Chill Builder
Chill Builder
  • Видео 71
  • Просмотров 11 104
From the Depths Showcase 2024-4, Mech Fleet
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination.
Chapters ======
0:30 Intro + Cargo
2:20 VF Carrier
5:30 Absurdity vs Barracuda
1:45 Spacecraft
14:25 Authority vs DOMINUS
16:35 Outro
Credits =====
thunderpanzer's Render Distance Mod
steamcommunity.com/sharedfiles/filedetails/?id=3252406735
The Big Banana's Better CRAM SFX Mod
steamcommunity.com/sharedfiles/filedetails/?id=2692399235
ChillBuilder's Workshop
steamcommunity.com/profiles/76561198087493227/myworkshopfiles/?appid=268650
#Fromthedepths #FtD #sandbox #gaming
Просмотров: 1 479

Видео

From the Depths Showcase 2024-4, Mech Fleet
Просмотров 1,2 тыс.21 день назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Chapters 0:25 Intro 4:40 Interceptors vs Hakes 7:40 F/B vs Moray 10:25 Drone Commander vs Nostalgia 12:20 Adversity vs Stralsund 20:15 Outro Credits thunderpanzer's Render Distance Mod steamcommunity.com/sharedfiles/filedetails/?id=3252406735...
From the Depths Showcase 2024-3, WH40K Fleet Pt2
Просмотров 35928 дней назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Chapters 0:40 Intro 5:50 Gunships vs Harpies 8:00 Gunships vs Iron Maiden 10:25 Frigate vs Osprey 16:00 Frigate details Credits thunderpanzer's Render Distance Mod steamcommunity.com/sharedfiles/filedetails/?id=3252406735 The Big Banana's Bet...
From the Depths Showcase 2024-2, Tiamat Campaign
Просмотров 395Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Tiamat Custom Campaign 3x Damage 2x Gravity 2x Missile Speed Lower Air Density Tiamat Factions Cartel - Starter Pirate Faction Knights - Gunpowder Artillery Faction Vanguard - Coldwar Missile Faction PCA - Railgun / KE Missile Faction Harpy -...
Ruler of Steel 2023-04, Consolidation, From the Depths
Просмотров 149Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Notes for Ruler of Steel - Damage factor for this campaign is 3x. - This Custom Campaign has some scripted enemy fleet spawns, and massive fortifications. - Volume limit for 'normal' vehicles is 5000 which most of the enemy vehicles comply wi...
From the Depths Showcase 2024-1, WH40K Fleet
Просмотров 3,3 тыс.Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Chapters 0:00 FB v Hake 3:55 Destroyer v Iron Maiden 5:49 Cruiser v Damacy 9:14 Battlecruiser v Kobald 14:32 Battleship Overview 15:54 Battleship v Onslaught 21:10 Logistic Ship Overview Credits thunderpanzer's Render Distance Mod steamcommun...
Ruler of Steel 2023-03, Aggression, From the Depths
Просмотров 150Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Notes for Ruler of Steel - Damage factor for this campaign is 3x. - This Custom Campaign has some scripted enemy fleet spawns, and massive fortifications. - Volume limit for 'normal' vehicles is 5000 which most of the enemy vehicles comply wi...
From the Depths Showcase 2023-4, Sails & LowTech
Просмотров 297Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Age of Sail Units - Attack Kite - Syrinx - Corvette - Harmonica - Bomber - Fortepiano - Cruiser - Calliope Low Tech Units - Bomber - Calamity - Armored Destroyer - Starfall - Melee Cruiser - Benevolence - Amphibious Cruiser - Diplomacy - Assa...
Ruler of Steel 2023-02, Expansion, From the Depths
Просмотров 65Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Note I had some recording issue with the last segment of the video [20:30] most likely not speaking into the mic Notes for Ruler of Steel - Damage factor for this campaign is 3x. - This Custom Campaign has some scripted enemy fleet spawns, an...
From the Depths Showcase 2023-3, Aesthetic Installation
Просмотров 109Месяц назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Chapters 0:00 Airfield Tour 2:30 Dockyard Tour 4:40 Segue Battlecruiser Refit 5:50 Dockyard Tour Continued 8:29 Bastion (Refinery Town) Tour Credits thunderpanzer's Render Distance Mod steamcommunity.com/sharedfiles/filedetails/?id=3252406735...
Ruler of Steel 2023-01, Beginnings, From the Depths
Просмотров 140Месяц назад
