RUclips randomly popped you up in my search. And I’m very impressed. I like tutorials presented by people that get an idea across without being 100% adrenaline pumped and stuff. Happy to sub, and learn some new techniques.
Just discovered - while looking for a sensible implementation with the tool Relight. I really enjoyed your tutorial. It's professional, to the point, and also introduces additional aspects, such as the use of Depth Map. I also appreciate that you do everything from your own perspective; it's authentic and very interesting. Thank you for your efforts; it was a huge help in my current project.
Wooeee this is so helpful. I had a shoot last week with less-than-optimal lighting situation. This is such a good approach to fixing lighting issues!! Thank you!
Man you're such a good source of knowledge, very happy I came across your stuff. I don't even use Divinci, but you're about to convince me to switch from Primere, all the color grading, now lighting, and especially the masking seems so much easier.
You had me at hello. Another perfect video from the best channel on youtube for the modern film maker. I always looked enviously at what lightworks could do in terms of being able to break apart and isolate the image elements. These tools in davinci are fantastic and given how AI will easily make sense of an image like this, it seems pretty clear that this should be a pretty standard way of capturing and working on images. Assuming the capturing images will actually be necessary. Thx again.
Now you can combine all three of those tools with Photoshop's generative fill to not only simulate a different background, or a bigger space, but you can add a light to really sell the look. Two things immediately stick out in my head: Crafting a look for an interview, and creating a sick RUclips space that doesn't truly exist. Both are extremely exciting.
With MJ you can create a “kitchen shot on 50mm” get a similar lighting to your shooting environment, magic mask yourself, and put the kitchen in the back. All of this stuff is working nicely for static footage. Can’t wait for improvements!
I kinda want you at my university but also would be a bit scared. Your videos are so nice to understand and at the same time they are so fast and you rush through your Programms and topics, that it'd be really hard to stay on track sometimes. So. Glad RUclips has a pause button lol
Relight tool should be split up where you get the surface map and then cache the node and then feed it into another node with the first relight into input 2 and the image into input 1 and then change the surface dropdown to input 2- then you can pick any light and move it around and it will respond a lot better because the surface map is already cached and set, so all the heavy lifting is done in the first node.
@@BlaineWestropp1 I think you misunderstood. I wasn't describing a feature request. I was explaining how you were applying the plug-in incorrectly - the way I explained it might be at fault. Maybe this is clearer. In DaVinci Resolve 18.5, the caching and processing of the surface map in the Relight OFX plugin can be separated across different nodes using the following steps: Create a node where you apply the Relight OFX plugin to the clip. This node will be responsible for generating and caching the surface map. In the Inspector panel, locate the settings for the Relight OFX plugin. Look for an option related to caching or generating the surface map. This option may vary depending on the specific plugin you're using. Enable or activate the caching option for the surface map in the plugin settings. This will ensure that the surface map is calculated and stored in the cache. Add another node downstream from the Relight node. This node will be used for the actual relighting operations. Connect the output of the Relight node (with the cached surface map) to the input of the new node. In the new node, adjust the parameters of the Relight OFX plugin to perform the desired relighting operations. Since the surface map has already been cached, the relighting calculations will be applied to the cached data, which can enhance performance and efficiency. By separating the caching and actual relighting operations into different nodes, you can optimize the processing workflow in DaVinci Resolve 18.5. This approach allows you to generate the surface map once and reuse it across multiple nodes for relighting, reducing the computational load and improving efficiency during editing and grading
Blaine, this was superb. What kind of computer are you using to be able to manipulate these tools with this fluency? My ageing 2020 laptop is creaking trying to follow your tips!
@@BlaineWestropp1 Thanks for the reply! I have a good Dell i9 from 2020, which doesn't seem to have been too long ago, but it just can't handle Relight and Depth Map anything like the way your M2 has here. I'm saving for an M4 Studio mid-'25, in part thanks to you!
Followed the tut step by step. My node structure is the same. When I have the relighting map preview on, I can see the effect of the lighting. But when I turn the preview off, the relight doesn't affect the image at all, irrespective of there being a depth map plugged into it.
