Nope, the being that is referred to as Alt by the game is indeed a rogue AI, but one that has some humanity and emotions because it came into contact with a fragment of Alt's engram, and either absorbed it into itself, or just studied it in great depth.
Each playthrough normally takes too much time for me to remember and spot the differences. Thanks for doing this, makes me appreciate what I thought was of no consequences and skipped like since 3rd time around. Hopefully they make this aspect of the game more pronounced too when 2.0 drops.
Jesus christ ive played this game for 1900 hours and the mikoshi spaghetti plate is still borderline incomprehensible with how much there is to it. Im thankful there is a youtube channel covering this stuff and signal boosting just how much is packed into the game
Small detail worth mentioning about the Guinea Pig and Olive Branch gigs, in order to unlock the dialogue with the corpo in the trunk, you have to talk to the receptionist in the hotel before disposing of Koch (my favorite way is also sending her through the flying trash bin). I don't know why they incorporated this little interaction as a trigger since it doesn't provide any more informations about Koch experiment on the nomad clan
@@htaylor9677 well when anyone asked what changes in the game based on user choice there were no good answers, even Pawel Sasko just said there were things but not noticeable clearly
There is another neat detail about the Olive Branch gig: If you spare the corpo from the car's trunk, some time later you can find Sergei's dead body - with some loot - around the city because the Tyger Claws went after him as he thanks to you didn't finish his job
This is definitive proof that your choices do matter in this game and greatly change the context of your playthrough by how characters perceive you and V's outlook. Great job as always!
Those people will just change what constitutes a "choice and consequence." They'll whine nothing really happens even though it's clear as day things do matter. I've been arguing that choices do matter since day 1 but either get called a corporate shill or something worse.
one thing i learned after putting 500 hours into this game is just how deep and complex the narrative can get. people talked about how this game does not have any choice and consequence, that the prologue is as deep as it gets. and from a gameplay perspective sure, that is true. the maelstrom compound can vary wildly with seemingly instant consequence to action, but the rest of this game is a slow burn that rewards the player for paying attention to what they are doing. i don't think i played a game that can feel so different depending on how you talk to people. New Vegas comes to mind first because its my favorite rpg ever, but even in that game, you are kinda railroaded into 4 different endings, and the second battle for Hoover Dam is only plays different depending on if sided with the Legion or not. However New Vegas narrative strength comes from world building and a larger almost silent narrative locked behind exploration and terminals and the opinions of citizens that will be affected by who governs the region. Cyberpunks narrative I think is way more relationship based. Depending on how you treat people, you can strongly influence the character of V. You may not get to change the world like you can in New Vegas, but you can change the lives of the people you come across in many meaningful ways. I think that's really powerful and I think Cyberpunk delivered the best narrative in 2020, and I hope they can give us a very ambitious story in 2023, keeping its very strong themes. keep in mind, im kinda stupid, and a lot of the time stories can fly right over my head because i get lost in my own deconstruction of the narrative being told, but i think that's the beauty of storytelling. it can mean so many different things based on your current perspective of the world and yourself.
Speaking of leaving during quests, Down on the Street, do not ride with Takemura and you can find both a poster on a wall and an npc that tells you about a comedian that looks just like Takemura and you get to insult Takemura several times during the following missions and he takes it and finally starts to say the comedian's line for himself. It only happened once and I am starting to wonder if the other quests where you can ride along have extra things if you do not ride with Judy or Panam as well.
Now I really need a "quest order" type list so I can see which to do first, or specific ones to do before others. So many influence others, and not always in the obvious order of progression through the story. I love how interconnected gigs can be in this game.
Playing like that just completely ruins the game. You really wanna look at a list constantly, only doing what it says? No exploration, no figuring out stuff on your own... just reading off a list and treating it like it's work. So lame.
@@I_am_a_cat_ I don't know how you misinterpreted what I said that badly, but no, I do not do that. I've played through the game entirely multiple times, explored for hours, never looked up spoilers, never did anything like that in my first playthroughs. However, now that I've seen almost everything the game has to offer (or HAD, since I have to catch up with new content now), I was curious about any content I'd accidentally missed or locked myself out of. The roller coaster, for instance. You get a marker for it before the initial mission with the guys trying to get it up and running becomes unavailable, but I never even set foot in Pacifica until it was long gone. I still got it running, but the people weren't there. Try not to assume the worst possible interpretation of simple statements.
