I rather think you would need three BB's, two CV's {minimum}, multiple (5+} cruisers and a gazillion {10+} DD's and probably half a dozen subs to ensure the USN carriers didn't eliminate the Yamato before you got close enough to the US carriers to even ID them. Good luck with that
@Joe Pineapples A lover of seal clubbing i assume? To say it would be one sided is a gross understatement. One single turret salvo of three 18.1' shells per merchant would probably suffice.
I have to say my favorite thing about Wolfpack is how relaxing it is per say. I think you have a really relaxing and nice voice which helps me calm down and distress if I’ve had a busy day. No matter if your video is about rolling back operation Barbarossa in a I-16 or battling the American pacific fleet, I always look forward to you posting a new video!
Guna be real, during my playthroughs I think I've come to the conclusion that a dive bomb run from the side is about 10x more lethal. My guess is due to the height of the ship it leave a larger area for the bombs to impact on vs down the middle as the bombs seem to drop in a straight line.
Yup I agree. I was really just attacking from the bow and stern to satisfy all the comments telling me to do so. I have come to the same conclusion that side attacks are better. That is why I was doing them before haha.
@@Wolfpack345 it seems like the devs want you to attack from straight on based on how the planes auto turn along a course that always screws you up when attacking from the side. I've seen that I have less micro when attacking from the front but if I need to guarantee hits I micro them from the side.
@@Wolfpack345 It's absolutely due to the wingtip 60kg bombs. Bombing with a centreline payload, diving along the axis is the way to go for sure, however due to the Val's having wing tip bombs, the air currents produced from dropping cause you to lose accuracy on the bombs horizontally. While they maintain initial accuracy vertically, the accuracy horizontally significantly decreases, which means placing the largest part of the ship on the horizontal axis (meaning bombing from sideways). This tactic was actually used in WW2 iirc, for exactly that reason, it guaranteed better hits when wingtip payloads were mounted.
24:15 The moment when he told the squadron leader to drop bombs prematurely. 😆 "Only number one dropped his bombs on that command. Just get outta here, dude. You're useless." "But I was only following orders!"
@@Wolfpack345 Headcanon wise you could also chalk that up to equipment failure from the constant missions, the bad conditions for aircraft on a tropical island, maybe lack of spare parts or overworked maintenance crews... I'm sure there's a good explainable reason for this. ;)
I wish they would add in some different kill animations for aircraft going down, maybe the occasional wing coming off, or engine failure slow glide. I also wonder if AA fire should stop for a moment or be significantly hindered for a bit on a ship after a large attack. If you are on a cruiser or destroyer and a 500lb bomb just went off, with the shrapnel, concussion of the blast I find it hard to believe some light AA gunners would be unaffected and be able to continuously stay on target.
Attacking along a longitudinal axis exposes your bombers as they pull out of their runs, since they are passing directly over enemy ships when they are most vulnerable (climbing as they disengage)
I love that intro reel of the various attacks, it's a nice way to keep the episodes from getting too padded and is an excellent action reel in its own merits.
@@Wolfpack345 true, the only thing I can think of is a joint strike attack with the planes on grattalcanal and your ships to help deal or delay them. Though I’m sure you thought of that too or something similar as a plan, ether way I’m sure you’ll think of something 😄
You could try a combined arms attack - take out the destroyers with Vals, take out the heavy cruisers with the subs then pick out the merchantmen at leisure. Your main surface fleets needs to focus on the carrier....covered by zeros
@@Wolfpack345 Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
Those DD's are probably looking for your subs. Your subs have been effective and the Allies are wanting to eliminate the threat. With the larger fleet group and the CV group approaching, looks like they are pushing their chips All In!
Love the cinematic montage at the beginning to show what's happened in the interim! Very cool stuff, your work to heighten the series is much appreciated!
Randomly came across this and really enjoyed it. You have a good speaking voice and nice method of narration that doesn't sound cheesy which I don't see too often. I like how you edit your videos to be as concise as possible while showing the points of interest. Subscribed and am looking forward to watching your other content!
