Houdini Adventure - Slow Motion Fluid Splash

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  • Опубликовано: 1 ноя 2024

Комментарии • 75

  • @salvio2776
    @salvio2776 9 месяцев назад +5

    To whoever have doubts about the cache like me, if you are using 'explicit path' instead of 'constructed' in the file cache node, you need to replace $F with $FF or $T in order to write the substeps correctly. I would use $FF in 'constructed' path just in case too. You can see more info by hovering the cursor in the 'substeps' option in the file cache node.

  • @liamwhitehouse9428
    @liamwhitehouse9428 7 месяцев назад

    So great tutorial. I love slowmo guys videos of all their Phantom footage and this is super great for water vfx !

  • @user-sl309jd90
    @user-sl309jd90 Год назад +1

    Thank you Fabian. I was struggling with UV changing. After watching your video, I realized that I should apply only P in the retime SOP. Thank you

  • @Emeteriowallace
    @Emeteriowallace Год назад +1

    I'm happy I have find your channel, It is amazing! Thanks for your work!

  • @PaulColton
    @PaulColton 2 года назад +6

    Really well done tutorial, and appreciate you covered all aspects of the project, including materials and lighting. Great job.

    • @FabianStrube
      @FabianStrube  2 года назад

      Thanks alot!

    • @aaronv2photography
      @aaronv2photography Год назад

      He didn't cover all aspects, he skipped over how to cache the sim and went straight to importing the cache files. I'm confused now how to create the cache.

  • @immortalartscom
    @immortalartscom 2 месяца назад

    thx very simple and cool!

  • @hectorthespector
    @hectorthespector Год назад

    That was a beauty! thank you

  • @tinywang2181
    @tinywang2181 2 года назад

    absolutely gorgeous

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    Incredibly helpful, thank you!

  • @revg9742
    @revg9742 Месяц назад

    goodstuff.. thank you!

  • @utubeparpankaj
    @utubeparpankaj Год назад

    very beautiful effect..Keepup

  • @FaddyVFX
    @FaddyVFX 2 года назад

    Wonderfully simulated fluid, Good job.

  • @austin_wendenburg
    @austin_wendenburg 2 года назад

    Very concise and informative, thanks a lot!

  • @RMAFIRE
    @RMAFIRE Год назад

    arouses admiration✨💎

  • @Kill3dge
    @Kill3dge 11 месяцев назад

    Hello! really nice tutorial, but I have a problem, my geometry after retime just go through the simulation, there is a small offset, I don't know why, any idea?

  • @danielefrontini6204
    @danielefrontini6204 Год назад

    Thank you!!!

  • @Freefx_07
    @Freefx_07 2 года назад

    amazing tutorial man love it

  • @pablosound
    @pablosound Год назад +1

    hey I bought an orange off your csgtrader page today but RS doesn't render any texture on it? it never happened to me before so I am really clueless on this one

    • @FabianStrube
      @FabianStrube  Год назад

      Hi, can you check if the uv attribute went missing somewhere on the way?

    • @pablosound
      @pablosound Год назад

      @@FabianStrube thanks Fabi for such a quick response. will check in a minute but it’s strange as it’s ok textures in vray 👀

    • @pablosound
      @pablosound Год назад

      @@FabianStrube just found the "bug" - imported obj has attribute of "shop_materialpath" in it so it overrides the material set in file sop it seems

  • @christiangrafe8048
    @christiangrafe8048 Год назад

    i did not understood the retime part. I wanted to do your idea whitout watching the video step on step, so I created the fluid sim in a geo node with a dopnet by myself, all this part is working, but i never did a retime before and its not really working. Did u just animate the retime parameter in your null? because i tried it but it dosent affect anything at all

  • @DJWeekly
    @DJWeekly Год назад

    Hi! I got this to sim with the .0005 , but redshift would crash when I tried to render, so I re-simmed at .001 and made sure to change it to v2 on the file cache after the DOP I/O, but now the position of the bottle is slightly off and I didn't change any settings. I did change the re-time by 1 frame but since the control null is affecting both retimes, that shouldn't matter. Super weird!

