Note: Title is wrong, sorry about that. Forgot to re-upload the fixed version. Here's this week's Zero Punctuation on Far Cry 6 - www.escapistmagazine.com/far-cry-6-zero-punctuation/ - watch it early on RUclips via RUclips Memberships for $2/month.
The quick, deadpan delivery of that first Korra joke was brilliant. I was actually thrown for a second before the punchline came back around and slapped me in the face and made me feel like an idiot. Bravo.
Every single other review on this game, goes on about how beautiful the Pixar style graphics are, Yahtzee complains about how the big eyes keep him from enjoying the game. Never change Yahtzee.
This says more about the current gaming ecosystem, but I was impressed they put out a playable game. After how many failures have been being released it was nice to see a fresh studio put out a playable game.
"Or aggressively defend in the RUclips comments of video reviews by people who couldn't give two pumps of a secondhand fleshlight for your opinion." "With the manipulative dough eyes that are so gigantic, if you intend to get lost in them, you'd should probably pack 12 days of provisions." Every video has so much gold that gold is pretty much free.
@@ichijofestival2576 Thoughtless people pouncing at the chance to show off their critical thinking skills by humping the hay in the bandwagon. I agree Yahtzee's an entertaining reviewer, and I love his style. But the rampant apologists screaming at anyone who dares criticize him are just projecting what they accuse everyone else of doing. Being butthurt and responding in kind.
One of them is now a festering tumor pushing on parts of his brain. It shall keep him in the Old Man Yells at Cloud mode for many years to come. Thank goodness.
This looks to me like a buy during a sale. I want much more linear games as of late and honestly being able to 100% a game in a reasonable amount of time feels much better than 100+ hours of no "ending" on AC Valhalla
I think it released at 40$. It is more of a proof of concept in the form of a finished product for a new developer than a real attempt at a AAA title. though... from many accounts I've followed it might be closer to a AAA title than some AAA titles.
@@McGeistly its a good AA game. something reviewers keep asking about all the time... its not amazing, its not best game of the year, but its also not mediocre. its a good, zelda like game that looks like a pixar animation.
I feel that, I love my monstrous 100+ hour completion games even some of the more repetitive ones, but the market saturation is getting ridiculous and leading to completion withdrawal when I spend all my time on one game without getting anywhere near done instead of a nice quickie like Majin and the Forsaken Kingdom or something, that I can complete in about a week but it's fun and memorable.
Thing is... i finished the game around the 10-12 hour mark... and i was actually fairly bored in the last third of the game. Its always nice when a game isn't designed to be a 100+ hour grindfest but honestly, something about Kena just deflates very quickly after the first few charming hours. Atleast Ryse Son of Rome & Order 1886 had the good graces to wrap up after 6-7 hours.
Yea with no writers and no real aspirations for making the gameplay interesting. Unfortunate but I rly hope they get another shot at making something better in their next game.
Which is exactly what happened. Ember Labs is a studio that primarily made short 3D animated commercials, and that "Terrible Fate" Zelda fan short from years ago. I will say, for a studio's first game, it's not bad. It's just something you've played before if you've touched any platformer from the 2000s.
@@HiddenGemsReviews Honestly that’s what I’m looking forward too! 3D platformers have fallen by the wayside in favour of 2D and it sucks! And the 3D platformers that are around are very Nintendo-inspired. Nothing wrong with that but I feel the Sony 3D platformers had a unique feel and identity, the Jak series, Ratchet And Clank and Sly Cooper all play differently but have a similar feel compared to something like Mario. I miss those platformers! Now Sony is more focused on doing boring, walky talky movies that pretend to have gameplay. Kena is just the game I need for my itch! And I hope it’s successful enough to inspire more games to take that approach to game design. I haven’t played it yet so it’s possible I’ll be disappointed but from what I’ve seen and heard from fans, its exactly what ive wanted.
@@chazzergamer I enjoyed it myself, for exactly the reasons you listed! It's nothing amazing, but I was never bored the whole time. It's also being sold for $40 instead of $60, so some reviews judging it by AAA standards is just silly.
@@HiddenGemsReviews I would give anything for a modern, AAA 3D platformer. I can imagine Kena with the size of Horizon: Zero Dawn and my mouth starts to water!
You mean the boat that also appeared in the lesser-known animated movies The Legend of the Titanic, its sequel In Search of the Titanic, and the unrelated Titanic: The Legend Goes On?
It's a bit of a joke in itself that this game is apparently so bland that there's no real reason to reupload it just to fix the "Lost in Random" typo at the start despite Yahtzee actually disliking that game as opposed to this one, character design aside.
Woah...I personally enjoyed Kena. I think it was a breath of fresh air out of all these open world empty games. I mean this one was empty too, but at least it was short and focused towards the story. The enemies were interesting too.
i havent played it, but im going to guess that kena herself is the bridge, since shes like, connected to the human world and spirit world. if so, turns out that legend of korra reference was more apropos than we thought.
I'm not sure, I feel like the game is in a limbo of competent enough, not trying too hard but also not delivering anything special. its too decent to call it bland but too... simple to call it good.
@@danilooliveira6580 I tried the game and I have to say after the first 40 mins or so I don't desire to keep playing, the game seems to be geared towards kids around the 5-10 years range so it's no surprise adults won't find anything remarkable about it.
@@BombaJead For me it's definitely not. The story while simple has some deeper and darker themes underneath the cuteness and the gameplay I found brutally hard. I'm not that good at video games but at least I manage to finish almost everything at normal difficulty but this I had to go easy for most boss battles.
I hear a lot of people comparing AC games and other action-adventure AAA games as "comfort food" meaning a game that is nothing extraordinary but something fun and easy to get into. Well I think that is exactly what Kena managed to do without any of the bullshit shoved into AAA games like the mandatory crafting system, useles rpg progressions etc etc. All in all a short and enjoyable experience to do in a weekend.
My biggest complaint with this game by far is the healing system. Most of my deaths happened because I had to take my eyes off of the murder tree in order to try to find and lock on to the flower half way across the arena.
Don't bother, it's got awful controls for a platformer, you set your own savepoints so you're fucked for saving often to avoid repeating bullshit, and the "story" is predictable from the first minute.
@@asddsa8203 say what you want about the story, it's almost universally agreed the platforming was stellar and the checkpoint thing is a complete non factor. Definitely worth a play
They're quite good, especially the sequel. It really improves upon everything from the first game, although the story feels like a re-tread of the first one, which was disappointing. If you start the first one and don't like it, just keep going, it gets better as the gameplay gets more interesting. The sequel, however, immediately feels great to play and I enjoyed it more consistently. I would highly recommend both (at the very least, play the sequel).