I believe so. Green input plugged into green relight and green depth map. Depth map green out to relight blue in. The depth map is pretty solid black and white but when I plug it into the relight node, the relight node goes grey like it's getting an all white or all black input. Resolve weirdness :) Thanks for taking the time to reply. I'll try the BM forum with a screen cap video as that's much easier to help than "It doesn't work!" LOL. Liked and subbed! @@BlaineWestropp1
Hi Blaine, thanks for the video! Im just wondering if you found the process pretty slow? I have a CPU 12900k and GPU 4080 and as soon as i introduced a second depth map it because super sluggish, wven with render cache on smart
Yes. Gotta be subtle with the moves, also could probably tune it more to reduce that outline. But subtle wins for this. If you push too far, even if it worked perfectly it could start to look odd bc it starts to depart from the reality of how light works.
@@BlaineWestropp1 Thank you fella! I will sort that self with parallel node, one more question, I have Mac studio ultra M1, and is little bit difficult for that setup to work with depth map/relight in 4k timeline. any advice how to make that work little bit more smooth? Optimised media? downscale timeline resolution? or cache? what is the best? Thank you very much for all support! much appreciated!
any suggestions how to fix the depth map isolation? the scene is white background and subject on chair full body shot. how to isolate white background change it color to warm tone? it dose not work with this scene. it dose not cover the bottom portion of video.
I followed this exactly and when the talent in my shot moves the mask around him follows behind him. It’s fine when he’s perfectly still, but when he shifts a little bit you can see the outline around him. Is there a way to fix this? It looks like a mask around him, but shifted to the side or whatever direction he moves about a half inch on my screen. My subject is the same interview setup as the shot in this tutorial, it’s just an outside interview. Any ideas would help. Thanks
Hmmmm I would need to open your project to know. Did you try and render it? Maybe it’s just lag. I actually would consider using magic mask. I have had really great results using magic mask lately. There’s a video on my channel called “magic mask” if you do what I show in that video, and add relight into the mix you should be looking pretty good. First, try and render your current clip. Let me know!
@@BlaineWestropp1 ahhh gotcha! Yeah I rendered it and it’s still there. It’s weird. The mask drifts off and I can see the exposure change in the mask that I did for the relight. I will try the magic mask. Thanks for the input!
@@BlaineWestropp1 hmm ill give that a shot! And the latest version. This is my first time using Davinci. I bought it just because of this lol we had a light malfunction in set and halfway throughout the interview our light died and the talent became super under exposed compared to our background that was exposed properly. Relight fixed the issue so far, but now I’m just dealing with this weird drifting mask issue. I’ll try this magic mask to see if it works better. I’m guessing there’s a setting I can adjust to get the mask to stick better. Thanks for the quick replies!! I appreciate it!
thats mind blowing, thanks for the video, although i edit on FCPX but im keen to learn and shift to davinci resolve, i dont know when but someday ill, just subscribed.
Ahh are you trying to make it look light a light is behind the person and lighting them from behind? If so you need to approach this with a more traditional VFX pipeline. Relight can do some good stuff on some shots but in the end it is working on a 2D image in 2D
hi! yes you can. its been a while since I tested this out, but magic mask does pretty well. sometimes it is hit or miss, but if you combine this with magic mask and finesse it you can achieve good results. dont bank on it when shooting, it is kind of like a "sometimes this works nicely" thing!
Did you or anyone had good results with this method using depth mask becuase when I try the depth map it causes flickering on the subject when I preview. Hence the relight effect becomes like a florescent light, flickering on the subject. Anyone have an idea about this?
yes I have experienced that too. I am hoping over time it improves, but this is why I have been exploring shooting footage with the lowest possible noise I can get (some of my most recent videos) as I feel like features like this will work better with perfectly clean footage. that being said, to reduce flickering you really need to fine tune your settings, and make sure you are making subtle moves to the different layers. the bigger the moves, the more issues you will encounter.
Thanks for the video. Can you please post an image with characters on it and an alley turned into a depth map and the corresponding rgb image for download so I can see the quality of the effect? Thanks in advance
Love it. If someone is jumping through the air with sky and trees in the background it’s a little harder to get it clean (yes I tested this). But, subtle moves are key, along with dialing in the parameters of the relight and depth map. Magic mask can also work nicely for things in notions because you can more easily adjust the magic mask over time.
