Actually yes! The totem CDR talents weren't working with Surging Totem before, and now they are! I didn't realize that during filming. So yes, if you take the 2 points, Surging Totem becomes a 24 sec cd.
@@user-ut9iq4iw9t I'm not quite sure what you mean... You always get to take all of the talents in the Hero tree. The only choices are the choice nodes themselves.
The physical build is nice, but it doesnt get along with the spec mastery. Enhance's mastery should be re-designed. I'd love to see something in line of Elemental Overload, where our abilities have a chance to proc again with a % of dmg. Yeah, i miss the 2hand windfury procs of old TBC...
Damage wise it wasn't even close imo. Ele peaked at 579k and held in the 450k-500k range for a good bit and dropped down to 400k, the physical build peaked at 349k and took a good bit to get there while holding in the 300k-320k. The last build hit 409k and held in the 350k-380k range. If we are looking at peak dps the 1st physical build is 40% lower and the 2nd build is 29% lower, that's not a little bit that's a lot. If we look at the averages 2nd build is 25% less and 3rd is 12% less. Damage profile wise the burst on the elemental build is far more favorable in say M+ where each pack you want to burn them down quickly and don't have time to ramp. Even in raids usually any cleave situation you want to burst them down. Obviously stats could be making a big difference and going beyond 6 targets would change things, by how much is certainly something to investigate since ele build will get a bit of uncapped as well. Any of this could get tuned as well What I would love to see is a video comparing current(live) storm & Ele build without hero talents and then each of their respective counter parts using Stormbringer and Totemic. So 6 builds tested and then we can get a feel for which build gains more from each hero tree. If you want to go the extra mile then do both cleave and single target.
it's very early days for big numbers tests like that. I agree, those tests need to be done, but not now. Once we get into Beta Blizz will do a bunch of number tunings and everything will change. Doing those tests now would be a bit silly or judging builds based on numbers.
You are forgetting one thing. Ele is notorious for being punished by movement, and not being able to setup their initial dmg rotation, where as Enhance just got damage on demand, so i still think enhnace is gonna pull ahead, depending on the weekly affix and dungeon ofc
Still seems like a good bit of decisions need to be made for the class. I'm still in the redo the class to have specs focus a specific elements. i.e. Enhancement is Wind, Nature, Earth elements; Elemental is Nature, Fire, Ice elements; Resto is Water, Earth elementals.
Honestly, I want to see a DoomNova build work with this. It wasn't the greatest for dps but it was so much fun! This seems like it could work along the lines of a more physical build
We'll see what changes they make over the next 2 months, but I would love to see a build that went this direction... I'm kinda done with playing Elementalist, it's been so long, lol.
This is so shit on so many levels. This is completely disappointing. We got a glorified vesper totem, a glorified magma totem which is split into two talents, some random talents for windfury and flametongue weapon (how are these even related to totems?) and a flacid capstone that effectively reduces the CD of Sundering and buffs one cast of Lava Lash and Stormstrike which don't hit very hard on their own without 50 other buffs rolling. On one side, they're promoting Lava Lash based gameplay and on the other side of the tree they're promoting Stormstrike to be used while investing points into windfurry weapon. Going by how the spec tree is arranged currently (which, needless to say, is dogshit, oppressive, and in desperate need of a top-down rework), this hero talent tree is simply a mish-mash of random nodes that confuses the player on what sort of build to go with. Do I go elementalist build or storm build? Well, the Totemic hero tree apparently suggests you go with a build that does both no better than a man in bed with erectile dysfunction. I hope for the best, but so far this is bad. And you, Zuco... In many of your videos about the Alpha you remind us "don't worry about the damage, it's just the alpha. It's about the gameplay and how it FEELS to play" and then in other videos, such as this one, you say "don't worry it does plenty damage, you're gonna be fine". So which is it? Pick a side. Cause obviously what matters is the gameplay and how it feels to play, so when you say that "the damage is fine", you're clearly masking something. And in the case of the Totemic hero tree, what I think you're masking is how disappointing this tree really is. Maybe you're not. It's just my opinion. Either way, I suggest you be more consistent with what you say in these Alpha videos. Other than that, I do appreciate you making videos daily and showcasing all the new hero talents. Despite my criticism to you above, I'm most likely going to come back for another of your videos. Peace. Hope they do good by Shamans and Hunters soon.
