Considering the point about Toshi being right about the Rot God doing nothing while everyone starved, I kinda wish the ending had the god acknowledge "yeah, I wasn't helping things at all" and that it did basically antagonize a desperate man. Could have added an interesting spin on the whole Princess Mononoke vibe and pointing out how mankind's destruction of nature can sometimes be them just overcorrecting when the local resources turn on them.
I saw the game a few weeks ago and have the same vibe. I feel like the "BAD BAD guy" was trying to save his people from a god that doesn't care and I didn't like it. If you're gonna make a villain, at least gimme some "I killed everyone because I wanted power to rule over" or something like that not a "I want to save them" because the "I want to save them" is more a hero thing. I feel like the developers didn't understand his own villain LOL
@@mercuryo3042 Sympathetic villains aren't bad, but you have to be consistent with them. You'd strike me as the type to like villains like Count Bleck from Super Paper Mario, and the main antagonists from the first 3 Infamous games
Cutscenes are what Ember's Lab is best at. It's like if a talented artist who makes fanart inspired by the works of Disney and Don Bluth, was hired to work on CGI animated show.
It's the preamble where he talks about the game in general before any actual sins have popped up. He could theoretically move the first sin to the end of the video, but it'd be less effective. Your English teacher would probably call this part "the intro where you outline what you're going to prove with the rest of the essay."
It looks like that one launch game "YOU DEFINITELY HAVE TO BUY THE NEW SYSTEM FOR" that's then quietly forgotten when the actual games start coming out for the system. It may have come out a year after launch, but it has that vibe.
Couldn't of said it better myself, massive potential from the developers if this is what they can pull off visually. Their next project will probably be a banger
I have huge respect for a small team that creates something as incredible as this, especially the cutscenes. These people are extremely talented and made a piece of art, no doubt in that. But I have to agree with the points you make in the video
Toshi was right yet he claims he "destroyed something beautiful" in fear. Yes but that "beautiful thing" was literally refusing to help while people starved to death despite having the power to do so.
I dont know thats what people tell the whole time. Same with the rat with guns and a sword. Forgot the name. All said the game is crap but buy it that they can take time to make a good game? Really so low are our standards nowadays?
@@CaitSith87 Considering this was originally an animation studio, not games, I suppose they did pretty well based on public opinion. I think the rat game was called Biomutant? It had a dull open world? Wasn't that panned for its overcomplicated upgrade system for its simple combat?
@@4zehorde biomutant. Yes, that was the name. As said maybe i get just to old but most game nowadays are so boring that it cant keep my atention for more then two hours. The last good even great game i played was god of war cause it was free on my ps5. Played some great indi games on pc but dont remember a good game before that on any console. Last one proably was breath of the wild but even that had a lot of mechanics that annoyed me that i never finsihed jt.
@@CaitSith87 I'm noticing the parallel between the movie and games industry. Think of the last exceptional AAA game you played that wasn't Nintendo, a sequel, remake, remaster, or reboot. Now ask how old is that? Now think of the last exceptional non-B movie you watched recently That wasn't a sequel or in an already established franchise. How long ago was that?
It would have been dope if the hats gave each rot a different ability or status effect. Rather than it just being cosmetic, they could actually have some impact to gameplay.
This kinda reminds me of Starfox Adventures from GameCube, but with a female protagonist. I can't decide what to vote on for the next sin. Your Far Cry videos are hilarious, and your Life Is Strange videos are just as. *Flips Coin*. Sin Life Is Strange: True Colors, please.
This game has a token Black girl, that also has a girlfriend too..... Kena really checked off of the generic no creativity boxes. I know it's hard being original, but they didn't even try to be.
Not gonna lie, artistically, the game looks really good and, like Dartigan mentioned, would probably be better served as a full length featured film since the animation is where a big part of their budget apparently went to.
Would love to see a video on far cry 6 sins... I actually love this game. That being said, I totally agree they didn't expand on Kena at all, they don't expand on her. The combat is very basic and the skill tree is nothing special. The game over all is simple but still fun and beautiful. It's a fun game to play while you are waiting for another game to be released.