It’s cool you brought up some of this, there’s a lot, and I do mean a LOT of different dialogues that play depending on players choices and what they say. A good example is Panams quest and what you can do there. There’s the obvious of do you go after Nash and such but that choice dose affect a little more then just the bar scene (which in it self has a few extra options if you are a nomad and if you are flirting with her ;D) If you don’t go after Nash when you meet with panam she will say that she’s fixing up a few bullet holes, if you don’t she will simply say she’s tuning it up. Moving onto the convo the direction with Nash can influence what panam says to you if you disagree in the decision of killing the pilot. If you’ve helped with Nash, she will be a little more understanding of you reasoning but still remain firm in her belief. If you didn’t help, she throws it in your face that you didn’t help her if you are in anyway hostile. You can also just skip this scene and go right to the station and you won’t be able to get scorpions bike. Anywho- If you keep it up with panam you can disagree or agree with her and Saul, once again you can agree with panam as a nomad, or disagree with her as a nomad and give some generally good points for either or. Nash comes back again if you decide to help her and at the train station you two can talk about why you didn’t help with Nash. And what’s funny is that Nash will show up in the tank mission if you don’t kill him or seek him out. This is just with panam, Judy has similar and I’d say deeper branches in dialogue but I’m lazy. So to anyone who has been reading this try some extra different DIALOGUE approaches you might be surprised by what changes :D
Interesting! As a completionist who tries to do everything in the optimal way, I didn't knew how different the ending can be. Also the interaction between the fixer gigs was new to me. Another interaction not mentioned in the video is the fact that Tiny Mike and Big Pete are brothers and if you save Tiny Mike first, Big Pete will refer to that. After dealing with Big Pete you can then talk to Tiny Mike in the Afterlife about his brother.
Now that's some great video! I haven't seen such detailed impact analysis on convo changes in any other clip I've watched. I mean omg, even I didn't know Alt reacts differently, if you just don't say anything and I have over 1000 hours in Cyberpunk! I love it, still learning something new after all this time.
I like the details you breakdown regarding this gem of an open world game. I'm on my third playthrough for / on a rp character I want to use for the new content coming soon. Your videos give me insight to a lot of choices I did not know existed. Much appreciated and I look forward to more breakdowns kind sir.
I finally decided to get these achievements for all the endings (cept takemura’s, gotta do a whole new playthrough, still working on that) and realized just how varied all the dialogue is, even with the same level of friendship with Johnny. So many reloaded checkpoints, just to see what it’d do. Telling V you’re gonna leave, even through she wants you to stay, and then last second deciding to stay was something I tried and for all the options with him taking over, it felt the most fitting. And every ending cept the Sun made me cry (you’re telling me V wasn’t at all open with Judy or Panam after the shit she just went through? Don’t care about being a legend if the call I get at the end just makes me feel like I wasted the time I had left) This game is deep, and the effects it had on me run deep.
omg thank you for the alt dialogue choices, I always choose all blue before yellow for completionist sake but yeah, next playthrough before PL I'll know, as well as the letting the timer run out.
If you said yes to Johnny's will you take a bullet for me questing but said "nice gesture, but you can't give me something I already have" in the follow up dialog the plan would be for V to keep the body, Johnny will object in Mikoshi if you cross the bridge as V and V will object if you return to the body as Johnny.
incredible video. I played 700 hs + of this game and there is a bunch of outcomes I had no idea of, or even ever heard of. Crazy amount of work putting things together. Any coverage of PL planned on your channel ? Thx for this gift of a video.
I mean alt's not really alt (it's rogue AI captured part of soulkilled alt's engram which has been done by Spider, thus lacking a lot of personality and reason it states alt is no more, and last convo with Johnny will be very awkward only saying “Yes” and very partial memory and sensation of her past. Many people overlook this difference (it's sorta minor for the gameplay but it's pretty big lore wise) and yea PL can expand on so many many quests and characters. I really do hope there are more branches and new gigs, new connections.