Ahaha - so many good bits in this! The character design analysis and Seth Brundle telepod moments were especially good! "Restoring life and teal-ness to the land" too! I did notice that 'lost in random' title error straight away though! Hope all our lovely comments arent nuked in a reupload to fix it
Funny you referenced The Legend of Zelda since this studio was an animation studio before making this game and they created the Majora's Mask Terrible Fate animation.
Considering the studio that made it (Ember Lab) primarily did work for commercials and that Terrible Fate Majora's Mask fan film from a few years ago, I'd say it's not bad for a studio's first game. If you played any platformer from the 2000s, it's nothing special, but going from a CG production studio to game development could've gone so much worse.
The problem with that argument is you can only get away with it if you’re just making short films. I don’t give points to art styles because, In the games industry, you have to do more as a good art style is secondary to more important things. Like level design and story.
@@NathanCassidy721 I'm...not sure what you're trying to argue. I didn't mention the art style, level design, or story at all. I only mentioned the studio that made it, what they've done, and how it's not too shabby for their first game. I wasn't even making an argument. I was only saying that similar studios that did the same thing in the past (i.e. BAP Interactive) made much, MUCH worse games.
@@HiddenGemsReviews I think I had that argument on my mind in response of another comment. But my point was the size of the studio doesn't make you special because there are literally MILLIONS of studios with similar stories. And you only get more irrelevant if you make a mediocre game.
@@NathanCassidy721 Now that I can agree with, which is why making your game stand out in this day and age is more important than ever. I think Kena and Ember Lab will do just fine, regardless. They had quite a lot of hype and build up by the community, and reviews have been generally positive all around.
Japanese/Native/Vikingesque makes me think of the Ainu people that live in Northern Japan and Russia. Though I dont know if they were the direct inspiration.
This art style is what some are calling the "Instagram effect", people have become so accustomed to filters that they actually find that attractive. There are reports of people requesting cosmetic surgery to look like this. It's also speculated to be the reason why new cars have such exaggerated, ugly grills.
Root vegetable sized Tam O’ Shanter is actually the first five words of my subliminal kill-phrase. Lucky there’s still two more to go before the sleeper-agent rampage kicks in.
It was $40 bucks, and it was the studio's first game (when all they were known for were Majora fan animations). Well worth the price, I still think they knocked it outta the park. They successfully shipped a functioning product.
@@LyaksandraB Ah, you're the kind of "person" who's considers one food critic's word as gospel. Looking at one bad review and declaring that the restaurant is utter trash. Thanks for making the world more pessimistic than it needs to be.
"They successfully shipped a functioning product." And boy, was it bland. Maybe they'll take some risks with their next game... but then again, cute pixar faces sell fairly well... so why bother? I'll forgive the bugs if they actually try some inspiration for the next one. Something, anything new or exciting... cuz I like pizza as much as the next guy. But after playing Kena, this game felt like eating a cute, well-made lil pizza... for the 7th night in a row.
I rarely laugh out loud at videos, but "Jesus f*ing Christ the gerbil got into the helium cupboard" actually had me in stitches. You did it again, Yahtzee
The little burrowing terrier sounds a more interesting character than anything the game developers could come up with. A tam o shanter hat on a border terrier would have sold me on playing :keen as a bag of spigots.
I've never made a comment fawning over it lol... But as a PS5 owner who has bought the game and not played it yet, I'd like to defend the logic... I have no interest in watching pixar or Disney 3d animation... But I think I can speak for our hobby enthusiasts in general, when I say, I think we all have been waiting a long, long time, to experience games that truly deliver on actually looking like these high quality animations. (this game is made by an animation studio as it goes) And yeah man, it seems like this is one of the very few, to deliver on that promise. I was hyped for a similar launch title released on the xbox 360 back in the day as well for the same reason... Began with 'K' as well I think. As it stands, the only other option is Rachet n clank, and I refuse to play Sonys game, of paying their thieving prices for their 1st party games this gen. I really like the rachet series... But I refuse to pay their full price for it. It simply isn't worth it. Kena doing what it does, for 35 at launch, half the price of RnC... Is completely worth it, I don't feel ripped off, so I supported the indi studio. I refuse to buy returnal or anything else at their RRP. I have digitised my ps4 collection, but every ps5 game I have has been purchased on disc and 2nd hand, a while after release. Sony can get their greedy mits out of my pockets. Unless their giving me a handy, they can gtfo. Apologies for the need to defend. But really the likes of fanboyism has nothing to do with the defense of this game I feel. Imo. Peace.
@@Quasiguambo All Well and Good if you didn't have that level of animation done as well if not better a game generation ago. But with Sony for plenty of them it likely does come right down to fanboyism's and claims of "Mah Representation" as much as anything else.
@@shawklan27 People talk about games a lot when they first come out, and then they tend to not talk about them so much because other things have now come out.
"Doesn't f*** anything up." Well… I really like the game, but I'm astonished the controls aren't mentioned here. At least if you're playing with keyboard and mouse there are some really questionable choices. I mean… Shift to aim with the bow? Making block/parry a button you have to *hold down* (yay delayed blocking)? *Really* ? And I have to say I really get enraged when a game starts ignoring inputs in a tense fight (like not aiming the bow although it's supposed to or *not firing a completely drawn bow for some reason* ). Ahem. Besides that, I really had fun with it.
@@Keyecomposer Sorry if I was ambiguous. I'm not looking for a toggling function. The block button in Kena (e) has two functions: Tap it, and you release an "energy ping". *Hold it down* , and you block. This means that every block is delayed while the game tries to figure out whether you really want to block or not. That was what I was referring to.
Some games are just never going to play as well with mouse & keyboard as they will with a gamepad. I don't understand the dogged insistence that some PC gamers seem to have for ALWAYS using mouse and keyboard for EVERY game, regardless of whether the control scheme lends itself to that sort of input device or not. It's not like you can't use a regular controller on PC.
@@Highlander77 Good point, although I'm not sure I agree for Kena. At least my playstyle relied heavily on the bow, and I've yet to see any aiming controls for controllers that don't pale in comparison to the accuracy of a mouse. However, it might also be important to note that I tried controller-based controls at the beginning, and the game failed to correctly detect mine. I got the controller popup from steam, but the game wouldn't react to any button presses. This might be an issue with my model, though. I switched to a nacon controller after my last xbox gamepad broke. Although it's supposed to be xbox gamepad compatible, this wouldn't be the first game with such issues.
To be fair, it's damn near impossible to avoid Frozen because of how much Disney and everyone's daughters shoved it in our faces. Raya is fun but didn't get close to the mainstream as Frozen did.
@@MrKubahades Yes, Yahtzee is aware of Frozen and that's about it, which is why he compares the visual style to Pixar when it's a lot closer to Dreamworks.