Yeah, I prefer games with fairly basic combat. The Witcher has really complex combat with all the spells, moves and stuff. The stories are good, but you get lost and frustrated trying to learn, master and understand all the combat options.
The PS5 is starting to feel like Blu-Ray. Specifically the part where every new release is bundled with the version for the previous format because no one is actually using the new format.
Kena is the definition of mediocre game. There's nothing game breaking or infuriatingly bad about it, but there' nothing innovative or awe inspiring about it either. Ultimately it's a game that's adequate but you'll forget about it the moment something better comes along.
Nothing game breaking ok dude, graphics are beautiful, amazing worldbuilding & amazing environments, incredible music, great and somewhat flexible fighting, CUTE LITTLE BUDDIES and a great variety of puzzles. Of course it’s not full open world and could use some more depth in movement and fighting abilities but saying it’s mediocre is a bit off imo.
As a Dark Souls veteran, I found the game pretty fun. Ignore what he said about the I-frames; there are plenty of them in the dodge. The only problem is the dodge doesn't work the instant you press the button, requiring some degree of guesswork to dodge in time. But it's the same in Dark Souls.
Didn’t the Xbox have a game like this? It involved some elemental theming with a tribe guy with the same weapon as the girl, but I forget the name. It was also pretty basic, but it had some mild enjoyable flavor like this game seems to have
Now that I think about it, if this studio wanted to make a movie they could’ve done exactly that and charged 15 dollars for a better experience. They could focus more on the story this way.
Here’s a big *sin* I present in general that I would not use for this game This is a new company, so them having a launch game to show off what they’re capable of is at the very most excusable Meanwhile the veteran companies come out with high grade graphics and engines and want to get away with the games they shell out to simply be mostly about showing off what their engines can DO, “Who cares if the game is lacking in content, LOOK AT THESE GRAPHICS AND SMALL LOAD TIMES” so that a new product MIGHT be amazing with the new engine.
I don’t know if you take requests but if you do, can you sin the ff7 side games like crisis core, dirge of Cerberus, and before crisis, because all of those games are canon
This voice-acting is more of a $60 pretentious AAA fantasy job than $30 indie. Games need to do like Xenoblade and The Last Story and let actual stage acting talent do the job.
Pixar and Dark Souls had a baby, and it didn't quite hit the lofty heights of it's parents accomplishments. Which is a bit of a shame, this had potential. If they'd put a bit more in mechanically speaking, I think the lighter touch on the story over all with beautiful presentation would have ridden by just fine. Far Cry 6 next
ugh, I really don't like the pixar art style. It looks like good quality but it's annoying how forced cutesy this is trying to be. I guess it's targeted to the younger demographic, like below 12 or something.
Oh yeah, this game is just making me wanna sell me Switch and Xbox for a PS5 gimme that Sony goodness >:/ _Or you could just play it on PC._ No one wants to put out a house mortgage just for a gaming PC worth a damn!
This game was *such* a disappointment... Not only does "Kena: Bridge of Spirits" not respect your time or investment in it's story... It doesn't even fulfill THE basic requirements to be a good game. Collectables and fetch quests are pointless because you you get the exact same rewards for completing them while adding nothing unique for a 100% completion run. Trying to master combat is pointless because: a: Every ability requires those yellow orbs which resets to ONE at the beginning of combat no matter what upgrades you invest in. b: Parrying is ONE friggin frame and is not rewarding enough to risk doing it. c: You're swinging a stick and it *actually* *feels* like your swinging a stick 'you do no damage whatsoever and their are no attack upgrades. Finally if you genuinely can make a game look this gorgeous as part of your vision but fail in the execution of every other aspect that makes a good game and a good story, then you *REALLY* need to objectively look at the concept next time and see what it is your aiming for. This game felt worse than empty!
I think this game would have benefited from having very few to even no characters aside from the protagonist. And absolutely zero dialogue. All story is told exclusively through the environments for you to piece together yourself. And I get a good Japanese mythology vibe from this game. The girl even has a fox mask. I say why make the girl human at all and make her a anthropomorphic kitsune type of deity acting as a spirit guide? Maybe the more experience and wisdom she gains more tails she attains. Up to 9 obviously.