I think Alt's alternate dialogue if you chose to be friendlier to her as Johnny in the flashbacks is proof enough that Alt as a person is still in there and she still has some bits of her personality left.
With the River questline there is an additional out come where River ends up in a prison jump suit. I'm unsure of how I got it but it might have been something like helping him but give negative responses during the quests. At the end when he says he is going to kill Peter Pan you gotta give the response that you want no part in it. He essentially gets caught. Its been a long time since I played the game in detail. But I know this option is there.
I'd like a deeper dive into the ways V speaks to Johnny in the end there. My first playthrough my V was a blubbering, crying mess and I'd like to know what exactly determined that.
weird request: but I realized recently we never, ever see Johnny actually wearing his own jacket. Any chance you could put it on the character model and upload for shits and gigs? Because its very very weird he never wears it for what a big deal it is in the promo art and in-game.
Oh my god, next time I’m ignoring Placide’s order. Screw that guy, would’ve ignored it if I knew it was an option. Edit: 28:09 I can’t believe I let that rat live on my last playthrough argh
Maybe someone can confirm this for me, but at the 30 to 39 seconds of this video is an area that while there I heard a commercial like or a report whatever over the radio they had playing or maybe it was business speakers not sure which but it was talking about the Barghest forces like they were a security company or something. Could this have always been in the game or something new with 1.6 or 1.63 updates?
Didn’t even know you can jump up there and save takemura. I’m almost done 100% with my second play through and now I wanna go back to an old save and save him. Which is far back….
@@OneDragon if i reading the description, i read it as "following thing are not included in CP" ,i think u meant "following thing are not included in this video but are in CP"
Did you upgrade your PC yet? I finally upgraded from 3060ti to 3090ti and I couldn’t be happier. I mean I’d love to have a nice 40 series but the 3090ti worked in just fine to the hardware I already had. (i7 12700k)
No, the consequences are not as extreme as an rpg like mass effect, but these seemingly “small” changes add up towards the end of a single playthrough. Besides the changes in build or lifepaths, changes in dialogue alone are worth a playthrough.
Too bad they put 0 effort into the lethality system. I was expecting something similar to Dishonored, where there was some sort of incentive to not body everyone you meet. Could be nonlethal gives you less enemies to deal with, a less stark ending, etc. Feels bad that they have like no more than 5 interactions where it *barely* matters
@@mandu6665 No, I just expect the game does the things that they include. Why bother with a nonlethal system if it's just some gimmick that's entirely meaningless outside of a handful of quests? When nonlethal is of any relevance to an event like Maiko Maeda's fight, or the cyber-psychos that require nonlethal, it's easily bypassed when you can slice-and-dice with a katana, (or just about *any lethal weapon* for that matter) just to finish a 1% enemy with a punch. It was poorly implemented, and that's not me expecting the game to "do everything from every game all at once". It's expecting them to do the things they include well.
@@ImSodaLirious It's actually worse: most (not all for some reason) psychos/bosses are always knocked unconscious on depleting their health, meaning you don't even need to intentionally engage with the lethality mechanic where it IS relevant. And, if you for whatever reason do kill the cyberpsychos after neutralizing them, it doesn't affect the quest reward anyway. Killing Maiko doesn't affect the Judy romance outside of one bit of dialogue, and Oda only has a small part in the final mission if he's spared. The non-lethal mechanics are almost entirely pointless.
I know the game is a few years old... but at least let us know if youre gonna mention the endings. I never finished my first playthrough, and now doing a second one in 2.0... I DONT WANT TO BE TOLD THE ENDINGS JUST CUS I WANT SOME LORE
Ironically one of the strongest RP elements in a game in years and everyone just shat on it for being buggy, as if all those classic CRPGs of yesteryear weren't utterly janky gems. How far we have strayed from the light...
For real. Ask them what is an RPG then and they can't give you a straight answer. "But they changed the Twitter description is the best they can muster.
5:07 I'm so happy, this proves that the theory of Alt being a rouge AI with no emotions was wrong.