@@BlaineWestropp1 Great to hear that it works well for moving subjects, but can you please make another video showing the actual results? Literally everyone that demonstrates Relight only show the effect on static images, to the point that it seems to only be an effect for still images. Why not show the end results? How does relight look on your talking head video? It really perplexes me that literally no one shows off the end results on moving images :/
The reason I think is because it takes forever to render. And you really really have to tune it once it starts in motion. You cannot at the moment easily use this with drastic moves and the click of a button. I can post some renders and reply back here with a link in the next few days!
@@BlaineWestropp1 Oh, yes please, it would be so interesting to see if the effect can actually have any practical use at this stage of development! It would also be interesting to hear how long time it takes to render, and with what setup. Thanks alot!
one of the most direct youtube value provider here no fluff just straight to the point
Thank you. More to come ☺️
Davinci is so far ahead of everyone with this 😮
It’ll only get better. It’s wild.
that depth map offers super good versatility and creative potential. very clear and to the point video, thank you!
☺️
RUclips randomly popped you up in my search. And I’m very impressed.
I like tutorials presented by people that get an idea across without being 100% adrenaline pumped and stuff.
Happy to sub, and learn some new techniques.
thank you so much! I have a lot more on the way 🙂
Just discovered - while looking for a sensible implementation with the tool Relight. I really enjoyed your tutorial. It's professional, to the point, and also introduces additional aspects, such as the use of Depth Map. I also appreciate that you do everything from your own perspective; it's authentic and very interesting. Thank you for your efforts; it was a huge help in my current project.
Hey thanks so much! Glad to help 🫡
Shooting in RAW this has so much potential.
_no one disagrees_
Thanks for this - been on my to-do list to experiment with this for a while - super useful seeing you fly through it all!
Thanks! I am excited for it to improve. But when you really dial it in and keep things subtle it helps a lot!
Wooeee this is so helpful. I had a shoot last week with less-than-optimal lighting situation. This is such a good approach to fixing lighting issues!! Thank you!
Glad to be of service 🫡
Man you're such a good source of knowledge, very happy I came across your stuff. I don't even use Divinci, but you're about to convince me to switch from Primere, all the color grading, now lighting, and especially the masking seems so much easier.
thanks so much! I think premiere is great for editing, but resolve for color!
@@BlaineWestropp1 Do you use both? Maybe that is the play instead. Would love to see a video on your workflow from start to finish.
Yes I use both!
Don’t know if I can fully give away that workflow.. but maybe :)
You had me at hello. Another perfect video from the best channel on youtube for the modern film maker. I always looked enviously at what lightworks could do in terms of being able to break apart and isolate the image elements. These tools in davinci are fantastic and given how AI will easily make sense of an image like this, it seems pretty clear that this should be a pretty standard way of capturing and working on images. Assuming the capturing images will actually be necessary. Thx again.
Thanks Ken! It’s a very interesting time indeed. Davinci is amazing and improving fast. There will always be a need to capture images!
This is by far the best video I've seen on relight. Thanks for the video! :)
Thank you so much! It is incredibly cool and I know it will continue to get better!
Your tutorial style feel like a breath of fresh air on RUclips.
Keep it going!! 🤘
hey thanks so much. more to come :)
You are my new favorite creator
thank you so much ☺️ lot more on the way!
Nice one brother, Glad to see you.
Thank you:)
How cool, man! Your tutorial will be helpful for around 20% of Davinci Resolve users because not everyone uses Davinci Resolve Studio.
its been a while.. are these features only available in studio?
Relight is going to change the game.
Thank you for this video! I'm going to experiment some too.
It’s very nice and should only improve from here!
Now you can combine all three of those tools with Photoshop's generative fill to not only simulate a different background, or a bigger space, but you can add a light to really sell the look.
Two things immediately stick out in my head: Crafting a look for an interview, and creating a sick RUclips space that doesn't truly exist. Both are extremely exciting.
