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Why System Shock Remaster Kickstarter Backers are Pissed

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  • Опубликовано: 19 фев 2018
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Комментарии • 2,7 тыс.

  • @TurdFlingingMonkey
    @TurdFlingingMonkey 6 лет назад +1657

    You can summarize most of these kickstarter horror stories with the following principle:
    Being a good game developer doesn't mean you're a good business owner. The skills needed to be successful are completely different for both.
    Kickstarter allows developers to get fan-funding and cut out the pesky investors/publishers, who tend to come from a business background. As we've seen, just as you have examples of games being pushed out unfinished and too early because the business-side had too much say, you also have examples of games going off the rails and going unfinished because the developers vision wasn't being checked by someone who knew how to stick to milestones, balance a budget, and run a business.
    The best studios are those that know how to strike the right balance.

    • @yomnakhaled6916
      @yomnakhaled6916 6 лет назад +35

      Well, look who it is.

    • @doghous3
      @doghous3 6 лет назад +33

      Hah, TFM! -- I'd be interested to know what these devs have done before. Sounds like they had a dream, but had no idea how to actually realise it in practical terms. Switching game engines at that point shows you how inexperienced they are. In business and game development, you just can't wing these things.
      And well said, without that balance...

    • @paulman34340
      @paulman34340 6 лет назад +11

      Turd Flinging Monkey Point especially after the "Mighty Number 9" controversy (still want my sequel to Blaster Master Zero) , though they should have a side of their company to focus on management, or get a someone who KNOWS how to do business and should stick to developing the game, problems happen when there's nothing controlling the ambition of developers with mo business sense (look at EA, there the opposite of what I stated, ambitious businessmen who have TOO much control that the developers are all but physically handcuffed to make greatness on a ham sandwich budget, forced mechanics to try to take more money frpm the customer, and on such short schedules)
      Or people should be more cautious to Kickstarters, if something is too good to be true....it very likely is, but after the mentioned Mighty 9 BS, are the backers for this surprised.

    • @TurdFlingingMonkey
      @TurdFlingingMonkey 6 лет назад +36

      Sounds like they worked on games as developers but never "ran" a studio before. It's like being a burger flipper and thinking that you know how to run a restaurant.

    • @yomnakhaled6916
      @yomnakhaled6916 6 лет назад +6

      TFM,
      They also brought the first System Shock to Modern PCs, as well as Turok and Turok 2. All of these were done excellently. But like you said, different compared to this remake of System Shock.

  • @Rizimar
    @Rizimar 6 лет назад +1288

    "Now that we're fully funded, let's completely change our plans"
    Just, why?

    • @theendofit
      @theendofit 6 лет назад +47

      Rizimar the o ly thing they realy changed was the engine. From the discription of the kickstarter they made it clear it was a modern ground up remake. They made it clear in the orginal page that they were going to make changes but pepole chose to hear what they wanted to hear.
      If they made the exact same game it would have sucked. I love the game but System shock has not aged well. They needed to fix things.

    • @theendofit
      @theendofit 6 лет назад +8

      NeonMint did not say it was easy. My point was that's not an explanation for why it looked different. Unreal is a superior engine then unity by far. Theres a reason aaa devs use it while indy devs use unity.
      Unreal is also free to use till your game comes out. You give them a cut of profits.
      If you have all the materials textures and models and you port them from unity to unreal they will look near identical if you want them to.
      So as I said that's not why it looks difrent.
      And it was a smart choice most likely as there are very few long form complex games made in unity do to its many limitations.

    • @theendofit
      @theendofit 6 лет назад +6

      NeonMint oh come on stop splitting hairs you know I ment most aaa devs that use somone elses engine use unreal. This is a fact there are 100s of AAA titles made on unreal.
      And are you telling me that at no point in any project you worked on there was a shift in things like this? I find it hard to believe your claim to be a dev then. This kind of thing happens all the time.

    • @theendofit
      @theendofit 6 лет назад +5

      NeonMint no many massive studios use unreal. In fact very few big studios feel the need to waste a massive amount of time and money on reinventing the wheel For example the mass effect games are built on unreal. In fact most ea games used to be on unreal. And you dont get much bigger then ea and games dont get much bigger budgets then mass effect did.The batman games, were on it.

    • @theendofit
      @theendofit 6 лет назад +5

      NeonMint unreal has been heavly used sence 2001. en.m.wikipedia.org/wiki/List_of_Unreal_Engine_games
      Stop moving the goal post and stop trying to brag so much. My god "our games were better then all current games we were the best devlopers to ever exist"

  • @diegofloor
    @diegofloor 6 лет назад +415

    Not only they shouldn't have scaled up because of "all the funding" but 1.3 million is really not that much money to begin with. For a project meant to span years of production with a paid team you eat through that money very quickly.

    • @alerojas2952
      @alerojas2952 6 лет назад +3

      diegofloor not only should not they have***

    • @kruleworld
      @kruleworld 6 лет назад +65

      and that's probably where they are now. most of the money has been spent and they aren't anywhere near complete.

    • @wynterfoxx2517
      @wynterfoxx2517 6 лет назад +26

      Better has been done with less.

    • @Junebug89
      @Junebug89 6 лет назад +7

      Of course, that's partly due to their scope creep and stuff though. Diegofloor is just saying that scope creeping is an especially bad idea with as small (relatively speaking) an amount of money as this.

    • @dreamingflurry2729
      @dreamingflurry2729 6 лет назад +22

      For such projects Kickstarter (or other crowdfunding) isn't about financing the whole project, it's about showing to publishers or investors that the project is viable ("Looky here, we've just been given x amount of money by average Joes, if you finance our project we will both make great money!")...it's like the first stage of a large rocket - you'll get off the ground with it, but you will not reach the moon with only the first stage :)

  • @KnoxCarbon
    @KnoxCarbon Год назад +9

    And despite all the development problems, the game was still fuckin great.

  • @GamingWithSpoons
    @GamingWithSpoons 6 лет назад +494

    What do lootboxes and Kickstarters have in common? They are a game of chance where you may or may not get what you expect.

    • @dogtime7061
      @dogtime7061 6 лет назад +41

      This is why I think more of the Patreon model. You pay as progress happens and get the chance to pull out when the creator is fucking up. There's no "I already have all your money so fuck you" issue there.

    • @meri5012
      @meri5012 6 лет назад +12

      a patreon funded game ? Man that would be brilliant. Well, unless game studios like EA start doing it to pump our money (well not 'our', I don't buy EA shite) directly from our bank account to deliberately make us pay longer. Oh well, that's what DLCs are anyway.

    • @dokiewokie1956
      @dokiewokie1956 6 лет назад

      The Spoony Bard and it’s a high chance to boost

    • @drakron
      @drakron 6 лет назад +10

      AHAHAHAHAHAHAHA Patreon ... how many scams need to happen before people realize how Patreon model is the worst one?
      Patreon for a game is a system were the project never ends because then the bucks stop coming, also its a system designed for a monthly subscription so milestones/progress is done solely to maintain subscriptions and the real kicker is, you are making donations ... Kickstarter at least forces the project to go or money back, if someone starts a Patreon not only they have no obligation to get the game completed (only to meet Patreon goals that is pretty much "access to our alpha build") but also its ripe for fraud since they can just make a alpha build, get the money in and then stop ... and do this as many times as they want since they arent doing anything outside taking donations, you can donate me to swim across the English Channel but that doesnt mean I have to actually do it.
      Kickstarter at least requires then to meet deadlines and founding goals (unlike Patreon "give me monies"), scams do exist in both but Kickstarter have more protections that Patreon because if the project doesnt reach funding goal, you get your money back ...Patreon? its a donation, no refunds.

    • @jasohavents
      @jasohavents 6 лет назад

      I think it's what's plaguing the entire industry. A bunch of art students who sit around all day making concept art and saying "Look at how cool this looks".
      It's a case of design failure where the designers are just designing things for the sake of designing them because lord help them if the art team doesn't make special new art!
      (When in reality they just needed to say "how would this look and feel new" and "How could this maintain functionality but be easier to use" but I digress)

  • @terrellfair9812
    @terrellfair9812 6 лет назад +374

    ALL YOU HAD TO DO WAS REMAKE THE DAMN GAME CJ !!!

  • @Calico_Crow
    @Calico_Crow 6 лет назад +408

    So I actually have a little bit of input on this. Most of it is pretty much what is covered in this video, but I just want to confirm what I can.
    I did an interview with the CEO, Stephen Kick, a couple years back. Now, I'm not a very great interviewer admittedly--but there are a couple things that I caught that I never could quite shake.
    Nightdive originated as a company that bought the rights to classic games and re-released them with the ability to run on modern systems, effectively archiving some of the greatest gems in video game history for people to discover and enjoy again. They've done it for hundreds of games, and honestly, I don't think it was ever their intention to be malicious or greedy, because that's a pursuit that I honestly think stems from a good place.
    However. This reboot, as far as I'm aware, is the first full-length game they've ever done from the ground up, and following the Kickstarter, I kind of have to agree that this was a matter of constantly changing what basket their eggs were in, made worse by the fact that they have a very small staff.
    At one point in the interview, I asked him "What does the bio meter in the top left do? What's its function?" and Stephen replied that he didn't know. Even though the show was about getting drunk and shooting the shit, that was something that worried me, and when I saw the update saying they were switching engines, I couldn't help but think "Oh nooooo".
    So here's what I think happened, from talking to him. They weren't expecting to get NEARLY as much funding as they did, and with that money they saw this as an opportunity to solidify themselves as a studio that produces games, rather than brings old ones forward. But part of that is making the game appealing to a wider audience. System Shock, like this video says, was not a very commercially popular game, and I think ND didn't want to make a cult-followed game--they wanted to cast a wide net. But doing so went against everything that they promised, and I think by the time that was clear to ND, it was too late.
    I'm not saying people shouldn't be upset, and I'm not saying there was no wrongdoing--I just think Nightdive had a dream and an ambition, and they themselves got too caught up in it. I honestly do not think the intention was greed. Just a small group of people that had access to way more than a small studio usually has, and they ran with it.
    In the wrong direction.