Hmm I think I might want to take inspiration from this flawed story but make it better by having the supernatural being actually learn from it's mistake rather than the nonsensical ending
I mean, I am pretty sure that the PS4 could handle pixar graphics from the cutscenes, and gameplay graphics from the gameplay as well, so... is that all the "next gen" has to offer? (In my defense, so far I haven't found any PS5 game that called my attention enough to convince me to buy a PS5)
I know there way plenty 'wrong' with it and the story was really shallow, ngl, but overall i just loved the game and wished for it to be longer with more to see and unlock
The developers should stick to cartoons, everything about this game is below average, and the combat is so bad you can tell they don't have any gaming experience.
I have a ps5 and litteraly have nothing better to play and its still boring. Horrible launch so far of maybe i just het to old after gaming over 25 years i cant play such boring stuff anymore.
@@CaitSith87 i feel you after thinking it probably i wont touch this game again it just feels not for my age, the good thing its im on pc and i torrented it before buying it so i didn’t waste my money.
@@diecubo so far i bought two games for ps5 the ratchet and clank game and kena. Both i feel like a waste of time for a better word and i just spend over 130 hours on pathfinder strategy game which i had to stop cause it became unplayable midway, but there i feel like i am actually doing something. Master complex systems, level up… also the last games on ps4 i played, i played coop with friends like outriders and anthem which were ok games (anthem even far below) but as you can talk with friends i just makes it much better.
Do you guys like stamina meters? Cause I don’t like them at all. In breath of the wild it just got in the way, and in dark souls it was just there to yet again limit you in a game that’s designed to limit you. Is it for realism? If so that’s obviously inconsistent
Liking or disliking a mechanic in isolation in a game misses the point, as it is how mechanics interact with one another and mesh together to create the overall experience that truly matters. For example: having limited health and dying as a result of that limitation is always unpleasant in a game. However, the possibility of death generates stakes (adding tension and excitement) and creates a challenge that can be satisfying to overcome assuming the rest of the game is well-designed around it and isn't unfair. The stamina meter is implemented in different ways and exists for different reasons in Breath of the Wild and Dark Souls. In Breath of the Wild it is primarily used to impede exploration making navigating the world slower and more difficult (if not impossible in certain situations). This is used early on to try to artificially corral the player into going to safer and easier areas at the start of the game, allowing for a more natural and intuitive difficulty curve (more difficult parts of the map to navigate usually have more dangerous enemies). It also creates a positive feedback loop incentivizing exploration. The more you explore the more shrines you will find. The more shrines you find the more stamina you have. The more stamina you have the more you can explore (and exploration becomes faster and easier as a result). That you have the option to choose health or stamina creates an added dynamic rewarding player skill and allows for a bit more freedom in customizing a character to suit your tastes/skill level. A less skilled/risk averse player will probably want more health early on so they can more easily survive difficult battles. A more skilled/risk taking player will forgo the health and will go for the stamina early on instead, giving them access to more of the world and allowing them to move through the world more easily at the cost of making battles much more dangerous. In Dark Souls stamina is a core pillar of the combat and it would function radically different without it (Sekiro doesn't have a Stamina meter, notably, because it has a different design, with combat focused on parrying). In Dark Souls your attacks do quite a lot of damage and can usually stun lesser enemies (and even some bosses when using larger weapons). Without Stamina as a limiting factor you could very easily stun lock your way to victory against many challenges without any concern for retribution. You would also have unlimited free access to dodge rolling and blocking, making it much easier to recklessly spam defensive moves. As is, the game forces you to play strategically by making you cautiously nurse your stamina, punishing you for being too greedy with your attacks or too careless with your defense and encouraging you to learn enemy attack patterns.
short answer: no. and I doubt anyone would actually say yes to that question. but I think limitations like that are important for enhancing the experience. granted, sometimes they don't and they subtract more than they add, but when done well it's called good game design.
