I’m the kind of freak who will reload a mission 20 times just to get a single line of unique dialogue for completing it in a certain way. More often than not it’s not rewarded, but this game did a pretty good job otherwise.
Killed Maiko in the last Clouds mission, cut to Judy screaming at me for killing her ex. I think, “maybe I can just go back and hit Maiko with the Tinker Tom a few times to teach her a lesson in respect.” Lo and behold, a (slightly) less traumatized Judy! Character moments like that make being this kind of freak worth it for me. It gives such seemingly small choices weight.
@@GeorgeDroyd1998 Why though? Strength and Reflex builds are absolute monsters and you don't even have to reach max level. Also, the game still provides alternative outcomes if you don't do stealth.
During the Gimme Danger mission, If you short-circuit the mech while staying stealthy and no one notices, Takemura still tells you you're truly mad, but doesn't say you cocked-up, and no reinforcements arrive. He's just impressed lol.
Takemura is a jerk- when you side with Panam and the Aldecados in the end he tells you to burn in hell for not siding with Arasaka. Should let him die he is bad guy.
@@GuitarsAndSynths did you really think he was going to leave Arasaka? Dude believed in the cause and the man (Saburo) through and through. I respect the guy’s conviction but they conflicted with my own. I played as a Corpo and they already F’kd me over twice. Wasn’t about to give my soul to them because The lap dog is an honorable dude. I laughed when he said that😂
@@GuitarsAndSynths i dont like arasaka but i do like takemura. Considering that he does try to legitimately help you because you can also help him (and he even goes as far as to infiltrate Hanako's parade float) he's a loyal guy. Arasaka lifted him out of a life of poverty and considering Saburo chose him as a personal bodyguard it's not hard to see why he gets mad if you side with the others. Especially since you attack Arasaka directly
In that mission, I didn’t kill or even knock out a single person. In and out, no trace. I mean, come on. If the President of the United States was supposed to use that vehicle, and a week before something f-ky had gone on in the garage it was stored in (let alone a mad rampage killing everyone there), it’d be a clear sign security was compromised and they’d call off the event altogether. The Arasaka Corporation wouldn’t let Hanako Arasaka herself go there on the heels of the supposed assassination of Saburo in the same city.
@@GuitarsAndSynths welp.... insert parable of the scorpion and the frog crossing the river, or the monk helping the scorpion across or "Maybe in the next life I'll be able to blame someone else for anything unpleasant" basically MFs who got hero complex will always save him regardless of wtf his reaction is (I thought it was sort of sad and funny tho, his reaction I mean) edit: altho irl these sort of people are nosy MFs or SJWs who tend to make things worse. it's never simple.
I always subconsciously went for stealth and using non lethal take downs. If I got caught then I would go guns blazing and shoot my way out. It was more fun that way for me and made everything feel more intense
I wasn't specializing on any skill trees, but more weight on cyber hacker, but it was still too little, and all the fights I got caught in were like churning butter.
If you have double-jump, can leap fence to the far right of where Takemura and yourself were observing. Bound across the rooftops, drop down through skylight, stealth kill the few guards, download info, then back out through the skylight again. Like a proper ninja, noone knows you were there. Until they find the dead bodies, I suppose...but even then, you can distract guards, then download the data while they're not looking. There's loads of ways to approach missions.
You have to do the scout mission with him and listen to the guard for it to proc, otherwise you just walk up to and talk to him like any start, and he just calls for back up.
In many missions, my path is basically this: Proceed through the perimeter to the objective, taking out all targets of opportunity nonlethally. Then discover the meat locker where the opposition has been cutting apart civillians, so I backtrack and take out all unconscious enemies with silenced headshots.
It was many patches ago when i did my last playthrough but, back then you could get double xp from enemies by first knocking em out and then putting a bullet to their head so thats what i was doing! You would also level up your reflex talents with headshotting ppl regardless if they were conscious or not!
If you avoid killing anyone at Clouds there is a bonus dialogue choice when talking to Maiko later. She wants to know why she should listen after you trashed her place and you can point out that nobody died. And she seems to respect that.
I had ZERO idea about the “WELL DONE” secret message from escaping the Arasaka compound by surfing aboard one of the VTOL’s. That is freaking hilarious. I’ve played through Cyberpunk numerous times, and tried a ton of different approaches to the Arasaka float sabotage mission. I’ve also watched hundreds of Cyberpunk videos on RUclips. Despite all that, this is the first time I learned of that “WELL DONE” message. It’s freakin’ awesome that stuff like that is included in the game.
I remember early on after release that people found out how to get to that by double jump on top of the cranes where you and Takamaru talk. From there you double jump to the building and double jump up ledges to the platform. The devs changed it so you could no longer get there using the jump route and I now wonder if the AV route was always the intended one to get there.
I liked the one where Jackies old gang friend (ex-boss?) becomes your target. You can meet him at Jackies funeral (if you haven't targeted him before then). He's clearly a (semi)principled criminal, but if you stealth your way to him, you can also learn about the hit on him and his backstory, which is a tragic Romeo & Juliet type deal. I tend to let him live.
note, theres a third way to complete riders on the storm...and the Wraiths don't even know you've been there except for the one in the security room overlooking Saul...maybe. Theres an access pipe you can sneak in through on the far side to the right of where you park the van and Panam sets up. Go in through there, rescue Saul, egress the way you came in, hop in the van, they don't even know you were there.
@@lordvanazir1007 yah, I have a habit of clearing the observation lounge and the "butcher shop" in the next room over before rescuing Saul. Just because those sick bastards need ending. Sometimes I'll go back and clean house later. Depends on the day.
Stealthing the Wraith camp to rescue Saul means you can come back later to shoot'n'loot til your heart's content. Don't miss taking a dip in the quarry lake behind the main building...
@@r1pbuck That's what I did. First run I actually stealth killed people using quickhacks and got Saul, but the loot didn't drop right when I went back later. Re-did the run using the sewer, got saul, returned and killed everyone so I loot it all and get the Problem Solver.
There's also a similar dialogue choice that changes with Maiko if you complete the whole thing stealthily but still take everyone out without killing them. You can still talk to Woodman and leave without violence if you want. But when Maiko confronts you in the first meeting with judy. She tries to call you out for it. You say something like "i did what I had to without anyone ending up in garbage bag."
I never figured out how to do it myself. I always seem to trigger the fight. Which kind of blows, but tearing my way straight through Clouds is always pretty fun, so it's not a big deal overall.
@ogre7699 "I don't know anything, I just work here..!" *_"I never asked you anything, but thanks for telling me that you spend your time on the clock eavesdropping..."_* In fact, in my playthrough, I gave her a new nose without a hint of guilt for what I did. Do your job right - or don't work at all...
@@Kalenz1234 level 12 at VH, first playthrough and i don't have much issues gunning down everyone. Would only get easier after this i guess. Heck you have unlimited heal..
Just wish they wouldve given a few scenarios when its time to get shot in the head by dexter. Ive done a playthrough where I was chromed up and 30th level and still getting sucker punch by some schlub irritates me....:D Yes there was xp mods involved for that one.