    • @ImperativeGames
      @ImperativeGames 6 лет назад +38

      Being incompetent is bad, but being incompetent and not realising this - mortal sin for game developer.
      Also, how many successful games changed their engine at the middle of development?
      You don't even have to be competent to ask yourself that question before changing engine. Just use your brain.

    • @Ch4oTiK
      @Ch4oTiK 6 лет назад +33

      The big problem is this phrase:
      """They weren't expecting to get NEARLY as much funding as they did, and with that money they saw this as an opportunity to solidify themselves as a studio that produces games, rather than brings old ones forward."""
      Using a fundraiser based on a premise and then changing it completely due to ambition taking over, especially because they got more than they thought, is not only the very definition of greed, but it is also damn near theft in order to do so. The money was funded for a specific type of promised game. Not to solidify their company via taking that money and making their own thing.
      I don't blame them for their ambition. I blame them for letting their ambition drive their greed via dishonest market tactics and catch phrase justifications simply because they got more "cha-ching!" than they thought they would. If someone brings me a 1963 Corvette and pays for a nice paint job and exhaust and all the engine fixes to get her running again, and I gut it and put whatever works into a 1982 Corvette and jury rigged it to work with modern parts from other cars, I'd imagine that person would be fucking pissed no matter how much I claimed "but it's 19 years more modern and shiny! And it was more expensive too!".

    • @qqqqqqqqqqqqqqqqqqqqqqqqqqw
      @qqqqqqqqqqqqqqqqqqqqqqqqqqw 6 лет назад +14

      Yeah basically they have no idea how to design a game and want their first game to be system shock 3...

    • @TwixtheFox
      @TwixtheFox 6 лет назад +5

      The Bombshell Brothers! It started to be clear to me that they didn't know who the fuck they were selling their games to when they released Turok 2 on steam and changed shit around, and didnt allow you to go back to the original.

    • @JohnnyNatrium
      @JohnnyNatrium 5 лет назад +7

      Except even in the way you describe it; it's absolutely greed. They're taking someone's money for the passion of an amazing creatively inspired game, and decide that they'd rather try to be as 'successful' as possible by gutting their project of creativity and trying to get into a AAA market. How is that not greedy?

  • @stephenclark3230
    @stephenclark3230 6 лет назад +268

    I understand some people want to defend the developers, but these are the facts: Funding came entirely from consumer donations with a set plan outlined for the product they were investing in. I do not know if it's legally enforceable, but money was asked for with a strict understanding/interpretation of what donators' money was being invested in, which is a form of financial contract. Essentially the developers do not or should not have any say in the direction and development of this product beyond what was originally promised. To do otherwise, however 'well intented, would be breaking a financial contract. So it doesn't matter how cool it would be for them to break promises to their consumers... that's bad business; you just don't do it.

    • @estudiordl
      @estudiordl 6 лет назад +7

      Stephen Clark Well said. If they had the ambition of doing something different, they'll be allow to do it with the earnings from the sales of the promised game.

    • @HiragamaIkunai
      @HiragamaIkunai 5 лет назад +7

      I believe what your looking for is false advertisement and failing to deliver on a product that was paid for a exchange of money is in many places a form of contract.

    • @nicholasdoss3312
      @nicholasdoss3312 5 лет назад +2

      Thank the gods No Man's Sky wasn't crowd funded by kickstarter...would have been far worse than it already was at launch

    • @shadowl1980
      @shadowl1980 5 лет назад +2

      Hine why I've never done crowd funding. Too many lowlife's out there.

    • @maxluong2
      @maxluong2 5 лет назад +2

      Well was there a strict understanding? A defined meaning of remake? I dont think so and that is the core of the problem.

  • @mijxero
    @mijxero 6 лет назад +682

    Step 1: get money from fans
    Step 2: change it and try to sell it to non-fans

    • @mountanedew9793
      @mountanedew9793 6 лет назад +28

      Like bungie with destiny 2

    • @Abaris84
      @Abaris84 6 лет назад +17

      There's a lot of truth in what you said, sadly.

    • @theshankman8682
      @theshankman8682 6 лет назад +49

      step 3: kill the project and run with the money

    • @kruleworld
      @kruleworld 6 лет назад +20

      Like Star Trek. they keep trying to make it appeal to non-trekkies and wonder why the fans hate it.

    • @NotoriousJHimself
      @NotoriousJHimself 6 лет назад +9

      Basically what it seems like. Maybe they'll also rename it to DeadSpace 4.

  • @SourRobo8364
    @SourRobo8364 6 лет назад +1127

    Ah, another day, another kickstarter controversy.

    • @rdu239
      @rdu239 6 лет назад +24

      Gordon Shumway Kickstarter is a glorified scam disguised as a videogame project. Govt. has to step in.

    • @Musicreach101
      @Musicreach101 6 лет назад +1

      raymund usi Gordon shumway from Alf?

    • @SourRobo8364
      @SourRobo8364 6 лет назад +7

      Manuel Koegler agreed, lootbox intervention only!

    • @fyrestorme
      @fyrestorme 6 лет назад +2

      You can't win 'em all. But there definitely have been worth-while success stories to match the failures. That's the way it goes. If you're going to be entrepreneurial, you have to learn to take the failures with the successes.

    • @luizeduardo1375
      @luizeduardo1375 6 лет назад +1

      This is more like Dumb backers controversy really. If you wanna play the original game so bad that you think a remake based on today`s standards is a bad thing, then just go play the original game... you clearly don`t care at all about it being remade since anything new will piss you off.
      It`s a reboot remake, not a remaster. Costumers seem to not understand what that means. It DOES NOT mean making a game 1 to 1, but remaking it for today`s audience while also making fans happy with fan-service. You can make it 100% faithful, but it does not mean you HAVE to.
      Again, just go play the original if you want to have the original experience.

  • @jonathanwilson490
    @jonathanwilson490 6 лет назад +241

    Feature Creep, it has killed many a game, let's hope they can cut the fat and get to the meat of the game.

    • @saligonth
      @saligonth 6 лет назад +13

      Jonathan Wilson *cough* Star Citizen *cough*

    • @Darktotaled
      @Darktotaled 6 лет назад

      Alone in the dark for xbox360

    • @jamesrussell2936
      @jamesrussell2936 5 лет назад +5

      I think feature creep is probably the biggest killer of games.

    • @hypnotoad28
      @hypnotoad28 5 лет назад +5

      They should literally just side-by-side recreate the game in their new engine.

    • @jakkank
      @jakkank 5 лет назад +3

      Yandere Simulator as well.

  • @cooliohunter86
    @cooliohunter86 6 лет назад +660

    We are going to take a vacation, thank you for your 1.3 million dollars.....

    • @LateNightHalo
      @LateNightHalo 5 лет назад +14

      Jeremy Hunter that’s not even close to what he said. It’s smart to take a step back and “clear your head of all he bad ideas” before returning to a project.
      It’s quite good that they recognized the mistakes they were making that the boss made the choice to slam on the brakes

    • @Trails3rdFanboy
      @Trails3rdFanboy 5 лет назад +36

      @@LateNightHalo so basically he took the money and fled :)

    • @LateNightHalo
      @LateNightHalo 5 лет назад +17

      Nick T and yet he didn’t “flee”
      Enough with the deliberate misinterpretations.
      You and I BOTH know you aren’t that stupid... are you?

    • @Matt-cn2nn
      @Matt-cn2nn 5 лет назад +8

      @@Trails3rdFanboy You realise development on the game is more or less going well now, right? They had a fully playable alpha build ready as early as this September, not bad for something slated for 2020.
      I know a lot of Kickstarter people cut and run, but not this time.

    • @LateNightHalo
      @LateNightHalo 5 лет назад +13

      Nick T “corporate talk” they’re indie.
      Oh, they also resumed development so... yeah.. you’re simply wrong :)
      You also unironically used the term “autistic” as an insult like some tiny child.
      Someone’s got anger issues 🤷‍♀️

  • @pennclick
    @pennclick 6 лет назад +1062

    I love these Kickstarter history videos, I can't put my finger on why, but they're super entertaining.

    • @claudeyaz
      @claudeyaz 6 лет назад +23

      You can just see how the production companies and pollsters influence games.

    • @claudeyaz
      @claudeyaz 6 лет назад +49

      How they go from remake into "I smell those AAA dollars"
      Oh i mean.... "right reasons, wrong path"
      Is it the unreal engine that made the maps ugly? Or What? How modern games "look" really turns me off. They all feel the same and age poorly

    • @h2ojr1
      @h2ojr1 6 лет назад +8

      devs have 4 choices in these scams: make a golden game as promised, make a bland copper game with little effort for some money, or make nothing at all and take all the money and run.
      I watch because I love seeing which they will pick. (i know which i would if i could)

    • @joescorner4353
      @joescorner4353 6 лет назад +1

      Zant ah now I know why it seems like I see you all the time you watch Young yeah and gibi

    • @ADukesJustice
      @ADukesJustice 6 лет назад +11

      Same here. I recommend watching Larry Bundy's videos on Kickstarter scams

  • @enigmabloom
    @enigmabloom 6 лет назад +53

    When you pitch a project to an audience, cater to that same audience. Stop trying to please everyone, especially to those who don't even know what they want. Let a game succeed and attract new players on its own merits.

  • @Cknight700
    @Cknight700 Год назад +7

    CEO followed through now we have a great game lets gooo

  • @iLikeBirds69
    @iLikeBirds69 Год назад +14

    Aged like milk

    • @cody11096
      @cody11096 Год назад +1

      What are you talking about? What aged like milk? This video is still very accurate and true. It took them 6 years to correct all of this.

    • @jglg7238
      @jglg7238 Год назад +2

      @@cody11096 you must remember it wasn't a big studio, also a small dev team

  • @frogman0010
    @frogman0010 6 лет назад +66

    This is why i dont trust kickstarter

    • @genkidamatrunks6759
      @genkidamatrunks6759 6 лет назад +5

      Steven Ashby
      Yup, i refuse to support anything Kick Starter or go fund Me

    • @mephisto2872
      @mephisto2872 6 лет назад +5

      Steven Ashby Path of Exil, Shovel Knight, Wasteland 2 and Divinty: Original Sin 2 are really successful Kickstarter Projects.