Use your VAL bombers to attack from the sides. By dropping from the bow/stern, it seems you're guaranteeing bombs will miss their mark. This is especially true with slimmer targets like the subs and destroyers.
Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
G'day wolfpack 345 long term fan I absolutely love this series . I'm always looking forward to the next episode. I believe the county class cruisers HMAS Australia which you have sunk and the other one is HMAS Canberra. Which was actually sunk in the battle of Guadalcanal during WW2. Keep the videos coming. From a fan down Under
This is one of your best IJN episodes. Everyone is without the doubt extremely entertaining, but this one even more so with the cliffhanger. I like the idea of continuous regulated air attacks on the Carrier Air Group (CAG) to keep its aircraft aboard and unable to launch. It will be costly but it might wind up that you win a carrier. Needless to say this is the most important vessel in the upcoming engagements. Can't wait to see how you resolve this conundrum.
Love all the videos you put out! Whether it be Silent/U-boat, IL and War on the Sea! intros are well put together and make you invested in the story you are telling, especially for your uboat and air commands
With available daylight, use the Vals to attack the convoy (cruisers first, merchants will wait for now); then, TF 6 & 7 converge on convoy for mop up of cruisers/destroyers, while subs prepare attacks on carrier group. No plan survives first contact with the enemy.
Hey Wolfpack! Notice that might come in handy for you. When dive bombing, i get many hits by forming up my bombers in line abreast formation when bombing sideways. When bombing head on, you should for them line ahead and that will ensure hits on target.
18:28 At that point I'd just go "Sod it where's the Kongo?' Edit: PLEASE use the Yamato to sink the carrier. That would be badass and super satisfying.
The flights are more accurate when independent because a group will drop ordnance at the same time, so unless you're coming in perpendicular in line abreast your chances of bomb hit at the same time are pretty low. At least near misses cause damage as well. Ooh, that's a juicy target at the end there. I hope the subs get there in time, that TF was moving at a pretty fast pace.
Zero vs. Wildcat = 2D fight. (see 29:30) You'd think they could be a bit more dynamic with their altitude when engaging. But, the visuals are all taking place on a specific altitude. Maybe, you should manually set a few zeroes to fight from higher altitude and set a couple with different speeds as well to mix it up better. I'm not sure they will maintain those speeds or try to maintain the altitude though once the engagement starts. They may just resolve into S turns over and over.
What would be cool is if you have a scout plane in the battle that it adds a boost to friendly accurate fire while spotting, as kingfishers and jakes would report where the shots were landing.
I'm not sure if it helps, it may not be implemented in the game, but try to get a Zero squad to strafe the target right before the Val's dive in. Fighters strafing warships was very often used to suppress the ships unarmored light and medium AA, which is the most dangerous once the bombers get close enough to start a dive attack. Also, you may want to try telling your squads to either dive to the deck or climb right after an attack run. Changing their position in 3 dimensions makes it harder to hit them than just in 2 dimensions. ;) Oh and just fyi, the Val's carry 2 50-60kg/ca. 250 lbs HE bombs and one 250kg/550+ lbs AP bomb. You can probably guess which one does the flooding damage and which cause fires on deck or take out gunnery stations. ^^
Go for the carrier group, it's the larger overall strategic threat. If the USN wipes out your task forces with carrier air power, then they can reinforce the island at will. However, you take out them, then they're now the ones who have to face your superiority naval and air power wise, trying to re-supply. And you can reinforce/resupply at your leisure. Just my two cents, love your vids Wolfpack!
Unfortunately the AI essentially has unlimited command points and the only way to effectively stop them from producing strong task forces is to literally sink all of their capitol ships. They're starting to run pretty low on cruisers, but they'll replace that carrier easily. IMO best strat here is to take out the convoy ASAP, bringing in a surface fleet if necessary, and then using bombers and subs to harass the carrier group until it's crippled, only bringing in surface fleets if they manage to make it all the way to the Guadalcanal port. Even then it may be worth holding back the surface fleets and letting them bombard Guadalcanal if the carrier is still active, losing an airfield level probably isn't as bad as getting one of your task forces wiped given how player is the only one with limited command points.
