Noob Champions - An Outdated Or Necessary Concept? | League of Legends
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- Опубликовано: 17 ноя 2024
- Despite modernizing most of its roster over the years, League of Legends retains a lineup of beginner friendly champions intended to serve as gateway cast members for newcomer players. But with many of them running into situations where it's hard to balance them due to their simplistic gameplay, today I wanted to discuss "Noob" Champions, and whether they're even necessary for the game or not.
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Simple kits are also incredibly important for those with lower dexterity or fatigue issues. Less to think about + less to press = more accessible. Mental fog can make it incredibly frustrating to play a character that requires constant monitoring of the champion's mechanics itself. The more intuitive and easy to understand, the more consistent and fun the gameplay will be for someone who needs that.
Imagine you main a mechanically or mentally complex champion that is super reliant on timing and perfect inputs. And one day you wake up and you feel awful, and you never get better. You try to get back to how you used to be able to execute on that main, but it's physically and mentally impossible/causes massive fatigue and stress.
Simple champions allow someone in such a situation to keep playing the game and still have fun.
W take
this. i main irelia but suffer from intermittent brain fog caused by antidepressants. on the days it gets really bad i just default to garen, darius or nasus because the irelia pick definitely wouldn't be going well lmfao. 100% agree from personal experience
so basically u want to be bad and still win? you dont have to be the best but if u have to work harder for less reward theres little point in having skillful champs. being proficient at a high skill ceiling champ just to get countered by a malph or garen thats first timing with all point and click abilities isnt fair. usually these champs just win or just lose they dont have outplay potential. requiring you to be the one to outplay to win. if u cant out play the point and click garen u just lose.
but it can be annoying when the simple champions have tools that are an auto win against mechanically complex champs. playing akali, for example, requires you to use multiple abilities in a short timeframe to manage her low bulk. a point and click stun or silence, which is only 2 inputs, can shut down everything that makes akali fun
and tryndamere buying one armour pen item and just rightclicking is just so irritating
@@lonestardreadpirate ....oh so i'm not stupid it's brain fog. did not know about that side effect! that's really good to know
I think noob champs are required if anyone wants to start playing League. You simply cannot start learning League with Irelia, because you will be overwhelmed.
But the problem arises when you want to keep thei power level to newer or more complex champs, you shouldn't get rewarded for playing a champ that is extremely one dimensional.
I think it should be flexibility vs reliability. You know what Annie can do, and therefore can plan for it and counter it. Irelia, however, has more options to outplay and approach. I think the key to balance is in that area. Similar power, but complexity shouls gove more option imo. @annaadotd6405
@@annaadotd6405 It could be argued that you should be rewarded for forcing a one dimensional champion to work where it isn't designed to through mastery of the kit.
There's a big difference between knowing how something works and being able to operate with precision.
There are different aspects to the game. The macro game, wards, lane pressure, side objectives, etc. And then there is micro, animation cancels, cs, movement, etc. There needs to be champions that can minimize one of those aspects so you can focus and grow the others. WW is a great example of I want to put my focus on nothing but the macro game. Meanwhile I cannot really think of the reverse.... maybe a few of the beginner adcs? Idk I never played that role except that one time smite Vayne was busted. But the main reason it'd likely be an adv is because your support focuses on the other aspects for you.
she has pretty good wave clear with her q
Noob champions are required for new players to get used to the game's fundamentals without feeling overwhelmed.
Even VETERANS can benefit IMMENSELY from dropping complex champions and sticking to simpler ones when they're trying to learn new concepts or a different lane altogether.
That is, has always been and always will be the case.
I follow an OTP Yorick that ones said "You think Fiora it's hard because she have so many tools to use and combine, but that's exactly what makes her easy, because you can do almost everything without having real consequences", something that without saying Fiora is brain dead or whatever I can relate, sometimes less tools or easier and more straightforward tools are actually harder.
**Akali mains in shambles after reading this**
😊😊
Miss Fortune is the "noob" entry level adc, Ashe needs quite good kiting skill
no, because MF doesn't play like an ADC. the noob entry level adc is still ashe or jinx
Ideally, the simpler champions still have a high skill ceiling. IE: You can pick up and play them by simply understanding their purpose and executing it, while still possessing a lot of depth and nuance for longtime mains.
It's hard to get right but a low barrier to entry with a reasonably high ceiling is PEAK game design in my eyes, and these Champions I'm about to list are among what I would consider the most well designed in the game.
ALISTAR: The quintessential tank. They pretty much nailed his design from day 1. Alistar is peak design. He is exactly what you imagine when thinking about a tank. Get the W + Q combo down, which shouldnt take more than a handful of games and boom, you're useful. At the same time, your CC has so many applications in so many different scenarios. Angling into walls so you can maximize cc "uptime", knowing what abilities can be negated with proper W timing, staggering your CC with other players CC to maximize it and so on. There is an enormous difference between a decent Cow and a great Cow and that is why his design is peak. He does his one thing, but he can do that thing in so many different ways. Oh, and if your sloppy, you can brick games by W'ing people out of harms way. Oof.