    • @virginiasaintj
      @virginiasaintj 6 лет назад +9

      Mephisto Exceptions, not the rule.

    • @chemergency
      @chemergency 6 лет назад +5

      The devs of those games had most of the work done for them already though, they only used crowdfunding as a donation platform to help the game's distribution once it was done being-developed. Which is the only thing that really makes sense for this sort of thing.

  • @gavinvitatoe2112
    @gavinvitatoe2112 6 лет назад +110

    "Maybe we were too successful. Maybe we lost our focus."
    Its not a maybe, more like a definite "you have".
    Your backers tried to remind you to stay on track constantly, but you got drunk on the possibility of success.

    • @kelvincasing5265
      @kelvincasing5265 6 лет назад +5

      Yeah that update was really badly handled. Pretty sure when you tank your project due to bad management it's not you being "too successful"

  • @joaobatistaperinjunior953
    @joaobatistaperinjunior953 6 лет назад +282

    The ghost of Mighty 9 atacks once again
    *Starts to get worried about Bloodstained*

    • @skelaton7242
      @skelaton7242 6 лет назад

      Joao Batista Perin Junior it's gonna be trash.

    • @shashemption
      @shashemption 6 лет назад +1

      Least people got Mighty.

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero 6 лет назад +10

      Joao Batista Perin Junior
      +Skela Ton The difference between mighty and bloodstsined is that inafune wasn't a main developer or designer. Bloodstained is actually being done by the main guy behind it all. Plus it isn't promising 10 ports all at once. Bloodstained is gonna be just fine.

    • @skelaton7242
      @skelaton7242 6 лет назад +1

      NeutralGuyDoubleZero true

    • @zefanyalt5944
      @zefanyalt5944 6 лет назад

      NeutralGuyDoubleZero kojima??
      Did you mean igarashi or inafune?

  • @Azariachan
    @Azariachan 6 лет назад +632

    All I want from this is a faithful remake with modern controls. That's literally it. How hard is it?

    • @123doomdoom
      @123doomdoom 6 лет назад +82

      Apparently next to impossible. KEK

    • @anarchyandempires5452
      @anarchyandempires5452 6 лет назад +68

      123doomdoom actually I kind of is, the original game was clunky as fuck and pretty shit compared to modern games, it would get slaughtered by modern reviewers and fail miserably on it's sales.

    • @chickenkurry6451
      @chickenkurry6451 6 лет назад +51

      “How hard is it” ok lol you make it?

    • @Azariachan
      @Azariachan 6 лет назад +83

      CHICKEN KURRY Don't be an idiot, please. Remaking a game 1:1 is easier than coming up with a brand new idea because you already have the levels and characters designed, music composed, story written... you just copy that shit and make it nicer. So yeah, I ask again how hard is that?

    • @chickenkurry6451
      @chickenkurry6451 6 лет назад +51

      Azariachan ok you do it...

  • @Rokabur
    @Rokabur 6 лет назад +100

    That Unity demo looked pretty atmospheric. The Unreal demo on the otherhand looked a generic current gen shooter.

    • @Madara-yf6yn
      @Madara-yf6yn 6 лет назад +1

      Rokabur they both did

    • @FloorFerret
      @FloorFerret 6 лет назад +9

      Not really? Both really lacked a lot. The unreal one could be changed to fit quite easily. It's a decent enough base to move off from and, to be honest...people gravely overstate the 'gritty' aspect of SS1. It's atmosphere came from ALOT more than just its visuals alone.

    • @superdude3147
      @superdude3147 6 лет назад +2

      Unity had blue filter

    • @FloorFerret
      @FloorFerret 6 лет назад +2

      Since that can't be added or removed in an instant lol. Again, one was a product of nearly 4x the amount of work. No shit it had more involved in it.

    • @zoltanz288
      @zoltanz288 6 лет назад

      Rokabur the unity footage was fake. The unreal one was actual gameplay.

  • @EvilRickQueenVita
    @EvilRickQueenVita 6 лет назад +222

    "The project is not dead, just temporarily stopped"
    I really hate when Kickstarter devs say this.

    • @sonokawaray
      @sonokawaray 6 лет назад +11

      It's not dead, it's resting.

    • @Nersius
      @Nersius 6 лет назад +5

      Has there ever been a KS where that wasn't a lie?

    • @chuuko7294
      @chuuko7294 6 лет назад +1

      sonokawaray it's just resting... Forever

    • @Durzel
      @Durzel 4 года назад

      “Indefinitely suspended”

  • @koroplays3200
    @koroplays3200 6 лет назад +179

    photorealism is not always good.

    • @TheVanillatech
      @TheVanillatech 6 лет назад +3

      Do you know what the ethos of the SS games actually is?

    • @giancarloamaya1774
      @giancarloamaya1774 5 лет назад +4

      @@santilmunine3936 Escape from tarkov seems to be fine on unity, they only moved for the console players.

    • @fr33kSh0w2012
      @fr33kSh0w2012 5 лет назад +2

      @@santilmunine3936 I'd like to add IF you read all the UNITY DOCUMENTATION and didn't skim past it you idiot YOU would know what was wrong!

    • @Azariachan
      @Azariachan 5 лет назад +1

      @@santilmunine3936 Lmao a genius has spoken... So how many games have you made in Unity that you can judge it? I'll hazard a guess and say exactly zero. There have been some incredible games made in Unity (Ori and the Blind Forest, Hearthstone, Cuphead, Inside to name a few), you just need to not be a total fucking idiot and know what you're doing.

    • @ThatHypnotizedHimbo
      @ThatHypnotizedHimbo 3 года назад

      What's ironic is that the Unity build looked more photorealistic, yet a lot like a System Shock game

  • @Halauris
    @Halauris Год назад +9

    The game came out fine.

    • @darkempire4182
      @darkempire4182 Год назад

      Duh it's 5 years later dude

    • @Halauris
      @Halauris Год назад +6

      @@darkempire4182 it could have come out terrible. Duke Nukem forever?

    • @matiasnl
      @matiasnl 2 месяца назад

      @@darkempire4182 Then I guess Skull and Bones is a quad A super mega smash hit amazing game

  • @DragonBallG69
    @DragonBallG69 6 лет назад +356

    Why do devs always have to bite off more than they can chew? Just remaster the original fucking game! No one is asking for extra bells and whistles. Fuck sakes.

    • @dmitry-z
      @dmitry-z 6 лет назад +32

      Butt-Dumpling Fart-Goblin have you ever played the original system shock? It is a little hard on the modern gaming conventions like mouse look. It does need a little more than just a retexture.

    • @Jekyll_Jackal
      @Jekyll_Jackal 6 лет назад +11

      thank you
      it's like resident evil 2 all over again

    • @kos2919
      @kos2919 6 лет назад +9

      Butt-Dumpling Fart-Goblin It felt like how movie writers and directors in the 80s and 90s rewrite adaptations into their own vision even when it's shitting on fans royally.

    • @rdu239
      @rdu239 6 лет назад +29

      Butt-Dumpling Fart-Goblin "our vision began to change..." yes, after getting more than enough donation to your supposedly target fund, yes indeed your vision changed now doesnt it?...

    • @john6372
      @john6372 6 лет назад +2

      i give it a 1/10 chance this project survives development, a shame...

  • @sandwichboy1268
    @sandwichboy1268 6 лет назад +53

    This is a good example of how NOT to run a Kickstarter project. They basically just kept saying "we're listening" while continuing with their vision. Not their original vision, mind you.

  • @davidebombardelli8255
    @davidebombardelli8255 4 года назад +6

    Good news guys! I came from th future and the remake is currently developing well

    • @tedhumphreys1473
      @tedhumphreys1473 3 года назад

      Set for this summer! The demo is lots of fun!

  • @JellyJonesey
    @JellyJonesey 6 лет назад +65

    I'm suprised people still back videogame kickstarter projects.

    • @insertnamehere8723
      @insertnamehere8723 6 лет назад +4

      JellyJonesey
      Preordering is worse

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 5 лет назад +10

      I'm suprised how easy it is in general to please gamers and get them hyped up with a well-crafted trailer and a marketing campaign. Not only will gamers eat it up, anybody who dares expresses cautious pessism gets fucking crucified. It's pathetic.

    • @BlownMacTruck
      @BlownMacTruck 5 лет назад

      @ So? You can wait until it's released.

    • @oliver_twistor
      @oliver_twistor 5 лет назад +1

      @@BlownMacTruck _If_ it gets released. The point of Kickstarter is to get the funding needed. Of course, if you see that a Kickstarter already has met its goal and all the stretch goals you are content with, there is little reason to pledge to Kickstarter rather than buy the released game.

    • @oliver_twistor
      @oliver_twistor 5 лет назад

      I've backed many video game Kickstarters and only one more-or-less confirmed failure and one that I'm unsure of. It's not only video game Kickstarters that run the risk of failure. I've backed other types of projects that have failed as well. This is the nature of crowd-funding (or investments in general), you never know if it will be a gem or a waste of money. I'm not talking about actual scams on Kickstarter, where the "creators" simply pockets the money and run for the hills. They're fraudulent and Kickstarter really should do much more in helping backers get their money back. Also, Kickstarter should build a sort of reputation system, so creators could earn reputation if their previous campaigns were successes. Of course, that could easily be circumvented by creating new creator profiles, but at least it's something to try to avert the scammers.

  • @bigalzo5311
    @bigalzo5311 6 лет назад +21

    ''people love our demo and it's looks. Now let's destroy it''

  • @Choppytehbear1337
    @Choppytehbear1337 6 лет назад +133

    "Modern Level design."
    So, a series of linear corridors?

    • @JohnnyNatrium
      @JohnnyNatrium 5 лет назад +22

      I laughed so hard. Level design isn't even a thing anymore. It's hilarious to see "Modern" in the same phrase as "level design" for this type of game.

    • @telephonebitguy9296
      @telephonebitguy9296 5 лет назад +11

      this game actually had one of the best level design, of course they are fuckin it up

    • @Insanemembrane93
      @Insanemembrane93 5 лет назад +7

      And don't forget microtransactions and RNG

    • @actualFix
      @actualFix 5 лет назад

      @@Insanemembrane93
      Why is RNG bad?

