Howard, Starfield Direct
@@amysteriousviewer3772 how do they lie so hard?
its like fallout 4 but with bigger map, worse storyline, and last gen graphics
wait for TES VI if it fails too then i had no hope for bathesda
Remembering how Cyberpunk could have you go from your apartment to the elevator to the streets and any other building without any loading screens seems so impressive now... But GTA was also doing that 10 years ago. The space travel is so basic it could literally be a Fallout 4 mod! Just make custom maps that look like space and have the player fast travel to them then fast travel to a planet. That's literally no different to travel in any Bethesda game before.
We've reached a point where graphics are undoubtedly phenomenal. The priority now really has to be AI to create more believable worlds, we haven't really progressed much if at all since Red Dead Redemption 2. We need to use AI much more extensively, to the point that NPCs should be powered by language models and be able to hold natural conversations with players.
Yes. Since RDR2 nothing happened in the industry. That’s why iam hyped for GTA 6 not because of the story because of the AI.
And just a sidenote:
I think Starfield is a great game it delivers what i expected and I love it really !
Cant stop playing it, it’s a good Bethesda game
@@GameplayRunner nothing happened in the industry, with big companies like EA, Blizzard, Bethesda, but in the indie industry theres a lot of development, just to begin with No Man's Sky was one of the first games who made this vast space expanses and seamless transitions to planets, things no game has done before in the scale of what NMS did, hell, Bioware tried that with ME Andromeda and failed.
In space engeneers you have physics applied even to reentry on planet, your ship could suffer structural damage and start to burn and dismantle itself right in front of your eyes, sure the graphics aren't anywhere close to Bethesda graphics, but again, for a indie game.
And obviously SpaceBourne 2, wich is a better Starfield wich is made by ONE guy, this may not look like a leap foward for the industry, but just by knowing a single guy can make a space game BETTER than Bethesda is a huge leap foward.
In other words the problem is with this mentallity that a lot of gamers have wich is to expect quality ONLY for the giants of the industry, and then fill this companies with money while guys like DBK strugle to pays is bills while making a better game than Bethesda.
That is the real problem, folks throwing money in the wrong places, while the real deal is happening underground.
I think rockatar themselves will not be able to cross the ai they created for rdr2 even after 5 ,6 years
And the gameplay still wide as an ocean, deep as a puddle...
You need to make a new one when cyberpunk 2.0 goes out and the day one patch of SF.
Starfield has a day one patch on pre release version
Mf didn't even wanna do that 😂 it's just for make starfield looking bad ! Wtf
@@tommy.angelo2 that's not even a thing bro .. not even launched !!
finally , we're getting out of early access
*Laughs in Red Dead Redemption 2*
Your Starfield character looks funny af 😂👌
Cyberpunk 2077 launch day was a joke, but perhaps we were a little too harsh in hindsight...
Good thing about Starfield is that it made me feel like playing Cyberpunk LOL so 2.0 dropped at the perfect time
The Virgin Future of Modern: Neo-Futurism City
Design Aesthetics:
Virgin Neo-Futurism City: Buildings resemble oversized geometric shapes, as if architects went wild with their LEGO sets. The city planner’s motto? “Why have right angles when you can have obtuse ones?”
Chad Cyberpunk: Skyscrapers pierce the heavens, adorned with neon signs that scream, “I’m edgy, and I know it.” These buildings are like moody teenagers-dark, brooding, and perpetually in rebellion against gravity.
Transport
Transportation:
Virgin Neo-Futurism City: Commuters glide around on Segways, wearing helmets with built-in kale smoothie dispensers. Efficiency is key, but so is that daily dose of antioxidants.
Chad Cyberpunk: Hoverboards, baby! Picture Tony Hawk meets Blade Runner. These sleek boards defy physics, and their riders pull off sick tricks while dodging flying cars. Bonus points if your hoverboard doubles as a DJ booth.
