PBR material in 3ds Max
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- Опубликовано: 5 фев 2025
- Download In this video I try to explain that how to use PBR material in 3ds max and what is PBR material or why we use it.
This type of material is very good and realistic render quality.
hope you understand the tutorial.
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Thank you for explaining this so well. God bless you. 😊
Thank u very much to give this helpful information. 👌👍👍
Thanks buddy
Helpful video 👌😊
Thanks
THANK YOU LOVE YOU
sir usko kase jodte hai 3ds max mai uska bhi ek video banolo
Very useful thanks!
sir mera v ray material editor black show ho raha hai som,einkaise theek karu
May be crack thik se nahi dala hoga tumne
On whole RUclips only your video helped me 🫂🤎
Really 😅
Ha sahi kaha
Mujhe bhi sari RUclips videos me se ye helpful hai😊
Thanks
Bro please make slate mode with pbr without any plugins
Ok soon
Background image Dali thi uska link mil sakta uspar video banao sir
ruclips.net/video/yX7f2SIfucs/видео.html
Half of the information in this video is wrong. Firstly, you shouldn't use vraybump2normal for normal maps, you should use the vraynormalmap. Vraybump2normal is intended to be used with greyscale bump maps, to convert them into a normal map (which, bump and normal maps are completely different things and used in different ways).
Secondly, the roughness map doesn't go into the "diffuse roughness" slot. It should go into the "glossiness" slot, in the reflection section. You change the reflection colour to completely white and use the roughness map to break up the reflections. Since this is an old video, I don't think Chaos implemented the ability to change the roughness or glossiness workflow, so you have to invert the colours of the roughness map to work in a glossiness workflow. In newer versions of Vray, you can change the glossiness to roughness in the BRDF options section, then you just plug the roughness map into the reflection roughness slot.
Thanks for correct me☺️
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