    • @dishonorableknight9340
      @dishonorableknight9340 5 лет назад +2

      @@actualFix Why is RNG good?

  • @mattuiop
    @mattuiop 6 лет назад +114

    I honestly don't mind a reimagining over a remake if it means features of the original that didn't age well are cut. But it's a bit annoying that kickstarters just turn into a complete mute like that.

    • @xedrickOG
      @xedrickOG 6 лет назад +6

      i mind. they changed the artstyle completely to the point that the new style DIDNT EVEN HAVE THE SAME ATMOSPHERE OR FEEL OF SYSTEM SHOCK! It looked and felt like dead space, which is a COMPLETELY different kind of horror game. On top of that the mutants now look like generic space zombies with no clothes. Before, you could TELL that these things were former members of the citadels crew and that something horrid had happened. Before they even had the fucking crewmans jumpsuits on and the environments felt like the lofi-scifi look the original had, which is an enviroment type we havent had since the likes of the original system shock. The original had such an original feel to them and to top it off THEY DESIGNED THE GAME WORLD TO BE A SPACE STATION FIRST AND A LEVEL LATER! Theyre clearly going the wrong way with level design as level design in these past 20 years has actually REGRESSED! Hell, even the medbots were immediatly recognizable as being the medbots from the original.

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 6 лет назад +4

      If you start cutting everything that "didn't age well" you'll be getting deadspace 4.

    • @REAN909
      @REAN909 6 лет назад +6

      And who the hell are you?
      the people who backed the project were fans of the original who wanted to support the developers fulfilling their wishes by recreating the same good old game in a modern engine, this was what the money have been given for!!
      not to create a totally different modern game with the same name as the old one, those who backed the game have the right to ask for what they paid for and they have the right to be pissed when it does not happen.

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 6 лет назад

      ?آبو زهرة Like Chris Roberts did

    • @REAN909
      @REAN909 6 лет назад

      What do you mean?

  • @yummystudios9859
    @yummystudios9859 6 лет назад

    These videos are great, I am learning alot about customer managment from examples. Thank you for making these videos

  • @WolfHunner
    @WolfHunner 6 лет назад +43

    The new build looks like DOOM now.

    • @AlyMar1994
      @AlyMar1994 6 лет назад +3

      I thought I was the only one who noticed the similarities in the looks; then again, it isn't hard now-a-days to find an engine that doesn't have realistic-esque volumetric lighting, and high-fidelity textures (even on a place such as cgtextures.com or whatever).

  • @JuwanBuchanan
    @JuwanBuchanan 6 лет назад +205

    A lesson to be learned here...
    be careful who you support on Kickstarter people.

    • @Blballerboy
      @Blballerboy 6 лет назад +10

      Divine_Wrath that’s I’ve never backed a single thing on Kickstarter :/

    • @JuwanBuchanan
      @JuwanBuchanan 6 лет назад +22

      +DamianG Are you? Do you even know what the word means?

    • @Rune77
      @Rune77 6 лет назад +8

      I just simply don't support anyone. I'm a asshole and I'm proud.

    • @rezasaputra8314
      @rezasaputra8314 6 лет назад +9

      i support the cherry team for Hollow Knight for PC on kickstarter, and it turn out to be one of the best games last year, but yeah it is 1 of 1000 chance

    • @KaiserAfini
      @KaiserAfini 6 лет назад +4

      Shovel Knight was Kickstarted, so was Hollow Knight, if everyone had such a binary system as you suggest, we would have lost far more than 2 great games.

  • @metafox6240
    @metafox6240 6 лет назад

    This was an absolutely phenomenal video, thanks for putting it together.

  • @toose8388
    @toose8388 6 лет назад +4

    Great job reading us their kickstarter page! I've always wanted an audiobook format of those. I particularly liked the bit near the end where you read the entirety of their latest update, then proceed to paraphrase it for those of us who didn't understand it on the first go. Stellar analysis!

  • @Noncod
    @Noncod 6 лет назад +325

    This is the first YongYea video that doesn't have the word "Lootboxes" in the title in years lmao.

    • @prplfleur
      @prplfleur 6 лет назад +45

      Inaccurate

    • @GammaRingHunter
      @GammaRingHunter 6 лет назад +44

      That's so hyperbolic wtf, yesterday was a Witcher vid

    • @Bloodhurl67
      @Bloodhurl67 6 лет назад

      Finally

    • @Noncod
      @Noncod 6 лет назад +3

      Oh yeah I mean this is the first YongYea video that doesn't have "Lootboxes" or "Microtransactions" in the title in years.

    • @bandorando6405
      @bandorando6405 6 лет назад +10

      Apparently, joking isn’t a thing anymore. You guys need to chill and stop taking things so damn literally. Yeah, YongYea has LITERALLY not uploaded any videos without loot boxes in ACTUAL YEARS. Smh...Idiots.

  • @DIAMONDGEZER
    @DIAMONDGEZER 6 лет назад +19

    In other words - all the money is gone and second kickstarter fund raising is incoming.
    Morale of the story:- just play the original

  • @marcusblackfellow2850
    @marcusblackfellow2850 6 лет назад

    Thanks so much for pronouncing "disdain" correctly. I don't remember the last time I heard someone say the word without a "t" sound in the middle. Worthy of a sub.

  • @danielmihalko9058
    @danielmihalko9058 6 лет назад +5

    It seems like so many development studios, once they get that fat check, start going crazy and lose sight of the original vision. Money makes them go crazy and their lifestyle changes, and they want to do things to make tons more money instead of settling for what they already got.

  • @VernulaUtUmbra
    @VernulaUtUmbra 6 лет назад +44

    I'm not even backing that project and hearing about this pisses me off.

  • @gamerzero9764
    @gamerzero9764 6 лет назад +42

    Sounds like a Might No. 9 situation. The only difference is is the studio is being upfront about it.

  • @SpaceOink
    @SpaceOink 5 лет назад +1

    This is July the 7th, 2019, and we are still waiting.

  • @Junebug89
    @Junebug89 6 лет назад

    Dang, I haven't watched a Yong video in a while (basically since the mgs5 leadup, just haven't been that interested in gaming news I guess). Your cam and production quality really are looking great now! Nice to see you doing so well.
    I had no idea there was a system shock 2 remake in the works. Really nice recap video, thank you. I hope they can pull things together and deliver something that looks more like the original and their first preview.

  • @4horsemenoftheapocalypse58
    @4horsemenoftheapocalypse58 6 лет назад +10

    "Hey someone I never met on the Internet needs money for such-and-such, what can possibly go wrong?"

  • @bumblequeen3287
    @bumblequeen3287 6 лет назад +458

    I love System Shock 2, but I never played the first System Shock, so a 1:1 remaster would have been awesome. The Unity footage looked pretty great, now it looks like Alien Isolation.
    After the Thief 2014 reboot/sequel(/who cares?) I worry about these kind of games. Just stick to what made the original fun and interesting while being true to the style of the game and people will be happy. Maybe that's easier said than done, but people paid for a *remaster*, not a completely different game.

    • @Fickji
      @Fickji 6 лет назад +26

      I shudder to think of the day when Castlevania: Symphony of the Night gets it's own "Remaster" that turns into a reboot/sequel/hybrid of another game entirely.
      Also, hello fellow thief. I was burned by Thief 2014 as well. Terrible Dishonored clone as it was.

    • @SpartanWolf222
      @SpartanWolf222 6 лет назад +3

      You can right now play a 1:1 remaster by the same developers. Look up the Enhanced Edition on Steam. Then you'll understand why change would be a good thing.

    • @bumblequeen3287
      @bumblequeen3287 6 лет назад +21

      Oh, don't get me wrong. I have no problem with devs going in and changing the graphics or controls and whatnot. What I do have a problem with is devs that take a classic game that brought something unique to the table and then decide to suck its soul out, turning it into just another generic horror FPS, which is what the Unreal version of this System Shock looks like so far.
      I'm not going to pretend that the original System Shock was a masterpiece, it's in dire need of a makeover, but you can give an old game a makeover while still keeping it's soul intact. If Nightdive did what Bluepoint did with Shadow of the Colossus, that would be great. I'm willing to give them the benefit of the doubt, but I don't feel optimistic about it.

    • @Agamemnon2
      @Agamemnon2 6 лет назад +9

      People need to realize that sometimes you cannot go back. Let the past die. Burn it if you have to. Slavish adherence to long-dead design principles is how you create a Yooka-Laylee, a project that pleased its KS backers and mostly bored the general public.

    • @1300l
      @1300l 6 лет назад +2

      I don't agree on that.
      Just play the original game if you want 1:1
      I like the photo realism reimagination.
      SS1 is 24 years old, there are cracks on it design and it show.
      But than again, ppl are never happy and bitch about anything.
      Unreal engine is superior to Unity. The 1:1 remake look faithfull.. kind of... but it also lose the charm of the original and there for, why not just play the original?
      I also dont get why some games ppl accept it and others dont.
      The FF7 remake so far look as bland, photorealistic and with new mechanics instead of the old ones... but ppl love it.

  • @SerialPillock
    @SerialPillock 5 лет назад

    I wondered what happened to this, loved that little demo!

  • @Loot1377
    @Loot1377 6 лет назад +6

    Kickstarter proving that it's not just politicians who will promise you things and fail to deliver.
    Did anybody learn NOTHING from Mighty Number 9?

    • @oneaccount1049
      @oneaccount1049 5 лет назад +3

      Christopher Tooley of course not, gamers are dumb cattle. Just look at how the industry abuse them, loot boxes, half baked games, Kickstarter scams, etc. Good thing some of them are waking up.

  • @Yeshalot
    @Yeshalot 6 лет назад +134

    "please accept my personal assurance that we will be back and stronger than ever"
    yeah because your assurance means anything now?
    after basically lying to your backers pretending development is going good.....
    why the fuck would his personal assurance make anyone who has been burned so far by supporting this game feel better?
    especially after having "the team go on hiatus"?
    god i'm so sick and tired of how fucking sleazy these head honchos are.
    if you want us to have faith in you and your return, rather the games future then give us something to be faithful for.
    this entire story just reeks.