Ruler of Steel 2023-01, Beginnings, From the Depths From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Notes for Ruler of Steel - Damage factor for this campaign is 3x. - This Custom Campaign has some scripted enemy fleet spawns, and massive fortifications. - Volume limit for 'normal' vehicle...
From the Depths Showcase 2023-2, Gunship & Hovertank
Просмотров 3842 месяца назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Gunship Units - Gen3 Gunship - Misty Cipher - Space Fighter - Fae Dalliance - Mech Scout - Affinity Hovertank Units - Laser AA - Vulgar Testament mk2 - Advanced Hovertank - Velvet Blade - Hover Raider - Vandal Knight - Assault Destroyer - Wat...
From the Depths Showcase 2023-1, Burst and Melee
Просмотров 1 тыс.2 месяца назад
From the Depths is a sandbox-oriented block building game, where you can design fun and interesting vehicles and weapons limited only by your imagination. Burst Units - Advanced Battleship - Hadron Cascade - Combiner Hovertank - Victory Ensemble Melee Units - Melee Destroyer - River of Tears - Mech Cavalry - Atrocity Chapters 0:00 Intro 0:57 Overview Burst Builds 3:17 Combination Tank Assembly ...
FtD: Caravonian Rebellion, Episode 40, Epilogue Finale
Просмотров 3111 месяцев назад
[From the Depths] is a weapon-building sandbox game. The Caravonian Rebellion is a custom campaign created by the community. I played this campaign in the summer of 2022, so some of the building techniques may seem dated, and issues identified have since been fixed. . . . Shoutout to ApertureGaming011 for creating this campaign: [www.twitch.tv/aperturegaming011] . Link for downloading Caravonia...
FtD: Caravonian Rebellion, Episode 39, Epilogue Mid
Просмотров 711 месяцев назад
[From the Depths] is a weapon-building sandbox game. The Caravonian Rebellion is a custom campaign created by the community. I played this campaign in the summer of 2022, so some of the building techniques may seem dated, and issues identified have since been fixed. . . . Shoutout to ApertureGaming011 for creating this campaign: [www.twitch.tv/aperturegaming011] . Link for downloading Caravonia...
FtD: Caravonian Rebellion, Episode 38, Epilogue Begins
Просмотров 1011 месяцев назад
FtD: Caravonian Rebellion, Episode 38, Epilogue Begins
FtD: Caravonian Rebellion, Episode 37, Kingdom Destruction
Просмотров 12Год назад
FtD: Caravonian Rebellion, Episode 37, Kingdom Destruction
FtD: Caravonian Rebellion, Episode 36, Moonlit Dreams
Просмотров 34Год назад
FtD: Caravonian Rebellion, Episode 36, Moonlit Dreams
FtD: Caravonian Rebellion, Episode 35, Kingdom Invasion and HQ
Просмотров 14Год назад
FtD: Caravonian Rebellion, Episode 35, Kingdom Invasion and HQ
FtD: Caravonian Rebellion, Episode 34, Cult Cleanup
Просмотров 10Год назад
FtD: Caravonian Rebellion, Episode 34, Cult Cleanup
FtD: Caravonian Rebellion, Episode 33, Cult HQ
Просмотров 2Год назад
FtD: Caravonian Rebellion, Episode 33, Cult HQ
FtD: Caravonian Rebellion, Episode 32, Federation Battles
Просмотров 7Год назад
FtD: Caravonian Rebellion, Episode 32, Federation Battles
FtD: Caravonian Rebellion, Episode 31, Federation Ambush
Просмотров 19Год назад
FtD: Caravonian Rebellion, Episode 31, Federation Ambush
FtD: Caravonian Rebellion, Episode 30, Submarine Cult Deathball
Просмотров 10Год назад
FtD: Caravonian Rebellion, Episode 30, Submarine Cult Deathball
FtD: Caravonian Rebellion, Episode 29, Ocean's Requiem
Просмотров 11Год назад
FtD: Caravonian Rebellion, Episode 29, Ocean's Requiem
FtD: Caravonian Rebellion, Episode 28, Third War Opens
Просмотров 6Год назад
FtD: Caravonian Rebellion, Episode 28, Third War Opens
FtD: Caravonian Rebellion, Episode 27, Empire's Last Gasp
Просмотров 11Год назад
FtD: Caravonian Rebellion, Episode 27, Empire's Last Gasp
FtD: Caravonian Rebellion, Episode 26, Union Boss Fleet / Empire HQ
Просмотров 10Год назад
FtD: Caravonian Rebellion, Episode 26, Union Boss Fleet / Empire HQ
FtD: Caravonian Rebellion, Episode 25, Union HQ
Просмотров 14Год назад
FtD: Caravonian Rebellion, Episode 25, Union HQ
FtD: Caravonian Rebellion, Episode 24, Union Battle
Просмотров 53Год назад
FtD: Caravonian Rebellion, Episode 24, Union Battle