@@dialaskisel5929 But I also feel that those games would not be any lesser if there was no such limitation. Dark Souls would still be trial and error to at least teach you how to do those stun locks, and Breath of the Wild wouldn’t be easily broken if you didn’t have a stamina meter as you would have average running speed. It’s because the game is presented with those limitations that you the player must be forced to adapt to it
@@TheKpa11 well... yeah... that's how these particular games work. We don't know if Dark Souls would be better or worse. Maybe find a mod that removes the stamina bar and see how it affects the combat. Would Resident Evil be better without the limited inventory? It would certainly feel different. The existence of a mechanic isn't inherently good OR bad. What matters is how it is implemented. Of course, what you want and enjoy has nothing to do with this and if you don't like a stamina system than of course games implementing one are less enjoyable to you.
Considering the point about Toshi being right about the Rot God doing nothing while everyone starved, I kinda wish the ending had the god acknowledge "yeah, I wasn't helping things at all" and that it did basically antagonize a desperate man. Could have added an interesting spin on the whole Princess Mononoke vibe and pointing out how mankind's destruction of nature can sometimes be them just overcorrecting when the local resources turn on them.
Hey this is a great point.
I saw the game a few weeks ago and have the same vibe. I feel like the "BAD BAD guy" was trying to save his people from a god that doesn't care and I didn't like it. If you're gonna make a villain, at least gimme some "I killed everyone because I wanted power to rule over" or something like that not a "I want to save them" because the "I want to save them" is more a hero thing. I feel like the developers didn't understand his own villain LOL
@@mercuryo3042 To be fair, it can be really hard matching a story's villain with a good motive, especially when you want to make them sympathetic.
@@mercuryo3042 Sympathetic villains aren't bad, but you have to be consistent with them. You'd strike me as the type to like villains like Count Bleck from Super Paper Mario, and the main antagonists from the first 3 Infamous games
@@4zehorde Let me explain, I didn't mean I don't feel sympathy for him. My question is why I have to kill him If I feel like he's doing right
That Amazon worker joke was so sad and so funny at the same time....
And mostly true, seing my colleagues on weekly basis.
Cutscenes are what Ember's Lab is best at.
It's like if a talented artist who makes fanart inspired by the works of Disney and Don Bluth, was hired to work on CGI animated show.
The 1st sin is usually the longest sin
Seems like each episode he trys to break the record for longest 1st sin
It's the preamble where he talks about the game in general before any actual sins have popped up. He could theoretically move the first sin to the end of the video, but it'd be less effective. Your English teacher would probably call this part "the intro where you outline what you're going to prove with the rest of the essay."
@@mariokarter13 I understand and enjoy that he does it, but it's definitely a new trend he started about just a year ago
This game's cutscenes look like a Pixar movie but the gameplay looks like a free to play game
And still it's better then marvel avengers 😂
@@Sik_meister damn, I felt that
@@Sik_meister ouch
It looks like that one launch game "YOU DEFINITELY HAVE TO BUY THE NEW SYSTEM FOR" that's then quietly forgotten when the actual games start coming out for the system. It may have come out a year after launch, but it has that vibe.
Couldn't of said it better myself, massive potential from the developers if this is what they can pull off visually. Their next project will probably be a banger
"how do you cling to delusions this strong"
you answered it yourself: Sigma male 🤣
I have huge respect for a small team that creates something as incredible as this, especially the cutscenes. These people are extremely talented and made a piece of art, no doubt in that. But I have to agree with the points you make in the video
That first sin was a kick in the nuts goddamn
not gonna lie until Iheard dartigan's voice I thought this was a cinema sins video because kena just looked like a movie to me
The main bad guy sounds like Mako the narrator from the Conan the Barbarian movies and Samurai Jack.
How you gonna mention Mako and exclude arguably his most infamous role as Uncle Iroh?
Damn that first Sin should have been the entire Video.
Well, this was definitely a game. Looked pretty, but I already forgot the plot and didn't care for it even when I remembered it.
Toshi was right yet he claims he "destroyed something beautiful" in fear. Yes but that "beautiful thing" was literally refusing to help while people starved to death despite having the power to do so.
One more vote for Life is Strange, please.
For a debut,solid game. But otherwise nothing exceptional. Then again I feel like the developer has potential.
I was very concerned about the day 1 review embargo and pre-order bonus combo.
I dont know thats what people tell the whole time. Same with the rat with guns and a sword. Forgot the name. All said the game is crap but buy it that they can take time to make a good game? Really so low are our standards nowadays?