@BananaPeach Yes, if we take down the video we lose all the comments and views so people will be annoyed either way. Errors happen, it'll be fixed for public release next week.
I remember watching the trailer ages ago, and practically thinking the same thing about the artstyle. It has that "Generic CGI Movie" aesthetic every CGI movie now has since Tangled was released. I dislike it about as much as I dislike it when games go for a realistic aesthetic. It's boring! I used to hate low-poly 3D. Back when the PS1 was new, I just thought to myself "Why would you bother making your game 3D if it's going to look this bad? Just make it 2D!" Nowadays though, I love the unique aesthetics they all have! I now love what I used to hate! Think about why that is. Because I'm telling you, it's not nostalgia.
@@shipkipsamazingchannel3248 Ok, yep, that's absolutely true. I mean, there are some things that I like that are really popular and common, for example, I do rather enjoy the Marvel style of storytelling, despite how overdone (and admittedly bland) it is. But yeah, I will be the first to admit to generally hating things because they're too common and/or popular. I won't even try to give a lame excuse. If I hear everyone liking something, the hipster in me makes me want to not like it. (Until I actually play it or watch it myself, in which case I tend to change my opinion. That being said, I think contrarian syndrome is the perfect description for me.) But still, it'd be nice to have a bit more variety in the aesthetics of CGI. I understand that most people like this Disney/Pixar style. But most people also like football as well. So maybe we shouldn't be trying to make the perfect pasta sauce, if you know what I mean.
Trying to pick out a game for my partner for xmas and trying to decide if Yatzee's reviews are helping or making me judge everything more aggressively than I should
Completely agree with the thing about the hats. The only currency in the game and you use it to buy hats for your little minions that you can barely see throughout the game anyways....was so pointless
I don’t think he really did, seemed more nit picky because he thought it was average. I for one loved it because I’ve been following the teams that collaborated on this for several years: Art of Vic (art style), Theophany (music and sound design), and Ember Labs (animation).
Think the main issue is it's not his cup of tea. As he points out at the end. Pretty sure this game is geared more towards younger audiences and people who still are naive enough to have the ability to be optimistic. My critique of the character design on the other hand isn't that it's "Too cute", but the main character is kinda bland in it's design. (Kena looks like a random background villager from the Korra or Avatar series)
My take from this video is that it's just a mediocre version of horizon zero dawn and there's no point in it? Didn't sound great or awful but not worth playing?
No Yahtzee, you're not the only one who's noticed that corporate realistic-bod-cartoon-face style that's been creeping into video games the last few years. I don't know what about it irks me so much
For me it’s just formulaic. They took an art style that was original and interesting and coy/pasted it to the point of it being generic. Only because it’s a decision made by EXECUTIVES rather than CREATIVES. A lot like what the Music Industry did to Hip Hop/Rap.
Exactly. Game makes me want to HURT those fat children. They are probably the ugliest, disgusting...est (Is that a word? It is now cause I say so.) characters I've ever seen. And the rest that are not Kena are only slightly better.
I have a new concept, a platformer where you go around clearing all the bad dead red stuff from the map then halfway through you find out you are killing previously immortal beings who where just living a fine life on their own. But all your citizens attacked me! Yes! We can't die a smack across the face is our polite hello!
Im surprised Yahtzee didnt comment on the "classic" style of building up your skills before *spoiler warning* having them taken away for the first half of the final boss
Items not covered: You'll notice Yahtzee didn't spend much time on the story. That's because there isn't a lot of story to spend time on. Short version: Someone tries to halt the cycle of creation and destruction, messing everything up. _Kena: The Bridge of Souls_ is a game from Ember Labs, previously known for the short film, _Majora's Mask: Terrible Fate_ . They do have one prior game to their listed credit, however: _Colonel Kart Racers_ . It's okay if you haven't heard of it, it's a KFC-branded game about (surprise!) racing karts.
It might be interesting to have the black and red "corrupted" stuff be more morally ambiguous. Have the mutated forest animals be gifted with intelligence and self awareness. They want to stop you from lobotamizing them. The animals still seem to like you after being "purified", but you may hear the enemies talking about how creepy it is that the light magic manipulates the those who are hit by it to serve the caster.
@@Kriss_ch. The blue/white magic people call it "corruption" and they have the support of the powers that be, but the black/red magic creatures do not use that name themselves (or use it sarcastically).
Is it weird that I think the idea of some roaming magical janitor could be an enjoyable game idea? And staying as uninvolved with the various side-plots as possible is the primary narrative challenge? "Hello, is this Mr. ......Grimhook? Sorry for the sudden call. I'm Kimi Jean with System Maintenance Control. We've been informed of a Leyline rupture near your residence. ......Oh? That's no hell gate sir, it's a ruptured negative energy Leyline. Anyway, we're legally obligated to inform you that we'll be sending a Leyline Repair Associate over soon to get that sealed up. For your own safety please stay out of their way..."
I like the game better than Yahtzee. It's basically charming if pretty standard fare. If you want to play a Pixar movie it provides a decent vehicle for it. It's very pretty visually. Score is very good in places. Combat is decent if simple. Though the parry mechanic just feels weird being linked to the bubble/shield and feedback from whether it hit or not always feels a bit off. And getting an actual riposte to fire for it can sometimes feel as tricky as getting one to work for OG dark/demon souls while on stairs. I hate the healing system though. It's tied to stationary flowers that will be sprinkled (lightly, generally 1 or 2) around whatever combat/boss arena you find yourself in. So not only is healing extremely limited (not necessarily a deal-breaker) but because it's stationary you have to take your focus off the boss and watching its patterns to look around for the healing flower. Then get it within your target cone for the little rot dudes to be able to have the prompt come up to even use it. And be within range of it. All while there's a boss breathing down your neck and you're at low health because you got hit once or twice. Which now you aren't keeping an eye on as well because you're looking for the damn flower. *AND* it's tied to your little rot dudes. Which is basically a limited resource you must build up through engaging in combat antics. So, it's very possible (and not uncommon) for you to not even be able to heal at all the first time you need to. Not because you've already used up all your healing charges a la a dark soulsian estus flask, but simply because you haven't charged up enough rot yet. *AND* *AND* your rot charges are also used for combat abilities. So basically, you must use your ability to heal (even once) from the same resource pool to be able to use any of the better combat abilities that make it slightly less slower to chew through the boss health bar rather then chip away at it with basic light/heavy attacks. It's terrible. It's the kind of idea it seems sounds good at the whiteboard and is an attempt to innovate (admirable) and fits the theme of healing nature etc etc. But in practice it's terrible.
