Houdini Basic Flip 001 - Emission Vs Continuous Emission

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  • Опубликовано: 5 фев 2025
  • In this tutorial we are going to see how we can convert any geometry into FLIP particles and how we can continuously emit FLIP particles from geometry.
    👉RENDERING THIS SIM - • Houdini Basic Flip 005... 👈
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    👉👉 BASIC SOP SERIES - • Houdini Basic SOP 001 ...
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Комментарии • 43

  • @kokoze
    @kokoze 2 года назад +9

    Great tutorial! I love it when Houdini teachers don't just use shelf tools but they recreate the pipeline themselves :)

    • @indianvfxschool
      @indianvfxschool  2 года назад +8

      Aaaaannnndd that's the only way to learn houdini.
      Not touching the shelf tools 😉

  • @TopsonNoble
    @TopsonNoble Год назад +2

    This is the best Houdini beginner tutorial I'll ever find on RUclips. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.

  • @bensevenants9919
    @bensevenants9919 2 года назад +3

    Thank you very much! Finally a fluid tutorial without the damn shelf tools

  • @onur.nidayi.1344
    @onur.nidayi.1344 5 месяцев назад

    I am a beginner in Houdini and this is so good and clearly explained. Thank you !

  • @EClavel
    @EClavel 2 года назад

    Thank you for all of your tutorials. Very helpful. Great channel!

  • @sleepyblue8
    @sleepyblue8 2 года назад

    thank you for explaining your reasoning behind everything. I seriously appreciate it. amazing tutorial

  • @SlowMotionLab
    @SlowMotionLab Год назад

    Great tutorial! Bravo!

  • @devongeldenhuys1928
    @devongeldenhuys1928 6 месяцев назад +1

    Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?

  • @osakat8102
    @osakat8102 Год назад

    hi thank you for the video. ..if i want the water effect.. how can i turn this on to VDB? Thank you

  • @СтаниславМурашкин-п9щ

    You are the best man! Thank you very match! :)

  • @Oxi-V4r
    @Oxi-V4r Год назад +1

    Im confused on the flip object part, in houdini 19.5 It shows a lot more options that are not flip object.

  • @Funbox_admin
    @Funbox_admin 4 месяца назад

    13:46 Timeline
    I don't understand what happens when I copy and paste parameters. Can you explain further?

  • @antanasjacinevicius8266
    @antanasjacinevicius8266 Год назад

    Thx!

  • @prashanthc.m7147
    @prashanthc.m7147 2 месяца назад

    can you pls help me reduce particle size its too thick even after reducing it as shown in the video initially it was very big pls help ! Thanks

    • @GenesisWilliams
      @GenesisWilliams 10 дней назад

      click on flip object, go to guides, then down to particles, in visualization remove it from sprite to particles

  • @eliellgvs1
    @eliellgvs1 8 месяцев назад

    How to kill the flip particle based on age ?

  • @karanbhardwaj8793
    @karanbhardwaj8793 2 года назад +1

    Great Tutorial, but I want to know that how to stop the continuous emission .

    • @indianvfxschool
      @indianvfxschool  2 года назад +3

      Just use the activation value in volume source, you can animate it or write something like $F

  • @96ubme
    @96ubme 3 года назад

    Great video! Thank you. Question..what would the best way to be to get this into UE4?

    • @indianvfxschool
      @indianvfxschool  3 года назад +1

      You can use alembic rop to export it as alembic and use it in whatever software you desire

    • @96ubme
      @96ubme 3 года назад

      @@indianvfxschool Thank you for the answer

  • @kewang9871
    @kewang9871 2 года назад +1

    Hi , Great video, but I keep the particles group there ,it still work.

    • @indianvfxschool
      @indianvfxschool  2 года назад

      if it works ,it works :D Maybe you're using shelf tools.

  • @kurokishizx
    @kurokishizx 2 года назад

    Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton

    • @indianvfxschool
      @indianvfxschool  2 года назад +1

      Give them some initial velocity. So they travel downwards with lot of force

  • @software41
    @software41 3 года назад

    Nice

  • @Helios.vfx.
    @Helios.vfx. 2 года назад

    You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?

    • @indianvfxschool
      @indianvfxschool  2 года назад +2

      If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything.
      The goal of the tutorial is to explain each and everything from scratch.

    • @Helios.vfx.
      @Helios.vfx. 2 года назад +1

      @@indianvfxschool That's it! If that's so, glad I landed here dude!

    • @indianvfxschool
      @indianvfxschool  2 года назад +1

      @@Helios.vfx. welcome 🙂

  • @tomcatCfilo
    @tomcatCfilo 3 года назад +1

    For some reason my particles are huge compared to yours by default. any idea why this is happening?

    • @indianvfxschool
      @indianvfxschool  3 года назад +5

      Go to Flip object, Guides, visualisation and change from sprites to particles.

  • @mrpig4286
    @mrpig4286 2 года назад +1

    nice tutorial , but I am not English native speeker , It is hard for me to listen clearly , could you add an English subtitle?

    • @Helios.vfx.
      @Helios.vfx. 2 года назад

      Time to learn English. Most of this stuff is in English

  • @kstz_e-sports
    @kstz_e-sports Год назад

    my particles are showing darkl why is that?

    • @TopsonNoble
      @TopsonNoble Год назад

      I think you need to press D in your viewport, go to the geometry tab and turn off Sprites

  • @dorashin
    @dorashin 3 месяца назад

    Good tutorial but I can hardly understand your English accent can you maybe give like an English subtitles?