@@egor102definitely don't need mods for that just sleep often for double xp I like to finish pretty much everything Watson has to offer before doing the heist typically go into the heist at level 33 with a street cred of like 35 I'll be decked out with all tier 3 cyber ware ready to kick ass ... Only to get sucker punched and punked out.. guess V forgot about that sandy they have chipped haha
at 14:31 The Wraith compound has a tunnel on the right side that leads directly to Sal, but you need to be at a certain level to open the grate. I always play Stealth because it's more challenging than guns-blazing. Plus, you're forced to slow down and actually experience your surroundings. You see every little detail of the game. I really admire your love of this game btw.
Some things you can only figure out in hindsight. I've spent a lot of time and effort trying to stealth into the Wraith camp past all the enemies, taking them out where I can. It's fun...but doing it all by stealth is pretty cool, and you can come back and shoot'n'loot to your heart's content later on. I'm not sure if you can pick up Problem Solver if you come back later however. The real trick is to get Problem Solver and rescue Saul entirely by stealth in one go. Optical camo is your friend.
After ninjaing my way through the lot of them yeah, I found that vent back door straight to him. I opened it all up for the xp and came back to the van.
@Steven_1773 I wonder if they'll finally patch out the dupe glitch with vendors and drop boxes. I hope not, actually; it's one way to cheese for stacks of mats and consumables easily.
I just played through the riders of the storm quest recently, did a no touch stealth approach. After giving Saul the rhino dose V says something like “we’ve got the edge, i may as well of been a ghost”. Also no car chase
For “I Fought The Law”, if you interact with the spiked BD set while still in stealth, and the boss is alive, River has special dialogue, while also taking out the boss too.
@@Xxsorafan He only joins you if you interact with the infected BD. Otherwise he won't join you in the club regardless if you've stealthed it or went in guns blazing. I've done both.
And that father son team who make those disgusting BD's. Father got a knife to the face, son got decapitated..threw in an incindiary for good measure😂.
I loved to discover that you could corpo yourself into the arasaka compound. I wish there were more missions like this. Only thing I dislike is that, even if you go in that way, takamura decides to open the roof and everyone suddenly aggros you too.
if you confront Woodman via the stealth path during the Clouds mission AFTER doing a certain gig and taking out a certain tiger claw named Juntaro you will get special dialogue with Woodman that will make him gravely afraid of you and he will willingly tell you where Evelyn was sent. It's an awesome detail that merges a gig with a story mission and after you complete the mission with this method you will hear from time to time Tiger Claws' on the street talking about V getting rid of Juntaro and making Woodman piss himself. I've not seen anyone else complete the mission with this method other than me lol
there's a couple of gigs that interact with each other, another one is the dude in the back of the car with the tyger claws. If you do the joanne koch gig first (I think it's one of the city center gigs) you can ask him about the incident involved and he confesses to not caring about the fact that red ochre cost tens of people their lives. Or if you steal one of the 6th street cars in city center for a gig and getting spotted the 6th street competition shootout will always end up violent even if you win the contest.
The prologue mission with Jackie is possible to do completely stealth, just crawl over to his hiding spot first. And you and Jackie clear the first room Splinter Cell style. Then take the crawl space suggested by T-Bug and short circuit the light by the guy with the minigun and you can stealth kill him too. And Jackie will say that it's not his style, but still nova
The guy in the back moves between two points, one at the desk where he looks over the room, but he'll also move to a screen next to the door with his back turned. Alternatively you can use the distract enemies quickhack to move him to a vulnerable position. Never actually used T-Bugs route
He's always lounging against a desk next to a light I can quick hack then stealth from behind lately when I make a new V and sneak around. Prior to recent patches he was difficult to stealth
Another fantastic analysis. I had no idea some of these options were available. It's surprising just how much work went into the game that most people will never realize.
Still they didn't have time to finish it... I really wish to see this in tip top condition. Now I'm having a break from the game just to digest the story of it. It was quite moving.
For anyone wondering how to do this, you have to scan him during the recon mission with Takemura - you'll overhear him talking about how he's in deep shit with Abernathy. You have to be Corpo for this to work, since other lifepaths won't canonically know who Abernathy is.
For me it's simply about roleplay and what I personally enjoy. I like stealth but it can get tedious, once I learned that I won't miss out on anything unique if I just go guns blazing in non-story missions, I decided to give it a go and it was a blast, then I started alternating between the two based on what type of mission it was, who gave me the task, type of enemies etc. I also stopped savescumming - if I mess up a stealth approach, I switch it up immediately rather than loading the game which is more tedious and not immersive. Way more rewarding to play how you enjoy and RP rather than thinking about maximizing benefits. In story-related missions, I usually tried to keep it stealthy when it made sense and always do side-objectives since it usually felt like that was the intended way to get most interactions. I hate skipping content so all bosses were a must ofc.
@@thepancakemann Save scumming doesn't exist. Literally made up by losers to judge people for not wanting shit situations that happen due to stuff they can't control
@@thepancakemann I think so many people do it because we're used to many games pretty much rewarding it, often punishing the player way too much for messing up stealth, failing quests, getting much lower rewards etc. Cyberpunk doesn't rly do any of that, it doesn't feel like you're missing out, instead it feels like each route has something unique about it
In the first mission with Jackie Wells, if you go quietly there are also fewer enemies and at the end Jackie also has a comment ready, which I find funny. Love this game every day more.
I really enjoyed the little changes between stealth and guns blazing. A lot of missions give you the option of doing either, and there are typically several ways you can go about doing both.
My favorite one is in Phantom Liberty in a gig rescuing 2 cops, taking the time to knock out every single enemy since the mission said to not kill them, and not killing a single one, and then in the last conversation one of the NPCs saying "yep they're all flatlined, boss", even though every single one of them was still alive.
That was an amazing mission - Sphere Hunter cameo notwithstanding. Stealth KOed everyone and that made it work so much better. I laughed more than I have in the whole rest of CP I think.
Ya got to be carefull with Sasquatch tho. If you don't do things right, you can lock yourself out because the shutters lock you out of reaching the cinema. So always make a manual save before getting past the ring area. (You can actually walk in thru the front doors XD) Its really fun to take out Jotaro first, you can use his removal to intimidate Woodman.
@@BahamutBreakerIt was easier to do by accident when the game first came out. There wasn't a tier/gating system for gigs where more would unlock once you did the first few, that was introduced in 1.5. Before they were just all available at once, and it would just tell you how difficult they would be for your level.
In Riders on the Storm, if you just get to Saul through stealth (either non-lethal sneak takedown or by just getting through quietly), Saul will be surprised, but note he can't sneak like that back out. Panam will suggest an alternate route and you take a back tunnel the entire way out of the compound without being seen (never tried to see if you can use the tunnel to get in, would be weird if you can since it's a literal straight shot to Saul with no enemies).
I’ve never seen the large stealth/bloody differences in Automatic Love before…. after 4 playthroughs and hundreds of hours watching RUclips videos on CP2077…. Nice find!
The Panam mission to save Saul, first time I did it, I stumbled into the drain pipe to the right of the compound and found out you could just go straight to saul through it if you have high enough tech skill progression. The stealthiest option. Nobody dies, and the whole mission takes all of about 2 minutes to sneak in and back out through the pipe. lol.
having 100%-Ed the game, i must say that the level design is simply outstanding. cyberpunk is an absolute joy to play just because if how many ways you can slice it in gameplay
Theres also a ton of side jobs and gigs that have different dialogs and reward bonuses for stealth and you can use take downs on almost all the cyberpsycos. They did a really good job with the differences for playstyles and outcomes. One of my favorite parts about the game.
