Beautiful, I played this back in 2015 and am just getting back in to it, trying to relearn all the new systems makes me appreciate the work that goes into these creations!
@@greasy019 It's almost a different game! I started in 2021 and it felt like a mechanical design game. Last year I learned all the new breadboard stuff and it felt like I'm doing robotics and integration. Wild though. A lot of the same thought processes regarding planning and troubleshooting helps me with my day job. Most of these here took 20-40h to make with about 30% of the time in testing.
@@ed.thefeli4159 thanks! It's really the most flexible sandbox game for vehicular combat. I have 4000h of experience in the game and 10 years in engineering so I do have a more expert than average approach, but I hope everyone can enjoy the game and push themselves a bit especially if they're interested in design or engineering.
I genuinely think you might be the most talented builder in the game. Phenomenal work! Do you use LUA AI to get the mechs working as intended? I'd love to see a part by part breakdown on some of these and the design process because I'm blown away. Subbed - brilliant work
DUDE THESE ARE AWESOME! Subbed for the mech goodness. :D
Mechs break my brain! Thanks for the sub =)
Wow i never think i could one day see some veritech in from the dephts well done mate it is just incredible !
Beautiful, I played this back in 2015 and am just getting back in to it, trying to relearn all the new systems makes me appreciate the work that goes into these creations!
@@greasy019 It's almost a different game! I started in 2021 and it felt like a mechanical design game. Last year I learned all the new breadboard stuff and it felt like I'm doing robotics and integration. Wild though. A lot of the same thought processes regarding planning and troubleshooting helps me with my day job.
Most of these here took 20-40h to make with about 30% of the time in testing.
I really hope you'll make it on youtube , there needs to be more FtD youtubers
these look awesome, im using your builds as inspiration, you gave me a whole new way of seeing building in ftd
@@ed.thefeli4159 thanks! It's really the most flexible sandbox game for vehicular combat. I have 4000h of experience in the game and 10 years in engineering so I do have a more expert than average approach, but I hope everyone can enjoy the game and push themselves a bit especially if they're interested in design or engineering.
These look Amazing
Thanks!
Damn good mate!
Thanks fellow Depthian! Let me know if you want tips or anything, always happy to talk shop =P
Almost makes you want to fight for the greater good
I genuinely think you might be the most talented builder in the game. Phenomenal work! Do you use LUA AI to get the mechs working as intended? I'd love to see a part by part breakdown on some of these and the design process because I'm blown away. Subbed - brilliant work
@@fakeaccount5349 thanks so much! I don't know how to use LUA but I use a lot of breadboard for all of the crafts.
cool
Thanks!
I know im late but these really nice! Do you ever plan on making tutorials for these, especially with all the mimics and compact weapons?
@@ant1435 yes! I'm a bit slow on FtD right now still recovering from jet lag. I'll put it the queue!
My mechs always impload for one reason or another
0:47 is that an armored core?
It's too big / not agile to be a lore-accurate AC sadly, but yes I got all 3 endings of AC6 and really enjoyed the game.
@@chillbuilder101 same bro, my profile picture is actually a screenshot from AC6 while using some mods. (why is it so damn hard to mod?!)