Oh man, I love Slay The Spire If you're looking for games that do this, Deck Building games are what you're looking for. There's subsets underneath that umbrella, but generally any deck building game will have the similar mechanic of adding complexity as you go, and there are character based ones in a similar vein.
@FamilyTableTop I'll be honest, many different franchises have deck building games that kind of all play similarly with varying levels of complexity. You can probably search a favorite show or video game and they may have a card game of some sort, and those are all fine and good, but that's not what I mean . The biggest original concept that comes to mind is one of the oldest commercial deck building games called Dominion. It's got many expansions, and its mechanics get kind of complicated, so I don't know if I recommend that one. It's very much a Drafting style deck builder, which are fun, but time consuming and kinda complex. Basically you get a set amount of currency and then build a deck from that from a community pool that keeps expanding over the course of the game. Very different from Slay the Spire, but it does teach you as you play, because you have to learn different mechanics to make different strategies, while also earning currency. Fun and thought provoking, but takes time to learn. On the other hand, a very simple, easy to learn and play for 2 people deck building game that comes to mind is called Tea for Two, and it is based on Alice in Wonderland. It isn't a drafting game, but it also isn't really a battling game, more of a points scoring/trick taking game with light deck building elements which occur over the game, and scoring can change depending on how tough you want to make it. The game has recommendations for first time players, and it's easy enough to learn in 30 minutes. Not wargame like at all though. I would have to think a little harder to filter games based on character battling that teach mechanics similarly to Slay the Spire in a different way, but generally I think if you want to find something like it, find games which describe themselves as having Rouge-like (Rouge-lite?) elements. They tend to be replayable with different strategies and a sense of RNG that keeps battling through them unique, while still maintaining rules or concepts learned from previous play throughs. Hope this helps? Have a few game recommendations in any case.
@@FamilyTableTop Domnion comes to mind as the original drafting style deck building game, but it's pretty complicated and not exactly a "Battle" based game. It's more of an economy game where you have to develop a strategy using cards from a communal pool. There's a cute 2 player Alice in Wonderland style game with mild deck building elements called Tea for 2, and it can be learned in like 30 minutes, but it is more of a set scoring/losing cards game. Many many franchises have deck building games which play very similarly with varying degrees of complexity, and they're great, but not exactly like Slay the Spire. If you want something similar, the video game term "Rogue-Like" is usually a good indicator, but I don't think many card games use that term because it is kind of redundant for board games. I can't really think of many other specific examples right now, but if you're wanting a bit of a cheat sheet, I always recommend going to Board Game Geek and seeing how they classify games. It's basically the most complete tabletop game database ever with lots of tags and references.
Another good example of simple game play that builds up with new books cheaply is called: 4 Against Darkness. I love this ttrpg system as a learning starting point into playing more crunchy ttrpg's like Shadowdark.
I just got Slay the Spire, a few days ago, it is going under the Christmas tree this year. We love Clank! for the deck building mechanics so I think it will quickly become one of our favorite games. I wish the video game had a couch co-op play mode.
@FamilyTableTop that question can get boiled down in a lot of ways.. and to sum it up there's a political question and a gameplay mechanics question. And for me both are yes.. plus OPR truly leads itself to one of your points the ability to use your miniatures for other games.. i.e space weirdos, planet 28 or the like and they also have a OPR fantasy skirmish game which opens itself to games like.. sword weirdos ( I'm not kidding), deth wizards and others.
They're not doing this, because it's hard and requires actually understanding the hierarchy of the rules and creating a deliberate, logical progression curve. Most designers just "design" by copying a game they like and then changing a couple of rules and names. They don't truly understand the underlying mathematical composition.
Gloomhaven is a co-op game that slowly introduces the mechanics.
Oh man, I love Slay The Spire
If you're looking for games that do this, Deck Building games are what you're looking for. There's subsets underneath that umbrella, but generally any deck building game will have the similar mechanic of adding complexity as you go, and there are character based ones in a similar vein.
