I suck at 3D and REMADE Resident Evil 8 Village... (IN ABOUT A WEEK)
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- Опубликовано: 31 июл 2024
- Did I accomplish my goal of re-making Resident Evil 8 Village (Maiden demo) in UNITY with sucky modeling skills? Before I get a comment, I did not create the end sequence of the lady attacking the player haha. That was just thrown into the edit for fun. Hope that's obvious :)
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Hey Thomas, u can avoid the flickering in 12:39 if you hold V while adjusting your object position, it will perfectly align itself near another object and that will fix this issue.
Thanks
Wow thanks!
You can also take advantage of ProGrids. I always do.
@Gibson Hector its a lie bro. Don't be stupid
I've used this trick for years and still haven't released a Unity game xD
This really was a fun live series to watch, I actually learned a lot just by being a fly on the wall. Halfway done with the course btw and I'm stoked to jump on every day and keep going. Thanks Thomas, you da man!
That's so exciting to hear! Nice!
@@thomasbrush Looking forward to the next live series-- Really hoping you could do something like a rogue-like game with procedurally generated levels so we (oui) can see exactly how that's done inside of Unity. Keep up the good work!
That transition at the end nearly killed me but well done :D
Burada türk göreceğimi düşünmezdim 😀
Loved this new form of nicely edited videos, keep em coming!
This has higher chances of me sharing it to other people!
Whats the probability % bro?
I remember watching ya livestreamed this the one week couple weeks ago Thomas. It was mega fun to watch made my afternoons that week. ya did well tackling your weakness of 3D design.
Good job dude! I enjoyed the streams as well, curious to see what's next!!
did anyone noticed this? 14:29
Awesome job ! Also loved the problem solving part (e.g. where you change textures or create shapes in photoshop or using Blender to bend the stairs). I wish I could do something like this. Seeing this video certainly helps me get on the right track. There is only one problem: I have zero ideas for a game, call it a chronic writer's block and that's very frustrating, because I know how to code, but I'm not able to use that knowledge. So if you've got the time, a video about coming up with ideas would be really welcome... ;)
This flying spoon is what scared me the most.
I'm surprised you dont use Substance Painter, it would prevent you from tracking UV maps in Photoshop and give you a whole bunch of nice texture touches (dust etc) very quickly
As he is primarily a 2D gamedev, it'd make sense not to delve into substance painter right away, no? I've been learning blender for the past year, and even now, am I debating with myself, whether it is worth it buying substance at this point.
@@robrobusa I see your point! It depends how you use it. The fact you can paint on the 3d model with all photoshop features including brushes is already worth it for me :)
Man!! I enjoyed the live streams so much. Now im just looking forward for the Q/A vid
There was a peppa pig in the snow when he looked out of the window.
lmaooo
Surprised this one doesn't have more views. Really tied the assets all together nicely.
This is the best way to prototype things imo. Flip assets and then switch them out later. Speeds things up so much.
Impressive and well done. As a dev, a floating spoon spooks me more than any demon so mission accomplished :D
Faxxxxx
Golden advice here dude. Thank you for that reassurance. Forreal
This looks awesome man, great job! Imagine of you would have used HDRP, also i think you missed to enable AA in the post processing stack, or if you did try using Temporal AA. its so much better with the vertical line flickering.
Also i noticed some stutter when moving and rotating, this is common when the camera is inside the moving and rotating asset, try using Cinemachine that way the camera follows, or making a simple camera follow script.
That pattern on the floor blur was actually the lack of "Anisotropic" on the texture import settings ;) For the next time moving up this slider will remove the distance blur on perpendicular surfaces.
I mentioned it on the livestream video, but for the chandelier and the fog, adjusting and reducing the render order might fix the issues it was having with the fog, so it feels like its more glass than hard plastic on the outside. Worth a shot!
You just inspired me to start learning video game development, thanks! xD
Thomas this is amazing, great work. Is that Peppa Pig at 14:30 on the window?
yeah hahahaha
You did a pretty good job on that one that's for sure.
Now add fixed camera angle + transition between them = Old School RE style for RE 8.
It's like being a mad scientist.