My first playthrough is an infiltrator style tech sharpshooter, using quickhacks and a silenced Nue to quietly enter the mission area and leave with none the wiser (or waking up eventually with the worst headache of their lives), but if things need to go loud and violent, a Nekomata is going to finish the job with few survivors. On my other playthrough I'm going full ultraviolence with blunt weapons and shotguns, throwing any hint of subtlety out the window if the mission didn't need that professional touch. It's incredible fun after taking my time with any encounter to just bulldoze straight into the nearest group of enemies and beating them unconscious. It's also really funny to see a mech and then switch to the electric gorilla arms to tear them apart with your bare hands.
During my current play through, I stealth all the cyber psychos that gave you the option (some you have to fight like the Tiger Claw or the ones in exoskeletons). I didn’t even know it was an option, but it made not killing any of them SIGNIFICANTLY easier
@whosaprettykitty5076, can you actually sneak up to the c-psychos? I tried a couple of times and it lookes like that they just automatically notice you when you enter their arena area. Memory wipe and non-lethal takedown still works on them though.
@@sciarpecyril you can on several of them, but some of the ones with more cinematic intros tend to auto start combat since you trigger their arrival when you get to the area. All the ones that are already there chilling can be, though you have to be careful.
@@Idle_Timer, do you mean all cyberpsycho-type enemies or only ones related to Regina's quest? I was able to sneak up on 'psychos from other gigs and encounters, but not the ones from her quest. Like one from the Maelstorm who sits on the parking lot. He faces the wall, yet notices V immediately, even when they are crouching.
I already knew this was the case from my 2 playthroughs but I never knew it was actually this in-depth. I never even knew that there was this Judy scene with her regretting revenge. Nice video!
Really very informative video, there are really a lot of things I didn't know for example grappling the Animal to get information, or killing in stealth all the Raffen Scavs in Saul's rescue mission. Good job, I hope to watch more of your videos if you find more instances of choices that change even slightly the outcome of a mission.
one thing, during the arasaka industrial park, you can drop the mech without reinforcements coming in if you do it from stealth (easily done with suicide hack)
alternatively, in the panam quest saving saul, if you don't kill all of them and escape stealthily, you still end up at the ranch without a chase, but you just don't have the specific dialogue about clearing the camp.
I enjoy going stealth more, mostly, just feels like V is a more professional merc, in and out and no one notices, fixers also commenting on the professionalism of V if done stealthily.
I think in general it is also weirdly rewarding, you get powerful enough by the end of the game that eliminating everyone by walking through the front door is pretty easy, but stealthing is still always a challenge at least. It also makes you appreciate the level design of some gigs, you can pretty much enter through a window, and walk out without anyone being the wiser. It's kindof a shame that you don't get bonus headhunter xp from finishing without detection though, because you are leaving some xp on the table this way.
18:19 I'd just like to mention that after 2.0, there are many many more car chases with you as the one being chased. Even completing gigs can trigger this, 10-20s after completion you'll automatically go into combat mode and then enemy vehicle(s) will approach
One dragon the GOAT thank you for this. Even till today I am realising that although the game was somewhat unfinished there is so much detail still and now with Phantom Liberty not long off there so much yet to be explored!
Im glad you took the time to do this. While there isnt as much variation as there was in witcher 3, it's cool to see what polish they managed to get in before release
Game is crazy. I actually had variations on variations for almost every scenario. For example, the desert minefield mission, I just hacked the pursuing car to e-brake and fled on my own time. Awesome game.
During the river quest, I stormed in and killed the animals and the boss but for some reason her corpse rose up all tangled and i was able to interrogate her body. I dropped dead laughing that whole scene 😂
On missions that require stealth, i like to sneak in, finish whatever mission objective, and leave without killing a soul. Once i get the bonus from that fixer. Then i return and blow everything up and take all the loot.
About the Netwatch main quest, if you enter the agent's room with weapon in hand, he will immediately engage you and thus unable to make a deal with. There are also some gigs that require stealth playthrough to earn extra rewards, but they basically have no further consequences.
I personally found it hilarious when the npc’s kept telling me to stealth throughout the game, only for me to charge in with a double barrel, listening to them discourage me in various verbal ways, only to sit there in varying degrees of dumbfounded when I nonchalantly come up as the victor against army. As I said when Goro told me I cocked up and reinforcements were coming: “more meat to the grinder, fool”.
I always went Stealth, but in a dozen playthroughs, I never considered to bluff my way into the Arasake compund with the floats! Thank you for that tip! And it seams in Clouds, guns blazing even seems to be the better approach, as you learn much faster what's going on. And you end up killing everyone, anyway.
There is some gig in Northside during which you have to neutralize a Tyger called Jotaro. Turns out he is an associate of Woodman and you can use it to make him cooperate through a special dialogue option
hearing Takemura say "you have made a cock-up!" is incredible, that's a very British English thing to say and I love that this somehow made it into the script
I just found out after well over a dozen playthroughs that if you go into the bar for Padre, the one where you steal data from the second floor office and johnny talks to you, if you walk to the right there is a guard who knows Jackie and will remember you from his ofrenda. He lets you right up. I literally used to just double jump into the back window and kill the guy there every single time
never used stealth once. Even in very hard I never felt the need to. Didn't have the time or build for it. It was really fun watching other characters talk about how I need to be quiet because the opposition is too strong or too many, then just mowing them down anyways. Haven't finished the game yet, but my favourite so far is when you infiltrate Arasaka industrial complex, and takamura helps you do recon beforehand, and the game gives you several ways to sneak into the base, and my V just ignored all of that and walked in through the front door and obliterated every single soul and machine. I wish the game had a system where npc's throughout the world would react to your general approach to combat, so that netrunner builds would have specific dialogues from others about how V is straight up a living god that can kill people by looking at them, or for steath builds they acknowledge how he's this boogeyman whom if you have the misfortune of seeing, you're already dead, and for my case, how he's a borged out unstoppable force of nature with enough firepower to support a small army, that has taken down entire gangs, squads and armies by himself.
The NPCs in the missions actually have some comments or conversations about the situation that players won't get to listen to if they just go to the mission and area and start guns blazing. For example, in the Dirty Biz gig, some of the enemy NPCs were having a conversation about the father and son. Almost all gigs and side quests have those little things that add to the world building of the game.
my poroblem with stealth in this game is what plagues all stealth games. The system is so brittle, and getting caught either amounts to reloading or running away for prolonged periods of time. I usually start stealth, but end up guns blazing every time
17:00 There's also a third set of dialog for just finessing it, which does *not* require zero kills; I do always kill the Raffen at the computer watching Saul in case of glitches and still get the impressed 'you're so sneaky!' dialog.
I really hate when people say “life paths don’t matter” yea they don’t effect the ending but each life path changes the context of how v views the world and how/what they’re familiar with
A fellow throwing knife enjoyer. Used that with maxed out Intelligence and a lil bit of monowire in my first playthrough, awesome kit for fast, aggressive stealth
I always flip a coin to decide wether to go stealth or guns blazing. Both are equally fun for me. I have a load of different variety of weapons and like using all of them depending on how I do the missions.
