Hello, Node Farm dev here - thank you for playing my game on your channel! I love your slick explanation how the things works, and you had a nice farm there :) A small clarification from my side for other players: - along with the multiplying buffs there are also smaller and simpler adder buffs (+0.5, +1 etc) that also increase performance of all workers/crafters/mining/kitchen/water (depending on the buff type) in their range. They are cheaper, more compact and not require any other resources to build them :) - standard nodes are trying to autoconnect to each other when you place them near each other, which may cause some issues with accidental connections - to fix it up fast, you can use Show Connections mode from the toolbar (hotkey: Q). Nodes will be transparent this way and you can delete only connections in this mode (nodes will stay intact), so it makes life much easier :D - when buying a new island - you can choose 1 of 3 without rerolling it (icons on the bottom of the "buy island" view) I will try to incorporate hints to mention it more explicitly before the official release (which is next week) - a great feedback I have here! Thanks again! It was great to watch!
Downloaded your demo of the game in Linux from Steam (Bazzite - a Fedora Workstation variant) and it seems to work flawless. I am still in the tutorial but it started and sound and images all seems to work - I expect no issues. I think this will be an interesting game, well done!
i love the way you show us these games wether we will personally like them or not you show a decent portion of the start of the game and walk us through it. more toobers she follow your format sir.
This is exactly how Potatograd's OP-144 factory was set up. Thank Comrade-Dictator Potato for his 100% efficiency in everything he builds. Please bring back the Workers & Resources series, Comrade. Thank you. 10-year subscriber.
Hello, Node Farm dev here - thank you for playing my game on your channel! I love your slick explanation how the things works, and you had a nice farm there :)
A small clarification from my side for other players:
- along with the multiplying buffs there are also smaller and simpler adder buffs (+0.5, +1 etc) that also increase performance of all workers/crafters/mining/kitchen/water (depending on the buff type) in their range. They are cheaper, more compact and not require any other resources to build them :)
- standard nodes are trying to autoconnect to each other when you place them near each other, which may cause some issues with accidental connections - to fix it up fast, you can use Show Connections mode from the toolbar (hotkey: Q). Nodes will be transparent this way and you can delete only connections in this mode (nodes will stay intact), so it makes life much easier :D
- when buying a new island - you can choose 1 of 3 without rerolling it (icons on the bottom of the "buy island" view)
I will try to incorporate hints to mention it more explicitly before the official release (which is next week) - a great feedback I have here!
Thanks again! It was great to watch!
Downloaded your demo of the game in Linux from Steam (Bazzite - a Fedora Workstation variant) and it seems to work flawless. I am still in the tutorial but it started and sound and images all seems to work - I expect no issues. I think this will be an interesting game, well done!
@banzooiebooie great to hear that, thanks!
Be nice if this was made available on Switch in the future
Necesito tutorial mas especifico
para las conexiones, funcionan correctamente y despues dejan de funcionar
i love the way you show us these games wether we will personally like them or not you show a decent portion of the start of the game and walk us through it. more toobers she follow your format sir.
are those baked orbital potatos?! you monster!
Oh this looks good
You kept talking about making your boild corn, potatoes, and other goods, but you never talked about the spaghetti you were making🤣
mining the corn😁
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This is exactly how Potatograd's OP-144 factory was set up. Thank Comrade-Dictator Potato for his 100% efficiency in everything he builds.
Please bring back the Workers & Resources series, Comrade. Thank you.
10-year subscriber.