Gimle VS. Rollo - From the Depths Battleship Battle

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  • Опубликовано: 29 сен 2024
  • The From the Depths AoG Gimle battleship is completed and battles continue with the Rollo made by Imp, which will be the stronger battleship? Select your winner in comments before the battle... 1, 2, 3: To BATTLE!
    ★ All big battles: • From the Depths Big Ba...
    ★ Gimle Battleship Build Episodes: • From the Depths: Build...
    Gimle Open Seas Build Rules:
    - Naval ships or low flying airships. Your submission should work in a naval setting but cannot submerge, it also can't fly higher than 500m if it is an airship.
    - No cheese, like no 1m tetra spam filled areas for aim spoof, no internal waterpropellers or azipods, no spincliping and all those other usual cheese tactics are banned.
    - Max 100K blocks
    - No extreme missile or interceptor spam (hint: use mediums and not so manny smalls)
    - No waterpumps or heliumpumps what so ever, like not a single one can be present on your build.
    - Under 2.2 million cost: that means 2.1XXX not 2.2XXX
    - Max 2 Repair Bots
    - No spawners/drones/docked crafts
    - No extreme subobject spam (like 200 dif guns)
    - No intentional melee
    - No video screens and cameras present on the battleship (the one that makes captains see when there is no windows)
    - Ship can not play video our audio sources during battle. (includes YT video players etc)
    - When submitting the ship, any lights and smoke generators should be switched off and not activate during the battle since they cause unnecessary lag, if you have a decorated version with interiors etc we should check out please submit one "battle version" where laggy stuff is turned off and one "parade version" that looks cool with all its lights, video players or cameras and smoke effects etc enabled and working.
    Btw: if your ship lags too much I will not be able to use it. If your ship breaks the rules the battle will be cancelled.
    - Deadline: Open submission.
    - Ships must be submitted to me via Discord DM or Email, send the .blueprint file, not a workshop link.
    Battle Rules:
    - The battles will be best of three.
    - All ships will spawn with the bow towards Gimles bow, gimle is a one sider, but it still spawns nose to nose, make your ship manouverable enough to avoid a collission. This rule is because the ships will close in on eachother and that is much more entertaining than far away orbiting battles (thanks Menti!), if you want that, spend on manouverabillity and speed, because you are not getting optimal orbit for free.
    - Given 500K materials.
    - You need to be able to win within 15 minutes of ingame time per battle.
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Комментарии • 20

  • @Paytrolah
    @Paytrolah 3 месяца назад +1

    CRAMs seem very unreliable againt any sort of flying vessel. But, even though almost all of them were missing, the few that did hit dealt absolutely MASSIVE damage. I suppose that is the advantage of CRAMs, you miss most of your shots but the few that hit are more powerful than anything else.

    • @GMODISM
      @GMODISM  2 месяца назад

      Yeah, the hits are real killers, but with projectile avoidance a vessel can avoid all of them, also airships are weaker against big fragments damage

  • @rorylol
    @rorylol 3 месяца назад +2

    Leopard print shirt is a bold move.
    Let’s see how it works out.

    • @GMODISM
      @GMODISM  3 месяца назад

      @@rorylol XD

    • @GMODISM
      @GMODISM  3 месяца назад

      @@rorylol XD

  • @dripwastaken7884
    @dripwastaken7884 3 месяца назад +2

    Was highly suprised that the cram Frontsider dindt kill it in time

    • @Rafael_Fuchs
      @Rafael_Fuchs 3 месяца назад +2

      I think the big cost difference is why it didn't win. Another 100k into offense would've probably been enough. The PACs were doing good when they worked, but relying on the AI picking a vital spot to poke a hole into isn't a great win condition.

    • @GMODISM
      @GMODISM  3 месяца назад +1

      @@dripwastaken7884 yeah, the gimle put shittons of mats into defences, and in this fight it payed of because the rollo assumes the enemy did not put insane levels into defences since the shells are so weak

  • @Remington53
    @Remington53 3 месяца назад

    I wonder if a custom (probably bread or Lua) fire control system would let a ship predict another's sine avoidance and let slower-moving weapons like CRAMs hit.

    • @GMODISM
      @GMODISM  3 месяца назад

      I think that will be hard unless you make a system that somehow tries to match the altitude sine wave and guesses that way, but it’s basically a microcomputer…

  • @kadrikarakoc807
    @kadrikarakoc807 3 месяца назад

    I said Gimle has no chance against frontal airship couple days ago, but looks like i underestimate its aps and laser.

    • @GMODISM
      @GMODISM  3 месяца назад

      Yeah, to win in this circumstance the enemy must keep the gimles laser occupied by taxing the lams at all times

  • @StarReach54
    @StarReach54 3 месяца назад

    Looks like the Rollo (I like this name) is a little too slow and sluggish to dogde all of the crams, and some damage systems are too easily knocked out. Definitely a devent design for sure.

    • @GMODISM
      @GMODISM  3 месяца назад

      @@StarReach54 hope it gets an update, I feel it has potential

    • @kadrikarakoc807
      @kadrikarakoc807 3 месяца назад

      as someone who have main pushers and fuel tanks in same citadel, these PAC's terrified me. That thing can turn my airship to a submarine in 10 seconds if lands a lucky hit :D

    • @impossible3056
      @impossible3056 3 месяца назад

      Rollo just straves on a timer, something like 5s left 4s right. Dont remember its been a while and im not on pc atm. Cram ist gone hit just by chance like this.
      I see so many problems on this craft ^^
      I didn't Test ist against Gimle and i guess the Problem ist that it cant finish anything, if it ist redundant.
      Too much focus on frag.
      And modifying is not gone happen there is literly NO space left, its a solid brick.
      PS. If u build a brick dont get hit.

  • @TungNguyen-gl2rb
    @TungNguyen-gl2rb 3 месяца назад

    Idk what to comment so algorithm

  • @justgoodvibes1500
    @justgoodvibes1500 3 месяца назад

    Alternative title: CRAMS battle.