    • @ronnieDaking
      @ronnieDaking 6 лет назад

      Well i trust warrent spector more then i do Kojima

    • @mvnkycheez
      @mvnkycheez 6 лет назад

      It's really depressing. At least we can trust that SS3 will be done. I also backed Underworld Ascendant and it is actually coming along really well. Looks exactly how they advertised it to be.

  • @YongYea
    @YongYea  6 лет назад +197

    EDIT: Damn shame, this is one project I'd really like to see succeed...
    Show your support on Patreon.com/YongYea or PayPal.me/YongYea! It's completely optional, but even $1 a month contribution will go a long way. Also, follow me on twitter.com/YongYea for the latest updates.
    TOP PATRONS
    - Thelionsam (Cipher)
    - Christopher Davis Kildahl (Cipher)
    - Feras Ameen (Big Boss)
    - Willie Houston (Big Boss)
    - Hiroshi Miyagusuku (Big Boss)
    - Blake Prosch (Big Boss)
    - KMille (Boss)
    - Michael Redmond (Boss)
    - Kyle Crawford (Boss)
    - Alex Moretti (Boss)
    - Jonathan Ball (Boss)
    - ComfyHat (Boss)
    - J Black (Boss)
    - Steve Colby (Boss)
    - Justconst (Boss)
    - Brenton Brown (Boss)
    - Horkified (Boss)
    - Pawel Dziemian (Legendary)
    - Jonah Ferguson (Legendary)
    - Darius Harvey (Legendary)
    - StalkerSOC (Legendary)
    - Jake Betts (Legendary)
    - Princess Stabbity (Legendary)
    - Dark Fox (Legendary)
    - Teemu Hattukangas (Legendary)
    - Emperor Obvious (Legendary)
    - JMorro (Legendary)
    - Darrien Cunningham (Legendary)
    - Matthew Riggs (Legendary)
    - Matt Towey (Legendary)
    - PrismatDragoon (Legendary)

    • @KaiserAfini
      @KaiserAfini 6 лет назад

      I made it before the edit ? That's a first, cool.

    • @AzNpowangeFTW
      @AzNpowangeFTW 6 лет назад

      Btw hate to be this guy but there is a Typo in your thumbnail

    • @TheDarkestPhoenix
      @TheDarkestPhoenix 6 лет назад +1

      Have you looked at Project Phoenix? That's quite the dumpster fire of a kickstarter, if I do say so myself.

    • @paulhenri210
      @paulhenri210 6 лет назад

      YongYea we shouldn't really be too shocked by now I mean 90% of these crowdfunding especially when it comes to the games they've always falls through basically you have to be a complete moron to put any kind of money towards crowdfunding a game at this point.

    • @Rocket_Man
      @Rocket_Man 6 лет назад

      Yo Yea let them artist take their time lol but, that doesn't line up, how are crowdfunded games falling threw??

  • @Jay-zd9qs
    @Jay-zd9qs 6 лет назад

    Man your videos are great. Everything is clear and concise, as well as engaging

  • @TheProjectDream1
    @TheProjectDream1 6 лет назад +9

    And this is what always happens when you attempt to remake an old game but decide to dumb it down for casuals who've never even fucking heard of the franchise before (and so that you can market it more easily).
    And even if it does get out of Kickstarter hell, I bet you anything that it'll end up like most remasters and remakes: inferior to the original.

  • @USAUSAM82
    @USAUSAM82 6 лет назад +289

    Wait...someone gave them 1.3 million for nothing more than a promise and a couple screen shots...Man, i got into the wrong business!!

    • @S.A.O.D.A
      @S.A.O.D.A 6 лет назад +78

      Po Isbell They released a public demo

    • @USAUSAM82
      @USAUSAM82 6 лет назад +13

      The Sword Art Online Dickriding Association
      Same same

    • @USAUSAM82
      @USAUSAM82 6 лет назад +5

      supercormey
      Not that im a video game developer...but a remake of a game with code already written seems...easy. Especially with a new engine thats also already written.

    • @UltimoDaFox
      @UltimoDaFox 6 лет назад +43

      Yeah it's... not that easy. For one thing they probably don't actually have System Shock's source code so they'd have to rebuild the whole thing from scratch. Even if they did they'd still most likely have to just create it all from scratch anyways. They use completely different engines and are written in completely different programming languages. Now the actual design of the game is pretty much all there so that's a lot of work out of the way, but you can't just ctrl-c, ctrl-v and be finished. Remember that System Shock 1 was originally made for MS-DOS.

    • @DonJohn87_YT
      @DonJohn87_YT 6 лет назад +44

      Lol, you certainly know nothing about game development. They made a working demo *from scratch* and they will have to create the remake *from scratch.* The old game can only be used as a reference.

  • @KaiserAfini
    @KaiserAfini 6 лет назад +44

    Not ignore the strides forward in the last 20 years ? Ummm, compared to what Looking Glass achieved immersion wise, many modern AAA games can be pretty terrible. Looking Glass' design has a lot to teach the modern industry. Look at the original 3 Thief games, look at the remake, strides, riiiiiiiiight, what have they been drinking and how have their livers survived so long ?

    • @HowlingDoom
      @HowlingDoom 6 лет назад

      Having never olayed the old Thief what is exactly wrong with the remastered theif? I played quite a bit of the new Thief and liked it a lot

    • @KaiserAfini
      @KaiserAfini 6 лет назад +8

      The original is one of the most immersive games I have ever played, from the GUI, to the story, to the level design, everything is there for a very deliberate reason. The end result in one of the deepest, most compelling, atmospheric game trio ever created. Its mature, subtle, intelligent, every spot is dense with details. I would like to recommend a video called "Thief vs the AAA industry" by Dom Giuca, it will explain far better than I ever could why it is a timeless masterpiece that all game developers can learn from. And lastly, I highly recommend you play them, I cannot praise them enough. Stick to them despite the dated graphics and you will find one of the finest stealth games ever crafted. Have you played Dishonored ? It takes A TON of cues from Thief (it should, same devs). You know what other game did as well ? The first Bioshock. So if you like those, seek the roots of their awesomeness.

    • @HowlingDoom
      @HowlingDoom 6 лет назад +2

      KaiserAfini Aye thanks I'll look into the older games and the video.

    • @HelloChief117
      @HelloChief117 6 лет назад +5

      Hey, if you want a good example of how many steps backwards "modern" gaming has taken, go play the first FEAR and look at its AI behavior, which *ONE GUY* designed. Outdated Japanese-themed horror aside, it makes modern AI look utterly retarded by comparison. The greedy half-goblins that run the "AAA" (I put quotation marks because I think it just gets worse and worse for each passing year) industry these days only care about profit instead of innovation because they can impress their equally stupid followers with shiny, yet shallow graphics.

    • @WilliamBrayton
      @WilliamBrayton 6 лет назад

      Uhhh, Monolith had 5 AI engineers which is far larger than most studios.

  • @troin3925
    @troin3925 Год назад +3

    Matt needs to make a What Happened video about the rocky development of this game that ends up turning out great.

  • @9TDF
    @9TDF Год назад +7

    From 2023.
    Reboot rocks

  • @JCDenton2012Modder
    @JCDenton2012Modder 6 лет назад +47

    The safeword is Skynet.

  • @milesgreenaway6008
    @milesgreenaway6008 6 лет назад +17

    They played us like a damn fiddle

    • @nickpastorino5370
      @nickpastorino5370 6 лет назад +1

      Yep, if backers would support projects that only ask for a little money and a realistic plan instead of ones that ask for a million dollars and post fancy demos that don't prove anything they would actually get something. But no, most backers are dumbasses who solely judge a campaign by it's cover without looking deeper. Find a campain starter with a good vision, not a fancy demo or screenshots.

  • @TheG_Boy
    @TheG_Boy 6 лет назад +5

    Really really really sad we lost the old visuals i was a really big fan of it :c

  • @psyjinx
    @psyjinx 6 лет назад +2

    Well, while things were looking down, they just put out that they're setting their sights on 2020. A more realistic release goal. Kickstarter backers will apparently be able to see some early work on one of the game's starter rooms, built in the Unreal engine, in the next update in early April.

  • @xxnike0629xx
    @xxnike0629xx 6 лет назад +99

    @YongYea
    I don't bother paying money for KickStarter projects. Way too often they end up being delayed, canceled, or not what they originally promise.

    • @rdu239
      @rdu239 6 лет назад +4

      xxnike629xx You know whats even worse? NO REFUND! they'll take your money

    • @chillhour6155
      @chillhour6155 6 лет назад +7

      Same goes for season passes

    • @Esguardian
      @Esguardian 6 лет назад +6

      I backed zombicide black plague,massive darkness;I got everything that was promised and it was delivered on schedule.
      The question is : In who can you trust to deliver/make it happen ?

    • @xKinjax
      @xKinjax 6 лет назад +7

      Who exactly do you expect to refund you and out of what money? Projects on KS don't just fail a month after they're funded, they fail years later after all the money has been spent.
      The lesson here is to only back projects from developers you know have delivered in the past, studios like Obsidian, inXile or Larian. Don't get "baited in" by a few pieces of nice artwork, big promises and "early bird" deals. If something looks overambitious/shady it probably is.

    • @Goldenfish300
      @Goldenfish300 6 лет назад +3

      xKinjax Sometimes even that doesn't quite work out. I thought a certain other project that's spiraled out of control and reality had a proven dev behind it.
      You have to look at it as it is, giving money to a kickstarter is a donation with the potential for a payback, an investment in a new project. Like any other investment, it can go under taking your cash with it
      It's not a purchase, which is how some people see it. If you don't like the risk in that, then it's not for you. You'll inevitably be upset when something you back fails.

  • @maximusZ09
    @maximusZ09 6 лет назад +246

    one of the backers here, after they announced that they are going to appease to the modern audience
    I was like, "I will quit following the news of the development"
    seems like it's dead now

    • @CaveyMoth
      @CaveyMoth 6 лет назад +9

      Yeahh..I also quit following the news, too. I just wanted to wait and see what happens. And not much has happened. Dang it. Still going with the pipe and humanoid mutants...

    • @NotAFakeName1
      @NotAFakeName1 6 лет назад +1

      maximusZ09 I'm not a backer but when I learned of the project I just hoped they'd do something like system shock 2 with the first games story and setting.