Комментарии

  • @DIRTYLILT0ASTER
    @DIRTYLILT0ASTER 3 дня назад

    Id love a long form video of you making a mech from scratch or retrofitting one just to see and hear your process. Do you plan to put these on the workshop?

  • @fakeaccount5349
    @fakeaccount5349 5 дней назад

    I genuinely think you might be the most talented builder in the game. Phenomenal work! Do you use LUA AI to get the mechs working as intended? I'd love to see a part by part breakdown on some of these and the design process because I'm blown away. Subbed - brilliant work

    • @chillbuilder101
      @chillbuilder101 5 дней назад

      @@fakeaccount5349 thanks so much! I don't know how to use LUA but I use a lot of breadboard for all of the crafts.

  • @SEJ9
    @SEJ9 7 дней назад

    I really hope you'll make it on youtube , there needs to be more FtD youtubers

  • @insertuserhere2183
    @insertuserhere2183 9 дней назад

    🥚

  • @SEJ9
    @SEJ9 9 дней назад

    100% sure he has an engineering job in real life (Thats how FtD works)

    • @chillbuilder101
      @chillbuilder101 9 дней назад

      Haha people complain about FtD's interface but it's leagues better than any work-related software I have to deal with, with exception of Solidworks.

  • @normal6969
    @normal6969 10 дней назад

    I like the naming schemes, and you aren't overdecorating the units. Would you point me to an explanation about your custom campaign? Do I assume it right that you are using the current game version? The propulsion-solution on Authority is nice. I'd prefer if you haven't switched the interface off, that way I could observe the workings of the units in your showcase. I remember something when units are near, the game slows down to calculate possibble hits between them. Is the lag present only when you spawn in, or persist still Absurdity exists? To check, take it out and in play. Then remove the fighters and try again. if there is a difference in lag I remembered well. :)

    • @chillbuilder101
      @chillbuilder101 10 дней назад

      @@normal6969 custom campaign is a few videos ago called Tiamat. It's with current game version and I use a lot of breadboard work as you can imagine. It's with different physics to be slightly more realistic and / or to favor ships. It's increased gravity, damage, and missile speeds. Storage density is reduced as well.

    • @normal6969
      @normal6969 9 дней назад

      @@chillbuilder101 yes, I've also needed to fiddle with the physics settings, altough I've set resource containers large, and base detection to zero. :)

  • @ivanneto5250
    @ivanneto5250 11 дней назад

    Man, I'd love to see how you come up and build these beautiful designs. Could be an interesting topic for a video 👀

    • @chillbuilder101
      @chillbuilder101 11 дней назад

      @@ivanneto5250 I was just thinking I can do a different series called 'Deep Dive' and go into some tutorial level stuff of how I build! I want to make content for experienced FtD players as there are a lot of beginner tutorials on APS / CRAM Tetris so no need to reinvent the cannon.

    • @ivanneto5250
      @ivanneto5250 11 дней назад

      @@chillbuilder101 Sounds good! While there are a lot of tutorials about the technical side, there aren't a lot of tutorials of how to build nice looking machines, from people that know how to lol

    • @chillbuilder101
      @chillbuilder101 10 дней назад

      @@ivanneto5250 There's a series called 'Wrench's Way II' that's very specific to WW2 style gun warships, it's a very good tutorial and you may be able to apply the principles to other types of craft. It might be weeks until I'm able to make a tutorial so I don't want to leave you hanging.

