TOP EMPIRE BUFFS (New Units, Mechanics & Buffs Predictions) Total Warhammer 3
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- Опубликовано: 5 сен 2024
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I totally agree that they should add Middenland as FLC with playable Boris, Teutogen Guard, Sons of Ulric or something like that. 2-3 unique units could be enough for such small, FLC faction.
It'd win back a lot of public support.
@@ElvenPlotArmourI agree but lately they seem to want to just blame their player base rather than support us and win our loyalty and respect back
@@Megamino07 I think this rapidfire patchwork with much more precise action is a good sign they're paying attention now
@@ElvenPlotArmourI truly hope so I love total war especially the Warhammer series but felt like shadows of change was a slap In the face for years of loyalty to the company so I haven't purchased it and doubt I will but I love empire dwarfs and nurgle so I'm holding onto hope for next dlc
The main problem of the Empire has always been the reliance on armour in a game where armour is pretty useless. Greatswords, Empire Knights, Reiksguard and Steam Tanks are all balanced around their very high armour stat, but every other unit has AP and even those that don't can still deal serious damage to them.
Having a master engineer provide up to +10 armour would be nice.
I'm confident having better aura buffs would help them do what they need. Infantry have come a long way and you really feel having to hold back the enemy using T3 troops.
The Empire is based on the Real life Holy Roman Empire which is known for its fine Metallurgy.. perhaps the developers just want simulate that😂
Ok I'm back champions... Any requests?
Same video concept, but for the Dawi?
Could you do an in-depth unit review on flagellants and strategies on using them?
Lizardmen guides on their campaigns and units
@@TheIceman15783 Got that video linked at the end of this one buddy. Enjoy!
@@jasoncoe944 Yes, disband them and hire something else *ducks for cover*
About the Empire, I am just somewhat offended that the Empire got so shorter Technology Tree than the Skaven..😂
That is offensive when you put it that way! 😂
I really like your choices for Legendary Lords, Heros and generic lords. I think that Empire roster is highly underpowered in the infantry department. They need a middle level swordsman with 80-90 Armor, 35-40 Melee Defense and 35 weapon strength with 21/14 split. I think that they also need higher level halberdier with 90 armor, 10/22 WS + 20 anti-large bonus
That's a great point. I didn't even consider stat buffs, which would be a welcome edition!
Swordsman unit: Reiksguard Foot. Pretty much exactly what it says in the name, armed with sword and shield. Was the elite Empire infantry unit until 6E, when they essentially merged them with Greatswords to make the heavily armoured Greatswords we've been used to since.
Halberdier: One could argue that the Teutogen Guard could be themed to fit, although they'd probably be more likely to be general-purpose great weapon infantry. I think there are some knightly orders that typically use a halberd-like weapon when on foot according to the fluff as well.
@@Draxynnic Foot Reiks I can see happening too! I think they might struggle to find a space, but they'd retire greatswords hard if they release them haha
Sounds good- both units would preserve Greatswords as the ultimate Empire infantry unit and add significant utility to Empire infantry- better line- holding and elite anti-large unit. This would make Empire roster significantly more balanced, as their infantry and cavalry are already excellent. You could add a Gruphon or Demigryphs as monsters, but these would be far less urgent additions.
@@ElvenPlotArmour Not necessarily - Foot Reiks would probably take over the pure 'hold the line' role, but if balanced appropriately Greatswords might still be the better option if expecting to fight lots of heavily armoured infantry, especially if the enemy is relatively light on missiles. You could have a 'triangle' of anti-infantry, anti-large, and heavily armoured tarpit.
Good Ulric themed heavy infantry could make the Empire into a true jack of all trades faction, rather than an alleged one.
Well said! Either that or give them hero based buffs to inflate the basic units .... or both :)
They already have that, 7-8 Greatsword army is the only semi-doomstack that works pretty easy
Would you consider doing a deep dive, tier list, and faction guide for the Warriors of chaos? They have one of the largest unit rosters and some complex considerations on the campaign map for lords and heroes, at least for the four undivided factions.
At this stage I'm thinking of tackling the monogod factions first, then the warriors, then all. I do my best to pride myself in only providing top tier strategies and unless I feel fresh and dangerous with a faction I opt not to make content. I have a peeve of creators giving bad/detrimental advice so I hold myself to that standard. Sorry it's a long journey, but it's ultimately an honest one with quality takes at the end of it. Hope to see you at the other end :)
I don't have a lot of expectations for this DLC. Empire, Nurgle and Dwarfs all need major reworks, I doubt they can/will fix the problems in a Lord pack.