  • @danielefrontini6204
    @danielefrontini6204 Год назад

    Wonderful tut thank you! Is id really necessary in parts retime node ? Isn't Hou using point number without it ? I have tried to remove it and it seems to work properly without it...thanks!!

  • @joshmethven4710
    @joshmethven4710 2 года назад +1

    Amazing tutorial - anything to help the 6+ hour caching on the simulation or is this normal?

    • @damiencesure2848
      @damiencesure2848 2 года назад +1

      I have the same problem with 32 RAM :( curious to have a reply.

    • @joshmethven4710
      @joshmethven4710 2 года назад

      @@damiencesure2848 I’ve figured out this is normal unfortunately 😬

    • @joshmethven4710
      @joshmethven4710 2 года назад

      @@damiencesure2848 however not sure if there’s anything that can speed it up?

    • @senseoffender9655
      @senseoffender9655 11 месяцев назад

      probably reducing the substepts right? every substep is a new calculation (i think) and the substeps ini the sim are put to 8 for the retime. @@joshmethven4710

  • @xEnjoiiLifex
    @xEnjoiiLifex Год назад

    My particles just disappear when I hit play, even without initial velocity. Any ideas? Thank you for the video!
    Edit:... it helps to make sure the simulation box actually includes the emitter.....

  • @whitecrimes1993
    @whitecrimes1993 2 года назад

    AMAZING AND DETAILED WORK . JUST CURIOUS TO KNOW HOW U INSTALL MEGASCAN PLUGIN FOR H19 I AM TRYING TO INSTALL BUT ITS NOT SHOWING IN SHELF

    • @FabianStrube
      @FabianStrube  2 года назад +2

      Thanks alot! I did it with this Guide: help.quixel.com/hc/en-us/articles/360002427238-User-Guide-Megascans-Plugin-for-SideFX-Houdini

  • @laurianepaty
    @laurianepaty Год назад +1

    Hi can you explain how your node Null CONTROL get you a frame section at 14:07 ? I don’t have it…. If anyone can help me

    • @FabianStrube
      @FabianStrube  Год назад

      Hi, you can create a Null objects in the obj context and use the edit parameters interface to add a float slider. Simply right-klick it and copy parameter and go to you retime sop and paste relative references into the frame retime slider. Now you can control the retime from outside your sop network

  • @Mati_Motion
    @Mati_Motion Год назад

    I did excatly same as you but with my model and two flip objects with merge pin to flip solver, and after retime i have very bad and strange glitches.

  • @jesjesline
    @jesjesline 2 года назад

    Great video!!

  • @TITAN1ECUADOR
    @TITAN1ECUADOR 2 года назад

    How you Render the substeps pls

  • @georgesebastian9859
    @georgesebastian9859 2 года назад

    Thanks for this great tutorial...
    Really appreciate.
    Expect more food tutorials

  • @dj_multiple_one
    @dj_multiple_one 2 года назад

    amaizing!!!

  • @software41
    @software41 2 года назад

    very nice

  • @ArKnar1
    @ArKnar1 2 года назад

    Hi! Loved your tutorial! Can I ask you how to export this animation in abc for C4D ? Thanks you!

    • @FabianStrube
      @FabianStrube  2 года назад +1

      Thank you! Just add an alembic rop after you meshed the Fluid and Export it 😊👍

  • @ZeemZoomtv
    @ZeemZoomtv Год назад

    It would have been nice if you explained more about the CACHE step for those who are not so knowledgeable... Can't get CACHE to run even though it saved it

    • @aaronv2photography
      @aaronv2photography Год назад

      YES! The cache step was super important since you can cache from the dopnet. Or the output in the solver. Or make a filecache node which I don't know where to do any of the cache since NONE of the attempts I have made will cache the substeps like is shown in the video.

  • @dukevera4216
    @dukevera4216 Год назад

    I cant seem to get the textures right at all, the UV's don't line up - any idea how to get them to line up? thank you!