Compare Cow to Leona and it's night and day. She engages. She's great at it. However, outside of your ult being ranged, your abilities are extremely rigid in how they're used. Alistar can approach an encounter in so many ways. Leona is going to land E and slap you with Q + W. She can't so that, she'll try her best to peel for her carries. Nothing against her, a good Leona is always a boon. I think she's perfect as somebody's go to tank support. But as a true main or one trick, Alistair is infinetly more rewarding to play.
FIDDLESTICKS: The GOAT of reworked champs. Fittle is PEAK design. His abilities? All understandable and mechanically approachable. However, no character exemplifies their visual and sound design better than Fiddle. If you just use your abilities in succession dueling somebody, your just going to get CCd and explode. There are a LOT of bad Fiddle players. You need to play this character like a horror movie villain. While it's not unique to him, timing is so crucial and punishing to get wrong for Fiddle that there tends to be a pretty wide chasm between experienced Fiddles and the new ones. Fiddlesticks ALWAYS needs to be thinking about how and where he can approach a fight. He's a squishy immobile caster who absolutely MUST get it right because a bad Fiddle Ult is essentially suicide.
I'll compare him to Malazhar. Both have a crucial to hit-ult, and a bad Malz ult can be punishing. However, a bad Malz ult is also hard to find. Even if your prone to just using it on the first person you see, likely getting blown up immediately...you still suppressed a player. The way Malzahar approaches a game his very little variation than somebody like Fiddle, yet they're both one - trick ponies in a lot of ways.
As a former Malz main, half of what I love is that he can impact the game without having to be able to directly fight anybody, especially if you pick your ult target well. I've secured dragon by flash ulting the enemy jungle before. It feels great to still have a way to affect the game, even if you got constantly stomped in lane.
Are they flawed? Yes. As are just about everything. Nowhere near the biggest problem the game has and, if I may say, we should have more of them.
Would rather 100 games vs garen then vs ksante
@@xdesolateone8564 For every one of you, there is one of me. I literally perma ban garen.
@@NoOne-qi4tb I perma banned garen before this split, not because I hate him per se but just because he was so overtuned, that even if I (as a camille main) won lane he would still just get fed off my team and auto-win.
Agrees
the list left out a few obvious ones like Master yi 🤮and teemo 🍄🍄
I love these champions. They allow me to focus on other mechanics of the game. Mostly macro. And they're arguably the only champs that have some skill overlap with specialists.
skill issue
WW is THE noob champ for jungle. Im honestly surprised he wasnt listed. And he is my main Jungle. Idgaf bout micro, dont make me put too much effort on it, give me a basic ass ability kit. Let me just do the macro game.
agreed. WW should at least be an honorable mention. his passive makes sustaining in the jungle easy, his W encourages ganking, and his durability alongside his drain tanking means he can make mistakes and still come out on top. few champions can win a sustained battle against him, and low ELO matches can easily come down to battles of attrition
As a fiddle otp i agree he has a very simple kit but he is definetly better in high elo than in low to the point i disagree he is a n00b champion u need a lot of knowledge on timing and especiqlly vision to be sucessfoul with him
Yeah when I saw that I was just “huh.” Fiddle is more in the category of “easy to understand, but hard to execute with on” and should not be in the same place as like, Veigar or Blitzcrank.
I felt the same about vlad he is not easy to farm with
@@mrnoblemonkey8401what? Q max.
He also really isnt a good Champion to learn the Game, considering his very weird way of having to enter fights
Yeah I can play tons of different junglers but I’ve never managed to make Fiddlesticks work. Definitely not beginner friendly
Vex is such a good newer champion that isn't doing too much. Her ult reset is the only thing that's kinda crazy
This topic reminds me of a recent episode of Tweek Talks where they got into a debate about the meaning of "good fundamental characters" and how the existence of that idea is subjective at best, and at worst completely overlooks the nuances between to their kits and the application of those kits across various matchups.
It's a super interesting topic, since the entire premise is built off of conventions built by the community overall, and often they can't fully agree on what aspects actually contribute to learning the "fundamentals" of the game in question.
The whole thing is packed with nuances that range from potentially subjective to completely esoteric in nature.
Like, what do you really consider to be fundamentals? And how do certain characters teach you that better than characters with high ceilings?
The idea makes sense on paper, but it feels like you can pick it apart with enough consideration.
Amazing video as always, Vars. I love the discussion these videos bring
Sona is what I think of when you need to discuss simple and easy champion designs.
Need more damage? Press Q.
Need to survive? Press W.
Need to run away faster or towards enemies? Press E.
Need to stop enemies from moving? Press R.
It's ironic how her most complicated ability is her passive, which is still just a compliment to each of her abilities.
Until Seraphine outright replaced her sadly. There is no reason to play Sona anymore because Seraphine exists.
@@TernalinSona is a super healing enchanter and Sera is super scalinf teamight mage, theyre not the same and Sera is best APC and Sona is best support
@@czerkitka141 Again, Seraphine shouldn't exist. She is everything wrong with the fake "faux-positive" streamer culture that exists today. Its glorifying shallowness with the same gusto and people did Paris Hilton in the 2000's.