@@starlord9554 Your first reply: That should fix the problem of the ai no attacking u. Your second reply: But I do not know if it fixes the issue with the ai not attacking u huh?
Hey Wolfpack, please dont do frontal or rear attacks with your vals. I find it waaay less consistent when you attack in that way, and your bombs just naturally score less hits due to the spread out placements of the bombs on the wings. And a second thing: May I in the future suggest you trying the TTE (The Tokyo Express) mod, as well as the Berserks sound mod? Quite good indeed! :)
Maybe you already know this but I found this out the other day. If you basically go to the lowest point a plane can go, and aim for the superstructure you can "kamikzae" into the ship, this does damage! NOTE: I recommend using airfield based planes for this because theyre unlimited and wont cost you anything. Dont waste your carrier aircraft on these tactics LOL Also you cant hit Destroyers using this, this also goes for lower cruisers that have taken on water.
I am wondering... some episodes ago, you stated that aircraft attacks on ships seem to be more successful, when being carried out from the side, but you still attack from the front or rear... why is that?
Always having a couple of subs down there would undoubtedly help. Of course airplanes from the carrier might spot a sub, with unfortunate consequences, but it would still be worth it.
I love these videos. Another thing I loved. When you hit the drop bomb button, there was a pause for like 2 seconds where you tried to think if you hit it or not😂. It just went like regular talking *clicks bomb button* ......fuck me
18:24 You have to give it to that merchant crew, they're doing a heck of a job with damage control. Did Japan not regularly use Torpedo bombers or are the Vals just better with bombs?
You should add secondary obj to this campaign like taking port morsby or even new hebradies. Really show how your dominating the Americans at this point and wrap up the Japanese expansion plans for the south pacific
Not sure how effective it would be, but would it be worth strafing the DDs with the zeros? I cant imagine they are too heavily armoured and the depth charge/torp tubes would make a tasty target for the dakka dakka.
I like the new intro format, turning routine convoy annihilations into a cinematic intro so they don't get boring is a clever way to re-use them
Glad you like it. I think it is a good way to cut down on some of it too.
This is the best time of the day, when a new Wolfpack video comes out
Yeah
same
I am especially happy for il2 battle of moscow and japanese campaign war, on the sea haha
Thanks! :)
@@akuma6423 yeah but il2 as the Japanese will probably be harder since you'll fight corsairs and mustangs and other planes
I want to see Yamato punching holes in an American carrier. :-D
Hehe me that would certainly be exciting!
@@Wolfpack345 yes, grab the 2 kongos and the yamato and hunt down the carrier. Bring AA, cause the 1942 yamayo has almost no AA
must be Halsey in charge of the carrier group lmao
I rather think you would need three BB's, two CV's {minimum}, multiple (5+} cruisers and a gazillion {10+} DD's and probably half a dozen subs to ensure the USN carriers didn't eliminate the Yamato before you got close enough to the US carriers to even ID them. Good luck with that
@Joe Pineapples A lover of seal clubbing i assume? To say it would be one sided is a gross understatement. One single turret salvo of three 18.1' shells per merchant would probably suffice.
I have to say my favorite thing about Wolfpack is how relaxing it is per say. I think you have a really relaxing and nice voice which helps me calm down and distress if I’ve had a busy day. No matter if your video is about rolling back operation Barbarossa in a I-16 or battling the American pacific fleet, I always look forward to you posting a new video!
Thanks man :)
I agree. Great voice for this. Even though I'm British I prefer an American voice. I love our regional accents but not on RUclips.
@@Wolfpack345 You are the best, and I sure would like to see you play Cold waters again 🙃
Guna be real, during my playthroughs I think I've come to the conclusion that a dive bomb run from the side is about 10x more lethal. My guess is due to the height of the ship it leave a larger area for the bombs to impact on vs down the middle as the bombs seem to drop in a straight line.