    • @FabianStrube
      @FabianStrube  Год назад

      Hi, do you mean the lime uv and texture? Are you using the right texture set, since the model comes with different variants

    • @dukevera4216
      @dukevera4216 Год назад

      @@FabianStrube hey! yeah sorry, I figured it out. I just had to point he UV group to the FBX data and it worked. Thank yo so much for replying. I do have another quesiton though, your PC is running this sooo smothly, what spec do you have? I have a i9 13900ks and 4090 and in struggles, it actually can't even cache 0.0005 like you did. What are you runningg and have you optimised something somwehre? Thank you so much!

  • @bondell1840
    @bondell1840 9 месяцев назад

    do you provde the hipfiles for this tutorial?

  • @JonasJCom
    @JonasJCom 2 года назад

    How did. you calculate the initial v for the flipfluid to make it hit the animation? - Trial and error or is there a good way to calculate it?

    • @FabianStrube
      @FabianStrube  2 года назад +1

      It was a trail and error. But with the particle position and a velocity you should be able to calculate a future position of a particle in time.

    • @JonasJCom
      @JonasJCom 2 года назад

      @@FabianStrube Thank you for a great tutorial. Sorry for all the questions if you got the time. Using the trail sop after the retime will set all my v to 0 in the splash any idea what I'm doing wrong? - I tried just skipping the trail node and go directly into the att transfer which works but gives me crazy v values but maybe they just are a bit crazy the way I'm smashing my objects together?

    • @JonasJCom
      @JonasJCom 2 года назад

      ahh got it working with a shorter shutter speed and using the v directly from the retime without the trail node

    • @FabianStrube
      @FabianStrube  2 года назад

      @@JonasJCom Hi, no problem, glad you figured it out. I had some trouble with the velocity after retiming it myself. The trail sop set to compute velocity helped to calculate it again. Usually you can set the retime to scale velocity but it didnt really work for me. Seemed like a weird bug, since it put all my velocity to 0

  • @kextnext
    @kextnext 2 года назад

    Half of my fluid ball keeps going through my geometry even though I’m using 8 substeps on the retime node and the flip solver. I decreased the particle separation and decreased the division size on the object. How can I fix this?

    • @FabianStrube
      @FabianStrube  2 года назад +1

      Did you check "use deforming geometry" on the static collision Object?

    • @kextnext
      @kextnext 2 года назад

      @@FabianStrube Yes, I did. It’s definitely animated in the Flip Sim. Could scene scale be a factor?

    • @FabianStrube
      @FabianStrube  2 года назад

      @@kextnext yes, it might be. Do you work in Real scale?

    • @kextnext
      @kextnext 2 года назад

      @@FabianStrube I fixed it! The deforming object shelf tool applied itself to the retime node instead of the animation. Thanks for your help!

  • @rayush63
    @rayush63 2 года назад

    how do you get the frame slider inside the control null?

    • @FabianStrube
      @FabianStrube  2 года назад +1

      On each Node in Houdini you can "edit parameter interface". There you can add different types of extra controls to your nodes.

    • @laurianepaty
      @laurianepaty Год назад

      Which one did you took?

  • @ssaadd13579
    @ssaadd13579 2 года назад

    Substep is missing in my retime node. I check some video on youtube as well they don't have the substep option too. how can i get it?

    • @FabianStrube
      @FabianStrube  2 года назад

      Are you using houdini 19?

    • @ssaadd13579
      @ssaadd13579 2 года назад

      @@FabianStrube I’m using Houdini 18.5

    • @ssaadd13579
      @ssaadd13579 2 года назад

      @@FabianStrube I can find it in the Parameter interface but it’s locked

    • @FabianStrube
      @FabianStrube  2 года назад

      @@ssaadd13579 I just checked it. It seems like they added the parameter in H19 for the retime Node.

    • @ssaadd13579
      @ssaadd13579 2 года назад

      @@FabianStrube thanks a lot!

  • @denrolic80
    @denrolic80 4 месяца назад

    Thank )

  • @dj_multiple_one
    @dj_multiple_one 2 года назад

    What system do you have?