Global Reset:
Virgin Neo-Futurism City: The global reset involves everyone sitting in a circle, holding hands, and chanting, “We are one with the blockchain.” Meanwhile, the stock market crashes because everyone’s too busy meditating.
Chad Cyberpunk: The global reset? Oh, that’s just a Tuesday. Corporations merge, governments collapse, and the world resets like a glitchy video game. But hey, at least the vending machines still work.
Dietary Trends:
Virgin Neo-Futurism City: People snack on organic kale chips and sip artisanal kombucha. Their motto: “Eat clean, save the planet, and never forget to compost.”
Chad Cyberpunk: Forget forks. In this world, hands are the ultimate utensils. Want a burger? Grab it with your cybernetic fingers. Sushi? Just palm it. And yes, occasionally someone accidentally nibbles their own hand. It’s a rite of passage.
The Chad Cyberpunk: Anime Cyberpunk City
Fashion
Fashion:
Virgin Neo-Futurism City: Monochromatic jumpsuits. Yawn. It’s like the entire population raided Steve Jobs’ closet.
Chad Cyberpunk: Leather trench coats, neon mohawks, and mirrored sunglasses. Everyone looks like they stepped out of a futuristic nightclub. Bonus points if your jacket has built-in speakers that blast J-pop.
Entertainment
Entertainment:
Virgin Neo-Futurism City: Residents attend TEDx talks on “The Art of Minimalism” and “How to Fold Your Socks Mindfully.” Riveting stuff.
Chad Cyberpunk: Holographic concerts featuring AI-generated pop stars. Imagine Hatsune Miku meets Daft Punk, and they’re backed by a band of cybernetic wolves. The crowd goes wild.
Music
Music:
Virgin Neo-Futurism City: Elevator music. Enough said.
Chad Cyberpunk: K-pop idols with cybernetic enhancements. Their dance moves defy physics, and their lyrics blend love ballads with quantum mechanics. Also, their fan base? Entirely composed of sentient AI.
Pet
Pets:
Virgin Neo-Futurism City: Robotic cats that purr algorithmically. They’re cute, but they don’t shed.
Chad Cyberpunk: Furry companions-part wolf, part dragon, and fully sassy. They wear leather jackets and have their own Instagram accounts. #CyberPetGoals
How did this game take 8 years to develop, the faces of NPCs look the same as fallout 4 too
No this games graphics is 100% improved why did it take 8 years they made over 1000 planets 100 plus quests tons of ships tons of weapons and armor and so many items in general Yh that’s why this game took so long the graphics are not the best but that’s because it’s a using the creation engine soon as Bethesda switch over there games are gonna look amazing
It took 8 years because they were taking time to refine their RPG Mechanics, and in that regard, this is their best game since Fallout 3 in 2008.
@@CrayonEater2003 It took 8 years to find the biggest Kalergi abominations to mo-cap their faces for.
Having to read the delusion of the ripped off consumers ####ridding Bethesda trying to justify their rubbish of product is absolute astonishing
Bias, Starfield is not even officially released and already compared to a game 3 years in the market.
You bought the ultimate edition you cuck didnt you?
Proves that CDPR was actually on a rush according how Cyberpunk looked at the start. Bethesda is far bigger company than CDPR but still managed to make the most awful game of 2023. Kudos to Cyberpunk 2077 second biggest comeback after No Man's Sky!
Crybaby
Definitely agree with you that Cyberpunk has made a great comeback.
Most awful game💀you definitely havent played the damn game and its definitely much less buggy than whatever tf was cyberpunk at launch
Bethesda has around 1500 employees and CDPR has around 1300 so not that mich diffrence really..
Play Cyberpunk in its release state and then tell me it was way better than Starfield. In what world is this comparison fair. Its like comparing Apex on release to Fortnite now 🤡
can't wait for the crowbcat video. i can't believe anyone would give this game a 10/10, even 8/10 is pushing it. ign unironically as being generous with their 7/10 and all the idjits went crazy over that
lol your fault for setting up unreal expectations for yourself... smh
It is easily 10/10 wdym lol
I think 7 is pretty much what it deserves from what I've played so far. It can feel excellent and look great, and sometimes evrything feel cumbersome and outdated. I don't understant 9 and 10 ratings for this game.