@@CaitSith87 Considering this was originally an animation studio, not games, I suppose they did pretty well based on public opinion.
I think the rat game was called Biomutant? It had a dull open world? Wasn't that panned for its overcomplicated upgrade system for its simple combat?
@@4zehorde biomutant. Yes, that was the name. As said maybe i get just to old but most game nowadays are so boring that it cant keep my atention for more then two hours. The last good even great game i played was god of war cause it was free on my ps5. Played some great indi games on pc but dont remember a good game before that on any console. Last one proably was breath of the wild but even that had a lot of mechanics that annoyed me that i never finsihed jt.
@@CaitSith87 I'm noticing the parallel between the movie and games industry. Think of the last exceptional AAA game you played that wasn't Nintendo, a sequel, remake, remaster, or reboot. Now ask how old is that?
Now think of the last exceptional non-B movie you watched recently That wasn't a sequel or in an already established franchise. How long ago was that?
Dartigan just reviewed the entire game in like 2 minutes.
This game is incredible and I love every second of it...
That being said I am looking forward to this video
Same man enjoy it, but I'm bout to enjoy this even more.
I like the attitude, you always get the I hate you because you nitpick games instead of enjoy it just because
I finally played this game and i enjoyed it so much, i knew what i was in for but it still hurt to hear some of the sins in this video
Releasing a movie on Playstation is not a mistake... it's their system.
It would have been dope if the hats gave each rot a different ability or status effect.
Rather than it just being cosmetic, they could actually have some impact to gameplay.
Yeah, I Agree. They have high costing hats, but you really have no advantage in choosing them, except cuteness.
This kinda reminds me of Starfox Adventures from GameCube, but with a female protagonist.
I can't decide what to vote on for the next sin. Your Far Cry videos are hilarious, and your Life Is Strange videos are just as. *Flips Coin*. Sin Life Is Strange: True Colors, please.
That's not a good game to be compared to at all from what I remember of that game.
@@kalashnikovdevil you're right. I was referencing the way the game looks and some of the story aspects.
Fat Cry 6 or Life is Cringe... difficult decision to make.
@@kalashnikovdevil
But I liked Starfox Adventures :(
Reminded me of Kameo: Elements of Power. It just has the launch game vibe.
This game has a token Black girl, that also has a girlfriend too..... Kena really checked off of the generic no creativity boxes. I know it's hard being original, but they didn't even try to be.
What an…interesting history for the developers
Not gonna lie, artistically, the game looks really good and, like Dartigan mentioned, would probably be better served as a full length featured film since the animation is where a big part of their budget apparently went to.
They'd need a much better written story though.
This is the Voice Actress for Kena's first gig and it shows.
Would love to see a video on far cry 6 sins... I actually love this game. That being said, I totally agree they didn't expand on Kena at all, they don't expand on her. The combat is very basic and the skill tree is nothing special. The game over all is simple but still fun and beautiful. It's a fun game to play while you are waiting for another game to be released.
Yeah, I prefer games with fairly basic combat. The Witcher has really complex combat with all the spells, moves and stuff. The stories are good, but you get lost and frustrated trying to learn, master and understand all the combat options.
The PS5 is starting to feel like Blu-Ray. Specifically the part where every new release is bundled with the version for the previous format because no one is actually using the new format.
Kena is the definition of mediocre game. There's nothing game breaking or infuriatingly bad about it, but there' nothing innovative or awe inspiring about it either. Ultimately it's a game that's adequate but you'll forget about it the moment something better comes along.
Nothing game breaking ok dude, graphics are beautiful, amazing worldbuilding & amazing environments, incredible music, great and somewhat flexible fighting, CUTE LITTLE BUDDIES and a great variety of puzzles. Of course it’s not full open world and could use some more depth in movement and fighting abilities but saying it’s mediocre is a bit off imo.
@@visual_chris OMG A GAME WITH BEAUTIFUL GRAPHICS WOAH, THIS HAS NEVER HAPPENED BEFORE. This game is all looks no function.
Did you even play it? The movement and combat is actually fun.
@@cptnoremac in his opinion
@@visual_chris just because a game looks pretty, doesn5 improve the game
Can someone tell me why the skull kid laugh made me lmao at the end…
I love watching dartigan even when he's tearing apart games I like, doesn't make me like them less but still glad I'm subscribed.