Dwarves aren't really weak though right? Ppl just find them kinda boring and stuff?
@@bdemar2k12it depends, their artillery should be the absolute best in the game, but against Skaven and Empire they get shafted.
I think the answer is the Empire having auras and abilities which power up their units to become powerful. Dwarfs have a great race that plays very well, but they need more flexibility to the Rune System. Being able to apply more runes to units and characters would give the depth they need.
At this time, the Dwarfs, I'd say are stronger than the Empire.
@@ElvenPlotArmour dwarves were my first faction and still one of my favorites they are just a bit one dimensional. They bunker down and blast. They either hard counter or get countered bc they lack flexibility but that's kinda just their style. I wouldnt be opposed to some better war engines though
I hope the empire doesn't get shit, the Dwarfs need their massive rework...
Which Elector is in your book and what did they do? :)
marienburg will be dlc faction for empire.
As cool as that'd be, I think it'll be another count that has less existential pressure haha
Welcome back! An update on dark elves❤
Other War Hammer content creators have been falling off if not simply moving away from the game..IMO
but you Sir have been on point... just though it should be said. Keep up the good work.
Lucky to have an audience of chads who were still willing to watch after having a breather.
Cheers for the support mate.
And some Ulric Children too. The game already have Norscan Skin Wolves, the model just need some tweaks to be an Empire one.
Great point. An FLC that doesn't cost much to produce is easy to justify!
They should just give Karl Franz the sisters of twilight mechanic of whichever mount (deathclaw or dragon) he's not using being summonable imo. Doesn't make sense for the IMPERIAL dragon to be hanging around with some random elector count :P
Man... that's an EPIC idea I wish I had 9hrs ago before posting this haha! Would make Karl's army truly epic!
Finally! another great video
Cheers for watching!
Like the video, but the music in the background is annoyingly high. And i have good hearing...
Apologies, I normally don't have audio problems but several have flagged it here. Thanks for pointing in out , good to be more careful next time!
Why CA is giving no love to their most popular faction is really beyond me.
This is certainly the dark before the dawn. I keep having to stress that this campaign was far more difficult than it appeared in the way of needing to read ahead and hedge your bets. One serious mistake can domino against you hard. They'll certainly get some love - the backlash will be next level if Karl and the boys aren't given the rub!
The one thing I want is starting with military movement treaties/defensive alliance(imperial authority makes a big deal about" secession" when the states are barely supporting each other to begin with), why do i need to wait for Averheim to de decimated before being able to deal with Vlad
Marius vs Vlad (2025) "in theatres soon"
the background music is a bit loud
Cheers for the feedback, will lower in future :)
@@ElvenPlotArmourI love the vids by the way
quick question... so this is a speculative video? or is there a leak?
Just speculation - hope you still enjoyed the video. Based on remaining entriies in the official tabletop and rumours
i really wished that the elector counts could just hold their land, and not die to festus by turn 30 and i wish all the elector counts were seudo legendary lords like boris
Ya i get that some have to be easy to dominate in order for more important factions to thrive but when you have to fight threats from all sides it can get overwhelming. Unless you are lucky that some faction can pull their weight
I essentially agree with both of you. The counts do fall too quickly on the border, but the doomtide do need to naturally take some land and create an area of struggle on the map. I'm ok with Hochland falling to Festus and the eastern territories struggling, but they could really use Marius in Averland to check Vlad. Empire's problem is it's a faction that can't just 'field units'. They need characters to elevate them in smart formations, which the AI doesn't do, so the basic electors are simply fodder to the chaos factions that start near them. They more just need to slow the advance of Vlad and allow them to check the northern threats more steadily. If you could unite the Empire by turn 30 easily it'd likely get dull after that.
YES
Yes to everything
The Empire Captain need a rework skill like Magistrate from Grand Cathay for real.
Mate, 100%! I can't think of a hero that needs love more!