Todd and the Sweet Little Lies part 2: Space Boogaloo
@@SiPakRubah you think your so funny smh
I just can't wait for gta 6 where they will actually care about sandbox elements like ai reactions, weapon effects, pathing, and etc
Not sure what you're expecting. Literally all of those things were dumbed down between GTA4 and 5.
@@unkeptcrossYes but looking at Leaks GTA6 looks loads better Its allot more like RDR2 and Bully.
Why are games struggling with simple things that were in games lime Gta4 15 years ago?????
like ai behaviour
Ragdoll physics
Shadow rendering
Any physics.
Like damn!!!! If games 20 years ago (halo 2) could manage decals (buller holes , explosions/burns, water physics, ragdoll physics,
Lighting, NPC ai behaving appropriately, reacting appropriately
. Why is it so hard to do now?
Halo 2 and GTA aren't RPGs. RPGs focuses their resources more into character builds, branching choices, storyline, etc whereas sandbox and FPS games will focus more of their resources on physics and AI obviously.
@@beige_projection ok fallout 3 came out in 2008. I'm pretty sure its an RPG . Has great ragdoll, and nice water physics. Along with plenty of RPG elements. Fallout 4 also 2014/15 was great. Now stfu kid.
@@beige_projectionbrother that’s just cope. You just can’t have worse AI and physics than a 2001 game
@@Tbaggrrr Fall Out 3 has great ragdoll? Lmao now I know you're just bullshiting, Fall Out 3 is the game that I played that normalized ugly rag doll for me in gaming.
@@beige_projection better than starfield...... Atleast fallout has ragdoll. Wtf is starfield. And plus fallout wasn't HEAVILY focused on ragdoll and shooting. More looting, and exploration. But ok bub.
Let's see if the Cyberpunk redemption arc continues with the DLC!
You know you have to lower the bar and compare it to cyberpunk to have it fair, but to be honest both are still ages away from the masterpiece rdr2
CDPR at least has the excuse of being a smaller studio based out of Poland. Even when I played C77 when it came out, it didn’t really give me that many hassles.
Glad you made this, thank you.
Just wait when Phantom Liberty comes out along with the new update 2.0 for Cyberpunk 2077. I am way more hyped for Cyberpunk.
Okay, now show Cyberpunk 2077 on release day vs Starfield on release day.
Cyberpunk is certainly not the gold standard but this sure makes me appreciate it more.
What’s the gold standard game?
@@couch_odysseyrdr2 witcher 3
@@shumailazeeshan123 fact
The fire in Starfield looks so bad dude
Which is so weird considering the ships look objectively great, but the fire when they lift off just ruins the designer's work.
Starfield NPC: Oh, a grenade exploded in front of me and I am on fire now. Better go for a light jog.
Omfg.. this literally makes starfield look like a last gen game when compared to starfield. Makes you wonder why tf it’s only on the new Xbox consoles when it’s no different than fallout 4.
Not to be devil's advocate but these are comparations between Starfield EA and Cyberpunk after being patched. Cyberpunk had the same issues on release, no water splashes, NPC will ignore you while you point guns ar them and so on. But you'd think companies and devs would learn from others mistakes.
That's untrue. The game was not well playable on consoles but most folks with high end PCs played through the game without issue. I streamed the game and encountered a small handfull of bugs. The NPCs have always reacted to the player in cyberpunk and, honestly, cyberpunk was an incredible experience, top to bottom.
Starfield was destined to be this way, Bethesdas last game was redfall, and fallout 76 before that. They haven't made a good game in ages, and their "good game" is now extremely dated....
How about a comparison between 2020 Cyberpunk 2077 and Starfield? It took *two and a half years* for CDPR to get that game from the dumpster fire it was to where it is now. Meanwhile, Starfield is a stable, smooth, glitch-free experience, Day 1.
