Projection Mapping - Blender 3.3 Tutorial
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- Опубликовано: 8 фев 2025
- Using projection mapping IanHubert style to convert an image of bedside storage (furniture) into a 3d object quickly in blender tutorial. make a 3d modelling request in the comment section.
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Music by AlexiAction from Pixabay
I like your approach to using UV to aid in your modeling!
Thank you it’s a quick way that speeds up the process.
@@osasart Keep up the good work! I like your channel!
@@mind_of_a_darkhorse thank you so much
Wow! How cool is this?
Thank you, thank you so much fore this brillant and elegant understanding synopsis.
Thank you, for sharing your thoughts 🤝
You explain projection mapping in a super easy way. I'm really appreciate that! Thank you~
Very happy you found this useful 😎 thanks
This is oddly convincing. Pretty cool
Thank you 😁
Great tutorial man!, straight to the point, we need more tutorials like this on the comunity!
Wow thank you so much 🙌
Awesome!
Thanks
Very Excellent, thanks for sharing this, my Bro!! I'm subscribed, and love your content. Best Wishes to you. 🙏🏾
Thanks for the sub! much appreciated
this turned out very well, i will apply this method. Thankyou
Awesome 🙌
Amazing tutorial! I like the settle volume of background music!
Awesome 😊thank you
Bruh I think this may have made something click for me. i think i am now one step closer to understanding what in the wide, wide world i am trying to do in Blender. I don't think i can thank you enough. I'm gonna go try this literally right now and see if it works for me. It's hard to find a tutorial for this that's short and explains what needs to be explained...
So happy you got value out of this video 🙌🤝
EXCELLENT WORK. APPRECIATE YOU
Thank you. 😎🙌🙌🙌🙌
well done nice tutorial 🤗
thanks a lot, happy you found this helpful🙂🙂
yes indeed 👍@@osasart
You solved the piece of my puzzle thanks my guy
happy I was able to do that, you are welcome
thank you for sharing this with us!!!
Glad you found it helpful
W video mate, much appreciated 👍 👏 👌
Thanks too 😎😎
Wow that looks very cool! I really want to do one like that too one day.
did you do it?
Nice work! ✌️
Thank you 🙌
This is so useful thanks!
So happy 😁 it’s valuable
THANK YOU!
You are welcome
Excellent tutorial!!!!!
Thank you 🙌🙌
really enjoyed watching the process... some more in depth explanation in the silent parts would have helped more...🤩🤩 always a fan
Awesome I am happy you found this video useful I would definitely work on adding more explanation in the upcoming videos
Great video!
Thank you. Glad you got value out of it
🔥
🙌🙌
Great Vid. Can you share your shader node setup for either the floor or the wall? Thanks mate.
Very nice tutorial. Would you be so kind to make a step further and show how to bake the texture into a new, regular one?
Yeah sure. Maybe would make a video on that
👏👏👏👏
Yesss ✊
great job!
Thank you 😊. Glad you found this helpful
You can also use fspy to do exact modelling. Is this method can work in curved or organic surfaces.
Yeah 🙌🤝
Cool. Any chance you could do a video on baking the projection of the storage so that you can take the 3d asset into another program like Nuke? Everytime I try to export it comes over without the projection.
Alright. I would look into making a video on that
At 0:29, how did you get your image to display in the UV Editing tab like that? Mine just looks like the picture, so it's not projecting onto the cube. Does it need to be a particular format?? You cut out a lot of in-betweens and I'm lost...
Once you add the image as a texture to your model. Under the shader editor. Add your mapping and texture coordinate node. Connect the Uv from texture coordinate to mapping then from mapping to your image texture and from image texture to your principal bsdf. Once this is done in the uv editing panel it would show up
Just out of curiosity, does anyone understand how blender can map the sides from that perspective from that texture without really stretching or distorting it? I think it's really cool that it doesn't but I'm curious how it's pulled off by the application without assistance from an AI.
Could you tell me the way to find the wall and floor plugin materials?
I posted a video where you can get the textures for free. Check it out it’s from one of the websites. ruclips.net/video/67K4ZjLBbaI/видео.html.
What is this sorcery
😂😂🤣😂