  • @cantfallforit
    @cantfallforit 11 дней назад

    hey man just wanna say the quality and pacing of your videos have gotten a lot better over a short period of time, loving the builds. keep it up <3

    • @chillbuilder101
      @chillbuilder101 10 дней назад

      @@cantfallforit Thanks! Always down for video suggestions as I use 99% of my brain power on the builds so I'm exhausted by the time I have to record

  • @schrodingervergelijkingers6944
    @schrodingervergelijkingers6944 12 дней назад

    These are very well designed builds, I have ~600 hours and I’m just starting to use decorations lol

    • @chillbuilder101
      @chillbuilder101 11 дней назад

      Thanks so much! I have 4000+ hours in FtD and work with machines in my day job... But I hope to inspire people to learn more about both this game and the design process itself. Hope you enjoy and don't be afraid to ask for help =)

  • @alexanderbrandy542
    @alexanderbrandy542 15 дней назад

    0:47 is that an armored core?

    • @chillbuilder101
      @chillbuilder101 15 дней назад

      It's too big / not agile to be a lore-accurate AC sadly, but yes I got all 3 endings of AC6 and really enjoyed the game.

    • @alexanderbrandy542
      @alexanderbrandy542 15 дней назад

      @@chillbuilder101 same bro, my profile picture is actually a screenshot from AC6 while using some mods. (why is it so damn hard to mod?!)

  • @mammoowoolly1434
    @mammoowoolly1434 15 дней назад

    Almost makes you want to fight for the greater good

  • @P_diddy_rizz_kids
    @P_diddy_rizz_kids 17 дней назад

    i seen your ass in the ftd sever

  • @greasy019
    @greasy019 18 дней назад

    Beautiful, I played this back in 2015 and am just getting back in to it, trying to relearn all the new systems makes me appreciate the work that goes into these creations!

    • @chillbuilder101
      @chillbuilder101 18 дней назад

      @@greasy019 It's almost a different game! I started in 2021 and it felt like a mechanical design game. Last year I learned all the new breadboard stuff and it felt like I'm doing robotics and integration. Wild though. A lot of the same thought processes regarding planning and troubleshooting helps me with my day job. Most of these here took 20-40h to make with about 30% of the time in testing.

  • @goodstormsgames9744
    @goodstormsgames9744 20 дней назад

    Beautifull build again

    • @chillbuilder101
      @chillbuilder101 19 дней назад

      @@goodstormsgames9744 thank you! The sailcraft carry 500mm DIF guns and operate on the principle of first strike, low cost, burst damage. If they have some missile defense installed they might do well vs DWG and OW

  • @HazrShield
    @HazrShield 20 дней назад

    These look Amazing

  • @goodstormsgames9744
    @goodstormsgames9744 20 дней назад

    My mechs always impload for one reason or another

  • @goodstormsgames9744
    @goodstormsgames9744 20 дней назад

    Damn good mate!

    • @chillbuilder101
      @chillbuilder101 20 дней назад

      Thanks fellow Depthian! Let me know if you want tips or anything, always happy to talk shop =P

  • @BorderWise12
    @BorderWise12 20 дней назад

    DUDE THESE ARE AWESOME! Subbed for the mech goodness. :D

    • @chillbuilder101
      @chillbuilder101 20 дней назад

      Mechs break my brain! Thanks for the sub =)

  • @travisalfonso9089
    @travisalfonso9089 20 дней назад

    cool

  • @idkk2316
    @idkk2316 27 дней назад

    good video👍

  • @goodknightpangestu470
    @goodknightpangestu470 27 дней назад

    So is it strictly ship campaign?

    • @chillbuilder101
      @chillbuilder101 27 дней назад

      @@goodknightpangestu470 there will be lots of aircraft too, even large aircraft, but there will be a serious tradeoff for storage and range, which makes ships (hopefully) more competitive

    • @goodknightpangestu470
      @goodknightpangestu470 27 дней назад

      @@chillbuilder101 but Will there be more reasources available? Like the ruler of steel campaign they have alot of resource so people like me who isnt very experienced can also play and not worry too much on not enough troops. And are cram cannons banned? And since there Will be no need of active detection on our craft mean enemies don't use emps right?

  • @goodknightpangestu470
    @goodknightpangestu470 27 дней назад

    New campaign?? Cant wait to try. I dont really like the new ones like caravonian rebelion, they lower the damage value and makes it frustrating to play long games

    • @chillbuilder101
      @chillbuilder101 27 дней назад

      @@goodknightpangestu470 I don't think Caravonian Rebellion lowers damage, their crafts are probably just tankier and has cheaper components compared to Neter ships

    • @goodknightpangestu470
      @goodknightpangestu470 27 дней назад

      @@chillbuilder101 really? Oh well then i just suck at making cram cannons then.