    • @maximusZ09
      @maximusZ09 6 лет назад +8

      YongYea pretty much summarized it
      the unity engine demo is why most of us backed the game, then...
      UE4, I'm neutral on this one, as long as they know how to make the atmosphere good, but then, going to modernize the game is what sets it off for me

    • @riderwolfseeker5066
      @riderwolfseeker5066 6 лет назад +1

      For anyone who wants to do a remake or remaster.Look at the crash bandicoot insane trilogy.

    • @memebot6490
      @memebot6490 6 лет назад +2

      maximusZ09 modernized doesn't always mean ruined

  • @SuperBearPoo
    @SuperBearPoo 6 лет назад +23

    Gotta love how he said he didn't regret the switch from Unity to Unreal, but in the very next sentence he describes how it led to all of their problems. Also gotta love the classic excuse of "I did it for all the right reasons!".
    Trust your cynical, pessimistic gut feelings on this one. Take my word for it, you're not going to ever hear from that developer again. They've burned through all of their money, and unless they somehow manage to find a publisher, we're never going to see the game. The only reason why he put development on hiatus instead of immediately correcting course is to buy enough time for them to fade into obscurity and for people to forget about the whole thing until they finally remember and by that point it'll be too late.

    •  6 лет назад +5

      The switch wasn't the problem. Their change from "let's remake this, in the spirit of the original System Shock" to "let's make a new game, loosely based on System Shock, and in the spirit of Looking Glass Studios".

    • @SixFootTurkey_
      @SixFootTurkey_ 5 лет назад +2

      Lmao how fucking ignorant can you be? You wrote this in what, August? Night Dive resumed development way back in April -- releasing 10 Kickstarter updates including a playable alpha test for backers -- and is doing exactly what they promised their backers from the start. "Not going to ever hear from them again" my ass.

  • @TheT0nedude
    @TheT0nedude 5 лет назад +6

    Modern, modern, modern, why does everyone feel the need to automatically equate that to better, without any evidence of such! I think I'll stick to System Shock Enhanced as the definitive edition, probably forever.

    • @FeelsGouda
      @FeelsGouda 5 лет назад

      Because a company cant survive just off the money of the hardcore fan faction alone.
      They are no charity, they have to think about developing it for a broader playerbase. Especially with games like Prey and Bioshock being so successfull.

    • @TheT0nedude
      @TheT0nedude 5 лет назад +4

      @@FeelsGouda If they can't do the 'remaster' justice then create a new IP to work on and make up the rules themselves, and not use the revered franchise name to strike up interest then stitch up the fans once they've got their money. Simples. If they had the attitude you suggest the fans probably wouldn't have pledged as much or been as interested. A shady practice for sure. Go and apologise for someone else's dodgy practices.

  • @Luipaard005
    @Luipaard005 6 лет назад +44

    Every time devs change their game engine midstream it always leads to disaster. Every time.

    • @taesu8
      @taesu8 6 лет назад +1

      Luipaard005 like Daikatana and Duke Nukem.

    • @Toliman.
      @Toliman. 6 лет назад +5

      Or Mass Effect Andromeda, LA Noire, DNF, Star Citizen, Half Life, Prey, etc.
      I get why they failed, it's really deeply important to have the concept and the team experience... before you hit a refactor as extreme as an engine switch.
      Engine switches are great for education and bringing out what's critical, good or just plain important, but it's extremely brutal when you have deadlines or salaries.
      Switching from U4/5 to UE4 puts every single piece of work in the trash until you decide if it works in the new "systems", and forces you to spend even more time deciding what works, and it can easily take 4-6 months to get back to where you were if your team hasn't picked up enough skills in the new engine toolkit, i.e. animation and asset teams need to re-export, coders need to reattach and add custom controllers and AI/kinematics to get characters back, art and scene building has to be redone, and you need to relearn the merge/build systems to keep up-to-date. All of that is modular in Unity 4/5, but it's also dogshit slow in Unity 4/5 because it's not integrated as much as Unreal 4 is.
      That said, if you're building a side-scroller platformer, UE4 is going to give you nightmares. The advantage of UE4 is that you can build FPS fast, but not much else due to having to construct odd functional blueprint systems and test their effectiveness, but then again, you get the advantage of better performance and rapid prototyping of level design, weapons, assets, menus, and UI components.
      That said, if you need to do anything remotely custom or connect to a database, or anything beyond a walking simulator / shooter, UE4 is not the engine to choose unless you have 10 programmers for each task to push through the awful nature of UE4. But Hey, 1.5 million will solve all those problems for 6-12 months, right ?

    • @Oban2006
      @Oban2006 6 лет назад +2

      taesu8 Duke nukem is barely a good example

    • @noop9k
      @noop9k 6 лет назад +3

      Michael Guy Half Life did not switch the engine. They developed the Quake engine they licensed incrementally, turning it into Source.

    • @noop9k
      @noop9k 6 лет назад

      Michael Guy Building sidescroller in Unity is equally horrible job, even if done by many. It is also primarily a shooter engine with data representation, physics engine decided for you in advance. Both engines are overcomplicated and wasteful for 2D, even if Unity now integrates a bunch of 2D-specific optimizations. Working with 2D is still a kludge.

  • @defoley5
    @defoley5 6 лет назад +104

    "We stole your money, didn't listen to you and now we're walking away", watch them all get jobs with a AAA studio.

    • @SpoopySquid
      @SpoopySquid 6 лет назад +30

      defoley5 They'd fit right in at EA

    • @JohnDoe-ys1vb
      @JohnDoe-ys1vb 6 лет назад +1

      Y'know too much skeptically is a bad thing. It could go either way, but remember the devs didn't disappear and instead wrote an apology, so I would say give them the benefit of the doubt.

    • @ronnieDaking
      @ronnieDaking 6 лет назад +1

      defoley5
      Dude half the Devs are in there 50s

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 6 лет назад +1

      Exactly how many Kickstarters have we seen with apology after apology, sometimes extending for years, before the thing shuts down? How many Kickstarters work out when instead of reaching milestones they keep switching devkits?

    • @JohnDoe-ys1vb
      @JohnDoe-ys1vb 6 лет назад

      So we just assume it's a slippery slope? they're not at that stage yet. Assuming that is like assuming all kickstarters will end up at the point this team is at. Plus this isn' like other kickstarters where they give weak excuses, they had legitimate complaints and then talked about those being mistakes. If your team was in this position, it would be the right thing to do.

  • @PhoenixMalizia
    @PhoenixMalizia 6 лет назад +2

    I had the "feature creep" experience with another Kickstarter I backed which had to do with the making of a documentary related to a hobby of mine. They exceeded their minimum funding requirement by about 25% - but instead of simply doing the documentary that they'd promised to do, they ended up literally doubling the travel, interview sites, etc. that they'd originally budgeted for - including a trip to Germany that was supposed to be a stretch goal in the event that they had greatly exceeded their minimum funding amount (which they didn't). By the time all was said and done, they'd burned through all of their money, with nothing left over for editing, post-processing, DVD mastering, etc. Then they had the nerve to fire up another crowdsourcing (on Indiegogo this time) to try to get another 50% to finish making the documentary - which of course got very little backing, because almost none of us who backed the original were inclined to give them another penny.

  • @nickthebluemonkey1149
    @nickthebluemonkey1149 6 лет назад

    The moment that Stephen took over, it felt like a breath of fresh air. Information has started to flow, progress is being advertised, and the devs are back on social media and twitch like in the early months. I think it's clear that Stephen "gets" crowd funding, much better than the previous game directors, and he now also has read and fully understood how the backers were feeling. With Stephen taking direct control of the game direction, it feels like we're being let back into the project, and even though things went badly wrong, and many (me included) had been shouting for months that it 'felt wrong', and that there had been nothing except for selfies at conferences, this new openness and change of direction back to the original vision has restored my confidence. I just hope the devs can pull in the timescales a little by reusing the original design notes etc..

  • @metazare
    @metazare 6 лет назад +22

    Sounds like they owe backers 1.3 million dollars.

    • @xsorakazamax7522
      @xsorakazamax7522 6 лет назад

      Metazare I believe it's considered a donation

    • @metazare
      @metazare 6 лет назад +4

      Hm...I'm not sure tbh.
      There have been cases in the past where backers got money returned to them after they put up a stink about it, rare occasions mind you but it has happened. Perhaps the possibility of having your money returned to you is entirely up to the integrity of the company asking for it.
      It's a damn shame this has happened though, night dive has taken some old gems and polished them up pretty well.

    • @xsorakazamax7522
      @xsorakazamax7522 6 лет назад +1

      Metazare I don't think they've given up honestly I think it's just over reactions. People were stressing them the hell out lol

  • @GenJotsu
    @GenJotsu 6 лет назад +341

    Punish the bad; reward the good. Unfortunately, fools rewarded these people *before* they even did anything. Smh

    • @dcard228
      @dcard228 6 лет назад +19

      Jo King which is the intrinsic fault of crowdfunding

    • @vladdyboy2612
      @vladdyboy2612 6 лет назад +98

      Don't insult people, developers are fully at fault here
      They gave us a *very* promising demo that's everything we'd want out of a SS remake and then once they received more than expected they just basically broke their promise because they switched their target audience from hardcore fans to the mainstream gamers with shorter attention spans

    • @RedDrago
      @RedDrago 6 лет назад +75

      But they DID do something. Their plans and their demo were both solid. Unfortunately, they went back on that, which is where the issue is created

    • @010203109
      @010203109 6 лет назад +17

      I was going to say, from what he said in the video backers got a lot more than a video with some pr guy flashing concept art at the camera. They got an already made, pretty cool looking demo as proof the team had a lot of know how, just not the money to make the full game. Honestly I've heard worse kickstarter horror stories, so I hope the devs actually pull through. It might be a compromise it sounds like though. I kinda wonder: would it be possible to make a game with two modes? A streamlined one with fewer skills and less complex mechanics where possible and a true to vision mode where it's a lot more to the backers tastes? That would probably make it more palatable to publishers and the majority of the market, while hopefully still pleasing the people that helped them get this far. Either that or a stellar tutorial and/or demo that can get all but the most block-headed of people up to speed and interested in the rest of the game.

