Hey Orbital Potato, thanks for playing! I was actually planning on contacting you to see if you'd try out the game once I felt it was a bit more polished but it looks like you beat me to the punch 😅. To clarify some mechanics that might not be obvious from the tutorial: - You can remove parts you've placed in the current factory session for free! It's only recycling previously placed parts that costs Recycle Points. That way you can do some experimentation before locking them in by clicking Done. - Assembler II (and III) can accept multiple inputs from the same input belt. So for example if you are making Inferno (requires 2x Anima) you don't have to split a belt of Anima to feed 2 belts into the Assembler II, you can just have it on a single belt. As for the difficulty navigating the Recipe Book, totally hear you and it's been a common issue with players. I've been brainstorming/working on some quality of life features for that that should help I hope. Again thanks for checking out the game!
Game looks very promising. You’ve probably already got a solution in mind so I’m just throwing this out there. Could you include a picture of the ingredients next to the recipe name? Maybe have a color to indicate if the item is being produced? Also if you click on the recipe maybe have a linked list of upgrades in that menu too? Wishing you best of luck!
@@nyeus Right now I'm mostly leaning towards adding filters for source/assembler types to the recipe book list + adding links to the recipes. So for example you could click a link on a recipe to see recipes it's used in or you could click on one of its ingredients to be taken to its ingredient recipe entry.
thx 4 the tips , specially Assembler II , this game is a child of Factorio and Vampire Survivor ! It seems impossible in words, but it works and it works well too , i confirm my difficult too to navigate in the spell , a simple graphical tree would also help , but the best thing in the future would be a separate menu like the one in Factorio , btw great work man !!
@@curried_functor I would also hazard to suggest a pinned recipe option. Pin the recipe to see it listed (with all the previous recipes in the tree listed as well) as a separate card on the factory screen.
Not sure why you're using potions as the spell icon, but it's hard to differentiate them. Is there a reason to not use a fireball icon for the fireball?
With the parrot you can basicly dump raw resources into the output to cast a spell again. sounds very nice for those long crafting spells for an easy double up
That recipe book really needs some QOL and hovering over an item on the belt should tell you what that item is. A section showing everything you produce and also your damage from items seems like it would make things better too.
Folks, Comrade-Dictator Potato's OP-144 factory is the greatest factory ever! Comrade, himself, designed it so that us workers can work most efficiently during our 22-hour shifts. Thank Comrade for always thinking of us. Now, I'll get back to work. Please bring back the Workers & Resources series, Comrade. Thank you. 10-year subscriber.
I really like all the new takes on the automation genre. They won't all hit the mark but it's still really nice to see how the ideas play out
Hey Orbital Potato, thanks for playing! I was actually planning on contacting you to see if you'd try out the game once I felt it was a bit more polished but it looks like you beat me to the punch 😅. To clarify some mechanics that might not be obvious from the tutorial:
- You can remove parts you've placed in the current factory session for free! It's only recycling previously placed parts that costs Recycle Points. That way you can do some experimentation before locking them in by clicking Done.
- Assembler II (and III) can accept multiple inputs from the same input belt. So for example if you are making Inferno (requires 2x Anima) you don't have to split a belt of Anima to feed 2 belts into the Assembler II, you can just have it on a single belt.
As for the difficulty navigating the Recipe Book, totally hear you and it's been a common issue with players. I've been brainstorming/working on some quality of life features for that that should help I hope. Again thanks for checking out the game!
Game looks very promising. You’ve probably already got a solution in mind so I’m just throwing this out there. Could you include a picture of the ingredients next to the recipe name? Maybe have a color to indicate if the item is being produced? Also if you click on the recipe maybe have a linked list of upgrades in that menu too?
Wishing you best of luck!
@@nyeus Right now I'm mostly leaning towards adding filters for source/assembler types to the recipe book list + adding links to the recipes. So for example you could click a link on a recipe to see recipes it's used in or you could click on one of its ingredients to be taken to its ingredient recipe entry.
thx 4 the tips , specially Assembler II , this game is a child of Factorio and Vampire Survivor ! It seems impossible in words, but it works and it works well too , i confirm my difficult too to navigate in the spell , a simple graphical tree would also help , but the best thing in the future would be a separate menu like the one in Factorio , btw great work man !!
@@curried_functor I would also hazard to suggest a pinned recipe option. Pin the recipe to see it listed (with all the previous recipes in the tree listed as well) as a separate card on the factory screen.
Not sure why you're using potions as the spell icon, but it's hard to differentiate them. Is there a reason to not use a fireball icon for the fireball?
11:37 I Love the idea of a Force field
12:33 I dont want that thats BORING
Make it make sense🤷♂
With the parrot you can basicly dump raw resources into the output to cast a spell again. sounds very nice for those long crafting spells for an easy double up
That recipe book really needs some QOL and hovering over an item on the belt should tell you what that item is. A section showing everything you produce and also your damage from items seems like it would make things better too.
Awesome to see this game is being played. If you play again the flamethrower is awesome to use
I wonder if they'll put cooldown timers on the screen during the vampire/survivor phase that shows how often your factory will trigger the next spell.
I think that you should remove the flamethrower and use previous item insted.
Why does HD look like 360p? RUclips doing youtube things?
Yep, just RUclips being RUclips.
it's not yt this time
the game itself is in 360p
Some how during the factory construction the earthquake spell was broken😂
This video's decisionmaking is the reason milk cartons say "contains milk"
👀
Folks, Comrade-Dictator Potato's OP-144 factory is the greatest factory ever! Comrade, himself, designed it so that us workers can work most efficiently during our 22-hour shifts. Thank Comrade for always thinking of us. Now, I'll get back to work.
Please bring back the Workers & Resources series, Comrade. Thank you.
10-year subscriber.