When you were showing the demo, it kinda felt like asmr
Hi Thomas, I've almost finished your course, and my god it feels like game school in just a course. And seeing your skills in pulling off the 3D remake. I honestly feel you could make another course/extension just based on what you did. And I would definitely buy it. Anyway, keep up the good work bro
That's an AWESOME idea. Wow. Maybe I should consider it!
@@thomasbrush I think you should, a 3D DLC-like/extension to your existing course. Your course is pretty much comprehensive on its own but there's a lot of versatility in doing 3D as you've shown, and in comparison to 2D you can't really make use of asset packs, you need some level of skill and a lot practice to make striking visuals. So I think it would be very beneficial for people who aren't artists, but want to make a moody game in 3D that they can pitch to publishers. As a lot of work can be mitigated by utilizing asset packs in the right way like you've done. I know David's course does this, but I think your approach is just as unique as you also make use of code. Anyway, it was a great video dude and you have just as much skill in 3D as you do in 2D. Great job
Fun video and there's a lot of good tips here.
Well done you are now my hero in game development
First off, I've been watching your videos for years and love a lot of the advice you give, but I just think this is worth mentioning for anyone who might be new here and just getting into game development. In the past few videos you've talked about how you can take small games like the one you created here and use it to secure $100,000+ in funding. I didn't think too much of it at first and thought it fair enough for the Cyberpunk game you made, and maybe for the Animal Crossing game as well (mans got to sell an online course, and I've got nothing against that), but if anyone out there watching this thinks they can take some pre-made assets, create a small level, and get $100,000+, or any money AT ALL, you would be completely wrong. You need a lot more than a small generic level to impress someone enough to give you that kind of money. Again, I love Thomas's channel and most of his advice, but I can't agree with this one, and I think it's worth mentioning that this is completely unrealistic. Not a hate comment, just trying to help some people out.
I thought he was speaking from experience. Didn't he say he did this twice? Maybe 3D's completely different, maybe more has to be done seeing as there wasn't much detail.
@@VandalVortex Yeah, he has raised money for real on his commercial projects which is great. But those pitches had a lot more to them than a small environment :)
The amount of editing/memes in this video is perfect, I really enjoyed this one :) even for a 3D game this still felt like one of your videos ^^
Bro is there any way i can get whole 3d environment of resident evil Village. Like Asset ripoff or asset extracted from game itself.
Outdone yourself again Thomas. Excellent job
Wow
That demo in one week is unreal
Wow you're good also it's my birthday so it makes it the best keep up with what you doing your one of my inspiration to be a game developer so I thank you for everything even though I have autism but with you I feel smarter than bill nyi the science guy also yes you did
Masterpiece
I saw all the lives, great job!
Nice work
Amazing Thomas. Fair play!
I always make a game half way and then get discouraged, then watch your videos and get inspired and pumped, and then repeat the cycle lol
Great job!
the realtime lights drive me insane.
why the floor tiles are going inside? instead of coming out. I think some problem with the normal map. the floor lacks polish as well(little reflection would make t look nice)
The moduler level design technique is good most AAA developers have adopted this way of design as any flaws in your levels can be easily corrected in engine as opposed to having to revisit the raw model and fix errors, I'd recommend this technique for all level designs!
You are very good at what you do
You did great! You should do this again sometime
What did the assets cost in total? And how much time did it cost?
Looks great! I just want to ask about the .svg export to blender (compass thing on the floor). It looked like it had a very high number of tris. Wouldn't this impact performance if you made many assets like that. I know its not a big deal because its just a demo I'm just having a hard time understanding how much I should worry about tris count. Thanks for the great video anyway.
Using stock assets is not asset flipping; an asset flip is where several of the same game is released with the assets changed(or flipped) to make it appear to be several different games. This is often confused and can be unfair to the devs. If you are simply making a vertical slice to test a game concept there is no need to produce your own assets.
Partially success, but thumb up for you anyway. I am interested in your tutorial course.
Its perfect bro,its amazing...In Unity ⊙.☉
This is pretty cool man, would love to be able to do this
Sameeeee
Good job
Killer video, wow! Subbed immediately
Hi, only just found you and subscribed! Where did you get the amour knight?
I wish I had this level of expertise in anything.
Hey Thomas, I'm interested in joining game dev but my game is 3D. Should I still join? Will the course still be beneficial for me?