  • @NicholasAdair-o8n
    @NicholasAdair-o8n 29 дней назад

    mistborn shoutout :)

  • @achurch2430
    @achurch2430 Месяц назад

    i love this so much you did such a good job :)

  • @thenorwegiantimelaps7005
    @thenorwegiantimelaps7005 Месяц назад

    I love the concept but tripling the damage might just encourage a destroyer meta as armour becomes 3 times less effective.

    • @thenorwegiantimelaps7005
      @thenorwegiantimelaps7005 Месяц назад

      Also encourage plane spam as planes aren't ment to be hit anyway, and with you making them faster and giving them 3x damage could make smaller craft way more powerful then big ones

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      I highly recommend trying Rulers of Steel campaign! It has 3x damage and has already been fully released. It's made by a team of players from Japan and they have some whack units😊. As for the Tiamat meta, there's only one way to find out which is to play! Currently the Vanguard cruiser can vaporize the Vanguard destroyer with a single missile salvo with it's converging missiles, but the destroyer has ASW focus whereas the cruiser is ASM.

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      ​@@thenorwegiantimelaps7005 The Vanguard faction definitely is weaker due to having to look similar to real life units. Once lasers show up things change a lot. I think the new rules heightens the rock-paper-sicssor dynamic so it's important to have mixed capabilities and combined arms. That's the goal anyway let's see how it pans out.

  • @Tehn00bA
    @Tehn00bA Месяц назад

    I honestly wish FtD allowed us to use sails as proper wings. Or at least had mimics that worked for wings (if they do, i have no idea how)

  • @samipso
    @samipso Месяц назад

    Love the low-tech units

  • @rustleiyapr5800
    @rustleiyapr5800 Месяц назад

    Very cool blimps :)

  • @martinstensvehagen9161
    @martinstensvehagen9161 Месяц назад

    Can you please get a pop filter, or a mic you dont have to have so close to your mouth? I feel like I can hear every single drop of water in your mouth, and its a sound I really dont like. like listening to someone chew you know. I really like the content of this video otherwise so I would really like to listen to what you have to say.

  • @totalNERD-eo7wx
    @totalNERD-eo7wx Месяц назад

    Somebody tell Lathrix! He needs to add some Khorneflakes

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      Chaos vs Imperial Navy when?!

    • @totalNERD-eo7wx
      @totalNERD-eo7wx Месяц назад

      @@chillbuilder101 I'm sure that if Lath got his hands on these builds, we could expect that quite soon! By the way, is it possible to make custom campaigns in this game, with user made maps and community builds as units?

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      @@totalNERD-eo7wx There's several custom campaigns! Indeed a lot of players find the default Neter / Ashes campaigns lacking mass fleet battles, so they have taken upon themselves to create their own campaigns. The best / most complete campaigns are: Finest Hour, Caravonian Rebellion, and Ruler of Steel. I'm slowly releasing my playthrough of Ruler of Steel from a year ago, though it's not the best edited footage... I'll try a different commentary format for my next custom campaign playthrough.

    • @totalNERD-eo7wx
      @totalNERD-eo7wx Месяц назад

      @@chillbuilder101 Oh boy, imagine a warhammer 40k themed one!

  • @zarnox3071
    @zarnox3071 Месяц назад

    Holy sails

  • @manjoring5944
    @manjoring5944 Месяц назад

    Praise the god emperor

  • @Makar-ip1dg
    @Makar-ip1dg Месяц назад

    This is amazing!

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      Thanks!

    • @Makar-ip1dg
      @Makar-ip1dg Месяц назад

      ​@chillbuilder101 are these on the workshop?

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      @@Makar-ip1dg Yes I have my workshop link in the video description

  • @monklizard9035
    @monklizard9035 Месяц назад

    Its nice to see someone do a showcase their own faction's facilities because its rare to see any Ftd RUclipsr wanna do stuff like this. Consider this is unique cases for me. :D

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      @@monklizard9035 Thanks so much Monk! I'm working on a CC and I realized it's so much work to create a large number of facilities to make it look good. I'll have a video about this in a few weeks. I'm excited to see your CC at some point and get a close look at all the great work from the last few years.

    • @monklizard9035
      @monklizard9035 Месяц назад

      @@chillbuilder101 i was planning to make my cc showcase too but there still missing contents need fill in for now. But i reconsider for short intro.. maybe :D

  • @ShawnReed-h9z
    @ShawnReed-h9z Месяц назад

    Wish the bps were up on the workshop; I tried looking for them after watching the vid, but none are. :\ They look great, and implement some advanced techniques.

