A lot of games do this you’ll have a physics thread running at so many ticks per seconds and so on for render and input, the game renders at the speed that the render thread updates, case closed.
Very fascinating! I remember discovering the fast R-press thing and assuming I was pressing it too fast for the controller to send the input at all. I love little intricacies of games like this.
Winning the MM postman minigame without bunny hood is input-frame perfect on the Japanese version (i.e. a 60FPS frame-perfect trick) which makes it one of the only times in OoT/MM where input-frames are relevant for speedrunning. If you press A even 1 input frame late you can get trolled with a 10.01. It was changed on the english version to have a much more lenient frame window.
It's interesting how horribly this particular game has aged over time in *some* ways, because this game was considered the GOAT when it was released. Every gamer on the planet was absolutely obsessed with it. It was extremely similar to the Skyrim obsession that existed for several years after that games' release. I remember there were heated arguments over whether this game or Final Fantasy VII (another game that's aged horribly) was better, which is funny because they are very different kinds of games. If a guy could dig any of them up, I bet those old forum posts would be very entertaining to go back and read.
I'm only half way through the videom. But I'm here to find out how to fix the massive lag in oot. It's not bluetooth lag and its not lcd lag as it all disappears when i max out game speed. 4090 / 13900k handles the game just fine but all emulators ive tried over the past few years have all lagged with this game and this game only.
Yes, the spot in memory that controls the framerate can easily be modified using practice tools such as GZ. Though it does achieve higher framerates, many functions in the game are tied to the framerate and get messed up as a result, such as sidehops and backflips. I don't recommend playing normal OoT like this. Mods like Ship of Harkinian have a more robust implementation of 60FPS that accomodate for the change in framerate and fix these issues.
"The human eye can only see 20 frames a second"
A lot of games do this you’ll have a physics thread running at so many ticks per seconds and so on for render and input, the game renders at the speed that the render thread updates, case closed.
really cool video, it answered a question I had about how a certain trick works, i'd love to see more videos like this
Very fascinating! I remember discovering the fast R-press thing and assuming I was pressing it too fast for the controller to send the input at all. I love little intricacies of games like this.
Can't just leave us hanging with that Majora's Mask input polling use-case
Winning the MM postman minigame without bunny hood is input-frame perfect on the Japanese version (i.e. a 60FPS frame-perfect trick) which makes it one of the only times in OoT/MM where input-frames are relevant for speedrunning. If you press A even 1 input frame late you can get trolled with a 10.01. It was changed on the english version to have a much more lenient frame window.
How interesting! While you'd need perfect accuracy, Link moves less while holding forward more, and reversed moves more when holding it forward less.
Interesting. I always thought something seemed weird about the file select screen on VC.
It's interesting how horribly this particular game has aged over time in *some* ways, because this game was considered the GOAT when it was released. Every gamer on the planet was absolutely obsessed with it. It was extremely similar to the Skyrim obsession that existed for several years after that games' release. I remember there were heated arguments over whether this game or Final Fantasy VII (another game that's aged horribly) was better, which is funny because they are very different kinds of games. If a guy could dig any of them up, I bet those old forum posts would be very entertaining to go back and read.
Using a turn based battle system helped ff7 age well imo
OoT has not aged horribly.
I always thought my TAS setup was just wack.
good content, keep it up
I'm only half way through the videom. But I'm here to find out how to fix the massive lag in oot.
It's not bluetooth lag and its not lcd lag as it all disappears when i max out game speed. 4090 / 13900k handles the game just fine but all emulators ive tried over the past few years have all lagged with this game and this game only.
That's fresh
Is it possible to change it to 60 fps then or would it “speed up” the game?
Yes, the spot in memory that controls the framerate can easily be modified using practice tools such as GZ. Though it does achieve higher framerates, many functions in the game are tied to the framerate and get messed up as a result, such as sidehops and backflips. I don't recommend playing normal OoT like this. Mods like Ship of Harkinian have a more robust implementation of 60FPS that accomodate for the change in framerate and fix these issues.
Ship of Harkinian isn't a mod, it's a full source port of Ocarina of Time
These are logic ticks not frames
Y en android?