The title does kinda inspire me: I'd love to see a game where the "moral choice aspect" allows you to either drink spirits or encounter spirits (so you either get one of those "my character only responds to the controls half the time" effects that makes you stumble around a lot, or you get the classic "everything's a bit blurry" that comes from fear-induced sanity loss. ;)
The whole magic colour thing in games is utter nonsense anyway, since we all know it's a sort of greenish-purple. It is, after all, octarine - the colour of magic.
Yeah I just beat it the other day, it's pretty fucking hard TBF, gave up on the hardest difficulty towards the end, but it was just nice to have a game with a little story to tell, the odd feels to give and it's actually finishable and has an end Most games nowadays I give up on or they bait for a sequel before you even know how well it sells
Felt like I was one of the only ppl who found the game disappointing and incredibly bland (other than its pretty cutscenes). I didn’t think the story could have been any more boring and lifeless especially shocking considering how much personality the cutscene animation seems to have. Maybe their team forgot to hire any good writers. Gameplay was just bare minimum to not be completely boring but the core structure was so incredibly repetitive with it just being walk to location with little to no dialogue and predictably walk to generic corrupted zone number 742 and kill waves of enemies and repeat.
Probably not actually; it seemed like he said he was grateful it at least avoided the more annoying trends from open-world stuff. Although last year he put Ghosts of Tsushima at #5 best for all the time dogging on it so who's to say.
@@sunlitsonata6853 Ghost of Tsushima's ranking was kind of an atonement for the actual review, because I think he knew how good it was at what it did, but he disagreed with what it did.
Note: Title is wrong, sorry about that. Forgot to re-upload the fixed version. Here's this week's Zero Punctuation on Far Cry 6 - www.escapistmagazine.com/far-cry-6-zero-punctuation/ - watch it early on RUclips via RUclips Memberships for $2/month.
Ah, I see.
Why no subtitles in this video?
They really help
Please put them back
thank you for reading :D
hey will you guys please review Bravely Default 2 as its coming to steam now.
@@krisvsthew0rld As are we. We already notified the parent company. Sorry.
@@tejasgarhewal7509 The person that did them got a new job, so we're working on replacing them. Might be a couple weeks.
The quick, deadpan delivery of that first Korra joke was brilliant. I was actually thrown for a second before the punchline came back around and slapped me in the face and made me feel like an idiot. Bravo.
He is the absolute master of his craft.
Now if only I could remember the name of the guy from Superman... I think it started with an S.
Same. I got as far as thinking 'Actually what was her....' before it boomeranged me in the back of the head.
Yeah that was a good one.
“Possibly bitten by a radioactive team fortress 2” hit me like a supersonic dump truck
"Dump Trunk" is a hilarious word for a vehicle.
That shit got me outta nowhere lol
as someone who has a bit of a hat problem I know the feeling, and there is help out there, hopefully
@@PotatoPatatoVonSpudsworth *DUMP TRUCK*
Either Yahtzee's writing has gotten funnier or I have gotten so old in lockdown that I find his old man rants funnier than ever.
Probably a little of both.
He was pretty on point in this one
Who you calling old?
He beat the game in like 2 sessions, so he probably had a lot of time to write a script
Lockdown or no, this here is some prime Yahtzee.
Every single other review on this game, goes on about how beautiful the Pixar style graphics are, Yahtzee complains about how the big eyes keep him from enjoying the game. Never change Yahtzee.
Yahtzee compared Kirby to a lump of hernia so yeah
I'm pretty sure her name is "Legend" from "Legend of Korra"
I thought it was "of".
@@ToaArcan I thought her name was "Joe"
It's actually "Will Smith" since it's a sequel to "I am Legend"
The Korra of Legend
@@atijohn8135 Joe mama?
"Jesus fucking Christ, the gerbil got into the helium cupboard!" Man I don't even, rolling at that line.
"What's-her-face from Legend of Korra"
I think her name might be...Legend? That sounds right, yeah
That's Zelda you dimwit
Oh, I remember now! She’s now Asami’s girlfriend, right?
...Metroid's a girl?
That the literal twin of Ray the
Last dragon
This says more about the current gaming ecosystem, but I was impressed they put out a playable game. After how many failures have been being released it was nice to see a fresh studio put out a playable game.
Yeah, he was like "It was fine" and I was like "oh, Game of the Year then?"
I'm just happy it wasn't an Early Access title.
The bar has dropped so low lol
@@alldayagain At least 2021 was an indie game that won, It Takes Two
"It's playable 9/10, subverted all expectations."
"Or aggressively defend in the RUclips comments of video reviews by people who couldn't give two pumps of a secondhand fleshlight for your opinion."
"With the manipulative dough eyes that are so gigantic, if you intend to get lost in them, you'd should probably pack 12 days of provisions."
Every video has so much gold that gold is pretty much free.
It's supposed to be doe eyes, like the innocent eyes of a deer, rather than dough eyes, like the innocent eyes of an uncooked loaf of bread
@@ichijofestival2576 Thoughtless people pouncing at the chance to show off their critical thinking skills by humping the hay in the bandwagon.
I agree Yahtzee's an entertaining reviewer, and I love his style. But the rampant apologists screaming at anyone who dares criticize him are just projecting what they accuse everyone else of doing. Being butthurt and responding in kind.
@Mac mcskullface That's a deepcut historical reference I didn't expect haha
Yahtzee used to come from the Edmund Blackadder school of extended metaphors, thankfully he has now made them a thing of his own.
Mansa Munsa references abound! This pleases me
"couldn't give two pumps of a second hand fleshlight," is *chef's kiss*
Jonathan you freak. 😆
Never thought I'd hear Yahtzee referencing "The Legend of Korra".
Yet I never caught her name just like Yahtzee did. What IS her name anyway? Such a mysterious mystery...
"The Legend of Korra was a bigger dissapointment than my son." Mr.Plinkett.
Or the Brigadier
@@HattaTHEZulZILLA86 I think her name is Zelda, idk I never watched it.
Twice in the same review!
Hopefully Yahtzee got all the markers back out.
Otherwise he'll just have an intelligence surge in 15 years, before eventually deciding to put them back in.
One of them is now a festering tumor pushing on parts of his brain. It shall keep him in the Old Man Yells at Cloud mode for many years to come. Thank goodness.
This looks to me like a buy during a sale. I want much more linear games as of late and honestly being able to 100% a game in a reasonable amount of time feels much better than 100+ hours of no "ending" on AC Valhalla
I think it released at 40$. It is more of a proof of concept in the form of a finished product for a new developer than a real attempt at a AAA title. though... from many accounts I've followed it might be closer to a AAA title than some AAA titles.
@@McGeistly its a good AA game. something reviewers keep asking about all the time... its not amazing, its not best game of the year, but its also not mediocre. its a good, zelda like game that looks like a pixar animation.
