Unity 3d : Resident Evil : Zombie AI Demonstration and Explanation
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- Опубликовано: 10 мар 2023
- Leave a comment If you have any questions,or ideas.. Also, leave a like if you enjoyed in the video..
:Audio:
Survival Spheres
Unfoldment - RE4 Remake - Real Life Save Room
• Unfoldment ~ RE4 Remak...
:Twitch:
/ mph64
:Twitter:
/ mph10909 Игры
This channel is a gold mine
It’s not the best stuff out there but I enjoy making these little RE clones. So thanks for checking them out
Good job dude!
Thanks! Trying to get it close to that Original feel
Have you considered doing tutorials? I'd love to learn more mechanics around the older RE games.
I have thought of doing some tutorials, not sure how good they will be. I’m still sorta learning as I go myself.
@@MichaelHeist I'm also learning as I go. I figured out tank controls and aiming and shooting and all that, but now I'm mostly stuck on enviromental interaction (flipping through pages of notes, pressing a button to examine something, etc). It's a lot of fun but good god it is trial and error
So much trial and error! Then you learn some new stuff and have to refactor and try and make things a bit better. If you need any help I’m always willing to give insight on a few things I have learned!
@@MichaelHeist Do you happen to have a Discord server?
I do discord.gg/Z8km4XDT
After watching this video, I better understand why:
1) Crimson Heads had a visually stronger detection than garden variety zombies did with the player in the GameCube REmake of BioHazard: RE1
2) Lickers had superior hearing detection of the player in BioHazard: RE2
I wonder if lickers could detect movement speed because I know they wouldn’t attack if you moved slow
man can you give zombie models
I actually just ripped them with RE2MV