I don't like computer analysis. It's like a computer analyzing his computer offspring.
I had never heard of this game prior, and I gotta say, the animation is absolutely fantastic. Looks real boring to play, though.
it's fine, mostly. a bit shallow... combat system isn't that great. but it's fun to explore this little gameworld
As a Dark Souls veteran, I found the game pretty fun. Ignore what he said about the I-frames; there are plenty of them in the dodge. The only problem is the dodge doesn't work the instant you press the button, requiring some degree of guesswork to dodge in time. But it's the same in Dark Souls.
It's a different type of game. It is more of a intellectual, love story. It's not a violent killing game like The Witcher, or Assassin's Creed.
looking forward to the life is strange video.
good stuff man.
Life is Strange next, should make for some ridiculous sins, and Far Cry is already known for being crazy!
Great video man
im looking foward to EWA FC6 with another dead family member/friends/lover motivation
Been waiting a long time for this
Gotta ask, is a sin video for LIS: True Colors planned?
Dude seriously, the animators could literally make a movie out of this, it’s so good.
I mean they technically did.
Life strange obviously, does farcry even have a story anymore?
Life is strange. Life is strange
Loved Kena, brilliant game! Even if I've beaten it a long time ago, I still replay the game from time to time and I truly enjoy every moment of it.
Not going to lie, when I saw this thumbnail I thought it was a CinemaSins video about some animated movie I was unaware of.
Life is strange true colours
Are you going to make a video on Life is strange: True colors? Just asking.
Sin life is strange true colors
Didn’t the Xbox have a game like this? It involved some elemental theming with a tribe guy with the same weapon as the girl, but I forget the name. It was also pretty basic, but it had some mild enjoyable flavor like this game seems to have
Kameo
Are you thinking of tak and the power of juju?
I found it it was “Azurik: Rise of Perathia”
@@blakeunderwood8364 never heard of that, but the artstyle is similar
Now that I think about it, if this studio wanted to make a movie they could’ve done exactly that and charged 15 dollars for a better experience. They could focus more on the story this way.
Here’s a big *sin* I present in general that I would not use for this game
This is a new company, so them having a launch game to show off what they’re capable of is at the very most excusable
Meanwhile the veteran companies come out with high grade graphics and engines and want to get away with the games they shell out to simply be mostly about showing off what their engines can DO, “Who cares if the game is lacking in content, LOOK AT THESE GRAPHICS AND SMALL LOAD TIMES” so that a new product MIGHT be amazing with the new engine.
I don’t know if you take requests but if you do, can you sin the ff7 side games like crisis core, dirge of Cerberus, and before crisis, because all of those games are canon
This voice-acting is more of a $60 pretentious AAA fantasy job than $30 indie. Games need to do like Xenoblade and The Last Story and let actual stage acting talent do the job.
Kena was the bastard child of a bad Pixar movie and a dark souls knock off
How do we vote for the next game ? I don't see anything in the community tab. Is it on his Twitter ?
LIFE IS STRANGE TRUE COLORS!!!!!!
I swear this reminds me of a reskinned Raya and the Last Dragon... Young Raya looks like Kena...
I couldn't help myself to see Kena is Moana
Definitely LIS 3 for next sins!
Pixar and Dark Souls had a baby, and it didn't quite hit the lofty heights of it's parents accomplishments. Which is a bit of a shame, this had potential. If they'd put a bit more in mechanically speaking, I think the lighter touch on the story over all with beautiful presentation would have ridden by just fine.
Far Cry 6 next
Pixar was cheating on darksouls then because the bland simplistic story comes from a completely different parent all together.
Can you sin far cry 6 electric boogaloo?
I love it when RUclips don't send notifications
The visuals of this game look fantastic, but everything else about it looks boring.
Modern gaming in a nutshell
ugh, I really don't like the pixar art style. It looks like good quality but it's annoying how forced cutesy this is trying to be. I guess it's targeted to the younger demographic, like below 12 or something.
5:15, Why killing npcs always have to be a thing.
Fuck yeah new Dartigan!
Nice intro!!!!