When I say the "damage feels good", I'm saying that relative to all the other specs I've tried on target dummies. That's all. I hope it's obvious to everyone that these are very early days and damage number will 100% change week by week, even into the Beta, possibly until a week or 2 before launch. So yes, it is gameplay first, but I do always want to add that the damage feels good enough relative to what I'm seeing on the Alpha right now, that's what I mean when I say that. There's a million dps tests that I'm not doing because it's pointless to do so. ST damage. 2-4 target cleave. Mass AoE (10+ mobs)... Those tests will come in time and then I can get an accurate picture. For now, given what I've seen in testing, the damage is good.
Main enhancement here. Totemic is a disgrace for ENH. You can't make such a hybrid set of talents. We have enough points for either phisical+storm build or elementalist to work properly. Making surging totem do phisical damage and totemic tree empower both builds isnt going to work. It can be easily solved tho, just focus on elementalist build since we have stormbringer for the storm build. Make Surging totem do elemental damage and no need to get windfury totem, rework the last talent ffs and almost ignore the empowering of stormstrike since its more of a filler. I think that would work.
How's Ascendance work with Surging Totem + Oversurge talent? does it just buff the pulsing dmg or does it also effect things like searing totem proc or the whirling elements buffs? Maybe even Totemic Rebound?
I absolutely love your videos!! Question for you (kinda silly), but how did you get so good at analyzing specs within wow and finding these synergies? Im inspired by your ability to take something complicated and make it easy to digest for others!
I do wonder if this will make more sense if there is a small rework for shaman? I know enh is in the best place out of the 3 but I can see them doing an ele/resto touch up and maybe changing enh a little
Hopefully they change shaman a bit later on az they are clearly focussing on other classes first like mages, warlocks, dk's monks and priests. Hopefully the other half follow shortly as shaman is my fav class but look kinda meh in next expansion.
Enhance always uses to 1-handed weapons no matter what. Also regardless of which build you run, the stats you want on your gear are similar, so there won't be any issue that way.
@@ZucoWoW oh lol i was watching the new monster hunter trailer and by the time i pressed send it swapped to my next saved to watch later video. Thanks for the reply either way.
Really think they should make totemic purely elementalist centric, since stormbringer favors physical. I get in theory you would want to have each hero spec support both playstiles but the risk it, it's not working out like that at all and parts of the spec basically become non-valid. Or they could finally just make Storm Strike nature dmg and get rid of the friction caused by parts being physical, parts magic.
I hope that they will release several build options with the hero talents, because it lookes like that. But Blizzard already has a big struggle with balancing and I'm still concerned, that they overwhelm themselve with all these changes. Set bonuses are not included yet, they make a big part on the playstyle and you have to build in all these playstyles. I really talk for shaman now, because thats the only class I play, but I really hope they balance it out, so we can play Elementalist or Stormstrike like we did in Season 2 DF. And as you said one side of the hero talents should focus on pure Elementalist and the other side pure on Stormstike/Lightning. But on shaman, that would be 2 playstyle on each spec (if you count heal spec too, no idea of that, I don't play heal) and that would be in total 6 different playstyles on ONE CLASS. This would bring a lot of diversity to the classes, but like I said a lot of work too, in terms of balancing but it would be very cool. There's also already a skill where 25% of Stormstrike dmg turns into nature dmg.
Yeah and that's sad. Hailstorm has been played the whole xpack over Fire nova. Rework it so hailstorm IS the best single target/cleave option (make it cleave on only 4 targets max, buff a bit dmg) , and Fire nova the best option for 5 and more targets (uncapp it).