Either give him an aggressive melee mount (looking at you demigryph) or buff his stats and skill buffs so he can hang)
State troops had armour upgrades and 30 armour does bof represent this they should be 40-50 armour, and halberds could be upgraded to have medium armour and shields, they should be mid tier units not low tier, similar to silverin gaurd for high elves, all state troops should have counter charge mechanic as the tool book where they get charge bonus if near archer, similar to yin and Yang mechanic, reiksgaurd foot should be added as elite foot as edition 8
state troops never had a 'medium' armor type. They always came with Light armor and sometimes shields. halberds are no where near Silverin guard in terms of ability. The 'Counter charge mechanic' was known as detachments, and wouldn't work in tww as it's too complicated to apply. Detachments allowed two smaller units to hang out with a big parent unit and offer some bonuses in combat situations. Reiksguard were never on foot in 8th edition, always mounted.
To me sons of Sigmar! FOR THE EMPIRE!!
The problem with Empire in WH2( because I don't own WH3) was purely the AI
AI Empire was completely a different beast than Player Empire
In almost all of my campaigns, the AI empire was the absolute menace on the map and too hard to counter because of the sheer size and amount of armies they could field
Most of the time in higher difficulty you were against 3-4 armies of the empire at once
But when this empire was under the player's control it was nothing absolutely nothing
What I am afraid of is giving the empire new buffs without the balance between the AI and the player, which will bring another power creep into the game
Though I never played WH3 and am not familiar with the state of the campaign to see how the AI empire fares against the new challenges but i still fear that the AI start destroying anything and everything again just like how it was doing in WH2
A very logical breakdown of potential impacts, but as you mentioned, it is in the context of WH2. WH3 has the Changeling and Festus starting literally in the Empire's centre, along with Skragg the Slaughterer who can gain momentum and attack from the south. The Empire needs work to eliminate its threats internally before it can simply confederate and project outward which was the case in WH2. My estimation is the AI empire didn't confedeate using the Elector Count system, but a simplified version of it that worked more like traditional confeds - meaning the AI Empire doesn't get slowed by the key mechanic and snowballs at a rapid rate.
each elector count needs his dlc , stirland averland and ostermark combined cant resist the vampire lord , this one is a solid example
Common CA. You heard the man!
lesgoo hes back :)))
Thanks man
I really hope that the Empire gets an interesting missing legendary lord from army book in this DLC. I can imagine Kurt Helborg will be DLC legendary lord for Thrones of Decay. After all, If we will ever get Marius Leitdorf, he make more sense as FLC legendary lord.
I really doubt we will get random nobody like Elspeth von Draken from secondary source. She is a terrible choice for DLC. Unlike some people, I've noticed that Balthasar Gelt is already in the game. Elspeth von Draken will be really just clone of Balthasar Gelt with generic dragon mount. Elspeth is not Elector Countess of the Wissenland or something like this. Each legendary lord in Shadows of Change have own separate story. Most likely, this will be same for Thrones of Decay. I doubt Empire really need own version of Helman Ghorst that doesn't add anything new to the game.
If CA will really choice random nobody like Elspeth von Draken instead of real missing character from Empire's army book, I will skip this DLC. I don't care about Nurgle at all. It make no sense to buy this DLC for 25 eur for single Dwarfs legendary lord.
While she's a side character I personally think she's a good choice. Gunpowder themed DLC is going to rub many Empire players the right way (including me). Sure, she's another flying caster lord, but if she starts in Nuln (please!) it will really power up the Empire and cement them in their western position. I think Kurt will be the legendary Hero, though there were others mentioned here that I'd personally rather, I think Kurt is who the FLC will be. As for Nurgle, it'll be interesting what they do. I actually found Tzeench's DLC made that faction very enjoyable compared to earlier so I'll reserve judgement there!
@@ElvenPlotArmour
We have no guarantee that Thrones of Decay won't be the last DLC for the Empire. If the Empire gets only one new playable legendary lord (besides the fully playable Toddy), it should be Kurt Helborg. He makes no sense as a legendary hero. He led armies in the lore. He is a perfect candidate for an interesting Empire campaign somewhere on an expedition. I hope Kurt doesn't fall victim to CA's trend of randomly adding characters as legendary heroes.
Honestly, I'd rather see a main character in Thrones of Decay DLC for Empire than another Helman Ghorst level character from secondary book. It's funny that some people want Elspeth for a Gunpowder-themed DLC. Just look into the Tamurkhan: The Throne of Chaos book; you can find a much more interesting character for this role - Jubal Falk. A unique Master Engineer LL would add more to the game than a boring copy of Balthasar Gelt.
If Empire will get another DLC after Thrones of Decay, Jubal Falk can be good choice but main character from army book shoud come before him.
Fastest Dragon Doom stack
Make empire great again For Sigmar
we all know empire is gonna get an OC diversity update.