Nope, the being that is referred to as Alt by the game is indeed a rogue AI, but one that has some humanity and emotions because it came into contact with a fragment of Alt's engram, and either absorbed it into itself, or just studied it in great depth.
Each playthrough normally takes too much time for me to remember and spot the differences. Thanks for doing this, makes me appreciate what I thought was of no consequences and skipped like since 3rd time around.
Hopefully they make this aspect of the game more pronounced too when 2.0 drops.
Jesus christ ive played this game for 1900 hours and the mikoshi spaghetti plate is still borderline incomprehensible with how much there is to it. Im thankful there is a youtube channel covering this stuff and signal boosting just how much is packed into the game
After a few hundred hours I'm still finding new things.
Small detail worth mentioning about the Guinea Pig and Olive Branch gigs, in order to unlock the dialogue with the corpo in the trunk, you have to talk to the receptionist in the hotel before disposing of Koch (my favorite way is also sending her through the flying trash bin).
I don't know why they incorporated this little interaction as a trigger since it doesn't provide any more informations about Koch experiment on the nomad clan
Interesting, guess I just always talk to the guy in my playthroughs.
Between you and SamBram, the reputation of Cyberpunk as true RPG has been revived
Most people that say it isn’t didn’t even played it
One Dragon has been covering Cyberpunk since the K-Hop
When Patch 1.7 mass-murders all previous Cyberpunk videos, I'll be right here on this channel
Don't forget WishFish as well... the holy Trinity
Was never dead
@@htaylor9677 well when anyone asked what changes in the game based on user choice there were no good answers, even Pawel Sasko just said there were things but not noticeable clearly
There is another neat detail about the Olive Branch gig: If you spare the corpo from the car's trunk, some time later you can find Sergei's dead body - with some loot - around the city because the Tyger Claws went after him as he thanks to you didn't finish his job
This game is a masterpiece.
Wow, more changes than I thought from various interactions, stuff like this is great. Can't wait to see your video on lifepath differences.
This is definitive proof that your choices do matter in this game and greatly change the context of your playthrough by how characters perceive you and V's outlook.
Great job as always!
@@Error-000Honestly 100 percent agree.
Can't wait to see what they've done for phantom Liberty even more now as well
Those people will just change what constitutes a "choice and consequence." They'll whine nothing really happens even though it's clear as day things do matter. I've been arguing that choices do matter since day 1 but either get called a corporate shill or something worse.
@@mandu6665 damn a corporate shill 🤣 it's rough ...I feel your pain
one thing i learned after putting 500 hours into this game is just how deep and complex the narrative can get. people talked about how this game does not have any choice and consequence, that the prologue is as deep as it gets. and from a gameplay perspective sure, that is true. the maelstrom compound can vary wildly with seemingly instant consequence to action, but the rest of this game is a slow burn that rewards the player for paying attention to what they are doing. i don't think i played a game that can feel so different depending on how you talk to people. New Vegas comes to mind first because its my favorite rpg ever, but even in that game, you are kinda railroaded into 4 different endings, and the second battle for Hoover Dam is only plays different depending on if sided with the Legion or not. However New Vegas narrative strength comes from world building and a larger almost silent narrative locked behind exploration and terminals and the opinions of citizens that will be affected by who governs the region. Cyberpunks narrative I think is way more relationship based. Depending on how you treat people, you can strongly influence the character of V. You may not get to change the world like you can in New Vegas, but you can change the lives of the people you come across in many meaningful ways. I think that's really powerful and I think Cyberpunk delivered the best narrative in 2020, and I hope they can give us a very ambitious story in 2023, keeping its very strong themes.
keep in mind, im kinda stupid, and a lot of the time stories can fly right over my head because i get lost in my own deconstruction of the narrative being told, but i think that's the beauty of storytelling. it can mean so many different things based on your current perspective of the world and yourself.
Speaking of leaving during quests, Down on the Street, do not ride with Takemura and you can find both a poster on a wall and an npc that tells you about a comedian that looks just like Takemura and you get to insult Takemura several times during the following missions and he takes it and finally starts to say the comedian's line for himself. It only happened once and I am starting to wonder if the other quests where you can ride along have extra things if you do not ride with Judy or Panam as well.
