Hey, thanks for playing my game! Really glad you're enjoying it so far. Please give the demo a try if you think it looks fun. Full release is planned for the end of October!
I played through the demo and finished it. It's cute- I really liked the various little mini games, and it felt good to automate them, which is the best sort of feeling in an automation game, when you're actually relieving toil. That said... I don't think I'd want to continue the pattern through the rest. Felt like it was missing some meat. I think the problem I had with it is that it's extremely linear, currently. There's not really any strategy elements to what you upgrade next, at least not ones that matter past a few minutes. You buy whatever's cheapest as you're tiering up- building, building, building, worker, worker, worker... There was never a time where I was like, "is it worth saving up for this, or should I specialize in that...." But I'm probably just looking for the wrong thing. It's fine as a clicky fidget spinner!
@@brianarsuaga5008 Hey, thats fair :) It is a lot of clicking indeed. Although once you progress a bit more the game does give tools to automate and grow faster. Things like upgrading from the map and copy and pasting layouts will increase the strategy elements a bit as you need to prioritise construction on a higher level, I believe one of those has recently been added to the demo as well. Plus a few more interesting minigames further down the line and an interesting end game mechanic. Since the solo developer is a good friend of mine I followed the progress very closely and played various builds before the demo. Clicker games never really appealled a lot to me, but in this case I had to play it :D and it surprised me how much I enjoyed it. Its very valid to play this in a more idle capacity as well, where you do the minimal clicking and then go off to do something else and come back later to use up all the available resources. Either way, its lovely to see it get some attention now before release. Should be interesting to see where it goes from here. :)
Minusing the unique method of producing everything this is sort of the minimum animation i would expect to see from those progressive spreadsheets games, really good reveiw.
Interesting game. By the way it looks like the capacitor minigame is a binary adder, so the result you're looking for is a number between 1 and 15, and the input buttons add 1, 2, 4 and 8. To make it a little tricky they're in the wrong order, but the order doesn't change.
5:44 From my playing of games like this, as long as your timing for the processes are about the same, make them lessen the automation as you go higher in the processing. Mining should be full automation, smelting at four, and the finally widget crafting at two. Change as required to keep some raw metal and ingots available. Works pretty well in other games.
Incrementally build up the OP-144 factory from 10,000 acres up to its current size of 144,000,000 acres. I'll get back to work building OP-144s. Please bring back the Workers & Resources series, Comrade. Thank you. 25 days until I'm a 10-year subscriber to Orbital Potato.
Just had a blast through the demo and yeah seems pretty fun you were nearly at the end of the demo and you build a giant turtle statue at the end and you end up having to have lots of production like I have 20 iron mines and they were costing like 20k iron ingots and widgets to build. I kind of wish this game was producing something a little more reasonable than widgets though.
Hey, thanks for playing my game! Really glad you're enjoying it so far.
Please give the demo a try if you think it looks fun. Full release is planned for the end of October!
Plans for a Phone release?
I played through the demo and finished it. It's cute- I really liked the various little mini games, and it felt good to automate them, which is the best sort of feeling in an automation game, when you're actually relieving toil. That said... I don't think I'd want to continue the pattern through the rest. Felt like it was missing some meat.
I think the problem I had with it is that it's extremely linear, currently. There's not really any strategy elements to what you upgrade next, at least not ones that matter past a few minutes. You buy whatever's cheapest as you're tiering up- building, building, building, worker, worker, worker... There was never a time where I was like, "is it worth saving up for this, or should I specialize in that...."
But I'm probably just looking for the wrong thing. It's fine as a clicky fidget spinner!
@@brianarsuaga5008 Hey, thats fair :) It is a lot of clicking indeed. Although once you progress a bit more the game does give tools to automate and grow faster. Things like upgrading from the map and copy and pasting layouts will increase the strategy elements a bit as you need to prioritise construction on a higher level, I believe one of those has recently been added to the demo as well. Plus a few more interesting minigames further down the line and an interesting end game mechanic.
Since the solo developer is a good friend of mine I followed the progress very closely and played various builds before the demo. Clicker games never really appealled a lot to me, but in this case I had to play it :D and it surprised me how much I enjoyed it. Its very valid to play this in a more idle capacity as well, where you do the minimal clicking and then go off to do something else and come back later to use up all the available resources.
Either way, its lovely to see it get some attention now before release. Should be interesting to see where it goes from here. :)
Had a blast with the demo! Can't wait for the full release!
Looks like a really neat game. Good job!
I ended up trying this out after seeing your video. Ended up beating the demo as I enjoyed it so much. Looking forward to the main game!
"Smeltification" - what a wonderful word.
I think you also like the word "Liquefaction"
I would play it on tablet, I prefer idle games on the couch with a touch screen.
Minusing the unique method of producing everything this is sort of the minimum animation i would expect to see from those progressive spreadsheets games, really good reveiw.
Interesting game. By the way it looks like the capacitor minigame is a binary adder, so the result you're looking for is a number between 1 and 15, and the input buttons add 1, 2, 4 and 8. To make it a little tricky they're in the wrong order, but the order doesn't change.
That's a fine lookin tech tree.
5:44
From my playing of games like this, as long as your timing for the processes are about the same, make them lessen the automation as you go higher in the processing. Mining should be full automation, smelting at four, and the finally widget crafting at two. Change as required to keep some raw metal and ingots available. Works pretty well in other games.
just played it for around 3 hours. is a pretty neat game tanks for recomending it
Glad you enjoy it!
1:59 to finish for me. Good game. Only downside: no quick upgrade, but looks like full version will have it
What I like between orbital potato and raptor is he don't talk for 5 to 10 minutes in the start before actually starting
I love Raptor! Met him in person recently :) I always try to get right to the action
Incrementally build up the OP-144 factory from 10,000 acres up to its current size of 144,000,000 acres.
I'll get back to work building OP-144s.
Please bring back the Workers & Resources series, Comrade. Thank you.
25 days until I'm a 10-year subscriber to Orbital Potato.
thanks, gonna try this out
Just had a blast through the demo and yeah seems pretty fun you were nearly at the end of the demo and you build a giant turtle statue at the end and you end up having to have lots of production like I have 20 iron mines and they were costing like 20k iron ingots and widgets to build. I kind of wish this game was producing something a little more reasonable than widgets though.
looks great
That is an interesting game. I'm gonna give it a try.
Love these games, but its a crime to watch them and be not able to play them yet lol
Bought it! Very nice game!
this actually looks fun will it be free on release? worth a buy if not
All I’ve played for the last couple weeks. Factorio space age and this
I just have NO idea where this game came from. It’s like a banger right out of nowhere!! Glad you’re enjoying
Woderful game, finished the demo and wishlisted on Steam, can't wait for the full game to come out.
No controller support? Cool game for SD time killer
lets gooo
Can someone remind me when this comes out?
It came out
@ thank you!
Unfortunately, I have found several other different ‘idle’ games to revisit
more
how is he invisible??
Game is called WIDGET INC.
NOT Incremental Factory.
Fix your listed game in your description
Game is set to wrong category.