Yup I agree. I was really just attacking from the bow and stern to satisfy all the comments telling me to do so. I have come to the same conclusion that side attacks are better. That is why I was doing them before haha.
@@Wolfpack345 it seems like the devs want you to attack from straight on based on how the planes auto turn along a course that always screws you up when attacking from the side. I've seen that I have less micro when attacking from the front but if I need to guarantee hits I micro them from the side.
Level bombing I think gives better results then diving
You'll never please everyone, so I'd say you should play it how you want to and do what you think is best!
@@Wolfpack345 It's absolutely due to the wingtip 60kg bombs. Bombing with a centreline payload, diving along the axis is the way to go for sure, however due to the Val's having wing tip bombs, the air currents produced from dropping cause you to lose accuracy on the bombs horizontally. While they maintain initial accuracy vertically, the accuracy horizontally significantly decreases, which means placing the largest part of the ship on the horizontal axis (meaning bombing from sideways).
This tactic was actually used in WW2 iirc, for exactly that reason, it guaranteed better hits when wingtip payloads were mounted.
They need to add some kind of scheduled flight option. It's so tedious to plan them multiple times each day
That would sure be nice
Exactly, set up scouting routes and just assign to them
16:34
"a-AH SHAMEFUR DISPRAY!" - Shogun 2 announcer guy
24:15 The moment when he told the squadron leader to drop bombs prematurely. 😆 "Only number one dropped his bombs on that command. Just get outta here, dude. You're useless." "But I was only following orders!"
Poor guy lol
@@Wolfpack345 Headcanon wise you could also chalk that up to equipment failure from the constant missions, the bad conditions for aircraft on a tropical island, maybe lack of spare parts or overworked maintenance crews... I'm sure there's a good explainable reason for this. ;)
Looks like the 'The Decisive Battle' doctrine is now going to play in this alternate timeline.
The last Wildcat died a valorous death. He will be reborn as samurai!
Haha indeed!!
What if samurai fought in ww2 lol
@@that1swede164 he will be reborn as a catgirl.
I wish they would add in some different kill animations for aircraft going down, maybe the occasional wing coming off, or engine failure slow glide. I also wonder if AA fire should stop for a moment or be significantly hindered for a bit on a ship after a large attack. If you are on a cruiser or destroyer and a 500lb bomb just went off, with the shrapnel, concussion of the blast I find it hard to believe some light AA gunners would be unaffected and be able to continuously stay on target.
This
Attacking along a longitudinal axis exposes your bombers as they pull out of their runs, since they are passing directly over enemy ships when they are most vulnerable (climbing as they disengage)
"It is sailing north! It is sailing north!" The pure excitement :)
I really want a fight lol
@@Wolfpack345 I think you'll get it. Hoping for some Yamato action^^
I love that intro reel of the various attacks, it's a nice way to keep the episodes from getting too padded and is an excellent action reel in its own merits.
I would suggest that TF7 deals with the convoy, while TF6 goes to intercept the carrier group.
That is what I am thinking too. The problem is American aircraft though.
@@Wolfpack345 true, the only thing I can think of is a joint strike attack with the planes on grattalcanal and your ships to help deal or delay them.
Though I’m sure you thought of that too or something similar as a plan, ether way I’m sure you’ll think of something 😄
You could try a combined arms attack - take out the destroyers with Vals, take out the heavy cruisers with the subs then pick out the merchantmen at leisure. Your main surface fleets needs to focus on the carrier....covered by zeros
@@Wolfpack345 Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
The IJN carrier Guadalcanal...who'da thunk it?
Losses so far
Empire of Japan
Fighter aircraft: 20
Dive bombers: 38
Seaplanes: 4
Submarines: 2
USA
Fighter aircraft: 11
Seaplanes: 6
Submarines: 2
Merchants: 23
DD: 10
CL: 2
CA: 17
How many IJN/IJA pilots are being rescued do you think?