@@itsButeii It's not a useless shield. You'll have 100% uptime on it (until it gets popped of course). But you don't have to think about it at all. You just get a shield worth about 8% of your max HP nearly all the time. Over the course of an M+ run, that will add up. I agree, it could be much better, but it's not nothing.
@@ZucoWoW Are you saying shaman gets 8% increased hp when shield is active? Was this added in new expansion or something I'm not aware of? I thought as a dps shaman, shield doesn't give you anything.
@@redwood3200 The Totemic Tree gives you a shield whenever you have a totem down, with a 30 second CD. So, the second you put a totem down, you get that shield, and it stays on you for 30 seconds or until destroyed. The value of the shield right now on my Shaman is 100k and I've got about 1.5m HP. So that's about 7% of my HP. So imagine over the course of a dungeon, if you're running the Totemic Hero Tree, you keep getting this shield every 30 seconds. If you're in a dungeon for 20 minutes, that's 40 shields you'll have gotten, which equals 4 million hp gained as a shield in total. It's not amazing, but it's better then more self healing.
Well, Enhance has always been in a weird spot, as we are one of the only specs that have went through nearly all itterations of how a core spec performs. We had sustained We had bursty cds We had aoe We've been hybrids We've been buff bots
Right now in 486 ilvl gear on the Alpha, I have 1.3 million HP. The totem has 561k hp. Who knows what those numbers will look like on launch, but it's got a lot of hp.
well i can say after seeing this, any thing that only buffs fire totems with out including any other elements that can proc depending on how your built is actually worse than what we have now. Every one has been screaming for their lightning build back. Then they nerfed Thorium's and lightning bolt and force you down a different path. So unless all that was ✌Reset ✌ to previous glory: which I'm sure it wasn't; it just means they're doubling down on fire.🤷♀. They need to give us the option of fire or lightning and make us have frost. cuz its the key to it all.
I'm not sure the last time you played, but the Stormbringer tree with Throim's is quite strong right now. Lots of good synergy and damage... This tree works quite well with the current Elementalist build. My weird physical build at the end is just an idea I had. It might not have any gas, but there's still lots of time and tuning to happen. Either way, there are solid builds for both Hero talent trees.
@@ZucoWoW Ironically, when I came back and wanted to catch up & relearn how enhanced played I was actually watching you. You had said that They nerfed lightning and Thorium's because it was doing to much dmg. So as of I think it was patch 10.1.7 or 10.2 & change the power crept to fire.. Especially with splintered elements and working around our tier set. That being said i set my mind to a bit of a different build your great @ delivering content that is easier to understand then a lot of others
big sad they didnt give 2h in the tree ): idk who wants to push more totems on a melee class either should have been denied as a melee talent tree the second it was suggested . wouldnt it make more since to have totem tree on healer/ranged dps. Idk i only pvp but the idea of being unable to move as melee sounds horrible. with microsoft taking blizzard maybe apply for one of there opening so theres people who play the game on the team idk shammy feels DOA
I agree the Totemic was better suited for Resto/Ele, but what do you mean you can't move because of the totem? It has a 30 yard range on it's damage (which could easily be increased in the future). You don't have to stand still while it's up.
Enhance is NOT a mess. This hero tree is. We currently have two hero talent trees that have a ton of support for the physical/storm build, which completely leaves out the elementalist build, and half of the current enhance tree isn't going to be used in TWW without huge changes.
@@lexiconprime7211 To be fair they have not reworked the tree they've simply added hero talents. I say again if it doesn't buff any other elements or give us an alternative then it needs to be reworked. So if I personally hate fire and love lightning or frost and its only blasting fire your going in the wrong direction. ( BLIZZ YOU HEARING ME ON THAT), Storm strike is and should have always been the focus of any build and any confusion is problematic. its the elements fire is not there, with out help from earth and air. ice a form of water with destructive properties especially when combined with a heat source Fire Or lightning. Heating & cooling rapidly can be explosive. especially when struck physically. One without the is bad but if you work them all together than its insane. I mean for God sake at least make it look crazy! Its basic metallurgy.
if you pick the talents that reduce the cd of totems by 6 sec the surging totem should be 24 sec CD, not much better than 30sec CD but its something
Actually yes! The totem CDR talents weren't working with Surging Totem before, and now they are! I didn't realize that during filming.