I feel that, I love my monstrous 100+ hour completion games even some of the more repetitive ones, but the market saturation is getting ridiculous and leading to completion withdrawal when I spend all my time on one game without getting anywhere near done instead of a nice quickie like Majin and the Forsaken Kingdom or something, that I can complete in about a week but it's fun and memorable.
Longer games are fine if they have good pacing the problem is if you have good pacing in a longer game you have to have a ton of content
Thing is... i finished the game around the 10-12 hour mark... and i was actually fairly bored in the last third of the game.
Its always nice when a game isn't designed to be a 100+ hour grindfest but honestly, something about Kena just deflates very quickly after the first few charming hours.
Atleast Ryse Son of Rome & Order 1886 had the good graces to wrap up after 6-7 hours.
Having the whiteboard marker on Yahtzee's face for a solid minute is one of the better sight gags in recent memory.
"What's her name from The Legend of Korra."
Yahtzee please, I'm in stitches.
This game is what happens when a bunch of Cinematic Artist get together and say "let's make a game!"
Yea with no writers and no real aspirations for making the gameplay interesting. Unfortunate but I rly hope they get another shot at making something better in their next game.
Which is exactly what happened.
Ember Labs is a studio that primarily made short 3D animated commercials, and that "Terrible Fate" Zelda fan short from years ago.
I will say, for a studio's first game, it's not bad. It's just something you've played before if you've touched any platformer from the 2000s.
@@HiddenGemsReviews
Honestly that’s what I’m looking forward too!
3D platformers have fallen by the wayside in favour of 2D and it sucks! And the 3D platformers that are around are very Nintendo-inspired.
Nothing wrong with that but I feel the Sony 3D platformers had a unique feel and identity, the Jak series, Ratchet And Clank and Sly Cooper all play differently but have a similar feel compared to something like Mario.
I miss those platformers! Now Sony is more focused on doing boring, walky talky movies that pretend to have gameplay. Kena is just the game I need for my itch! And I hope it’s successful enough to inspire more games to take that approach to game design.
I haven’t played it yet so it’s possible I’ll be disappointed but from what I’ve seen and heard from fans, its exactly what ive wanted.
@@chazzergamer I enjoyed it myself, for exactly the reasons you listed! It's nothing amazing, but I was never bored the whole time.
It's also being sold for $40 instead of $60, so some reviews judging it by AAA standards is just silly.
@@HiddenGemsReviews
I would give anything for a modern, AAA 3D platformer.
I can imagine Kena with the size of Horizon: Zero Dawn and my mouth starts to water!
"...and what's-her-name from The Legend of Korra."
Dammit, Yahtzee, now you made me forget the name of that boat from Titanic!
You mean the boat that also appeared in the lesser-known animated movies The Legend of the Titanic, its sequel In Search of the Titanic, and the unrelated Titanic: The Legend Goes On?
@@KeithFraser82 I think you mean titenic, the legend goes on.
It's a bit of a joke in itself that this game is apparently so bland that there's no real reason to reupload it just to fix the "Lost in Random" typo at the start despite Yahtzee actually disliking that game as opposed to this one, character design aside.
Woah...I personally enjoyed Kena. I think it was a breath of fresh air out of all these open world empty games. I mean this one was empty too, but at least it was short and focused towards the story. The enemies were interesting too.
"Normal proportions, normal proportions, normal proportions, JFC! the gerbil got into the helium cupboard"
"Kena: Brigadier Lethbridge-Stewart" was what finally killed me XD
Thank you, scrolling through the comments section I'd hoped someone got it.
as always the most damming fact comes in the credits.
"There isn't even a bridge in it"
in a game, called "Bridge of Spirits"
i havent played it, but im going to guess that kena herself is the bridge, since shes like, connected to the human world and spirit world. if so, turns out that legend of korra reference was more apropos than we thought.
I'm getting "high score on this years bland list" vibes, all the more impressive for it not being a ubisoft sandbox.
I'm not sure, I feel like the game is in a limbo of competent enough, not trying too hard but also not delivering anything special. its too decent to call it bland but too... simple to call it good.
@@danilooliveira6580 That might just make Yahtzee forget about it, which would give it the upperhand on the blandness competition
@@danilooliveira6580 I tried the game and I have to say after the first 40 mins or so I don't desire to keep playing, the game seems to be geared towards kids around the 5-10 years range so it's no surprise adults won't find anything remarkable about it.
@@BombaJead For me it's definitely not. The story while simple has some deeper and darker themes underneath the cuteness and the gameplay I found brutally hard. I'm not that good at video games but at least I manage to finish almost everything at normal difficulty but this I had to go easy for most boss battles.
I'm more under the impression that it will be on the low end of the top 5 best games. Or at least honorable mention.
I hear a lot of people comparing AC games and other action-adventure AAA games as "comfort food" meaning a game that is nothing extraordinary but something fun and easy to get into. Well I think that is exactly what Kena managed to do without any of the bullshit shoved into AAA games like the mandatory crafting system, useles rpg progressions etc etc. All in all a short and enjoyable experience to do in a weekend.
My biggest complaint with this game by far is the healing system. Most of my deaths happened because I had to take my eyes off of the murder tree in order to try to find and lock on to the flower half way across the arena.
Wait a sec, you heal with a flower? What?
I do find Kena Bridge to Terabithia to be middle of the road not good not bad. It feels good though with a game that arent a huge Ubisoft sand box.
Every time I see this game, I'm reminded that I need to give the Ori games a go.
Don't bother, it's got awful controls for a platformer, you set your own savepoints so you're fucked for saving often to avoid repeating bullshit, and the "story" is predictable from the first minute.
@@asddsa8203 say what you want about the story, it's almost universally agreed the platforming was stellar and the checkpoint thing is a complete non factor. Definitely worth a play
They're quite good, especially the sequel. It really improves upon everything from the first game, although the story feels like a re-tread of the first one, which was disappointing.
If you start the first one and don't like it, just keep going, it gets better as the gameplay gets more interesting. The sequel, however, immediately feels great to play and I enjoyed it more consistently. I would highly recommend both (at the very least, play the sequel).
@@asddsa8203 saying Ori has bad controls is objectively wrong. Ori controls wonderfully
Ahaha - so many good bits in this! The character design analysis and Seth Brundle telepod moments were especially good!
"Restoring life and teal-ness to the land" too!
I did notice that 'lost in random' title error straight away though! Hope all our lovely comments arent nuked in a reupload to fix it
Funny you referenced The Legend of Zelda since this studio was an animation studio before making this game and they created the Majora's Mask Terrible Fate animation.
That video was awesome, and bloody terrifying
I couldn't give two pumps of a second-hand fleshlight about your opinion is now a thing I will say to people. Thank you, Yahtzee.