@@Ternalin the only similarities the two champions have would be their heal+shield Ws and linear ults.
Otherwise, they play very differently:
- Sona's job is to control the pace of fights by buffing her team with auras while disrupting enemies (reducing their dmg output/movement speed/straight-up stunning them for a bit), and she does so w/ such short cooldowns on her basic abilities and passive autos. Her damage outside Q+passive autos are negligible, but the longer the fights and the game goes, the more valuable her buffs become.
- Seraphine's job is to impact both teams in one or two rotations per fight. Her cooldowns are longer, but the numbers on her CC, dmg, and heal/shield is higher on average. Still, she skews more on the dmg and CC part.
She dies if you look at her thats a major weakness
I have been playing league of legends for just over a year now and I am so happy that there are simple champions.
If they did not exist I would just drop the game after the first hour
Lux, sona, and misfortune not being on that list is CRIMINAL
This is why i like naafiri, you can explain her very easily yknow
Q you shoot a knife, hit them twice with it
W you fly into people
E you dash into people
R many dog
I still wonder why Soraka is classified as a "very easy champion" when she uses her own health to heal which means you must use your heal during your Q so you don't kill yourself, and not Nami who only runs off her Mana pool
Vlad is absolutely not a new player friendly champion. There is a reason why every time Vlads pickrate goes up from being the overtuned flavor of the month champ his winrate shoots down so hard.
i mean at 1:40 he explains what he's using to say that they are noob champs. and vlads kit fits the bill, i also think his kit is very easy to understand and make effective i just think that people who pick him up dont know how to play/build on him.
That's not because he's bad for new players, but because his kit favours loosing and regaining life very fast, and people who are not used to him tend to err on the side of danger. His kit is still very easy and simple, and just like the other in this list you have mostly one or two combos, so knowing when to use is more important than what to use.
@@metrux321 Vlad also has to play around the 3rd Q mechanic in order to do well nowadays, and that requires good spacing. Which is not a noob-friendly thing at all.
he didn't mention lux but mentioned vlad, KEKW.
Didnt mentioned Lux or Miss Fortune, really confusing@@SaltyGaming-b3s
Noob champs should teach you mechanics not just be simply easy to play and get insane value out of. Ashe teaches you to kite. Champs like amumu and the double Q available to him dont teach you how you should gank when jungling and rarely tramsfer on to other jg champs since most junglers dont get 2 diffrent instances of cc that stuns while bringing you into mele range while giving you a second chance instantly after if you miss.
on a similar note, champs like nasus and veigar heavily encourage last hitting, a very important skill if you want to improve. most players starting out just hit the minions when they can with no regard for how the minions die, but once you play nasus and read his kit, you will want to last hit to build up those stacks. it teaches you good habits, likely without you even noticing
@@Underworlder5 to add to this I want to say Jhin is a noob champion
to my case at least;
he taught me to understand pacing better, because he's slow in attack speed, it makes you have a better understanding to patience but also to know when to be aggressive
his lack of mobility (not movement speed, I mean like dashes and stuff) also teaches to stay behind as an ADC should
all the while his kit is very beginner friendly and simple
Noob champs are cool as long as Riot does not try to push them to be viable in High Elo, because then we get bs champs like Garen that turn out to be no counterplay champions if you powercreep them even a tiny bit to much. Garen is probably now the most hated champion in High Elo and rightfully so.
Noob champs also have a secondary effect that I think is important for the game. Alot of these characters are often B+ on tier lists and RARELY (if ever) fall off into F tier Theyre a good balance referance point for these 12 ability 4 paragraph per skill champs.
Garen is the most mechanically intensive champion in league 😤 I will not have him be slandered! It takes a lot of skill to stand next to someone, e, click ignite and r
Believe it or not, I've seen some very high elo players be able to weave a Q in that combo too
Am I the only one that thinks fiddlesticks is not that easy to play? Honestly I think Voli or Warwick are simpler champs.
One thing i wanna mention is i would some of the older noob champs consider to be worse at introducing players to a role than some of the newer ones.
Take annie for example. On paper her gameplay is beyond straightforward, but one thing you have to lookout for is that her w range isnt as high as her q range, meaning you can miss a part of her combo if you are unfortunate. in addition to that, her e is kinda displaced in her kit, making it more of a distraction for inexperienced players. A better variant of her is vex, which has a more satisfying kit. She is all skill shots, but they are so big that i think a lot of people dont mind managing that. Her passive is a bit more complicated than annies, but not that much more complicated.
Another example of a newer beginner friendly champion is naafiri. Despite her dog gimmic, her abilities are very digestible in application and as long as you can tell the difference between a squishy and a tank, you can and will kill with her.