@@Justicer3792 None! No parachutes, burning planes. No survivors.
Thanks for the info!!!
Tactical victories for the USN, especially in the air, but the strategic war is going to the IJN.
Those DD's are probably looking for your subs. Your subs have been effective and the Allies are wanting to eliminate the threat. With the larger fleet group and the CV group approaching, looks like they are pushing their chips All In!
this is the best playlist and game I enjoy watching the most on wolfpack then IL 2 battle for moscow
Thank you!
Love the cinematic montage at the beginning to show what's happened in the interim! Very cool stuff, your work to heighten the series is much appreciated!
yes something to watch while i eat breakfast many thanks.
Thanks for watching!
Randomly came across this and really enjoyed it. You have a good speaking voice and nice method of narration that doesn't sound cheesy which I don't see too often. I like how you edit your videos to be as concise as possible while showing the points of interest. Subscribed and am looking forward to watching your other content!
Check out his SH3 U-Boat career if you like Subsims, I loved that series
Game creator - sponsor the Wolfpack !!
Haha :D
Use your VAL bombers to attack from the sides. By dropping from the bow/stern, it seems you're guaranteeing bombs will miss their mark. This is especially true with slimmer targets like the subs and destroyers.
*carrier appears*
"How quickly the tide turns!"
*turn tides
This ended in such a cliffhanger! Can't wait for more!
Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
The game has 0 cooldown for fighter launch. They can launch as many fighters as they want. It's bombers who generate cooldown.
@@lupulul Ok then use fighters
G'day wolfpack 345 long term fan I absolutely love this series . I'm always looking forward to the next episode. I believe the county class cruisers HMAS Australia which you have sunk and the other one is HMAS Canberra. Which was actually sunk in the battle of Guadalcanal during WW2. Keep the videos coming. From a fan down Under
Flying into that battle line was fuuuucking gold.
27:21 That was the most epic air battle i've ever seen :D
This is one of your best IJN episodes. Everyone is without the doubt extremely entertaining, but this one even more so with the cliffhanger. I like the idea of continuous regulated air attacks on the Carrier Air Group (CAG) to keep its aircraft aboard and unable to launch. It will be costly but it might wind up that you win a carrier. Needless to say this is the most important vessel in the upcoming engagements. Can't wait to see how you resolve this conundrum.
I like how the sheer size of the Pacific is illustrated in this game.
love watching this series always cheers me up to see it in my sub box :)
Australia/RAN: "STOP BLOWIN 'OLES IN MY SHIPS!"
It gets even funnier when you remember that irl Australian crews were famous for their exceptional AA gunners
@@firestorm165 😂
Love all the videos you put out! Whether it be Silent/U-boat, IL and War on the Sea! intros are well put together and make you invested in the story you are telling, especially for your uboat and air commands
With available daylight, use the Vals to attack the convoy (cruisers first, merchants will wait for now); then, TF 6 & 7 converge on convoy for mop up of cruisers/destroyers, while subs prepare attacks on carrier group.
No plan survives first contact with the enemy.
Yeah I have a similar plan. I hope their CFT continues to close in. I want a fight.
Can’t wait to see more submarine gameplay from Wolfpack! Those convoys and heavy cruisers never stood a chance.
With 3 more on the way it is going to be a turkey shoot!
The highlight clips of the transport strikes are beautiful.
This series is awesome. Love to see it still getting support!
Watched all the episodes of this series this weekend, really enjoying it so far. Thanks wolfpack 👍👍
It would be cool to see the Wildcat pilots using the Thatch Weave tactic they used in WWII.
It looks like Task Force Admiral will have it
I think it was a good decision to turn the convoy attacks into an intro. Btw your gameplay series is the first in a while to get me that hooked!
Ive been waiting for this with baited breath, I really am enjoying this series!!!
Hey Wolfpack! Notice that might come in handy for you. When dive bombing, i get many hits by forming up my bombers in line abreast formation when bombing sideways. When bombing head on, you should for them line ahead and that will ensure hits on target.