    • @SpartanWolf222
      @SpartanWolf222 6 лет назад +5

      Keep in mind that the people who had made the Enhanced Edition and many other notable remasters like Turok 1 & 2, Nightdive Studios, was behind the project. If anything, the pedigree of their work should speak for themselves that they SHOULD have been capable of delivering something worthwhile.
      Honestly, I wish Nightdive stuck with their guns on changes. It's the REMAKE of System Shock; they already made a remastered version of the same game. Let's modernize SS, if not to modern standards then to the quality of SS2.

  • @VaultBoy13
    @VaultBoy13 6 лет назад +6

    Why does anyone throw their money away on video game Kickstarters these days? We've had year after year of them either failing or churning out garbage. Sure, people can site 10-15 good games that came from Kickstarter. But, video games have a better crowd-sourcing option with early access. At least with early access you know the developer has at least put in enough work to create something that should be playable.

  • @geobasket
    @geobasket 6 лет назад +8

    9:48
    uh oh it's the soylent grin...

  • @crane8819
    @crane8819 6 лет назад +9

    When a game is considered a classic it's best to either leave it alone or remake it faithfully like Bluepoint did with Shadow of the Colossus. When you change the game too much it takes away everything that made it a classic to begin with.

    • @sunyavadin
      @sunyavadin 6 лет назад +3

      Even that has its issues with the changes to the mood and tone of some scenes with the new lighting. Something so small can have a noticeable impact. When you completely change the aesthetic of something being sold on nostalgia though, you are on to a loser right out of the gate.

  • @OtakuHanzo
    @OtakuHanzo 6 лет назад +65

    One of those backers here. I've happily helped Kickstart eleven projects. Of them, only one did not make it's goal and failed. The rest of them have except this one all came through in spades. I'm not really pissed about this, even though I did back it for 100+ dollars. I'm hoping it will still happen, but if it doesn't I'm not going to stop using Kickstarter.

    • @somerandomguy525
      @somerandomguy525 6 лет назад +14

      yup use your money and kickstart many while i wait for those game to become good and buy it in its 1.0 versions. your money is helping and don't let people tell otherwise

    • @donb6897
      @donb6897 6 лет назад

      If it becomes vaporware you spent 100 bucks so you could watch people make news videos about how angry the community is. Do you feel like you've got your moneys worth?

    • @24framedavinci39
      @24framedavinci39 6 лет назад +4

      A fool and his money...

    • @OtakuHanzo
      @OtakuHanzo 6 лет назад

      Anything's possible if you put your mind to it. Get that shiet done! lol

    • @Oban2006
      @Oban2006 6 лет назад

      1.5 million dollars Down the toilet

  • @comyxcon4gaming860
    @comyxcon4gaming860 6 лет назад

    Was SO looking forward to this; Oh well, at least we got Prey to fall back on.

  • @joesterling4299
    @joesterling4299 6 лет назад

    I think what crowdfunded projects need is a completion bond. It is a sort of insurance, where the producer/builder/developer is held accountable for continuous progress, and which ensures the project will reach completion. (Feel free to Google for more details.)

  • @Tamipriest
    @Tamipriest 6 лет назад +6

    Fans want the game like it was back then , no new systems no new combat etc , why dont they get this

  • @drpotato5381
    @drpotato5381 6 лет назад +6

    This is why I'll never support anything on kickstarter

  • @Dogman_35
    @Dogman_35 6 лет назад +2

    Prey and Bioshock are some of my all time favorite games right now, so I really want this to turn out well...

    • @TheVanillatech
      @TheVanillatech 6 лет назад +1

      Both are watered down casual easy games which are based loosely on the original SS games.

  • @VegaPhil
    @VegaPhil 6 лет назад +54

    This game is never coming out, another Kickstarter disaster

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 5 лет назад +5

      Disaster? It's the backers' fault. Their nostalgia obsession made them shill out money without giving any fucks.

    • @whenthemusicsover6028
      @whenthemusicsover6028 5 лет назад +15

      +Lenny Ynnel Way to blame the victim, asshole.

    • @olebergst.5828
      @olebergst.5828 5 лет назад +11

      Lenny is the kind of guy who blames his grandma for being a fraud victim I guess

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 5 лет назад +1

      What victim blaming? I simply said that nostalgia impared the backer's judgement lol.
      I never understood the obsession with muh nostalgia. The past is the past.

    • @rolan5948
      @rolan5948 5 лет назад

      Lenny Ynnel it’ll be another half-life 3 watch

  • @OutFall4
    @OutFall4 6 лет назад +3

    I wouldn’t be mad if this was System Shock 3. But this project had the simplest fucking instructions.
    REMAKE System Shock 1 to modern standards. Instead they tried to reboot it and do a whole new game.
    After hitting 1+ millions they, like most other kickstarters, get too ambitious because they see a huge wad of cash and think they can do anything they want. Instead they were slapped with cold hard brick of reality that their shift brought doom to their successful project. It’s baffling how this type of mentality still shows among Kickstarters when there’s long history of many of them failing because of this.

  • @MasterBossVT
    @MasterBossVT 6 лет назад +81

    Jesus Christ... just do a damn 1:1 remake.
    It's not rocket science.
    But noooooooooooooooooo.
    Let's change the whole game to attract a lot of casual gamers who do not even know what System Shock is.
    Years and years later and the project is still a complete mess.
    Good job.

    • @mvnkycheez
      @mvnkycheez 6 лет назад +2

      They made Prey for that! Why bother??

    • @brdfnick3886
      @brdfnick3886 6 лет назад +1

      if you want to appeal both, the only way is release two seperately games, one for older gamers, and one for newer games who play latest games.
      you cannot appeal both of them with a single game without screwing the game up, least, mostly.

  • @shayneft
    @shayneft 6 лет назад +5

    This is why I NEVER back anything on Kickstarter.

  • @KaoticReach1999
    @KaoticReach1999 6 лет назад +55

    If Resident Evil 2 Remake sucks or has loot boxes like Revelations I’m gonna be pissed, I only want modern controls not modern scams

    • @bombabombom3603
      @bombabombom3603 5 лет назад +5

      FUCKING THANK YOU. SOMEBODY FUCKING GETS IT.
      Just give me the game. I don't give a god damn how sparkly squeaky clean you want to make it look. Give me what I payed for, fucking whore mongers.

    • @kindredspirit9544
      @kindredspirit9544 5 лет назад

      What do you think of it now?

    • @bombabombom3603
      @bombabombom3603 5 лет назад

      @@kindredspirit9544 All I know is that the new update from the devs absolutely shows that studios have the common sense when they need to realize that they don't need to be so cocky with their fans' expectations when they receive full support, and I absolutely congratulate them for retaining the faithful roots rather than trying to be the next DOOM (4). (Not saying DOOM is bad in anyway whatsoever, just saying that the graphical notion on the "crisper fidelity" bullshit doesn't need to be applied to every reboot project ever)
      And if you were talking about RE2 RE, I wanna throw my 2 cents and say I am hyped as hell for that game. It looks like there was actual love put into it. From how it portrays itself in the gameplay footage, to have RE4 gameplay mix with the world of Raccoon City in full 3D and implement a RE7-style urgency throughout the entire playfield (Mr. X following you throughout the entire game rather than segmented points in different rooms) it all screams fullproof restoration.
      It's going to be detrimental if it ends up being disappointing, but I have high anticipation, and if I'm still able to pre-order before it comes out on Steam, I know I'll be heavily invested.

    • @TheN1ghtwalker
      @TheN1ghtwalker 4 года назад +3

      I really hope you choked on your words

    • @TheN1ghtwalker
      @TheN1ghtwalker 4 года назад

      @@Pretzelcoatlus Never forget to take your pills, dude.

  • @pajamapantsjack5874
    @pajamapantsjack5874 6 лет назад +225

    Betrayed us just like showdan

    • @JCDenton2012Modder
      @JCDenton2012Modder 6 лет назад

      Let me guess... tried to kill everyone?

    • @ronh4658
      @ronh4658 6 лет назад +54

      "Look at you, backer. A pathetic creature of cash and reward tiers. Panting and sweating as you scroll through my updates. How can you challenge a perfect endless development process?" -- Kickstarter SHODAN

    • @flobbingdonkey
      @flobbingdonkey 6 лет назад +20

      *"shodan"

    • @rdu239
      @rdu239 6 лет назад +5

      Pajamapants Jack I wouldnt be surprised if these people will post their latest update saying: having a wonderful vacation with the team in the Bahamas, thank you donors!" #happylife#partyparty#systemshockonvacation#thankyoubackers

    • @ChubbsRN
      @ChubbsRN 6 лет назад +9

      They played us like a damn cybermodule

  • @gregkun1
    @gregkun1 6 лет назад +20

    *sigh* So instead of sticking to the damn plan. That was already laid out for them. They wanted to fluff the game out more when they know they should not have. They couldn't decide which engine to use. Which they could have easily said. " Hey! Backers, which engine you like better for this game?" Solved that debate instantly. (I personally liked the Unity engine over the Unreal.) Get the game made and done for the PC first. Then as corporate fashion publishers want to stick their dick in the pie. They could of used their money to port the game to the consoles and not waste the Kickstarter money to get what they paid for. Dev's need to have a lockdown on their projects. Nothing new going in or out during these periods of crucial development. Once work is done and some idea comes along that can't be implemented within a week after the initial work is done, it gets rejected. A remake should be like a coloring book. Just fill in the horse with colors to complete the picture. *NOT!!* Try to turn it into a unicorn pegasus.

    • @DeathBringer769
      @DeathBringer769 6 лет назад +3

      Yep, they could have settled for just a smaller PC-only Unity release... but no. They got near their funding target and wanted more and more... probably killing the project. Releasing on PC plus both major consoles AND switching engines mid-dev is WAY more time/effort/money.

    • @farhatrizvi2896
      @farhatrizvi2896 6 лет назад +2

      +Thomas DivelBiss So you think people are stupid huh?I am sorry to say this but most people have actual brain cells unlike you dumbass.

  • @AbbiXIII
    @AbbiXIII 6 лет назад +1

    I wonder if these developers tried to do their project in the Cascade model, which would explain all the slow progress. And I also wonder if they would succeed had they gone Agile.