Considering the studio that made it (Ember Lab) primarily did work for commercials and that Terrible Fate Majora's Mask fan film from a few years ago, I'd say it's not bad for a studio's first game.
If you played any platformer from the 2000s, it's nothing special, but going from a CG production studio to game development could've gone so much worse.
The problem with that argument is you can only get away with it if you’re just making short films.
I don’t give points to art styles because, In the games industry, you have to do more as a good art style is secondary to more important things. Like level design and story.
@@NathanCassidy721 I'm...not sure what you're trying to argue.
I didn't mention the art style, level design, or story at all. I only mentioned the studio that made it, what they've done, and how it's not too shabby for their first game.
I wasn't even making an argument. I was only saying that similar studios that did the same thing in the past (i.e. BAP Interactive) made much, MUCH worse games.
@@HiddenGemsReviews I think I had that argument on my mind in response of another comment.
But my point was the size of the studio doesn't make you special because there are literally MILLIONS of studios with similar stories. And you only get more irrelevant if you make a mediocre game.
@@NathanCassidy721 Now that I can agree with, which is why making your game stand out in this day and age is more important than ever.
I think Kena and Ember Lab will do just fine, regardless. They had quite a lot of hype and build up by the community, and reviews have been generally positive all around.
lol, "Root vegetable sized Tam o' Shanter" got me. 😂
Japanese/Native/Vikingesque makes me think of the Ainu people that live in Northern Japan and Russia. Though I dont know if they were the direct inspiration.
XD why did "what's her name from Ledgend of Korra" slay me XD
This art style is what some are calling the "Instagram effect", people have become so accustomed to filters that they actually find that attractive. There are reports of people requesting cosmetic surgery to look like this. It's also speculated to be the reason why new cars have such exaggerated, ugly grills.
not just ugly grills, absolutely lethal for anyone they hit that isn't themselves in a car, too!
Root vegetable sized Tam O’ Shanter is actually the first five words of my subliminal kill-phrase. Lucky there’s still two more to go before the sleeper-agent rampage kicks in.
Are the last two "cells, interlinked"?
@@KeithFraser82 *stares blankly, grabs a kitchen knife and backflips out the window*
"Doesn't fuck anything up" - Good enough for me, now I only need a PS5, somehow...
Epic game store?
You can play it on the ps4 as well, and honestly it's still really good. Incredibly well optimized
Choked on my drink a bit @4:56. Hilarious!
Love your sense of humor and delivery Yahtzee, thank you for your hard work!
I also realized the resemblance to jade! I'm so glad someone else did
It was $40 bucks, and it was the studio's first game (when all they were known for were Majora fan animations). Well worth the price, I still think they knocked it outta the park. They successfully shipped a functioning product.
It's their first game? By first game standards this is top notch quality content ngl
@@LyaksandraB Ah, you're the kind of "person" who's considers one food critic's word as gospel. Looking at one bad review and declaring that the restaurant is utter trash. Thanks for making the world more pessimistic than it needs to be.
"They successfully shipped a functioning product."
And boy, was it bland.
Maybe they'll take some risks with their next game... but then again, cute pixar faces sell fairly well... so why bother? I'll forgive the bugs if they actually try some inspiration for the next one. Something, anything new or exciting...
cuz I like pizza as much as the next guy. But after playing Kena, this game felt like eating a cute, well-made lil pizza... for the 7th night in a row.
I rarely laugh out loud at videos, but "Jesus f*ing Christ the gerbil got into the helium cupboard" actually had me in stitches. You did it again, Yahtzee
Tater Tot dress-up is now the only thing I want to do with my life.
The little burrowing terrier sounds a more interesting character than anything the game developers could come up with. A tam o shanter hat on a border terrier would have sold me on playing :keen as a bag of spigots.
Still, for a first time studio I find this game quite impressive.
It had "generic third person action game" written all over it... but that didn't stop every person already bored of their PS5 fawning over it.
I've never made a comment fawning over it lol... But as a PS5 owner who has bought the game and not played it yet, I'd like to defend the logic...
I have no interest in watching pixar or Disney 3d animation...
But I think I can speak for our hobby enthusiasts in general, when I say, I think we all have been waiting a long, long time, to experience games that truly deliver on actually looking like these high quality animations.
(this game is made by an animation studio as it goes)
And yeah man, it seems like this is one of the very few, to deliver on that promise.
I was hyped for a similar launch title released on the xbox 360 back in the day as well for the same reason... Began with 'K' as well I think.
As it stands, the only other option is Rachet n clank, and I refuse to play Sonys game, of paying their thieving prices for their 1st party games this gen.
I really like the rachet series... But I refuse to pay their full price for it. It simply isn't worth it.
Kena doing what it does, for 35 at launch, half the price of RnC... Is completely worth it, I don't feel ripped off, so I supported the indi studio.
I refuse to buy returnal or anything else at their RRP.
I have digitised my ps4 collection, but every ps5 game I have has been purchased on disc and 2nd hand, a while after release.
Sony can get their greedy mits out of my pockets. Unless their giving me a handy, they can gtfo.
Apologies for the need to defend.
But really the likes of fanboyism has nothing to do with the defense of this game I feel. Imo.
Peace.
@@Quasiguambo All Well and Good if you didn't have that level of animation done as well if not better a game generation ago.
But with Sony for plenty of them it likely does come right down to fanboyism's and claims of "Mah Representation" as much as anything else.
It was praised by everyone for like a week and after that nobody even mentions it anymore.
@@Quandry1 Mmm. Perhaps I wasn't clear about what I meant...
Which game are you referring to?
@@shawklan27 People talk about games a lot when they first come out, and then they tend to not talk about them so much because other things have now come out.
Gerbil in a helium cupboard caught completely offguard
Future people will have long forgotten about TF2 but they will still make reference to it when hats are discussed. It is inevitable.
"Doesn't f*** anything up."
Well… I really like the game, but I'm astonished the controls aren't mentioned here. At least if you're playing with keyboard and mouse there are some really questionable choices.
I mean… Shift to aim with the bow? Making block/parry a button you have to *hold down* (yay delayed blocking)? *Really* ?
And I have to say I really get enraged when a game starts ignoring inputs in a tense fight (like not aiming the bow although it's supposed to or *not firing a completely drawn bow for some reason* ).
Ahem. Besides that, I really had fun with it.
Shift to aim makes sense to me, but I mostly play vehicular combat games as opposed to the fps.
Doesn't most good games have you hold down the block button? Having the block button be toggle is just odd.
@@Keyecomposer Sorry if I was ambiguous. I'm not looking for a toggling function.
The block button in Kena (e) has two functions: Tap it, and you release an "energy ping". *Hold it down* , and you block. This means that every block is delayed while the game tries to figure out whether you really want to block or not. That was what I was referring to.