What i hate about league nowadays is that there's so much overloaded kits that the old champions become obsolete, everybody is familiar with that Blitzcrank W meme , where a new champion does 200 things on a passive, blitz slows himself on his W . While it is a meme, i think it's an accurate presentation of advancement, i understand league needs few new champs to feel fresh, but now every champion has ulti refresh on kill, 50 dashes, invisibilities, movement speed buffs, true damage, cooldown resets on basic abilities and i think its steering league into a bad direction. If it keeps like this, in a few years, there will be no reason to pick blitzcrank, because you will have "insert champion name" who does everything blitz does + revive teammates, shield everybody, perma CC, etc etc. I would love for champions to not be like Ksante or Akshan, with their passive being an Oxford University Essay, but a simple kit that remains effective.
Right, we should chop down the far overcomplicated or overloaded champions down to half their abilities so we can actually make meaningful changes to them and others. One passive and 4 abilities, possibly one ability that has an active and passive. There is skill in simplicity.
Starting in season 4 it's crazy that Champs like Yasuo and the Irelia rework are tame to me. Akshan and k'sante are the big offenders. I can think of new Champs though whose designs strike out against those. Even our newest champ Aurora is pretty tame. Her ult is incredible but the rest of her kit is pretty limited.
Some other newer Champs in my season 4 geezer brain that don't have this feature creep are like, Vex, Naafiri, Milio, Renata. They do really unique things, but their kits feel really well designed around very unique features. In the same way ashe slows every auto.
My main gripe with new champs is they never have any form of downsides within their kit. Only upsides stacked on upsides.
Blitzcrank gains as and ms, but slows him after as compensation.
Jhin aa hurt like nukes, but he has fixed as and needs to reload as compensation.
Meanwhile yone gets ms on his e, but he becomes even faster, oh wait that's a +
But at least while nilah passive grants free exp, it also increases heal and shield power, oh, that's also a positive.
I'm not trying to say yone or nilah are strong/weak with this, just if say yorick was made in the current era he'd probably be able to have unlimited ghouls but to make him more "fair" they would also get hyperbuffed and health regen while being near the maiden or some crap.
i mean this argument is kinda burned already cause out of the latest 6 new champs id say at least 5 of them are simple by nature (Aurora, Smolder, Briar, Naafiri and Millio) and the remaining one is Hwei, who has a lot of abilities but all of them are incredibly simple in nature, Smolder is incredibly easy to play, Naafiri is Literally designed to be a noob assasin, Millio is also incredibly simple even when compared to other enchanters, Briar has a lot of text (God forbig league players have to read anything) but her kit is Literally an autoplay character with little mechanical imput, Aurora is fairly skill expressive but also rather simple except for her ult maybe and again Hwei just has a lot of abilities but they are all really simple, people speak of Akshan like he's a recent release but he's already a 3yr old character
@@zbz5505 a thing you should consider when reading nilah's kit is that she has a negative by design which is being a melee champ who is locked to a ranged role and also cannot function with the same items other melee's have (since she's completely forced into crit builds since Everything in her kit requires crit to scale) all of those compensation passives are literally the only thing keeping her from being terrible (and i say this as someone who knows Nilah is turbo broken atm cause she's incredibly overtuned when playing with engage supps) but by design Nilah is a Bad character who is kept OP in specific scenarios to compensate for the fact she's worse Samira and Worse Yone/Yasuo
I play on high ping because of where I live, and I only play normals. Noob champs are really helpful for me as a player - especially if I ever get autofilled!
Miss Fortune missing here
It should be MF over Ashe. Ashe is quite hard to play as she is all about kiting
Yeah. For some reason Ashe is considered the noob adc instead of MF, when she is infinitely easier to play
I've never ever been able to make ad minim work ap mf sure but I can't make her do damage ad lol
@@sculamica4159 Ashe is both older (has been in the game longer) and cheaper to buy than MF.
@@justhair17Ashe is the easiest champion to learn kiting on though
simple kits with high skill expression are my fave
simple kits in noob champs are actually fun to play and enjoy than more complex champs because sometimes i just want to turn off my brain and play the game
Bro really started the 'Noob Champion' video with the Maplestory Training-Camp theme?
You're a real one, V
I'm surprised you didn't mention Lux. She's pretty simple, and is all skill shot based. Only her passive is something you need to get used to. After that... well, I played her as support. Or maybe she's in that in between spot of simple abs complex. Based on her adjustment, she's either a catcher, a full on damage support, or she's a catcher with a decent shield.
Please keep them, it's so satisfying dumping on 200 years edgy mcgee champions with annie and malphite
Agree with all champs except fiddlesticks, soroka, and vlad. While simple in theory, all of their execution is extremely difficult. Vlad has to play a tight game with his health and mobility, fiddle has to clear vison constantly or be near useless, and soroka has to manage healing priority landing Q, her own HP, and when to use silence. Now i won't argue they are complex like zed, but to but garren or nasus in the same field as vlad or soroka is wild.
Every new player I've personally seen has always wanted to start by playing Akali, Katerina, Irelia, all the flashy champions. Those are what got them to even want to play the game in the first place. While I think noob champions are good for when those new players eventually have their spirit broken, I think there needs to be some modernization of them to make them appealing.