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      Thanks! I uploaded blueprints for my WH40K fleet which you'll see in a video in a few weeks. For my own style designs... some stuff are too dangerous to let out into the wild, maybe I can tune it down a bit for some export variant lol and put on workshop. Thanks for reminding me I should put a workshop link on my videos (even if not specifically for the crafts in the video).

  • @stevezturner7052
    @stevezturner7052 Месяц назад

    Great looking craft. Would love to see a review / tutorial or developing AI bread boards. Plus a guide on spin clip builds.

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      Thanks! There's a few BB tutorials out there, but I ended up developing all of my own tech, I guess everyone has a different way of doing things, I'll think about what I can put together!

  • @МикитаСищук
    @МикитаСищук 2 месяца назад

    I love your videos, man!

  • @normal6969
    @normal6969 2 месяца назад

    Which version was the collision avoidance update? I'm on the last separate fuel/ammo version.

    • @chillbuilder101
      @chillbuilder101 2 месяца назад

      I keep my game up to date! I think collision avoidance was updated Q4 2023, a lot of melee craft had to be updated so they would collide! It is still definitely not perfect, but noticeably better than before.

    • @normal6969
      @normal6969 2 месяца назад

      #TSDR @@chillbuilder101 I reverted because it has my favourite unit resource sharing interface, has separate ammo and fuel resources beside materials. The other reason was that I am a slow player, add to that I like to turtle, building small underwater bunker networks on chokepoints and resource-zones. So those frequent updates and re-settings they did made me start over the neter campaign 3 times, because my units got small inbalances. :( Could you tell me if these updates on the game are still frequent? Not as I cannot google it, but to have some personal communication and feed youtube algorythm. Your units are beautiful, but not overdecorated, as a functional builder I could appreticate the solutions for symmetry. Made a recent video if you want to look at them, testing 2 of my moving minibases, "Beaver class" flying submarines. I was honestly surprised when they shot down the spacebase-fleet of the Scarlet Dawn I've spawned in at the end to kill my units as a closeup for the vid. :D A recap of "my faction" the Vulcan Inquisitors (Onyx Watch + Twin Guards style): -make sure they don't consume materials when not in combat -also do get more materials for damaging the enemy than using up for ammo -go for disable and confuse, not for pure damage only, makes capture easier -shared detection - more units, more accurate -solid shields, because occassional repairs costs less than keeping up shields for the whole combat -if the movement allows, use terrain for cover -using subvehicles for complex turrets, only the inner main unit is vulmerable -using decorations only to draw enemy fire away from important parts (one time a huge chicken with flappy wings, built from single wood blocks and era, worked well on Captain Zoidberg, a ghost ship which drifted slowly and turned like a whip) Shields fell out of favor when they changed speed and angle based deflection to percentage. A shields which is vulnerable, costs a lot to keep it up, and "maybe" protects me can't go along with my sparing materials view. I also like "cheese" and researched their downsides as they are huge in most cases. To quote Corwin, Prince of Amber: "This isn't exactly the olympic games." So any tournament (of WAAAGH!) I've held contained all the contestants at the same time, placing them most unfairly, and a sacrifical AI unit in the middle. The combat flow was surprisingly balanced, smaller ones ganging up on others (I assume they left targeting mostly at base settings) before attacking eachother. You can also get better test results than the one-on-one or limited tech matches, in my stoopid opinion. :) Have fine building!

    • @normal6969
      @normal6969 Месяц назад

      @@chillbuilder101timed fuse is extremely useful. By the way, how anti-air graviton rams asre today?

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      @@normal6969 Haha thanks =) I'm pretty much the opposite, I'm a blitzkrieg player, I always consider playing on Very Hard without salvage, and with 1v-all diplomacy potentially open. My units are very fuel hungry but can outrun any opposition, so they can always a) overcome a more expensive unit, and b) achieve a local material superiority using the virtue of mobility. Usually in campaigns I find myself taking no losses or barely any damage, but always struggling to fuel my forces. This is also because I push my forces as far as the fuel will allow. I try not to do any 'cheesy' designs like Twin Guard or sub-vehicle or repair cheese in my 'main line' forces. Of course my mechs can use any cheese but a) they're a separate fleet and b) I only have a few mechs. I like all the updates to the game, I only started playing in 2021 so I never experienced the old-school resource system. The most game-breaking thing was EMP update where HA became super-conducting and most compact airships had to go through extensive refits. The fire update changed how I have to deal with steam turbines as well... But there's been great changes too, like increased functionality to breadboard that you can make mechs like I showcased here previously impossible. Plasma and fire has been very interesting. The improved graphics and QoL has been very helpful too. I wish shield mechanics has more depth, but mathematically they just make sense. If a shield mitigates even a few 500mm APHE railgun shells, it already pays for itself. I wish shields function as armor, like in StarTrek, where they have a health pool that's charged by engine or battery power. But the game is already complicated as it is so I understand why...

