Mojang has a huge "we know better than you" problem. Their complete aversion to adopting any existing concepts implemented in popular mods has been a handicap IMO. Theyre almost disdainful of the modding community, and it couldnt be any plainer than in bedrock edition, with their marketplace content. I bought dinosaur and furniture "mods" and you cant even generate a unique vanilla world, theyre static, standalone maps. Theyre all like this. No minimaps, you cant make custom blocks with custom functions using datapacks. Its baffling. Every time the community asks for something and mojang decides to implement it, they insist on giving it a unique spin, with very mixed results. Shulker farming, the allay (the worst culprit), the bundle instead of just a backpack. Sometimes a cigar is just a cigar. We would be a lot happier with filterable hoppers right now but what do WE know? Additionally, theres a limitless amount of ambient content they could pad an update with, none of which requires player testing or focus groups, or even bug fixing. More sound effects, new skyboxes, weather effects, ambient particles. Using dye to change the color of something like the appearance of a torch, or Horse armor. Using moss block to make a mossy variant of a block that doesnt have one. Copper and gold fence bars. How about a deepslate button, or even implementing a redstone recipe for it? How about some damn concrete/terracotta slabs and stairs?! How about a bunch of new plants for the Wild Update? They didnt even add cattails! Probably one of the oldest request for the game! Even in the face of widespread criticism they didnt feel the need to throw players a bone and just add the tree mushrooms or whatever. It kills me that they reused the dead bush for yet another biome instead of something new. Their seemingly abandoning the wild concept is disheartening for anyone who likes building and decorating. What is the point of an ideas library if all of them languish for YEARS when they need them the most??? I cant wait another 5 years for features that have been highly requested for over 13 years!
The issue with adding stuff to Minecraft is that its audience would rarely accept DELETING content in the future. What if today they add a feature that's okay-ish, but mutually exclusive with a FANTASTIC feature they'll come up with tomorrow? For example: Elytra renders almost any other transportation method pointless, but it's such a staple of late-game building, removing it would severely lower the productivity and waste builders' time on just getting up and down. If Elytra would never be added in the first place, we could have a better vertical movement mechanic that doesn't step on horses' and minecarts toes.
Am I the only person who thinks a bugfix update would be most welcome right now? According to the bug tracker, there are still almost 8,300 unresolved bugs in this game; some of them are _very_ annoying, and many of them have been sitting there for years. That plus some long-overdue parity fixes would make me very happy. In fact, I'd go as far as to say that I'd be willing to wait *two years* for an update that fixes 95% of the game's bugs and addresses 95% of the game's parity problems.
I think Mojang made a big mistake when they finish a big and stressful update (1.16) to make another one, because (in my opinion) now the community want to make big updates an “always” and not a “sometimes”. But I like the 1.19 (and the others updates), yes, they took a while, but we went for “a cave with a hostile mob” to a underground biome and a great city. And also, at the end, we don’t pay a cent for any updates
They really made it worse by promising two updates per year: 1 major update and 1 minor update. In reality we got only 1 update per year, and even that isn't always big in scope.
The Wild Update could have had all the extra biome overhalls that weren't voted for that they said would eventually be added, if they had delayed the update to introduce all or most of them, it would have been great, but now The Wild Update name is taken, and to be honest I no longer expect them to fulfill any promises.
Good points What I gathered is they keep pushing things back & take a long time. As in Caves & cliffs took a long time and their updating it in compartments and that is pushing back the major update themselves. I remember hearing about the caves update then came back much later and I wasn't even aware that the update dropped until I found a big cave. Honestly Caves make me happy. If they updated faster I would be happy. But, like you have also said lets appreciate what we have and keep having fun. (Edit) also subbed.
The minecraft live 2021 had a trailer that signified something big but the actual event was just like completely different, not only was I disappointed but genuinely angry.
Super late to the video, but coming from the (Honestly) disappointing 1.20 update this rings more true than ever. To temporarily settle the inventory problem and many of the complaints about admittedly useless features, I think 1.21 should be an update focused solely on game balancing, quality of life and bug fixing. It's hard to fix the 'Holy crap there's too many items to carry' problem when you add another type of wood with all it's respective blocks in an update.
I've noticed a really big increase in the community discussing about what the game needs/what we want lately. I think it has to do with an overall feeling of Mojang "missing critical things" with the updates due to them just being busy catching up to old requests that take a long time to develop; like the caves update, which itself took a LOT of time (especially because of the pandemic, difficulty in making the new terrain, etc.). People have been pressing hard on a "quality of life" update for a while. Grian for instance just uploaded a video talking about his issues, focusing among other things, on an inventory update, which almost everyone wants for the game. And Mojang knows what the community is asking for (and we've been asking for a lot), and their backlog is still probably huge. They surely aren't in an easy place to be, since there's so much to consider about what to prioritize and how to manage their resources. Anyway, hope the algorithm picks you up sometime soon!
Mojang has a huge "we know better than you" problem. Their complete aversion to adopting any existing concepts implemented in popular mods has been a handicap IMO. Theyre almost disdainful of the modding community, and it couldnt be any plainer than in bedrock edition, with their marketplace content.