A friend of mine started League spamming Akali and Samira. He eventually got very frustrated when he kept going 0/7 on every game, but he eventually listened and started playing Jax. He's now having a lot more fun
I think garen is a bad example of a noob champion. Ever since they reworked him to have more personal damage, they removed him from being what I would call a debuff tank who's main role was to essentially serve as an enchanter and instead turned him into a juggernaut without the one weakness most juggernauts have. Almost all juggernauts struggle against poke and against being kited, which means that the way to deal with them is to do just that. However, garen has so much movement speed and tenacity in his kit and build that he doesn't have to worry about being kited, while for poke all he does is walk away from combat for a few seconds
Briar is not noob friendly but I think has perfect training wheels for new players
There needs to be a Ryu in every street fighter, doesn’t matter if Ryu is dead or not. Same with Ken
5:26 what the rabbit doin😭
EVEN IN DEATH I ASSERT DOMINANCE
I do have more fun with the older champs than the newer ones.
If i wanted to read a paragraph, ill be reading a book instead.
I think noobs don't intentionally pick the easiest champions anyway but whoever they find coolest, I know I did
I miss old Vlad when you can reach 1 HP with spamming Tides of Blood at level 1
Noob champions are 100% needed in the game, but because of the "they do one job very well" you mentioned, I just find them EXTREMELY frustrating to play against. I would much rather play against a K'sante or a Viego than being stunned for 7 business days by Leona or Amumu, or one shot by Annie with basically no counter play besides "kill them first"
how the f fiddlesticks is a noob champion? he literally plays different game
As someone who loves introducing their favorite things to their friends and family, we need these characters. Also, sometimes I kinda want to turn my brain off- that’s why I main Janna bc Q start, E, W, send Q, auto, auto, run away. Rinse and repeat, super easy
Noon Champs are required to keep the majority of the playerbase, not everyone can and wants to learn a complex champion. Also it keeps the game in a moderate pace. I mean compare to other Mobas lol is pretty fast, without Noob Champs it would be even faster and I don't know if this is a good thing. I think it would be more toxic and frustrating.
I evolved from Main Lux > Main Zilean > Main Bard 😊
Come for the league stay for the comfy Maplestory music
6:45 pls no, autofilled ashes are the most useless thing on planet they just do nothing, pick mf and go lethality with axiom arc when you are autofilled or play jhin or apc, you can at least be usefull dealing dmg by hitting ults in teamfight, i know ashe has easy kit but its not that easy to execute since you have to kait pretty well, know how to position in teamfight and be usefull with adc that has backloaded dmg, idk why you has her as noob champ since she has such a high skill floor just based on her playstyle that unlike other mentioned champs she is actually useless when dont played well, mf or jhin hitting ult in teamfight can be deciding also mages that can play bot, ashe with low range-low stun duration ult is not that deciding and also it deals almost no dmg and you are playing the carry…
lux not being on that list you made is crazy, she literally can only do like 2 things 😂
A cool video idea would be champion rework concepts. Giving your take on how you would change their stats and abilities or ideas of new abilities entirely. I’d definitely binge watch those
Simple kits are not a problem if they have insane raw numbers. Being "inmobile" to compensate your high numbers doesnt matter if you have over 490 speed and high tenacity, wich is more than enough to dodge stuff and not be oneshot. High mobility doesnt matter to point and click cc
You can just play an easy champ if you want to focus on macro and not worry about mechanics
"Ashe is a noob champion"
How come I'm always like 1/6 at 10 minutes with her while playing harder ADCs like Ez or MF has me on a killing spree by that same time stamp?
because she's a utility champion, she has value even when behind, unlike other adcs
how about twisted fate? might be the best champion to learn how to affect the map. kit is very simple, point and click stun. e passive. ult is a teleport.
keeping these people from saying 1st
1st reply to 1st reply
Usually that's just a bot that says that and bomb rushes a content creators work once it's set up. Wish RUclips cleaned the bot problems but oh well 🤷♂️
@@JeancarlosRPerez there no humans on the internet, it has been like this for years. dead internet theory
**manic laughter*, *uses finger to nudge down glasses to have eye contact** I can still say it 😈
@@mrgoogles740 🤣😊🥰
Simple champs/kits are paramount to help people ease into playing League. Good example is my friend who only played Yuumi at first because she was the easiest, but after awhile she expanded her roster to other champs now and tackles Jungle sometimes as Warwick or Diana.
the nostalgia from this maplestory soundtrack :D
Idk about Fiddle tbh, their kit is simple but their gameplan is so reliant on having a genuine understanding of good macro and timing in jungle that he loops back around to being hard for new players.
His VGU is why I finally caved to my ""friends"" polite requests to play with them and installed league and I kinda had to to just drop him because I couldn't do anything.
Since when Ashe is considered a noob champ?She requires so many mechanics to make her viable
Mechanics??? She literally just kites
Shaco is one of the old champion, but he can be very complex, the mind games some Shaco players do is mind-blowing
I feel like secondaries/counterpicks are also a valuable part of noob champs. The simplicity of thier kits means that they generally have one-sided matchups, which are great if you can use these good matchups to cover your main's weaknesses.