Some games are just never going to play as well with mouse & keyboard as they will with a gamepad. I don't understand the dogged insistence that some PC gamers seem to have for ALWAYS using mouse and keyboard for EVERY game, regardless of whether the control scheme lends itself to that sort of input device or not. It's not like you can't use a regular controller on PC.
@@Highlander77 Good point, although I'm not sure I agree for Kena. At least my playstyle relied heavily on the bow, and I've yet to see any aiming controls for controllers that don't pale in comparison to the accuracy of a mouse.
However, it might also be important to note that I tried controller-based controls at the beginning, and the game failed to correctly detect mine. I got the controller popup from steam, but the game wouldn't react to any button presses.
This might be an issue with my model, though. I switched to a nacon controller after my last xbox gamepad broke. Although it's supposed to be xbox gamepad compatible, this wouldn't be the first game with such issues.
honestly just looking at the boxart I was thinking he'd make visual comparisons to Raya and the last dragon.
I had to google it to know what that is so its safe to assume he doesnt know it awell. Hes aware of frozen though
To be fair, it's damn near impossible to avoid Frozen because of how much Disney and everyone's daughters shoved it in our faces. Raya is fun but didn't get close to the mainstream as Frozen did.
You mean Disney's Avatar?
@@MrKubahades Yes, Yahtzee is aware of Frozen and that's about it, which is why he compares the visual style to Pixar when it's a lot closer to Dreamworks.
4:43 ironically Frozen 2 did try to infuse the same overwhelming spiritual edge.
“That’ll teach me to stop dating dolphins”
Yeah, right. You’ll be back; you always are.
The title is still lost in random on the intro
Whoops, our bad.
@@theescapist no worries figured I'd let you know before it goes live
@@lucasroote1563 Live now, too late haha.
@BananaPeach Yes, if we take down the video we lose all the comments and views so people will be annoyed either way. Errors happen, it'll be fixed for public release next week.
@@theescapist The narrator: "it wasn't."
I remember watching the trailer ages ago, and practically thinking the same thing about the artstyle.
It has that "Generic CGI Movie" aesthetic every CGI movie now has since Tangled was released. I dislike it about as much as I dislike it when games go for a realistic aesthetic. It's boring!
I used to hate low-poly 3D. Back when the PS1 was new, I just thought to myself "Why would you bother making your game 3D if it's going to look this bad? Just make it 2D!" Nowadays though, I love the unique aesthetics they all have!
I now love what I used to hate! Think about why that is. Because I'm telling you, it's not nostalgia.
Maybe you just have contrarian syndrome where you just hate whatever the most common or popular style is for being whatever is most common or popular
@@shipkipsamazingchannel3248 Ok, yep, that's absolutely true. I mean, there are some things that I like that are really popular and common, for example, I do rather enjoy the Marvel style of storytelling, despite how overdone (and admittedly bland) it is. But yeah, I will be the first to admit to generally hating things because they're too common and/or popular. I won't even try to give a lame excuse. If I hear everyone liking something, the hipster in me makes me want to not like it. (Until I actually play it or watch it myself, in which case I tend to change my opinion. That being said, I think contrarian syndrome is the perfect description for me.)
But still, it'd be nice to have a bit more variety in the aesthetics of CGI. I understand that most people like this Disney/Pixar style. But most people also like football as well. So maybe we shouldn't be trying to make the perfect pasta sauce, if you know what I mean.
"What's her name from legend of Kora."
Idk why that killed me lmao
Trying to pick out a game for my partner for xmas and trying to decide if Yatzee's reviews are helping or making me judge everything more aggressively than I should
The Native art geek in me really appreciates that Zuni owl :)
Did not expect the Doctor Who reference
Completely agree with the thing about the hats. The only currency in the game and you use it to buy hats for your little minions that you can barely see throughout the game anyways....was so pointless
Tore this one apart more than I expected lol, I really liked Kena
I don’t think he really did, seemed more nit picky because he thought it was average.
I for one loved it because I’ve been following the teams that collaborated on this for several years: Art of Vic (art style), Theophany (music and sound design), and Ember Labs (animation).
@@Sharkwizard Yeah, it seemed like a recommendation if you like the story/style!
Think the main issue is it's not his cup of tea. As he points out at the end. Pretty sure this game is geared more towards younger audiences and people who still are naive enough to have the ability to be optimistic. My critique of the character design on the other hand isn't that it's "Too cute", but the main character is kinda bland in it's design. (Kena looks like a random background villager from the Korra or Avatar series)
My take from this video is that it's just a mediocre version of horizon zero dawn and there's no point in it? Didn't sound great or awful but not worth playing?
"Poorly thought out wank accident" is going to be the name of my band
No Yahtzee, you're not the only one who's noticed that corporate realistic-bod-cartoon-face style that's been creeping into video games the last few years. I don't know what about it irks me so much
Name a few, I’m just curious
For me it’s just formulaic.
They took an art style that was original and interesting and coy/pasted it to the point of it being generic. Only because it’s a decision made by EXECUTIVES rather than CREATIVES.
A lot like what the Music Industry did to Hip Hop/Rap.
@@jacopovilla1590 That Ubisoft BotW clone, Fenyx: Something something
"I am Fish" is a recent example of Pixar face rigs. After all, it is clearly inspired by Finding Nemo.
uncanny valley mostly
Kena’s design was the only one I found not to be off putting.
Exactly. Game makes me want to HURT those fat children. They are probably the ugliest, disgusting...est (Is that a word? It is now cause I say so.) characters I've ever seen. And the rest that are not Kena are only slightly better.
The fact i saw her and said "Is this a tak & the power of juju remake game" says alot but then again--go google tak and compare
Possible candidate for one of the 2021 "Blandest" award winners?
I always forget that he does the "HURK" thing for semi-colon titles and it always makes me laugh.
I have a new concept, a platformer where you go around clearing all the bad dead red stuff from the map then halfway through you find out you are killing previously immortal beings who where just living a fine life on their own.
But all your citizens attacked me!
Yes! We can't die a smack across the face is our polite hello!
if the protagonist makes up for doing this in the end, you could call it red dead redempt--oh wait
"What's-her-name from Legend of Korra" made me laugh more than it should have
That last joke. Best you've done all year.
"What's her name from Legend of Korra". Yes, who is that mystery main protagonist.
Im surprised Yahtzee didnt comment on the "classic" style of building up your skills before *spoiler warning* having them taken away for the first half of the final boss
I absolutely HATE that formula in games. I got nothing really clever to add except it's old and trash. Half-hearted rant over.
This was probably the densest episode in awhile. An entire bit about potato species names and that's only the halfway point.
I completely forgot this game was even a thing.
Thank you, Yahtzee, for the shout out to Nicholas Courtney. It brightened My day!