Guaranteed that 98% of the commenters here are just hate-mongers and Ponys who’ve never actually played Starfield. 🙄 Moving on…
It’s so funny to me cuz I remember the early version of Cyberpunk being compared to RDR2 😂 oh how the tables have turned
Maybe in 2 years of patches and mods the next janky RPG will get mocked the same way lol
5:46 the Family Guy death pose of Cyberpunk
Starfield is a real RPG, unlike Cyberpunk. Consider that Cyberpunk 2077, the game about corrupt megacorporations, with a corpo lifepath, does not let you actually roleplay as a corporate agent, but Starfield does.
starfield is boring af, cyberpunk combat just wins this easily
@@sillylittlesheepjax6009 RPGs are about much more than combat. Starfield gives the player plenty of roleplaying opportunities, Cyberpunk does not.
@@spike1269 YRS IT DOES, i can be angry or friendly at FKN KEANU REEVES, enough said GOTY
sure jan@@sillylittlesheepjax6009
Another point here is that shoting civilians in CP77 doesn't grant folks with dismemberments, if you want dismemberments you need to go after enemies that NOT always are active, like you can cross with some of the gangs and as long as you don't pull your gun on them they will leave you alone.
This kind of comparison have 0 sense. Cyberpunk 2077 was released almost 3 ago and is still receiving all kinds of patchs to make the game runs the way is showed in the video.
But all that was shown in the video for CP77 except for water physics were present in the game during launch, so you can't really blame the patches here
Starfield dont get even 6 months love from Bughesda. They never fix their game.
Starfield had like 8 years of development while cp2077 something like 3 or 4 so i think it's fair
the difference however is that bethesda won't and can't "patch" these AI problems, they will just hope and rely on modders to do it for them
Cyberpunk is very good game now, after the uptades the game is much better now 10/10, this next dlc and the free update will revolutionize the game again
Cyberpunk looks like a masterpiece compared to Starfield
Bethesda managing to lower the bar for what counts as "good enough" is never to be questioned.
About "Cuberpunk has no loading screens" reality check, it has, the quest with River where you go back to Chubby Buffalo to confront Han if you skip the ride.
Fallout NPCs respond to weapons being held on them so, is that a glitch, a feature missing at launch or regression in design?
NPCs in Starfield don't have schedules either. A staple of Bethesda games since Oblivion.
@@amysteriousviewer3772 Somehow reminds me of CDPR aswell, NPCs in Velen, Novigrad, Skellige, and Toussaint has several schledule between time of day, weather condition, and quests completions, shops will be closed at night for example, it was downgraded in CP77, but one feature which is weather condition has returned at patch 1.5 with NPCs using umbrellas
clearly Starfield is not worth the money.
5:24 LMFAO
Its crazy people are actually forgetting cyberpunk is a linear interactive movie and not a roleplaying game not even at all in the same caliber or masterwork as starfield.
I wish i had the ability to disappear when a guy with a gun shows up
I plan on playing Starfield...BUT, I bought CP2077 on release day, tried to play it, got disappointed and uninstalled. I will do Phantom Liberty first, waiting 2-3 months on Starfield will let them iron out a few things.
Wow I’m actually surprised just about over a year ago the bugs in cyberpunk made it complete trash at times now with the improvements it’s looking like an actual next gen compared to Starfield hopefully they’ll continue to improve on starfield to get it up to speed I’m sure they will
While starfield is trash but cyberpunk released in 2020
@@mohduk4 yeah despite Bethesda keep telling us about the greatest space Odyssey ever and telling us how "free" this game is (you only able to see loading screens everywhere). While CP2077 was a good game, not on consoles but it looked promising and had lots of features and interesting gameplay mechanics unlike Starfield that has absolutely nothing new and interesting. Morrowind animation, facade space and shitty quests.
starfield and cyberbug bullshit AI STUPID and no natutal movement
@@talacra yeah, what a massive disappointment, I'm so confused on how it has gotten such positive reviews on steam.