I’m not saying this in a negative way to describe this walkthrough, it’s a great video. I do recommend watching to the and giving it a like. Thank you to who made it and took the time to post it for us
I've long favored a Jack-of-all-trades build that emphasizes Stealth and Netrunning. Basically competent in most areas, but it is extraordinarily satisfying to complete Gigs via KOing every baddie on site - without a single shot fired. It's still good to be a bit tanky and shooty, for when being Stealthy DOESN'T work (or when you just don't feel like sneaking). Both happens.
Pick the right dialogue choice about Abernathy. Might be tied to a stat level too. You can literally waltz right in, loot everything available and not one person will enter combat until you do.
Wow the way you just strolled into the Arasaka compound as a corpo 👏 👏 👏 Didn't even know you could do that lol. Since I'm starting a new corpo playthrough this was good to know
I play primarily Nomad background, and I universally play stealth first, because in the wasteland, better to take the 5 minutes getting in undetected than lose 5 pints of blood charging in. I also try to theme my character around rugged tools and weapons, IE revolvers, power weapons, things you cpuld see somebody keeping togetehr with duct tape and some personally smelted parts.
My current V: you never see her, you never hear her. She sees you though. If by some miracle you see her, you won’t live long enough to tell anyone. Kind of like a horror film, something quickly and ruthlessly picking your people off. Turn around and you’re the last person standing and lights out. As an aside, it’s hilarious when spotted and you HAVE killed everyone barring 1-2 people. They will actually start freaking out. Caught mercs saying: “she’s gonna kill us all!” Good times.
My current V: You can hear him first as he tears through your first line of defense, then you see him, but by then you're fucked. Chrome and flesh go flying, it isn't graceful, but it'll sure get the job done. Just not quietly.
You missed a detail with Woodman. If you zeroed Jotaro Shobo before Automatic Love, you can intimidate Woodman into giving you the info. Also, if stealth hack their systems, you can offer to fix the network in exchange for info. And people say Cyberpunk is shallow gameplay wise.
WELL DONE! I did everything twice when the game came out, stealthily and pew pew pew, and saw many of these alternate scenes, but that Well Done was truly astounding! I'm also curious if the old content will be adjusted for the new vehicle combat systems, I especially hope the races get that stuff pumped to the nines!
What I have found in my first (almost blind) playthrough is that both approaches have their time and place and doing one the whole time can cause you to miss out on things
Lol I really quite like the Receptionist, "I'm required to return your weapons, even thought I would rather not to;" So professional and dutiful, plus she's such a good PR/sales/service she was so good at her job when attending you.
Good commentary! I was a little shocked the first time I stealthed my way through Clouds. After many tries it didn't seem possible. I think the problem starts if you throw one of the guards into a bin. This 'kills' them and you are on the massacre route. Stealthing your way to rescue Saul is pretty easy, but only if your Tech is high enough to open the pipe/tunnel access. However very often you are led into this quest early in Act 2 and you're neither skillful enough to stealth it, or strong enough to take on the Wraith gang without a lot of difficulty and frustration. I'm usually too impatient to go all the way with stealth...I'll overlook a camera or use a quickhack that alerts the enemies, and guns blazing it is.
in phantom liberty, you can threaten the Angie from the Animals gang "you want to end up like Sasquach?" if you killed her in the previous mission. In the car chase badlands mission, the car is weaponized in the new update and you can take the pursuers out using the weapons on the car and its much more fun than stealth.
I’m the kind of freak who will reload a mission 20 times just to get a single line of unique dialogue for completing it in a certain way. More often than not it’s not rewarded, but this game did a pretty good job otherwise.
Understandable
Killed Maiko in the last Clouds mission, cut to Judy screaming at me for killing her ex. I think, “maybe I can just go back and hit Maiko with the Tinker Tom a few times to teach her a lesson in respect.” Lo and behold, a (slightly) less traumatized Judy! Character moments like that make being this kind of freak worth it for me. It gives such seemingly small choices weight.
This game favored stealth too much. Ruins the flow of strength builds
This is how I got 190+ hours on one playthrough gigs included
@@GeorgeDroyd1998 Why though? Strength and Reflex builds are absolute monsters and you don't even have to reach max level. Also, the game still provides alternative outcomes if you don't do stealth.
During the Gimme Danger mission, If you short-circuit the mech while staying stealthy and no one notices, Takemura still tells you you're truly mad, but doesn't say you cocked-up, and no reinforcements arrive. He's just impressed lol.
Takemura is a jerk- when you side with Panam and the Aldecados in the end he tells you to burn in hell for not siding with Arasaka. Should let him die he is bad guy.
@@GuitarsAndSynths did you really think he was going to leave Arasaka? Dude believed in the cause and the man (Saburo) through and through.
I respect the guy’s conviction but they conflicted with my own. I played as a Corpo and they already F’kd me over twice. Wasn’t about to give my soul to them because The lap dog is an honorable dude.
I laughed when he said that😂
@@GuitarsAndSynths i dont like arasaka but i do like takemura. Considering that he does try to legitimately help you because you can also help him (and he even goes as far as to infiltrate Hanako's parade float) he's a loyal guy. Arasaka lifted him out of a life of poverty and considering Saburo chose him as a personal bodyguard it's not hard to see why he gets mad if you side with the others. Especially since you attack Arasaka directly
In that mission, I didn’t kill or even knock out a single person. In and out, no trace.
I mean, come on. If the President of the United States was supposed to use that vehicle, and a week before something f-ky had gone on in the garage it was stored in (let alone a mad rampage killing everyone there), it’d be a clear sign security was compromised and they’d call off the event altogether. The Arasaka Corporation wouldn’t let Hanako Arasaka herself go there on the heels of the supposed assassination of Saburo in the same city.
@@GuitarsAndSynths
welp.... insert parable of the scorpion and the frog crossing the river, or the monk helping the scorpion across
or "Maybe in the next life I'll be able to blame someone else for anything unpleasant"
basically MFs who got hero complex will always save him regardless of wtf his reaction is (I thought it was sort of sad and funny tho, his reaction I mean)
edit: altho irl these sort of people are nosy MFs or SJWs who tend to make things worse. it's never simple.
I always subconsciously went for stealth and using non lethal take downs. If I got caught then I would go guns blazing and shoot my way out. It was more fun that way for me and made everything feel more intense
I wasn't specializing on any skill trees, but more weight on cyber hacker, but it was still too little, and all the fights I got caught in were like churning butter.
May have to try that approach, I keep doing my Terminator impression....
I end up upgrading my quickhacks and just blind, reset, and shock everyone.
I do non-letah or lethal takedowns depending on the enemies, specifically, scavs. they dont get special treatment, they all die LOL
Same, except when dealing with Maelstorm, Scavs and the sick fucks doing the snuff braindancing (then would be lethal takedowns)
As somebody that only played Corpo, I somehow managed to miss the "peacefull" infiltration of the Arasaka compound... In multiple playthroughs
If you have double-jump, can leap fence to the far right of where Takemura and yourself were observing. Bound across the rooftops, drop down through skylight, stealth kill the few guards, download info, then back out through the skylight again. Like a proper ninja, noone knows you were there. Until they find the dead bodies, I suppose...but even then, you can distract guards, then download the data while they're not looking.
There's loads of ways to approach missions.
Likewise. I always jumped above the fence and ninja my way in. I didn't even know that you can just walk up to the guard like that!
You have to do the scout mission with him and listen to the guard for it to proc, otherwise you just walk up to and talk to him like any start, and he just calls for back up.
You played multiple times and went Corpo every single time. Damn dawg.