The intro was incredibly well done
didn't expect to get so invested in a let's play, can't wait for the net episode.
Please @Wolfpack345 huge fan here. Loving this series especially at the moment. Please post more. Thanks comrade.
I for one certainly enjoy the 'bombing montages' of the convoy clean ups.
18:28 At that point I'd just go "Sod it where's the Kongo?'
Edit: PLEASE use the Yamato to sink the carrier. That would be badass and super satisfying.
Knowing what happened to the actual Yamato. I think that would be a very bad idea.
@@zapy9715 yea didn't think about that XD
that dive bombing at the start was perfectttt
I love how the wiley Pete somehow survived two passes over the enemy flack! 😂
Wolfpack ngl that intro was cinematic as crap and I enjoyed every second of it
He's probably king of the cinematic intro, I can't think of anyone offhand who does it better. Plus this game needs little help to look gorgeous.
Thanks guys :)
I hate it when you don’t have any new videos I love all of them and I’m so happy when you upload a new one
Oh man the clif hanger!!!!! Man the next one is gunna be a banger!!
The flights are more accurate when independent because a group will drop ordnance at the same time, so unless you're coming in perpendicular in line abreast your chances of bomb hit at the same time are pretty low.
At least near misses cause damage as well.
Ooh, that's a juicy target at the end there. I hope the subs get there in time, that TF was moving at a pretty fast pace.
Zero vs. Wildcat = 2D fight. (see 29:30) You'd think they could be a bit more dynamic with their altitude when engaging. But, the visuals are all taking place on a specific altitude. Maybe, you should manually set a few zeroes to fight from higher altitude and set a couple with different speeds as well to mix it up better. I'm not sure they will maintain those speeds or try to maintain the altitude though once the engagement starts. They may just resolve into S turns over and over.
Air attacks are really nice pls don’t skip them !
Best intro in the series so far. Awesome 👌
That was the gnarliest head on ever.
12 hours in I'm enjoying this game a lot.
Couldn't satisfy my WW2 ships itch since playing Battlestations: Pacific
What would be cool is if you have a scout plane in the battle that it adds a boost to friendly accurate fire while spotting, as kingfishers and jakes would report where the shots were landing.
Old comment I know - but thanks for all the work cutting clips together - really top notch stuff as usual :)
This is like my morning newspaper
I noticed how a lot of gameplay Wolfpack seems to be most effective at sinking enemy allied convoy. Something oddly satisfying about sinking convoys
If the CV taskforce keeps the northerly course, you can well catch it in a night engagement for destruction
bombing merchant ships never gets repetitive!
Gonna look fwd to see you using subs surface ships and planes on the carrier group
I'm not sure if it helps, it may not be implemented in the game, but try to get a Zero squad to strafe the target right before the Val's dive in. Fighters strafing warships was very often used to suppress the ships unarmored light and medium AA, which is the most dangerous once the bombers get close enough to start a dive attack.
Also, you may want to try telling your squads to either dive to the deck or climb right after an attack run. Changing their position in 3 dimensions makes it harder to hit them than just in 2 dimensions. ;)
Oh and just fyi, the Val's carry 2 50-60kg/ca. 250 lbs HE bombs and one 250kg/550+ lbs AP bomb. You can probably guess which one does the flooding damage and which cause fires on deck or take out gunnery stations. ^^
Go for the carrier group, it's the larger overall strategic threat. If the USN wipes out your task forces with carrier air power, then they can reinforce the island at will. However, you take out them, then they're now the ones who have to face your superiority naval and air power wise, trying to re-supply. And you can reinforce/resupply at your leisure.
Just my two cents, love your vids Wolfpack!