@@starcultiniser because everyone nowadays has low standards and ready to consume more unfinished projects. They see those videos with bugs and say "ohh so cute that's definitely Bethesda". Ain't no way this game was under development for 7 years
A dude set in flames by a literal napalm nade
- Casually joggs past the dude that threw the nade
- "Oh no!"
- Un-alives
People are comparing and playing these games for all the wrong reasons.
This is the first video I’ve seen where I can honestly say I see what you mean. I’ve played Starfield for a while now and I haven’t tried ANY of those things. The Ai could definitely need some work. Other than that I think it’s pretty good overall.
Overall Is fine... For a 30 dollars game. Please, get some standards
🤡🌍
It may be good but Cyberpunk is F’ing AWESOME!
No one till now can beat rockstar
Theyre gameplay is boring as fuck though, worst shooting mechanics in a AAA game.
It's normal rockstar put 8 years for development a new game with 2000 peoples and they work 80 hours per weeks
Rockstar don't make RPGs. Starfield and Cyberpunk are both RPGs, so their resources are more focused on the RPG elements, whereas sandbox games' resources would of course be more focused on physics and AI as they don't need to worry much about different character builds, branching choices, etc
From software > all
Rockstar is just the best
now compare character dialogue, combat and exploration between Starfield and Cyberpunk.
I haven’t played SF yet but CP77 is pretty hard to beat when comparing the sound design, writing, world building (ie clothes and shit)
from playing both games, cyberpunk is much better in this regard.
Now do a comparison between starfield and Cyberpunk at Launch lol. I remember when all these vides were about GTAV vs Cyberpunk lol. Love it.
Three years later and companies still releasing half made games?
Considering my RTX 4080 and i7-12700k plays Cyberpunk @ 4k with everything totally maxed out and is truly stunning. Heck my old man saw it and was mesmerised.. Last time that happened with a computer game was Microsoft Flight Simulator 2020 and Captain Comic from 87/88 when trying out his new 286
But no diss ur 4080 can’t run starfiled 4K 60FPS 😂
You're surprised that the most powerful $1.5k GPU can run Cyberpunk on those settings? lol ok
@@joshuameadows4922 No, he is probably more surprised that his setting can't run starfield at half the fps and look half as good compare to cyberpunk.
Degradation of AAA games continues ...
Starfield feels like the outer worlds and cyberpunk had a baby, and I love both
Starfield sometimes makes me ask myself 25 yeats in making starfield are you sure about that??
Ill give Bethesda this, the creation engine has never looked better, especially the facial animations. There is alot more to get stuck into with starfield and it think thats where it will excel. However cyberpunk is gorgeous and performance is much more stable (yes im really talking about cyberpunk) and the world itself is extremely immersive. I think they are both very different for comparison, and i felt the same way when i tried to compare the witcher 3 to skyrim and even botw. Each of these games tackles different things and approaches mechanics of an rpg in a various other ways. Ive played 5 hours of starfield so far and depsite a few gripes im enjoying immensely. It really does feel immersive imo and i enjoy the freedoom it has to offer. Ill be revisiting night city soon to try its newest update, but until then starfield has me addicted.
Shouldn't Cyberpunk and Starfield be compared with their launch states, and not when Cyberpunk has had 2 extra years of development? Seems a bit disingenuous to me.
Starfield is literally 3 years newer than Cyberpunk so of course it's fair to compare it. New games SHOULD be better in terms of graphics, physics, and AI.
Comparing starfield to cyberpunk 2077 is like comparing the crew 1 to the crew 2
@@I_Vented are you comparing launch 2077 or updated 2077?
@@I_Vented lol thats cool and all bro but im enjoying the hell out of starfield
Both are rpgs so😮
I'm so glad I dodged these two trainwrecks.... knowledge is power.