Items not covered:
You'll notice Yahtzee didn't spend much time on the story. That's because there isn't a lot of story to spend time on. Short version: Someone tries to halt the cycle of creation and destruction, messing everything up.
_Kena: The Bridge of Souls_ is a game from Ember Labs, previously known for the short film, _Majora's Mask: Terrible Fate_ . They do have one prior game to their listed credit, however: _Colonel Kart Racers_ . It's okay if you haven't heard of it, it's a KFC-branded game about (surprise!) racing karts.
4:50 This bit got me. I knew it was coming and it still got me.
I can't help but feeling not comparing it to Spiritfarer was a big missed opportunity here...
Another extremely funny episode which has extended my vocabulary by: I couldn't give two pumps of a second hand flesh-light...
It might be interesting to have the black and red "corrupted" stuff be more morally ambiguous. Have the mutated forest animals be gifted with intelligence and self awareness. They want to stop you from lobotamizing them. The animals still seem to like you after being "purified", but you may hear the enemies talking about how creepy it is that the light magic manipulates the those who are hit by it to serve the caster.
I think just about any other thing would be more morally ambigous than the forces of Corruption lol
@@Kriss_ch. The blue/white magic people call it "corruption" and they have the support of the powers that be, but the black/red magic creatures do not use that name themselves (or use it sarcastically).
First time in a while that the "Yahtzee shags dolphins"-joke made a comeback, it's like seeing a friend from high school again
Is it weird that I think the idea of some roaming magical janitor could be an enjoyable game idea? And staying as uninvolved with the various side-plots as possible is the primary narrative challenge?
"Hello, is this Mr. ......Grimhook? Sorry for the sudden call. I'm Kimi Jean with System Maintenance Control. We've been informed of a Leyline rupture near your residence. ......Oh? That's no hell gate sir, it's a ruptured negative energy Leyline. Anyway, we're legally obligated to inform you that we'll be sending a Leyline Repair Associate over soon to get that sealed up. For your own safety please stay out of their way..."
I like the game better than Yahtzee. It's basically charming if pretty standard fare. If you want to play a Pixar movie it provides a decent vehicle for it. It's very pretty visually. Score is very good in places. Combat is decent if simple. Though the parry mechanic just feels weird being linked to the bubble/shield and feedback from whether it hit or not always feels a bit off. And getting an actual riposte to fire for it can sometimes feel as tricky as getting one to work for OG dark/demon souls while on stairs.
I hate the healing system though. It's tied to stationary flowers that will be sprinkled (lightly, generally 1 or 2) around whatever combat/boss arena you find yourself in. So not only is healing extremely limited (not necessarily a deal-breaker) but because it's stationary you have to take your focus off the boss and watching its patterns to look around for the healing flower. Then get it within your target cone for the little rot dudes to be able to have the prompt come up to even use it. And be within range of it. All while there's a boss breathing down your neck and you're at low health because you got hit once or twice. Which now you aren't keeping an eye on as well because you're looking for the damn flower.
*AND* it's tied to your little rot dudes. Which is basically a limited resource you must build up through engaging in combat antics. So, it's very possible (and not uncommon) for you to not even be able to heal at all the first time you need to. Not because you've already used up all your healing charges a la a dark soulsian estus flask, but simply because you haven't charged up enough rot yet.
*AND* *AND* your rot charges are also used for combat abilities. So basically, you must use your ability to heal (even once) from the same resource pool to be able to use any of the better combat abilities that make it slightly less slower to chew through the boss health bar rather then chip away at it with basic light/heavy attacks.
It's terrible. It's the kind of idea it seems sounds good at the whiteboard and is an attempt to innovate (admirable) and fits the theme of healing nature etc etc. But in practice it's terrible.
"Big eyes"? Just judging by the thumbnail I think yahtzee might just be going insane
The title does kinda inspire me: I'd love to see a game where the "moral choice aspect" allows you to either drink spirits or encounter spirits (so you either get one of those "my character only responds to the controls half the time" effects that makes you stumble around a lot, or you get the classic "everything's a bit blurry" that comes from fear-induced sanity loss. ;)
The main thing that made me reluctant was living in a post-Spiritfarer world.
Brigadier Lethbridge-Stewart mention made me beyond happy
My friend worked on this, so I was worried to watch this review, but it wasn't so hard, as far as a ZP review goes.
The whole magic colour thing in games is utter nonsense anyway, since we all know it's a sort of greenish-purple. It is, after all, octarine - the colour of magic.
"There isn't even a bridge in it"
What could be happier than heliums and gerbils? They go together like strawberries and cream!
1:06 "One part what's her name from The Legend of Korra". I'm pretty sure it's Aang
I hope someone is tricked by my shitty joke about not getting the joke
you got me with "One part what's her name from Legend of Kora"
Hey, wait a minute, the title card is from last week's review.
From what I’ve seen Keena seems like a pretty neat game.
Incorrect, Keena is quite clearly a punk rocker
Yeah I just beat it the other day, it's pretty fucking hard TBF, gave up on the hardest difficulty towards the end, but it was just nice to have a game with a little story to tell, the odd feels to give and it's actually finishable and has an end
Most games nowadays I give up on or they bait for a sequel before you even know how well it sells
"Normal Portions, Normal Portions, Normal Portions, Jesus Fucking Christ, Gerbal gotten into Helium Cabinet!" 🤣
"Whatshername from Legend of KORRA" got me :D
Felt like I was one of the only ppl who found the game disappointing and incredibly bland (other than its pretty cutscenes). I didn’t think the story could have been any more boring and lifeless especially shocking considering how much personality the cutscene animation seems to have. Maybe their team forgot to hire any good writers. Gameplay was just bare minimum to not be completely boring but the core structure was so incredibly repetitive with it just being walk to location with little to no dialogue and predictably walk to generic corrupted zone number 742 and kill waves of enemies and repeat.
Sounds like a bland contender, maybe right at the five.
Edit: it placed fourth.
I think he’d more likely categorize it as not quite bland enough for the bland list.
Probably not actually; it seemed like he said he was grateful it at least avoided the more annoying trends from open-world stuff. Although last year he put Ghosts of Tsushima at #5 best for all the time dogging on it so who's to say.
@@sunlitsonata6853 Ghost of Tsushima's ranking was kind of an atonement for the actual review, because I think he knew how good it was at what it did, but he disagreed with what it did.
Ehh not quite. Maybe an honorable mention. Or in the not quite as bland enough.
"... Jesus Christ, the gerbil got into the helium cupboard!" - what sort of household has a helium cupboard?!
Never thought I’d hear Yahtzee drop a brigadier lethbridge stuart reference but hey there you go
We need a ZP on Metroid Dread!