So yes, if you take the 2 points, Surging Totem becomes a 24 sec cd.
@@ZucoWoW so back to 100% uptime?
@@ded1020 But correct me if im wrong please. Do you need to take all of those nodes in the Hero tree or does it give an alternative to surging totem?
@@ded1020 Yes the uptime is 100% now. Which is great!
@@user-ut9iq4iw9t I'm not quite sure what you mean... You always get to take all of the talents in the Hero tree. The only choices are the choice nodes themselves.
third, fourth maybe fifth rework on warlocks/mages/priests; Blue post for shamans: talents are now working AHHAHAHAHAHAHA
lol so true.
The physical build is nice, but it doesnt get along with the spec mastery. Enhance's mastery should be re-designed. I'd love to see something in line of Elemental Overload, where our abilities have a chance to proc again with a % of dmg. Yeah, i miss the 2hand windfury procs of old TBC...
Damage wise it wasn't even close imo. Ele peaked at 579k and held in the 450k-500k range for a good bit and dropped down to 400k, the physical build peaked at 349k and took a good bit to get there while holding in the 300k-320k. The last build hit 409k and held in the 350k-380k range. If we are looking at peak dps the 1st physical build is 40% lower and the 2nd build is 29% lower, that's not a little bit that's a lot. If we look at the averages 2nd build is 25% less and 3rd is 12% less. Damage profile wise the burst on the elemental build is far more favorable in say M+ where each pack you want to burn them down quickly and don't have time to ramp. Even in raids usually any cleave situation you want to burst them down. Obviously stats could be making a big difference and going beyond 6 targets would change things, by how much is certainly something to investigate since ele build will get a bit of uncapped as well. Any of this could get tuned as well
What I would love to see is a video comparing current(live) storm & Ele build without hero talents and then each of their respective counter parts using Stormbringer and Totemic. So 6 builds tested and then we can get a feel for which build gains more from each hero tree. If you want to go the extra mile then do both cleave and single target.
it's very early days for big numbers tests like that. I agree, those tests need to be done, but not now. Once we get into Beta Blizz will do a bunch of number tunings and everything will change. Doing those tests now would be a bit silly or judging builds based on numbers.
You are forgetting one thing. Ele is notorious for being punished by movement, and not being able to setup their initial dmg rotation, where as Enhance just got damage on demand, so i still think enhnace is gonna pull ahead, depending on the weekly affix and dungeon ofc
@@Guldfisken90bro he was speaking about "Elementalist build" not elemental shaman. He was comparing elementalist build with physical or storm build
Still seems like a good bit of decisions need to be made for the class. I'm still in the redo the class to have specs focus a specific elements. i.e. Enhancement is Wind, Nature, Earth elements; Elemental is Nature, Fire, Ice elements; Resto is Water, Earth elementals.
I love how I have to choose which side of the tree i want to play with instead of having a whole hero talent tree :)))) nice one blizzard
I vote we call this build “flamesmack”
@@MysteryMan159 lol I love it
Big problem with totem build is that it's unmovable, as soon as tank moves the pack outside of your totem - you loose dps
Ah, you have projection, forgot about it
still, quite unwieldy
Keep the enhancement videos going ! I would love a more windfury/stormstrike build :)
You seemed to get buffed by the augvoker with the first build anyway. I think that second build was doing comparable damage.
damage is totally irrelevant, all numbers are placeholders...the only important thing is how it works and feels together and visuals
Slow ramp, requires about 5 keybinds to get going. Tank decides to move out of range from totem, dps gone.
I think you're gonna want hot hands in any build for this for Reactivity's Searing Volley.
Absolutely... After doing a bit more testing, you can drop DRE alltogether for my weird Physical build and pick up more lava Lash talents.