You missed out on amazing story, characters, visuals, gameplay and moments in Cyberpunk
So yeah, ignorance is bliss
@@kaushalsuvarna5156 I don't care about the... I don't care about the future I'm looking at it unfold and a disgusting unruly depraved fluorescent transgender useless mess.... I prefer to escape to fantasy RPGs medieval type style.... But I am hoping that Grand theft Auto 6 has a better first.
Cyberpunk Wins: 10x0
your youtube loses 0x10
@@dumbo-lv7jyYou're simping for a game that compares worse than one of the biggest trainwrecks for a video game launch in history.
@@dumbo-lv7jy Oh look, everyone, we found us a Todd Howard simp. What's it like being in a cult, dude?
@@pixeljauntvr7774 starfield had the worst launch? Dude are you for real 😭
@@FaZeloffOfGlizzywoodmfs forgot what cyperbugs is 😂 ! I am sure that Starfield gonna solved all this just in 2 weeks .
bethesda just made the 2013 game in 2023💀
bro gtav 2013 much better physics and ai
@@namgunaucao9771gta4 has better physics than starfeild the least they could do was to borrow the engine from rockstar
@@shumailazeeshan123 yeah R* engine is so good. nice ragdoll physics, great drawdistance, not to much pop-up in far distance, graphics is good too. hard to see pop-up and NPCs spawn in rdr2 is crazy. i play tw3 next gen, cp2077, asscreed games and many openworld games...... the Pop-up in far distance is like shit man, The NPCs pop up in tw3 and cp2077 is shit....
So impressive, still can't believe this is all done in Skyrim's engine
Can you make video cyberpunk version 1.0 vs starfield ? That would be more interest to watch
That was pretty nice of you to compare these before co2077 gets its 2.0 patch that will upgrade the AI
20 years later... Y'all are pathetic! 🤡🌍
I really like both games but lets remember that Cyberpunk has been heavily patched and these immersive elements just weren’t present at launch. For a bethesda game it’s probably the cleanest launch ever. I’m only 20 hrs in but so far no bugs which is surprising.
He's not showing bugs or glitches, he's showing game mechanics
@@i.d.6492 to be half the things that is coparing cyberpunk to starfield din t exist in the release
And as I stated the cyberpunk mechanics presented were not available at launch. As much as the state of AAA can and should improve Starfield is Bethesda’s best effort yet. From game play, to mechanics, to perks characters and design this is a big step forward for them, a natural evolution that I wasn’t expecting. It’s a better bethesda game from bethesda.
@@aperezdeal I see nothing groundbreaking, many games that came out long time ago like rdr2 does it much better
Yes it's been heavily patched, but the NPCs reacting to you pointing a gun at them have always been there since launch. There's always been little to no loading screens in Night City. The only thing that was shown in this video that weren't in CP77 during launch was the water physics.
People saying "Cyberpunk at start was broken and Starfield isn't and that's a plus" that's the worst part, Since that means there is zero hope that it will get better.
Bethesda makes me realize how great Cyberpunk was even at launch day.
Might be a hot take but this isn't a bad thing because it shows that no matter how fucked CP2077 was at launch, it bounced back and is doing fine now, which means Starfield will be better with updates. It's disappointing we have to rely on patches when it shouldn't have been a problem in the first place though
In the Future we might need to pay extra for a Game with minimal amount of Bugs and functioning ai.
slave mentality
Brother I’m not sure that mentality is valid anymore. Forspoken never got fixed, Jedi survivor was left to rot and till this day runs like garbage on pc. Immortals of aveum is guaranteed to be abandoned as that game literally never cracked 1000 players DAY ONE, understandably as literally no one can run it unless you own a 4090. We’ve gotten to a point where not only pc ports are more unoptimized than ever but there is a good chance the devs will shrug thier shoulders and move on without ever patching the game.
keep huffing that copium. the developers just love selling you cucks unfinished games. you pay top notch prices for unfinished products. hilarious.
The difference is that CDPR's problems aren't called "charming." Bethesda's jank is excused by fanboys and fixed by modders, so I'll be surprised if Bethesda fixes these issues on their own.