With MJ you can create a “kitchen shot on 50mm” get a similar lighting to your shooting environment, magic mask yourself, and put the kitchen in the back. All of this stuff is working nicely for static footage. Can’t wait for improvements!
I'm gonna put myself in your kitchen!
@EdProsser 😂😂
I kinda want you at my university but also would be a bit scared. Your videos are so nice to understand and at the same time they are so fast and you rush through your Programms and topics, that it'd be really hard to stay on track sometimes. So. Glad RUclips has a pause button lol
In a live scenario I could slow it down. On YT I have to go as fast as possible! Are you a professor?
@@BlaineWestropp1 no, just a sad student & freelancer trying to study media on a university with profs who don't have a single glimpse of media..
@@BlaineWestropp1 would you teach outside the USA technically?
Your content is literally next level
Thank you so much! More on the way…
this is amazing. depth map is great
Thank you! I imagine in a hear it will be super nice.
Amazing work! May I ask what PC you are using? The relighting tool is demanding a lot from mine
Thank you! MacBook Pro m2 max. Maxed out. Worth it.
This is a gem of a tool. Thanks.
🫡
Relight tool should be split up where you get the surface map and then cache the node and then feed it into another node with the first relight into input 2 and the image into input 1 and then change the surface dropdown to input 2- then you can pick any light and move it around and it will respond a lot better because the surface map is already cached and set, so all the heavy lifting is done in the first node.
yep I agree with you. Blackmagic design is pretty good at listening, you should put in a request. I am sure this stuff will speed up in future updates
@@BlaineWestropp1
I think you misunderstood. I wasn't describing a feature request. I was explaining how you were applying the plug-in incorrectly - the way I explained it might be at fault.
Maybe this is clearer.
In DaVinci Resolve 18.5, the caching and processing of the surface map in the Relight OFX plugin can be separated across different nodes using the following steps:
Create a node where you apply the Relight OFX plugin to the clip. This node will be responsible for generating and caching the surface map.
In the Inspector panel, locate the settings for the Relight OFX plugin. Look for an option related to caching or generating the surface map. This option may vary depending on the specific plugin you're using.
Enable or activate the caching option for the surface map in the plugin settings. This will ensure that the surface map is calculated and stored in the cache.
Add another node downstream from the Relight node. This node will be used for the actual relighting operations.
Connect the output of the Relight node (with the cached surface map) to the input of the new node.
In the new node, adjust the parameters of the Relight OFX plugin to perform the desired relighting operations. Since the surface map has already been cached, the relighting calculations will be applied to the cached data, which can enhance performance and efficiency.
By separating the caching and actual relighting operations into different nodes, you can optimize the processing workflow in DaVinci Resolve 18.5. This approach allows you to generate the surface map once and reuse it across multiple nodes for relighting, reducing the computational load and improving efficiency during editing and grading
Blaine, this was superb. What kind of computer are you using to be able to manipulate these tools with this fluency? My ageing 2020 laptop is creaking trying to follow your tips!
hey thank you! I did this video on a maxed out m2max MacBook Pro. what computer do you have now? apple just made some new new moves.
@@BlaineWestropp1 Thanks for the reply! I have a good Dell i9 from 2020, which doesn't seem to have been too long ago, but it just can't handle Relight and Depth Map anything like the way your M2 has here. I'm saving for an M4 Studio mid-'25, in part thanks to you!
nice bro, let's go 10k
🤞
Followed the tut step by step. My node structure is the same. When I have the relighting map preview on, I can see the effect of the lighting. But when I turn the preview off, the relight doesn't affect the image at all, irrespective of there being a depth map plugged into it.
Hmmm. Tough to tell without seeing your screen, did you use the correct alpha I/O from node to node?
I believe so. Green input plugged into green relight and green depth map. Depth map green out to relight blue in. The depth map is pretty solid black and white but when I plug it into the relight node, the relight node goes grey like it's getting an all white or all black input. Resolve weirdness :) Thanks for taking the time to reply. I'll try the BM forum with a screen cap video as that's much easier to help than "It doesn't work!" LOL. Liked and subbed! @@BlaineWestropp1
I haven’t messed around with relight yet, but I’ve really been wanting to! Should probably learn it now before I have to for a project 😂
It’s cool, small moves work best. For now.