    • @chillbuilder101
      @chillbuilder101 Месяц назад

      @@normal6969 Never leave home without timed fuse! Funny enough I never tried graviton ram, outside of 1 or 2 mass driver trials. I just built a WH40k cruiser that fires 40x 500mm sabots in one broadside, I can imagine the funny if they all carried graviton rams though. Will let you know lol.

  • @DarkKinou
    @DarkKinou 2 месяца назад

    Great builds, loved the skating Mecha. Any tips on spin clip building ?

    • @chillbuilder101
      @chillbuilder101 2 месяца назад

      Thanks! I only spin clip a bit otherwise it gets too annoying to keep track of what is on which level. Otherwise you'd have to create a shell, build your pieces on an open platform, and then assemble things into the shell. I made a mech that had several layers of spin-clipping this way once, it dies instantly to piercing PAC; would not recommend lol.

  • @rogaldorn4759
    @rogaldorn4759 2 месяца назад

    Sick builds, dude. Keep 'em coming!

  • @ApertureGaming011
    @ApertureGaming011 11 месяцев назад

    So! Hence concludes the Caravonian Rebellion! It was surreal to actually see a content maker FULLY clear the Caravonian Rebellion! As you know, you've played a year-old build, so it's not up to date. I would like to thank you for playing through what is essentially my biggest game project ever! The Caravonian Rebellion still has some significant plans to extend its life, like two extra difficulty modes Titanomachy and Rebellion Plus and maybe even story missions that show the story of the early days of the Caravonian War before the actual campaign. We just had a major update overhauling the Auronean Federation, and I'm currently overhauling the Confederate and Union cruisers'/capital ship armor and weapons for the next one. Moreover, I'm experimenting with something related with Rebellion Plus, which should give players a harder time. My second custom campaign which is Hololive-themed, PROJECT HOLOFLEET: Operation Rapunzel, is currently about to receive its final faction and final changes of its map. After that, I will write some simple lore and story events to accompany. See you then! Once again, Thank you!

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    11:42 did you mention me then? I can't hear what you said

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    11:11 That battlecruiser and their heavy cruiser will be armed with plasma armaments in later updates

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    0:23 Ah that old Micheal N Maldrey-class Aircraft Carrier... I wanted to emulate the Red Alert 2 carrier, but it looked so weird...

  • @neurofiedyamato8763
    @neurofiedyamato8763 Год назад

    Wow these looks amazing have you ever finished decorating the interior of the first build? Very inspiring and cozy flying base for campaign use too. Btw if you run out of decos, you can put them on spinblocks or pistons. Each subconstruct can fit 5000.

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    9:52 Noted, will be fixed

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    The new Auronean overhaul will have ships starting from cruisers/destroyers with plasma guns

    • @ApertureGaming011
      @ApertureGaming011 Год назад

      If you feel like they’re a bit weaker than other factions, it would be because they were the first faction I’ve made

    • @chillbuilder101
      @chillbuilder101 Год назад

      Wow that's such a huge effort to update all these ships, your dedication is inspiring.@@ApertureGaming011

  • @harlanyoder6572
    @harlanyoder6572 Год назад

    'Promo sm' ✌️

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    20:25 for some ungodly reason, the FtD strategy Ai just... does that. During my early playtests, a Balhaean air unit would just go to the center of the map, linger there for a while and then go back. It's weird

  • @ApertureGaming011
    @ApertureGaming011 Год назад

    Also, the thumbnail looks like you’re fighting the Auronean Federation, but you didn’t fight them this video…?

    • @chillbuilder101
      @chillbuilder101 Год назад

      Woah, accidentally used thumbnail for Ep 35 instead of Ep 25... Thanks for the catch, glad it was a quick fix