@@EGO.BReAKERRassume he means a few of the many times he played
I just unconsciously did a lot of side jobs and gigs with stealth and suddenly I was 1.5 million eddies richer
This. Suddenly it's 32h in game time, you're level 45 and you haven't advanced past All-Foods. 🤣
In many missions, my path is basically this: Proceed through the perimeter to the objective, taking out all targets of opportunity nonlethally. Then discover the meat locker where the opposition has been cutting apart civillians, so I backtrack and take out all unconscious enemies with silenced headshots.
Measure twice, ice them once.
Silenced stabbings for me
I like doing that because killing them after they’ve been unconscious for some reason it boosts your ninjutsu stats
@@YngNugthey are no longer aware of your presence. Thus you get unaware hits/kills
It was many patches ago when i did my last playthrough but, back then you could get double xp from enemies by first knocking em out and then putting a bullet to their head so thats what i was doing! You would also level up your reflex talents with headshotting ppl regardless if they were conscious or not!
If you avoid killing anyone at Clouds there is a bonus dialogue choice when talking to Maiko later. She wants to know why she should listen after you trashed her place and you can point out that nobody died. And she seems to respect that.
she can shove her respect up hers, straight up hate that doll. Was disappointed you can't confront her when you "meet" her in Phantom Liberty
I just blasted her with Guts
Yeah but she is a weasel, so you win the respect of a weasel.
You let her live?@@MisterIncog
@@extonjonas6820 yeah, I think you have to to have fun time with judy
I had ZERO idea about the “WELL DONE” secret message from escaping the Arasaka compound by surfing aboard one of the VTOL’s. That is freaking hilarious. I’ve played through Cyberpunk numerous times, and tried a ton of different approaches to the Arasaka float sabotage mission. I’ve also watched hundreds of Cyberpunk videos on RUclips. Despite all that, this is the first time I learned of that “WELL DONE” message. It’s freakin’ awesome that stuff like that is included in the game.
I remember early on after release that people found out how to get to that by double jump on top of the cranes where you and Takamaru talk. From there you double jump to the building and double jump up ledges to the platform. The devs changed it so you could no longer get there using the jump route and I now wonder if the AV route was always the intended one to get there.
I liked the one where Jackies old gang friend (ex-boss?) becomes your target.
You can meet him at Jackies funeral (if you haven't targeted him before then).
He's clearly a (semi)principled criminal, but if you stealth your way to him, you can also learn about the hit on him and his backstory, which is a tragic Romeo & Juliet type deal.
I tend to let him live.
SPOILER DISCUSSION
You
Have
Been
Warned
!!!
He sadly always offs himself though when you leave though. His fate is basically sealed
@@PlatinumO good spoiler tagging
mission name?
@@PlatinumO It's either that, or a good hoax to let him bounce town. Sadly, I doubt it's a hoax.
@paulohernanndizz3506 tysm!!!
note, theres a third way to complete riders on the storm...and the Wraiths don't even know you've been there except for the one in the security room overlooking Saul...maybe. Theres an access pipe you can sneak in through on the far side to the right of where you park the van and Panam sets up. Go in through there, rescue Saul, egress the way you came in, hop in the van, they don't even know you were there.
lol i know, i tried to stealth it, got caught, fought my way down, then saw the tunnel and was like man what? and reloaded a save to use it lol
hey this is actually how i did it myself, though i stealth killed a few more than just the guard XD
@@lordvanazir1007 yah, I have a habit of clearing the observation lounge and the "butcher shop" in the next room over before rescuing Saul. Just because those sick bastards need ending.
Sometimes I'll go back and clean house later. Depends on the day.
Stealthing the Wraith camp to rescue Saul means you can come back later to shoot'n'loot til your heart's content. Don't miss taking a dip in the quarry lake behind the main building...
@@r1pbuck That's what I did. First run I actually stealth killed people using quickhacks and got Saul, but the loot didn't drop right when I went back later. Re-did the run using the sewer, got saul, returned and killed everyone so I loot it all and get the Problem Solver.
There's also a similar dialogue choice that changes with Maiko if you complete the whole thing stealthily but still take everyone out without killing them. You can still talk to Woodman and leave without violence if you want. But when Maiko confronts you in the first meeting with judy. She tries to call you out for it. You say something like "i did what I had to without anyone ending up in garbage bag."
I never figured out how to do it myself. I always seem to trigger the fight. Which kind of blows, but tearing my way straight through Clouds is always pretty fun, so it's not a big deal overall.
@ogre7699
"I don't know anything, I just work here..!"
*_"I never asked you anything, but thanks for telling me that you spend your time on the clock eavesdropping..."_*
In fact, in my playthrough, I gave her a new nose without a hint of guilt for what I did.
Do your job right - or don't work at all...
Huh. I always killed Maiko so never saw that.
@@Kalenz1234 This happens before you can.
The problem i have is I always start out tying to be stealthy but always end up like Arnie in Terminator.
stealth is gay
Play on hardest difficulty. Going Rambo becomes impossible until you level up and lot and get better gear and cyberware.
@@williamm4366 so are respirator masks
@@Kalenz1234 level 12 at VH, first playthrough and i don't have much issues gunning down everyone. Would only get easier after this i guess. Heck you have unlimited heal..
Same
i like how stelth is more like a puzzle for the main story, and then guns blazing is a high adrinlin shoot em up. both really fun to do/try.
I like when games give you differnet sinarios for stealth vs guns blazing, makes gameplay that much more valuable
Just wish they wouldve given a few scenarios when its time to get shot in the head by dexter. Ive done a playthrough where I was chromed up and 30th level and still getting sucker punch by some schlub irritates me....:D Yes there was xp mods involved for that one.
@@egor102definitely don't need mods for that just sleep often for double xp I like to finish pretty much everything Watson has to offer before doing the heist typically go into the heist at level 33 with a street cred of like 35 I'll be decked out with all tier 3 cyber ware ready to kick ass ... Only to get sucker punched and punked out.. guess V forgot about that sandy they have chipped haha
at 14:31 The Wraith compound has a tunnel on the right side that leads directly to Sal, but you need to be at a certain level to open the grate.
I always play Stealth because it's more challenging than guns-blazing. Plus, you're forced to slow down and actually experience your surroundings.
You see every little detail of the game.
I really admire your love of this game btw.
Some things you can only figure out in hindsight. I've spent a lot of time and effort trying to stealth into the Wraith camp past all the enemies, taking them out where I can. It's fun...but doing it all by stealth is pretty cool, and you can come back and shoot'n'loot to your heart's content later on. I'm not sure if you can pick up Problem Solver if you come back later however. The real trick is to get Problem Solver and rescue Saul entirely by stealth in one go. Optical camo is your friend.
When your trying to build Cold Blood skill toward Merciless, stealth is not your friend. Ninjutsu is the opposite yet their both governed by Cool.
After ninjaing my way through the lot of them yeah, I found that vent back door straight to him. I opened it all up for the xp and came back to the van.
@Steven_1773 I wonder if they'll finally patch out the dupe glitch with vendors and drop boxes. I hope not, actually; it's one way to cheese for stacks of mats and consumables easily.
@@Steven_1773 NO SPOILERS!! [Sorry...it's an automatic reflex].