This is brilliant
😇
Thanks for the paranormal light.
🫡
Hi Blaine, thanks for the video! Im just wondering if you found the process pretty slow?
I have a CPU 12900k and GPU 4080 and as soon as i introduced a second depth map it because super sluggish, wven with render cache on smart
hey thanks! its been a while since i used this, i need to re test. but.. yes this can be a pretty heavy process.
3:59 the outline of both ears look unnatural to me after depth map and relight. Do you see that?
Yes. Gotta be subtle with the moves, also could probably tune it more to reduce that outline. But subtle wins for this. If you push too far, even if it worked perfectly it could start to look odd bc it starts to depart from the reality of how light works.
Thank you very much for video!
You are welcome!
I wish I can speak direct like you.
practice!
hi mate, thank you for that video mate... Is there any chance i can adjust the model light and background in this same node?
Hey yes you can output the alpha to multiple parallel nodes and invert. I can explain further if needed.
@@BlaineWestropp1 Thank you fella! I will sort that self with parallel node, one more question, I have Mac studio ultra M1, and is little bit difficult for that setup to work with depth map/relight in 4k timeline. any advice how to make that work little bit more smooth? Optimised media? downscale timeline resolution? or cache? what is the best?
Thank you very much for all support! much appreciated!
any suggestions how to fix the depth map isolation? the scene is white background and subject on chair full body shot. how to isolate white background change it color to warm tone? it dose not work with this scene. it dose not cover the bottom portion of video.
I would use magic mask. I have a video on this channel called magic mask. It worked out nicely for me. Also depends on the scene.
I followed this exactly and when the talent in my shot moves the mask around him follows behind him. It’s fine when he’s perfectly still, but when he shifts a little bit you can see the outline around him. Is there a way to fix this? It looks like a mask around him, but shifted to the side or whatever direction he moves about a half inch on my screen.
My subject is the same interview setup as the shot in this tutorial, it’s just an outside interview.
Any ideas would help. Thanks
Hmmmm I would need to open your project to know. Did you try and render it? Maybe it’s just lag. I actually would consider using magic mask. I have had really great results using magic mask lately. There’s a video on my channel called “magic mask” if you do what I show in that video, and add relight into the mix you should be looking pretty good. First, try and render your current clip. Let me know!
@@BlaineWestropp1 ahhh gotcha! Yeah I rendered it and it’s still there. It’s weird. The mask drifts off and I can see the exposure change in the mask that I did for the relight.
I will try the magic mask. Thanks for the input!
@UltraExpensive dang! Maybe you have to unfortunately start over? (With just the tacking on that clip) Which version of resolve are you on?
@@BlaineWestropp1 hmm ill give that a shot! And the latest version. This is my first time using Davinci. I bought it just because of this lol we had a light malfunction in set and halfway throughout the interview our light died and the talent became super under exposed compared to our background that was exposed properly. Relight fixed the issue so far, but now I’m just dealing with this weird drifting mask issue.
I’ll try this magic mask to see if it works better. I’m guessing there’s a setting I can adjust to get the mask to stick better.
Thanks for the quick replies!! I appreciate it!
What kind of mac setup do you need to run relight and a heavy color grade with out it choking on you? Need to know
I have an m2 max, maxed out. It definitely slows down with depth map set to better quality, and relight. Doest even really play back.
@@BlaineWestropp1 wow!
It will surely improve with time.
Really good video :) Does this function come along in the free version of Davinci?
Thank you :) I believe it does!
Well actually you may need to check on that. I am not sure.
@@BlaineWestropp1 Alrighty, thanks anyway :)
thats mind blowing, thanks for the video, although i edit on FCPX but im keen to learn and shift to davinci resolve, i dont know when but someday ill, just subscribed.
love it! the softwares are all improving and im here for it!
Great job! Thank you so much!!!
Thank you 🫡
Does anyone know to put the relight filter behind the person?
Try magic mask
@@BlaineWestropp1 what if its a green screen?