Ashe is NOT a noob champ. While she seems simple, she is quite hard to play as kiting is essential with her and most new players would absolutely suck at ashe. And an autofill adc would absolutely suck at her, as they likely cant kite properly and other than her arrow, thats all Ashe is about. Someone like MF is way easier. And as an adc player, autofill Sorakas are quite horrible and the difference between a bad and good soraka is huge
Most new players would suck at any adc, though I'll agree that Varus and mf are easier to play to a decent level. Ashe is not bad for learning the game against bots though (the slow makes it more likely you'll kill the bots).
@@Dragonoid269 I mean u win with anything against bots tho
@@justhair17 That is true for any decent player. In fact, it it is fairly easy to 1v5 intermediate bots if you know what you're doing. However, when talking about learning the game I mean new players primarily (especially those new to moba's). When I first began playing it was not unusual to see a full player team lose vs intermediate bots in a 5v5. Typically newbie's get matched with others around their skill level, which means none of the 5 players really knows what they are doing. If the bots are not behind (like they usually are again decent players), they actually get scary once they start grouping as 5.
We also didn't have complete rune pages back then as they were unlocked as we leveled up, which made the early game against the bots far more difficult. Will admit I know less about the onboarding experience in the more recent seasons though
High attack speed, low mobility, and an early game bully, ashe is a terrible choice for autofill or new players lol, simply because how intolerant to mistakes her kit is. She’s like ezreal in the sense that you can pick her up, get a nice k/d, and pretend you’re doing something; but so much harder to be effective on. Just pick mf or jhin. they’re not hard, you’ll learn them much faster, perfect for learning off-role champs.
As a Garen Mid player I was laughing my ass off throughout this video. Subbed.
Ah, I love being wood devision playing the same champions that someone can go 15/2/7 on before 20 minutes while I have 0/20/3. Personally, I think moon champs are great, because someone as dumb as me needs to play a simple champ sometimes. Worst case; I get a stun off. Best case; I get a stun off :3
Some champs shouldn't be in there
Skill champs scale with skill of the player who's playing on it, noob champs scale with unskill of the enemy player who's playing against it.
Honestly I think Noob Champs are amazing.
Now do I hate gettign oneshot by a Garen? yes I do, but he only as one ult, he doesnt have resets, I dont need to kill him first so he wont revive the whole team by accident.
Honestly I take a champ stat checking me anyday of the week, it feels better than a tank suddenly oneshotting my adc and support because he decided that he is bored of being a tank but now wants to be an assasine (a tanky assasine).
On top of that I have to admit, I am not in my prime anymore and even back then I didnt have the reflexes to play highly mechanical champs. Now for people like me or people with decreasing reflexes it would be impossible, if there werent noob champs that we can play and still match those keyboard monkeys.
So yes they are good and I think we need mroe of them.
I'd rather get wrecked by an Amumu landing a skillfull Q/R combo then a Viego sitting in the back until my team is half health then just dashing in to spam R on everyone. I hate that cuck so virulently.
4:34 Omg! This was great 😊
The funny thing is these champs end up being meta in the funniest of ways. Garen vs Nasus mid was seeing play in LCK playoffs, meaning the best players in Korea in some of the most competitive matches of the year decided two of these noob champions were the best champions to win.
Noob champions are sometimes more complex and difficult than they first seem to.
Take Sona for an example. She is on the surface very easy to play and understand, but the true difficulty with her is synergizing with your teammates and mastering the macro game. When to do what, when to be aggressive, when to play careful, these things can be infinitely difficult on Sona because she does not have a bunch of CC, she is slow and she is squishy.
She doesn't even do big damage on her own.
In short, she is one of the weakest champions if played wrong and early on in laning phase, she doesn't contribute much to her ADC.
But with the team around her and with coordination, she can elevate her team so much that she is considered the scaling support champion. Her late game has the potential to be super strong where others have long fallen off.
4:28 blitz hook is his Q, not his ult, although the shield breaking mechanic adds some danger to it (besides the damage ofc)
Gotta love getting one shot by a garen building crit that still manages to be more tanky than my supp
What I like about "noob" champs is that I like being underestimated and then surprise the enemy of how well I am by outplaying them by just using a "noob" champ, nothings more satisfying than that.
Noob champs are definitely a required part of this game. Also in my opinion the music was a bit too loud in this video. Hard to focus on the words when you have maplestory blasting lol
I will never not play Ashe if I ever pick up League again, so she better not change too much.
Ultimately, though, I think they're necessary. Unique balance nightmare or not, games like League (or really any game that heavily focuses on pvp over pve such as fighting games) need champions with basic kits that do basic things, however linear they may be.
I like this editor ngl
We need a video for everlasting toggle abilities - vayne, gnar etc
Nothing feels better than destroying 30-button mashing hypermobile 'skill-expressive' champs with your one button wonder champ
2:45 soraka was a completely different champion in season 3, mundo is closer to his old design than soraka is to her old design
And Soraka's one of the harder to play enchanters on top of that. Why do peope always have to point to her when Janna, Sona and Yuumi are right there ?