Hey Thomas, I know your games were completed in 2d but I was wondering, with your experience in 3D, if you could talk about the challenges of being a Game Developer in either form?
I recently got into Game Dev to make the dream game I've had for years, now that I'm here I see so many people creating in 2D, and it's really intimidating because I don't see that format working with the world building mechanics I love so much and want for my final project.
Wow that is so perfect💥👌
This is beautiful.
Nice one as usual
lol anyone else notice Pepa the pig @ 14:29?
Make a part 2!! with a enemy!
Damn these inside out normals on the floor 😂
you did an amazing job
He somehow managed to make a spookier game
4:51 this is very useful to know. Holy shit.
Using assets are extremely necessary I work as a 3d generalist, and I had to make a castle a while back, I found a good castle online for free (with cc0 license) and edited it, cut some pieces, matched others and remade the materials, saved hours and hours of modeling, client doesn't care if you bought/downloaded a couch, the final result matter, no player will care if you made the stuff your self or not, it's like Lego, we all have the same pieces but we can all do different
You did an amazing job. Would you say First person is the easiest type of game to make alone then?
I think you should have lowered mouse sens to make it look smoother lol otherwise great test!
Builtin Standard or URP or HDRP?
7:00 WHY DIDNT YOU USE HDRP AND LOCAL VOLUMES
Hey! I want to become game dev...but i have financial problems...and i have very old pc with 2 gb ram, no graphics card and dual core..please tell me what type of i should start making from that pc...
2d games.. Pixel art..
You are my hero.
The first 80% of a good looking environment are quite fast to archieve with modular assets, but adding details and fine-tuning is just crazy time-consuming. Add custom characters, animations, story, gameplay, level-design and several iterations to everything and you can imagine, why it takes massive teams to produce such a game.
I think for a quick prototype this is a good result, but it doesn't quite convey how much more work you would need to flesh it out and make it a real game.
im not afraid of being labled an asset flipper, it's just so many assets code is just a nightmare and I end up spending more time trying to decipher their awful code than actually making my game
Big hat 👒😂😂😂😂
delightful
Nice brother
it remind me a game from Mr.David (Home where one starts)
can we get more 3d games? :)
Beautiful 👌💕💕
"Belender is awesome! If it sees an svg. it actually converts it into a mech."
WHAT!???
Had the same reaction🤣🤣
this
It's a mesh, but yes :D
@@kendarr It's also Blender and not Belender, but my spelling skills greatly decrease when I'm excited xD
@@crazyfun95 I didint even see belendeler xD, it's alright dude!
COOL!!!
awesome
When can you upload the Q&A video?
Pls reply
14.29 PEPPA PIG!
2:24 - 2:33 Wow the statment that should be heard from every last asset flip developer ever.... Thank you for saying that.
Good god what nonsesne. "in the past you would have to use maya, in my case I used modular assets" hello Gonzo! how do you think these "modular assets" were created? :D If you guessed in a program like maya, max or blender, congratulations!
You used READY MADE assets. There is no tool that spits out "modular assets" :D
bro, your videos are amazing. Idk if you're posting on tiktok but start promoting if not! Your videos deserve HUGE views. Keep creating :)
I cant just get away with this idea of downloading ready assets.
Where is the lady with the big hat ?
What’s up Broski 🦋✨✨
Cool, so this was like practice before doing FATHER?
STEP ON ME VAMPIRE MOMMY STEP ON ME
Mission acomplished man 😀
Very impressive👌👌👌👌👌
I came to see Thomas do some badass high fidelity modeling. Now I'm disappointed. 😔 I'll keep watching. Maybe there's some badass level design.
I was right! Very cool end result. It's so refreshing seeing devs teach how to use asset store sets properly and doing away with the stigma.
This definitely used a lot of asset flipping. But that doesn't take away from the work that you put into this project. Great job Thomas.
I wouldn’t call this asset flipping at all.
not asset flipping
Just the word Volumetric kills performance on my main gaming pc.
WOAAAH
I also like big... hats
capcom uses RE Engine to make their games and that's probably the most performant engine, I've ever encountered. I mean if you just take a look a something like DMC 5 which runs 60fps smooth on an xbox even with fast paced combat.