I just played through the riders of the storm quest recently, did a no touch stealth approach. After giving Saul the rhino dose V says something like “we’ve got the edge, i may as well of been a ghost”. Also no car chase
The first time I reached Saul without detection, but there was still a car chase, this was almost 2 years back, maybe they patched it
For “I Fought The Law”, if you interact with the spiked BD set while still in stealth, and the boss is alive, River has special dialogue, while also taking out the boss too.
What does he say?
How? He doesn’t join you unless you’re caught.
@@Xxsorafan He only joins you if you interact with the infected BD. Otherwise he won't join you in the club regardless if you've stealthed it or went in guns blazing. I've done both.
I typically like to go in without killing anyone, but I’ve always made exceptions for scavengers and Maelstrom
And that father son team who make those disgusting BD's. Father got a knife to the face, son got decapitated..threw in an incindiary for good measure😂.
Same, i typically dont use any cyberware besides a sandevistan, i normally just run through the mission like david at the beginning of the anime
Add the Voodoo Boys too, especially fucking Placide.
Kids involved? Dead. Killing innocent people? Dead. Arasaka? Dead. Bonus for not killing? Dead after reward.
Maelstrom are like team rocket
I loved to discover that you could corpo yourself into the arasaka compound. I wish there were more missions like this.
Only thing I dislike is that, even if you go in that way, takamura decides to open the roof and everyone suddenly aggros you too.
if you confront Woodman via the stealth path during the Clouds mission AFTER doing a certain gig and taking out a certain tiger claw named Juntaro you will get special dialogue with Woodman that will make him gravely afraid of you and he will willingly tell you where Evelyn was sent.
It's an awesome detail that merges a gig with a story mission and after you complete the mission with this method you will hear from time to time Tiger Claws' on the street talking about V getting rid of Juntaro and making Woodman piss himself.
I've not seen anyone else complete the mission with this method other than me lol
there's a couple of gigs that interact with each other, another one is the dude in the back of the car with the tyger claws. If you do the joanne koch gig first (I think it's one of the city center gigs) you can ask him about the incident involved and he confesses to not caring about the fact that red ochre cost tens of people their lives. Or if you steal one of the 6th street cars in city center for a gig and getting spotted the 6th street competition shootout will always end up violent even if you win the contest.
The prologue mission with Jackie is possible to do completely stealth, just crawl over to his hiding spot first. And you and Jackie clear the first room Splinter Cell style. Then take the crawl space suggested by T-Bug and short circuit the light by the guy with the minigun and you can stealth kill him too. And Jackie will say that it's not his style, but still nova
That's great. It's utterly fitting for him.
The guy in the back moves between two points, one at the desk where he looks over the room, but he'll also move to a screen next to the door with his back turned. Alternatively you can use the distract enemies quickhack to move him to a vulnerable position. Never actually used T-Bugs route
He's always lounging against a desk next to a light I can quick hack then stealth from behind lately when I make a new V and sneak around. Prior to recent patches he was difficult to stealth
Another fantastic analysis. I had no idea some of these options were available. It's surprising just how much work went into the game that most people will never realize.
Still they didn't have time to finish it...
I really wish to see this in tip top condition.
Now I'm having a break from the game just to digest the story of it.
It was quite moving.
About 1500 hours into the game and still this video shows quite a few scenes I've never seen before. Great vid, absolutely amazing game.
WE NEED THIS MAN FOR 1.7 CHANGES AND BUILDS !
FR FR 😭
Most definitely
Whats up with 1.7? I haven't played the game since i finished it soon after it was released. Should I start a new playthrough?
Is there enough to do?
@@Fangoros afaik they're reworking majority of the game's mechanics to be better, accompanied by the new DLC
@@Fangoros you can almost call it a new game
I'm a Corpo and I didn't know about duping the guards in Gimme Danger. I went stealth until stealth was broken. Then it was guns'a blazin.
For anyone wondering how to do this, you have to scan him during the recon mission with Takemura - you'll overhear him talking about how he's in deep shit with Abernathy. You have to be Corpo for this to work, since other lifepaths won't canonically know who Abernathy is.
I only duped one of the guards, I didn’t know you could literally con the entire place
For me it's simply about roleplay and what I personally enjoy. I like stealth but it can get tedious, once I learned that I won't miss out on anything unique if I just go guns blazing in non-story missions, I decided to give it a go and it was a blast, then I started alternating between the two based on what type of mission it was, who gave me the task, type of enemies etc. I also stopped savescumming - if I mess up a stealth approach, I switch it up immediately rather than loading the game which is more tedious and not immersive. Way more rewarding to play how you enjoy and RP rather than thinking about maximizing benefits. In story-related missions, I usually tried to keep it stealthy when it made sense and always do side-objectives since it usually felt like that was the intended way to get most interactions. I hate skipping content so all bosses were a must ofc.
I usually stealth kill everyone and if I'm detected I'll just finish the job.
Glad more people are realizing that save scumming ruins the game flow.
@@thepancakemann Save scumming doesn't exist. Literally made up by losers to judge people for not wanting shit situations that happen due to stuff they can't control
@@thepancakemann I think so many people do it because we're used to many games pretty much rewarding it, often punishing the player way too much for messing up stealth, failing quests, getting much lower rewards etc. Cyberpunk doesn't rly do any of that, it doesn't feel like you're missing out, instead it feels like each route has something unique about it
Showcasing rare scenes and interactions AND an epic stealth montage. OD you are the GOAT!
In the first mission with Jackie Wells, if you go quietly there are also fewer enemies and at the end Jackie also has a comment ready, which I find funny. Love this game every day more.
I really enjoyed the little changes between stealth and guns blazing. A lot of missions give you the option of doing either, and there are typically several ways you can go about doing both.
My favorite one is in Phantom Liberty in a gig rescuing 2 cops, taking the time to knock out every single enemy since the mission said to not kill them, and not killing a single one, and then in the last conversation one of the NPCs saying "yep they're all flatlined, boss", even though every single one of them was still alive.
Must be a bug on your end, or maybe you did kill one. In my case I quickhacked them all with Overheat and all of them lived.
Yup had that same experience
Putting body in freezer = lethal
That was an amazing mission - Sphere Hunter cameo notwithstanding. Stealth KOed everyone and that made it work so much better.
I laughed more than I have in the whole rest of CP I think.
Even better, if you have a high enough Cool, you can talk your away out of it at the end regardless.
Ya got to be carefull with Sasquatch tho.
If you don't do things right, you can lock yourself out because the shutters lock you out of reaching the cinema.
So always make a manual save before getting past the ring area.
(You can actually walk in thru the front doors XD)
Its really fun to take out Jotaro first, you can use his removal to intimidate Woodman.
For everything in the GIM, you can walk in through the front doors. [Finger on the trig, tho'...]
@Myuunium lol.
I'm the other way around.
I see something and it automatically cross-references with with 'Oh, a Cyberpunk reference' XD
I don’t think I’ve ever taken Jotaro out before doing Automatic Love. That’s a great find! Awesome detail.
@@BahamutBreakerIt was easier to do by accident when the game first came out. There wasn't a tier/gating system for gigs where more would unlock once you did the first few, that was introduced in 1.5. Before they were just all available at once, and it would just tell you how difficult they would be for your level.
@@BahamutBreaker Jotaro may be my first gig in every playthrough.. he's referenced so often, I like gigs that change things later.