Unfortunately the AI essentially has unlimited command points and the only way to effectively stop them from producing strong task forces is to literally sink all of their capitol ships. They're starting to run pretty low on cruisers, but they'll replace that carrier easily. IMO best strat here is to take out the convoy ASAP, bringing in a surface fleet if necessary, and then using bombers and subs to harass the carrier group until it's crippled, only bringing in surface fleets if they manage to make it all the way to the Guadalcanal port. Even then it may be worth holding back the surface fleets and letting them bombard Guadalcanal if the carrier is still active, losing an airfield level probably isn't as bad as getting one of your task forces wiped given how player is the only one with limited command points.
This series man. Excellent. I love it
Next video is gonna be both fun and exciting to watch
Hi, Wolfpack there is a difficulty setting in the game that should fix the problem of the ai no attacking u
Okay what is it?
But there was no reply...............
@@Wolfpack345 there are 2 settings under options-game tab called combat difficulty and campaign difficulty
@@starlord9554 Your first reply: That should fix the problem of the ai no attacking u.
Your second reply: But I do not know if it fixes the issue with the ai not attacking u
huh?
@@huehue3687 lmao
Hey Wolfpack, please dont do frontal or rear attacks with your vals. I find it waaay less consistent when you attack in that way, and your bombs just naturally score less hits due to the spread out placements of the bombs on the wings.
And a second thing: May I in the future suggest you trying the TTE (The Tokyo Express) mod, as well as the Berserks sound mod? Quite good indeed! :)
My best RUclipsr all love from baghdad iraq ❤️
Thanks for watching!
quite digging the James Bond type theme music
Brave wildcat.
RIP to all the pilots we lost irl.
“This game looks amazing” battlefield1 and battlefield 5: ARE YOU SURE BOUT DAT
I like the fact you seem to be fighting over the islands from JPOG
cant wait for the big battle!!! great video! greetings from Germany. Long live the emperor ;-)
Maybe you already know this but I found this out the other day.
If you basically go to the lowest point a plane can go, and aim for the superstructure you can "kamikzae" into the ship, this does damage!
NOTE: I recommend using airfield based planes for this because theyre unlimited and wont cost you anything. Dont waste your carrier aircraft on these tactics LOL Also you cant hit Destroyers using this, this also goes for lower cruisers that have taken on water.
What a nice way to end the week.
I didn't think he would upload so early thank you stealth you made my day
This is Wolfpack, not Stealth XD
Looking forward to the coming battle!
I am wondering... some episodes ago, you stated that aircraft attacks on ships seem to be more successful, when being carried out from the side, but you still attack from the front or rear... why is that?
Great campaign so far. A carrier task force with subs units as a Wolfpack would be extremely helpful.
Love your narration, can't wait for more :D
And wow zeroes vs wildcat fight was beautiful😍😍
Things are heating up. I guess the candy shoot is over.
Nice job so far!
25:00 - 25:20 midway cinematic effects.
Your use of Japanese aircraft is actually pretty historically accurate
Interesting, as soon as you build new subs the AI magically appears with a squadron of destroyers
Always having a couple of subs down there would undoubtedly help. Of course airplanes from the carrier might spot a sub, with unfortunate consequences, but it would still be worth it.
I love these videos. Another thing I loved. When you hit the drop bomb button, there was a pause for like 2 seconds where you tried to think if you hit it or not😂. It just went like regular talking *clicks bomb button* ......fuck me
Val 1: 愛してるよ。
Val 2: 本当に?
Wolfpack345: "Okay break up."
Vals: ;w;
18:24 You have to give it to that merchant crew, they're doing a heck of a job with damage control.
Did Japan not regularly use Torpedo bombers or are the Vals just better with bombs?
You should add secondary obj to this campaign like taking port morsby or even new hebradies. Really show how your dominating the Americans at this point and wrap up the Japanese expansion plans for the south pacific
Not sure how effective it would be, but would it be worth strafing the DDs with the zeros? I cant imagine they are too heavily armoured and the depth charge/torp tubes would make a tasty target for the dakka dakka.
wow , nice intro work rite there !!
Airplane stuff is cool and all but i wanna see some fing gigantic sea battles again!
Thanks for the great series.
Oh the natural Fuck me!! When you accidentally dropped the bombs was hilarious
Lol!