Pls do Life is Strange True Colors next!!!
This is the first time I’ve heard of this game.
Broken ass collisions
I managed to soft lock myself in the first 30 minutes, and then found a bug that crashed the game that wasn't even hard to do
This game has a intro that is kinda cute
Where can I watch the fan film of Majora's Mask?
Please do life is strange true colors next
I'm voting for Life is Strange again!
LiS next please.
Is the voice of Zaju the same as the narrator of the Dead by Daylight trailers?
Both. But Life is Strange True Colours first.
Oh yeah, this game is just making me wanna sell me Switch and Xbox for a PS5 gimme that Sony goodness >:/
_Or you could just play it on PC._
No one wants to put out a house mortgage just for a gaming PC worth a damn!
I fucking hate this artstyle. Somehow after Disney's Frozen everything has to emulate that style.
You should do life is strange next
Oh those dudes who made the Terrible Fate animation?
This game was *such* a disappointment... Not only does "Kena: Bridge of Spirits" not respect your time or investment in it's story... It doesn't even fulfill THE basic requirements to be a good game.
Collectables and fetch quests are pointless because you you get the exact same rewards for completing them while adding nothing unique for a 100% completion run.
Trying to master combat is pointless because:
a: Every ability requires those yellow orbs which resets to ONE at the beginning of combat no matter what upgrades you invest in.
b: Parrying is ONE friggin frame and is not rewarding enough to risk doing it.
c: You're swinging a stick and it *actually* *feels* like your swinging a stick 'you do no damage whatsoever and their are no attack upgrades.
Finally if you genuinely can make a game look this gorgeous as part of your vision but fail in the execution of every other aspect that makes a good game and a good story, then you *REALLY* need to objectively look at the concept next time and see what it is your aiming for.
This game felt worse than empty!
Here's hoping Dartigan will someday do Ni no Kuni.
I gotta pick Far Cry 6 for the next game.
LiS True Colors next please, can't wait to cringe on the characters.
Do one for Metroid dread. Also show us how to rage spike your controller on the floor when you just can’t quite get that energy tank 😁
I wanna watch but I wanna play this game one day. Catch u next time.
This is the reason I have trust issues...
I think this game would have benefited from having very few to even no characters aside from the protagonist. And absolutely zero dialogue. All story is told exclusively through the environments for you to piece together yourself. And I get a good Japanese mythology vibe from this game. The girl even has a fox mask. I say why make the girl human at all and make her a anthropomorphic kitsune type of deity acting as a spirit guide? Maybe the more experience and wisdom she gains more tails she attains. Up to 9 obviously.
That's need to be a much longer game. That said kitsune spirit guys dark souls has serious potential. Some Indie dev needs to write this down!
Life is strange !
Hmm I think I might want to take inspiration from this flawed story but make it better by having the supernatural being actually learn from it's mistake rather than the nonsensical ending
Dartigan, will you make a far cry primal or far cry new dawn sin video?
Oh please sin Life is Strange. I played a few hours of it and the game did not impress me like the others.
i thought this was a cinemasins video at first ngl
I mean, I am pretty sure that the PS4 could handle pixar graphics from the cutscenes, and gameplay graphics from the gameplay as well, so... is that all the "next gen" has to offer? (In my defense, so far I haven't found any PS5 game that called my attention enough to convince me to buy a PS5)
the dual sense is pretty neat
@@UnicornStorm on that I agree 1000%. I even bought one to play on PC.
I know there way plenty 'wrong' with it and the story was really shallow, ngl, but overall i just loved the game and wished for it to be longer with more to see and unlock
Can you do FF7R and or Tales of Arise? Seems like FF7R is done maybe I forgot I watched it.
Shortest video I see on the channel.
The developers should stick to cartoons, everything about this game is below average, and the combat is so bad you can tell they don't have any gaming experience.
Man, she really does look like Khorra...
played it for an hour and tbh i got bored perhaps someday when i have nothing else to play i might give it another try.
I have a ps5 and litteraly have nothing better to play and its still boring. Horrible launch so far of maybe i just het to old after gaming over 25 years i cant play such boring stuff anymore.