  • @NeoRidero
    @NeoRidero 6 лет назад +232

    modern gamers this, modern gamers that, it's all about them.
    All of the great games become shit because that's what "modern gamers" like, this is sickening.
    I'm no System Shock fan, nor did i even know the game before this video, but the fact that they promised a remake and then changed half way for "modern gamers" disgusts me.
    I'd be furious if this was a childhood game of mine that I backed up, I pay for a game that looked like what i want, i don't pay for the game to become unoriginal garbage for "modern gamers"

    • @Zockopa
      @Zockopa 6 лет назад +6

      Probably the team had skill and talent for unity engine but it was decided to switch to U-engine and the skill and talent abandoned ship in protest
      leaving the team with people who couldnd cope. Who knows what happened behind the curtain ?
      But yeah,i played the old unity engine demo and it was perfectly fine. I bet it was the demo that impressed a lot of people into backing the project.
      Its just logical that those got pissed and saw themselves betrayed.

    • @NeoRidero
      @NeoRidero 6 лет назад +20

      We don't know what happened for sure, but it's still unacceptable.
      They have no excuse for this, clearly they're posers, they can't see what "made system shock so great" even though they keep saying it.
      Even for me who doesn't know anything about the game, the switch from unity to unreal engine made me sick, it went from cool looking unique game that i'd buy to unoriginal garbage that everyone's already played, and that i sure as hell ain't gonna touch.
      I bet they're gonna find a way to put microtransactions in this somehow later down the line.

    • @avengeddisciple
      @avengeddisciple 6 лет назад +11

      To be honest, it's most likely they bit off more than they could chew. NightDive is known mainly for their ports of older games to modern systems, or slight remasters of titles like Turok to make them playable. Doing an actual remake with their own tech is something they thought they could do, and it probably spiraled out of control to the point where they have to actually step back and pull a head out of ass maneuver.

    • @rhaeven
      @rhaeven 6 лет назад +8

      I didn't back this, but I did see the demo and KS page while it was still being funded. It was obvious that they were remaking the game with faithful setting, tone and storyline, but with modern gameplay and design. Anyone who backed this expecting "HD UPSCALE AND FIX BUGS ONLY PLZ" was dumb.

    • @HankJ666
      @HankJ666 6 лет назад +19

      The fault is not "modern gamers" but developers "thinking" they know what that audience want
      I'm 24, I'm as old as System Shock itself, people would probably call me a "modern gamer" as well as they probably would put me in the same bag as a 12 year old buying every single CoD released
      I didnt asked them to change to UE4 I liked the looks of the original demo, and even tho I'm not a backer I could download it
      (There's a post in the SS steam forum wich explains how to do so check it out if you want)
      That decission was something THEY made, because THEY wanted to sell the game on consoles as well, not because "modern gamers" wanted them too
      Blaming stuff on "ur generation" is always stupid, the ones fucking up are the developers, not the players, NO ONE wants loot boxes, NO ONE likes to have games downgraded, NO ONE likes to have a kickstarter project being abandoned
      If you are going to blame someone, blame the developers for thinking they know what people want, not the ones who had no say in THEIR decisions

  • @danielbeaver3152
    @danielbeaver3152 6 лет назад +56

    Kojima just uploaded a picture(Instagram i believe)a computer screen editing footage of Mads in Mo-Cap.
    Yong, you need to go see this image, look at the audio file and replicate and play it backwards so we can figure out Death Strandings release date!
    Come on, just do it!!! It's Kojima, would it really be that wierd?!?!

    • @Dan_Geer_
      @Dan_Geer_ 6 лет назад +25

      You really think it's possible for Kojima to do anything at all without Yong noticing?

  • @TheMoistening
    @TheMoistening 6 лет назад +5

    Shit like this is why kickstarter should never be funded

  • @JRodHacker
    @JRodHacker 6 лет назад

    I was a little too young to play the original game in 94, so I was certainly hopeful that this game would have been made. I'd have enjoyed playing it. Btw- First time seeing your channel. Definitely subscribing👍

  • @FeelingShred
    @FeelingShred 6 лет назад +11

    Funding in incremental stages, only way to ensure something will be delivered.
    Pouring a dude's bank account anticipatedly is just a recipe for disaster.

  • @TheRealKoltoroc
    @TheRealKoltoroc 6 лет назад +3

    I really hated that I missed the campaign when it was on, now it is a blessing in disguise.

  • @Zathren
    @Zathren 6 лет назад +213

    This is actually the reason why you do NOT support anything with your money BEFORE it exists.

    • @maltsutty
      @maltsutty 6 лет назад +11

      TheUnholyOne come on dude what about mt Rushmore or the pyramids or shit, that wasn't paid for AFTER the fact

    • @Esguardian
      @Esguardian 6 лет назад +43

      Wrong ! You just need to know who you are giving your money to.
      I backed zombicide black plague and massive darkness and got everything that was promised.

    • @sicthejake2400
      @sicthejake2400 6 лет назад +49

      If no one supports anything before they existed, we would not have games such as FTL, Shovel Knight, Divinity Original Sin, or Pillars of Eternity.

    • @Theo_Caro
      @Theo_Caro 6 лет назад +28

      No, you just need to understand that you aren't buying something. You are gambling your money on the hope that the team you are supporting can follow through with their project. It's definitely only something you should do if you have expendable income.

    • @TaddiestMason
      @TaddiestMason 6 лет назад +11

      it's an investment of sorts. you're gambling that the little bit of money you put down will give you more hours of fresh content than waiting until it's full priced and fully developed to buy in. similar to investing in any new business-except the payout is enjoyable time spent playing the thing you bought.

  • @matternicuss
    @matternicuss 6 лет назад +10

    People need to realize that when they back something on Kickstarter, there are no real guarantees. It's an investment, and really you should only back a project if you have disposable income.
    While it sucks that stuff like this happens, I'm thankful Kickstarter exists. The rebirth of CRPGs is largely thanks to kickstarter, with games like Pillars of Eternity and Divinity: OS not standing a chance in the era before crowd funding.

  • @Trencher1375
    @Trencher1375 6 лет назад +3

    "Keeping the old feel but also not ignoring the innovations done in game design the last twenty years"
    Translation: Get ready for more arenas with enemies spawing in out of thin air!

  • @dark-cn9yq
    @dark-cn9yq 6 лет назад +92

    Probably still more complete than ff7 remake

    • @tokidensetsu
      @tokidensetsu 6 лет назад +15

      And just like FF7 remake, it got wrecked when they tried to "appeal to a new audience".
      It wasn't a "new audience" that backed the project, just like it wasn't a "new audience" that looked for a FF7 remake with every new console release.
      Quite frankly, I hope Square would do like the people responsible for the .HACK remakes, They did an amazing job.

    • @Rune77
      @Rune77 6 лет назад

      They said the ff7 remake is in pretty good development.

    • @fireballs7346
      @fireballs7346 6 лет назад +4

      Speaking of remake wtf is going on with resident evil 2 remake

    • @chemergency
      @chemergency 6 лет назад +11

      I heard Square Enix had those devs working on the game, and kicked them off due to "conflicting vision" or some shit. A huge red flag and the episodic shit they were talking about has really soured my anticipation for it to the point I just don't care.

    • @kingslayer1420
      @kingslayer1420 6 лет назад

      Lol.

  • @ndr2q
    @ndr2q 6 лет назад +4

    I backed this project. No regrets about that. That said, Nightdive's ambition got the better of it, and it bit off MUCH more than it could chew. I backed the game based on the (excellent) Unity demo. It was beautiful, dark, atmospheric and had an awesome retro aesthetic that felt true to the original. Why they felt compelled to scrap it and start over is beyond me. TL;DR: Don't scrap the thing that caused your fans to back you in the first place.

  • @jamieisjabba
    @jamieisjabba 6 лет назад +64

    worse part is I am one of the backers, I backed $150

    • @THEmonochromebanana
      @THEmonochromebanana 6 лет назад +29

      R.I.P Dude

    • @jamieisjabba
      @jamieisjabba 6 лет назад +19

      it's a bit early for R.I.P to the project but right now it's looking every bad.

    • @jamieisjabba
      @jamieisjabba 6 лет назад +12

      Don't feed him, he is looking for salt.

    • @jcdenton2819
      @jcdenton2819 6 лет назад +6

      Think optimistically, like, you are not buyed a ship in ScamCitizen.

    • @jamieisjabba
      @jamieisjabba 6 лет назад +2

      good news a new post was made on the kickstarter page, it's back on track.

  • @Bjorn308
    @Bjorn308 6 лет назад +121

    My question is: why do people feel the need to modernize the look of old games so much? Seriously, you barely have to do anything to the look to get the fans to buy into it. Enough free publicity via forums and RUclips videos then - BAM! New audience reached.
    I mean, take Daggerfall Unity for example. It lets you click to attack instead of having to hold M1 while moving the mouse and it looks nicer than the original without losing it's "soul" sort of speak. It still retains a good deal of that 'ol TES2 feel to bring old fans back to play yet again while adding more modern game mechanics to entice those who never played it before. That seems like the right way to do a remake.
    PS - Daggerfall Unity is also free so no chance of losing money. ;)

    • @darknesseternal6402
      @darknesseternal6402 6 лет назад +15

    • @Carewolf
      @Carewolf 6 лет назад +9

      The controls of System Shock 1 are really bad, it is a 3D game that predates the invention of ASWD and mouse look.

    • @KingLich451
      @KingLich451 6 лет назад +3

      system shock enhanced edition is actually way more advanced than many "modern" fps games, and keep in mind that it is an fps RPG *HYBRID* it has both stuff from fps games and rpg games and mixed in together in a nice cool survival horror environment

    • @alexholker1309
      @alexholker1309 6 лет назад

      You might not want to spend the money on full photorealism, but it would be a mistake to not at least get it up to Half Life 2 standards. A first person game where character models don't really have proper meshes for faces isn't going to cut it unless you're making something like Minecraft.

    • @Junebug89
      @Junebug89 6 лет назад +6

      Too many people don't understand that "good graphics" doesn't necessarily mean photorealism or as close as you can get.