Now I really need a "quest order" type list so I can see which to do first, or specific ones to do before others. So many influence others, and not always in the obvious order of progression through the story. I love how interconnected gigs can be in this game.
Playing like that just completely ruins the game. You really wanna look at a list constantly, only doing what it says? No exploration, no figuring out stuff on your own... just reading off a list and treating it like it's work. So lame.
@@I_am_a_cat_ I don't know how you misinterpreted what I said that badly, but no, I do not do that.
I've played through the game entirely multiple times, explored for hours, never looked up spoilers, never did anything like that in my first playthroughs.
However, now that I've seen almost everything the game has to offer (or HAD, since I have to catch up with new content now), I was curious about any content I'd accidentally missed or locked myself out of.
The roller coaster, for instance. You get a marker for it before the initial mission with the guys trying to get it up and running becomes unavailable, but I never even set foot in Pacifica until it was long gone. I still got it running, but the people weren't there.
Try not to assume the worst possible interpretation of simple statements.
Incredible video.
What I love about CP is that as long s you play differently it feels like a new playthrough. I love this aspect.
dont call it "cp" you making us look bad
@@Th3Fr4ncoLOL
@@Th3Fr4ncolol
It’s cool you brought up some of this, there’s a lot, and I do mean a LOT of different dialogues that play depending on players choices and what they say. A good example is Panams quest and what you can do there. There’s the obvious of do you go after Nash and such but that choice dose affect a little more then just the bar scene (which in it self has a few extra options if you are a nomad and if you are flirting with her ;D) If you don’t go after Nash when you meet with panam she will say that she’s fixing up a few bullet holes, if you don’t she will simply say she’s tuning it up. Moving onto the convo the direction with Nash can influence what panam says to you if you disagree in the decision of killing the pilot. If you’ve helped with Nash, she will be a little more understanding of you reasoning but still remain firm in her belief. If you didn’t help, she throws it in your face that you didn’t help her if you are in anyway hostile. You can also just skip this scene and go right to the station and you won’t be able to get scorpions bike. Anywho- If you keep it up with panam you can disagree or agree with her and Saul, once again you can agree with panam as a nomad, or disagree with her as a nomad and give some generally good points for either or. Nash comes back again if you decide to help her and at the train station you two can talk about why you didn’t help with Nash. And what’s funny is that Nash will show up in the tank mission if you don’t kill him or seek him out.
This is just with panam, Judy has similar and I’d say deeper branches in dialogue but I’m lazy. So to anyone who has been reading this try some extra different DIALOGUE approaches you might be surprised by what changes :D
Can't wait for your Phantom Liberty video, love the depth of your content. Thank you so much for making them!
Interesting! As a completionist who tries to do everything in the optimal way, I didn't knew how different the ending can be. Also the interaction between the fixer gigs was new to me. Another interaction not mentioned in the video is the fact that Tiny Mike and Big Pete are brothers and if you save Tiny Mike first, Big Pete will refer to that. After dealing with Big Pete you can then talk to Tiny Mike in the Afterlife about his brother.
Looove videos like this, thanks choom! I didnt even make the link between Joanne and trunk guy- i'll stop letting him flee now lol
Great video as always, choom!
Can't wait for your breakdown of choices and consequences in Phantom Liberty 🙏
Now that's some great video! I haven't seen such detailed impact analysis on convo changes in any other clip I've watched. I mean omg, even I didn't know Alt reacts differently, if you just don't say anything and I have over 1000 hours in Cyberpunk! I love it, still learning something new after all this time.
Glad you enjoyed the video!
I like the details you breakdown regarding this gem of an open world game. I'm on my third playthrough for / on a rp character I want to use for the new content coming soon. Your videos give me insight to a lot of choices I did not know existed. Much appreciated and I look forward to more breakdowns kind sir.
I finally decided to get these achievements for all the endings (cept takemura’s, gotta do a whole new playthrough, still working on that) and realized just how varied all the dialogue is, even with the same level of friendship with Johnny. So many reloaded checkpoints, just to see what it’d do. Telling V you’re gonna leave, even through she wants you to stay, and then last second deciding to stay was something I tried and for all the options with him taking over, it felt the most fitting. And every ending cept the Sun made me cry (you’re telling me V wasn’t at all open with Judy or Panam after the shit she just went through? Don’t care about being a legend if the call I get at the end just makes me feel like I wasted the time I had left) This game is deep, and the effects it had on me run deep.