So overall I drop a new totem every 30 seconds, wow
Honestly, I want to see a DoomNova build work with this. It wasn't the greatest for dps but it was so much fun! This seems like it could work along the lines of a more physical build
This physical build seems interesting after an entire expansion of running elementalist
We'll see what changes they make over the next 2 months, but I would love to see a build that went this direction... I'm kinda done with playing Elementalist, it's been so long, lol.
thats my fav enhance build too.
I'm PRAYING that storm is gonna be the better option, I love the ascendance lord of lightning and wind rather than the elementalist totem dog stuff :(
The Storm build is quite solid right now
This is so shit on so many levels. This is completely disappointing. We got a glorified vesper totem, a glorified magma totem which is split into two talents, some random talents for windfury and flametongue weapon (how are these even related to totems?) and a flacid capstone that effectively reduces the CD of Sundering and buffs one cast of Lava Lash and Stormstrike which don't hit very hard on their own without 50 other buffs rolling. On one side, they're promoting Lava Lash based gameplay and on the other side of the tree they're promoting Stormstrike to be used while investing points into windfurry weapon. Going by how the spec tree is arranged currently (which, needless to say, is dogshit, oppressive, and in desperate need of a top-down rework), this hero talent tree is simply a mish-mash of random nodes that confuses the player on what sort of build to go with. Do I go elementalist build or storm build? Well, the Totemic hero tree apparently suggests you go with a build that does both no better than a man in bed with erectile dysfunction.
I hope for the best, but so far this is bad.
And you, Zuco... In many of your videos about the Alpha you remind us "don't worry about the damage, it's just the alpha. It's about the gameplay and how it FEELS to play" and then in other videos, such as this one, you say "don't worry it does plenty damage, you're gonna be fine". So which is it? Pick a side. Cause obviously what matters is the gameplay and how it feels to play, so when you say that "the damage is fine", you're clearly masking something. And in the case of the Totemic hero tree, what I think you're masking is how disappointing this tree really is. Maybe you're not. It's just my opinion. Either way, I suggest you be more consistent with what you say in these Alpha videos.
Other than that, I do appreciate you making videos daily and showcasing all the new hero talents. Despite my criticism to you above, I'm most likely going to come back for another of your videos. Peace. Hope they do good by Shamans and Hunters soon.
When I say the "damage feels good", I'm saying that relative to all the other specs I've tried on target dummies. That's all. I hope it's obvious to everyone that these are very early days and damage number will 100% change week by week, even into the Beta, possibly until a week or 2 before launch.
So yes, it is gameplay first, but I do always want to add that the damage feels good enough relative to what I'm seeing on the Alpha right now, that's what I mean when I say that.
There's a million dps tests that I'm not doing because it's pointless to do so. ST damage. 2-4 target cleave. Mass AoE (10+ mobs)... Those tests will come in time and then I can get an accurate picture. For now, given what I've seen in testing, the damage is good.
Main enhancement here. Totemic is a disgrace for ENH. You can't make such a hybrid set of talents. We have enough points for either phisical+storm build or elementalist to work properly. Making surging totem do phisical damage and totemic tree empower both builds isnt going to work. It can be easily solved tho, just focus on elementalist build since we have stormbringer for the storm build. Make Surging totem do elemental damage and no need to get windfury totem, rework the last talent ffs and almost ignore the empowering of stormstrike since its more of a filler. I think that would work.
What about Reactivity's Searing Volley's? Do they get buffed by Totemic Coordination's crit buffs?
How's Ascendance work with Surging Totem + Oversurge talent? does it just buff the pulsing dmg or does it also effect things like searing totem proc or the whirling elements buffs? Maybe even Totemic Rebound?
They really fucked up enhancement shaman, I don't want a 15 button rotation I want to spam storm strike
Totemic seems really scuffed from what I've heard.. hope they rework it.
I absolutely love your videos!! Question for you (kinda silly), but how did you get so good at analyzing specs within wow and finding these synergies?
Im inspired by your ability to take something complicated and make it easy to digest for others!