I bought dinosaur and furniture "mods" and you cant even generate a unique vanilla world, theyre static, standalone maps. Theyre all like this. No minimaps, you cant make custom blocks with custom functions using datapacks. Its baffling.
Every time the community asks for something and mojang decides to implement it, they insist on giving it a unique spin, with very mixed results. Shulker farming, the allay (the worst culprit), the bundle instead of just a backpack. Sometimes a cigar is just a cigar. We would be a lot happier with filterable hoppers right now but what do WE know?
Additionally, theres a limitless amount of ambient content they could pad an update with, none of which requires player testing or focus groups, or even bug fixing. More sound effects, new skyboxes, weather effects, ambient particles. Using dye to change the color of something like the appearance of a torch, or Horse armor. Using moss block to make a mossy variant of a block that doesnt have one. Copper and gold fence bars. How about a deepslate button, or even implementing a redstone recipe for it? How about some damn concrete/terracotta slabs and stairs?!
How about a bunch of new plants for the Wild Update? They didnt even add cattails! Probably one of the oldest request for the game! Even in the face of widespread criticism they didnt feel the need to throw players a bone and just add the tree mushrooms or whatever. It kills me that they reused the dead bush for yet another biome instead of something new. Their seemingly abandoning the wild concept is disheartening for anyone who likes building and decorating. What is the point of an ideas library if all of them languish for YEARS when they need them the most???
I cant wait another 5 years for features that have been highly requested for over 13 years!
The issue with adding stuff to Minecraft is that its audience would rarely accept DELETING content in the future.
What if today they add a feature that's okay-ish, but mutually exclusive with a FANTASTIC feature they'll come up with tomorrow?
For example: Elytra renders almost any other transportation method pointless, but it's such a staple of late-game building, removing it would severely lower the productivity and waste builders' time on just getting up and down.
If Elytra would never be added in the first place, we could have a better vertical movement mechanic that doesn't step on horses' and minecarts toes.
Being a tf2 fan that last live hit like a truck
heavy agree on the "in the future" part
so much. so much is stated "oh eventually, yeah. that would be good to do"
Am I the only person who thinks a bugfix update would be most welcome right now? According to the bug tracker, there are still almost 8,300 unresolved bugs in this game; some of them are _very_ annoying, and many of them have been sitting there for years. That plus some long-overdue parity fixes would make me very happy.
In fact, I'd go as far as to say that I'd be willing to wait *two years* for an update that fixes 95% of the game's bugs and addresses 95% of the game's parity problems.
Minecraft is in a weird position when we need both bugfixes/QoL AND new big features never announced before: C&C and Wild Update sucked the air out.
I think Mojang made a big mistake when they finish a big and stressful update (1.16) to make another one, because (in my opinion) now the community want to make big updates an “always” and not a “sometimes”. But I like the 1.19 (and the others updates), yes, they took a while, but we went for “a cave with a hostile mob” to a underground biome and a great city. And also, at the end, we don’t pay a cent for any updates
They really made it worse by promising two updates per year: 1 major update and 1 minor update. In reality we got only 1 update per year, and even that isn't always big in scope.
The Wild Update could have had all the extra biome overhalls that weren't voted for that they said would eventually be added, if they had delayed the update to introduce all or most of them, it would have been great, but now The Wild Update name is taken, and to be honest I no longer expect them to fulfill any promises.
Good points What I gathered is they keep pushing things back & take a long time. As in Caves & cliffs took a long time and their updating it in compartments and that is pushing back the major update themselves. I remember hearing about the caves update then came back much later and I wasn't even aware that the update dropped until I found a big cave. Honestly Caves make me happy. If they updated faster I would be happy. But, like you have also said lets appreciate what we have and keep having fun. (Edit) also subbed.
I would be fine if a big update took longer, I was alright with the delay of caves and cliffs
The minecraft live 2021 had a trailer that signified something big but the actual event was just like completely different, not only was I disappointed but genuinely angry.
I like to call 1.17 the gardening update
I am really hoping they call the next update 2.0 or else it is going to bug me that the "1." is just there and does not mean anything lol
Super late to the video, but coming from the (Honestly) disappointing 1.20 update this rings more true than ever. To temporarily settle the inventory problem and many of the complaints about admittedly useless features, I think 1.21 should be an update focused solely on game balancing, quality of life and bug fixing. It's hard to fix the 'Holy crap there's too many items to carry' problem when you add another type of wood with all it's respective blocks in an update.
for me, all minecraft latest updates are a disappointment
I've noticed a really big increase in the community discussing about what the game needs/what we want lately.
I think it has to do with an overall feeling of Mojang "missing critical things" with the updates due to them just being busy catching up to old requests that take a long time to develop; like the caves update, which itself took a LOT of time (especially because of the pandemic, difficulty in making the new terrain, etc.).
People have been pressing hard on a "quality of life" update for a while. Grian for instance just uploaded a video talking about his issues, focusing among other things, on an inventory update, which almost everyone wants for the game. And Mojang knows what the community is asking for (and we've been asking for a lot), and their backlog is still probably huge. They surely aren't in an easy place to be, since there's so much to consider about what to prioritize and how to manage their resources.
Anyway, hope the algorithm picks you up sometime soon!
Grian's inventory ideas are awful though