I've played through the game 3 times and had no idea Takemura could live... I'm actually blown away this is possible.
omg thank you for the alt dialogue choices, I always choose all blue before yellow for completionist sake but yeah, next playthrough before PL I'll know, as well as the letting the timer run out.
If you said yes to Johnny's will you take a bullet for me questing but said "nice gesture, but you can't give me something I already have" in the follow up dialog the plan would be for V to keep the body, Johnny will object in Mikoshi if you cross the bridge as V and V will object if you return to the body as Johnny.
Thanks, I needed exactly this today
This is amazing, how do you keep finding this!? Well done!
I had literally no clue the flashback scenes affected what you can do in the present
incredible video. I played 700 hs + of this game and there is a bunch of outcomes I had no idea of, or even ever heard of. Crazy amount of work putting things together. Any coverage of PL planned on your channel ? Thx for this gift of a video.
2000 hours?! 😯
Always nice to see another choices and consequences video from you though. Thanks for putting this together.
Johnny: *pours his heart out*
Alt: Yes.
I mean alt's not really alt (it's rogue AI captured part of soulkilled alt's engram which has been done by Spider, thus lacking a lot of personality and reason it states alt is no more, and last convo with Johnny will be very awkward only saying “Yes” and very partial memory and sensation of her past.
Many people overlook this difference (it's sorta minor for the gameplay but it's pretty big lore wise)
and yea PL can expand on so many many quests and characters. I really do hope there are more branches and new gigs, new connections.
I think Alt's alternate dialogue if you chose to be friendlier to her as Johnny in the flashbacks is proof enough that Alt as a person is still in there and she still has some bits of her personality left.
@@cynicalmemester1694there ya go.
Didn’t even notice these small details, crazy
Had a feeling that corpo rat was locked in the trunk for a good reason.
With the River questline there is an additional out come where River ends up in a prison jump suit. I'm unsure of how I got it but it might have been something like helping him but give negative responses during the quests. At the end when he says he is going to kill Peter Pan you gotta give the response that you want no part in it. He essentially gets caught. Its been a long time since I played the game in detail. But I know this option is there.
That's not Alt, that's a Rogue AI that came into contact with one fragment of Alt's engram, decades ago.
Personally, one of the greatest joys in my gameplay is annoying Placide.
Great vid again
Babe, wake up. OneDragon posted some heat
Excellent video, thank you 👍👍👍
14:07 when any new cyberpunk content is uploaded
Sliverhand getting Pissed!! At V Bowing 2 Hanako is classic haha 😂
I'd like a deeper dive into the ways V speaks to Johnny in the end there. My first playthrough my V was a blubbering, crying mess and I'd like to know what exactly determined that.
Great video :)
It was wierd as hell seeing myself in the ending ngl, i also cried so theres that lmaoo
Her silence makes me think she might have forgave him
weird request: but I realized recently we never, ever see Johnny actually wearing his own jacket.
Any chance you could put it on the character model and upload for shits and gigs? Because its very very weird he never wears it for what a big deal it is in the promo art and in-game.
You are rigth, we never see him wearing that iconic jacket
"do you have what they call ADD" 😂
The real question is, Can you take the guy in the trunk to the nomads.
Look at all those choices and different outcomes, and people says that cyberpunk isn't a real rpg.
Oh my god, next time I’m ignoring Placide’s order. Screw that guy, would’ve ignored it if I knew it was an option.
Edit: 28:09 I can’t believe I let that rat live on my last playthrough argh
I would Guess a new ending Will be fusing v's engram with Johnny 's. Like we can do with delamain, with 100% friendship
Maybe someone can confirm this for me, but at the 30 to 39 seconds of this video is an area that while there I heard a commercial like or a report whatever over the radio they had playing or maybe it was business speakers not sure which but it was talking about the Barghest forces like they were a security company or something. Could this have always been in the game or something new with 1.6 or 1.63 updates?
i think phantom liberty will have the percentage go up to 100 for the Johnny quest line
You already get up to 100 it's just that it's during the ending of the game
11:34 Cool, I broke his brain!
dlc vid when
Untill you get a glitch were rouge never calls you back. And youre stuck ug.
immersive sim! let's go!