Mostly time... I spend quite a bit of time looking at each of these specs before doing a video :)
I do wonder if this will make more sense if there is a small rework for shaman? I know enh is in the best place out of the 3 but I can see them doing an ele/resto touch up and maybe changing enh a little
Are the visuals just not there yet ? Like the searing totems volleys and stuff. Visually this specc doesn't change at all atm
Yeah the Volleys aren't working. The Tremors are, but they are quite underwhelming
Hopefully they change shaman a bit later on az they are clearly focussing on other classes first like mages, warlocks, dk's monks and priests. Hopefully the other half follow shortly as shaman is my fav class but look kinda meh in next expansion.
Two weapons? To armour perk set ups? Or have to accommodate for both weapons. Will this be harder to min max?
Enhance always uses to 1-handed weapons no matter what. Also regardless of which build you run, the stats you want on your gear are similar, so there won't be any issue that way.
@@ZucoWoW oh lol i was watching the new monster hunter trailer and by the time i pressed send it swapped to my next saved to watch later video. Thanks for the reply either way.
Really think they should make totemic purely elementalist centric, since stormbringer favors physical. I get in theory you would want to have each hero spec support both playstiles but the risk it, it's not working out like that at all and parts of the spec basically become non-valid.
Or they could finally just make Storm Strike nature dmg and get rid of the friction caused by parts being physical, parts magic.
I hope that they will release several build options with the hero talents, because it lookes like that. But Blizzard already has a big struggle with balancing and I'm still concerned, that they overwhelm themselve with all these changes. Set bonuses are not included yet, they make a big part on the playstyle and you have to build in all these playstyles.
I really talk for shaman now, because thats the only class I play, but I really hope they balance it out, so we can play Elementalist or Stormstrike like we did in Season 2 DF. And as you said one side of the hero talents should focus on pure Elementalist and the other side pure on Stormstike/Lightning.
But on shaman, that would be 2 playstyle on each spec (if you count heal spec too, no idea of that, I don't play heal) and that would be in total 6 different playstyles on ONE CLASS.
This would bring a lot of diversity to the classes, but like I said a lot of work too, in terms of balancing but it would be very cool.
There's also already a skill where 25% of Stormstrike dmg turns into nature dmg.
ZUCO SENPAI!!!
Arigatou for showing us this!! suge!!!
I think hailstorm made more sense in that last build over fire nova
Yeah and that's sad. Hailstorm has been played the whole xpack over Fire nova. Rework it so hailstorm IS the best single target/cleave option (make it cleave on only 4 targets max, buff a bit dmg) , and Fire nova the best option for 5 and more targets (uncapp it).
17:37 so with stormbringer we completly ditch the hailstorm/firenova mechanic ?
Yes, the Stormbringer Tree won't be using Hailstorm or Fire Nova.
@@ZucoWoW that's what i was saying you have to take lava to get to hailstorm
Says surging totem replaces windfury totem, so do you need to put a point into windfury totem anymore?
any changes to defensive mechanism? Shaman is so squishy in high keys and need better defensives. I don't think blizzard will touch defensives...
nope, shield is still useless
@@itsButeii It's not a useless shield. You'll have 100% uptime on it (until it gets popped of course). But you don't have to think about it at all. You just get a shield worth about 8% of your max HP nearly all the time. Over the course of an M+ run, that will add up.
I agree, it could be much better, but it's not nothing.
@@ZucoWoW Are you saying shaman gets 8% increased hp when shield is active? Was this added in new expansion or something I'm not aware of? I thought as a dps shaman, shield doesn't give you anything.
Shield like an absorb Shield, not the weapon in your hand...
@@redwood3200 The Totemic Tree gives you a shield whenever you have a totem down, with a 30 second CD. So, the second you put a totem down, you get that shield, and it stays on you for 30 seconds or until destroyed.
The value of the shield right now on my Shaman is 100k and I've got about 1.5m HP. So that's about 7% of my HP.
So imagine over the course of a dungeon, if you're running the Totemic Hero Tree, you keep getting this shield every 30 seconds. If you're in a dungeon for 20 minutes, that's 40 shields you'll have gotten, which equals 4 million hp gained as a shield in total.