@@kyleguajardo can you think of any others? I have the Star Wars deck building game…
@FamilyTableTop
I'll be honest, many different franchises have deck building games that kind of all play similarly with varying levels of complexity. You can probably search a favorite show or video game and they may have a card game of some sort, and those are all fine and good, but that's not what I mean .
The biggest original concept that comes to mind is one of the oldest commercial deck building games called Dominion. It's got many expansions, and its mechanics get kind of complicated, so I don't know if I recommend that one. It's very much a Drafting style deck builder, which are fun, but time consuming and kinda complex. Basically you get a set amount of currency and then build a deck from that from a community pool that keeps expanding over the course of the game. Very different from Slay the Spire, but it does teach you as you play, because you have to learn different mechanics to make different strategies, while also earning currency. Fun and thought provoking, but takes time to learn.
On the other hand, a very simple, easy to learn and play for 2 people deck building game that comes to mind is called Tea for Two, and it is based on Alice in Wonderland. It isn't a drafting game, but it also isn't really a battling game, more of a points scoring/trick taking game with light deck building elements which occur over the game, and scoring can change depending on how tough you want to make it. The game has recommendations for first time players, and it's easy enough to learn in 30 minutes. Not wargame like at all though.
I would have to think a little harder to filter games based on character battling that teach mechanics similarly to Slay the Spire in a different way, but generally I think if you want to find something like it, find games which describe themselves as having Rouge-like (Rouge-lite?) elements. They tend to be replayable with different strategies and a sense of RNG that keeps battling through them unique, while still maintaining rules or concepts learned from previous play throughs. Hope this helps? Have a few game recommendations in any case.
@@FamilyTableTop
Domnion comes to mind as the original drafting style deck building game, but it's pretty complicated and not exactly a "Battle" based game. It's more of an economy game where you have to develop a strategy using cards from a communal pool.
There's a cute 2 player Alice in Wonderland style game with mild deck building elements called Tea for 2, and it can be learned in like 30 minutes, but it is more of a set scoring/losing cards game.
Many many franchises have deck building games which play very similarly with varying degrees of complexity, and they're great, but not exactly like Slay the Spire. If you want something similar, the video game term "Rogue-Like" is usually a good indicator, but I don't think many card games use that term because it is kind of redundant for board games. I can't really think of many other specific examples right now, but if you're wanting a bit of a cheat sheet, I always recommend going to Board Game Geek and seeing how they classify games. It's basically the most complete tabletop game database ever with lots of tags and references.
Another good example of simple game play that builds up with new books
cheaply is called:
4 Against Darkness.
I love this ttrpg system as a learning starting point into playing more crunchy ttrpg's like Shadowdark.
I just got Slay the Spire, a few days ago, it is going under the Christmas tree this year. We love Clank! for the deck building mechanics so I think it will quickly become one of our favorite games. I wish the video game had a couch co-op play mode.
@@The_Mad_Chef78 couch coop Slay the Spire would be rad!
I gotta get around to teaching you how to play OPR firefight so you can play killteam for a lot cheaper and faster/easier.
@@randomtvninja is OPR better than Kill Team?
@FamilyTableTop that question can get boiled down in a lot of ways.. and to sum it up there's a political question and a gameplay mechanics question. And for me both are yes.. plus OPR truly leads itself to one of your points the ability to use your miniatures for other games.. i.e space weirdos, planet 28 or the like and they also have a OPR fantasy skirmish game which opens itself to games like.. sword weirdos ( I'm not kidding), deth wizards and others.
This is why D and D does level systems. 1st level character there is a lot less than a 3rd character.
They're not doing this, because it's hard and requires actually understanding the hierarchy of the rules and creating a deliberate, logical progression curve. Most designers just "design" by copying a game they like and then changing a couple of rules and names. They don't truly understand the underlying mathematical composition.
@@magni319 do you really, think so?
@@FamilyTableTop watch interviews with Slay the Spire creators and then with creators of some mediocre, not so successful game. It's night and day.
Interesting
Have you played anymore zombie dice?
@@RIVERSRPGChannel not recently - but thank you for the reminder.