And fiddlesticks
Fr that's my thought@@skayles4716
An ADC champ fails this idea. Ashe is better in higher elos because teams are better suited to abusing windows in cc or vision she creates. And Sivir’s strong wave clear is more impactful in games where people actually respect the shove wave into objective game plan. You mentioned Ashe having a base line of utility in her stun and slows but by that logic Varus and Jhin are noon champs because they both have utility in their kits. But Varus is a pro skewed champ. Jhin is kinda easy though but he fails to teach you ADC (attack moving) so imo he fails as a noob champion.
In summation giver your criteria and explanation I don’t think any ADC really falls under new champ, but if you really want to make the argument then MF should also be on the list.
you are the right man
you just explained why jhin is a great first champ. No need to attack move like other adcs. You get to learn the lane without worrying about micro.
@@llssff1 I mean, he is. The ads I've always recommended for new players r jhin, mf, and kaisa, and if they want 2 really learn the role then caitlyn as well
@@llssff1 If the idea is a "noob" champ is there to teach you the game be it as a whole or in the lens of the one role Jhin is a bad noob champ. Jhin does not teach you to play ADC as a whole he teaches you to play Jhin. No other ADC autos that slow, Draven gets attack speed on W, Samira can still auto faster but she does her combo meter, not to add Jhin teaching Samira still does not help because most ADCs are auto based.
He does not teach you to lane as an ADC because anyone who has any idea of what is going on is gonna run from you when 4th shot is up. Again no other ADC gets free pressure like that, Draven axes is close but that has 100% up-time if you are any decent. And not to add the Micro problem that ADC has for new players is not in lane because you don't have attack speed. Jhin's ease of use does not show up until after lane.
Definitely necessary so it engages new players to learn the game
Champions that are easier to pilot serve multiple critical functions:
- They allow new players to learn the game without being overwhelmed.
- They allow players with a bad server connection to compete with others.
- They allow players who want a break from hard mechanics to still play.
The first place where RIOT utterly fails with these champions is that they over-buff them so that they are too competitive inside a player's proper ELO. If a player that has the skill to play in high Diamond wants to one-trick Garen, they should find themselves playing in low Diamond because they are on Garen. Players should not be able to compete with others of their own skill level and win 51%+ of the time while piloting easy champions.
The second place where RIOT, and a fair portion of the player base too, utterly fails is in where they categorize some champions.
Ashe, shown above as an "easy to pilot champion", is not easy to pilot at all relative to most ADC/support picks. She's safer than some picks since she can slow and has a hard-cc ultimate, but she's not simple to operate effectively. Her ability to trade and farm is limited, and her other abilities take a bit of experience to time well. She's harder to itemize with than just about any other ADC pick, since she's utility rather than damage and the player has to decide how glass cannon to go and what items will best enable Ashe to stay as relevant as possible. Nothing is easy about Ashe except ulting the enemy jungler in their face to avoid being camped to death in laning phase, and even that feature takes a bit of game understanding to make use of. Plus... Jhin does it better, is much easier and more straightforward to play, and does better damage than Ashe. The only reason to pick Ashe over Jhin is for better global reach with vision and ulting, or if you want those features and are going up against a tanky team (since Jhin struggles vs armor/health stacking).
Akali, often touted as mechanically challenging, is given WAAAAY too much base damage on her abilities by RIOT "because she's hard to play" -- except she isn't difficult to drive and is very low risk. She takes 2-3 days to learn at most, and just straight up outclasses most champions. I'm sure that a fair number of people reading this will say how hard Akali is to play... but those players almost all play/main/alt her, and not because she's balanced. I could play her too, and have. She's not balanced. A lot of supposedly hard champions are actually really easy to learn and safe to pick, and way stronger than they deserve to be.
The third place where RIOT fails, what they seem to be best at tbh, is that they like to buff popular champions when that champion's play/win rate falls. For @@@@'s sake RIOT, give the bad players a month to abandon their old busted pick and settle on their next busted pick. Those win rates will return to normal if you just do nothing. (And also - flip side of that - stop nerfing champions that almost nobody plays just because their win rate is positive. Those win-rates SHOULD be positive.) Pick/ban rates are almost a perfect mirror of champion strength, so use that data better when buffing/nerfing. Stop doing the exact opposite of what that data tells you.
Note: If you're playing Garen you also can't easily outplay people as it is very obvious what you'll do. You're playing a simpler game, but so is your opponent.