Ahh are you trying to make it look light a light is behind the person and lighting them from behind? If so you need to approach this with a more traditional VFX pipeline. Relight can do some good stuff on some shots but in the end it is working on a 2D image in 2D
@@BlaineWestropp1 That makes sense actually. Thank you!
Couldn't you use the depth map along with the Photoshop generative fill backgrounds to allow subjects to move in front of the background?
Yes, as long as you get a good key of the talent.
whoa. That is insane.
😇😇
great video
Thank you :)
can you do it on movement too? what happens when the subject is moving?
hi! yes you can. its been a while since I tested this out, but magic mask does pretty well. sometimes it is hit or miss, but if you combine this with magic mask and finesse it you can achieve good results. dont bank on it when shooting, it is kind of like a "sometimes this works nicely" thing!
What camera did you film the still frame you're editing with?
Mini LF!
Did you or anyone had good results with this method using depth mask becuase when I try the depth map it causes flickering on the subject when I preview. Hence the relight effect becomes like a florescent light, flickering on the subject. Anyone have an idea about this?
yes I have experienced that too. I am hoping over time it improves, but this is why I have been exploring shooting footage with the lowest possible noise I can get (some of my most recent videos) as I feel like features like this will work better with perfectly clean footage. that being said, to reduce flickering you really need to fine tune your settings, and make sure you are making subtle moves to the different layers. the bigger the moves, the more issues you will encounter.
My laptop is too slow for this. Luckly a new one is comming in 2 weeks. but, when highliting something with shift h command. how to undo this action?
Just press shift H again! You getting the new MacBook Pro?
Anyone had issues with the map kinda lagging & sorta ghosting after render?
Yep
super helpful
thank you :)
Good stuff, thanks.
thank you 🫡
🔥🔥🔥🔥🔥🔥
😇
Thanks for the video. Can you please post an image with characters on it and an alley turned into a depth map and the corresponding rgb image for download so I can see the quality of the effect? Thanks in advance
Can you clarify?
This is insane, does it work well when the subject is moving as well?
Love it. If someone is jumping through the air with sky and trees in the background it’s a little harder to get it clean (yes I tested this). But, subtle moves are key, along with dialing in the parameters of the relight and depth map. Magic mask can also work nicely for things in notions because you can more easily adjust the magic mask over time.
@@BlaineWestropp1 Great to hear that it works well for moving subjects, but can you please make another video showing the actual results? Literally everyone that demonstrates Relight only show the effect on static images, to the point that it seems to only be an effect for still images. Why not show the end results? How does relight look on your talking head video? It really perplexes me that literally no one shows off the end results on moving images :/
The reason I think is because it takes forever to render. And you really really have to tune it once it starts in motion. You cannot at the moment easily use this with drastic moves and the click of a button. I can post some renders and reply back here with a link in the next few days!
@@BlaineWestropp1 Oh, yes please, it would be so interesting to see if the effect can actually have any practical use at this stage of development! It would also be interesting to hear how long time it takes to render, and with what setup. Thanks alot!
I gotchu! Will share something soon!
You must have an insanely fast computer! 😮
It is fast but this is a very heavy operation.
@@BlaineWestropp1 Yeah - it kills my computer! 🙂
Hey , have you used filter for this video?
No filter for this one
can this be done in a shot moving?
Yes but it’s been a while since I used these features I need to revisit them!
What is the aspect ratio of this video?
2:1 my favorite for RUclips
What computer are u using?
Newest MacBook Pro. M2 max. Maxed out.
Does this work on the free version?
I am not totally sure. Do you have the free version? If not, it’s worth a download!
I know this guy!
Hey Steve! how is the film coming along?
I’m sitting at Postworks right now finishing the sound mix.
@@stevemena2299 awesome! I gotta see it.
Can I have that grade?
Yes. Have you checked out F1 yet? That is where the grade resides.
Ai scares me
Just be kind to it and you’ll be fine!
Don't get yourself down
What do you mean
@@BlaineWestropp1 Just a play on words;) You're creating great stuff!
😇
Relight straight up does nothing for me
Hmm you don’t see anything when you add it to a node?
@@BlaineWestropp1 Yeah