In Riders on the Storm, if you just get to Saul through stealth (either non-lethal sneak takedown or by just getting through quietly), Saul will be surprised, but note he can't sneak like that back out. Panam will suggest an alternate route and you take a back tunnel the entire way out of the compound without being seen (never tried to see if you can use the tunnel to get in, would be weird if you can since it's a literal straight shot to Saul with no enemies).
you can if you have enough stats
Yeah it takes like 10 tech ability to open a...half broken fence door
@@AlexM-oq5el14 tech ability*
@@imperialdebauchery5988it scales based on your level
@@lelandwhitehead56 Does it? I've never seen it at anything other than 14.
I’ve never seen the large stealth/bloody differences in Automatic Love before…. after 4 playthroughs and hundreds of hours watching RUclips videos on CP2077….
Nice find!
The Panam mission to save Saul, first time I did it, I stumbled into the drain pipe to the right of the compound and found out you could just go straight to saul through it if you have high enough tech skill progression. The stealthiest option. Nobody dies, and the whole mission takes all of about 2 minutes to sneak in and back out through the pipe. lol.
having 100%-Ed the game, i must say that the level design is simply outstanding. cyberpunk is an absolute joy to play just because if how many ways you can slice it in gameplay
Theres also a ton of side jobs and gigs that have different dialogs and reward bonuses for stealth and you can use take downs on almost all the cyberpsycos. They did a really good job with the differences for playstyles and outcomes. One of my favorite parts about the game.
My first playthrough is an infiltrator style tech sharpshooter, using quickhacks and a silenced Nue to quietly enter the mission area and leave with none the wiser (or waking up eventually with the worst headache of their lives), but if things need to go loud and violent, a Nekomata is going to finish the job with few survivors.
On my other playthrough I'm going full ultraviolence with blunt weapons and shotguns, throwing any hint of subtlety out the window if the mission didn't need that professional touch. It's incredible fun after taking my time with any encounter to just bulldoze straight into the nearest group of enemies and beating them unconscious. It's also really funny to see a mech and then switch to the electric gorilla arms to tear them apart with your bare hands.
During my current play through, I stealth all the cyber psychos that gave you the option (some you have to fight like the Tiger Claw or the ones in exoskeletons). I didn’t even know it was an option, but it made not killing any of them SIGNIFICANTLY easier
@whosaprettykitty5076, can you actually sneak up to the c-psychos? I tried a couple of times and it lookes like that they just automatically notice you when you enter their arena area.
Memory wipe and non-lethal takedown still works on them though.
@@sciarpecyril you can on several of them, but some of the ones with more cinematic intros tend to auto start combat since you trigger their arrival when you get to the area. All the ones that are already there chilling can be, though you have to be careful.
@@Idle_Timer, do you mean all cyberpsycho-type enemies or only ones related to Regina's quest? I was able to sneak up on 'psychos from other gigs and encounters, but not the ones from her quest.
Like one from the Maelstorm who sits on the parking lot. He faces the wall, yet notices V immediately, even when they are crouching.
I already knew this was the case from my 2 playthroughs but I never knew it was actually this in-depth. I never even knew that there was this Judy scene with her regretting revenge. Nice video!
Really very informative video, there are really a lot of things I didn't know for example grappling the Animal to get information, or killing in stealth all the Raffen Scavs in Saul's rescue mission. Good job, I hope to watch more of your videos if you find more instances of choices that change even slightly the outcome of a mission.
one thing, during the arasaka industrial park, you can drop the mech without reinforcements coming in if you do it from stealth (easily done with suicide hack)
I've played several hundred hours of cyber punk but never knew you could fight royce as he always dies in the introduction scene
alternatively, in the panam quest saving saul, if you don't kill all of them and escape stealthily, you still end up at the ranch without a chase, but you just don't have the specific dialogue about clearing the camp.
I enjoy going stealth more, mostly, just feels like V is a more professional merc, in and out and no one notices, fixers also commenting on the professionalism of V if done stealthily.
I think in general it is also weirdly rewarding, you get powerful enough by the end of the game that eliminating everyone by walking through the front door is pretty easy, but stealthing is still always a challenge at least. It also makes you appreciate the level design of some gigs, you can pretty much enter through a window, and walk out without anyone being the wiser. It's kindof a shame that you don't get bonus headhunter xp from finishing without detection though, because you are leaving some xp on the table this way.
2:50 thanks for giving me a new way to break in, never knew this was a thing, always stole the van, thanks 👍
18:19 I'd just like to mention that after 2.0, there are many many more car chases with you as the one being chased. Even completing gigs can trigger this, 10-20s after completion you'll automatically go into combat mode and then enemy vehicle(s) will approach
It's amazing the variety in this game. The playstyles, the story paths, the dialogue, and more. There really isn't any game quite like it.
Great vid, please continue to create guides on the changes brought with Patch 1.7 and changes only included in Phantom Liberty!
I’ve always wondered what would have happened if I did certain missions the opposite way of how I did them
One dragon the GOAT thank you for this. Even till today I am realising that although the game was somewhat unfinished there is so much detail still and now with Phantom Liberty not long off there so much yet to be explored!
Im glad you took the time to do this. While there isnt as much variation as there was in witcher 3, it's cool to see what polish they managed to get in before release
Game is crazy. I actually had variations on variations for almost every scenario. For example, the desert minefield mission, I just hacked the pursuing car to e-brake and fled on my own time. Awesome game.
The selfie with Sasquatch is epic! Great video findings, keep posting.
You just built a gun in the lobby, I love it.
Definitely going to try more stealth in my next playthrough. Also: that montage of stealth kills rescuing Saul was awesome!
During the river quest, I stormed in and killed the animals and the boss but for some reason her corpse rose up all tangled and i was able to interrogate her body. I dropped dead laughing that whole scene 😂
On missions that require stealth, i like to sneak in, finish whatever mission objective, and leave without killing a soul. Once i get the bonus from that fixer. Then i return and blow everything up and take all the loot.
About the Netwatch main quest, if you enter the agent's room with weapon in hand, he will immediately engage you and thus unable to make a deal with. There are also some gigs that require stealth playthrough to earn extra rewards, but they basically have no further consequences.
I personally found it hilarious when the npc’s kept telling me to stealth throughout the game, only for me to charge in with a double barrel, listening to them discourage me in various verbal ways, only to sit there in varying degrees of dumbfounded when I nonchalantly come up as the victor against army. As I said when Goro told me I cocked up and reinforcements were coming: “more meat to the grinder, fool”.
I always went Stealth, but in a dozen playthroughs, I never considered to bluff my way into the Arasake compund with the floats! Thank you for that tip! And it seams in Clouds, guns blazing even seems to be the better approach, as you learn much faster what's going on. And you end up killing everyone, anyway.
I'll always be a streetkid player but I love how ruthless corpo V can be in dialogue options
There is some gig in Northside during which you have to neutralize a Tyger called Jotaro. Turns out he is an associate of Woodman and you can use it to make him cooperate through a special dialogue option
hearing Takemura say "you have made a cock-up!" is incredible, that's a very British English thing to say and I love that this somehow made it into the script
I always go back to a gigs location after ghosting through it, then I go guns blazing. Best of both worlds
I just found out after well over a dozen playthroughs that if you go into the bar for Padre, the one where you steal data from the second floor office and johnny talks to you, if you walk to the right there is a guard who knows Jackie and will remember you from his ofrenda. He lets you right up.