It's not amazing, but it's better then more self healing.
More totems and buttons, no damage, nerfed survivability, and windfury is pointless. Shaman are dead on arrival.
totemic is useful for more builds and should stay that way, for my build totemic is perfect.
So we have no help in the pvp department.
Have they removed the dw only requirement yet
aaaaaaah just got out of the shower , what's happening ? is it finally playable ? lol
More like a classic build where you do damage with basic spells not cooldowns. I dig that.
Well, Enhance has always been in a weird spot, as we are one of the only specs that have went through nearly all itterations of how a core spec performs.
We had sustained
We had bursty cds
We had aoe
We've been hybrids
We've been buff bots
Which is enhance all of DF
How much health does it have? (I PvP lol)
Right now in 486 ilvl gear on the Alpha, I have 1.3 million HP. The totem has 561k hp. Who knows what those numbers will look like on launch, but it's got a lot of hp.
well i can say after seeing this, any thing that only buffs fire totems with out including any other elements that can proc depending on how your built is actually worse than what we have now. Every one has been screaming for their lightning build back. Then they nerfed Thorium's and lightning bolt and force you down a different path. So unless all that was ✌Reset ✌ to previous glory: which I'm sure it wasn't; it just means they're doubling down on fire.🤷♀. They need to give us the option of fire or lightning and make us have frost. cuz its the key to it all.
I'm not sure the last time you played, but the Stormbringer tree with Throim's is quite strong right now. Lots of good synergy and damage... This tree works quite well with the current Elementalist build. My weird physical build at the end is just an idea I had. It might not have any gas, but there's still lots of time and tuning to happen. Either way, there are solid builds for both Hero talent trees.
@@ZucoWoW Ironically, when I came back and wanted to catch up & relearn how enhanced played I was actually watching you. You had said that They nerfed lightning and Thorium's because it was doing to much dmg. So as of I think it was patch 10.1.7 or 10.2 & change the power crept to fire.. Especially with splintered elements and working around our tier set. That being said i set my mind to a bit of a different build
your great @ delivering content that is easier to understand then a lot of others
Why do you say lava like that...??? I can't man. Please stop 😭
(also thanks for the vids)
big sad they didnt give 2h in the tree ): idk who wants to push more totems on a melee class either should have been denied as a melee talent tree the second it was suggested . wouldnt it make more since to have totem tree on healer/ranged dps. Idk i only pvp but the idea of being unable to move as melee sounds horrible. with microsoft taking blizzard maybe apply for one of there opening so theres people who play the game on the team idk shammy feels DOA
I agree the Totemic was better suited for Resto/Ele, but what do you mean you can't move because of the totem? It has a 30 yard range on it's damage (which could easily be increased in the future). You don't have to stand still while it's up.
sorry i mean thematically i cant move. as in, it hurts my soul, but it's causing no actual damage.
@@yashuastryfe125 Ahhh gotchya
Enhance itself is a mess... Any talent tree that builds on it will be a mess too. What an abomination of a spec. Rework enhance entirely.
I disagree. Enhance is the most fun spec but they should rework the class tree
Enhance is NOT a mess. This hero tree is. We currently have two hero talent trees that have a ton of support for the physical/storm build, which completely leaves out the elementalist build, and half of the current enhance tree isn't going to be used in TWW without huge changes.
@@lexiconprime7211 To be fair they have not reworked the tree they've simply added hero talents. I say again if it doesn't buff any other elements or give us an alternative then it needs to be reworked. So if I personally hate fire and love lightning or frost and its only blasting fire your going in the wrong direction. ( BLIZZ YOU HEARING ME ON THAT), Storm strike is and should have always been the focus of any build and any confusion is problematic. its the elements fire is not there, with out help from earth and air. ice a form of water with destructive properties especially when combined with a heat source Fire Or lightning. Heating & cooling rapidly can be explosive. especially when struck physically. One without the is bad but if you work them all together than its insane. I mean for God sake at least make it look crazy! Its basic metallurgy.