@@CaitSith87 i feel you after thinking it probably i wont touch this game again it just feels not for my age, the good thing its im on pc and i torrented it before buying it so i didn’t waste my money.
@@diecubo so far i bought two games for ps5 the ratchet and clank game and kena. Both i feel like a waste of time for a better word and i just spend over 130 hours on pathfinder strategy game which i had to stop cause it became unplayable midway, but there i feel like i am actually doing something. Master complex systems, level up… also the last games on ps4 i played, i played coop with friends like outriders and anthem which were ok games (anthem even far below) but as you can talk with friends i just makes it much better.
I finished it in one week. Most of the games take me months, like AC Origins. But, then I also had two DLC's with AC Origins.
I feel like this game had so much potential but the gameplay got repetitive quick and just boring.
#ToshiDidNothingWrong
Do you guys like stamina meters? Cause I don’t like them at all. In breath of the wild it just got in the way, and in dark souls it was just there to yet again limit you in a game that’s designed to limit you. Is it for realism? If so that’s obviously inconsistent
ALWAYS hated stamina bars in action games. it's why I hate dark souls combat so much. Ninja gaiden, devil may cry, & seikro does it right.
Liking or disliking a mechanic in isolation in a game misses the point, as it is how mechanics interact with one another and mesh together to create the overall experience that truly matters. For example: having limited health and dying as a result of that limitation is always unpleasant in a game. However, the possibility of death generates stakes (adding tension and excitement) and creates a challenge that can be satisfying to overcome assuming the rest of the game is well-designed around it and isn't unfair.
The stamina meter is implemented in different ways and exists for different reasons in Breath of the Wild and Dark Souls.
In Breath of the Wild it is primarily used to impede exploration making navigating the world slower and more difficult (if not impossible in certain situations). This is used early on to try to artificially corral the player into going to safer and easier areas at the start of the game, allowing for a more natural and intuitive difficulty curve (more difficult parts of the map to navigate usually have more dangerous enemies). It also creates a positive feedback loop incentivizing exploration. The more you explore the more shrines you will find. The more shrines you find the more stamina you have. The more stamina you have the more you can explore (and exploration becomes faster and easier as a result). That you have the option to choose health or stamina creates an added dynamic rewarding player skill and allows for a bit more freedom in customizing a character to suit your tastes/skill level. A less skilled/risk averse player will probably want more health early on so they can more easily survive difficult battles. A more skilled/risk taking player will forgo the health and will go for the stamina early on instead, giving them access to more of the world and allowing them to move through the world more easily at the cost of making battles much more dangerous.
In Dark Souls stamina is a core pillar of the combat and it would function radically different without it (Sekiro doesn't have a Stamina meter, notably, because it has a different design, with combat focused on parrying). In Dark Souls your attacks do quite a lot of damage and can usually stun lesser enemies (and even some bosses when using larger weapons). Without Stamina as a limiting factor you could very easily stun lock your way to victory against many challenges without any concern for retribution. You would also have unlimited free access to dodge rolling and blocking, making it much easier to recklessly spam defensive moves. As is, the game forces you to play strategically by making you cautiously nurse your stamina, punishing you for being too greedy with your attacks or too careless with your defense and encouraging you to learn enemy attack patterns.
short answer: no. and I doubt anyone would actually say yes to that question.
but I think limitations like that are important for enhancing the experience. granted, sometimes they don't and they subtract more than they add, but when done well it's called good game design.
@@dialaskisel5929
But I also feel that those games would not be any lesser if there was no such limitation. Dark Souls would still be trial and error to at least teach you how to do those stun locks, and Breath of the Wild wouldn’t be easily broken if you didn’t have a stamina meter as you would have average running speed.
It’s because the game is presented with those limitations that you the player must be forced to adapt to it
@@TheKpa11 well... yeah... that's how these particular games work. We don't know if Dark Souls would be better or worse. Maybe find a mod that removes the stamina bar and see how it affects the combat. Would Resident Evil be better without the limited inventory? It would certainly feel different. The existence of a mechanic isn't inherently good OR bad. What matters is how it is implemented.
Of course, what you want and enjoy has nothing to do with this and if you don't like a stamina system than of course games implementing one are less enjoyable to you.
What’s with the robot voice ?