I literally used to just double jump into the back window and kill the guy there every single time
never used stealth once. Even in very hard I never felt the need to. Didn't have the time or build for it. It was really fun watching other characters talk about how I need to be quiet because the opposition is too strong or too many, then just mowing them down anyways. Haven't finished the game yet, but my favourite so far is when you infiltrate Arasaka industrial complex, and takamura helps you do recon beforehand, and the game gives you several ways to sneak into the base, and my V just ignored all of that and walked in through the front door and obliterated every single soul and machine. I wish the game had a system where npc's throughout the world would react to your general approach to combat, so that netrunner builds would have specific dialogues from others about how V is straight up a living god that can kill people by looking at them, or for steath builds they acknowledge how he's this boogeyman whom if you have the misfortune of seeing, you're already dead, and for my case, how he's a borged out unstoppable force of nature with enough firepower to support a small army, that has taken down entire gangs, squads and armies by himself.
The NPCs in the missions actually have some comments or conversations about the situation that players won't get to listen to if they just go to the mission and area and start guns blazing. For example, in the Dirty Biz gig, some of the enemy NPCs were having a conversation about the father and son. Almost all gigs and side quests have those little things that add to the world building of the game.
my poroblem with stealth in this game is what plagues all stealth games. The system is so brittle, and getting caught either amounts to reloading or running away for prolonged periods of time. I usually start stealth, but end up guns blazing every time
17:00 There's also a third set of dialog for just finessing it, which does *not* require zero kills; I do always kill the Raffen at the computer watching Saul in case of glitches and still get the impressed 'you're so sneaky!' dialog.
I really hate when people say “life paths don’t matter” yea they don’t effect the ending but each life path changes the context of how v views the world and how/what they’re familiar with
Bro u shot the clouds receptionist 😡
The selfie with Sasquatch is top notch. Keep posting dude.
A fellow throwing knife enjoyer. Used that with maxed out Intelligence and a lil bit of monowire in my first playthrough, awesome kit for fast, aggressive stealth
That rewind edit on sasquach into the quickload of a diff game - that was smooth
Sure, I could be stealthy... but where'd be the fun in that?
Greatly appreciated your coverage here. I had an inkling of how I wanted to approach all this, but now I'm certain!
Cheers & excellent work
I always flip a coin to decide wether to go stealth or guns blazing. Both are equally fun for me. I have a load of different variety of weapons and like using all of them depending on how I do the missions.
I’m not saying this in a negative way to describe this walkthrough, it’s a great video. I do recommend watching to the and giving it a like.
Thank you to who made it and took the time to post it for us
Its funny that at 0:35 you are literaly in same place where I was 10 min ago when I was closing the game 😂
Before the mission to rescue Saul, I cleared that compound on a lark. Came back later to do the mission and just waltzed on in.
I've long favored a Jack-of-all-trades build that emphasizes Stealth and Netrunning. Basically competent in most areas, but it is extraordinarily satisfying to complete Gigs via KOing every baddie on site - without a single shot fired.
It's still good to be a bit tanky and shooty, for when being Stealthy DOESN'T work (or when you just don't feel like sneaking). Both happens.
The victory selfie with Sasquatch looking pissed about it was great. Hahah
There was a way to just walk into the float mission as a corpo?! That guy always shot me on sight.
Pick the right dialogue choice about Abernathy. Might be tied to a stat level too. You can literally waltz right in, loot everything available and not one person will enter combat until you do.
Wow the way you just strolled into the Arasaka compound as a corpo 👏 👏 👏
Didn't even know you could do that lol. Since I'm starting a new corpo playthrough this was good to know
10 days ago and I'm 80 hrs into that corpo playthrough and level 55, still not upto this mission haha
In Riders on the Storm, you can use the sewer to get straight to Saul and not encounter anybody. It takes about 5 minutes.
If you have a high enough technical ability, yeah. Did it that way, it’s a good speedrun tactic
I play primarily Nomad background, and I universally play stealth first, because in the wasteland, better to take the 5 minutes getting in undetected than lose 5 pints of blood charging in. I also try to theme my character around rugged tools and weapons, IE revolvers, power weapons, things you cpuld see somebody keeping togetehr with duct tape and some personally smelted parts.
My current V: you never see her, you never hear her. She sees you though. If by some miracle you see her, you won’t live long enough to tell anyone. Kind of like a horror film, something quickly and ruthlessly picking your people off. Turn around and you’re the last person standing and lights out.
As an aside, it’s hilarious when spotted and you HAVE killed everyone barring 1-2 people. They will actually start freaking out. Caught mercs saying: “she’s gonna kill us all!” Good times.
V becomes an absolute power house by mid game and even more so late game. Really fills that cyborg ninja god power fantasy
My current V:
You can hear him first as he tears through your first line of defense, then you see him, but by then you're fucked. Chrome and flesh go flying, it isn't graceful, but it'll sure get the job done. Just not quietly.
The minefield gig is so perfect to level that engineering and netrunning skill, by defusing them and then switchting to friendly mode
You missed a detail with Woodman. If you zeroed Jotaro Shobo before Automatic Love, you can intimidate Woodman into giving you the info. Also, if stealth hack their systems, you can offer to fix the network in exchange for info. And people say Cyberpunk is shallow gameplay wise.
It's still a great video. I especially enjoyed your quick execution cuts. A most poignant delivery of the merits to a stealthily approach.
your dedication to this game is genuinely amazing
Just gotta say, your editing is on another level ❤
Appreciate that!
I like the stealth way of life, but sometimes playing this game like it was hotline miami is pure pleasure.
The stealth missions have the most enemies, so they are the most fun to kill everyone.
Brother, that compilation of you clearing the compound before getting Saul had me dying shit was hilarious idk if it's the weed or what
WELL DONE! I did everything twice when the game came out, stealthily and pew pew pew, and saw many of these alternate scenes, but that Well Done was truly astounding!
I'm also curious if the old content will be adjusted for the new vehicle combat systems, I especially hope the races get that stuff pumped to the nines!
What I have found in my first (almost blind) playthrough is that both approaches have their time and place and doing one the whole time can cause you to miss out on things
thak you sir! I played 5 times the whole game already but I love to see those details over and over
Lol I really quite like the Receptionist, "I'm required to return your weapons, even thought I would rather not to;" So professional and dutiful, plus she's such a good PR/sales/service she was so good at her job when attending you.
"No plzz I don't know anything; I just returned your guns plzzz don't use them on meee!!" 😵
Good commentary! I was a little shocked the first time I stealthed my way through Clouds. After many tries it didn't seem possible. I think the problem starts if you throw one of the guards into a bin. This 'kills' them and you are on the massacre route. Stealthing your way to rescue Saul is pretty easy, but only if your Tech is high enough to open the pipe/tunnel access. However very often you are led into this quest early in Act 2 and you're neither skillful enough to stealth it, or strong enough to take on the Wraith gang without a lot of difficulty and frustration. I'm usually too impatient to go all the way with stealth...I'll overlook a camera or use a quickhack that alerts the enemies, and guns blazing it is.
in phantom liberty, you can threaten the Angie from the Animals gang "you want to end up like Sasquach?" if you killed her in the previous mission.
In the car chase badlands mission, the car is weaponized in the new update and you can take the pursuers out using the weapons on the car and its much more fun than stealth.
Glad to see you back posting again in anticipation of PL.