Is there an ending with Wakako and Tyger Claw help?
2 what now?? Dude I love this game played %100 two times and made playthroughs for somebuilds and I have 200-300 hours... dam🎉🎉
Didn’t even know you can jump up there and save takemura. I’m almost done 100% with my second play through and now I wanna go back to an old save and save him. Which is far back….
Wow i had no idea about the olive branch gig, not sure any other channel caught that detail
That AI we met ain't Alt
4:55 She is Alt
One dragon, is the video description phrase correctly ?
Think so? I wanted to go more in depth into other topics but the video was quite long already.
@@OneDragon if i reading the description, i read it as "following thing are not included in CP" ,i think u meant "following thing are not included in this video but are in CP"
Almost 300 hours in and i had no clue you could save Takemura
I love this game but what in the actual fuck was that animation xD 11:32
What's wrong with it?
xD
Did you upgrade your PC yet? I finally upgraded from 3060ti to 3090ti and I couldn’t be happier. I mean I’d love to have a nice 40 series but the 3090ti worked in just fine to the hardware I already had. (i7 12700k)
So both blue lines and past interactions matter? Bro that's so poorly communicated.
yessir
No, the consequences are not as extreme as an rpg like mass effect, but these seemingly “small” changes add up towards the end of a single playthrough. Besides the changes in build or lifepaths, changes in dialogue alone are worth a playthrough.
Too bad they put 0 effort into the lethality system. I was expecting something similar to Dishonored, where there was some sort of incentive to not body everyone you meet. Could be nonlethal gives you less enemies to deal with, a less stark ending, etc. Feels bad that they have like no more than 5 interactions where it *barely* matters
Doing ghost runs do reduce the quantity of enemies and the spawn of minor bosses in main and secundary quests
@@leonamvonborowsky7559 Not what I said. That's entirely dependent on detection, not lethality
This is another example of people expecting this game to do everything from every game all at once. It's fine.
@@mandu6665 No, I just expect the game does the things that they include. Why bother with a nonlethal system if it's just some gimmick that's entirely meaningless outside of a handful of quests? When nonlethal is of any relevance to an event like Maiko Maeda's fight, or the cyber-psychos that require nonlethal, it's easily bypassed when you can slice-and-dice with a katana, (or just about *any lethal weapon* for that matter) just to finish a 1% enemy with a punch. It was poorly implemented, and that's not me expecting the game to "do everything from every game all at once". It's expecting them to do the things they include well.
@@ImSodaLirious It's actually worse: most (not all for some reason) psychos/bosses are always knocked unconscious on depleting their health, meaning you don't even need to intentionally engage with the lethality mechanic where it IS relevant. And, if you for whatever reason do kill the cyberpsychos after neutralizing them, it doesn't affect the quest reward anyway. Killing Maiko doesn't affect the Judy romance outside of one bit of dialogue, and Oda only has a small part in the final mission if he's spared. The non-lethal mechanics are almost entirely pointless.
Phantom Liberty is going to be a flop too. Even though I like Cyberpunk
Lol
This aged well
Hope to see you back for edgerunners and 2.0 content! 🫡
I know the game is a few years old... but at least let us know if youre gonna mention the endings. I never finished my first playthrough, and now doing a second one in 2.0... I DONT WANT TO BE TOLD THE ENDINGS JUST CUS I WANT SOME LORE
I will never understand how ppl said this wasn't a real RPG 🫠
Amazing work 👏
Ironically one of the strongest RP elements in a game in years and everyone just shat on it for being buggy, as if all those classic CRPGs of yesteryear weren't utterly janky gems. How far we have strayed from the light...
For real. Ask them what is an RPG then and they can't give you a straight answer. "But they changed the Twitter description is the best they can muster.
@@mandu6665 Honestly they should have stood their ground.