Aside from that, pick rates heavily overlap with popularity, but far from always with actual champion strength. Sure, if two champions do somewhat similar things, and one is sufficiently stronger, you'll see players start playing the stronger of these two more. However, Ezreal will have a relatively high play rate even if he's sitting at 47%, whilst Singed will have a low play rate unless he is extremely over-tuned. Ban rates has better correlation with champion strength, but also correlates heavily do player frustration and some banning of would-be counter picks. The only elo Riot looks into pick/ban rate for are the highest elo's, for other elo's (diamond and below) the win rate makes more sense. (Though I will agree that if a champ has a low pick rate it'll mostly be mains playing it, hence the win rate can be a bit inflated when looking it up, but I do think Riot can easily aggregate the data to filter out such bias when making decisions on what to nerf/buff)
Buddy just make some maplestory videos you are teasing me with the maplestory nostalgic music being used XD
6 of these champions are in my top 20 including my favorite champion Ashe. imo Ashe deserves more love from riot and the fandom. She is really underpowered she needs a good buff that wont be reversed :(
"For Cho'gath don't be near him when you're low hp."
or just like at 2k hp. You can routinely hit 1k damage on ult vs champions as Cho. Combine that with the braindead QW -> 2xE -> R and you can consistenly 100-0 any squishy.
yeah i think it would be better if cho gath didn’t scale and actually i think his r should do less damage throughout the game
Ah yes, Blitzcrank's ultimate - his q!
As a beginner and noob I don't play noob champions because I think there will be a huge winrate spike for me once I get better (I main Xerath and Rengar)
I like how I said fuck it and started playing league on yone top, and to this day still play yone top 1 year later
There's a big difference between a game with mostly simple kits wirh a few complex ones, vs a mostly complex cast with a few simple ones.
Imo the game was more fun before 200 years
they are essential. league is a complicated game, lets get that straight. introducing someone unfamiliar to league or MOBAs in general to a game like league will definitely fry their brains considering how complicated and overloaded the game is with a lot of things. having champs that are simple can help them get used to the game.
I love AMumu... He is such a awesome jungler for a Jungle Noob like me.
2:37 why are all of my most played champions there :(
skill issue
more mechanically complex champs, are not nescessarily better at expressing skill, doing 1 simple thing very well, with high reliability, is not 'noob', it's allowing ppl to express other types of skill than just mechanics. Having champs that rely on strategy, instead of hoping for outplays is important, because these do the most to shape the match. If someone rages because their team grouped up vs amumu, and calls amumu player a noob champ, they are themselves a noob. One of the roots of lol is strategy, and ppl crying because others outplayed them strategically, is one of the things that really drove me away from that game.
This comment would fit better as Vars 2 channel. As much as Noob champs should exist: noob gacha characters that are given for free at the start and their whole purpose is to be replaced should not exist.
I really wish they would stop releasing new champs. Even back in 2021 when I started playing, it was insanely difficult to learn what every champion does, let alone learn runes, items, interactions, macro, etc. They should just focus on visually updating the old ones, maybe reworking some kits and balance/game mode changes.
Looking at this list, some of these champions I do love playing because of how simple they are and others on here I would not touch. But I will say I do think vlad is a weird choice(I would dead ass say vlad is harder than hwei) and some of these chanps. It's easy to be absolutely useless on vs other champs in here.
I do think they clearly have their place as not everyone wants to player to play something more skill intensive or want simpler champions in their pool as well. Personally from this list, Morgan is my 2nd favorite champion, I enjoy malz, leona and naut I enjoy more then most tanks. However, that doesn't stop me from playing cassio, hwei, galio etc. I also just dont want to play 200 or 400 year champs all the time along with not enjoying some more skill intensive champions.
There are so many champs now that they have to make every new champ do everything. They need to stop creating new champs and overhaul the entire champ pool, including removing champs (yes, fuck you Yuumi, trash). Their obsession with making every champ do everything has removed the team aspect of the game to a large degree, to the point that team balance isn't a thing any more, and champion roles are negligible at best. If you play ADC, you'll constantly get told you're not the carry while your entire team sets you up to get jumped on and deleted because they think they can 1v9, yet ADC is the most team reliant role and can be the most impactful when team play is an actual thing. 10 years ago, the game was balanced around team play and clearly defined roles, and people played as such, but not any more. "Noob" champions aren't just for noobs, they're viable when they're fulfilling a role in a balanced team. Does Ashe do the most damage as an ADC? No. But can she have extreme area control while still pumping out great damage when she's kept safe? Absolutely.
I don't think noob champs are needed for the game because like every champ you'll just get better with them as you keep playing, and if you dont like that champ just switch to another one you may like. That was my league experience when I started anyway
i sure wouldn't wanna learn on hwei, aphelios, or naafiri. noob champs are needed.
I think some just need tweaks and such, like with Veigar I liked how they made his W have more cooldown as he gets stacks. Sure not MUCH to it but at least the stacks did more than give damage. I think he just needs to be a bit more like Smolder with stacks, his abilities tweaking in how they act as he gets higher and higher. Hell make his Q get a small amount of magic pen every...I 100 or something stacks I dunno. I'm terrible with numbers, just do something to mix it up. Same for Nasus stacking...his is harder to figure out since it just...BONK a little...a little hard to make that interesting I'll admit.
FYI I am NOT suggesting they give Veigar any sort of 'elder dragon esk' thing like Smolder does late game, that is...a bit much.